Merge branch 'master' of git://github.com/TheYeti/mcMMO into pullme
5
.gitignore
vendored
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
|
||||||
|
/.project
|
||||||
|
/.classpath
|
||||||
|
/target
|
||||||
|
/.settings
|
@ -3,6 +3,7 @@ Changelog:
|
|||||||
|
|
||||||
Version 1.2.08
|
Version 1.2.08
|
||||||
- Fixed CraftOfflinePlayer issue (Issue #212) errors for offline wolf owners
|
- Fixed CraftOfflinePlayer issue (Issue #212) errors for offline wolf owners
|
||||||
|
- Pull in commit from @NuclearW for issue from previous commit
|
||||||
|
|
||||||
Version 1.2.07
|
Version 1.2.07
|
||||||
Fixed mctop not working at all (whoops!)
|
Fixed mctop not working at all (whoops!)
|
||||||
|
53
pom.xml
@ -24,12 +24,43 @@
|
|||||||
<resource>
|
<resource>
|
||||||
<targetPath>resources</targetPath>
|
<targetPath>resources</targetPath>
|
||||||
<filtering>true</filtering>
|
<filtering>true</filtering>
|
||||||
<directory>${basedir}/src/main/resources/</directory>
|
<directory>${basedir}/src/main/resources/xpbar/</directory>
|
||||||
|
<includes>
|
||||||
|
<include>xpbar*.png</include>
|
||||||
|
</includes>
|
||||||
|
</resource>
|
||||||
|
<resource>
|
||||||
|
<targetPath>resources</targetPath>
|
||||||
|
<filtering>true</filtering>
|
||||||
|
<directory>${basedir}/src/main/resources/healthbar/</directory>
|
||||||
|
<includes>
|
||||||
|
<include>health*.png</include>
|
||||||
|
</includes>
|
||||||
|
</resource>
|
||||||
|
<resource>
|
||||||
|
<targetPath>resources</targetPath>
|
||||||
|
<filtering>true</filtering>
|
||||||
|
<directory>${basedir}/src/main/resources/skillicon/</directory>
|
||||||
<includes>
|
<includes>
|
||||||
<include>*.png</include>
|
<include>*.png</include>
|
||||||
|
</includes>
|
||||||
|
</resource>
|
||||||
|
<resource>
|
||||||
|
<targetPath>resources</targetPath>
|
||||||
|
<filtering>true</filtering>
|
||||||
|
<directory>${basedir}/src/main/resources/sound/</directory>
|
||||||
|
<includes>
|
||||||
<include>*.wav</include>
|
<include>*.wav</include>
|
||||||
</includes>
|
</includes>
|
||||||
</resource>
|
</resource>
|
||||||
|
<resource>
|
||||||
|
<targetPath>com/gmail/nossr50/locale</targetPath>
|
||||||
|
<filtering>true</filtering>
|
||||||
|
<directory>${basedir}/src/main/resources/locale/</directory>
|
||||||
|
<includes>
|
||||||
|
<include>locale*.properties</include>
|
||||||
|
</includes>
|
||||||
|
</resource>
|
||||||
</resources>
|
</resources>
|
||||||
<plugins>
|
<plugins>
|
||||||
<plugin>
|
<plugin>
|
||||||
@ -62,31 +93,41 @@
|
|||||||
</plugin>
|
</plugin>
|
||||||
</plugins>
|
</plugins>
|
||||||
</build>
|
</build>
|
||||||
|
<repositories>
|
||||||
|
<repository>
|
||||||
|
<id>bukkit-repo</id>
|
||||||
|
<url>http://repo.bukkit.org/content/groups/public/</url>
|
||||||
|
</repository>
|
||||||
|
<repository>
|
||||||
|
<id>spout-repo</id>
|
||||||
|
<url>http://nexus.getspout.org/content/groups/public/</url>
|
||||||
|
</repository>
|
||||||
|
</repositories>
|
||||||
<dependencies>
|
<dependencies>
|
||||||
<dependency>
|
<dependency>
|
||||||
<groupId>org.bukkit</groupId>
|
<groupId>org.bukkit</groupId>
|
||||||
<artifactId>bukkit</artifactId>
|
<artifactId>bukkit</artifactId>
|
||||||
<version>1.0.1-R2-SNAPSHOT</version>
|
<version>1.1-R1</version>
|
||||||
<type>jar</type>
|
<type>jar</type>
|
||||||
<scope>compile</scope>
|
<scope>compile</scope>
|
||||||
</dependency>
|
</dependency>
|
||||||
<dependency>
|
<dependency>
|
||||||
<groupId>org.bukkit</groupId>
|
<groupId>org.bukkit</groupId>
|
||||||
<artifactId>craftbukkit</artifactId>
|
<artifactId>craftbukkit</artifactId>
|
||||||
<version>1.0.1-R2-SNAPSHOT</version>
|
<version>1.1-R1</version>
|
||||||
<type>jar</type>
|
<type>jar</type>
|
||||||
<scope>compile</scope>
|
<scope>compile</scope>
|
||||||
</dependency>
|
</dependency>
|
||||||
<dependency>
|
<dependency>
|
||||||
<groupId>com.nijikokun.bukkit</groupId>
|
<groupId>com.nijikokun.bukkit</groupId>
|
||||||
<artifactId>Permissions</artifactId>
|
<artifactId>Permissions</artifactId>
|
||||||
<version>3.2</version>
|
<version>3.1.6</version>
|
||||||
<type>jar</type>
|
<type>jar</type>
|
||||||
<scope>compile</scope>
|
<scope>compile</scope>
|
||||||
</dependency>
|
</dependency>
|
||||||
<dependency>
|
<dependency>
|
||||||
<groupId>ru.tehkode</groupId>
|
<groupId>ru.tehkode.permissions</groupId>
|
||||||
<artifactId>PermissionsEx</artifactId>
|
<artifactId>bukkit</artifactId>
|
||||||
<version>1.18</version>
|
<version>1.18</version>
|
||||||
<type>jar</type>
|
<type>jar</type>
|
||||||
<scope>compile</scope>
|
<scope>compile</scope>
|
||||||
|
@ -4,15 +4,7 @@ import org.bukkit.Material;
|
|||||||
import org.bukkit.World;
|
import org.bukkit.World;
|
||||||
import org.bukkit.craftbukkit.entity.CraftItem;
|
import org.bukkit.craftbukkit.entity.CraftItem;
|
||||||
import org.bukkit.enchantments.Enchantment;
|
import org.bukkit.enchantments.Enchantment;
|
||||||
import org.bukkit.entity.Chicken;
|
import org.bukkit.entity.*;
|
||||||
import org.bukkit.entity.Cow;
|
|
||||||
import org.bukkit.entity.Creeper;
|
|
||||||
import org.bukkit.entity.LivingEntity;
|
|
||||||
import org.bukkit.entity.Pig;
|
|
||||||
import org.bukkit.entity.Player;
|
|
||||||
import org.bukkit.entity.Sheep;
|
|
||||||
import org.bukkit.entity.Skeleton;
|
|
||||||
import org.bukkit.entity.Spider;
|
|
||||||
import org.bukkit.event.player.PlayerFishEvent;
|
import org.bukkit.event.player.PlayerFishEvent;
|
||||||
import org.bukkit.inventory.ItemStack;
|
import org.bukkit.inventory.ItemStack;
|
||||||
import org.bukkit.material.Wool;
|
import org.bukkit.material.Wool;
|
||||||
@ -24,12 +16,12 @@ import com.gmail.nossr50.datatypes.SkillType;
|
|||||||
import com.gmail.nossr50.locale.mcLocale;
|
import com.gmail.nossr50.locale.mcLocale;
|
||||||
|
|
||||||
public class Fishing {
|
public class Fishing {
|
||||||
|
|
||||||
//Return the fishing tier for the player
|
//Return the fishing tier for the player
|
||||||
public static int getFishingLootTier(PlayerProfile PP)
|
public static int getFishingLootTier(PlayerProfile PP)
|
||||||
{
|
{
|
||||||
int lvl = PP.getSkillLevel(SkillType.FISHING);
|
int lvl = PP.getSkillLevel(SkillType.FISHING);
|
||||||
|
|
||||||
if(lvl < 100)
|
if(lvl < 100)
|
||||||
{
|
{
|
||||||
return 1;
|
return 1;
|
||||||
@ -47,106 +39,7 @@ public class Fishing {
|
|||||||
return 5;
|
return 5;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static short getItemMaxDurability(Material mat)
|
|
||||||
{
|
|
||||||
switch(mat)
|
|
||||||
{
|
|
||||||
case LEATHER_BOOTS:
|
|
||||||
return (short) 40;
|
|
||||||
case LEATHER_LEGGINGS:
|
|
||||||
return (short) 46;
|
|
||||||
case LEATHER_HELMET:
|
|
||||||
return (short) 34;
|
|
||||||
case LEATHER_CHESTPLATE:
|
|
||||||
return (short) 49;
|
|
||||||
case CHAINMAIL_BOOTS:
|
|
||||||
return (short) 79;
|
|
||||||
case CHAINMAIL_LEGGINGS:
|
|
||||||
return (short) 92;
|
|
||||||
case CHAINMAIL_HELMET:
|
|
||||||
return (short) 67;
|
|
||||||
case CHAINMAIL_CHESTPLATE:
|
|
||||||
return (short) 96;
|
|
||||||
case GOLD_BOOTS:
|
|
||||||
return (short) 80;
|
|
||||||
case GOLD_LEGGINGS:
|
|
||||||
return (short) 92;
|
|
||||||
case GOLD_HELMET:
|
|
||||||
return (short) 68;
|
|
||||||
case GOLD_CHESTPLATE:
|
|
||||||
return (short) 96;
|
|
||||||
case IRON_BOOTS:
|
|
||||||
return (short) 160;
|
|
||||||
case IRON_LEGGINGS:
|
|
||||||
return (short) 184;
|
|
||||||
case IRON_HELMET:
|
|
||||||
return (short) 136;
|
|
||||||
case IRON_CHESTPLATE:
|
|
||||||
return (short) 192;
|
|
||||||
case DIAMOND_BOOTS:
|
|
||||||
return (short) 320;
|
|
||||||
case DIAMOND_LEGGINGS:
|
|
||||||
return (short) 368;
|
|
||||||
case DIAMOND_HELMET:
|
|
||||||
return (short) 272;
|
|
||||||
case DIAMOND_CHESTPLATE:
|
|
||||||
return (short) 384;
|
|
||||||
case GOLD_AXE:
|
|
||||||
return (short) 33;
|
|
||||||
case GOLD_SWORD:
|
|
||||||
return (short) 33;
|
|
||||||
case GOLD_HOE:
|
|
||||||
return (short) 33;
|
|
||||||
case GOLD_SPADE:
|
|
||||||
return (short) 33;
|
|
||||||
case GOLD_PICKAXE:
|
|
||||||
return (short) 33;
|
|
||||||
case WOOD_AXE:
|
|
||||||
return (short) 60;
|
|
||||||
case WOOD_SWORD:
|
|
||||||
return (short) 60;
|
|
||||||
case WOOD_HOE:
|
|
||||||
return (short) 60;
|
|
||||||
case WOOD_SPADE:
|
|
||||||
return (short) 60;
|
|
||||||
case WOOD_PICKAXE:
|
|
||||||
return (short) 60;
|
|
||||||
case STONE_AXE:
|
|
||||||
return (short) 132;
|
|
||||||
case STONE_SWORD:
|
|
||||||
return (short) 132;
|
|
||||||
case STONE_HOE:
|
|
||||||
return (short) 132;
|
|
||||||
case STONE_SPADE:
|
|
||||||
return (short) 132;
|
|
||||||
case STONE_PICKAXE:
|
|
||||||
return (short) 132;
|
|
||||||
case IRON_AXE:
|
|
||||||
return (short) 251;
|
|
||||||
case IRON_SWORD:
|
|
||||||
return (short) 251;
|
|
||||||
case IRON_HOE:
|
|
||||||
return (short) 251;
|
|
||||||
case IRON_SPADE:
|
|
||||||
return (short) 251;
|
|
||||||
case IRON_PICKAXE:
|
|
||||||
return (short) 251;
|
|
||||||
case DIAMOND_AXE:
|
|
||||||
return (short) 1562;
|
|
||||||
case DIAMOND_SWORD:
|
|
||||||
return (short) 1562;
|
|
||||||
case DIAMOND_HOE:
|
|
||||||
return (short) 1562;
|
|
||||||
case DIAMOND_SPADE:
|
|
||||||
return (short) 1562;
|
|
||||||
case DIAMOND_PICKAXE:
|
|
||||||
return (short) 1562;
|
|
||||||
default:
|
|
||||||
return (short) 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void getFishingResults(Player player, PlayerFishEvent event)
|
public static void getFishingResults(Player player, PlayerFishEvent event)
|
||||||
{
|
{
|
||||||
switch(getFishingLootTier(Users.getProfile(player)))
|
switch(getFishingLootTier(Users.getProfile(player)))
|
||||||
@ -171,12 +64,12 @@ public class Fishing {
|
|||||||
Users.getProfile(player).addXP(SkillType.FISHING, LoadProperties.mfishing, player);
|
Users.getProfile(player).addXP(SkillType.FISHING, LoadProperties.mfishing, player);
|
||||||
Skills.XpCheckSkill(SkillType.FISHING, player);
|
Skills.XpCheckSkill(SkillType.FISHING, player);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void getFishingResultsTier1(Player player, PlayerFishEvent event)
|
private static void getFishingResultsTier1(Player player, PlayerFishEvent event)
|
||||||
{
|
{
|
||||||
int randomNum = (int)(Math.random() * 14);
|
int randomNum = (int)(Math.random() * 15);
|
||||||
CraftItem theCatch = (CraftItem)event.getCaught();
|
CraftItem theCatch = (CraftItem)event.getCaught();
|
||||||
|
|
||||||
if(Math.random() * 100 < 20)
|
if(Math.random() * 100 < 20)
|
||||||
{
|
{
|
||||||
switch(randomNum)
|
switch(randomNum)
|
||||||
@ -229,15 +122,15 @@ public class Fishing {
|
|||||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
|
||||||
}
|
}
|
||||||
//Change durability to random value
|
//Change durability to random value
|
||||||
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType()))); //Change the damage value
|
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void getFishingResultsTier2(Player player, PlayerFishEvent event)
|
private static void getFishingResultsTier2(Player player, PlayerFishEvent event)
|
||||||
{
|
{
|
||||||
int randomNum = (int)(Math.random() * 19);
|
int randomNum = (int)(Math.random() * 20);
|
||||||
CraftItem theCatch = (CraftItem)event.getCaught();
|
CraftItem theCatch = (CraftItem)event.getCaught();
|
||||||
|
|
||||||
if(Math.random() * 100 < 25)
|
if(Math.random() * 100 < 25)
|
||||||
{
|
{
|
||||||
switch(randomNum)
|
switch(randomNum)
|
||||||
@ -304,16 +197,16 @@ public class Fishing {
|
|||||||
{
|
{
|
||||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
|
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
|
||||||
}
|
}
|
||||||
|
|
||||||
//Change durability to random value
|
//Change durability to random value
|
||||||
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType())));
|
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void getFishingResultsTier3(Player player, PlayerFishEvent event)
|
private static void getFishingResultsTier3(Player player, PlayerFishEvent event)
|
||||||
{
|
{
|
||||||
int randomNum = (int)(Math.random() * 23);
|
int randomNum = (int)(Math.random() * 24);
|
||||||
CraftItem theCatch = (CraftItem)event.getCaught();
|
CraftItem theCatch = (CraftItem)event.getCaught();
|
||||||
|
|
||||||
if(Math.random() * 100 < 30)
|
if(Math.random() * 100 < 30)
|
||||||
{
|
{
|
||||||
switch(randomNum)
|
switch(randomNum)
|
||||||
@ -394,14 +287,14 @@ public class Fishing {
|
|||||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
|
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
|
||||||
}
|
}
|
||||||
//Change durability to random value
|
//Change durability to random value
|
||||||
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType())));
|
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void getFishingResultsTier4(Player player, PlayerFishEvent event)
|
private static void getFishingResultsTier4(Player player, PlayerFishEvent event)
|
||||||
{
|
{
|
||||||
int randomNum = (int)(Math.random() * 40);
|
int randomNum = (int)(Math.random() * 41);
|
||||||
CraftItem theCatch = (CraftItem)event.getCaught();
|
CraftItem theCatch = (CraftItem)event.getCaught();
|
||||||
|
|
||||||
if(Math.random() * 100 < 35)
|
if(Math.random() * 100 < 35)
|
||||||
{
|
{
|
||||||
switch(randomNum)
|
switch(randomNum)
|
||||||
@ -521,7 +414,7 @@ public class Fishing {
|
|||||||
theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
|
theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
|
||||||
break;
|
break;
|
||||||
case 39:
|
case 39:
|
||||||
theCatch.setItemStack(new ItemStack(Material.REDSTONE_WIRE, 64));
|
theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16));
|
||||||
break;
|
break;
|
||||||
case 40:
|
case 40:
|
||||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 10)));
|
theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 10)));
|
||||||
@ -532,14 +425,14 @@ public class Fishing {
|
|||||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
|
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
|
||||||
}
|
}
|
||||||
//Change durability to random value
|
//Change durability to random value
|
||||||
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType())));
|
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void getFishingResultsTier5(Player player, PlayerFishEvent event)
|
private static void getFishingResultsTier5(Player player, PlayerFishEvent event)
|
||||||
{
|
{
|
||||||
int randomNum = (int)(Math.random() * 49);
|
int randomNum = (int)(Math.random() * 50);
|
||||||
CraftItem theCatch = (CraftItem)event.getCaught();
|
CraftItem theCatch = (CraftItem)event.getCaught();
|
||||||
|
|
||||||
if(Math.random() * 100 < 40)
|
if(Math.random() * 100 < 40)
|
||||||
{
|
{
|
||||||
switch(randomNum)
|
switch(randomNum)
|
||||||
@ -659,7 +552,7 @@ public class Fishing {
|
|||||||
theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
|
theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
|
||||||
break;
|
break;
|
||||||
case 39:
|
case 39:
|
||||||
theCatch.setItemStack(new ItemStack(Material.REDSTONE_WIRE, 64));
|
theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16));
|
||||||
break;
|
break;
|
||||||
case 40:
|
case 40:
|
||||||
theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 20)));
|
theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 20)));
|
||||||
@ -696,24 +589,24 @@ public class Fishing {
|
|||||||
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
|
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
|
||||||
}
|
}
|
||||||
//Change durability to random value
|
//Change durability to random value
|
||||||
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType())));
|
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
|
||||||
}
|
}
|
||||||
public static void processResults(PlayerFishEvent event)
|
public static void processResults(PlayerFishEvent event)
|
||||||
{
|
{
|
||||||
Player player = event.getPlayer();
|
Player player = event.getPlayer();
|
||||||
PlayerProfile PP = Users.getProfile(player);
|
PlayerProfile PP = Users.getProfile(player);
|
||||||
|
|
||||||
Fishing.getFishingResults(player, event);
|
Fishing.getFishingResults(player, event);
|
||||||
CraftItem theCatch = (CraftItem)event.getCaught();
|
CraftItem theCatch = (CraftItem)event.getCaught();
|
||||||
|
|
||||||
if(theCatch.getItemStack().getType() != Material.RAW_FISH)
|
if(theCatch.getItemStack().getType() != Material.RAW_FISH)
|
||||||
{
|
{
|
||||||
//Inform the player they retrieved a treasure...
|
//Inform the player they retrieved a treasure...
|
||||||
player.sendMessage(mcLocale.getString("Fishing.ItemFound"));
|
player.sendMessage(mcLocale.getString("Fishing.ItemFound"));
|
||||||
|
|
||||||
//Keep track of whether or not the treasure is enchanted
|
//Keep track of whether or not the treasure is enchanted
|
||||||
boolean enchanted = false;
|
boolean enchanted = false;
|
||||||
|
|
||||||
ItemStack fishingResults = theCatch.getItemStack();
|
ItemStack fishingResults = theCatch.getItemStack();
|
||||||
if(Repair.isArmor(fishingResults) || Repair.isTools(fishingResults))
|
if(Repair.isArmor(fishingResults) || Repair.isTools(fishingResults))
|
||||||
{
|
{
|
||||||
@ -724,23 +617,45 @@ public class Fishing {
|
|||||||
{
|
{
|
||||||
if(x.canEnchantItem(fishingResults))
|
if(x.canEnchantItem(fishingResults))
|
||||||
{
|
{
|
||||||
//Actual chance to have an enchantment is related to your fishing skill
|
//Prevent impossible enchantment combinations
|
||||||
if(Math.random() * 15 < Fishing.getFishingLootTier(PP))
|
if((fishingResults.containsEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL) || fishingResults.containsEnchantment(Enchantment.PROTECTION_EXPLOSIONS) ||
|
||||||
{
|
fishingResults.containsEnchantment(Enchantment.PROTECTION_FIRE) || fishingResults.containsEnchantment(Enchantment.PROTECTION_PROJECTILE)) &&
|
||||||
enchanted = true;
|
(x.equals(Enchantment.PROTECTION_EXPLOSIONS) || x.equals(Enchantment.PROTECTION_PROJECTILE) || x.equals(Enchantment.PROTECTION_FIRE) || x.equals(Enchantment.PROTECTION_ENVIRONMENTAL))){
|
||||||
int randomEnchantLevel = (int) Math.random() * x.getMaxLevel();
|
return;
|
||||||
|
}
|
||||||
if(randomEnchantLevel == 0)
|
|
||||||
randomEnchantLevel = 1;
|
//More impossible enchantment combinations
|
||||||
if(randomEnchantLevel > x.getMaxLevel())
|
else if((fishingResults.containsEnchantment(Enchantment.DAMAGE_ALL) || fishingResults.containsEnchantment(Enchantment.DAMAGE_ARTHROPODS) || fishingResults.containsEnchantment(Enchantment.DAMAGE_UNDEAD)) &&
|
||||||
randomEnchantLevel = x.getMaxLevel();
|
(x.equals(Enchantment.DAMAGE_ALL) || x.equals(Enchantment.DAMAGE_ARTHROPODS) || x.equals(Enchantment.DAMAGE_UNDEAD))){
|
||||||
|
return;
|
||||||
fishingResults.addEnchantment(x, randomEnchantLevel);
|
}
|
||||||
|
|
||||||
|
//Even more impossible enchantment combinations
|
||||||
|
else if((fishingResults.containsEnchantment(Enchantment.SILK_TOUCH) || fishingResults.containsEnchantment(Enchantment.LOOT_BONUS_BLOCKS)) &&
|
||||||
|
(x.equals(Enchantment.SILK_TOUCH) || x.equals(Enchantment.LOOT_BONUS_BLOCKS))){
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
else{
|
||||||
|
//Actual chance to have an enchantment is related to your fishing skill
|
||||||
|
if(Math.random() * 15 < Fishing.getFishingLootTier(PP))
|
||||||
|
{
|
||||||
|
enchanted = true;
|
||||||
|
int randomEnchantLevel = (int)(Math.random() * x.getMaxLevel());
|
||||||
|
|
||||||
|
if(randomEnchantLevel == 0)
|
||||||
|
randomEnchantLevel = 1;
|
||||||
|
if(randomEnchantLevel > x.getMaxLevel())
|
||||||
|
randomEnchantLevel = x.getMaxLevel();
|
||||||
|
|
||||||
|
fishingResults.addEnchantment(x, randomEnchantLevel);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//Inform the player of magical properties
|
//Inform the player of magical properties
|
||||||
if(enchanted)
|
if(enchanted)
|
||||||
{
|
{
|
||||||
@ -751,11 +666,15 @@ public class Fishing {
|
|||||||
public static void shakeMob(PlayerFishEvent event)
|
public static void shakeMob(PlayerFishEvent event)
|
||||||
{
|
{
|
||||||
LivingEntity le = (LivingEntity)event.getCaught();
|
LivingEntity le = (LivingEntity)event.getCaught();
|
||||||
|
|
||||||
|
//Do nothing to players
|
||||||
if(le instanceof Player)
|
if(le instanceof Player)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
le.damage(1);
|
le.damage(1);
|
||||||
World world = le.getWorld();
|
World world = le.getWorld();
|
||||||
|
|
||||||
|
/* Neutral Mobs */
|
||||||
if(le instanceof Sheep)
|
if(le instanceof Sheep)
|
||||||
{
|
{
|
||||||
Sheep sheep = (Sheep)le;
|
Sheep sheep = (Sheep)le;
|
||||||
@ -768,33 +687,148 @@ public class Fishing {
|
|||||||
world.dropItemNaturally(le.getLocation(), theWool);
|
world.dropItemNaturally(le.getLocation(), theWool);
|
||||||
sheep.setSheared(true);
|
sheep.setSheared(true);
|
||||||
}
|
}
|
||||||
} else if(le instanceof Pig)
|
}
|
||||||
|
|
||||||
|
else if(le instanceof Pig)
|
||||||
{
|
{
|
||||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.PORK, 1));
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.PORK, 1));
|
||||||
} else if(le instanceof Skeleton)
|
}
|
||||||
|
|
||||||
|
else if(le instanceof Cow)
|
||||||
|
{
|
||||||
|
if(Math.random() * 100 < 99){
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
|
||||||
|
}
|
||||||
|
else if(Math.random() * 10 < 5){
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1));
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RAW_BEEF, 1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(le instanceof Chicken)
|
||||||
|
{
|
||||||
|
if(Math.random() * 10 <= 7){
|
||||||
|
if(Math.random() * 10 < 5){
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.FEATHER, 1));
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RAW_CHICKEN, 1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.EGG, 1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(le instanceof MushroomCow)
|
||||||
|
{
|
||||||
|
if(Math.random() * 100 < 99){
|
||||||
|
if(Math.random() * 10 < 5){
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MUSHROOM_SOUP, 1)); //rare chance to drop soup
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if(Math.random() * 10 <= 7){
|
||||||
|
if(Math.random() * 10 < 5){
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1));
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RAW_BEEF, 1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RED_MUSHROOM, 3));
|
||||||
|
//need some way to remove MushroomCow & replace with regular cow when sheared
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(le instanceof Squid)
|
||||||
|
{
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)0));
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(le instanceof Snowman){
|
||||||
|
if(Math.random() * 100 < 99){
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.PUMPKIN, 1)); //rare chance to drop pumpkin
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SNOW_BALL, 5));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Hostile Mobs */
|
||||||
|
else if(le instanceof Skeleton)
|
||||||
{
|
{
|
||||||
if(Math.random() * 10 < 5)
|
if(Math.random() * 10 < 5)
|
||||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.BONE, 1));
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.BONE, 1));
|
||||||
else
|
else
|
||||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ARROW, 3));
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ARROW, 3));
|
||||||
} else if(le instanceof Cow)
|
}
|
||||||
{
|
|
||||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1));
|
else if(le instanceof Spider)
|
||||||
} else if(le instanceof Spider)
|
|
||||||
{
|
{
|
||||||
if(Math.random() * 10 < 5)
|
if(Math.random() * 10 < 5)
|
||||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SPIDER_EYE, 1));
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SPIDER_EYE, 1));
|
||||||
else
|
else
|
||||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.STRING, 1));
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.STRING, 1));
|
||||||
} else if(le instanceof Chicken)
|
}
|
||||||
{
|
|
||||||
if(Math.random() * 10 < 5)
|
else if(le instanceof Creeper)
|
||||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.FEATHER, 1));
|
|
||||||
else
|
|
||||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.EGG, 1));
|
|
||||||
} else if(le instanceof Creeper)
|
|
||||||
{
|
{
|
||||||
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SULPHUR, 1));
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SULPHUR, 1));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
else if(le instanceof Enderman)
|
||||||
|
{
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ENDER_PEARL, 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(le instanceof PigZombie)
|
||||||
|
{
|
||||||
|
if(Math.random() * 10 < 5)
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ROTTEN_FLESH, 1));
|
||||||
|
else
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.GOLD_NUGGET, 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(le instanceof Blaze)
|
||||||
|
{
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.BLAZE_ROD, 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(le instanceof CaveSpider)
|
||||||
|
{
|
||||||
|
if(Math.random() * 10 < 5)
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SPIDER_EYE, 1));
|
||||||
|
else
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.STRING, 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(le instanceof Ghast)
|
||||||
|
{
|
||||||
|
if(Math.random() * 10 < 5)
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SULPHUR, 1));
|
||||||
|
else
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.GHAST_TEAR, 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(le instanceof MagmaCube)
|
||||||
|
{
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MAGMA_CREAM, 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(le instanceof Slime)
|
||||||
|
{
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SLIME_BALL, 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(le instanceof Zombie)
|
||||||
|
{
|
||||||
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ROTTEN_FLESH, 1));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -394,7 +394,7 @@ public class Mining
|
|||||||
block.setType(Material.AIR);
|
block.setType(Material.AIR);
|
||||||
}
|
}
|
||||||
//REDSTONE
|
//REDSTONE
|
||||||
if((block.getTypeId() == 73 || block.getTypeId() == 74) && m.getTier(player) >= 4)
|
if((block.getTypeId() == 73 || block.getTypeId() == 74) && m.getTier(player) >= 3)
|
||||||
{
|
{
|
||||||
if(!plugin.misc.blockWatchList.contains(block)&& block.getData() != (byte) 5)
|
if(!plugin.misc.blockWatchList.contains(block)&& block.getData() != (byte) 5)
|
||||||
{
|
{
|
||||||
|
Before Width: | Height: | Size: 263 B |
Before Width: | Height: | Size: 255 B After Width: | Height: | Size: 255 B |
Before Width: | Height: | Size: 254 B After Width: | Height: | Size: 254 B |
Before Width: | Height: | Size: 270 B After Width: | Height: | Size: 270 B |
Before Width: | Height: | Size: 271 B After Width: | Height: | Size: 271 B |
Before Width: | Height: | Size: 271 B After Width: | Height: | Size: 271 B |
Before Width: | Height: | Size: 273 B After Width: | Height: | Size: 273 B |
Before Width: | Height: | Size: 271 B After Width: | Height: | Size: 271 B |
Before Width: | Height: | Size: 274 B After Width: | Height: | Size: 274 B |
Before Width: | Height: | Size: 275 B After Width: | Height: | Size: 275 B |
Before Width: | Height: | Size: 275 B After Width: | Height: | Size: 275 B |
Before Width: | Height: | Size: 275 B After Width: | Height: | Size: 275 B |
Before Width: | Height: | Size: 277 B After Width: | Height: | Size: 277 B |
Before Width: | Height: | Size: 275 B After Width: | Height: | Size: 275 B |
Before Width: | Height: | Size: 275 B After Width: | Height: | Size: 275 B |
Before Width: | Height: | Size: 275 B After Width: | Height: | Size: 275 B |
Before Width: | Height: | Size: 273 B After Width: | Height: | Size: 273 B |
Before Width: | Height: | Size: 273 B After Width: | Height: | Size: 273 B |
Before Width: | Height: | Size: 272 B After Width: | Height: | Size: 272 B |
Before Width: | Height: | Size: 265 B After Width: | Height: | Size: 265 B |
Before Width: | Height: | Size: 246 B After Width: | Height: | Size: 246 B |
@ -1,397 +1,397 @@
|
|||||||
Combat.WolfExamine=[[YELLOW]]**du musterst den Wolf mit Bestienkunde**
|
Combat.WolfExamine=[[YELLOW]]**du musterst den Wolf mit Bestienkunde**
|
||||||
Combat.WolfShowMaster=[[DARK_YELLOW]]Der Bestienmeister \: {0}
|
Combat.WolfShowMaster=[[DARK_YELLOW]]Der Bestienmeister \: {0}
|
||||||
Combat.Ignition=[[RED]]**ENTZUENDEN**
|
Combat.Ignition=[[RED]]**ENTZUENDEN**
|
||||||
Combat.BurningArrowHit=[[DARK_RED]]Du wurdest von einem brennenden Pfeil gestriffen\!
