mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-27 19:24:44 +02:00
Re-added event calling
Re-added other dealDamage methods Added FakeEntityDamageByEntityEvent for us to filter our own mess out, this was the issue with Skull Splitter and Serrated Strikes earlier (a loop) Moved FakeBlockBreakEvent to be with other events Added configuration option to control event calling Learned how to changelog Broke those cuffs
This commit is contained in:
@ -43,7 +43,7 @@ public class LoadProperties {
|
||||
diamondArmor, woodenTools, stoneTools, ironTools, goldTools,
|
||||
diamondTools, enderPearl, blazeRod, records, glowstoneDust,
|
||||
fishingDiamonds, aDisplayNames, pDisplayNames, enableSmoothToMossy,
|
||||
enableDirtToGrass, statsTracking;
|
||||
enableDirtToGrass, statsTracking, eventCallback;
|
||||
|
||||
public static String MySQLtablePrefix, MySQLuserName,
|
||||
MySQLserverName, MySQLdbName, MySQLdbPass, nWood, nStone,
|
||||
@ -299,6 +299,7 @@ public class LoadProperties {
|
||||
enableRegen = readBoolean("General.HP_Regeneration.Enabled", true);
|
||||
saveInterval = readInteger("General.Save_Interval", 10);
|
||||
statsTracking = readBoolean("General.Stats_Tracking", true);
|
||||
eventCallback = readBoolean("General.Event_Callback", true);
|
||||
|
||||
enableCobbleToMossy = readBoolean("Skills.Herbalism.Green_Thumb.Cobble_To_Mossy", true);
|
||||
enableSmoothToMossy = readBoolean("Skills.Herbalism.Green_Thumb.SmoothBrick_To_MossyBrick", true);
|
||||
|
Reference in New Issue
Block a user