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Update changelog & minor formatting fixes
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@ -8,6 +8,7 @@ Key:
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- Removal
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Version 1.4.07-dev
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+ Added SQL Database can now recover from a dropped connection without losing data. (Thanks Riking!)
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+ Added Carrot on a Stick and Flint & Steel to repair.vanilla.yml
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+ Added horses to the "Shake" ability
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+ Added ability to summon horses via "Call of the Wild" using apples
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@ -122,7 +122,8 @@ public final class FlatfileDatabaseManager implements DatabaseManager {
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try {
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lastPlayed = Long.parseLong(character[37]) * Misc.TIME_CONVERSION_FACTOR;
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}
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catch (NumberFormatException e) {}
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catch (NumberFormatException e) {
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}
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if (lastPlayed == 0) {
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OfflinePlayer player = Bukkit.getOfflinePlayer(name);
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lastPlayed = player.getLastPlayed();
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@ -406,7 +407,8 @@ public final class FlatfileDatabaseManager implements DatabaseManager {
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in.close();
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}
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}
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catch (IOException ignored) {}
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catch (IOException e) {
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}
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}
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}
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@ -12,7 +12,6 @@ import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Properties;
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import java.util.logging.Level;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.Config;
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@ -23,8 +22,8 @@ import com.gmail.nossr50.datatypes.database.PlayerStat;
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import com.gmail.nossr50.datatypes.player.PlayerProfile;
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import com.gmail.nossr50.datatypes.skills.AbilityType;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.runnables.database.SQLReconnectTask;
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import com.gmail.nossr50.runnables.database.SQLDatabaseKeepaliveTask;
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import com.gmail.nossr50.runnables.database.SQLReconnectTask;
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import com.gmail.nossr50.util.Misc;
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public final class SQLDatabaseManager implements DatabaseManager {
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@ -95,7 +94,7 @@ public final class SQLDatabaseManager implements DatabaseManager {
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"WHERE ((" + currentTime + " - lastlogin * " + Misc.TIME_CONVERSION_FACTOR + ") > " + PURGE_TIME + ")");
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processPurge(usernames);
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mcMMO.p.getLogger().info("Purged " + usernames.size() + " users from the database.");;
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mcMMO.p.getLogger().info("Purged " + usernames.size() + " users from the database.");
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}
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public boolean removeUser(String playerName) {
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@ -380,7 +379,8 @@ public final class SQLDatabaseManager implements DatabaseManager {
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result.close();
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return ret;
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}
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catch (SQLException e) {}
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catch (SQLException e) {
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}
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}
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result.close();
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}
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@ -467,13 +467,15 @@ public final class SQLDatabaseManager implements DatabaseManager {
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if (statement != null) {
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try {
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statement.close();
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} catch (SQLException e) {
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}
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catch (SQLException e) {
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// Ignore
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}
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}
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}
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}
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/**
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* Check connection status and re-establish if dead or stale.
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*
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@ -584,7 +586,8 @@ public final class SQLDatabaseManager implements DatabaseManager {
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if (stmt != null) {
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try {
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stmt.close();
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} catch (SQLException e) {
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}
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catch (SQLException e) {
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// Ignore
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}
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}
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@ -178,6 +178,7 @@ public class McMMOPlayer {
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private class ApplySuccessfulProfile extends BukkitRunnable {
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private final PlayerProfile profile;
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private ApplySuccessfulProfile(PlayerProfile profile) {
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this.profile = profile;
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}
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@ -10,7 +10,7 @@ import com.gmail.nossr50.database.SQLDatabaseManager;
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* This task is in charge of sending a MySQL ping over the MySQL connection
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* every hour to prevent the connection from timing out and losing players'
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* data when they join.
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* <p>
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* <p/>
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* A WeakReference is used to keep the database instance, because
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* {@link com.gmail.nossr50.commands.database.ConvertDatabaseCommand database
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* conversion} may create a SQLDatabaseManager that will be thrown out. If a
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