|
Combat.BurningArrowHit=[[DARK_RED]]Du wurdest von einem brennenden Pfeil gestriffen\!
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Benommen. fuehlt sich schwindelig.
|
Combat.TouchedFuzzy=[[DARK_RED]]Benommen. fuehlt sich schwindelig.
|
||||||
Combat.TargetDazed=Target was [[DARK_RED]]benommen
|
Combat.TargetDazed=Target was [[DARK_RED]]benommen
|
||||||
Combat.WolfNoMaster=[[AQUA]]Diese Bestie hat keinen Meister...
|
Combat.WolfNoMaster=[[AQUA]]Diese Bestie hat keinen Meister...
|
||||||
Combat.WolfHealth=[[YELLOW]]Die Bestie hat {0} Lebensenergie
|
Combat.WolfHealth=[[YELLOW]]Die Bestie hat {0} Lebensenergie
|
||||||
Combat.StruckByGore=[[RED]]**Getroffen von Biss**
|
Combat.StruckByGore=[[RED]]**Getroffen von Biss**
|
||||||
Combat.Gore=[[YELLOW]]**BISS**
|
Combat.Gore=[[YELLOW]]**BISS**
|
||||||
Combat.ArrowDeflect=[[AQUA]]**PFEIL ABGELENKT**
|
Combat.ArrowDeflect=[[AQUA]]**PFEIL ABGELENKT**
|
||||||
Item.ChimaeraWingFail=[[AQUA]]**CHIMAERA FLUEGEL fehlgeschlagen\!**
|
Item.ChimaeraWingFail=[[AQUA]]**CHIMAERA FLUEGEL fehlgeschlagen\!**
|
||||||
Item.ChimaeraWingPass=[[AQUA]]**CHIMAERA FLUEGEL**
|
Item.ChimaeraWingPass=[[AQUA]]**CHIMAERA FLUEGEL**
|
||||||
Item.InjuredWait=[[AQUA]]du wurdest kurz zuvor verletzt und musst mit der Benutzung warten. [[YELLOW]]({0}s)
|
Item.InjuredWait=[[AQUA]]du wurdest kurz zuvor verletzt und musst mit der Benutzung warten. [[YELLOW]]({0}s)
|
||||||
Item.NeedFeathers=[[AQUA]]Du brauchst mehr Federn..
|
Item.NeedFeathers=[[AQUA]]Du brauchst mehr Federn..
|
||||||
m.mccPartyCommands=[[AQUA]]_______ [[YELLOW]]GRUPPEN BEFEHLE [[AQUA]]_______
|
m.mccPartyCommands=[[AQUA]]_______ [[YELLOW]]GRUPPEN BEFEHLE [[AQUA]]_______
|
||||||
m.mccParty=[party name] [[YELLOW]]- Erstellen/beitreten einer Gruppe
|
m.mccParty=[party name] [[YELLOW]]- Erstellen/beitreten einer Gruppe
|
||||||
m.mccPartyQ=[[[YELLOW]]- Verlasse aktuelle Gruppe
|
m.mccPartyQ=[[[YELLOW]]- Verlasse aktuelle Gruppe
|
||||||
m.mccPartyToggle=[[YELLOW]] - aktiviert Gruppenchat
|
m.mccPartyToggle=[[YELLOW]] - aktiviert Gruppenchat
|
||||||
m.mccPartyInvite=[player name] [[YELLOW]]- sende Gruppeneinladung
|
m.mccPartyInvite=[player name] [[YELLOW]]- sende Gruppeneinladung
|
||||||
m.mccPartyAccept=[[YELLOW]]- Gruppeneinladung akzeptieren
|
m.mccPartyAccept=[[YELLOW]]- Gruppeneinladung akzeptieren
|
||||||
m.mccPartyTeleport=[party member name] [[YELLOW]]- Teleport zu Gruppenmitglied
|
m.mccPartyTeleport=[party member name] [[YELLOW]]- Teleport zu Gruppenmitglied
|
||||||
m.mccOtherCommands=[[DARK_AQUA]]_______[[YELLOW]] ANDERE BEFEHLE [[DARK_AQUA]]_______
|
m.mccOtherCommands=[[DARK_AQUA]]_______[[YELLOW]] ANDERE BEFEHLE [[DARK_AQUA]]_______
|
||||||
m.mccStats=[[YELLOW]]- zeigt deinen Status
|
m.mccStats=[[YELLOW]]- zeigt deinen Status
|
||||||
m.mccLeaderboards=[[YELLOW]]- Ranglisten
|
m.mccLeaderboards=[[YELLOW]]- Ranglisten
|
||||||
m.mccMySpawn=[[YELLOW]]- Teleport zum Spawnpunkt
|
m.mccMySpawn=[[YELLOW]]- Teleport zum Spawnpunkt
|
||||||
m.mccClearMySpawn=[[YELLOW]]- Spawnpunkt loeschen
|
m.mccClearMySpawn=[[YELLOW]]- Spawnpunkt loeschen
|
||||||
m.mccToggleAbility=[[YELLOW]]- Faehigkeitsaktivierung mit rechtsklick an/aus schalten
|
m.mccToggleAbility=[[YELLOW]]- Faehigkeitsaktivierung mit rechtsklick an/aus schalten
|
||||||
m.mccAdminToggle=[[YELLOW]]- Adminchat aktivieren
|
m.mccAdminToggle=[[YELLOW]]- Adminchat aktivieren
|
||||||
m.mccWhois=[[WHITE]][playername] [[YELLOW]]- Detailierte Spielerinfos zeigen
|
m.mccWhois=[[WHITE]][playername] [[YELLOW]]- Detailierte Spielerinfos zeigen
|
||||||
m.mccMmoedit=[playername] [skill] [newvalue] [[YELLOW]]- Ziel modifizieren
|
m.mccMmoedit=[playername] [skill] [newvalue] [[YELLOW]]- Ziel modifizieren
|
||||||
m.mccMcGod=[[YELLOW]]- God Mode
|
m.mccMcGod=[[YELLOW]]- God Mode
|
||||||
m.mccSkillInfo=[[WHITE]][skillname] [[YELLOW]]- Detailierte Skillinfos zeigen
|
m.mccSkillInfo=[[WHITE]][skillname] [[YELLOW]]- Detailierte Skillinfos zeigen
|
||||||
m.mccModDescription=[[YELLOW]]- kurze MOD-Beschreibung lesen
|
m.mccModDescription=[[YELLOW]]- kurze MOD-Beschreibung lesen
|
||||||
m.SkillHeader=[[DARK_AQUA]]_______[[YELLOW]] {0} [[DARK_AQUA]]_______
|
m.SkillHeader=[[DARK_AQUA]]_______[[YELLOW]] {0} [[DARK_AQUA]]_______
|
||||||
m.XPGain=[[DARK_AQUA]]XP [[AQUA]]Erhalten: [[AQUA]]{0}
|
m.XPGain=[[DARK_AQUA]]XP [[AQUA]]Erhalten: [[AQUA]]{0}
|
||||||
m.EffectsTemplate=[[YELLOW]]{0}: [[GREEN]]{1}
|
m.EffectsTemplate=[[YELLOW]]{0}: [[GREEN]]{1}
|
||||||
m.AbilityLockTemplate=[[AQUA]]{0}
|
m.AbilityLockTemplate=[[AQUA]]{0}
|
||||||
m.AbilityBonusTemplate=[[YELLOW]]{0}: [[GREEN]]{1}
|
m.AbilityBonusTemplate=[[YELLOW]]{0}: [[GREEN]]{1}
|
||||||
m.Effects=EFFEKTE
|
m.Effects=EFFEKTE
|
||||||
m.YourStats=[[DARK_AQUA]]_______ [[YELLOW]]DEINE WERTE [[DARK_AQUA]]_______
|
m.YourStats=[[DARK_AQUA]]_______ [[YELLOW]]DEINE WERTE [[DARK_AQUA]]_______
|
||||||
m.SkillTaming=Bestienkunde (Taming)
|
m.SkillTaming=Bestienkunde (Taming)
|
||||||
m.XPGainTaming=[[YELLOW]]wenn deine Woelfe angreifen
|
m.XPGainTaming=[[YELLOW]]wenn deine Woelfe angreifen
|
||||||
m.EffectsTaming1_0=[[YELLOW]]Bestienkunde
|
m.EffectsTaming1_0=[[YELLOW]]Bestienkunde
|
||||||
m.EffectsTaming1_1=[[AQUA]]mit Knochen schlagen inspiziert Woelfe
|
m.EffectsTaming1_1=[[AQUA]]mit Knochen schlagen inspiziert Woelfe
|
||||||
m.EffectsTaming2_0=[[YELLOW]]Biss
|
m.EffectsTaming2_0=[[YELLOW]]Biss
|
||||||
m.EffectsTaming2_1=[[AQUA]]Kritischer Schlag mit Blutungseffekt
|
m.EffectsTaming2_1=[[AQUA]]Kritischer Schlag mit Blutungseffekt
|
||||||
m.EffectsTaming3_0=[[YELLOW]]Geschaerfte Krallen
|
m.EffectsTaming3_0=[[YELLOW]]Geschaerfte Krallen
|
||||||
m.EffectsTaming3_1=[[AQUA]]Schadens-Bonus
|
m.EffectsTaming3_1=[[AQUA]]Schadens-Bonus
|
||||||
m.EffectsTaming4_0=[[YELLOW]]Umweltbewusst
|
m.EffectsTaming4_0=[[YELLOW]]Umweltbewusst
|
||||||
m.EffectsTaming4_1=[[AQUA]]Kaktus/Lava Phobie, Fall Schaden Immun
|
m.EffectsTaming4_1=[[AQUA]]Kaktus/Lava Phobie, Fall Schaden Immun
|
||||||
m.EffectsTaming5_0=[[YELLOW]]Dichtes Fell
|
m.EffectsTaming5_0=[[YELLOW]]Dichtes Fell
|
||||||
m.EffectsTaming5_1=[[AQUA]]Schadens-Reduzierung, Feuer-Resistenz
|
m.EffectsTaming5_1=[[AQUA]]Schadens-Reduzierung, Feuer-Resistenz
|
||||||
m.EffectsTaming6_0=[[YELLOW]]Schockfest
|
m.EffectsTaming6_0=[[YELLOW]]Schockfest
|
||||||
m.EffectsTaming6_1=[[AQUA]]Explosions-Schaden-Reduzierung
|
m.EffectsTaming6_1=[[AQUA]]Explosions-Schaden-Reduzierung
|
||||||
m.AbilLockTaming1=[[DARK_AQUA]]gesperrt bis 100+ Skilllevel (Umweltbewusst)
|
m.AbilLockTaming1=[[DARK_AQUA]]gesperrt bis 100+ Skilllevel (Umweltbewusst)
|
||||||
m.AbilLockTaming2=[[DARK_AQUA]]gesperrt bis 250+ Skilllevel (Dichtes Fell)
|
m.AbilLockTaming2=[[DARK_AQUA]]gesperrt bis 250+ Skilllevel (Dichtes Fell)
|
||||||
m.AbilLockTaming3=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel (Schockfest)
|
m.AbilLockTaming3=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel (Schockfest)
|
||||||
m.AbilLockTaming4=[[DARK_AQUA]]gesperrt bis 750+ Skilllevel (Geschaerfte Krallen)
|
m.AbilLockTaming4=[[DARK_AQUA]]gesperrt bis 750+ Skilllevel (Geschaerfte Krallen)
|
||||||
m.AbilBonusTaming1_0=[[YELLOW]]Umweltbewusst
|
m.AbilBonusTaming1_0=[[YELLOW]]Umweltbewusst
|
||||||
m.AbilBonusTaming1_1=[[AQUA]]Woelfe meiden Gefahr
|
m.AbilBonusTaming1_1=[[AQUA]]Woelfe meiden Gefahr
|
||||||
m.AbilBonusTaming2_0=[[YELLOW]]Dichtes Fell
|
m.AbilBonusTaming2_0=[[YELLOW]]Dichtes Fell
|
||||||
m.AbilBonusTaming2_1=[[AQUA]]Halber Schaden, Feuer-Resistenz
|
m.AbilBonusTaming2_1=[[AQUA]]Halber Schaden, Feuer-Resistenz
|
||||||
m.AbilBonusTaming3_0=[[YELLOW]]Schockfest
|
m.AbilBonusTaming3_0=[[YELLOW]]Schockfest
|
||||||
m.AbilBonusTaming3_1=[[AQUA]]Explosionen machen 1/6 normalen Schaden
|
m.AbilBonusTaming3_1=[[AQUA]]Explosionen machen 1/6 normalen Schaden
|
||||||
m.AbilBonusTaming4_0=[[YELLOW]]Geschärfte Krallen
|
m.AbilBonusTaming4_0=[[YELLOW]]Geschärfte Krallen
|
||||||
m.AbilBonusTaming4_1=[[AQUA]]+2 Schaden
|
m.AbilBonusTaming4_1=[[AQUA]]+2 Schaden
|
||||||
m.TamingGoreChance=[[AQUA]]Biss Chance: [[GREEN]]{0}%
|
m.TamingGoreChance=[[AQUA]]Biss Chance: [[GREEN]]{0}%
|
||||||
m.SkillWoodCutting=Holzfaellen (WoodCutting)
|
m.SkillWoodCutting=Holzfaellen (WoodCutting)
|
||||||
m.XPGainWoodCutting=[[YELLOW]]Baeume faellen
|
m.XPGainWoodCutting=[[YELLOW]]Baeume faellen
|
||||||
m.EffectsWoodCutting1_0=[[YELLOW]]Baumfaeller (Faehigkeit)
|
m.EffectsWoodCutting1_0=[[YELLOW]]Baumfaeller (Faehigkeit)
|
||||||
m.EffectsWoodCutting1_1=[[AQUA]]Bringt Baeume zum explodieren
|
m.EffectsWoodCutting1_1=[[AQUA]]Bringt Baeume zum explodieren
|
||||||
m.EffectsWoodCutting2_0=[[YELLOW]]Blaetter-Sturm
|
m.EffectsWoodCutting2_0=[[YELLOW]]Blaetter-Sturm
|
||||||
m.EffectsWoodCutting2_1=[[AQUA]]blaest Blaetter weg
|
m.EffectsWoodCutting2_1=[[AQUA]]blaest Blaetter weg
|
||||||
m.EffectsWoodCutting3_0=[[YELLOW]]Doppelte Drops
|
m.EffectsWoodCutting3_0=[[YELLOW]]Doppelte Drops
|
||||||
m.EffectsWoodCutting3_1=[[AQUA]]doppelte Anzahl Items
|
m.EffectsWoodCutting3_1=[[AQUA]]doppelte Anzahl Items
|
||||||
m.AbilLockWoodCutting1=[[DARK_AQUA]]gesperrt bis 100+ Skilllevel (Blaetter-Sturm)
|
m.AbilLockWoodCutting1=[[DARK_AQUA]]gesperrt bis 100+ Skilllevel (Blaetter-Sturm)
|
||||||
m.AbilBonusWoodCutting1_0=Blaetter-Sturm
|
m.AbilBonusWoodCutting1_0=Blaetter-Sturm
|
||||||
m.AbilBonusWoodCutting1_1=[[AQUA]]blaest Blaetter weg
|
m.AbilBonusWoodCutting1_1=[[AQUA]]blaest Blaetter weg
|
||||||
m.WoodCuttingDoubleDropChance=[[YELLOW]]Doppelte Drop Chance: [[GREEN]]{0}%
|
m.WoodCuttingDoubleDropChance=[[YELLOW]]Doppelte Drop Chance: [[GREEN]]{0}%
|
||||||
m.WoodCuttingTreeFellerLength=[[YELLOW]]Baumfaeller Dauer: [[GREEN]]{0}s
|
m.WoodCuttingTreeFellerLength=[[YELLOW]]Baumfaeller Dauer: [[GREEN]]{0}s
|
||||||
m.SkillArchery=Bogenschiessen (Archery)
|
m.SkillArchery=Bogenschiessen (Archery)
|
||||||
m.XPGainArchery=[[YELLOW]]Monster/Spieler angreifen
|
m.XPGainArchery=[[YELLOW]]Monster/Spieler angreifen
|
||||||
m.EffectsArchery1_0=[[YELLOW]]Entzuenden
|
m.EffectsArchery1_0=[[YELLOW]]Entzuenden
|
||||||
m.EffectsArchery1_1=[[AQUA]]25% Chance das Feind Feuer faengt
|
m.EffectsArchery1_1=[[AQUA]]25% Chance das Feind Feuer faengt
|
||||||
m.EffectsArchery2_0=[[YELLOW]]Blenden (Spieler)
|
m.EffectsArchery2_0=[[YELLOW]]Blenden (Spieler)
|
||||||
m.EffectsArchery2_1=[[AQUA]]Disorientiert Feinde
|
m.EffectsArchery2_1=[[AQUA]]Disorientiert Feinde
|
||||||
m.EffectsArchery3_0=[[YELLOW]]Schaden+
|
m.EffectsArchery3_0=[[YELLOW]]Schaden+
|
||||||
m.EffectsArchery3_1=[[AQUA]]Modifiziert Schaden
|
m.EffectsArchery3_1=[[AQUA]]Modifiziert Schaden
|
||||||
m.EffectsArchery4_0=[[YELLOW]]Pfeil Rueckgewinnung
|
m.EffectsArchery4_0=[[YELLOW]]Pfeil Rueckgewinnung
|
||||||
m.EffectsArchery4_1=[[AQUA]]Chance Pfeile von Leichen zurueckzugewinnen
|
m.EffectsArchery4_1=[[AQUA]]Chance Pfeile von Leichen zurueckzugewinnen
|
||||||
m.ArcheryDazeChance=[[YELLOW]]Chance zu blenden: [[GREEN]]{0}%
|
m.ArcheryDazeChance=[[YELLOW]]Chance zu blenden: [[GREEN]]{0}%
|
||||||
m.ArcheryRetrieveChance=[[YELLOW]]Chance Pfeile zurueckzugewinnen: [[GREEN]]{0}%
|
m.ArcheryRetrieveChance=[[YELLOW]]Chance Pfeile zurueckzugewinnen: [[GREEN]]{0}%
|
||||||
m.ArcheryIgnitionLength=[[YELLOW]]Dauer von Entzuenden: [[GREEN]]{0} Sekunden
|
m.ArcheryIgnitionLength=[[YELLOW]]Dauer von Entzuenden: [[GREEN]]{0} Sekunden
|
||||||
m.ArcheryDamagePlus=[[YELLOW]]Schaden+ (Rang{0}): [[GREEN]]Bonus {0} Schaden
|
m.ArcheryDamagePlus=[[YELLOW]]Schaden+ (Rang{0}): [[GREEN]]Bonus {0} Schaden
|
||||||
m.SkillAxes=Axt (Axes)
|
m.SkillAxes=Axt (Axes)
|
||||||
m.XPGainAxes=[[YELLOW]]Monster/Spieler angreifen
|
m.XPGainAxes=[[YELLOW]]Monster/Spieler angreifen
|
||||||
m.EffectsAxes1_0=[[YELLOW]]Schaedelspalter (Faehigkeit)
|
m.EffectsAxes1_0=[[YELLOW]]Schaedelspalter (Faehigkeit)
|
||||||
m.EffectsAxes1_1=[[AQUA]]Verursacht Flaechenschaden
|
m.EffectsAxes1_1=[[AQUA]]Verursacht Flaechenschaden
|
||||||
m.EffectsAxes2_0=[[YELLOW]]Kritischer Schlag
|
m.EffectsAxes2_0=[[YELLOW]]Kritischer Schlag
|
||||||
m.EffectsAxes2_1=[[AQUA]]doppelter Schaden
|
m.EffectsAxes2_1=[[AQUA]]doppelter Schaden
|
||||||
m.EffectsAxes3_0=[[YELLOW]]Axtmeister (500 Skilllevel)
|
m.EffectsAxes3_0=[[YELLOW]]Axtmeister (500 Skilllevel)
|
||||||
m.EffectsAxes3_1=[[AQUA]]Modifiziert Schaden
|
m.EffectsAxes3_1=[[AQUA]]Modifiziert Schaden
|
||||||
m.AbilLockAxes1=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel(Axtmeister)
|
m.AbilLockAxes1=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel(Axtmeister)
|
||||||
m.AbilBonusAxes1_0=[[YELLOW]]Axtmeister
|
m.AbilBonusAxes1_0=[[YELLOW]]Axtmeister
|
||||||
m.AbilBonusAxes1_1=[[AQUA]]4 Bonus-Schaden
|
m.AbilBonusAxes1_1=[[AQUA]]4 Bonus-Schaden
|
||||||
m.AxesCritChance=[[YELLOW]]Chance fuer kritische Treffer: [[GREEN]]{0}%
|
m.AxesCritChance=[[YELLOW]]Chance fuer kritische Treffer: [[GREEN]]{0}%
|
||||||
m.AxesSkullLength=[[YELLOW]]Schaedelspalter Dauer: [[GREEN]]{0}s
|
m.AxesSkullLength=[[YELLOW]]Schaedelspalter Dauer: [[GREEN]]{0}s
|
||||||
m.SkillSwords=Schwert (Swords)
|
m.SkillSwords=Schwert (Swords)
|
||||||
m.XPGainSwords=[[YELLOW]]Monster/Spieler angreifen
|
m.XPGainSwords=[[YELLOW]]Monster/Spieler angreifen
|
||||||
m.EffectsSwords1_0=[[YELLOW]]Konter
|
m.EffectsSwords1_0=[[YELLOW]]Konter
|
||||||
m.EffectsSwords1_1=[[AQUA]]Reflektiert 50% des erhaltenen Schadens
|
m.EffectsSwords1_1=[[AQUA]]Reflektiert 50% des erhaltenen Schadens
|
||||||
m.EffectsSwords2_0=[[YELLOW]]Saegezahn-Schlag (Faehigkeit)
|
m.EffectsSwords2_0=[[YELLOW]]Saegezahn-Schlag (Faehigkeit)
|
||||||
m.EffectsSwords2_1=[[AQUA]]25% Flaechenschaden, Blutung+ Flaecheneffekt
|
m.EffectsSwords2_1=[[AQUA]]25% Flaechenschaden, Blutung+ Flaecheneffekt
|
||||||
m.EffectsSwords3_0=[[YELLOW]]Saegezahn-Schlag Blutung+
|
m.EffectsSwords3_0=[[YELLOW]]Saegezahn-Schlag Blutung+
|
||||||
m.EffectsSwords3_1=[[AQUA]]5 Tick Blutung
|
m.EffectsSwords3_1=[[AQUA]]5 Tick Blutung
|
||||||
m.EffectsSwords4_0=[[YELLOW]]parrieren
|
m.EffectsSwords4_0=[[YELLOW]]parrieren
|
||||||
m.EffectsSwords4_1=[[AQUA]]negiert Schaden
|
m.EffectsSwords4_1=[[AQUA]]negiert Schaden
|
||||||
m.EffectsSwords5_0=[[YELLOW]]Blutung
|
m.EffectsSwords5_0=[[YELLOW]]Blutung
|
||||||
m.EffectsSwords5_1=[[AQUA]]hinterlaesst Blutungs-DOT
|
m.EffectsSwords5_1=[[AQUA]]hinterlaesst Blutungs-DOT
|
||||||
m.SwordsCounterAttChance=[[YELLOW]]Konter Chance: [[GREEN]]{0}%
|
m.SwordsCounterAttChance=[[YELLOW]]Konter Chance: [[GREEN]]{0}%
|
||||||
m.SwordsBleedLength=[[YELLOW]]Blutung Dauer: [[GREEN]]{0} ticks
|
m.SwordsBleedLength=[[YELLOW]]Blutung Dauer: [[GREEN]]{0} ticks
|
||||||
m.SwordsBleedChance=[[YELLOW]]Blutung Chance: [[GREEN]]{0} %
|
m.SwordsBleedChance=[[YELLOW]]Blutung Chance: [[GREEN]]{0} %
|
||||||
m.SwordsParryChance=[[YELLOW]]Parieren Chance: [[GREEN]]{0} %
|
m.SwordsParryChance=[[YELLOW]]Parieren Chance: [[GREEN]]{0} %
|
||||||
m.SwordsSSLength=[[YELLOW]]Saegezahn-Schlag Dauer: [[GREEN]]{0}s
|
m.SwordsSSLength=[[YELLOW]]Saegezahn-Schlag Dauer: [[GREEN]]{0}s
|
||||||
m.SwordsTickNote=[[DARK_AQUA]]NOTIZ: [[AQUA]]1 Tick erfolgt aller 2 Sekunden
|
m.SwordsTickNote=[[DARK_AQUA]]NOTIZ: [[AQUA]]1 Tick erfolgt aller 2 Sekunden
|
||||||
m.SkillAcrobatics=Akrobatik (Acrobatics)
|
m.SkillAcrobatics=Akrobatik (Acrobatics)
|
||||||
m.XPGainAcrobatics=[[YELLOW]]Runterfallen
|
m.XPGainAcrobatics=[[YELLOW]]Runterfallen
|
||||||
m.EffectsAcrobatics1_0=[[YELLOW]]Rolle
|
m.EffectsAcrobatics1_0=[[YELLOW]]Rolle
|
||||||
m.EffectsAcrobatics1_1=[[AQUA]]Reduziert oder negiert Schaden
|
m.EffectsAcrobatics1_1=[[AQUA]]Reduziert oder negiert Schaden
|
||||||
m.EffectsAcrobatics2_0=[[YELLOW]]elegante Rolle
|
m.EffectsAcrobatics2_0=[[YELLOW]]elegante Rolle
|
||||||
m.EffectsAcrobatics2_1=[[AQUA]]Doppelt so effektiv wie Rolle
|
m.EffectsAcrobatics2_1=[[AQUA]]Doppelt so effektiv wie Rolle
|
||||||
m.EffectsAcrobatics3_0=[[YELLOW]]Ausweichen
|
m.EffectsAcrobatics3_0=[[YELLOW]]Ausweichen
|
||||||
m.EffectsAcrobatics3_1=[[AQUA]]halbiert Schaden
|
m.EffectsAcrobatics3_1=[[AQUA]]halbiert Schaden
|
||||||
m.AcrobaticsRollChance=[[YELLOW]]Rolle Chance: [[GREEN]]{0}%
|
m.AcrobaticsRollChance=[[YELLOW]]Rolle Chance: [[GREEN]]{0}%
|
||||||
m.AcrobaticsGracefulRollChance=[[YELLOW]]Elegante Rolle Chance: [[GREEN]]{0}%
|
m.AcrobaticsGracefulRollChance=[[YELLOW]]Elegante Rolle Chance: [[GREEN]]{0}%
|
||||||
m.AcrobaticsDodgeChance=[[YELLOW]]Ausweichen Chance: [[GREEN]]{0}%
|
m.AcrobaticsDodgeChance=[[YELLOW]]Ausweichen Chance: [[GREEN]]{0}%
|
