Merge branch 'master' of git://github.com/TheYeti/mcMMO into pullme
5
.gitignore
vendored
Normal file
@ -0,0 +1,5 @@
|
||||
|
||||
/.project
|
||||
/.classpath
|
||||
/target
|
||||
/.settings
|
@ -3,6 +3,7 @@ Changelog:
|
||||
|
||||
Version 1.2.08
|
||||
- Fixed CraftOfflinePlayer issue (Issue #212) errors for offline wolf owners
|
||||
- Pull in commit from @NuclearW for issue from previous commit
|
||||
|
||||
Version 1.2.07
|
||||
Fixed mctop not working at all (whoops!)
|
||||
|
53
pom.xml
@ -24,12 +24,43 @@
|
||||
<resource>
|
||||
<targetPath>resources</targetPath>
|
||||
<filtering>true</filtering>
|
||||
<directory>${basedir}/src/main/resources/</directory>
|
||||
<directory>${basedir}/src/main/resources/xpbar/</directory>
|
||||
<includes>
|
||||
<include>xpbar*.png</include>
|
||||
</includes>
|
||||
</resource>
|
||||
<resource>
|
||||
<targetPath>resources</targetPath>
|
||||
<filtering>true</filtering>
|
||||
<directory>${basedir}/src/main/resources/healthbar/</directory>
|
||||
<includes>
|
||||
<include>health*.png</include>
|
||||
</includes>
|
||||
</resource>
|
||||
<resource>
|
||||
<targetPath>resources</targetPath>
|
||||
<filtering>true</filtering>
|
||||
<directory>${basedir}/src/main/resources/skillicon/</directory>
|
||||
<includes>
|
||||
<include>*.png</include>
|
||||
</includes>
|
||||
</resource>
|
||||
<resource>
|
||||
<targetPath>resources</targetPath>
|
||||
<filtering>true</filtering>
|
||||
<directory>${basedir}/src/main/resources/sound/</directory>
|
||||
<includes>
|
||||
<include>*.wav</include>
|
||||
</includes>
|
||||
</resource>
|
||||
<resource>
|
||||
<targetPath>com/gmail/nossr50/locale</targetPath>
|
||||
<filtering>true</filtering>
|
||||
<directory>${basedir}/src/main/resources/locale/</directory>
|
||||
<includes>
|
||||
<include>locale*.properties</include>
|
||||
</includes>
|
||||
</resource>
|
||||
</resources>
|
||||
<plugins>
|
||||
<plugin>
|
||||
@ -62,31 +93,41 @@
|
||||
</plugin>
|
||||
</plugins>
|
||||
</build>
|
||||
<repositories>
|
||||
<repository>
|
||||
<id>bukkit-repo</id>
|
||||
<url>http://repo.bukkit.org/content/groups/public/</url>
|
||||
</repository>
|
||||
<repository>
|
||||
<id>spout-repo</id>
|
||||
<url>http://nexus.getspout.org/content/groups/public/</url>
|
||||
</repository>
|
||||
</repositories>
|
||||
<dependencies>
|
||||
<dependency>
|
||||
<groupId>org.bukkit</groupId>
|
||||
<artifactId>bukkit</artifactId>
|
||||
<version>1.0.1-R2-SNAPSHOT</version>
|
||||
<version>1.1-R1</version>
|
||||
<type>jar</type>
|
||||
<scope>compile</scope>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>org.bukkit</groupId>
|
||||
<artifactId>craftbukkit</artifactId>
|
||||
<version>1.0.1-R2-SNAPSHOT</version>
|
||||
<version>1.1-R1</version>
|
||||
<type>jar</type>
|
||||
<scope>compile</scope>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>com.nijikokun.bukkit</groupId>
|
||||
<artifactId>Permissions</artifactId>
|
||||
<version>3.2</version>
|
||||
<version>3.1.6</version>
|
||||
<type>jar</type>
|
||||
<scope>compile</scope>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>ru.tehkode</groupId>
|
||||
<artifactId>PermissionsEx</artifactId>
|
||||
<groupId>ru.tehkode.permissions</groupId>
|
||||
<artifactId>bukkit</artifactId>
|
||||
<version>1.18</version>
|
||||
<type>jar</type>
|
||||
<scope>compile</scope>
|
||||
|
@ -4,15 +4,7 @@ import org.bukkit.Material;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.craftbukkit.entity.CraftItem;
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
import org.bukkit.entity.Chicken;
|
||||
import org.bukkit.entity.Cow;
|
||||
import org.bukkit.entity.Creeper;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Pig;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.entity.Sheep;
|
||||
import org.bukkit.entity.Skeleton;
|
||||
import org.bukkit.entity.Spider;
|
||||
import org.bukkit.entity.*;
|
||||
import org.bukkit.event.player.PlayerFishEvent;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.material.Wool;
|
||||
@ -48,105 +40,6 @@ public class Fishing {
|
||||
}
|
||||
}
|
||||
|
||||
public static short getItemMaxDurability(Material mat)
|
||||
{
|
||||
switch(mat)
|
||||
{
|
||||
case LEATHER_BOOTS:
|
||||
return (short) 40;
|
||||
case LEATHER_LEGGINGS:
|
||||
return (short) 46;
|
||||
case LEATHER_HELMET:
|
||||
return (short) 34;
|
||||
case LEATHER_CHESTPLATE:
|
||||
return (short) 49;
|
||||
case CHAINMAIL_BOOTS:
|
||||
return (short) 79;
|
||||
case CHAINMAIL_LEGGINGS:
|
||||
return (short) 92;
|
||||
case CHAINMAIL_HELMET:
|
||||
return (short) 67;
|
||||
case CHAINMAIL_CHESTPLATE:
|
||||
return (short) 96;
|
||||
case GOLD_BOOTS:
|
||||
return (short) 80;
|
||||
case GOLD_LEGGINGS:
|
||||
return (short) 92;
|
||||
case GOLD_HELMET:
|
||||
return (short) 68;
|
||||
case GOLD_CHESTPLATE:
|
||||
return (short) 96;
|
||||
case IRON_BOOTS:
|
||||
return (short) 160;
|
||||
case IRON_LEGGINGS:
|
||||
return (short) 184;
|
||||
case IRON_HELMET:
|
||||
return (short) 136;
|
||||
case IRON_CHESTPLATE:
|
||||
return (short) 192;
|
||||
case DIAMOND_BOOTS:
|
||||
return (short) 320;
|
||||
case DIAMOND_LEGGINGS:
|
||||
return (short) 368;
|
||||
case DIAMOND_HELMET:
