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Fixing several issues related to Bleed/Rupture
Rupture now keeps track of who applied the damage and attributes it correctly in events Rupture's bleed timer task no longer caps at the low value of 10 ticks internally Ruptures bleed check code has had some minor refactoring
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@@ -511,7 +511,7 @@ public class mcMMO extends JavaPlugin {
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// Cleanup the backups folder
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new CleanBackupsTask().runTaskAsynchronously(mcMMO.p);
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// Bleed timer (Runs every two seconds)
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// Bleed timer (Runs every 0.5 seconds)
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new BleedTimerTask().runTaskTimer(this, 1 * Misc.TICK_CONVERSION_FACTOR, 1 * (Misc.TICK_CONVERSION_FACTOR / 2));
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// Old & Powerless User remover
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