||||||
m.SkillMining=Bergbau (Mining)
|
m.SkillMining=Bergbau (Mining)
|
||||||
m.XPGainMining=[[YELLOW]]Abbauen von Stein und Erz
|
m.XPGainMining=[[YELLOW]]Abbauen von Stein und Erz
|
||||||
m.EffectsMining1_0=[[YELLOW]]Super Brecher (Faehigkeit)
|
m.EffectsMining1_0=[[YELLOW]]Super Brecher (Faehigkeit)
|
||||||
m.EffectsMining1_1=[[AQUA]]Tempo+, dreifache Drop Chance
|
m.EffectsMining1_1=[[AQUA]]Tempo+, dreifache Drop Chance
|
||||||
m.EffectsMining2_0=[[YELLOW]]doppelte Drops
|
m.EffectsMining2_0=[[YELLOW]]doppelte Drops
|
||||||
m.EffectsMining2_1=[[AQUA]]doppelte Anzahl Items
|
m.EffectsMining2_1=[[AQUA]]doppelte Anzahl Items
|
||||||
m.MiningDoubleDropChance=[[YELLOW]]doppelte Drops Chance: [[GREEN]]{0}%
|
m.MiningDoubleDropChance=[[YELLOW]]doppelte Drops Chance: [[GREEN]]{0}%
|
||||||
m.MiningSuperBreakerLength=[[YELLOW]]Super Brecher Dauer: [[GREEN]]{0}s
|
m.MiningSuperBreakerLength=[[YELLOW]]Super Brecher Dauer: [[GREEN]]{0}s
|
||||||
m.SkillRepair=Reparieren (Repair)
|
m.SkillRepair=Reparieren (Repair)
|
||||||
m.XPGainRepair=[[YELLOW]]Reparieren
|
m.XPGainRepair=[[YELLOW]]Reparieren
|
||||||
m.EffectsRepair1_0=[[YELLOW]]Reparieren
|
m.EffectsRepair1_0=[[YELLOW]]Reparieren
|
||||||
m.EffectsRepair1_1=[[AQUA]]Reparieren von Eisenwerkzeugen und Ruestung
|
m.EffectsRepair1_1=[[AQUA]]Reparieren von Eisenwerkzeugen und Ruestung
|
||||||
m.EffectsRepair2_0=[[YELLOW]]Reparatur-Meister
|
m.EffectsRepair2_0=[[YELLOW]]Reparatur-Meister
|
||||||
m.EffectsRepair2_1=[[AQUA]]Erhoeht Reparierwert
|
m.EffectsRepair2_1=[[AQUA]]Erhoeht Reparierwert
|
||||||
m.EffectsRepair3_0=[[YELLOW]]Super Reparatur
|
m.EffectsRepair3_0=[[YELLOW]]Super Reparatur
|
||||||
m.EffectsRepair3_1=[[AQUA]]Doppelte Effektivitaet
|
m.EffectsRepair3_1=[[AQUA]]Doppelte Effektivitaet
|
||||||
m.EffectsRepair4_0=[[YELLOW]]Diamanten Reparatur ({0}+ SKILL)
|
m.EffectsRepair4_0=[[YELLOW]]Diamanten Reparatur ({0}+ SKILL)
|
||||||
m.EffectsRepair4_1=[[AQUA]]Reparieren von Diamantwerkzeugen und Ruestung
|
m.EffectsRepair4_1=[[AQUA]]Reparieren von Diamantwerkzeugen und Ruestung
|
||||||
m.RepairRepairMastery=[[YELLOW]]Reparatur-Meister: [[GREEN]]{0}% [[AQUA]]Extra Haltbarkeit
|
m.RepairRepairMastery=[[YELLOW]]Reparatur-Meister: [[GREEN]]{0}% [[AQUA]]Extra Haltbarkeit
|
||||||
m.RepairSuperRepairChance=[[YELLOW]]Super Reparatur Chance: [[GREEN]]{0}%
|
m.RepairSuperRepairChance=[[YELLOW]]Super Reparatur Chance: [[GREEN]]{0}%
|
||||||
m.SkillUnarmed=Faustkampf (Unarmed)
|
m.SkillUnarmed=Faustkampf (Unarmed)
|
||||||
m.XPGainUnarmed=[[YELLOW]]Monster/Spieler angreifen
|
m.XPGainUnarmed=[[YELLOW]]Monster/Spieler angreifen
|
||||||
m.EffectsUnarmed1_0=[[YELLOW]]Berserker (Faehigkeit)
|
m.EffectsUnarmed1_0=[[YELLOW]]Berserker (Faehigkeit)
|
||||||
m.EffectsUnarmed1_1=[[AQUA]]+50% Schaden, bricht weiches Material (Bsp. Erde)
|
m.EffectsUnarmed1_1=[[AQUA]]+50% Schaden, bricht weiches Material (Bsp. Erde)
|
||||||
m.EffectsUnarmed2_0=[[YELLOW]]Entwaffnen (Spieler)
|
m.EffectsUnarmed2_0=[[YELLOW]]Entwaffnen (Spieler)
|
||||||
m.EffectsUnarmed2_1=[[AQUA]]Droppt Item welches Feind in Hand haelt
|
m.EffectsUnarmed2_1=[[AQUA]]Droppt Item welches Feind in Hand haelt
|
||||||
m.EffectsUnarmed3_0=[[YELLOW]]Faustkampfmeister
|
m.EffectsUnarmed3_0=[[YELLOW]]Faustkampfmeister
|
||||||
m.EffectsUnarmed3_1=[[AQUA]]grosse Schadenssteigerung
|
m.EffectsUnarmed3_1=[[AQUA]]grosse Schadenssteigerung
|
||||||
m.EffectsUnarmed4_0=[[YELLOW]]Faustkampflehrling
|
m.EffectsUnarmed4_0=[[YELLOW]]Faustkampflehrling
|
||||||
m.EffectsUnarmed4_1=[[AQUA]]Schadens-Bonus
|
m.EffectsUnarmed4_1=[[AQUA]]Schadens-Bonus
|
||||||
m.EffectsUnarmed5_0=[[YELLOW]]Pfeil ablenken
|
m.EffectsUnarmed5_0=[[YELLOW]]Pfeil ablenken
|
||||||
m.EffectsUnarmed5_1=[[AQUA]]wehrt Pfeile ab
|
m.EffectsUnarmed5_1=[[AQUA]]wehrt Pfeile ab
|
||||||
m.AbilLockUnarmed1=[[DARK_AQUA]]gesperrt bis 250+ Skilllevel (Faustkampflehrling)
|
m.AbilLockUnarmed1=[[DARK_AQUA]]gesperrt bis 250+ Skilllevel (Faustkampflehrling)
|
||||||
m.AbilLockUnarmed2=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel (Faustkampfmeister)
|
m.AbilLockUnarmed2=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel (Faustkampfmeister)
|
||||||
m.AbilBonusUnarmed1_0=[[YELLOW]]Faustkampflehrling
|
m.AbilBonusUnarmed1_0=[[YELLOW]]Faustkampflehrling
|
||||||
m.AbilBonusUnarmed1_1=[[AQUA]]+2 Schadens-Bonus
|
m.AbilBonusUnarmed1_1=[[AQUA]]+2 Schadens-Bonus
|
||||||
m.AbilBonusUnarmed2_0=[[YELLOW]]Faustkampfmeister
|
m.AbilBonusUnarmed2_0=[[YELLOW]]Faustkampfmeister
|
||||||
m.AbilBonusUnarmed2_1=[[AQUA]]+4 Schadens-Bonus
|
m.AbilBonusUnarmed2_1=[[AQUA]]+4 Schadens-Bonus
|
||||||
m.UnarmedArrowDeflectChance=[[YELLOW]]Pfeil ablenken Chance: [[GREEN]]{0}%
|
m.UnarmedArrowDeflectChance=[[YELLOW]]Pfeil ablenken Chance: [[GREEN]]{0}%
|
||||||
m.UnarmedDisarmChance=[[YELLOW]]Entwaffnen Chance: [[GREEN]]{0}%
|
m.UnarmedDisarmChance=[[YELLOW]]Entwaffnen Chance: [[GREEN]]{0}%
|
||||||
m.UnarmedBerserkLength=[[YELLOW]]Berserker Dauer: [[GREEN]]{0}s
|
m.UnarmedBerserkLength=[[YELLOW]]Berserker Dauer: [[GREEN]]{0}s
|
||||||
m.SkillHerbalism=Kraeutersammler (Herbalism)
|
m.SkillHerbalism=Kraeutersammler (Herbalism)
|
||||||
m.XPGainHerbalism=[[YELLOW]]Kraeuter/Pflanzen sammeln/ernten
|
m.XPGainHerbalism=[[YELLOW]]Kraeuter/Pflanzen sammeln/ernten
|
||||||
m.EffectsHerbalism1_0=[[YELLOW]]Gruene Welt (Faehigkeit)
|
m.EffectsHerbalism1_0=[[YELLOW]]Gruene Welt (Faehigkeit)
|
||||||
m.EffectsHerbalism1_1=[[AQUA]]Pflegt die Welt, dreifache Drops
|
m.EffectsHerbalism1_1=[[AQUA]]Pflegt die Welt, dreifache Drops
|
||||||
m.EffectsHerbalism2_0=[[YELLOW]]Gruener Daumen (Weizen)
|
m.EffectsHerbalism2_0=[[YELLOW]]Gruener Daumen (Weizen)
|
||||||
m.EffectsHerbalism2_1=[[AQUA]]automatisches neupflanzen nach ernten
|
m.EffectsHerbalism2_1=[[AQUA]]automatisches neupflanzen nach ernten
|
||||||
m.EffectsHerbalism3_0=[[YELLOW]]Gruener Daumen (Cobble)
|
m.EffectsHerbalism3_0=[[YELLOW]]Gruener Daumen (Cobble)
|
||||||
m.EffectsHerbalism3_1=[[AQUA]]verwandelt Cobblestone zu Mossy Cobblestone mithilfe von Samen
|
m.EffectsHerbalism3_1=[[AQUA]]verwandelt Cobblestone zu Mossy Cobblestone mithilfe von Samen
|
||||||
m.EffectsHerbalism4_0=[[YELLOW]]Nahrung+
|
m.EffectsHerbalism4_0=[[YELLOW]]Nahrung+
|
||||||
m.EffectsHerbalism4_1=[[AQUA]]Modifiziert Heilung von Brot/Suppe
|
m.EffectsHerbalism4_1=[[AQUA]]Modifiziert Heilung von Brot/Suppe
|
||||||
m.EffectsHerbalism5_0=[[YELLOW]]Doppelte Drops (Alle Kraeuter)
|
m.EffectsHerbalism5_0=[[YELLOW]]Doppelte Drops (Alle Kraeuter)
|
||||||
m.EffectsHerbalism5_1=[[AQUA]]doppelte Anzahl Items
|
m.EffectsHerbalism5_1=[[AQUA]]doppelte Anzahl Items
|
||||||
m.HerbalismGreenTerraLength=[[YELLOW]]Gruene Welt Dauer: [[GREEN]]{0}s
|
m.HerbalismGreenTerraLength=[[YELLOW]]Gruene Welt Dauer: [[GREEN]]{0}s
|
||||||
m.HerbalismGreenThumbChance=[[YELLOW]]Gruener Daumen Chance: [[GREEN]]{0}%
|
m.HerbalismGreenThumbChance=[[YELLOW]]Gruener Daumen Chance: [[GREEN]]{0}%
|
||||||
m.HerbalismGreenThumbStage=[[YELLOW]]Gruener Daumen Stufe: [[GREEN]] Getreide waechst auf Stufe {0}
|
m.HerbalismGreenThumbStage=[[YELLOW]]Gruener Daumen Stufe: [[GREEN]] Getreide waechst auf Stufe {0}
|
||||||
m.HerbalismDoubleDropChance=[[YELLOW]]Doppelte Drop Chance: [[GREEN]]{0}%
|
m.HerbalismDoubleDropChance=[[YELLOW]]Doppelte Drop Chance: [[GREEN]]{0}%
|
||||||
m.HerbalismFoodPlus=[[YELLOW]]Nahrung+ (Rang{0}): [[GREEN]]Bonus-Heilung {0}
|
m.HerbalismFoodPlus=[[YELLOW]]Nahrung+ (Rang{0}): [[GREEN]]Bonus-Heilung {0}
|
||||||
m.SkillExcavation=Graben (Excavation)
|
m.SkillExcavation=Graben (Excavation)
|
||||||
m.XPGainExcavation=[[YELLOW]]Graben und Finden von Schaetzen
|
m.XPGainExcavation=[[YELLOW]]Graben und Finden von Schaetzen
|
||||||
m.EffectsExcavation1_0=[[YELLOW]]Giga Bohrer (Faehigkeit)
|
m.EffectsExcavation1_0=[[YELLOW]]Giga Bohrer (Faehigkeit)
|
||||||
m.EffectsExcavation1_1=[[AQUA]]3x Drop Rate, 3x EXP, +Tempo
|
m.EffectsExcavation1_1=[[AQUA]]3x Drop Rate, 3x EXP, +Tempo
|
||||||
m.EffectsExcavation2_0=[[YELLOW]]Schatzjaeger
|
m.EffectsExcavation2_0=[[YELLOW]]Schatzjaeger
|
||||||
m.EffectsExcavation2_1=[[AQUA]]Faehigkeit nach Schaetzen zu graben
|
m.EffectsExcavation2_1=[[AQUA]]Faehigkeit nach Schaetzen zu graben
|
||||||
m.ExcavationGreenTerraLength=[[YELLOW]]Giga Bohrer Dauer: [[GREEN]]{0}s
|
m.ExcavationGreenTerraLength=[[YELLOW]]Giga Bohrer Dauer: [[GREEN]]{0}s
|
||||||
mcBlockListener.PlacedAnvil=[[DARK_AQUA]]Du hast einen Ambos platziert, du kannst hier Werkzeuge und Ruestungen reparieren.
|
mcBlockListener.PlacedAnvil=[[DARK_AQUA]]Du hast einen Ambos platziert, du kannst hier Werkzeuge und Ruestungen reparieren.
|
||||||
mcEntityListener.WolfComesBack=[[DARK_AQUA]]Dein Wolf hastet zurueck zu dir...
|
mcEntityListener.WolfComesBack=[[DARK_AQUA]]Dein Wolf hastet zurueck zu dir...
|
||||||
mcPlayerListener.AbilitiesOff=Faehigkeiten nutzen (rechtsklick) aus
|
mcPlayerListener.AbilitiesOff=Faehigkeiten nutzen (rechtsklick) aus
|
||||||
mcPlayerListener.AbilitiesOn=Faehigkeiten nutzen (rechtsklick) an
|
mcPlayerListener.AbilitiesOn=Faehigkeiten nutzen (rechtsklick) an
|
||||||
mcPlayerListener.AbilitiesRefreshed=[[YELLOW]]**Faehigkeiten aufgefrischt\!**
|
mcPlayerListener.AbilitiesRefreshed=[[YELLOW]]**Faehigkeiten aufgefrischt\!**
|
||||||
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Akrobatik Skill [[DARK_AQUA]](Acrobatics):
|
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Akrobatik Skill [[DARK_AQUA]](Acrobatics):
|
||||||
mcPlayerListener.ArcherySkill=[[YELLOW]]Bogenschiessen Skill [[DARK_AQUA]](Archery):
|
mcPlayerListener.ArcherySkill=[[YELLOW]]Bogenschiessen Skill [[DARK_AQUA]](Archery):
|
||||||
mcPlayerListener.AxesSkill=[[YELLOW]]Axt Skill [[DARK_AQUA]](Axes):
|
mcPlayerListener.AxesSkill=[[YELLOW]]Axt Skill [[DARK_AQUA]](Axes):
|
||||||
mcPlayerListener.ExcavationSkill=[[YELLOW]]Graben Skill [[DARK_AQUA]](Excavation):
|
mcPlayerListener.ExcavationSkill=[[YELLOW]]Graben Skill [[DARK_AQUA]](Excavation):
|
||||||
mcPlayerListener.GodModeDisabled=[[RED]]mcMMO Godmode deaktiviert
|
mcPlayerListener.GodModeDisabled=[[RED]]mcMMO Godmode deaktiviert
|
||||||
mcPlayerListener.GodModeEnabled=[[RED]]mcMMO Godmode aktiviert
|
mcPlayerListener.GodModeEnabled=[[RED]]mcMMO Godmode aktiviert
|
||||||
mcPlayerListener.GreenThumb=[[YELLOW]]**GRUENER DAUMEN**
|
mcPlayerListener.GreenThumb=[[YELLOW]]**GRUENER DAUMEN**
|
||||||
mcPlayerListener.GreenThumbFail=[[DARK_RED]]**YELLOW THUMB FEHLGESCHLAGEN**
|
mcPlayerListener.GreenThumbFail=[[DARK_RED]]**YELLOW THUMB FEHLGESCHLAGEN**
|
||||||
mcPlayerListener.HerbalismSkill=[[YELLOW]]Kraeuterkunde Skill [[DARK_AQUA]](Herbalism):
|
mcPlayerListener.HerbalismSkill=[[YELLOW]]Kraeuterkunde Skill [[DARK_AQUA]](Herbalism):
|
||||||
mcPlayerListener.MiningSkill=[[YELLOW]]Bergbau Skill [[DARK_AQUA]](Mining):
|
mcPlayerListener.MiningSkill=[[YELLOW]]Bergbau Skill [[DARK_AQUA]](Mining):
|
||||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn ist freigegeben
|
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn ist freigegeben
|
||||||
mcPlayerListener.MyspawnNotExist=[[RED]]Lege deinen myspawn erst mit einem Bett fest
|
mcPlayerListener.MyspawnNotExist=[[RED]]Lege deinen myspawn erst mit einem Bett fest
|
||||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn wurde an deine aktuelle Position gesetzt
|
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn wurde an deine aktuelle Position gesetzt
|
||||||
mcPlayerListener.MyspawnTimeNotice=Du musst {0}m {1}s warten um myspawn zu nutzen
|
mcPlayerListener.MyspawnTimeNotice=Du musst {0}m {1}s warten um myspawn zu nutzen
|
||||||
mcPlayerListener.NoPermission=unzureichende mcPermissions.
|
mcPlayerListener.NoPermission=unzureichende mcPermissions.
|
||||||
mcPlayerListener.NoSkillNote=[[DARK_AQUA]]Skills ohne Zugriff sind ausgeblendet
|
mcPlayerListener.NoSkillNote=[[DARK_AQUA]]Skills ohne Zugriff sind ausgeblendet
|
||||||
mcPlayerListener.NotInParty=[[RED]]Du bist in keiner Gruppe.
|
mcPlayerListener.NotInParty=[[RED]]Du bist in keiner Gruppe.
|
||||||
mcPlayerListener.InviteSuccess=[[YELLOW]]Einladung erfolgreich versendet.
|
mcPlayerListener.InviteSuccess=[[YELLOW]]Einladung erfolgreich versendet.
|
||||||
mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[YELLOW]]Du hast eine Gruppeneinladung für {0} von {1}
|
mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[YELLOW]]Du hast eine Gruppeneinladung für {0} von {1}
|
||||||
mcPlayerListener.ReceivedInvite2=[[AQUA]]Schreibe[[YELLOW]]/{0}[[AQUA]] um die Einladung zu akzeptieren
|
mcPlayerListener.ReceivedInvite2=[[AQUA]]Schreibe[[YELLOW]]/{0}[[AQUA]] um die Einladung zu akzeptieren
|
||||||
mcPlayerListener.InviteAccepted=[[YELLOW]]Einladung akzeptiert. du bist {0} beigetreten
|
mcPlayerListener.InviteAccepted=[[YELLOW]]Einladung akzeptiert. du bist {0} beigetreten
|
||||||
mcPlayerListener.NoInvites=[[RED]]Du hast derzeit keine Einladungen
|
mcPlayerListener.NoInvites=[[RED]]Du hast derzeit keine Einladungen
|
||||||
mcPlayerListener.YouAreInParty=[[YELLOW]]Du bist in Gruppe {0}
|
mcPlayerListener.YouAreInParty=[[YELLOW]]Du bist in Gruppe {0}
|
||||||
mcPlayerListener.PartyMembers=[[YELLOW]]Gruppen Mitglieder
|
mcPlayerListener.PartyMembers=[[YELLOW]]Gruppen Mitglieder
|
||||||
mcPlayerListener.LeftParty=[[RED]]Du hast die Gruppe verlassen
|
mcPlayerListener.LeftParty=[[RED]]Du hast die Gruppe verlassen
|
||||||
mcPlayerListener.JoinedParty=beigetrettene Gruppe: {0}
|
mcPlayerListener.JoinedParty=beigetrettene Gruppe: {0}
|
||||||
mcPlayerListener.PartyChatOn=nur Gruppenchat [[RED]]an
|
mcPlayerListener.PartyChatOn=nur Gruppenchat [[RED]]an
|
||||||
mcPlayerListener.PartyChatOff=nur Gruppenchat [[RED]]aus
|
mcPlayerListener.PartyChatOff=nur Gruppenchat [[RED]]aus
|
||||||
mcPlayerListener.AdminChatOn=nur Adminchat [[YELLOW]]an
|
mcPlayerListener.AdminChatOn=nur Adminchat [[YELLOW]]an
|
||||||
mcPlayerListener.AdminChatOff=nur Adminchat [[RED]]aus
|
mcPlayerListener.AdminChatOff=nur Adminchat [[RED]]aus
|
||||||
mcPlayerListener.MOTD=[[YELLOW]]Auf diesem Server laeuft mcMMO {0}. Hilfe: [[AQUA]]/{1}[[YELLOW]] [[DARK_GRAY]]<frei Uebersetzt von Jobsti>
|
mcPlayerListener.MOTD=[[YELLOW]]Auf diesem Server laeuft mcMMO {0}. Hilfe: [[AQUA]]/{1}[[YELLOW]] [[DARK_GRAY]]<frei Uebersetzt von Jobsti>
|
||||||
mcPlayerListener.WIKI=[[AQUA]]http://mcmmo.wikia.com[[YELLOW]] - mcMMO Wiki
|
mcPlayerListener.WIKI=[[AQUA]]http://mcmmo.wikia.com[[YELLOW]] - mcMMO Wiki
|
||||||
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
|
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
|
||||||
mcPlayerListener.PowerLevelLeaderboard=[[DARK_AQUA]]____ mcMMO[[YELLOW]] Power Level [[DARK_AQUA]]Rangliste ____
|
mcPlayerListener.PowerLevelLeaderboard=[[DARK_AQUA]]____ mcMMO[[YELLOW]] Power Level [[DARK_AQUA]]Rangliste ____
|
||||||
mcPlayerListener.SkillLeaderboard=[[DARK_AQUA]]____ mcMMO [[YELLOW]]{0}[[DARK_AQUA]] Rangliste ____
|
mcPlayerListener.SkillLeaderboard=[[DARK_AQUA]]____ mcMMO [[YELLOW]]{0}[[DARK_AQUA]] Rangliste ____
|
||||||
mcPlayerListener.RepairSkill=[[YELLOW]]Reparieren Skill [[DARK_AQUA]](Repair):
|
mcPlayerListener.RepairSkill=[[YELLOW]]Reparieren Skill [[DARK_AQUA]](Repair):
|
||||||
mcPlayerListener.SwordsSkill=[[YELLOW]]Schwert Skill [[DARK_AQUA]](Swords):
|
mcPlayerListener.SwordsSkill=[[YELLOW]]Schwert Skill [[DARK_AQUA]](Swords):
|
||||||
mcPlayerListener.TamingSkill=[[YELLOW]]Bestienkunde Skill [[DARK_AQUA]](Taming):
|
mcPlayerListener.TamingSkill=[[YELLOW]]Bestienkunde Skill [[DARK_AQUA]](Taming):
|
||||||
mcPlayerListener.UnarmedSkill=[[YELLOW]]Faustkampf Skill [[DARK_AQUA]](Unarmed):
|
mcPlayerListener.UnarmedSkill=[[YELLOW]]Faustkampf Skill [[DARK_AQUA]](Unarmed):
|
||||||
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Holzfaeller Skill [[DARK_AQUA]](Woodcutting):
|
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Holzfaeller Skill [[DARK_AQUA]](Woodcutting):
|
||||||
mcPlayerListener.YourStats=[[DARK_AQUA]]_______[[YELLOW]] Deine MMO Werte [[DARK_AQUA]]_______
|
mcPlayerListener.YourStats=[[DARK_AQUA]]_______[[YELLOW]] Deine MMO Werte [[DARK_AQUA]]_______
|
||||||
Party.InformedOnJoin={0} [[YELLOW]] ist deiner Gruppe beigetreten
|
Party.InformedOnJoin={0} [[YELLOW]] ist deiner Gruppe beigetreten
|
||||||
Party.InformedOnQuit={0} [[YELLOW]] hat deine Gruppe verlassen
|
Party.InformedOnQuit={0} [[YELLOW]] hat deine Gruppe verlassen
|
||||||
Skills.YourGreenTerra=[[AQUA]]Deine [[YELLOW]]Gruene Welt [[AQUA]]Faehigkeit ist bereit!