|
||||
return (short) 272;
|
||||
case DIAMOND_CHESTPLATE:
|
||||
return (short) 384;
|
||||
case GOLD_AXE:
|
||||
return (short) 33;
|
||||
case GOLD_SWORD:
|
||||
return (short) 33;
|
||||
case GOLD_HOE:
|
||||
return (short) 33;
|
||||
case GOLD_SPADE:
|
||||
return (short) 33;
|
||||
case GOLD_PICKAXE:
|
||||
return (short) 33;
|
||||
case WOOD_AXE:
|
||||
return (short) 60;
|
||||
case WOOD_SWORD:
|
||||
return (short) 60;
|
||||
case WOOD_HOE:
|
||||
return (short) 60;
|
||||
case WOOD_SPADE:
|
||||
return (short) 60;
|
||||
case WOOD_PICKAXE:
|
||||
return (short) 60;
|
||||
case STONE_AXE:
|
||||
return (short) 132;
|
||||
case STONE_SWORD:
|
||||
return (short) 132;
|
||||
case STONE_HOE:
|
||||
return (short) 132;
|
||||
case STONE_SPADE:
|
||||
return (short) 132;
|
||||
case STONE_PICKAXE:
|
||||
return (short) 132;
|
||||
case IRON_AXE:
|
||||
return (short) 251;
|
||||
case IRON_SWORD:
|
||||
return (short) 251;
|
||||
case IRON_HOE:
|
||||
return (short) 251;
|
||||
case IRON_SPADE:
|
||||
return (short) 251;
|
||||
case IRON_PICKAXE:
|
||||
return (short) 251;
|
||||
case DIAMOND_AXE:
|
||||
return (short) 1562;
|
||||
case DIAMOND_SWORD:
|
||||
return (short) 1562;
|
||||
case DIAMOND_HOE:
|
||||
return (short) 1562;
|
||||
case DIAMOND_SPADE:
|
||||
return (short) 1562;
|
||||
case DIAMOND_PICKAXE:
|
||||
return (short) 1562;
|
||||
default:
|
||||
return (short) 0;
|
||||
}
|
||||
}
|
||||
|
||||
public static void getFishingResults(Player player, PlayerFishEvent event)
|
||||
{
|
||||
switch(getFishingLootTier(Users.getProfile(player)))
|
||||
@ -174,7 +67,7 @@ public class Fishing {
|
||||
|
||||
private static void getFishingResultsTier1(Player player, PlayerFishEvent event)
|
||||
{
|
||||
int randomNum = (int)(Math.random() * 14);
|
||||
int randomNum = (int)(Math.random() * 15);
|
||||
CraftItem theCatch = (CraftItem)event.getCaught();
|
||||
|
||||
if(Math.random() * 100 < 20)
|
||||
@ -229,13 +122,13 @@ public class Fishing {
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||
}
|
||||
//Change durability to random value
|
||||
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType()))); //Change the damage value
|
||||
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
|
||||
|
||||
}
|
||||
|
||||
private static void getFishingResultsTier2(Player player, PlayerFishEvent event)
|
||||
{
|
||||
int randomNum = (int)(Math.random() * 19);
|
||||
int randomNum = (int)(Math.random() * 20);
|
||||
CraftItem theCatch = (CraftItem)event.getCaught();
|
||||
|
||||
if(Math.random() * 100 < 25)
|
||||
@ -306,12 +199,12 @@ public class Fishing {
|
||||
}
|
||||
|
||||
//Change durability to random value
|
||||
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType())));
|
||||
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
|
||||
}
|
||||
|
||||
private static void getFishingResultsTier3(Player player, PlayerFishEvent event)
|
||||
{
|
||||
int randomNum = (int)(Math.random() * 23);
|
||||
int randomNum = (int)(Math.random() * 24);
|
||||
CraftItem theCatch = (CraftItem)event.getCaught();
|
||||
|
||||
if(Math.random() * 100 < 30)
|
||||
@ -394,12 +287,12 @@ public class Fishing {
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
|
||||
}
|
||||
//Change durability to random value
|
||||
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType())));
|
||||
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
|
||||
}
|
||||
|
||||
private static void getFishingResultsTier4(Player player, PlayerFishEvent event)
|
||||
{
|
||||
int randomNum = (int)(Math.random() * 40);
|
||||
int randomNum = (int)(Math.random() * 41);
|
||||
CraftItem theCatch = (CraftItem)event.getCaught();
|
||||
|
||||
if(Math.random() * 100 < 35)
|
||||
@ -521,7 +414,7 @@ public class Fishing {
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
|
||||
break;
|
||||
case 39:
|
||||
theCatch.setItemStack(new ItemStack(Material.REDSTONE_WIRE, 64));
|
||||
theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16));
|
||||
break;
|
||||
case 40:
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 10)));
|
||||
@ -532,12 +425,12 @@ public class Fishing {
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
|
||||
}
|
||||
//Change durability to random value
|
||||
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType())));
|
||||
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
|
||||
}
|
||||
|
||||
private static void getFishingResultsTier5(Player player, PlayerFishEvent event)
|
||||
{
|
||||
int randomNum = (int)(Math.random() * 49);
|
||||
int randomNum = (int)(Math.random() * 50);
|
||||
CraftItem theCatch = (CraftItem)event.getCaught();
|
||||
|
||||
if(Math.random() * 100 < 40)
|
||||
@ -659,7 +552,7 @@ public class Fishing {
|
||||
theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
|
||||
break;
|
||||
case 39:
|
||||
theCatch.setItemStack(new ItemStack(Material.REDSTONE_WIRE, 64));
|
||||
theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16));
|
||||
break;
|
||||
case 40:
|
||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 20)));
|
||||
@ -696,7 +589,7 @@ public class Fishing {
|
||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
|
||||
}
|
||||
