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Use ThreadedLocalRandom for RNG utils
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Version 2.1.112
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Use ThreadedLocalRandom for RNG utils, random is seeded, thus creating new instances of Random breaks randomness
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Version 2.1.112
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Correct locale usage for enum access, now enforces using the english locale to prevent issues with oddball locales for configs/commands
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Fixed a NPE that can occur if a player engages in combat with specific skills before their profile is loaded
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