|
Skills.YourGreenTerra=[[AQUA]]Deine [[YELLOW]]Gruene Welt [[AQUA]]Faehigkeit ist bereit!
|
||||||
Skills.YourTreeFeller=[[AQUA]]Deine [[YELLOW]]Baumfaeller [[AQUA]]Faehigkeit ist bereit!
|
Skills.YourTreeFeller=[[AQUA]]Deine [[YELLOW]]Baumfaeller [[AQUA]]Faehigkeit ist bereit!
|
||||||
Skills.YourSuperBreaker=[[AQUA]]Deine [[YELLOW]]Super Brecher [[AQUA]]Faehigkeit ist bereit!
|
Skills.YourSuperBreaker=[[AQUA]]Deine [[YELLOW]]Super Brecher [[AQUA]]Faehigkeit ist bereit!
|
||||||
Skills.YourSerratedStrikes=[[AQUA]]Deine [[YELLOW]]Saegezahn-Schlag [[AQUA]]Faehigkeit ist bereit!
|
Skills.YourSerratedStrikes=[[AQUA]]Deine [[YELLOW]]Saegezahn-Schlag [[AQUA]]Faehigkeit ist bereit!
|
||||||
Skills.YourBerserk=[[AQUA]]Deine [[AQUA]]Berserker [[AQUA]]Faehigkeit ist bereit!
|
Skills.YourBerserk=[[AQUA]]Deine [[AQUA]]Berserker [[AQUA]]Faehigkeit ist bereit!
|
||||||
Skills.YourSkullSplitter=[[AQUA]]Deine [[YELLOW]]Schaedelspalter[[AQUA]] Faehigkeit ist bereit!
|
Skills.YourSkullSplitter=[[AQUA]]Deine [[YELLOW]]Schaedelspalter[[AQUA]] Faehigkeit ist bereit!
|
||||||
Skills.YourGigaDrillBreaker=[[AQUA]]Deine [[YELLOW]]Giga Bohrer[[AQUA]] Faehigkeit ist bereit!
|
Skills.YourGigaDrillBreaker=[[AQUA]]Deine [[YELLOW]]Giga Bohrer[[AQUA]] Faehigkeit ist bereit!
|
||||||
Skills.TooTired=[[AQUA]]Du bist zu muede um diese Faehigkeit erneut zu nutzen.
|
Skills.TooTired=[[AQUA]]Du bist zu muede um diese Faehigkeit erneut zu nutzen.
|
||||||
Skills.ReadyHoe=[[AQUA]]**DU BEREITEST DEINE HARKE VOR**
|
Skills.ReadyHoe=[[AQUA]]**DU BEREITEST DEINE HARKE VOR**
|
||||||
Skills.LowerHoe=[[DARK_AQUA]]**DU SENKST DEINE HARKE**
|
Skills.LowerHoe=[[DARK_AQUA]]**DU SENKST DEINE HARKE**
|
||||||
Skills.ReadyAxe=[[AQUA]]**DU BEREITEST DEINE AXT VOR**
|
Skills.ReadyAxe=[[AQUA]]**DU BEREITEST DEINE AXT VOR**
|
||||||
Skills.LowerAxe=[[DARK_AQUA]]**DU SENKST DEINE AXT**
|
Skills.LowerAxe=[[DARK_AQUA]]**DU SENKST DEINE AXT**
|
||||||
Skills.ReadyFists=[[AQUA]]**DU BEREITEST DEINE FAEUSTE VOR**
|
Skills.ReadyFists=[[AQUA]]**DU BEREITEST DEINE FAEUSTE VOR**
|
||||||
Skills.LowerFists=[[DARK_AQUA]]**DU SENKST DEINE FAUSTE**
|
Skills.LowerFists=[[DARK_AQUA]]**DU SENKST DEINE FAUSTE**
|
||||||
Skills.ReadyPickAxe=[[AQUA]]**DU BEREITEST DEINE SPITZHACKE VOR**
|
Skills.ReadyPickAxe=[[AQUA]]**DU BEREITEST DEINE SPITZHACKE VOR**
|
||||||
Skills.LowerPickAxe=[[DARK_AQUA]]**DU SENKST DEINE SPITZHACKE**
|
Skills.LowerPickAxe=[[DARK_AQUA]]**DU SENKST DEINE SPITZHACKE**
|
||||||
Skills.ReadyShovel=[[AQUA]]**DU BEREITEST DEINE SCHAUFEL VOR**
|
Skills.ReadyShovel=[[AQUA]]**DU BEREITEST DEINE SCHAUFEL VOR**
|
||||||
Skills.LowerShovel=[[DARK_AQUA]]**DU SENKST DEINE SCHAUFEL**
|
Skills.LowerShovel=[[DARK_AQUA]]**DU SENKST DEINE SCHAUFEL**
|
||||||
Skills.ReadySword=[[AQUA]]**DU ERHEBST DEIN SCHWERT**
|
Skills.ReadySword=[[AQUA]]**DU ERHEBST DEIN SCHWERT**
|
||||||
Skills.LowerSword=[[DARK_AQUA]]**DU SENKST DEIN SCHWERT**
|
Skills.LowerSword=[[DARK_AQUA]]**DU SENKST DEIN SCHWERT**
|
||||||
Skills.GreenTerraOn=[[AQUA]]**GRUENE WELT AKTIV**
|
Skills.GreenTerraOn=[[AQUA]]**GRUENE WELT AKTIV**
|
||||||
Skills.GreenTerraPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Green Terra[[DARK_AQUA]] benutzt!
|
Skills.GreenTerraPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Green Terra[[DARK_AQUA]] benutzt!
|
||||||
Skills.TreeFellerOn=[[YELLOW]]**BAUMFAELLER AKTIV**
|
Skills.TreeFellerOn=[[YELLOW]]**BAUMFAELLER AKTIV**
|
||||||
Skills.TreeFellerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Baumfaeller[[DARK_AQUA]] benutzt!
|
Skills.TreeFellerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Baumfaeller[[DARK_AQUA]] benutzt!
|
||||||
Skills.SuperBreakerOn=[[YELLOW]]**SUPER BRECHER AKTIV**
|
Skills.SuperBreakerOn=[[YELLOW]]**SUPER BRECHER AKTIV**
|
||||||
Skills.SuperBreakerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Super Brecher[[DARK_AQUA]] benutzt!
|
Skills.SuperBreakerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Super Brecher[[DARK_AQUA]] benutzt!
|
||||||
Skills.SerratedStrikesOn=[[YELLOW]]**SAEGEZAHN-SCHLAG AKTIV**
|
Skills.SerratedStrikesOn=[[YELLOW]]**SAEGEZAHN-SCHLAG AKTIV**
|
||||||
Skills.SerratedStrikesPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Saegezahn-Schlag[[DARK_AQUA]] benutzt!
|
Skills.SerratedStrikesPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Saegezahn-Schlag[[DARK_AQUA]] benutzt!
|
||||||
Skills.SkullSplitterOn=[[YELLOW]]**SCHAEDELSPALTER AKTIV**
|
Skills.SkullSplitterOn=[[YELLOW]]**SCHAEDELSPALTER AKTIV**
|
||||||
Skills.SkullSplitterPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Schaedelspalter[[DARK_AQUA]] benutzt!
|
Skills.SkullSplitterPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Schaedelspalter[[DARK_AQUA]] benutzt!
|
||||||
Skills.GigaDrillBreakerOn=[[YELLOW]]**GIGA BOHRER AKTIV**
|
Skills.GigaDrillBreakerOn=[[YELLOW]]**GIGA BOHRER AKTIV**
|
||||||
Skills.GigaDrillBreakerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]GigaBohrer[[DARK_AQUA]] benutzt!
|
Skills.GigaDrillBreakerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]GigaBohrer[[DARK_AQUA]] benutzt!
|
||||||
Skills.GreenTerraOff=[[DARK_AQUA]]**Gruene Welt ausgelaufen**
|
Skills.GreenTerraOff=[[DARK_AQUA]]**Gruene Welt ausgelaufen**
|
||||||
Skills.TreeFellerOff=[[DARK_AQUA]]**Baumfaeller ausgelaufen**
|
Skills.TreeFellerOff=[[DARK_AQUA]]**Baumfaeller ausgelaufen**
|
||||||
Skills.SuperBreakerOff=[[DARK_AQUA]]**Super Brecher ausgelaufen**
|
Skills.SuperBreakerOff=[[DARK_AQUA]]**Super Brecher ausgelaufen**
|
||||||
Skills.SerratedStrikesOff=[[DARK_AQUA]]**Saegezahn-Schlag ausgelaufen**
|
Skills.SerratedStrikesOff=[[DARK_AQUA]]**Saegezahn-Schlag ausgelaufen**
|
||||||
Skills.BerserkOff=[[DARK_AQUA]]**Berserker ausgelaufen**
|
Skills.BerserkOff=[[DARK_AQUA]]**Berserker ausgelaufen**
|
||||||
Skills.BerserkOn=[[AQUA]]**BERSERKER AKTIV**
|
Skills.BerserkOn=[[AQUA]]**BERSERKER AKTIV**
|
||||||
Skills.BerserkPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Berserker [[DARK_AQUA]] benutzt
|
Skills.BerserkPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Berserker [[DARK_AQUA]] benutzt
|
||||||
Skills.SkullSplitterOff=[[DARK_AQUA]]**Schaedelspalter ausgelaufen**
|
Skills.SkullSplitterOff=[[DARK_AQUA]]**Schaedelspalter ausgelaufen**
|
||||||
Skills.GigaDrillBreakerOff=[[DARK_AQUA]]**Giga Bohrer ausgelaufen**
|
Skills.GigaDrillBreakerOff=[[DARK_AQUA]]**Giga Bohrer ausgelaufen**
|
||||||
Skills.TamingUp=[[AQUA]]Bestienkunde um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
Skills.TamingUp=[[AQUA]]Bestienkunde um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||||
Skills.AcrobaticsUp=[[AQUA]]Akrobatik um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
Skills.AcrobaticsUp=[[AQUA]]Akrobatik um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||||
Skills.ArcheryUp=[[AQUA]]Bogenschiessen um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
Skills.ArcheryUp=[[AQUA]]Bogenschiessen um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||||
Skills.SwordsUp=[[AQUA]]Schwert um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
Skills.SwordsUp=[[AQUA]]Schwert um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||||
Skills.AxesUp=[[AQUA]]Axt um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
Skills.AxesUp=[[AQUA]]Axt um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||||
Skills.UnarmedUp=[[AQUA]]Faustkampf um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
Skills.UnarmedUp=[[AQUA]]Faustkampf um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||||
Skills.HerbalismUp=[[AQUA]]Krauterkunde um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
Skills.HerbalismUp=[[AQUA]]Krauterkunde um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||||
Skills.MiningUp=[[AQUA]]Bergbau um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
Skills.MiningUp=[[AQUA]]Bergbau um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||||
Skills.WoodcuttingUp=[[AQUA]]Holzfaeller um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
Skills.WoodcuttingUp=[[AQUA]]Holzfaeller um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||||
Skills.RepairUp=[[AQUA]]Reparieren um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
Skills.RepairUp=[[AQUA]]Reparieren um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||||
Skills.ExcavationUp=[[AQUA]]Graben um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
Skills.ExcavationUp=[[AQUA]]Graben um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||||
Skills.FeltEasy=[[AQUA]]Das fuehlt sich einfach an.
|
Skills.FeltEasy=[[AQUA]]Das fuehlt sich einfach an.
|
||||||
Skills.StackedItems=[[DARK_RED]]Du kannst keine gestapelten Items reparieren
|
Skills.StackedItems=[[DARK_RED]]Du kannst keine gestapelten Items reparieren
|
||||||
Skills.NeedMore=[[DARK_AQUA]]Hierfuer brauchst du mehr [[YELLOW]]
|
Skills.NeedMore=[[DARK_AQUA]]Hierfuer brauchst du mehr [[YELLOW]]
|
||||||
Skills.AdeptDiamond=[[DARK_RED]]Du bist nicht talentiert genug um Diamantwerkzeuge zu reparieren
|
Skills.AdeptDiamond=[[DARK_RED]]Du bist nicht talentiert genug um Diamantwerkzeuge zu reparieren
|
||||||
Skills.FullDurability=[[AQUA]]Dieses Item hat volle Haltbarkeit
|
Skills.FullDurability=[[AQUA]]Dieses Item hat volle Haltbarkeit
|
||||||
Skills.Disarmed=[[DARK_RED]]Du wurdest entwaffnet!
|
Skills.Disarmed=[[DARK_RED]]Du wurdest entwaffnet!
|
||||||
mcPlayerListener.SorcerySkill=Zauberkunst Skill (Sorcery):
|
mcPlayerListener.SorcerySkill=Zauberkunst Skill (Sorcery):
|
||||||
m.SkillSorcery=Zauberkunst (Sorcery)
|
m.SkillSorcery=Zauberkunst (Sorcery)
|
||||||
Sorcery.HasCast=[[YELLOW]]**ZAUBERN**[[YELLOW]]
|
Sorcery.HasCast=[[YELLOW]]**ZAUBERN**[[YELLOW]]
|
||||||
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
||||||
Sorcery.SpellSelected=[[YELLOW]]-=([[YELLOW]]{0}[[YELLOW]])=- [[RED]]([[AQUA]]{1}[[RED]])
|
Sorcery.SpellSelected=[[YELLOW]]-=([[YELLOW]]{0}[[YELLOW]])=- [[RED]]([[AQUA]]{1}[[RED]])
|
||||||
Sorcery.Cost=[[RED]][COST] {0} MP
|
Sorcery.Cost=[[RED]][COST] {0} MP
|
||||||
Sorcery.OOM=[[DARK_AQUA]][[[YELLOW]]{2}[[DARK_AQUA]]][[DARK_AQUA]] Kein Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[AQUA]]{1}[[YELLOW]])
|
Sorcery.OOM=[[DARK_AQUA]][[[YELLOW]]{2}[[DARK_AQUA]]][[DARK_AQUA]] Kein Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[AQUA]]{1}[[YELLOW]])
|
||||||
Sorcery.Water.Thunder=GEWITTER
|
Sorcery.Water.Thunder=GEWITTER
|
||||||
Sorcery.Curative.Self=HEILEN (SELBST)
|
Sorcery.Curative.Self=HEILEN (SELBST)
|
||||||
Sorcery.Curative.Other=HEILEN (ANDERE)
|
Sorcery.Curative.Other=HEILEN (ANDERE)
|
||||||
m.LVL=[[AQUA]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]] ([[AQUA]]{1}[[YELLOW]]/[[AQUA]]{2}[[YELLOW]])
|
m.LVL=[[AQUA]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]] ([[AQUA]]{1}[[YELLOW]]/[[AQUA]]{2}[[YELLOW]])
|
||||||
Combat.BeastLore=[[YELLOW]]**BESTIENKUNDE**
|
Combat.BeastLore=[[YELLOW]]**BESTIENKUNDE**
|
||||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Besitzer ([[RED]]{0}[[DARK_AQUA]])
|
Combat.BeastLoreOwner=[[DARK_AQUA]]Besitzer ([[RED]]{0}[[DARK_AQUA]])
|
||||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Gesundheit ([[YELLOW]]{0}[[DARK_AQUA]]/20)
|
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Gesundheit ([[YELLOW]]{0}[[DARK_AQUA]]/20)
|
||||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Gesundheit ([[YELLOW]]{0}[[DARK_AQUA]]/8)
|
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Gesundheit ([[YELLOW]]{0}[[DARK_AQUA]]/8)
|
||||||
mcMMO.Description=[[DARK_AQUA]]Q: Was ist mcMMO? [[GRAY]]mcMMO is ein Open Source [[GOLD]]RPG Plugin[[GRAY]] fuer,[[GRAY]]Bukkit von [[RED]]nossr50 [[GRAY]]welches Minecraft viele Skills hinzufuegt.,[[GRAY]]Man kann auf vielen Wegen Erfahrung sammeln.,[[GRAY]]Um mehr ueber einen Skill zu erfahren gebe [[GREEN]]/SKILLNAME[[GRAY]] ein.,[[DARK_AQUA]]Q: Was macht es genau? [[GRAY]]Beispiel: Mit [[DARK_AQUA]]Mining[[GRAY]] bekommst du passive,[[GRAY]]Fertigkeiten wie [[RED]]Doppelte Drops[[GRAY]] oder Aktive wie den,[[RED]]Super-Brecher[[GRAY]] welcher dir per Rechtsklick aktiviert erlaubt,[[GRAY]]fuer einige Zeit (basierend auf deinem Lvl) schneller zu Minen[[GRAY]],[[BLUE]]Mining [[GRAY]]zu leveln ist so einfach wie seltene Materialien zu,[[GRAY]]bekommen! [[DARK_AQUA]]Q: Was heisst das? [[GRAY]]Alle Skills von [[GOLD]]mcMMO[[GRAY]] fuegen,[[GRAY]]coole neue Sachen hinzu! [[GRAY]]Du kannst [[GREEN]]/{0}[[GRAY]] eingeben [[GRAY]]um dir die,[[GRAY]]Commands anzeigen zu lassen. [[GRAY]]Das Ziel,[[GRAY]]von [[GOLD]]mcMMO[[GRAY]] ist es dir ein hochwertiges [[GOLD]]RPG-System[[GRAY]] zu bieten.,[[DARK_AQUA]]Q: Wo kann ich neue Ideen vorschlagen?,[[GRAY]]Im mcMMO Thema auf [[AQUA]]dev.bukkit.org[[GRAY]],[[DARK_AQUA]]Q: Wie mache ich dies und das?,[[RED]]Bitte [[GRAY]]schau in das mcMMO WIKI! [[AQUA]]mcmmo.wikia.com,[[DARK_GRAY]]Uebersetzung: Jobsti
|
mcMMO.Description=[[DARK_AQUA]]Q: Was ist mcMMO? [[GRAY]]mcMMO is ein Open Source [[GOLD]]RPG Plugin[[GRAY]] fuer,[[GRAY]]Bukkit von [[RED]]nossr50 [[GRAY]]welches Minecraft viele Skills hinzufuegt.,[[GRAY]]Man kann auf vielen Wegen Erfahrung sammeln.,[[GRAY]]Um mehr ueber einen Skill zu erfahren gebe [[GREEN]]/SKILLNAME[[GRAY]] ein.,[[DARK_AQUA]]Q: Was macht es genau? [[GRAY]]Beispiel: Mit [[DARK_AQUA]]Mining[[GRAY]] bekommst du passive,[[GRAY]]Fertigkeiten wie [[RED]]Doppelte Drops[[GRAY]] oder Aktive wie den,[[RED]]Super-Brecher[[GRAY]] welcher dir per Rechtsklick aktiviert erlaubt,[[GRAY]]fuer einige Zeit (basierend auf deinem Lvl) schneller zu Minen[[GRAY]],[[BLUE]]Mining [[GRAY]]zu leveln ist so einfach wie seltene Materialien zu,[[GRAY]]bekommen! [[DARK_AQUA]]Q: Was heisst das? [[GRAY]]Alle Skills von [[GOLD]]mcMMO[[GRAY]] fuegen,[[GRAY]]coole neue Sachen hinzu! [[GRAY]]Du kannst [[GREEN]]/{0}[[GRAY]] eingeben [[GRAY]]um dir die,[[GRAY]]Commands anzeigen zu lassen. [[GRAY]]Das Ziel,[[GRAY]]von [[GOLD]]mcMMO[[GRAY]] ist es dir ein hochwertiges [[GOLD]]RPG-System[[GRAY]] zu bieten.,[[DARK_AQUA]]Q: Wo kann ich neue Ideen vorschlagen?,[[GRAY]]Im mcMMO Thema auf [[AQUA]]dev.bukkit.org[[GRAY]],[[DARK_AQUA]]Q: Wie mache ich dies und das?,[[RED]]Bitte [[GRAY]]schau in das mcMMO WIKI! [[AQUA]]mcmmo.wikia.com,[[DARK_GRAY]]Uebersetzung: Jobsti
|
||||||
Party.IsLocked=[[RED]]Gruppe ist gesperrt.
|
Party.IsLocked=[[RED]]Gruppe ist gesperrt.
|
||||||
Party.Locked=[[RED]]Gruppe ist gesperrt, nur der Besitzer kann neue User einladen.
|
Party.Locked=[[RED]]Gruppe ist gesperrt, nur der Besitzer kann neue User einladen.
|
||||||
Party.IsntLocked=[[AQUA]]Gruppe ist nicht gesperrt
|
Party.IsntLocked=[[AQUA]]Gruppe ist nicht gesperrt
|
||||||
Party.Unlocked=[[AQUA]]Gruppe entsperrt
|
Party.Unlocked=[[AQUA]]Gruppe entsperrt
|
||||||
Party.Help1=[[RED]]Richtige Verwendung ist [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] oder [[WHITE]]'q' [[YELLOW]]zum Verlassen
|
Party.Help1=[[RED]]Richtige Verwendung ist [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] oder [[WHITE]]'q' [[YELLOW]]zum Verlassen
|
||||||
Party.Help2=[[RED]]Um in pwd-geschuetzte Gruppe einzusteigen nutze [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
Party.Help2=[[RED]]Um in pwd-geschuetzte Gruppe einzusteigen nutze [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||||
Party.Help3=[[RED]]Befrage /{0} ? fuer weitere Infos
|
Party.Help3=[[RED]]Befrage /{0} ? fuer weitere Infos
|
||||||
Party.Help4=[[RED]]Benutze [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]um einer Gruppe beizutreten, oder [[WHITE]]'q' [[YELLOW]]zum Verlassen
|
Party.Help4=[[RED]]Benutze [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]um einer Gruppe beizutreten, oder [[WHITE]]'q' [[YELLOW]]zum Verlassen
|
||||||
Party.Help5=[[RED]]Zum Gruppe sperren, nutze [[YELLOW]]/{0} [[WHITE]]lock
|
Party.Help5=[[RED]]Zum Gruppe sperren, nutze [[YELLOW]]/{0} [[WHITE]]lock
|
||||||
Party.Help6=[[RED]]Zum Gruppe entsperren, nutze [[YELLOW]]/{0} [[WHITE]]unlock
|
Party.Help6=[[RED]]Zum Gruppe entsperren, nutze [[YELLOW]]/{0} [[WHITE]]unlock
|
||||||
Party.Help7=[[RED]]Um Gruppe per Passwort zu sperren, nutze [[YELLOW]]/{0} [[WHITE]]password <password>
|
Party.Help7=[[RED]]Um Gruppe per Passwort zu sperren, nutze [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||||
Party.Help8=[[RED]]Um Spieler aus der Gruppe zu kicken, benutze [[YELLOW]]/{0} [[WHITE]]kick <player>
|
Party.Help8=[[RED]]Um Spieler aus der Gruppe zu kicken, benutze [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||||
Party.Help9=[[RED]]Um den Besitz deiner Gruppe abzugeben, nutze [[YELLOW]]/{0} [[WHITE]]owner <player>
|
Party.Help9=[[RED]]Um den Besitz deiner Gruppe abzugeben, nutze [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||||
Party.NotOwner=[[DARK_RED]]Du bist nicht der Gruppenbesitzer
|
Party.NotOwner=[[DARK_RED]]Du bist nicht der Gruppenbesitzer
|
||||||
Party.InvalidName=[[DARK_RED]]Dies ist kein gueltiger Gruppenname
|
Party.InvalidName=[[DARK_RED]]Dies ist kein gueltiger Gruppenname
|
||||||
Party.PasswordSet=[[GREEN]]Gruppenpasswort zu {0} gesetzt
|
Party.PasswordSet=[[GREEN]]Gruppenpasswort zu {0} gesetzt
|
||||||
Party.CouldNotKick=[[DARK_RED]]Spieler {0} kann nicht gekickt werden
|
Party.CouldNotKick=[[DARK_RED]]Spieler {0} kann nicht gekickt werden
|
||||||
Party.NotInYourParty=[[DARK_RED]]{0} ist nicht in deiner Gruppe
|
Party.NotInYourParty=[[DARK_RED]]{0} ist nicht in deiner Gruppe
|
||||||
Party.CouldNotSetOwner=[[DARK_RED]]Besitzer kann nicht zu {0} gewechselt werden
|
Party.CouldNotSetOwner=[[DARK_RED]]Besitzer kann nicht zu {0} gewechselt werden
|
||||||
Party.NewOwner={0} ist der neue Gruppenbesitzer.