//Change durability to random value
|
||||
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType())));
|
||||
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
|
||||
}
|
||||
public static void processResults(PlayerFishEvent event)
|
||||
{
|
||||
@ -724,11 +617,31 @@ public class Fishing {
|
||||
{
|
||||
if(x.canEnchantItem(fishingResults))
|
||||
{
|
||||
//Prevent impossible enchantment combinations
|
||||
if((fishingResults.containsEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL) || fishingResults.containsEnchantment(Enchantment.PROTECTION_EXPLOSIONS) ||
|
||||
fishingResults.containsEnchantment(Enchantment.PROTECTION_FIRE) || fishingResults.containsEnchantment(Enchantment.PROTECTION_PROJECTILE)) &&
|
||||
(x.equals(Enchantment.PROTECTION_EXPLOSIONS) || x.equals(Enchantment.PROTECTION_PROJECTILE) || x.equals(Enchantment.PROTECTION_FIRE) || x.equals(Enchantment.PROTECTION_ENVIRONMENTAL))){
|
||||
return;
|
||||
}
|
||||
|
||||
//More impossible enchantment combinations
|
||||
else if((fishingResults.containsEnchantment(Enchantment.DAMAGE_ALL) || fishingResults.containsEnchantment(Enchantment.DAMAGE_ARTHROPODS) || fishingResults.containsEnchantment(Enchantment.DAMAGE_UNDEAD)) &&
|
||||
(x.equals(Enchantment.DAMAGE_ALL) || x.equals(Enchantment.DAMAGE_ARTHROPODS) || x.equals(Enchantment.DAMAGE_UNDEAD))){
|
||||
return;
|
||||
}
|
||||
|
||||
//Even more impossible enchantment combinations
|
||||
else if((fishingResults.containsEnchantment(Enchantment.SILK_TOUCH) || fishingResults.containsEnchantment(Enchantment.LOOT_BONUS_BLOCKS)) &&
|
||||
(x.equals(Enchantment.SILK_TOUCH) || x.equals(Enchantment.LOOT_BONUS_BLOCKS))){
|
||||
return;
|
||||
}
|
||||
|
||||
else{
|
||||
//Actual chance to have an enchantment is related to your fishing skill
|
||||
if(Math.random() * 15 < Fishing.getFishingLootTier(PP))
|
||||
{
|
||||
enchanted = true;
|
||||
int randomEnchantLevel = (int) Math.random() * x.getMaxLevel();
|
||||
int randomEnchantLevel = (int)(Math.random() * x.getMaxLevel());
|
||||
|
||||
if(randomEnchantLevel == 0)
|
||||
randomEnchantLevel = 1;
|
||||
@ -741,6 +654,8 @@ public class Fishing {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Inform the player of magical properties
|
||||
if(enchanted)
|
||||
{
|
||||
@ -751,11 +666,15 @@ public class Fishing {
|
||||
public static void shakeMob(PlayerFishEvent event)
|
||||
{
|
||||
LivingEntity le = (LivingEntity)event.getCaught();
|
||||
|
||||
//Do nothing to players
|
||||
if(le instanceof Player)
|
||||
return;
|
||||
|
||||
le.damage(1);
|
||||
World world = le.getWorld();
|
||||
|
||||
/* Neutral Mobs */
|
||||
if(le instanceof Sheep)
|
||||
{
|
||||
Sheep sheep = (Sheep)le;
|
||||
@ -768,33 +687,148 @@ public class Fishing {
|
||||
world.dropItemNaturally(le.getLocation(), theWool);
|
||||
sheep.setSheared(true);
|
||||
}
|
||||
} else if(le instanceof Pig)
|
||||
}
|
||||
|
||||
else if(le instanceof Pig)
|
||||
{
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.PORK, 1));
|
||||
} else if(le instanceof Skeleton)
|
||||
}
|
||||
|
||||
else if(le instanceof Cow)
|
||||
{
|
||||
if(Math.random() * 100 < 99){
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
|
||||
}
|
||||
else if(Math.random() * 10 < 5){
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1));
|
||||
}
|
||||
else{
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RAW_BEEF, 1));
|
||||
}
|
||||
}
|
||||
|
||||
else if(le instanceof Chicken)
|
||||
{
|
||||
if(Math.random() * 10 <= 7){
|
||||
if(Math.random() * 10 < 5){
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.FEATHER, 1));
|
||||
}
|
||||
else{
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RAW_CHICKEN, 1));
|
||||
}
|
||||
}
|
||||
else{
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.EGG, 1));
|
||||
}
|
||||
}
|
||||
|
||||
else if(le instanceof MushroomCow)
|
||||
{
|
||||
if(Math.random() * 100 < 99){
|
||||
if(Math.random() * 10 < 5){
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
|
||||
}
|
||||
else{
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MUSHROOM_SOUP, 1)); //rare chance to drop soup
|
||||
}
|
||||
}
|
||||
else if(Math.random() * 10 <= 7){
|
||||
if(Math.random() * 10 < 5){
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1));
|
||||
}
|
||||
else{
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RAW_BEEF, 1));
|
||||
}
|
||||
}
|
||||
else{
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RED_MUSHROOM, 3));
|
||||
//need some way to remove MushroomCow & replace with regular cow when sheared
|
||||
}
|
||||
}
|
||||
|
||||
else if(le instanceof Squid)
|
||||
{
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)0));
|
||||
}
|
||||
|
||||
else if(le instanceof Snowman){
|
||||
if(Math.random() * 100 < 99){
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.PUMPKIN, 1)); //rare chance to drop pumpkin
|
||||
}
|
||||
else{
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SNOW_BALL, 5));
|
||||
}
|
||||
}
|
||||
|
||||
/* Hostile Mobs */
|
||||
else if(le instanceof Skeleton)
|
||||
{
|
||||
if(Math.random() * 10 < 5)
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.BONE, 1));
|
||||
else
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ARROW, 3));
