Another WIP

This commit is contained in:
nossr50 2011-09-05 19:58:02 -07:00
parent e1fe38f45b
commit 40639ed5a9
3 changed files with 7 additions and 5 deletions

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@ -2,6 +2,7 @@ Changelog:
#Versions without changelogs probably had very small misc fixes, like tweaks to the source code
Version 1.1.14
mcMMO now transfers files between MC Server -> Client rather than Webserver -> Client (By default, you can change this..)
Fixed a few problems with readying abilities for Woodcutting/Axes
Changed the listener priority for OnEntityDamage from High to Monitor (Should make mcMMO compatible with Worldguards pvp regions among other things)
Added addXpOverride for modders, this will ignore skill modifiers
Added an option for Excavation to require use of a shovel, on by default

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@ -260,7 +260,7 @@ public class Skills
PP.setFistsPreparationATS(System.currentTimeMillis());
PP.setFistsPreparationMode(true);
}
if((mcPermissions.getInstance().axes(player) || mcPermissions.getInstance().woodcutting(player)) && !PP.getAxePreparationMode())
if((mcPermissions.getInstance().axesAbility(player) || mcPermissions.getInstance().woodCuttingAbility(player)) && !PP.getAxePreparationMode())
{
if(m.isAxes(player.getItemInHand()))
{

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@ -1,5 +1,6 @@
package com.gmail.nossr50.spout;
import java.io.BufferedOutputStream;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
@ -60,9 +61,9 @@ public class SpoutStuff
JarFile jar = new JarFile(plugin.mcmmo);
JarEntry entry = jar.getJarEntry("resources/"+theFileName);
InputStream is = jar.getInputStream(entry);
FileOutputStream os = new FileOutputStream(currentFile);
byte[] buf = new byte[(int)entry.getSize()];
is.read(buf, 0, (int)entry.getSize());
is.read(buf, 0, buf.length);
FileOutputStream os = new FileOutputStream(currentFile);
os.write(buf);
os.close();
} catch (FileNotFoundException e) {
@ -185,9 +186,9 @@ public class SpoutStuff
files.add(new File(dir+"HUD/Standard/Icon.png"));
files.add(new File(dir+"HUD/Retro/Icon_r.png"));
//Repair SFX
files.add(new File(dir+"/Sound/repair.wav"));
files.add(new File(dir+"Sound/repair.wav"));
//Level SFX
files.add(new File(dir+"/Sound/level.wav"));
files.add(new File(dir+"Sound/level.wav"));
return files;
}