|
Party.NewOwner={0} ist der neue Gruppenbesitzer.
|
||||||
Party.PasswordWrong=[[DARK_RED]]Falsches Gruppen-Passwort.
|
Party.PasswordWrong=[[DARK_RED]]Falsches Gruppen-Passwort.
|
||||||
Party.NowOwner=[[RED]]Du bist nicht der Gruppenbesitzer.
|
Party.NowOwner=[[RED]]Du bist nicht der Gruppenbesitzer.
|
||||||
Party.NowNotOwner=[[RED]]Du bist nicht laenger der Gruppenbesitzer.
|
Party.NowNotOwner=[[RED]]Du bist nicht laenger der Gruppenbesitzer.
|
||||||
Party.RequiresPass=[[RED]]Diese Gruppe benoetigt ein Passwort. Nutze [[YELLOW]]/{0}[[WHITE]] <party> <password>[[RED]] zum Beitreten.
|
Party.RequiresPass=[[RED]]Diese Gruppe benoetigt ein Passwort. Nutze [[YELLOW]]/{0}[[WHITE]] <party> <password>[[RED]] zum Beitreten.
|
||||||
Party.PtpDelay=[[RED]]Du kannst dies nicht so schnell wieder benutzen [[WHITE]]([[YELLOW]]{0}s[[WHITE]])
|
Party.PtpDelay=[[RED]]Du kannst dies nicht so schnell wieder benutzen [[WHITE]]([[YELLOW]]{0}s[[WHITE]])
|
||||||
Commands.xprate.proper=[[DARK_AQUA]]Richtige Eingabe lautet /{0} [integer] [true:false]
|
Commands.xprate.proper=[[DARK_AQUA]]Richtige Eingabe lautet /{0} [integer] [true:false]
|
||||||
Commands.xprate.proper2=[[DARK_AQUA]]Du kanst ebenfalls /{0} reset eingeben, um alles zurueck auf normal zu setzen.
|
Commands.xprate.proper2=[[DARK_AQUA]]Du kanst ebenfalls /{0} reset eingeben, um alles zurueck auf normal zu setzen.
|
||||||
Commands.xprate.proper3=[[RED]]Gebe true oder false als zweiten Wert ein
|
Commands.xprate.proper3=[[RED]]Gebe true oder false als zweiten Wert ein
|
||||||
Commands.xprate.over=[[RED]]Der mcMMO XP Rate Event ist vorbei!!
|
Commands.xprate.over=[[RED]]Der mcMMO XP Rate Event ist vorbei!!
|
||||||
Commands.xprate.started=[[YELLOW]]Der mcMMO XP EVENT HAT BEGONNEN!
|
Commands.xprate.started=[[YELLOW]]Der mcMMO XP EVENT HAT BEGONNEN!
|
||||||
Commands.xprate.started2=[[YELLOW]]Die mcMMO XP RATE betraegt nun {0}x!!
|
Commands.xprate.started2=[[YELLOW]]Die mcMMO XP RATE betraegt nun {0}x!!
|
||||||
Commands.xplock.locked=[[YELLOW]]Deine XP BAR ist nun auf {0} gesperrt!
|
Commands.xplock.locked=[[YELLOW]]Deine XP BAR ist nun auf {0} gesperrt!
|
||||||
Commands.xplock.unlocked=[[YELLOW]]Deine XP BAR ist nun wieder [[GREEN]]FREIGEGEBEN[[YELLOW]]!
|
Commands.xplock.unlocked=[[YELLOW]]Deine XP BAR ist nun wieder [[GREEN]]FREIGEGEBEN[[YELLOW]]!
|
||||||
Commands.xplock.invalid=[[RED]]Dies ist kein gueltiger Skillname! Versuche /xplock mining
|
Commands.xplock.invalid=[[RED]]Dies ist kein gueltiger Skillname! Versuche /xplock mining
|
||||||
m.SkillAlchemy=Alchemie(Alchemy)
|
m.SkillAlchemy=Alchemie(Alchemy)
|
||||||
m.SkillEnchanting=Verzaubern (Enchanting)
|
m.SkillEnchanting=Verzaubern (Enchanting)
|
||||||
m.SkillFishing=Angeln (Fishing)
|
m.SkillFishing=Angeln (Fishing)
|
||||||
mcPlayerListener.AlchemySkill=[[AQUA]]Alchemie Skill [[DARK_AQUA]](Alchemy):
|
mcPlayerListener.AlchemySkill=[[AQUA]]Alchemie Skill [[DARK_AQUA]](Alchemy):
|
||||||
mcPlayerListener.EnchantingSkill=[[AQUA]]Verzauberungs Skill [[DARK_AQUA]](Enchanting):
|
mcPlayerListener.EnchantingSkill=[[AQUA]]Verzauberungs Skill [[DARK_AQUA]](Enchanting):
|
||||||
mcPlayerListener.FishingSkill=[[YELLOW]]Angeln Skill [[DARK_AQUA]](Fishing):
|
mcPlayerListener.FishingSkill=[[YELLOW]]Angeln Skill [[DARK_AQUA]](Fishing):
|
||||||
Skills.AlchemyUp=[[AQUA]]Alchemie um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
Skills.AlchemyUp=[[AQUA]]Alchemie um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||||
Skills.EnchantingUp=[[AQUA]]Verzaubern um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
Skills.EnchantingUp=[[AQUA]]Verzaubern um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||||
Skills.FishingUp=[[AQUA]]Angeln um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
Skills.FishingUp=[[AQUA]]Angeln um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
|
||||||
Repair.LostEnchants=[[YELLOW]]Du hast nicht genug Skill, Verzauberung verloren.
|
Repair.LostEnchants=[[YELLOW]]Du hast nicht genug Skill, Verzauberung verloren.
|
||||||
Repair.ArcanePerfect=[[YELLOW]]Du hast die Arkanen Zauber in diesem Gegenstand erhalten.
|
Repair.ArcanePerfect=[[YELLOW]]Du hast die Arkanen Zauber in diesem Gegenstand erhalten.
|
||||||
Repair.Downgraded=[[YELLOW]]Die Arkanen Zauber in diesem Gegenstand wurden verringert.
|
Repair.Downgraded=[[YELLOW]]Die Arkanen Zauber in diesem Gegenstand wurden verringert.
|
||||||
Repair.ArcaneFailed=[[RED]]Alle Arkanen Zauber wurden von diesem Gegenstand entfernt.
|
Repair.ArcaneFailed=[[RED]]Alle Arkanen Zauber wurden von diesem Gegenstand entfernt.
|
||||||
m.EffectsRepair5_0=[[YELLOW]]Arkanes Schmieden
|
m.EffectsRepair5_0=[[YELLOW]]Arkanes Schmieden
|
||||||
m.EffectsRepair5_1=[[AQUA]]Verzauberte Gegenstaende reparieren
|
m.EffectsRepair5_1=[[AQUA]]Verzauberte Gegenstaende reparieren
|
||||||
m.ArcaneForgingRank=[[YELLOW]]Arkanes Schmieden: [[GREEN]]Rang {0}/4
|
m.ArcaneForgingRank=[[YELLOW]]Arkanes Schmieden: [[GREEN]]Rang {0}/4
|
||||||
m.ArcaneEnchantKeepChance=[[AQUA]]AS Erfolgs-Chance: [[GREEN]]{0}%
|
m.ArcaneEnchantKeepChance=[[AQUA]]AS Erfolgs-Chance: [[GREEN]]{0}%
|
||||||
m.ArcaneEnchantDowngradeChance=[[AQUA]]AS Downgrade-Chance: [[GREEN]]{0}%
|
m.ArcaneEnchantDowngradeChance=[[AQUA]]AS Downgrade-Chance: [[GREEN]]{0}%
|
||||||
m.ArcaneForgingMilestones=[[YELLOW]][TIP]Arkanes Schmieden: [[AQUA]]Rang 1 = 100+, Rang 2 = 250+,
|
m.ArcaneForgingMilestones=[[YELLOW]][TIP]Arkanes Schmieden: [[AQUA]]Rang 1 = 100+, Rang 2 = 250+,
|
||||||
m.ArcaneForgingMilestones2=[[AQUA]] Rang 3 = 500+, Rang 4 = 750+
|
m.ArcaneForgingMilestones2=[[AQUA]] Rang 3 = 500+, Rang 4 = 750+
|
||||||
Fishing.MagicFound=[[AQUA]]Du hast etwas magisches gefunden...
|
Fishing.MagicFound=[[AQUA]]Du hast etwas magisches gefunden...
|
||||||
Fishing.ItemFound=[[AQUA]]Du hast einen Schatz gefunden!
|
Fishing.ItemFound=[[AQUA]]Du hast einen Schatz gefunden!
|
||||||
m.SkillFishing=Angeln (Fishing)
|
m.SkillFishing=Angeln (Fishing)
|
||||||
m.XPGainFishing=[[YELLOW]]Angeln
|
m.XPGainFishing=[[YELLOW]]Angeln
|
||||||
m.EffectsFishing1_0=[[YELLOW]]Schatz-Jaeger (passiv)
|
m.EffectsFishing1_0=[[YELLOW]]Schatz-Jaeger (passiv)
|
||||||
m.EffectsFishing1_1=[[AQUA]]Verschiedene Gegenstaende Angeln
|
m.EffectsFishing1_1=[[AQUA]]Verschiedene Gegenstaende Angeln
|
||||||
m.EffectsFishing2_0=[[YELLOW]]Zauber-Jaeger
|
m.EffectsFishing2_0=[[YELLOW]]Zauber-Jaeger
|
||||||
m.EffectsFishing2_1=[[AQUA]]Verzauberte gegenstaende Angeln
|
m.EffectsFishing2_1=[[AQUA]]Verzauberte gegenstaende Angeln
|
||||||
m.EffectsFishing3_0=[[YELLOW]]Reissen
|
m.EffectsFishing3_0=[[YELLOW]]Reissen
|
||||||
m.EffectsFishing3_1=[[AQUA]]Reisse Items aus Mobs (per Angel)
|
m.EffectsFishing3_1=[[AQUA]]Reisse Items aus Mobs (per Angel)
|
||||||
m.FishingRank=[[YELLOW]]Zauber-Jaeger Rang: [[GREEN]]{0}/5
|
m.FishingRank=[[YELLOW]]Zauber-Jaeger Rang: [[GREEN]]{0}/5
|
||||||
m.FishingMagicInfo=[[YELLOW]]Schatz-Jaeger: [[GREEN]] *Verbesert sich mit Schatz-Jaeger*
|
m.FishingMagicInfo=[[YELLOW]]Schatz-Jaeger: [[GREEN]] *Verbesert sich mit Schatz-Jaeger*
|
||||||
m.ShakeInfo=[[YELLOW]]Reissen: [[AQUA]]Reisse Items aus Mobs und verstuemmelt sie dabei ;_;
|
m.ShakeInfo=[[YELLOW]]Reissen: [[AQUA]]Reisse Items aus Mobs und verstuemmelt sie dabei ;_;
|
||||||
m.AbilLockFishing1=[[DARK_AQUA]]Gesperrt bis Skilllevel 150+ (Reissen)
|
m.AbilLockFishing1=[[DARK_AQUA]]Gesperrt bis Skilllevel 150+ (Reissen)
|
||||||
m.TamingSummon=[[YELLOW]]Beschwoerung abgeschlossen
|
m.TamingSummon=[[YELLOW]]Beschwoerung abgeschlossen
|
||||||
m.TamingSummonFailed=[[YELLOW]]Du hast zu viele Woelfe um dich um weitere zu beschwoeren.
|
m.TamingSummonFailed=[[YELLOW]]Du hast zu viele Woelfe um dich um weitere zu beschwoeren.
|
||||||
m.EffectsTaming7_0=[[YELLOW]]Ruf der Wildniss
|
m.EffectsTaming7_0=[[YELLOW]]Ruf der Wildniss
|
||||||
m.EffectsTaming7_1=[[AQUA]]Beschwoere einen Wolf auf deine Seite
|
m.EffectsTaming7_1=[[AQUA]]Beschwoere einen Wolf auf deine Seite
|
||||||
m.EffectsTaming7_2=[[YELLOW]]Info: [[AQUA]]Ducken und Rechtsklick mit {0} Knochen in der Hand
|
m.EffectsTaming7_2=[[YELLOW]]Info: [[AQUA]]Ducken und Rechtsklick mit {0} Knochen in der Hand
|
@ -1,390 +1,390 @@
|
|||||||
Combat.WolfExamine=[[GREEN]]**You examine the Wolf using Beast Lore**
|
Combat.WolfExamine=[[GREEN]]**You examine the Wolf using Beast Lore**
|
||||||
Combat.WolfShowMaster=[[DARK_GREEN]]The Beast's Master \: {0}
|
Combat.WolfShowMaster=[[DARK_GREEN]]The Beast's Master \: {0}
|
||||||
Combat.Ignition=[[RED]]**IGNITION**
|
Combat.Ignition=[[RED]]**IGNITION**
|
||||||
Combat.BurningArrowHit=[[DARK_RED]]You were struck by a burning arrow\!
|
Combat.BurningArrowHit=[[DARK_RED]]You were struck by a burning arrow\!
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
||||||
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||||
Combat.WolfNoMaster=[[GRAY]]This Beast has no Master...
|
Combat.WolfNoMaster=[[GRAY]]This Beast has no Master...
|
||||||
Combat.WolfHealth=[[GREEN]]This beast has {0} Health
|
Combat.WolfHealth=[[GREEN]]This beast has {0} Health
|
||||||
Combat.StruckByGore=[[RED]]**STRUCK BY GORE**
|
Combat.StruckByGore=[[RED]]**STRUCK BY GORE**
|
||||||
Combat.Gore=[[GREEN]]**GORE**
|
Combat.Gore=[[GREEN]]**GORE**
|
||||||
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
||||||
Item.ChimaeraWingFail=**CHIMAERA WING FAILED\!**
|
Item.ChimaeraWingFail=**CHIMAERA WING FAILED\!**
|
||||||
Item.ChimaeraWingPass=**CHIMAERA WING**
|
Item.ChimaeraWingPass=**CHIMAERA WING**
|
||||||
Item.InjuredWait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
Item.InjuredWait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||||
Item.NeedFeathers=[[GRAY]]You need more feathers..
|
Item.NeedFeathers=[[GRAY]]You need more feathers..
|
||||||
m.mccPartyCommands=[[GREEN]]--PARTY COMMANDS--
|
m.mccPartyCommands=[[GREEN]]--PARTY COMMANDS--
|
||||||
m.mccParty=[party name] [[RED]]- Create/Join designated party
|
m.mccParty=[party name] [[RED]]- Create/Join designated party
|
||||||
m.mccPartyQ=[[RED]]- Leave your current party
|
m.mccPartyQ=[[RED]]- Leave your current party
|
||||||
m.mccPartyToggle=[[RED]] - Toggle Party Chat
|
m.mccPartyToggle=[[RED]] - Toggle Party Chat
|
||||||
m.mccPartyInvite=[player name] [[RED]]- Send party invite
|
m.mccPartyInvite=[player name] [[RED]]- Send party invite
|
||||||
m.mccPartyAccept=[[RED]]- Accept party invite
|
m.mccPartyAccept=[[RED]]- Accept party invite
|
||||||
m.mccPartyTeleport=[party member name] [[RED]]- Teleport to party member
|
m.mccPartyTeleport=[party member name] [[RED]]- Teleport to party member
|
||||||
m.mccOtherCommands=[[GREEN]]--OTHER COMMANDS--
|
m.mccOtherCommands=[[GREEN]]--OTHER COMMANDS--
|
||||||
m.mccStats=- View your mcMMO stats
|
m.mccStats=- View your mcMMO stats
|
||||||
m.mccLeaderboards=- Leaderboards
|
m.mccLeaderboards=- Leaderboards
|
||||||
m.mccMySpawn=- Teleports to myspawn
|
m.mccMySpawn=- Teleports to myspawn
|
||||||
m.mccClearMySpawn=- Clears your MySpawn
|
m.mccClearMySpawn=- Clears your MySpawn
|
||||||
m.mccToggleAbility=- Toggle ability activation with right click
|
m.mccToggleAbility=- Toggle ability activation with right click
|
||||||
m.mccAdminToggle=- Toggle admin chat
|
m.mccAdminToggle=- Toggle admin chat
|
||||||
m.mccWhois=[playername] [[RED]]- View detailed player info
|
m.mccWhois=[playername] [[RED]]- View detailed player info
|
||||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modify target
|
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modify target
|
||||||
m.mccMcGod=- God Mode
|
m.mccMcGod=- God Mode
|
||||||
m.mccSkillInfo=[skillname] [[RED]]- View detailed information about a skill
|
m.mccSkillInfo=[skillname] [[RED]]- View detailed information about a skill
|
||||||
m.mccModDescription=[[RED]]- Read brief mod description
|
m.mccModDescription=[[RED]]- Read brief mod description
|
||||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
m.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
m.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
m.Effects=EFFECTS
|
m.Effects=EFFECTS
|
||||||
m.YourStats=YOUR STATS
|
m.YourStats=YOUR STATS
|
||||||
m.SkillTaming=TAMING
|
m.SkillTaming=TAMING
|
||||||
m.XPGainTaming=Wolves getting harmed
|
m.XPGainTaming=Wolves getting harmed
|
||||||
m.EffectsTaming1_0=Beast Lore
|
m.EffectsTaming1_0=Beast Lore
|
||||||
m.EffectsTaming1_1=Bone-whacking inspects wolves
|
m.EffectsTaming1_1=Bone-whacking inspects wolves
|
||||||
m.EffectsTaming2_0=Gore
|
m.EffectsTaming2_0=Gore
|
||||||
m.EffectsTaming2_1=Critical Strike that applies Bleed
|
m.EffectsTaming2_1=Critical Strike that applies Bleed
|
||||||
m.EffectsTaming3_0=Sharpened Claws
|
m.EffectsTaming3_0=Sharpened Claws
|
||||||
m.EffectsTaming3_1=Damage Bonus
|
m.EffectsTaming3_1=Damage Bonus
|
||||||
m.EffectsTaming4_0=Environmentally Aware
|
m.EffectsTaming4_0=Environmentally Aware
|
||||||
m.EffectsTaming4_1=Cactus/Lava Phobia, Fall DMG Immune
|
m.EffectsTaming4_1=Cactus/Lava Phobia, Fall DMG Immune
|
||||||
m.EffectsTaming5_0=Thick Fur
|
m.EffectsTaming5_0=Thick Fur
|
||||||
m.EffectsTaming5_1=DMG Reduction, Fire Resistance
|
m.EffectsTaming5_1=DMG Reduction, Fire Resistance
|
||||||
m.EffectsTaming6_0=Shock Proof
|
m.EffectsTaming6_0=Shock Proof
|
||||||
m.EffectsTaming6_1=Explosive Damage Reduction
|
m.EffectsTaming6_1=Explosive Damage Reduction
|
||||||
m.AbilLockTaming1=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
m.AbilLockTaming1=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
||||||
m.AbilLockTaming2=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
m.AbilLockTaming2=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
||||||
m.AbilLockTaming3=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
m.AbilLockTaming3=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||||
m.AbilLockTaming4=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
m.AbilLockTaming4=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||||
m.AbilBonusTaming1_0=Environmentally Aware
|
m.AbilBonusTaming1_0=Environmentally Aware
|
||||||
m.AbilBonusTaming1_1=Wolves avoid danger
|
m.AbilBonusTaming1_1=Wolves avoid danger
|
||||||
m.AbilBonusTaming2_0=Thick Fur
|
m.AbilBonusTaming2_0=Thick Fur
|
||||||
m.AbilBonusTaming2_1=Halved Damage, Fire Resistance
|
m.AbilBonusTaming2_1=Halved Damage, Fire Resistance
|
||||||
m.AbilBonusTaming3_0=Shock Proof
|
m.AbilBonusTaming3_0=Shock Proof
|
||||||
m.AbilBonusTaming3_1=Explosives do 1/6 normal damage
|
m.AbilBonusTaming3_1=Explosives do 1/6 normal damage
|
||||||
m.AbilBonusTaming4_0=Sharpened Claws
|
m.AbilBonusTaming4_0=Sharpened Claws
|
||||||
m.AbilBonusTaming4_1=+2 Damage
|
m.AbilBonusTaming4_1=+2 Damage
|
||||||
m.TamingGoreChance=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
m.TamingGoreChance=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||||
m.SkillWoodCutting=WOODCUTTING
|
m.SkillWoodCutting=WOODCUTTING
|
||||||
m.XPGainWoodCutting=Chopping down trees
|
m.XPGainWoodCutting=Chopping down trees
|
||||||
m.EffectsWoodCutting1_0=Tree Feller (ABILITY)
|
m.EffectsWoodCutting1_0=Tree Feller (ABILITY)
|
||||||
m.EffectsWoodCutting1_1=Make trees explode
|
m.EffectsWoodCutting1_1=Make trees explode
|
||||||
m.EffectsWoodCutting2_0=Leaf Blower
|
m.EffectsWoodCutting2_0=Leaf Blower
|
||||||
m.EffectsWoodCutting2_1=Blow Away Leaves
|
m.EffectsWoodCutting2_1=Blow Away Leaves
|
||||||
m.EffectsWoodCutting3_0=Double Drops
|
m.EffectsWoodCutting3_0=Double Drops
|
||||||
m.EffectsWoodCutting3_1=Double the normal loot
|
m.EffectsWoodCutting3_1=Double the normal loot
|
||||||
m.AbilLockWoodCutting1=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
m.AbilLockWoodCutting1=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
||||||
m.AbilBonusWoodCutting1_0=Leaf Blower
|
m.AbilBonusWoodCutting1_0=Leaf Blower
|
||||||
m.AbilBonusWoodCutting1_1=Blow away leaves
|
m.AbilBonusWoodCutting1_1=Blow away leaves
|
||||||
m.WoodCuttingDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
m.WoodCuttingDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||||
m.WoodCuttingTreeFellerLength=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
m.WoodCuttingTreeFellerLength=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||||
m.SkillArchery=ARCHERY
|
m.SkillArchery=ARCHERY
|
||||||
m.XPGainArchery=Attacking Monsters
|
m.XPGainArchery=Attacking Monsters
|
||||||
m.EffectsArchery1_0=Ignition
|
m.EffectsArchery1_0=Ignition
|
||||||
m.EffectsArchery1_1=25% Chance Enemies will ignite
|
m.EffectsArchery1_1=25% Chance Enemies will ignite
|
||||||
m.EffectsArchery2_0=Daze (Players)
|
m.EffectsArchery2_0=Daze (Players)
|
||||||
m.EffectsArchery2_1=Disorients foes
|
m.EffectsArchery2_1=Disorients foes
|
||||||
m.EffectsArchery3_0=Damage+
|
m.EffectsArchery3_0=Damage+
|
||||||
m.EffectsArchery3_1=Modifies Damage
|
m.EffectsArchery3_1=Modifies Damage
|
||||||
m.EffectsArchery4_0=Arrow Retrieval
|
m.EffectsArchery4_0=Arrow Retrieval
|
||||||
m.EffectsArchery4_1=Chance to retrieve arrows from corpses
|
m.EffectsArchery4_1=Chance to retrieve arrows from corpses
|
||||||
m.ArcheryDazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
m.ArcheryDazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||||
m.ArcheryRetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
|
m.ArcheryRetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
|
||||||
m.ArcheryIgnitionLength=[[RED]]Length of Ignition: [[YELLOW]]{0} seconds
|
m.ArcheryIgnitionLength=[[RED]]Length of Ignition: [[YELLOW]]{0} seconds
|
||||||
m.ArcheryDamagePlus=[[RED]]Damage+ (Rank{0}): [[YELLOW]]Bonus {0} damage
|
m.ArcheryDamagePlus=[[RED]]Damage+ (Rank{0}): [[YELLOW]]Bonus {0} damage
|
||||||
m.SkillAxes=AXES
|
m.SkillAxes=AXES
|
||||||
m.XPGainAxes=Attacking Monsters
|
m.XPGainAxes=Attacking Monsters
|
||||||
m.EffectsAxes1_0=Skull Splitter (ABILITY)
|
m.EffectsAxes1_0=Skull Splitter (ABILITY)
|
||||||
m.EffectsAxes1_1=Deal AoE Damage
|
m.EffectsAxes1_1=Deal AoE Damage
|
||||||
m.EffectsAxes2_0=Critical Strikes
|
m.EffectsAxes2_0=Critical Strikes
|
||||||
m.EffectsAxes2_1=Double Damage
|
m.EffectsAxes2_1=Double Damage
|
||||||
m.EffectsAxes3_0=Axe Mastery
|
m.EffectsAxes3_0=Axe Mastery
|
||||||
m.EffectsAxes3_1=Modifies Damage
|
m.EffectsAxes3_1=Modifies Damage
|
||||||
m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXEMASTERY)
|
m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXEMASTERY)
|
||||||
m.AbilBonusAxes1_0=Axe Mastery
|
m.AbilBonusAxes1_0=Axe Mastery
|
||||||
m.AbilBonusAxes1_1=Bonus 4 damage
|
m.AbilBonusAxes1_1=Bonus 4 damage
|
||||||
m.AxesCritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
m.AxesCritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
||||||
m.AxesSkullLength=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
|
m.AxesSkullLength=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
|
||||||
m.SkillSwords=SWORDS
|
m.SkillSwords=SWORDS
|
||||||
m.XPGainSwords=Attacking Monsters
|
m.XPGainSwords=Attacking Monsters
|
||||||
m.EffectsSwords1_0=Counter Attack
|
m.EffectsSwords1_0=Counter Attack
|
||||||
m.EffectsSwords1_1=Reflect 50% of damage taken
|
m.EffectsSwords1_1=Reflect 50% of damage taken
|
||||||
m.EffectsSwords2_0=Serrated Strikes (ABILITY)
|
m.EffectsSwords2_0=Serrated Strikes (ABILITY)
|
||||||
m.EffectsSwords2_1=25% DMG AoE, Bleed+ AoE
|
m.EffectsSwords2_1=25% DMG AoE, Bleed+ AoE
|
||||||
m.EffectsSwords3_0=Serrated Strikes Bleed+
|
m.EffectsSwords3_0=Serrated Strikes Bleed+
|
||||||
m.EffectsSwords3_1=5 Tick Bleed
|
m.EffectsSwords3_1=5 Tick Bleed
|
||||||
m.EffectsSwords4_0=Parrying
|
m.EffectsSwords4_0=Parrying
|
||||||
m.EffectsSwords4_1=Negates Damage
|
m.EffectsSwords4_1=Negates Damage
|
||||||
m.EffectsSwords5_0=Bleed
|
m.EffectsSwords5_0=Bleed
|
||||||
m.EffectsSwords5_1=Apply a bleed DoT
|
m.EffectsSwords5_1=Apply a bleed DoT
|
||||||
m.SwordsCounterAttChance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
m.SwordsCounterAttChance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||||
m.SwordsBleedLength=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
m.SwordsBleedLength=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||||
m.SwordsBleedChance=[[RED]]Bleed Chance: [[YELLOW]]{0} %
|
m.SwordsBleedChance=[[RED]]Bleed Chance: [[YELLOW]]{0} %
|
||||||
m.SwordsParryChance=[[RED]]Parry Chance: [[YELLOW]]{0} %
|
m.SwordsParryChance=[[RED]]Parry Chance: [[YELLOW]]{0} %
|
||||||
m.SwordsSSLength=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
m.SwordsSSLength=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||||
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||||
m.SkillAcrobatics=ACROBATICS
|
m.SkillAcrobatics=ACROBATICS
|
||||||
m.XPGainAcrobatics=Falling
|
m.XPGainAcrobatics=Falling
|
||||||
m.EffectsAcrobatics1_0=Roll
|
m.EffectsAcrobatics1_0=Roll
|
||||||
m.EffectsAcrobatics1_1=Reduces or Negates damage
|
m.EffectsAcrobatics1_1=Reduces or Negates damage
|
||||||
m.EffectsAcrobatics2_0=Graceful Roll
|
m.EffectsAcrobatics2_0=Graceful Roll
|
||||||
m.EffectsAcrobatics2_1=Twice as effective as Roll
|
m.EffectsAcrobatics2_1=Twice as effective as Roll
|
||||||
m.EffectsAcrobatics3_0=Dodge
|
m.EffectsAcrobatics3_0=Dodge
|
||||||
m.EffectsAcrobatics3_1=Reduce damage by half
|
m.EffectsAcrobatics3_1=Reduce damage by half
|
||||||
m.AcrobaticsRollChance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
m.AcrobaticsRollChance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||||
m.AcrobaticsGracefulRollChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
m.AcrobaticsGracefulRollChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||||
m.AcrobaticsDodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
m.AcrobaticsDodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||||
m.SkillMining=MINING
|
m.SkillMining=MINING
|
||||||
m.XPGainMining=Mining Stone & Ore
|
m.XPGainMining=Mining Stone & Ore
|
||||||
m.EffectsMining1_0=Super Breaker (ABILITY)
|
m.EffectsMining1_0=Super Breaker (ABILITY)
|
||||||
m.EffectsMining1_1=Speed+, Triple Drop Chance
|
m.EffectsMining1_1=Speed+, Triple Drop Chance
|
||||||
m.EffectsMining2_0=Double Drops
|
m.EffectsMining2_0=Double Drops
|
||||||
m.EffectsMining2_1=Double the normal loot
|
m.EffectsMining2_1=Double the normal loot
|
||||||
m.MiningDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
m.MiningDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||||
m.MiningSuperBreakerLength=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
m.MiningSuperBreakerLength=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||||
m.SkillRepair=REPAIR
|
m.SkillRepair=REPAIR
|
||||||
m.XPGainRepair=Repairing
|
m.XPGainRepair=Repairing
|
||||||
m.EffectsRepair1_0=Repair
|
m.EffectsRepair1_0=Repair
|
||||||
m.EffectsRepair1_1=Repair Iron Tools & Armor
|
m.EffectsRepair1_1=Repair Iron Tools & Armor
|
||||||
m.EffectsRepair2_0=Repair Mastery
|
m.EffectsRepair2_0=Repair Mastery
|
||||||
m.EffectsRepair2_1=Increased repair amount
|
m.EffectsRepair2_1=Increased repair amount
|
||||||
m.EffectsRepair3_0=Super Repair
|
m.EffectsRepair3_0=Super Repair
|
||||||
m.EffectsRepair3_1=Double effectiveness
|
m.EffectsRepair3_1=Double effectiveness
|
||||||
m.EffectsRepair4_0=Diamond Repair ({0}+ SKILL)
|
m.EffectsRepair4_0=Diamond Repair ({0}+ SKILL)
|
||||||
m.EffectsRepair4_1=Repair Diamond Tools & Armor
|
m.EffectsRepair4_1=Repair Diamond Tools & Armor
|
||||||
m.RepairRepairMastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