|
||||
} else if(le instanceof Cow)
|
||||
{
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1));
|
||||
} else if(le instanceof Spider)
|
||||
}
|
||||
|
||||
else if(le instanceof Spider)
|
||||
{
|
||||
if(Math.random() * 10 < 5)
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SPIDER_EYE, 1));
|
||||
else
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.STRING, 1));
|
||||
} else if(le instanceof Chicken)
|
||||
{
|
||||
if(Math.random() * 10 < 5)
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.FEATHER, 1));
|
||||
else
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.EGG, 1));
|
||||
} else if(le instanceof Creeper)
|
||||
}
|
||||
|
||||
else if(le instanceof Creeper)
|
||||
{
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SULPHUR, 1));
|
||||
}
|
||||
|
||||
else if(le instanceof Enderman)
|
||||
{
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ENDER_PEARL, 1));
|
||||
}
|
||||
|
||||
else if(le instanceof PigZombie)
|
||||
{
|
||||
if(Math.random() * 10 < 5)
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ROTTEN_FLESH, 1));
|
||||
else
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.GOLD_NUGGET, 1));
|
||||
}
|
||||
|
||||
else if(le instanceof Blaze)
|
||||
{
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.BLAZE_ROD, 1));
|
||||
}
|
||||
|
||||
else if(le instanceof CaveSpider)
|
||||
{
|
||||
if(Math.random() * 10 < 5)
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SPIDER_EYE, 1));
|
||||
else
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.STRING, 1));
|
||||
}
|
||||
|
||||
else if(le instanceof Ghast)
|
||||
{
|
||||
if(Math.random() * 10 < 5)
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SULPHUR, 1));
|
||||
else
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.GHAST_TEAR, 1));
|
||||
}
|
||||
|
||||
else if(le instanceof MagmaCube)
|
||||
{
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MAGMA_CREAM, 1));
|
||||
}
|
||||
|
||||
else if(le instanceof Slime)
|
||||
{
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SLIME_BALL, 1));
|
||||
}
|
||||
|
||||
else if(le instanceof Zombie)
|
||||
{
|
||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ROTTEN_FLESH, 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -394,7 +394,7 @@ public class Mining
|
||||
block.setType(Material.AIR);
|
||||
}
|
||||
//REDSTONE
|
||||
if((block.getTypeId() == 73 || block.getTypeId() == 74) && m.getTier(player) >= 4)
|
||||
if((block.getTypeId() == 73 || block.getTypeId() == 74) && m.getTier(player) >= 3)
|
||||
{
|
||||
if(!plugin.misc.blockWatchList.contains(block)&& block.getData() != (byte) 5)
|
||||
{
|
||||
|
@ -13,9 +13,10 @@
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with mcMMO. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
*/
|
||||
package com.gmail.nossr50.skills;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.enchantments.Enchantment;
|
||||
@ -66,16 +67,15 @@ public class Repair {
|
||||
pos++;
|
||||
}
|
||||
|
||||
if(block != null && mcPermissions.getInstance().repair(player))
|
||||
{
|
||||
if(block != null && mcPermissions.getInstance().repair(player)){
|
||||
if(player.getItemInHand().getDurability() > 0 && player.getItemInHand().getAmount() < 2){
|
||||
|
||||
/*
|
||||
* ARMOR
|
||||
* REPAIR ARMOR
|
||||
*/
|
||||
if(isArmor(is)){
|
||||
/*
|
||||
* DIAMOND ARMOR
|
||||
*/
|
||||
|
||||
//DIAMOND ARMOR
|
||||
if(isDiamondArmor(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){
|
||||
removeItem(player, rDiamond);
|
||||
repairItem(player, enchants, enchantsLevel);
|
||||
@ -89,10 +89,9 @@ public class Repair {
|
||||
if(LoadProperties.spoutEnabled)
|
||||
SpoutStuff.playRepairNoise(player);
|
||||
}
|
||||
|
||||
//IRON ARMOR
|
||||
else if (isIronArmor(is) && hasItem(player, rIron)){
|
||||
/*
|
||||
* IRON ARMOR
|
||||
*/
|
||||
removeItem(player, rIron);
|
||||
repairItem(player, enchants, enchantsLevel);
|
||||
|
||||
@ -104,27 +103,35 @@ public class Repair {
|
||||
//CLANG CLANG
|
||||
if(LoadProperties.spoutEnabled)
|
||||
SpoutStuff.playRepairNoise(player);
|
||||
}
|
||||
|
||||
//GOLD ARMOR
|
||||
} else if (isGoldArmor(is) && hasItem(player, rGold)){
|
||||
else if (isGoldArmor(is) && hasItem(player, rGold)){
|
||||
removeItem(player, rGold);
|
||||
repairItem(player, enchants, enchantsLevel);
|
||||
|
||||
durabilityAfter = player.getItemInHand().getDurability();
|
||||
dif = (short) (durabilityBefore - durabilityAfter);
|
||||
dif = (short) (dif * 4); //Boost XP of Gold to around Iron
|
||||
dif = (short) (dif * 4); //Boost XP
|
||||
PP.addXP(SkillType.REPAIR, dif*10, player);
|
||||
|
||||
//CLANG CLANG
|
||||
if(LoadProperties.spoutEnabled)
|
||||
SpoutStuff.playRepairNoise(player);
|
||||
} else {
|
||||
}
|
||||
|
||||
//UNABLE TO REPAIR
|
||||
else {
|
||||
needMoreVespeneGas(is, player);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* TOOLS
|
||||
* REPAIR TOOLS
|
||||
*/
|
||||
if(isTools(is)){
|
||||
|
||||
//STONE TOOLS
|
||||
if(isStoneTools(is) && hasItem(player, rStone)){
|
||||
removeItem(player, rStone);
|
||||
repairItem(player, enchants, enchantsLevel);
|
||||
@ -141,7 +148,10 @@ public class Repair {
|
||||
