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Fixing several issues related to Bleed/Rupture
Rupture now keeps track of who applied the damage and attributes it correctly in events Rupture's bleed timer task no longer caps at the low value of 10 ticks internally Ruptures bleed check code has had some minor refactoring
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@ -35,9 +35,10 @@ Version 2.1.0
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+ (Events) Starting an XP event will now use the title API (toggle this in advanced.yml)
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+ (Sound) Volume and Pitch of sounds can now be configured in the new sounds.yml file
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+ (MySQL) Added support for SSL for MySQL/MariaDB (On by default)
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! (Skills) Taming's Gore now uses Bleed Rank 1 for its DoT
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! (Skills) Sword's Rupture now ticks four times as fast
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! (Skills) Taming's Gore now uses Rupture Rank 1 for its DoT
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! (Skills) Sword's Bleed has been renamed to Rupture
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! (Skills) Sword's Rupture now ticks four times as fast
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= (Skills) Fixed a bug where Rupture would apply an incorrect amount of bleed ticks
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! (Skills) Sword's Rupture now reaches its max proc chance at level 20 (200 in Retro)
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! (Skills) Sword's Rupture now has a max chance to proc of 33% instead of 70%
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! (Skills) Sword's Rupture now deals 50% more damage at above Rank 3 and can last much longer! The base damage for Bleed has been increased as well (update your advanced.yml admins)
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