m.RepairRepairMastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||||
m.RepairSuperRepairChance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
m.RepairSuperRepairChance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||||
m.SkillUnarmed=UNARMED
|
m.SkillUnarmed=UNARMED
|
||||||
m.XPGainUnarmed=Attacking Monsters
|
m.XPGainUnarmed=Attacking Monsters
|
||||||
m.EffectsUnarmed1_0=Berserk (ABILITY)
|
m.EffectsUnarmed1_0=Berserk (ABILITY)
|
||||||
m.EffectsUnarmed1_1=+50% DMG, Breaks weak materials
|
m.EffectsUnarmed1_1=+50% DMG, Breaks weak materials
|
||||||
m.EffectsUnarmed2_0=Disarm (Players)
|
m.EffectsUnarmed2_0=Disarm (Players)
|
||||||
m.EffectsUnarmed2_1=Drops the foes item held in hand
|
m.EffectsUnarmed2_1=Drops the foes item held in hand
|
||||||
m.EffectsUnarmed3_0=Unarmed Mastery
|
m.EffectsUnarmed3_0=Unarmed Mastery
|
||||||
m.EffectsUnarmed3_1=Large Damage Upgrade
|
m.EffectsUnarmed3_1=Large Damage Upgrade
|
||||||
m.EffectsUnarmed4_0=Unarmed Apprentice
|
m.EffectsUnarmed4_0=Unarmed Apprentice
|
||||||
m.EffectsUnarmed4_1=Damage Upgrade
|
m.EffectsUnarmed4_1=Damage Upgrade
|
||||||
m.EffectsUnarmed5_0=Arrow Deflect
|
m.EffectsUnarmed5_0=Arrow Deflect
|
||||||
m.EffectsUnarmed5_1=Deflect arrows
|
m.EffectsUnarmed5_1=Deflect arrows
|
||||||
m.AbilLockUnarmed1=LOCKED UNTIL 250+ SKILL (UNARMED APPRENTICE)
|
m.AbilLockUnarmed1=LOCKED UNTIL 250+ SKILL (UNARMED APPRENTICE)
|
||||||
m.AbilLockUnarmed2=LOCKED UNTIL 500+ SKILL (UNARMED MASTERY)
|
m.AbilLockUnarmed2=LOCKED UNTIL 500+ SKILL (UNARMED MASTERY)
|
||||||
m.AbilBonusUnarmed1_0=Unarmed Apprentice
|
m.AbilBonusUnarmed1_0=Unarmed Apprentice
|
||||||
m.AbilBonusUnarmed1_1=+2 DMG Upgrade
|
m.AbilBonusUnarmed1_1=+2 DMG Upgrade
|
||||||
m.AbilBonusUnarmed2_0=Unarmed Mastery
|
m.AbilBonusUnarmed2_0=Unarmed Mastery
|
||||||
m.AbilBonusUnarmed2_1=+4 DMG Upgrade
|
m.AbilBonusUnarmed2_1=+4 DMG Upgrade
|
||||||
m.UnarmedArrowDeflectChance=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
m.UnarmedArrowDeflectChance=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||||
m.UnarmedDisarmChance=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
m.UnarmedDisarmChance=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||||
m.UnarmedBerserkLength=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
m.UnarmedBerserkLength=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||||
m.SkillHerbalism=HERBALISM
|
m.SkillHerbalism=HERBALISM
|
||||||
m.XPGainHerbalism=Harvesting Herbs
|
m.XPGainHerbalism=Harvesting Herbs
|
||||||
m.EffectsHerbalism1_0=Green Terra (ABILITY)
|
m.EffectsHerbalism1_0=Green Terra (ABILITY)
|
||||||
m.EffectsHerbalism1_1=Spread the Terra, 3x Drops
|
m.EffectsHerbalism1_1=Spread the Terra, 3x Drops
|
||||||
m.EffectsHerbalism2_0=Green Thumb (Wheat)
|
m.EffectsHerbalism2_0=Green Thumb (Wheat)
|
||||||
m.EffectsHerbalism2_1=Auto-Plants wheat when harvesting
|
m.EffectsHerbalism2_1=Auto-Plants wheat when harvesting
|
||||||
m.EffectsHerbalism3_0=Green Thumb (Cobble)
|
m.EffectsHerbalism3_0=Green Thumb (Cobble)
|
||||||
m.EffectsHerbalism3_1=Cobblestone -> Mossy w/ Seeds
|
m.EffectsHerbalism3_1=Cobblestone -> Mossy w/ Seeds
|
||||||
m.EffectsHerbalism4_0=Food+
|
m.EffectsHerbalism4_0=Food+
|
||||||
m.EffectsHerbalism4_1=Modifies health received from bread/stew
|
m.EffectsHerbalism4_1=Modifies health received from bread/stew
|
||||||
m.EffectsHerbalism5_0=Double Drops (All Herbs)
|
m.EffectsHerbalism5_0=Double Drops (All Herbs)
|
||||||
m.EffectsHerbalism5_1=Double the normal loot
|
m.EffectsHerbalism5_1=Double the normal loot
|
||||||
m.HerbalismGreenTerraLength=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
m.HerbalismGreenTerraLength=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||||
m.HerbalismGreenThumbChance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
m.HerbalismGreenThumbChance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||||
m.HerbalismGreenThumbStage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
m.HerbalismGreenThumbStage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||||
m.HerbalismDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
m.HerbalismDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||||
m.HerbalismFoodPlus=[[RED]]Food+ (Rank{0}): [[YELLOW]]Bonus {0} healing
|
m.HerbalismFoodPlus=[[RED]]Food+ (Rank{0}): [[YELLOW]]Bonus {0} healing
|
||||||
m.SkillExcavation=EXCAVATION
|
m.SkillExcavation=EXCAVATION
|
||||||
m.XPGainExcavation=Digging and finding treasures
|
m.XPGainExcavation=Digging and finding treasures
|
||||||
m.EffectsExcavation1_0=Giga Drill Breaker (ABILITY)
|
m.EffectsExcavation1_0=Giga Drill Breaker (ABILITY)
|
||||||
m.EffectsExcavation1_1=3x Drop Rate, 3x EXP, +Speed
|
m.EffectsExcavation1_1=3x Drop Rate, 3x EXP, +Speed
|
||||||
m.EffectsExcavation2_0=Treasure Hunter
|
m.EffectsExcavation2_0=Treasure Hunter
|
||||||
m.EffectsExcavation2_1=Ability to dig for treasure
|
m.EffectsExcavation2_1=Ability to dig for treasure
|
||||||
m.ExcavationGreenTerraLength=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
|
m.ExcavationGreenTerraLength=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
|
||||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
mcBlockListener.PlacedAnvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
||||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Your wolf scurries back to you...
|
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Your wolf scurries back to you...
|
||||||
mcPlayerListener.AbilitiesOff=Ability use toggled off
|
mcPlayerListener.AbilitiesOff=Ability use toggled off
|
||||||
mcPlayerListener.AbilitiesOn=Ability use toggled on
|
mcPlayerListener.AbilitiesOn=Ability use toggled on
|
||||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**ABILITIES REFRESHED\!**
|
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**ABILITIES REFRESHED\!**
|
||||||
mcPlayerListener.AcrobaticsSkill=Acrobatics:
|
mcPlayerListener.AcrobaticsSkill=Acrobatics:
|
||||||
mcPlayerListener.ArcherySkill=Archery:
|
mcPlayerListener.ArcherySkill=Archery:
|
||||||
mcPlayerListener.AxesSkill=Axes:
|
mcPlayerListener.AxesSkill=Axes:
|
||||||
mcPlayerListener.ExcavationSkill=Excavation:
|
mcPlayerListener.ExcavationSkill=Excavation:
|
||||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode Disabled
|
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode Disabled
|
||||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode Enabled
|
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode Enabled
|
||||||
mcPlayerListener.GreenThumb=[[GREEN]]**GREEN THUMB**
|
mcPlayerListener.GreenThumb=[[GREEN]]**GREEN THUMB**
|
||||||
mcPlayerListener.GreenThumbFail=[[RED]]**GREEN THUMB FAIL**
|
mcPlayerListener.GreenThumbFail=[[RED]]**GREEN THUMB FAIL**
|
||||||
mcPlayerListener.HerbalismSkill=Herbalism:
|
mcPlayerListener.HerbalismSkill=Herbalism:
|
||||||
mcPlayerListener.MiningSkill=Mining:
|
mcPlayerListener.MiningSkill=Mining:
|
||||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is now cleared.
|
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is now cleared.
|
||||||
mcPlayerListener.MyspawnNotExist=[[RED]]Configure your myspawn first with a bed.
|
mcPlayerListener.MyspawnNotExist=[[RED]]Configure your myspawn first with a bed.
|
||||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn has been set to your current location.
|
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn has been set to your current location.
|
||||||
mcPlayerListener.MyspawnTimeNotice=You must wait {0}m {1}s to use myspawn
|
mcPlayerListener.MyspawnTimeNotice=You must wait {0}m {1}s to use myspawn
|
||||||
mcPlayerListener.NoPermission=Insufficient mcPermissions.
|
mcPlayerListener.NoPermission=Insufficient mcPermissions.
|
||||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]If you don't have access to a skill it will not be shown here.
|
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]If you don't have access to a skill it will not be shown here.
|
||||||
mcPlayerListener.NotInParty=[[RED]]You are not in a party.
|
mcPlayerListener.NotInParty=[[RED]]You are not in a party.
|
||||||
mcPlayerListener.InviteSuccess=[[GREEN]]Invite sent successfully.
|
mcPlayerListener.InviteSuccess=[[GREEN]]Invite sent successfully.
|
||||||
mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1}
|
mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1}
|
||||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] to accept the invite
|
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] to accept the invite
|
||||||
mcPlayerListener.InviteAccepted=[[GREEN]]Invite Accepted. You have joined party {0}
|
mcPlayerListener.InviteAccepted=[[GREEN]]Invite Accepted. You have joined party {0}
|
||||||
mcPlayerListener.NoInvites=[[RED]]You have no invites at this time
|
mcPlayerListener.NoInvites=[[RED]]You have no invites at this time
|
||||||
mcPlayerListener.YouAreInParty=[[GREEN]]You are in party {0}
|
mcPlayerListener.YouAreInParty=[[GREEN]]You are in party {0}
|
||||||
mcPlayerListener.PartyMembers=[[GREEN]]Party Members
|
mcPlayerListener.PartyMembers=[[GREEN]]Party Members
|
||||||
mcPlayerListener.LeftParty=[[RED]]You have left that party
|
mcPlayerListener.LeftParty=[[RED]]You have left that party
|
||||||
mcPlayerListener.JoinedParty=Joined Party: {0}
|
mcPlayerListener.JoinedParty=Joined Party: {0}
|
||||||
mcPlayerListener.PartyChatOn=Party Chat only [[GREEN]]On
|
mcPlayerListener.PartyChatOn=Party Chat only [[GREEN]]On
|
||||||
mcPlayerListener.PartyChatOff=Party Chat only [[RED]]Off
|
mcPlayerListener.PartyChatOff=Party Chat only [[RED]]Off
|
||||||
mcPlayerListener.AdminChatOn=Admin Chat only [[GREEN]]On
|
mcPlayerListener.AdminChatOn=Admin Chat only [[GREEN]]On
|
||||||
mcPlayerListener.AdminChatOff=Admin Chat only [[RED]]Off
|
mcPlayerListener.AdminChatOff=Admin Chat only [[RED]]Off
|
||||||
mcPlayerListener.MOTD=[[BLUE]]This server is running mcMMO {0} type [[YELLOW]]/{1}[[BLUE]] for help.
|
mcPlayerListener.MOTD=[[BLUE]]This server is running mcMMO {0} type [[YELLOW]]/{1}[[BLUE]] for help.
|
||||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||||
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
|
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
|
||||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||||
mcPlayerListener.RepairSkill=Repair:
|
mcPlayerListener.RepairSkill=Repair:
|
||||||
mcPlayerListener.SwordsSkill=Swords:
|
mcPlayerListener.SwordsSkill=Swords:
|
||||||
mcPlayerListener.TamingSkill=Taming:
|
mcPlayerListener.TamingSkill=Taming:
|
||||||
mcPlayerListener.UnarmedSkill=Unarmed:
|
mcPlayerListener.UnarmedSkill=Unarmed:
|
||||||
mcPlayerListener.WoodcuttingSkill=Woodcutting:
|
mcPlayerListener.WoodcuttingSkill=Woodcutting:
|
||||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Stats
|
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Stats
|
||||||
Party.InformedOnJoin={0} [[GREEN]] has joined your party
|
Party.InformedOnJoin={0} [[GREEN]] has joined your party
|
||||||
Party.InformedOnQuit={0} [[GREEN]] has left your party
|
Party.InformedOnQuit={0} [[GREEN]] has left your party
|
||||||
Skills.YourGreenTerra=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
|
Skills.YourGreenTerra=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
|
||||||
Skills.YourTreeFeller=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
Skills.YourTreeFeller=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
||||||
Skills.YourSuperBreaker=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
Skills.YourSuperBreaker=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||||
Skills.YourSerratedStrikes=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
Skills.YourSerratedStrikes=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||||
Skills.YourBerserk=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
Skills.YourBerserk=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||||
Skills.YourSkullSplitter=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
|
Skills.YourSkullSplitter=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
|
||||||
Skills.YourGigaDrillBreaker=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
Skills.YourGigaDrillBreaker=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
||||||
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
||||||
Skills.ReadyHoe=[[GREEN]]**YOU READY YOUR HOE**
|
Skills.ReadyHoe=[[GREEN]]**YOU READY YOUR HOE**
|
||||||
Skills.LowerHoe=[[GRAY]]**YOU LOWER YOUR HOE**
|
Skills.LowerHoe=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||||
Skills.ReadyAxe=[[GREEN]]**YOU READY YOUR AXE**
|
Skills.ReadyAxe=[[GREEN]]**YOU READY YOUR AXE**
|
||||||
Skills.LowerAxe=[[GRAY]]**YOU LOWER YOUR AXE**
|
Skills.LowerAxe=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||||
Skills.ReadyFists=[[GREEN]]**YOU READY YOUR FISTS**
|
Skills.ReadyFists=[[GREEN]]**YOU READY YOUR FISTS**
|
||||||
Skills.LowerFists=[[GRAY]]**YOU LOWER YOUR FISTS**
|
Skills.LowerFists=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||||
Skills.ReadyPickAxe=[[GREEN]]**YOU READY YOUR PICKAXE**
|
Skills.ReadyPickAxe=[[GREEN]]**YOU READY YOUR PICKAXE**
|
||||||
Skills.LowerPickAxe=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
Skills.LowerPickAxe=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||||
Skills.ReadyShovel=[[GREEN]]**YOU READY YOUR SHOVEL**
|
Skills.ReadyShovel=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||||
Skills.LowerShovel=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
Skills.LowerShovel=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||||
Skills.ReadySword=[[GREEN]]**YOU READY YOUR SWORD**
|
Skills.ReadySword=[[GREEN]]**YOU READY YOUR SWORD**
|
||||||
Skills.LowerSword=[[GRAY]]**YOU LOWER YOUR SWORD**
|
Skills.LowerSword=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||||
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
|
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
|
||||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||||
Skills.GreenTerraOn=[[GREEN]]**GREEN TERRA ACTIVATED**
|
Skills.GreenTerraOn=[[GREEN]]**GREEN TERRA ACTIVATED**
|
||||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||||
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER ACTIVATED**
|
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
||||||
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
||||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||||
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||||
Skills.SkullSplitterOn=[[GREEN]]**SKULL SPLITTER ACTIVATED**
|
Skills.SkullSplitterOn=[[GREEN]]**SKULL SPLITTER ACTIVATED**
|
||||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||||
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
||||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||||
Skills.GreenTerraOff=[[RED]]**Green Terra has worn off**
|
Skills.GreenTerraOff=[[RED]]**Green Terra has worn off**
|
||||||
Skills.TreeFellerOff=[[RED]]**Tree Feller has worn off**
|
Skills.TreeFellerOff=[[RED]]**Tree Feller has worn off**
|
||||||
Skills.SuperBreakerOff=[[RED]]**Super Breaker has worn off**
|
Skills.SuperBreakerOff=[[RED]]**Super Breaker has worn off**
|
||||||
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes has worn off**
|
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes has worn off**
|
||||||
Skills.BerserkOff=[[RED]]**Berserk has worn off**
|
Skills.BerserkOff=[[RED]]**Berserk has worn off**
|
||||||
Skills.SkullSplitterOff=[[RED]]**Skull Splitter has worn off**
|
Skills.SkullSplitterOff=[[RED]]**Skull Splitter has worn off**
|
||||||
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drill Breaker has worn off**
|
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drill Breaker has worn off**
|
||||||
Skills.TamingUp=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
Skills.TamingUp=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||||
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||||
Skills.ArcheryUp=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
Skills.ArcheryUp=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||||
Skills.SwordsUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
Skills.SwordsUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||||
Skills.AxesUp=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
Skills.AxesUp=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||||
Skills.UnarmedUp=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
Skills.UnarmedUp=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||||
Skills.HerbalismUp=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
Skills.HerbalismUp=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||||
Skills.MiningUp=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
Skills.MiningUp=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||||
Skills.WoodcuttingUp=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
Skills.WoodcuttingUp=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||||
Skills.RepairUp=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
Skills.RepairUp=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||||
Skills.ExcavationUp=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
Skills.ExcavationUp=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||||
Skills.FeltEasy=[[GRAY]]That felt easy.
|
Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||||
Skills.StackedItems=[[DARK_RED]]You can't repair stacked items
|
Skills.StackedItems=[[DARK_RED]]You can't repair stacked items
|
||||||
Skills.NeedMore=[[DARK_RED]]You need more
|
Skills.NeedMore=[[DARK_RED]]You need more
|
||||||
Skills.AdeptDiamond=[[DARK_RED]]You're not skilled enough to repair Diamond
|
Skills.AdeptDiamond=[[DARK_RED]]You're not skilled enough to repair Diamond
|
||||||
Skills.FullDurability=[[GRAY]]That is at full durability.
|
Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||||
Skills.Disarmed=[[DARK_RED]]You have been disarmed!
|
Skills.Disarmed=[[DARK_RED]]You have been disarmed!
|
||||||
mcPlayerListener.SorcerySkill=Sorcery:
|
mcPlayerListener.SorcerySkill=Sorcery:
|
||||||
m.SkillSorcery=SORCERY
|
m.SkillSorcery=SORCERY
|
||||||
Sorcery.HasCast=[[GREEN]]**CASTING**[[GOLD]]
|
Sorcery.HasCast=[[GREEN]]**CASTING**[[GOLD]]
|
||||||
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
||||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||||
Sorcery.Cost=[[RED]][COST] {0} MP
|
Sorcery.Cost=[[RED]][COST] {0} MP
|
||||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Out Of Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Out Of Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||||
Sorcery.Water.Thunder=THUNDER
|
Sorcery.Water.Thunder=THUNDER
|
||||||
Sorcery.Curative.Self=CURE SELF
|
Sorcery.Curative.Self=CURE SELF
|
||||||
Sorcery.Curative.Other=CURE OTHER
|
Sorcery.Curative.Other=CURE OTHER
|
||||||
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
||||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
|
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
|
||||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||||
mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com
|
mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com
|
||||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||||
Party.IsntLocked=[[GRAY]]Party is not locked
|
Party.IsntLocked=[[GRAY]]Party is not locked
|
||||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||||
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
|
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
|
||||||
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||||
Party.Help3=[[RED]]Consult /{0} ? for more information
|
Party.Help3=[[RED]]Consult /{0} ? for more information
|
||||||
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
|
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
|
||||||
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
|
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
|
||||||
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
|
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
|
||||||
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
|
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||||
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||||
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name
|
Party.InvalidName=[[DARK_RED]]That is not a valid party name
|
||||||
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
||||||
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
|
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
|
||||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||||
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
|
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
|
||||||
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
||||||
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
||||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||||
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
||||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||||
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
||||||
m.SkillAlchemy=ALCHEMY
|
m.SkillAlchemy=ALCHEMY
|
||||||
m.SkillEnchanting=ENCHANTING
|
m.SkillEnchanting=ENCHANTING
|
||||||
m.SkillFishing=FISHING
|
m.SkillFishing=FISHING
|
||||||
mcPlayerListener.AlchemySkill=Alchemy:
|
mcPlayerListener.AlchemySkill=Alchemy:
|
||||||
mcPlayerListener.EnchantingSkill=Enchanting:
|
mcPlayerListener.EnchantingSkill=Enchanting:
|
||||||
mcPlayerListener.FishingSkill=Fishing:
|
mcPlayerListener.FishingSkill=Fishing:
|
||||||
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
||||||
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
||||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||||
m.EffectsRepair5_0=Arcane Forging
|
m.EffectsRepair5_0=Arcane Forging
|
||||||
m.EffectsRepair5_1=Repair magic items
|
m.EffectsRepair5_1=Repair magic items
|
||||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||||
m.SkillFishing=FISHING
|
m.SkillFishing=FISHING
|
||||||
m.XPGainFishing=Fishing (Go figure!)
|
m.XPGainFishing=Fishing (Go figure!)
|
||||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||||
m.EffectsFishing1_1=Fish up misc objects
|
m.EffectsFishing1_1=Fish up misc objects
|
||||||
m.EffectsFishing2_0=Magic Hunter
|
m.EffectsFishing2_0=Magic Hunter
|
||||||
m.EffectsFishing2_1=Find Enchanted Items
|
m.EffectsFishing2_1=Find Enchanted Items
|
||||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||||
m.TamingSummon=[[GREEN]]Summoning complete
|
m.TamingSummon=[[GREEN]]Summoning complete
|
||||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||||
m.EffectsTaming7_0=Call of the Wild
|
m.EffectsTaming7_0=Call of the Wild
|
||||||
m.EffectsTaming7_1=Summon a wolf to your side
|
m.EffectsTaming7_1=Summon a wolf to your side
|
||||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
@ -1,390 +1,390 @@
|
|||||||
Combat.WolfExamine=[[GREEN]]**Has examinado a un lobo usando tu conocimiento de fieras**
|
Combat.WolfExamine=[[GREEN]]**Has examinado a un lobo usando tu conocimiento de fieras**
|
||||||
Combat.WolfShowMaster=[[DARK_GREEN]]El maestro de las fieras \: {0}
|
Combat.WolfShowMaster=[[DARK_GREEN]]El maestro de las fieras \: {0}
|
||||||
Combat.Ignition=[[RED]]**IGNICION**
|
Combat.Ignition=[[RED]]**IGNICION**
|
||||||
Combat.BurningArrowHit=[[DARK_RED]]Has sido golpeado por una flecha ardiendo\!
|
Combat.BurningArrowHit=[[DARK_RED]]Has sido golpeado por una flecha ardiendo\!