dif = (short) (dif / 2);
|
||||
|
||||
PP.addXP(SkillType.REPAIR, dif*10, player);
|
||||
} else if(isWoodTools(is) && hasItem(player,rWood)){
|
||||
}
|
||||
|
||||
//WOOD TOOLS
|
||||
else if(isWoodTools(is) && hasItem(player,rWood)){
|
||||
removeItem(player,rWood);
|
||||
repairItem(player, enchants, enchantsLevel);
|
||||
|
||||
@ -157,7 +167,10 @@ public class Repair {
|
||||
dif = (short) (dif / 2);
|
||||
|
||||
PP.addXP(SkillType.REPAIR, dif*10, player);
|
||||
} else if(isIronTools(is) && hasItem(player, rIron)){
|
||||
}
|
||||
|
||||
//IRON TOOLS
|
||||
else if(isIronTools(is) && hasItem(player, rIron)){
|
||||
removeItem(player, rIron);
|
||||
repairItem(player, enchants, enchantsLevel);
|
||||
|
||||
@ -169,12 +182,17 @@ public class Repair {
|
||||
dif = (short) (dif / 2);
|
||||
if(m.isHoe(is))
|
||||
dif = (short) (dif / 2);
|
||||
|
||||
PP.addXP(SkillType.REPAIR, dif*10, player);
|
||||
|
||||
//CLANG CLANG
|
||||
if(LoadProperties.spoutEnabled)
|
||||
SpoutStuff.playRepairNoise(player);
|
||||
} else if (isDiamondTools(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){
|
||||
|
||||
}
|
||||
|
||||
//DIAMOND TOOLS
|
||||
else if (isDiamondTools(is) && hasItem(player, rDiamond) && PP.getSkillLevel(SkillType.REPAIR) >= LoadProperties.repairdiamondlevel){
|
||||
removeItem(player, rDiamond);
|
||||
repairItem(player, enchants, enchantsLevel);
|
||||
|
||||
@ -191,7 +209,11 @@ public class Repair {
|
||||
//CLANG CLANG
|
||||
if(LoadProperties.spoutEnabled)
|
||||
SpoutStuff.playRepairNoise(player);
|
||||
} else if(isGoldTools(is) && hasItem(player, rGold)){
|
||||
|
||||
}
|
||||
|
||||
//GOLD TOOLS
|
||||
else if(isGoldTools(is) && hasItem(player, rGold)){
|
||||
removeItem(player, rGold);
|
||||
repairItem(player, enchants, enchantsLevel);
|
||||
|
||||
@ -209,42 +231,45 @@ public class Repair {
|
||||
//CLANG CLANG
|
||||
if(LoadProperties.spoutEnabled)
|
||||
SpoutStuff.playRepairNoise(player);
|
||||
} else {
|
||||
}
|
||||
|
||||
//UNABLE TO REPAIR
|
||||
else {
|
||||
needMoreVespeneGas(is, player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
else {
|
||||
player.sendMessage(mcLocale.getString("Skills.FullDurability"));
|
||||
}
|
||||
//player.updateInventory();
|
||||
|
||||
/*
|
||||
* GIVE SKILL IF THERE IS ENOUGH XP
|
||||
*/
|
||||
Skills.XpCheckSkill(SkillType.REPAIR, player);
|
||||
}
|
||||
}
|
||||
public static int getArcaneForgingRank(PlayerProfile PP)
|
||||
{
|
||||
|
||||
public static int getArcaneForgingRank(PlayerProfile PP){
|
||||
int rank = 0;
|
||||
|
||||
if(PP.getSkillLevel(SkillType.REPAIR) >= 750)
|
||||
{
|
||||
rank = 4;
|
||||
} else if (PP.getSkillLevel(SkillType.REPAIR) >= 500)
|
||||
{
|
||||
|
||||
else if (PP.getSkillLevel(SkillType.REPAIR) >= 500)
|
||||
rank = 3;
|
||||
} else if(PP.getSkillLevel(SkillType.REPAIR) >= 250)
|
||||
{
|
||||
|
||||
else if(PP.getSkillLevel(SkillType.REPAIR) >= 250)
|
||||
rank = 2;
|
||||
} else if (PP.getSkillLevel(SkillType.REPAIR) >= 100)
|
||||
{
|
||||
|
||||
else if (PP.getSkillLevel(SkillType.REPAIR) >= 100)
|
||||
rank = 1;
|
||||
}
|
||||
|
||||
return rank;
|
||||
}
|
||||
public static void addEnchants(ItemStack is, Enchantment[] enchants, int[] enchantsLvl, PlayerProfile PP, Player player)
|
||||
{
|
||||
|
||||
public static void addEnchants(ItemStack is, Enchantment[] enchants, int[] enchantsLvl, PlayerProfile PP, Player player){
|
||||
if(is.getEnchantments().keySet().size() == 0)
|
||||
return;
|
||||
|
||||
@ -303,8 +328,7 @@ public class Repair {
|
||||
player.sendMessage(mcLocale.getString("Repair.Downgraded"));
|
||||
}
|
||||
}
|
||||
public static int getEnchantChance(int rank)
|
||||
{
|
||||
public static int getEnchantChance(int rank){
|
||||
switch(rank)
|
||||
{
|
||||
case 4:
|
||||
@ -336,9 +360,9 @@ public class Repair {
|
||||
}
|
||||
}
|
||||
public static boolean isArmor(ItemStack is){
|
||||
return is.getTypeId() == 306 || is.getTypeId() == 307 ||is.getTypeId() == 308 ||is.getTypeId() == 309 ||
|
||||
is.getTypeId() == 310 ||is.getTypeId() == 311 ||is.getTypeId() == 312 ||is.getTypeId() == 313 ||
|
||||
is.getTypeId() == 314 || is.getTypeId() == 315 || is.getTypeId() == 316 || is.getTypeId() == 317;
|
||||
return is.getTypeId() == 306 || is.getTypeId() == 307 ||is.getTypeId() == 308 ||is.getTypeId() == 309 || //IRON
|
||||
is.getTypeId() == 310 ||is.getTypeId() == 311 ||is.getTypeId() == 312 ||is.getTypeId() == 313 || //DIAMOND
|
||||
is.getTypeId() == 314 || is.getTypeId() == 315 || is.getTypeId() == 316 || is.getTypeId() == 317; //GOLD
|
||||
}
|
||||
public static boolean isGoldArmor(ItemStack is){
|
||||
return is.getTypeId() == 314 || is.getTypeId() == 315 || is.getTypeId() == 316 || is.getTypeId() == 317;
|
||||
@ -353,7 +377,7 @@ public class Repair {
|
||||
{
|
||||
return is.getTypeId() == 359 || is.getTypeId() == 256 || is.getTypeId() == 257 || is.getTypeId() == 258 || is.getTypeId() == 267 || is.getTypeId() == 292 || //IRON
|
||||
is.getTypeId() == 276 || is.getTypeId() == 277 || is.getTypeId() == 278 || is.getTypeId() == 279 || is.getTypeId() == 293 || //DIAMOND
|
||||
is.getTypeId() == 283 || is.getTypeId() == 285 || is.getTypeId() == 286 || is.getTypeId() == 284 || //GOLD