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Estas confuso. Te sientes mareado...
|
Combat.TouchedFuzzy=[[DARK_RED]]Estas confuso. Te sientes mareado...
|
||||||
Combat.TargetDazed=El objetivo fue [[DARK_RED]]aturdido
|
Combat.TargetDazed=El objetivo fue [[DARK_RED]]aturdido
|
||||||
Combat.WolfNoMaster=[[GRAY]]Esta bestia no tiene maestro...
|
Combat.WolfNoMaster=[[GRAY]]Esta bestia no tiene maestro...
|
||||||
Combat.WolfHealth=[[GREEN]]Esta bestia tiene {0} de salud
|
Combat.WolfHealth=[[GREEN]]Esta bestia tiene {0} de salud
|
||||||
Combat.StruckByGore=[[RED]]**GOLPEADO POR MORDISCO**
|
Combat.StruckByGore=[[RED]]**GOLPEADO POR MORDISCO**
|
||||||
Combat.Gore=[[GREEN]]**MORDISCO**
|
Combat.Gore=[[GREEN]]**MORDISCO**
|
||||||
Combat.ArrowDeflect=[[WHITE]]**FLECHA DESVIADA**
|
Combat.ArrowDeflect=[[WHITE]]**FLECHA DESVIADA**
|
||||||
Item.ChimaeraWingFail=**FLECHA QUIMERA FALLADA\!**
|
Item.ChimaeraWingFail=**FLECHA QUIMERA FALLADA\!**
|
||||||
Item.ChimaeraWingPass=**FLECHA QUIMERA**
|
Item.ChimaeraWingPass=**FLECHA QUIMERA**
|
||||||
Item.InjuredWait=Has sido herido recientemente y tienes que esperar para usar esto. [[YELLOW]]({0}s)
|
Item.InjuredWait=Has sido herido recientemente y tienes que esperar para usar esto. [[YELLOW]]({0}s)
|
||||||
Item.NeedFeathers=[[GRAY]]Necesitas mas plumas.
|
Item.NeedFeathers=[[GRAY]]Necesitas mas plumas.
|
||||||
m.mccPartyCommands=[[GREEN]]--COMANDOS DE FIESTA--
|
m.mccPartyCommands=[[GREEN]]--COMANDOS DE FIESTA--
|
||||||
m.mccParty=[party name] [[RED]]- Crea/Entra a una fiesta especifica
|
m.mccParty=[party name] [[RED]]- Crea/Entra a una fiesta especifica
|
||||||
m.mccPartyQ=[[RED]]- Abandona tu fiesta actual
|
m.mccPartyQ=[[RED]]- Abandona tu fiesta actual
|
||||||
m.mccPartyToggle=[[RED]] - Activa/Desactiva el chat de fiesta
|
m.mccPartyToggle=[[RED]] - Activa/Desactiva el chat de fiesta
|
||||||
m.mccPartyInvite=[player name] [[RED]]- Envia una invitacion para la fiesta
|
m.mccPartyInvite=[player name] [[RED]]- Envia una invitacion para la fiesta
|
||||||
m.mccPartyAccept=[[RED]]- Acepta una invitacion para la fiesta
|
m.mccPartyAccept=[[RED]]- Acepta una invitacion para la fiesta
|
||||||
m.mccPartyTeleport=[party member name] [[RED]]- Teletransportate a un miembro de la fiesta
|
m.mccPartyTeleport=[party member name] [[RED]]- Teletransportate a un miembro de la fiesta
|
||||||
m.mccOtherCommands=[[GREEN]]--OTROS COMANDOS--
|
m.mccOtherCommands=[[GREEN]]--OTROS COMANDOS--
|
||||||
m.mccStats=- Mira tus estadisticas de McMMO
|
m.mccStats=- Mira tus estadisticas de McMMO
|
||||||
m.mccLeaderboards=- Ranking de lideres
|
m.mccLeaderboards=- Ranking de lideres
|
||||||
m.mccMySpawn=- Teletransportate a tu lugar de nacimiento
|
m.mccMySpawn=- Teletransportate a tu lugar de nacimiento
|
||||||
m.mccClearMySpawn=- Limpia tu lugar de nacimiento
|
m.mccClearMySpawn=- Limpia tu lugar de nacimiento
|
||||||
m.mccToggleAbility=- Activa/Desactiva la activacion de la habilidad con el click derecho
|
m.mccToggleAbility=- Activa/Desactiva la activacion de la habilidad con el click derecho
|
||||||
m.mccAdminToggle=- Activa/Desactiva el chat de admins
|
m.mccAdminToggle=- Activa/Desactiva el chat de admins
|
||||||
m.mccWhois=[playername] [[RED]]- Mira informacion detallada del jugador
|
m.mccWhois=[playername] [[RED]]- Mira informacion detallada del jugador
|
||||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modifica el objetivo
|
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modifica el objetivo
|
||||||
m.mccMcGod=- Modo dios
|
m.mccMcGod=- Modo dios
|
||||||
m.mccSkillInfo=[skillname] [[RED]]- Mira informacion detallada sobre una habilidad
|
m.mccSkillInfo=[skillname] [[RED]]- Mira informacion detallada sobre una habilidad
|
||||||
m.mccModDescription=[[RED]]- Lee la descripcion del MOD
|
m.mccModDescription=[[RED]]- Lee la descripcion del MOD
|
||||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
m.XPGain=[[DARK_GRAY]]GANANCIA DE EXP: [[WHITE]]{0}
|
m.XPGain=[[DARK_GRAY]]GANANCIA DE EXP: [[WHITE]]{0}
|
||||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
m.Effects=EFECTOS
|
m.Effects=EFECTOS
|
||||||
m.YourStats=TUS ESTADISTICAS
|
m.YourStats=TUS ESTADISTICAS
|
||||||
m.SkillTaming=DOMADURA
|
m.SkillTaming=DOMADURA
|
||||||
m.XPGainTaming=Lobos siendo lastimados
|
m.XPGainTaming=Lobos siendo lastimados
|
||||||
m.EffectsTaming1_0=Leyenda de bestias
|
m.EffectsTaming1_0=Leyenda de bestias
|
||||||
m.EffectsTaming1_1=Golpear con huesos examina a los lobos
|
m.EffectsTaming1_1=Golpear con huesos examina a los lobos
|
||||||
m.EffectsTaming2_0=Sangre
|
m.EffectsTaming2_0=Sangre
|
||||||
m.EffectsTaming2_1=Golpe critico que hace sangrar
|
m.EffectsTaming2_1=Golpe critico que hace sangrar
|
||||||
m.EffectsTaming3_0=Garras afiladas
|
m.EffectsTaming3_0=Garras afiladas
|
||||||
m.EffectsTaming3_1=Bonus de daño
|
m.EffectsTaming3_1=Bonus de daño
|
||||||
m.EffectsTaming4_0=Consciente del medio ambiente
|
m.EffectsTaming4_0=Consciente del medio ambiente
|
||||||
m.EffectsTaming4_1=Inmunidad a heridas por caidas, Cactus/Lava fobia
|
m.EffectsTaming4_1=Inmunidad a heridas por caidas, Cactus/Lava fobia
|
||||||
m.EffectsTaming5_0=Piel gruesa
|
m.EffectsTaming5_0=Piel gruesa
|
||||||
m.EffectsTaming5_1=Reduccion de daño, Resistencia al fuego
|
m.EffectsTaming5_1=Reduccion de daño, Resistencia al fuego
|
||||||
m.EffectsTaming6_0=A prueba de golpes
|
m.EffectsTaming6_0=A prueba de golpes
|
||||||
m.EffectsTaming6_1=Reduccion del daño con explosivos
|
m.EffectsTaming6_1=Reduccion del daño con explosivos
|
||||||
m.AbilLockTaming1=BLOQUEADO HASTA TENER HABILIDAD +100 (CONSCIENTE DEL MEDIO AMBIENTE)
|
m.AbilLockTaming1=BLOQUEADO HASTA TENER HABILIDAD +100 (CONSCIENTE DEL MEDIO AMBIENTE)
|
||||||
m.AbilLockTaming2=BLOQUEADO HASTA TENER HABILIDAD +250 (PIEL GRUESA)
|
m.AbilLockTaming2=BLOQUEADO HASTA TENER HABILIDAD +250 (PIEL GRUESA)
|
||||||
m.AbilLockTaming3=BLOQUEADO HASTA TENER HABILIDAD +500 (A PRUEBA DE GOLPES)
|
m.AbilLockTaming3=BLOQUEADO HASTA TENER HABILIDAD +500 (A PRUEBA DE GOLPES)
|
||||||
m.AbilLockTaming4=BLOQUEADO HASTA TENER HABILIDAD +750 (GARRAS AFILADAS)
|
m.AbilLockTaming4=BLOQUEADO HASTA TENER HABILIDAD +750 (GARRAS AFILADAS)
|
||||||
m.AbilBonusTaming1_0=Consciente del medio ambiente
|
m.AbilBonusTaming1_0=Consciente del medio ambiente
|
||||||
m.AbilBonusTaming1_1=Los lobos evitan el peligro
|
m.AbilBonusTaming1_1=Los lobos evitan el peligro
|
||||||
m.AbilBonusTaming2_0=Piel gruesa
|
m.AbilBonusTaming2_0=Piel gruesa
|
||||||
m.AbilBonusTaming2_1=Daño reducido a la mitad, Resistencia al fuego
|
m.AbilBonusTaming2_1=Daño reducido a la mitad, Resistencia al fuego
|
||||||
m.AbilBonusTaming3_0=A prueba de golpes
|
m.AbilBonusTaming3_0=A prueba de golpes
|
||||||
m.AbilBonusTaming3_1=Los explosivos hacen 1/6 del daño normal
|
m.AbilBonusTaming3_1=Los explosivos hacen 1/6 del daño normal
|
||||||
m.AbilBonusTaming4_0=Garras afiladas
|
m.AbilBonusTaming4_0=Garras afiladas
|
||||||
m.AbilBonusTaming4_1=+2 de Daño
|
m.AbilBonusTaming4_1=+2 de Daño
|
||||||
m.TamingGoreChance=[[RED]]Oportunidad de sangre: [[YELLOW]]{0}%
|
m.TamingGoreChance=[[RED]]Oportunidad de sangre: [[YELLOW]]{0}%
|
||||||
m.SkillWoodCutting=TALA DE ARBOLES
|
m.SkillWoodCutting=TALA DE ARBOLES
|
||||||
m.XPGainWoodCutting=Cortando arboles
|
m.XPGainWoodCutting=Cortando arboles
|
||||||
m.EffectsWoodCutting1_0=Cortador de arboles (HABILIDAD)
|
m.EffectsWoodCutting1_0=Cortador de arboles (HABILIDAD)
|
||||||
m.EffectsWoodCutting1_1=Haz que los arboles exploten
|
m.EffectsWoodCutting1_1=Haz que los arboles exploten
|
||||||
m.EffectsWoodCutting2_0=Soplador de hojas
|
m.EffectsWoodCutting2_0=Soplador de hojas
|
||||||
m.EffectsWoodCutting2_1=Aparta las hojas
|
m.EffectsWoodCutting2_1=Aparta las hojas
|
||||||
m.EffectsWoodCutting3_0=Doble de gotas
|
m.EffectsWoodCutting3_0=Doble de gotas
|
||||||
m.EffectsWoodCutting3_1=Doble del botin habitual
|
m.EffectsWoodCutting3_1=Doble del botin habitual
|
||||||
m.AbilLockWoodCutting1=BLOQUEADO HASTA TENER HABILIDAD +100 (SOPLADOR DE HOJAS)
|
m.AbilLockWoodCutting1=BLOQUEADO HASTA TENER HABILIDAD +100 (SOPLADOR DE HOJAS)
|
||||||
m.AbilBonusWoodCutting1_0=Soplador de hojas
|
m.AbilBonusWoodCutting1_0=Soplador de hojas
|
||||||
m.AbilBonusWoodCutting1_1=Aparta las ojas
|
m.AbilBonusWoodCutting1_1=Aparta las ojas
|
||||||
m.WoodCuttingDoubleDropChance=[[RED]]Posibilidad de Doble de gotas: [[YELLOW]]{0}%
|
m.WoodCuttingDoubleDropChance=[[RED]]Posibilidad de Doble de gotas: [[YELLOW]]{0}%
|
||||||
m.WoodCuttingTreeFellerLength=[[RED]]Duracion de tala de arboles: [[YELLOW]]{0}s
|
m.WoodCuttingTreeFellerLength=[[RED]]Duracion de tala de arboles: [[YELLOW]]{0}s
|
||||||
m.SkillArchery=Tiro con Arco
|
m.SkillArchery=Tiro con Arco
|
||||||
m.XPGainArchery=Ataque a monstruos
|
m.XPGainArchery=Ataque a monstruos
|
||||||
m.EffectsArchery1_0=Ignicion
|
m.EffectsArchery1_0=Ignicion
|
||||||
m.EffectsArchery1_1=25% de posibilidades de que un enemigo arda en llamas
|
m.EffectsArchery1_1=25% de posibilidades de que un enemigo arda en llamas
|
||||||
m.EffectsArchery2_0=Aturdir (Jugadores)
|
m.EffectsArchery2_0=Aturdir (Jugadores)
|
||||||
m.EffectsArchery2_1=Desorienta a los enemigos
|
m.EffectsArchery2_1=Desorienta a los enemigos
|
||||||
m.EffectsArchery3_0=+ Daño
|
m.EffectsArchery3_0=+ Daño
|
||||||
m.EffectsArchery3_1=Modifica el daño
|
m.EffectsArchery3_1=Modifica el daño
|
||||||
m.EffectsArchery4_0=Recuperación de flecha
|
m.EffectsArchery4_0=Recuperación de flecha
|
||||||
m.EffectsArchery4_1=Posibilidad de obtener flechas de cadaveres
|
m.EffectsArchery4_1=Posibilidad de obtener flechas de cadaveres
|
||||||
m.ArcheryDazeChance=[[RED]]Posibilidad de aturdir: [[YELLOW]]{0}%
|
m.ArcheryDazeChance=[[RED]]Posibilidad de aturdir: [[YELLOW]]{0}%
|
||||||
m.ArcheryRetrieveChance=[[RED]]Posibilidad de obtener flechas: [[YELLOW]]{0}%
|
m.ArcheryRetrieveChance=[[RED]]Posibilidad de obtener flechas: [[YELLOW]]{0}%
|
||||||
m.ArcheryIgnitionLength=[[RED]]Duracion de la ignicion: [[YELLOW]]{0} seconds
|
m.ArcheryIgnitionLength=[[RED]]Duracion de la ignicion: [[YELLOW]]{0} seconds
|
||||||
m.ArcheryDamagePlus=[[RED]]+ Daño (Rank{0}): [[YELLOW]] {0} de bonus de daño
|
m.ArcheryDamagePlus=[[RED]]+ Daño (Rank{0}): [[YELLOW]] {0} de bonus de daño
|
||||||
m.SkillAxes=HACHAS
|
m.SkillAxes=HACHAS
|
||||||
m.XPGainAxes=Ataque a monstruos
|
m.XPGainAxes=Ataque a monstruos
|
||||||
m.EffectsAxes1_0=Cortador de cabecas (HABILIDAD)
|
m.EffectsAxes1_0=Cortador de cabecas (HABILIDAD)
|
||||||
m.EffectsAxes1_1=Causa daños en arena
|
m.EffectsAxes1_1=Causa daños en arena
|
||||||
m.EffectsAxes2_0=Golpes criticos
|
m.EffectsAxes2_0=Golpes criticos
|
||||||
m.EffectsAxes2_1=Doble de daño
|
m.EffectsAxes2_1=Doble de daño
|
||||||
m.EffectsAxes3_0=Maestria de hacha
|
m.EffectsAxes3_0=Maestria de hacha
|
||||||
m.EffectsAxes3_1=Modifica el daño
|
m.EffectsAxes3_1=Modifica el daño
|
||||||
m.AbilLockAxes1=BLOQUEADO HASTA TENER HABILIDAD +500 (MAESTRIA DE HACHA)
|
m.AbilLockAxes1=BLOQUEADO HASTA TENER HABILIDAD +500 (MAESTRIA DE HACHA)
|
||||||
m.AbilBonusAxes1_0=Maestria de hacha
|
m.AbilBonusAxes1_0=Maestria de hacha
|
||||||
m.AbilBonusAxes1_1=4 de daño de bonus
|
m.AbilBonusAxes1_1=4 de daño de bonus
|
||||||
m.AxesCritChance=[[RED]]Posibilad de golpe critico: [[YELLOW]]{0}%
|
m.AxesCritChance=[[RED]]Posibilad de golpe critico: [[YELLOW]]{0}%
|
||||||
m.AxesSkullLength=[[RED]]Longitud de Cortador de cabezas: [[YELLOW]]{0}s
|
m.AxesSkullLength=[[RED]]Longitud de Cortador de cabezas: [[YELLOW]]{0}s
|
||||||
m.SkillSwords=ESPADAS
|
m.SkillSwords=ESPADAS
|
||||||
m.XPGainSwords=Ataque a monstruos
|
m.XPGainSwords=Ataque a monstruos
|
||||||
m.EffectsSwords1_0=Contraataque
|
m.EffectsSwords1_0=Contraataque
|
||||||
m.EffectsSwords1_1=Desviar el 50% del daño obtenido
|
m.EffectsSwords1_1=Desviar el 50% del daño obtenido
|
||||||
m.EffectsSwords2_0=Golpes dentados (HABILIDAD)
|
m.EffectsSwords2_0=Golpes dentados (HABILIDAD)
|
||||||
m.EffectsSwords2_1=25% de daño en Arena, y efecto de hemorragia
|
m.EffectsSwords2_1=25% de daño en Arena, y efecto de hemorragia
|
||||||
m.EffectsSwords3_0=Ataque cortante con efecto de hemorragia
|
m.EffectsSwords3_0=Ataque cortante con efecto de hemorragia
|
||||||
m.EffectsSwords3_1=5 sangramientos
|
m.EffectsSwords3_1=5 sangramientos
|
||||||
m.EffectsSwords4_0=Desviar
|
m.EffectsSwords4_0=Desviar
|
||||||
m.EffectsSwords4_1=Anula el daño
|
m.EffectsSwords4_1=Anula el daño
|
||||||
m.EffectsSwords5_0=Hemorragia
|
m.EffectsSwords5_0=Hemorragia
|
||||||
m.EffectsSwords5_1=Causa sangramientos repetidos a lo largo del tiempo
|
m.EffectsSwords5_1=Causa sangramientos repetidos a lo largo del tiempo
|
||||||
m.SwordsCounterAttChance=[[RED]]Posibilidad de contraataque: [[YELLOW]]{0}%
|
m.SwordsCounterAttChance=[[RED]]Posibilidad de contraataque: [[YELLOW]]{0}%
|
||||||
m.SwordsBleedLength=[[RED]]Duracion del sangrado: [[YELLOW]]{0} ticks
|
m.SwordsBleedLength=[[RED]]Duracion del sangrado: [[YELLOW]]{0} ticks
|
||||||
m.SwordsBleedChance=[[RED]]Posibilidad de hemorragia: [[YELLOW]]{0} %
|
m.SwordsBleedChance=[[RED]]Posibilidad de hemorragia: [[YELLOW]]{0} %
|
||||||
m.SwordsParryChance=[[RED]]Posibilidad de desviacion: [[YELLOW]]{0} %
|
m.SwordsParryChance=[[RED]]Posibilidad de desviacion: [[YELLOW]]{0} %
|
||||||
m.SwordsSSLength=[[RED]]Duracion de los golpes dentados: [[YELLOW]]{0}s
|
m.SwordsSSLength=[[RED]]Duracion de los golpes dentados: [[YELLOW]]{0}s
|
||||||
m.SwordsTickNote=[[GRAY]]NOTA: [[YELLOW]]1 Tick ocurre cada 2 segundos
|
m.SwordsTickNote=[[GRAY]]NOTA: [[YELLOW]]1 Tick ocurre cada 2 segundos
|
||||||
m.SkillAcrobatics=ACROBACIAS
|
m.SkillAcrobatics=ACROBACIAS
|
||||||
m.XPGainAcrobatics=Caida
|
m.XPGainAcrobatics=Caida
|
||||||
m.EffectsAcrobatics1_0=Rodar
|
m.EffectsAcrobatics1_0=Rodar
|
||||||
m.EffectsAcrobatics1_1=Reduce o evita daño
|
m.EffectsAcrobatics1_1=Reduce o evita daño
|
||||||
m.EffectsAcrobatics2_0=Rodar con estilo
|
m.EffectsAcrobatics2_0=Rodar con estilo
|
||||||
m.EffectsAcrobatics2_1=Dos veces mas efectivos que Rodar
|
m.EffectsAcrobatics2_1=Dos veces mas efectivos que Rodar
|
||||||
m.EffectsAcrobatics3_0=Esquivar
|
m.EffectsAcrobatics3_0=Esquivar
|
||||||
m.EffectsAcrobatics3_1=Reduce el daño a la mitad
|
m.EffectsAcrobatics3_1=Reduce el daño a la mitad
|
||||||
m.AcrobaticsRollChance=[[RED]]Posibilidad de Rodar: [[YELLOW]]{0}%
|
m.AcrobaticsRollChance=[[RED]]Posibilidad de Rodar: [[YELLOW]]{0}%
|
||||||
m.AcrobaticsGracefulRollChance=[[RED]]Posibilidad de Rodar con estilo: [[YELLOW]]{0}%
|
m.AcrobaticsGracefulRollChance=[[RED]]Posibilidad de Rodar con estilo: [[YELLOW]]{0}%
|
||||||
m.AcrobaticsDodgeChance=[[RED]]Posibilidad de Esquivar: [[YELLOW]]{0}%
|
m.AcrobaticsDodgeChance=[[RED]]Posibilidad de Esquivar: [[YELLOW]]{0}%
|
||||||
m.SkillMining=MINAR
|
m.SkillMining=MINAR
|
||||||
m.XPGainMining=Minar Piedra & Oro
|
m.XPGainMining=Minar Piedra & Oro
|
||||||
m.EffectsMining1_0=Super rompedor (HABILIDAD)
|
m.EffectsMining1_0=Super rompedor (HABILIDAD)
|
||||||
m.EffectsMining1_1=+ Velocidad, Posibilidad de obtener triple beneficio
|
m.EffectsMining1_1=+ Velocidad, Posibilidad de obtener triple beneficio
|
||||||
m.EffectsMining2_0=Beneficio doble
|
m.EffectsMining2_0=Beneficio doble
|
||||||
m.EffectsMining2_1=Dobla el botin normal
|
m.EffectsMining2_1=Dobla el botin normal
|
||||||
m.MiningDoubleDropChance=[[RED]]Posibilidad de Beneficio doble: [[YELLOW]]{0}%
|
m.MiningDoubleDropChance=[[RED]]Posibilidad de Beneficio doble: [[YELLOW]]{0}%
|
||||||
m.MiningSuperBreakerLength=[[RED]]Duracion de Super Rompedor: [[YELLOW]]{0}s
|
m.MiningSuperBreakerLength=[[RED]]Duracion de Super Rompedor: [[YELLOW]]{0}s
|
||||||
m.SkillRepair=REPARAR
|
m.SkillRepair=REPARAR
|
||||||
m.XPGainRepair=Reparacion
|
m.XPGainRepair=Reparacion
|
||||||
m.EffectsRepair1_0=Reparar
|
m.EffectsRepair1_0=Reparar
|
||||||
m.EffectsRepair1_1=Reparar Herramientas y armadura de Hierro
|
m.EffectsRepair1_1=Reparar Herramientas y armadura de Hierro
|
||||||
m.EffectsRepair2_0=Maestro de reparacion
|
m.EffectsRepair2_0=Maestro de reparacion
|
||||||
m.EffectsRepair2_1=Crecimiento de la cantidad de reparacion
|
m.EffectsRepair2_1=Crecimiento de la cantidad de reparacion
|
||||||
m.EffectsRepair3_0=Super Reparacion
|
m.EffectsRepair3_0=Super Reparacion
|
||||||
m.EffectsRepair3_1=Doble efectividad
|
m.EffectsRepair3_1=Doble efectividad
|
||||||
m.EffectsRepair4_0=Reparar diamantes (+{0} HABILIDAD)
|
m.EffectsRepair4_0=Reparar diamantes (+{0} HABILIDAD)
|
||||||
m.EffectsRepair4_1=Reparar Herramientas y armadura de Diamantes
|
m.EffectsRepair4_1=Reparar Herramientas y armadura de Diamantes
|
||||||
m.RepairRepairMastery=[[RED]]Maestro de reparacion: [[YELLOW]]{0}% extra de duracion obtenido
|
m.RepairRepairMastery=[[RED]]Maestro de reparacion: [[YELLOW]]{0}% extra de duracion obtenido
|
||||||
m.RepairSuperRepairChance=[[RED]]Posibilidad de Super Reparacion: [[YELLOW]]{0}%
|
m.RepairSuperRepairChance=[[RED]]Posibilidad de Super Reparacion: [[YELLOW]]{0}%
|
||||||
m.SkillUnarmed=DESARMADO
|
m.SkillUnarmed=DESARMADO
|
||||||
m.XPGainUnarmed=Ataque a monstruos
|
m.XPGainUnarmed=Ataque a monstruos
|
||||||
m.EffectsUnarmed1_0=Enloquecer (HABILIDAD)
|
m.EffectsUnarmed1_0=Enloquecer (HABILIDAD)
|
||||||
m.EffectsUnarmed1_1=+50% daño, Romper materiales fragiles
|
m.EffectsUnarmed1_1=+50% daño, Romper materiales fragiles
|
||||||
m.EffectsUnarmed2_0=Desarmar (Jugadores)
|
m.EffectsUnarmed2_0=Desarmar (Jugadores)
|
||||||
m.EffectsUnarmed2_1=Caida del objeto de mano del enemigo
|
m.EffectsUnarmed2_1=Caida del objeto de mano del enemigo
|
||||||
m.EffectsUnarmed3_0=Maestro desarmado
|
m.EffectsUnarmed3_0=Maestro desarmado
|
||||||
m.EffectsUnarmed3_1=Mejora de grandes daños
|
m.EffectsUnarmed3_1=Mejora de grandes daños
|
||||||
m.EffectsUnarmed4_0=Aprendiz desarmado
|
m.EffectsUnarmed4_0=Aprendiz desarmado
|
||||||
m.EffectsUnarmed4_1=Mejora de daños
|
m.EffectsUnarmed4_1=Mejora de daños
|
||||||
m.EffectsUnarmed5_0=Desviar flechas
|
m.EffectsUnarmed5_0=Desviar flechas
|
||||||
m.EffectsUnarmed5_1=Desviar flechas
|
m.EffectsUnarmed5_1=Desviar flechas
|
||||||
m.AbilLockUnarmed1=BLOQUEADO HASTA TENER HABILIDAD +250 (APRENDIZ DESARMADO)
|
m.AbilLockUnarmed1=BLOQUEADO HASTA TENER HABILIDAD +250 (APRENDIZ DESARMADO)
|
||||||
m.AbilLockUnarmed2=BLOQUEADO HASTA TENER HABILIDAD +500 (MAESTRO DESARMADO)
|
m.AbilLockUnarmed2=BLOQUEADO HASTA TENER HABILIDAD +500 (MAESTRO DESARMADO)
|
||||||
m.AbilBonusUnarmed1_0=Aprendiz desarmado
|
m.AbilBonusUnarmed1_0=Aprendiz desarmado
|
||||||
m.AbilBonusUnarmed1_1=Mejora de +2 de daño
|
m.AbilBonusUnarmed1_1=Mejora de +2 de daño
|
||||||
m.AbilBonusUnarmed2_0=Maestro desarmado
|
m.AbilBonusUnarmed2_0=Maestro desarmado
|
||||||
m.AbilBonusUnarmed2_1=Mejora de +4 de daño
|
m.AbilBonusUnarmed2_1=Mejora de +4 de daño
|
||||||
m.UnarmedArrowDeflectChance=[[RED]]Posibilidad de Desviar flechas: [[YELLOW]]{0}%
|
m.UnarmedArrowDeflectChance=[[RED]]Posibilidad de Desviar flechas: [[YELLOW]]{0}%
|
||||||
m.UnarmedDisarmChance=[[RED]]Posibilidad de Desarmar: [[YELLOW]]{0}%
|
m.UnarmedDisarmChance=[[RED]]Posibilidad de Desarmar: [[YELLOW]]{0}%
|
||||||
m.UnarmedBerserkLength=[[RED]]Posibilidad de Enloquecer: [[YELLOW]]{0}s
|
m.UnarmedBerserkLength=[[RED]]Posibilidad de Enloquecer: [[YELLOW]]{0}s
|
||||||
m.SkillHerbalism=HERBORISTERIA
|
m.SkillHerbalism=HERBORISTERIA
|
||||||
m.XPGainHerbalism=Cosecha de hierbas
|
m.XPGainHerbalism=Cosecha de hierbas
|
||||||
m.EffectsHerbalism1_0=Tierra verde (HABILIDAD)
|
m.EffectsHerbalism1_0=Tierra verde (HABILIDAD)
|
||||||
m.EffectsHerbalism1_1=Triple experiencia, Triple beneficio
|
m.EffectsHerbalism1_1=Triple experiencia, Triple beneficio
|
||||||
m.EffectsHerbalism2_0=Dedos verdes (Trigo)
|
m.EffectsHerbalism2_0=Dedos verdes (Trigo)
|
||||||
m.EffectsHerbalism2_1=Autoplanta el trigo al recolectarlo
|
m.EffectsHerbalism2_1=Autoplanta el trigo al recolectarlo
|
||||||
m.EffectsHerbalism3_0=Dedos verdes (Piedras)
|
m.EffectsHerbalism3_0=Dedos verdes (Piedras)
|
||||||
m.EffectsHerbalism3_1=Transorma Cobblestone en Moss Stone (usa semillas)
|
m.EffectsHerbalism3_1=Transorma Cobblestone en Moss Stone (usa semillas)
|
||||||
m.EffectsHerbalism4_0=+ Comida
|
m.EffectsHerbalism4_0=+ Comida
|
||||||
m.EffectsHerbalism4_1=Modifica la vida recivida por el pan/guiso
|
m.EffectsHerbalism4_1=Modifica la vida recivida por el pan/guiso
|
||||||
m.EffectsHerbalism5_0=Doble beneficio (Todas las hierbas)
|
m.EffectsHerbalism5_0=Doble beneficio (Todas las hierbas)
|
||||||
m.EffectsHerbalism5_1=Dobla el botin normal
|
m.EffectsHerbalism5_1=Dobla el botin normal
|
||||||
m.HerbalismGreenTerraLength=[[RED]]Duracion de Tierra verde: [[YELLOW]]{0}s
|
m.HerbalismGreenTerraLength=[[RED]]Duracion de Tierra verde: [[YELLOW]]{0}s
|
||||||
m.HerbalismGreenThumbChance=[[RED]]Posibilidad de Dedos verdes: [[YELLOW]]{0}%
|
m.HerbalismGreenThumbChance=[[RED]]Posibilidad de Dedos verdes: [[YELLOW]]{0}%
|
||||||
m.HerbalismGreenThumbStage=[[RED]]Etapa de Dedos verdes: [[YELLOW]] El Trigo crece en la etapa {0}
|
m.HerbalismGreenThumbStage=[[RED]]Etapa de Dedos verdes: [[YELLOW]] El Trigo crece en la etapa {0}
|
||||||
m.HerbalismDoubleDropChance=[[RED]]Posibilidad de Doble beneficio: [[YELLOW]]{0}%
|
m.HerbalismDoubleDropChance=[[RED]]Posibilidad de Doble beneficio: [[YELLOW]]{0}%
|
||||||
m.HerbalismFoodPlus=[[RED]]+ Comida (Rank{0}): [[YELLOW]]{0} de Bonus de Curacion
|
m.HerbalismFoodPlus=[[RED]]+ Comida (Rank{0}): [[YELLOW]]{0} de Bonus de Curacion
|
||||||
m.SkillExcavation=EXCAVACION
|
m.SkillExcavation=EXCAVACION
|
||||||
m.XPGainExcavation=Excavar y encontrar tesoros
|
m.XPGainExcavation=Excavar y encontrar tesoros
|
||||||
m.EffectsExcavation1_0=Ultra perforador (HABILIDAD)
|
m.EffectsExcavation1_0=Ultra perforador (HABILIDAD)
|
||||||
m.EffectsExcavation1_1=Triple beneficio, Triple EXP, + Velocidad
|
m.EffectsExcavation1_1=Triple beneficio, Triple EXP, + Velocidad
|
||||||
m.EffectsExcavation2_0=Cazatesoros
|
m.EffectsExcavation2_0=Cazatesoros
|
||||||
m.EffectsExcavation2_1=Habilidad para excavar y obtener tesoros
|
m.EffectsExcavation2_1=Habilidad para excavar y obtener tesoros
|
||||||
m.ExcavationGreenTerraLength=[[RED]]Duracion de Ultra perforador: [[YELLOW]]{0}s
|
m.ExcavationGreenTerraLength=[[RED]]Duracion de Ultra perforador: [[YELLOW]]{0}s
|
||||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Has establecido un yunque, Los yunques pueden reparar herramientas y armadura.