|
||||
is.getTypeId() == 283 || is.getTypeId() == 285 || is.getTypeId() == 286 || is.getTypeId() == 284 || is.getTypeId() == 294 || //GOLD
|
||||
is.getTypeId() == 268 || is.getTypeId() == 269 || is.getTypeId() == 270 || is.getTypeId() == 271 || is.getTypeId() == 290 ||//WOOD
|
||||
is.getTypeId() == 272 || is.getTypeId() == 273 || is.getTypeId() == 274 || is.getTypeId() == 275|| is.getTypeId() == 291; //STONE
|
||||
}
|
||||
@ -369,14 +393,8 @@ public class Repair {
|
||||
public static boolean isIronTools(ItemStack is){
|
||||
return is.getTypeId() == 359 || is.getTypeId() == 256 || is.getTypeId() == 257 || is.getTypeId() == 258 || is.getTypeId() == 267 || is.getTypeId() == 292;
|
||||
}
|
||||
|
||||
public static boolean isDiamondTools(ItemStack is){
|
||||
if(is.getTypeId() == 276 || is.getTypeId() == 277 || is.getTypeId() == 278 || is.getTypeId() == 279 || is.getTypeId() == 293)
|
||||
{
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
return is.getTypeId() == 276 || is.getTypeId() == 277 || is.getTypeId() == 278 || is.getTypeId() == 279 || is.getTypeId() == 293;
|
||||
}
|
||||
public static void removeItem(Player player, int typeid)
|
||||
{
|
||||
@ -404,7 +422,7 @@ public class Repair {
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static short repairCalculate(Player player, short durability, short ramt){
|
||||
public static short repairCalculate(Player player, short durability, int ramt){
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
float bonus = (PP.getSkillLevel(SkillType.REPAIR) / 500);
|
||||
bonus = (ramt * bonus);
|
||||
@ -412,9 +430,7 @@ public class Repair {
|
||||
if(checkPlayerProcRepair(player)){
|
||||
ramt = (short) (ramt * 2);
|
||||
}
|
||||
//player.sendMessage(ChatColor.DARK_RED + "test " +ChatColor.BLUE+ );
|
||||
durability-=ramt;
|
||||
// player.sendMessage(ChatColor.DARK_RED + "durability " +ChatColor.BLUE+ durability);
|
||||
if(durability < 0){
|
||||
durability = 0;
|
||||
}
|
||||
@ -422,158 +438,197 @@ public class Repair {
|
||||
}
|
||||
public static short getRepairAmount(ItemStack is, Player player){
|
||||
short durability = is.getDurability();
|
||||
short ramt = 0;
|
||||
int ramt = 0;
|
||||
switch(is.getTypeId())
|
||||
{
|
||||
/*
|
||||
* TOOLS
|
||||
*/
|
||||
|
||||
//SHEARS
|
||||
case 359:
|
||||
ramt = 119;
|
||||
ramt = Material.SHEARS.getMaxDurability() / 2;
|
||||
break;
|
||||
|
||||
/* WOOD TOOLS */
|
||||
|
||||
//WOOD SWORD
|
||||
case 268:
|
||||
ramt = 30;
|
||||
ramt = Material.WOOD_SWORD.getMaxDurability() / 2;
|
||||
break;
|
||||
//WOOD SHOVEL
|
||||
case 269:
|
||||
ramt = 60;
|
||||
ramt = Material.WOOD_SPADE.getMaxDurability();
|
||||
break;
|
||||
//WOOD PICKAXE
|
||||
case 270:
|
||||
ramt = 20;
|
||||
ramt = Material.WOOD_PICKAXE.getMaxDurability() / 3;
|
||||
break;
|
||||
//WOOD AXE
|
||||
case 271:
|
||||
ramt = 20;
|
||||
ramt = Material.WOOD_AXE.getMaxDurability() / 3;
|
||||
break;
|
||||
//WOOD HOE
|
||||
case 290:
|
||||
ramt = 30;
|
||||
ramt = Material.WOOD_HOE.getMaxDurability() / 2;
|
||||
break;
|
||||
|
||||
/* STONE TOOLS */
|
||||
|
||||
//STONE SWORD
|
||||
case 272:
|
||||
ramt = 66;
|
||||
ramt = Material.STONE_SWORD.getMaxDurability() / 2;
|
||||
break;
|
||||
//STONE SHOVEL
|
||||
case 273:
|
||||
ramt = 132;
|
||||
ramt = Material.STONE_SPADE.getMaxDurability();
|
||||
break;
|
||||
//STONE PICKAXE
|
||||
case 274:
|
||||
ramt = 44;
|
||||
ramt = Material.STONE_PICKAXE.getMaxDurability() / 3;
|
||||
break;
|
||||
//STONE AXE
|
||||
case 275:
|
||||
ramt = 44;
|
||||
ramt = Material.STONE_AXE.getMaxDurability() / 3;
|
||||
break;
|
||||
//STONE HOE
|
||||
case 291:
|
||||
ramt = 66;
|
||||
ramt = Material.STONE_HOE.getMaxDurability() / 2;
|
||||
break;
|
||||
//GOLD SHOVEL
|
||||
case 284:
|
||||
ramt = 33;
|
||||
|
||||
/* IRON TOOLS */
|
||||
|
||||
//IRON SWORD
|
||||
case 267:
|
||||
ramt = Material.IRON_SWORD.getMaxDurability() / 2;
|
||||
break;
|
||||
//IRON SHOVEL
|
||||
case 256:
|
||||
ramt = 251;
|
||||
break;
|
||||
//DIAMOND SHOVEL
|
||||
case 277:
|
||||
ramt = 1562;
|
||||
ramt = Material.IRON_SPADE.getMaxDurability();
|
||||
break;
|
||||
//IRON PICK
|
||||
case 257:
|
||||
ramt = 84;
|
||||
ramt = Material.IRON_PICKAXE.getMaxDurability() / 3;
|
||||
break;
|
||||
//IRON AXE
|
||||
case 258:
|
||||
ramt = 84;
|
||||
break;
|
||||
//IRON SWORD
|
||||
case 267:
|
||||
ramt = 126;
|
||||
ramt = Material.IRON_AXE.getMaxDurability() / 3;
|
||||
break;
|
||||
//IRON HOE
|
||||
case 292:
|
||||
ramt = 126;
|
||||
ramt = Material.IRON_HOE.getMaxDurability() / 2;
|
||||
break;
|
||||
|
||||
/* DIAMOND TOOLS */
|
||||
|
||||
//DIAMOND SWORD
|
||||
case 276:
|
||||
ramt = 781;
|
||||
ramt = Material.DIAMOND_SWORD.getMaxDurability() / 2;
|
||||
break;
|
||||
//DIAMOND SHOVEL
|
||||
case 277:
|
||||
ramt = Material.DIAMOND_SPADE.getMaxDurability();
|
||||
break;
|
||||
//DIAMOND PICK
|
||||
case 278:
|
||||
ramt = 521;
|
||||
ramt = Material.DIAMOND_PICKAXE.getMaxDurability() / 3;
|
||||
break;
|
||||
//DIAMOND AXE
|
||||
case 279:
|
||||
ramt = 521;
|
||||
ramt = Material.DIAMOND_AXE.getMaxDurability() / 3;
|
||||
break;
|
||||
//DIAMOND HOE
|
||||
case 293:
|
||||
ramt = 781;
|
||||
ramt = Material.DIAMOND_HOE.getMaxDurability() / 2;
|
||||
break;
|
||||
|
||||
/* GOLD TOOLS */
|
||||
|
||||
//GOLD SWORD
|
||||
case 283:
|
||||
ramt = 17;
|
||||
ramt = Material.GOLD_SWORD.getMaxDurability() / 2;
|
||||
break;
|
||||
//GOLD SHOVEL
|
||||
case 284:
|
||||
ramt = Material.GOLD_SPADE.getMaxDurability();
|
||||
break;
|
||||
//GOLD PICK
|
||||
case 285:
|
||||
ramt = 11;
|
||||
ramt = Material.GOLD_PICKAXE.getMaxDurability() / 3;
|
||||
break;
|
||||
//GOLD AXE
|
||||
case 286:
|
||||
ramt = 11;
|
||||
ramt = Material.GOLD_AXE.getMaxDurability() / 3;
|
||||
break;
|
||||
//GOLD HOE
|
||||
case 294:
|
||||
ramt = 17;
|
||||
ramt = Material.GOLD_HOE.getMaxDurability() / 2;
|
||||
break;
|
||||
/*
|
||||
* ARMOR
|
||||
*/
|
||||
|
||||
/* IRON ARMOR */
|
||||
|
||||
//IRON HELMET
|
||||
case 306:
|
||||
ramt = 27;
|
||||
break;
|
||||
case 310:
|
||||
ramt = 55;
|
||||
ramt = Material.IRON_HELMET.getMaxDurability() / 5;
|
||||
break;
|
||||
//IRON CHESTPLATE
|
||||
case 307:
|
||||
ramt = 24;
|
||||
break;
|
||||
case 311:
|
||||
ramt = 48;
|
||||
ramt = Material.IRON_CHESTPLATE.getMaxDurability() / 8;
|
||||
break;
|
||||
//IRON LEGGINGS
|
||||
case 308:
|
||||
ramt = 27;
|
||||
break;
|
||||
case 312:
|
||||
ramt = 53;
|
||||
ramt = Material.IRON_LEGGINGS.getMaxDurability() / 7;
|
||||
break;
|
||||
//IRON BOOTS
|
||||
case 309:
|
||||
ramt = 40;
|
||||
ramt = Material.IRON_BOOTS.getMaxDurability() / 4;
|
||||
break;
|
||||
|
||||
/* DIAMOND ARMOR */
|
||||
|
||||
//DIAMOND HELMET
|
||||
case 310:
|
||||
ramt = Material.DIAMOND_HELMET.getMaxDurability() / 5;
|
||||
break;
|
||||
//DIAMOND CHESTPLATE
|
||||
case 311:
|
||||
ramt = Material.DIAMOND_CHESTPLATE.getMaxDurability() / 8;
|
||||
break;
|
||||
//DIAMOND LEGGINGS
|
||||
case 312:
|
||||
ramt = Material.DIAMOND_LEGGINGS.getMaxDurability() / 7;
|
||||
break;
|
||||
//DIAMOND BOOTS
|
||||
case 313:
|
||||
ramt = 80;
|
||||
ramt = Material.DIAMOND_BOOTS.getMaxDurability() / 4;
|
||||
break;
|
||||
|
||||
/* GOLD ARMOR */
|
||||
|
||||
//GOLD HELMET
|
||||
case 314:
|
||||
ramt = 13;
|
||||
ramt = Material.GOLD_HELMET.getMaxDurability() / 5;
|
||||
break;
|
||||
//GOLD CHESTPLATE
|
||||
case 315:
|
||||
ramt = 12;
|
||||
ramt = Material.GOLD_CHESTPLATE.getMaxDurability() / 8;
|
||||
break;
|
||||
//GOLD LEGGINGS
|
||||
case 316:
|
||||
ramt = 14;
|
||||
ramt = Material.GOLD_LEGGINGS.getMaxDurability() / 7;
|
||||
break;
|
||||
//GOLD BOOTS
|
||||
case 317:
|
||||
ramt = 20;
|
||||
ramt = Material.GOLD_BOOTS.getMaxDurability() / 4;
|
||||
break;
|
||||
}
|
||||
|
||||
return repairCalculate(player, durability, ramt);
|
||||
}
|
||||
|
||||
public static void needMoreVespeneGas(ItemStack is, Player player)
|
||||
{
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
|
Before Width: | Height: | Size: 263 B |
Before Width: | Height: | Size: 255 B After Width: | Height: | Size: 255 B |
Before Width: | Height: | Size: 254 B After Width: | Height: | Size: 254 B |
Before Width: | Height: | Size: 270 B After Width: | Height: | Size: 270 B |
Before Width: | Height: | Size: 271 B After Width: | Height: | Size: 271 B |
Before Width: | Height: | Size: 271 B After Width: | Height: | Size: 271 B |
Before Width: | Height: | Size: 273 B After Width: | Height: | Size: 273 B |
Before Width: | Height: | Size: 271 B After Width: | Height: | Size: 271 B |
Before Width: | Height: | Size: 274 B After Width: | Height: | Size: 274 B |
Before Width: | Height: | Size: 275 B After Width: | Height: | Size: 275 B |
Before Width: | Height: | Size: 275 B After Width: | Height: | Size: 275 B |
Before Width: | Height: | Size: 275 B After Width: | Height: | Size: 275 B |
Before Width: | Height: | Size: 277 B After Width: | Height: | Size: 277 B |
Before Width: | Height: | Size: 275 B After Width: | Height: | Size: 275 B |
Before Width: | Height: | Size: 275 B After Width: | Height: | Size: 275 B |
Before Width: | Height: | Size: 275 B After Width: | Height: | Size: 275 B |
Before Width: | Height: | Size: 273 B After Width: | Height: | Size: 273 B |
Before Width: | Height: | Size: 273 B After Width: | Height: | Size: 273 B |
Before Width: | Height: | Size: 272 B After Width: | Height: | Size: 272 B |
Before Width: | Height: | Size: 265 B After Width: | Height: | Size: 265 B |
Before Width: | Height: | Size: 246 B After Width: | Height: | Size: 246 B |
@ -1,8 +1,8 @@
|
||||
name: mcMMO
|
||||
main: com.gmail.nossr50.mcMMO
|
||||
version: 1.2.08-dev
|
||||
version: 1.2.08-dev-2
|
||||
softdepend: [Spout]
|
||||
author: nossr50
|
||||
author: TheYeti
|
||||
description: mcMMO takes core Minecraft game mechanics and expands them to add an extensive RPG experience, the goal of the project has always been a quality RPG experience. Everything in mcMMO is carefully thought out and is constantly improving. mcMMO adds eleven skills to train in and level in, while also offering a high level of customization for server admins. There are countless features, including custom sounds, graphical elements, and more added when running mcMMO in conjunction with Spout. I carefully read feedback and evaluate the mechanics of mcMMO in every update to provide an ever-evolving experience.
|
||||
commands:
|
||||
mchud:
|
||||
|
Before Width: | Height: | Size: 506 B After Width: | Height: | Size: 506 B |
Before Width: | Height: | Size: 229 B After Width: | Height: | Size: 229 B |
Before Width: | Height: | Size: 580 B After Width: | Height: | Size: 580 B |
Before Width: | Height: | Size: 260 B After Width: | Height: | Size: 260 B |
Before Width: | Height: | Size: 210 B After Width: | Height: | Size: 210 B |
Before Width: | Height: | Size: 496 B After Width: | Height: | Size: 496 B |
Before Width: | Height: | Size: 230 B After Width: | Height: | Size: 230 B |
Before Width: | Height: | Size: 547 B After Width: | Height: | Size: 547 B |
Before Width: | Height: | Size: 238 B After Width: | Height: | Size: 238 B |
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 498 B After Width: | Height: | Size: 498 B |
Before Width: | Height: | Size: 220 B After Width: | Height: | Size: 220 B |
Before Width: | Height: | Size: 365 B After Width: | Height: | Size: 365 B |
Before Width: | Height: | Size: 399 B After Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 195 B After Width: | Height: | Size: 195 B |
Before Width: | Height: | Size: 520 B After Width: | Height: | Size: 520 B |
Before Width: | Height: | Size: 224 B After Width: | Height: | Size: 224 B |
Before Width: | Height: | Size: 500 B After Width: | Height: | Size: 500 B |
Before Width: | Height: | Size: 201 B After Width: | Height: | Size: 201 B |
Before Width: | Height: | Size: 534 B After Width: | Height: | Size: 534 B |
Before Width: | Height: | Size: 201 B After Width: | Height: | Size: 201 B |
Before Width: | Height: | Size: 777 B After Width: | Height: | Size: 777 B |
Before Width: | Height: | Size: 205 B After Width: | Height: | Size: 205 B |
Before Width: | Height: | Size: 523 B After Width: | Height: | Size: 523 B |
Before Width: | Height: | Size: 188 B After Width: | Height: | Size: 188 B |
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 215 B After Width: | Height: | Size: 215 B |
Before Width: | Height: | Size: 377 B After Width: | Height: | Size: 377 B |
Before Width: | Height: | Size: 393 B After Width: | Height: | Size: 393 B |
Before Width: | Height: | Size: 384 B After Width: | Height: | Size: 384 B |
Before Width: | Height: | Size: 411 B After Width: | Height: | Size: 411 B |
Before Width: | Height: | Size: 433 B After Width: | Height: | Size: 433 B |
Before Width: | Height: | Size: 442 B After Width: | Height: | Size: 442 B |
Before Width: | Height: | Size: 446 B After Width: | Height: | Size: 446 B |
Before Width: | Height: | Size: 443 B After Width: | Height: | Size: 443 B |
Before Width: | Height: | Size: 445 B After Width: | Height: | Size: 445 B |
Before Width: | Height: | Size: 440 B After Width: | Height: | Size: 440 B |
Before Width: | Height: | Size: 444 B After Width: | Height: | Size: 444 B |
Before Width: | Height: | Size: 446 B After Width: | Height: | Size: 446 B |
Before Width: | Height: | Size: 447 B After Width: | Height: | Size: 447 B |
Before Width: | Height: | Size: 438 B After Width: | Height: | Size: 438 B |
Before Width: | Height: | Size: 435 B After Width: | Height: | Size: 435 B |
Before Width: | Height: | Size: 440 B After Width: | Height: | Size: 440 B |
Before Width: | Height: | Size: 423 B After Width: | Height: | Size: 423 B |
Before Width: | Height: | Size: 441 B After Width: | Height: | Size: 441 B |
Before Width: | Height: | Size: 463 B After Width: | Height: | Size: 463 B |
Before Width: | Height: | Size: 469 B After Width: | Height: | Size: 469 B |
Before Width: | Height: | Size: 469 B After Width: | Height: | Size: 469 B |
Before Width: | Height: | Size: 465 B After Width: | Height: | Size: 465 B |
Before Width: | Height: | Size: 462 B After Width: | Height: | Size: 462 B |
Before Width: | Height: | Size: 461 B After Width: | Height: | Size: 461 B |
Before Width: | Height: | Size: 466 B After Width: | Height: | Size: 466 B |
Before Width: | Height: | Size: 469 B After Width: | Height: | Size: 469 B |
Before Width: | Height: | Size: 469 B After Width: | Height: | Size: 469 B |
Before Width: | Height: | Size: 461 B After Width: | Height: | Size: 461 B |
Before Width: | Height: | Size: 455 B After Width: | Height: | Size: 455 B |
Before Width: | Height: | Size: 448 B After Width: | Height: | Size: 448 B |
Before Width: | Height: | Size: 437 B After Width: | Height: | Size: 437 B |
Before Width: | Height: | Size: 439 B After Width: | Height: | Size: 439 B |
Before Width: | Height: | Size: 448 B After Width: | Height: | Size: 448 B |