|
mcBlockListener.PlacedAnvil=[[DARK_RED]]Has establecido un yunque, Los yunques pueden reparar herramientas y armadura.
|
||||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]El lobo se escabuye hacia ti...
|
mcEntityListener.WolfComesBack=[[DARK_GRAY]]El lobo se escabuye hacia ti...
|
||||||
mcPlayerListener.AbilitiesOff=Uso de habilidad desactivada
|
mcPlayerListener.AbilitiesOff=Uso de habilidad desactivada
|
||||||
mcPlayerListener.AbilitiesOn=Uso de habilidad activada
|
mcPlayerListener.AbilitiesOn=Uso de habilidad activada
|
||||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**HABILIDADES ACTUALIZADAS\!**
|
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**HABILIDADES ACTUALIZADAS\!**
|
||||||
mcPlayerListener.AcrobaticsSkill=Acrobacias:
|
mcPlayerListener.AcrobaticsSkill=Acrobacias:
|
||||||
mcPlayerListener.ArcherySkill=Tiro con Arco:
|
mcPlayerListener.ArcherySkill=Tiro con Arco:
|
||||||
mcPlayerListener.AxesSkill=Hachas:
|
mcPlayerListener.AxesSkill=Hachas:
|
||||||
mcPlayerListener.ExcavationSkill=Excavacion:
|
mcPlayerListener.ExcavationSkill=Excavacion:
|
||||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Modo Dios Desactivado
|
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Modo Dios Desactivado
|
||||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Modo Dios Activado
|
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Modo Dios Activado
|
||||||
mcPlayerListener.GreenThumb=[[GREEN]]**DEDOS VERDES**
|
mcPlayerListener.GreenThumb=[[GREEN]]**DEDOS VERDES**
|
||||||
mcPlayerListener.GreenThumbFail=[[RED]]**DEDOS VERDES FALLIDO**
|
mcPlayerListener.GreenThumbFail=[[RED]]**DEDOS VERDES FALLIDO**
|
||||||
mcPlayerListener.HerbalismSkill=Herboristeria:
|
mcPlayerListener.HerbalismSkill=Herboristeria:
|
||||||
mcPlayerListener.MiningSkill=Minar:
|
mcPlayerListener.MiningSkill=Minar:
|
||||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn esta ahora limpio.
|
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn esta ahora limpio.
|
||||||
mcPlayerListener.MyspawnNotExist=[[RED]]Configura tu myspawn primero con una cama.
|
mcPlayerListener.MyspawnNotExist=[[RED]]Configura tu myspawn primero con una cama.
|
||||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn ha sido establecido hacia tu localizacion actual.
|
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn ha sido establecido hacia tu localizacion actual.
|
||||||
mcPlayerListener.MyspawnTimeNotice=Tienes que esperar {0}min {1}seg para usar myspawn
|
mcPlayerListener.MyspawnTimeNotice=Tienes que esperar {0}min {1}seg para usar myspawn
|
||||||
mcPlayerListener.NoPermission=mcPermisos insuficientes
|
mcPlayerListener.NoPermission=mcPermisos insuficientes
|
||||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Si no tienes acceso a una habilidad no seras mostrado aqui.
|
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Si no tienes acceso a una habilidad no seras mostrado aqui.
|
||||||
mcPlayerListener.NotInParty=[[RED]]No estas en una fiesta.
|
mcPlayerListener.NotInParty=[[RED]]No estas en una fiesta.
|
||||||
mcPlayerListener.InviteSuccess=[[GREEN]]Invitacion enviada satisfactoriamente.
|
mcPlayerListener.InviteSuccess=[[GREEN]]Invitacion enviada satisfactoriamente.
|
||||||
mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[GREEN]]Has recivido una invitacion a la fiesta para {0} de {1}
|
mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[GREEN]]Has recivido una invitacion a la fiesta para {0} de {1}
|
||||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Escribe [[GREEN]]/{0}[[YELLOW]] para aceptar la invitacion
|
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Escribe [[GREEN]]/{0}[[YELLOW]] para aceptar la invitacion
|
||||||
mcPlayerListener.InviteAccepted=[[GREEN]]Invitacion aceptada. Has entrado a la fiesta {0}
|
mcPlayerListener.InviteAccepted=[[GREEN]]Invitacion aceptada. Has entrado a la fiesta {0}
|
||||||
mcPlayerListener.NoInvites=[[RED]]No tienes invitaciones ahora mismo
|
mcPlayerListener.NoInvites=[[RED]]No tienes invitaciones ahora mismo
|
||||||
mcPlayerListener.YouAreInParty=[[GREEN]]Estas en la fiesta {0}
|
mcPlayerListener.YouAreInParty=[[GREEN]]Estas en la fiesta {0}
|
||||||
mcPlayerListener.PartyMembers=[[GREEN]]Miembros de la fiesta
|
mcPlayerListener.PartyMembers=[[GREEN]]Miembros de la fiesta
|
||||||
mcPlayerListener.LeftParty=[[RED]]Has abandonado esta fiesta
|
mcPlayerListener.LeftParty=[[RED]]Has abandonado esta fiesta
|
||||||
mcPlayerListener.JoinedParty=Ha entrado a la fiesta: {0}
|
mcPlayerListener.JoinedParty=Ha entrado a la fiesta: {0}
|
||||||
mcPlayerListener.PartyChatOn=Solo Chat de fiesta [[GREEN]]Activado
|
mcPlayerListener.PartyChatOn=Solo Chat de fiesta [[GREEN]]Activado
|
||||||
mcPlayerListener.PartyChatOff=Solo Chat de fiesta [[RED]]Desactivado
|
mcPlayerListener.PartyChatOff=Solo Chat de fiesta [[RED]]Desactivado
|
||||||
mcPlayerListener.AdminChatOn=Solo Chat de Admins [[GREEN]]Activado
|
mcPlayerListener.AdminChatOn=Solo Chat de Admins [[GREEN]]Activado
|
||||||
mcPlayerListener.AdminChatOff=Solo Chat de Admins [[RED]]Desactivado
|
mcPlayerListener.AdminChatOff=Solo Chat de Admins [[RED]]Desactivado
|
||||||
mcPlayerListener.MOTD=[[BLUE]]Este server esta ejecutando mcMMO {0} escribe [[YELLOW]]/{1}[[BLUE]] para obtener ayuda.
|
mcPlayerListener.MOTD=[[BLUE]]Este server esta ejecutando mcMMO {0} escribe [[YELLOW]]/{1}[[BLUE]] para obtener ayuda.
|
||||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||||
mcPlayerListener.PowerLevel=[[DARK_RED]]NIVEL DE PODER:
|
mcPlayerListener.PowerLevel=[[DARK_RED]]NIVEL DE PODER:
|
||||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Nivel de Poder [[YELLOW]]Ranking de lideres--
|
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Nivel de Poder [[YELLOW]]Ranking de lideres--
|
||||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Ranking de lideres--
|
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Ranking de lideres--
|
||||||
mcPlayerListener.RepairSkill=Reparar:
|
mcPlayerListener.RepairSkill=Reparar:
|
||||||
mcPlayerListener.SwordsSkill=Espadas:
|
mcPlayerListener.SwordsSkill=Espadas:
|
||||||
mcPlayerListener.TamingSkill=Domar:
|
mcPlayerListener.TamingSkill=Domar:
|
||||||
mcPlayerListener.UnarmedSkill=Desarmado:
|
mcPlayerListener.UnarmedSkill=Desarmado:
|
||||||
mcPlayerListener.WoodcuttingSkill=Tala de arboles:
|
mcPlayerListener.WoodcuttingSkill=Tala de arboles:
|
||||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Estadisticas
|
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Estadisticas
|
||||||
Party.InformedOnJoin={0} [[GREEN]] ha entrado a tu fiesta
|
Party.InformedOnJoin={0} [[GREEN]] ha entrado a tu fiesta
|
||||||
Party.InformedOnQuit={0} [[GREEN]] ha salido de tu fiesta
|
Party.InformedOnQuit={0} [[GREEN]] ha salido de tu fiesta
|
||||||
Skills.YourGreenTerra=[[GREEN]]Tu habilidad [[YELLOW]]Tierra Verde [[GREEN]] ha sido actualizada!
|
Skills.YourGreenTerra=[[GREEN]]Tu habilidad [[YELLOW]]Tierra Verde [[GREEN]] ha sido actualizada!
|
||||||
Skills.YourTreeFeller=[[GREEN]]Tu habilidad [[YELLOW]]Cortador de Arboles [[GREEN]] ha sido actualizada!
|
Skills.YourTreeFeller=[[GREEN]]Tu habilidad [[YELLOW]]Cortador de Arboles [[GREEN]] ha sido actualizada!
|
||||||
Skills.YourSuperBreaker=[[GREEN]]Tu habilidad [[YELLOW]]Super Rompedor [[GREEN]]ha sido actualizada!
|
Skills.YourSuperBreaker=[[GREEN]]Tu habilidad [[YELLOW]]Super Rompedor [[GREEN]]ha sido actualizada!
|
||||||
Skills.YourSerratedStrikes=[[GREEN]]Tu habilidad [[YELLOW]]Golpes dentados [[GREEN]]ha sido actualizada!
|
Skills.YourSerratedStrikes=[[GREEN]]Tu habilidad [[YELLOW]]Golpes dentados [[GREEN]]ha sido actualizada!
|
||||||
Skills.YourBerserk=[[GREEN]]Tu habilidad [[YELLOW]]Enloquecer [[GREEN]]ha sido actualizada!
|
Skills.YourBerserk=[[GREEN]]Tu habilidad [[YELLOW]]Enloquecer [[GREEN]]ha sido actualizada!
|
||||||
Skills.YourSkullSplitter=[[GREEN]]Tu habilidad [[YELLOW]]Cortador de cabezas [[GREEN]]ha sido actualizada!
|
Skills.YourSkullSplitter=[[GREEN]]Tu habilidad [[YELLOW]]Cortador de cabezas [[GREEN]]ha sido actualizada!
|
||||||
Skills.YourGigaDrillBreaker=[[GREEN]]Tu habilidad [[YELLOW]]Super Perforador [[GREEN]]ha sido actualizada!
|
Skills.YourGigaDrillBreaker=[[GREEN]]Tu habilidad [[YELLOW]]Super Perforador [[GREEN]]ha sido actualizada!
|
||||||
Skills.TooTired=[[RED]]Estas demasiado cansado para usar esta habilidad de nuevo.
|
Skills.TooTired=[[RED]]Estas demasiado cansado para usar esta habilidad de nuevo.
|
||||||
Skills.ReadyHoe=[[GREEN]]**SACHO LISTO PARA USAR TIERRA VERDE**
|
Skills.ReadyHoe=[[GREEN]]**SACHO LISTO PARA USAR TIERRA VERDE**
|
||||||
Skills.LowerHoe=[[GRAY]]**TU SACHO HA SIDO DESCARGADO**
|
Skills.LowerHoe=[[GRAY]]**TU SACHO HA SIDO DESCARGADO**
|
||||||
Skills.ReadyAxe=[[GREEN]]**HACHA LISTA PARA USAR CORTADOR DE ARBOLES**
|
Skills.ReadyAxe=[[GREEN]]**HACHA LISTA PARA USAR CORTADOR DE ARBOLES**
|
||||||
Skills.LowerAxe=[[GRAY]]**TU HACHA HA SIDO DESCARGADA**
|
Skills.LowerAxe=[[GRAY]]**TU HACHA HA SIDO DESCARGADA**
|
||||||
Skills.ReadyFists=[[GREEN]]**TUS PUÑOS ESTAN LISTOS PARA USAR ENLOQUECER**
|
Skills.ReadyFists=[[GREEN]]**TUS PUÑOS ESTAN LISTOS PARA USAR ENLOQUECER**
|
||||||
Skills.LowerFists=[[GRAY]]**TUS PUÑOS HAN SIDO DESCARGADOS**
|
Skills.LowerFists=[[GRAY]]**TUS PUÑOS HAN SIDO DESCARGADOS**
|
||||||
Skills.ReadyPickAxe=[[GREEN]]**TU PICO ESTA LISTO PARA USAR SUPER ROMPEDOR**
|
Skills.ReadyPickAxe=[[GREEN]]**TU PICO ESTA LISTO PARA USAR SUPER ROMPEDOR**
|
||||||
Skills.LowerPickAxe=[[GRAY]]**TU PICO HA SIDO DESCARGADO**
|
Skills.LowerPickAxe=[[GRAY]]**TU PICO HA SIDO DESCARGADO**
|
||||||
Skills.ReadyShovel=[[GREEN]]**TU PALA ESTA PREPARADA PARA USAR ULTRA PERFORADOR**
|
Skills.ReadyShovel=[[GREEN]]**TU PALA ESTA PREPARADA PARA USAR ULTRA PERFORADOR**
|
||||||
Skills.LowerShovel=[[GRAY]]**TU PALA HA SIDO DESCARGADA**
|
Skills.LowerShovel=[[GRAY]]**TU PALA HA SIDO DESCARGADA**
|
||||||
Skills.ReadySword=[[GREEN]]**TU ESPADA ESTA PREPARADA PARA USAR GOLPES DENTADOS**
|
Skills.ReadySword=[[GREEN]]**TU ESPADA ESTA PREPARADA PARA USAR GOLPES DENTADOS**
|
||||||
Skills.LowerSword=[[GRAY]]**TU PALA HA SIDO DESCARGADA**
|
Skills.LowerSword=[[GRAY]]**TU PALA HA SIDO DESCARGADA**
|
||||||
Skills.BerserkOn=[[GREEN]]**ENLOQUECER ACTIVADO**
|
Skills.BerserkOn=[[GREEN]]**ENLOQUECER ACTIVADO**
|
||||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Enloquecer!
|
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Enloquecer!
|
||||||
Skills.GreenTerraOn=[[GREEN]]**TIERRA VERDE ACTIVADO**
|
Skills.GreenTerraOn=[[GREEN]]**TIERRA VERDE ACTIVADO**
|
||||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Tierra Verde!
|
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Tierra Verde!
|
||||||
Skills.TreeFellerOn=[[GREEN]]**CORTADOR DE ARBOLES ACTIVADO**
|
Skills.TreeFellerOn=[[GREEN]]**CORTADOR DE ARBOLES ACTIVADO**
|
||||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Cortador de arboles!
|
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Cortador de arboles!
|
||||||
Skills.SuperBreakerOn=[[GREEN]]**SUPER ROMPEDOR ACTIVADO**
|
Skills.SuperBreakerOn=[[GREEN]]**SUPER ROMPEDOR ACTIVADO**
|
||||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Super Rompedor!
|
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Super Rompedor!
|
||||||
Skills.SerratedStrikesOn=[[GREEN]]**GOLPES DENTADOS ACTIVADOS**
|
Skills.SerratedStrikesOn=[[GREEN]]**GOLPES DENTADOS ACTIVADOS**
|
||||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Golpes Dentados!
|
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Golpes Dentados!
|
||||||
Skills.SkullSplitterOn=[[GREEN]]**CORTADOR DE CABEZAS ACTIVADO**
|
Skills.SkullSplitterOn=[[GREEN]]**CORTADOR DE CABEZAS ACTIVADO**
|
||||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Cortador de Cabezas!
|
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Cortador de Cabezas!
|
||||||
Skills.GigaDrillBreakerOn=[[GREEN]]**ULTRA PERFORADOR ACTIVADO**
|
Skills.GigaDrillBreakerOn=[[GREEN]]**ULTRA PERFORADOR ACTIVADO**
|
||||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Ultra Perforador!
|
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Ultra Perforador!
|
||||||
Skills.GreenTerraOff=[[RED]]**Tierra Verde se ha agotado**
|
Skills.GreenTerraOff=[[RED]]**Tierra Verde se ha agotado**
|
||||||
Skills.TreeFellerOff=[[RED]]**Tree Feller se ha agotado**
|
Skills.TreeFellerOff=[[RED]]**Tree Feller se ha agotado**
|
||||||
Skills.SuperBreakerOff=[[RED]]**Super Rompedor se ha agotado**
|
Skills.SuperBreakerOff=[[RED]]**Super Rompedor se ha agotado**
|
||||||
Skills.SerratedStrikesOff=[[RED]]**Golpes Dentados se ha agotado**
|
Skills.SerratedStrikesOff=[[RED]]**Golpes Dentados se ha agotado**
|
||||||
Skills.BerserkOff=[[RED]]**Enloquecer se ha agotado**
|
Skills.BerserkOff=[[RED]]**Enloquecer se ha agotado**
|
||||||
Skills.SkullSplitterOff=[[RED]]**Cortador de Cabezas se ha agotado**
|
Skills.SkullSplitterOff=[[RED]]**Cortador de Cabezas se ha agotado**
|
||||||
Skills.GigaDrillBreakerOff=[[RED]]**Ultra Perforador se ha agotado**
|
Skills.GigaDrillBreakerOff=[[RED]]**Ultra Perforador se ha agotado**
|
||||||
Skills.TamingUp=[[YELLOW]]Habilidades de domar aumentaron en un {0}. En total: ({1})
|
Skills.TamingUp=[[YELLOW]]Habilidades de domar aumentaron en un {0}. En total: ({1})
|
||||||
Skills.AcrobaticsUp=[[YELLOW]]Habilidades acrobaticas aumentaron en un {0}. En Total: ({1})
|
Skills.AcrobaticsUp=[[YELLOW]]Habilidades acrobaticas aumentaron en un {0}. En Total: ({1})
|
||||||
Skills.ArcheryUp=[[YELLOW]]Habilidades de Tiro con arco aumentadas en un {0}. En Total: ({1})
|
Skills.ArcheryUp=[[YELLOW]]Habilidades de Tiro con arco aumentadas en un {0}. En Total: ({1})
|
||||||
Skills.SwordsUp=[[YELLOW]]Habilidades de espada aumentadas en un {0}. En total: ({1})
|
Skills.SwordsUp=[[YELLOW]]Habilidades de espada aumentadas en un {0}. En total: ({1})
|
||||||
Skills.AxesUp=[[YELLOW]]Habilidades de hacha aumentadas en un {0}. En total: ({1})
|
Skills.AxesUp=[[YELLOW]]Habilidades de hacha aumentadas en un {0}. En total: ({1})
|
||||||
Skills.UnarmedUp=[[YELLOW]]Habilidades sin arma aumentadas en un {0}. En total: ({1})
|
Skills.UnarmedUp=[[YELLOW]]Habilidades sin arma aumentadas en un {0}. En total: ({1})
|
||||||
Skills.HerbalismUp=[[YELLOW]]Habilidades de herboristeria aumentadas en un {0}. En total: ({1})
|
Skills.HerbalismUp=[[YELLOW]]Habilidades de herboristeria aumentadas en un {0}. En total: ({1})
|
||||||
Skills.MiningUp=[[YELLOW]]Habilidades de mineria aumentadas en un {0}. En total: ({1})
|
Skills.MiningUp=[[YELLOW]]Habilidades de mineria aumentadas en un {0}. En total: ({1})
|
||||||
Skills.WoodcuttingUp=[[YELLOW]]Habilidades de tala de arboles aumentadas en un {0}. En total: ({1})
|
Skills.WoodcuttingUp=[[YELLOW]]Habilidades de tala de arboles aumentadas en un {0}. En total: ({1})
|
||||||
Skills.RepairUp=[[YELLOW]]Habilidades de reparacion aumentadas en un {0}. En total: ({1})
|
Skills.RepairUp=[[YELLOW]]Habilidades de reparacion aumentadas en un {0}. En total: ({1})
|
||||||
Skills.ExcavationUp=[[YELLOW]]Habilidades de exvacacion aumentadas en un {0}. En total: ({1})
|
Skills.ExcavationUp=[[YELLOW]]Habilidades de exvacacion aumentadas en un {0}. En total: ({1})
|
||||||
Skills.FeltEasy=[[GRAY]]Esa fue facil.
|
Skills.FeltEasy=[[GRAY]]Esa fue facil.
|
||||||
Skills.StackedItems=[[DARK_RED]]No puedes reparar objetos apilados.
|
Skills.StackedItems=[[DARK_RED]]No puedes reparar objetos apilados.
|
||||||
Skills.NeedMore=[[DARK_RED]]Necesitas mas
|
Skills.NeedMore=[[DARK_RED]]Necesitas mas
|
||||||
Skills.AdeptDiamond=[[DARK_RED]]No tienes habilidades suficientes para reparar Diamante
|
Skills.AdeptDiamond=[[DARK_RED]]No tienes habilidades suficientes para reparar Diamante
|
||||||
Skills.FullDurability=[[GRAY]]Esto esta a su maxima duracion
|
Skills.FullDurability=[[GRAY]]Esto esta a su maxima duracion
|
||||||
Skills.Disarmed=[[DARK_RED]]Has sido desarmado!
|
Skills.Disarmed=[[DARK_RED]]Has sido desarmado!
|
||||||
mcPlayerListener.SorcerySkill=Hechiceria:
|
mcPlayerListener.SorcerySkill=Hechiceria:
|
||||||
m.SkillSorcery=HECHICERIA
|
m.SkillSorcery=HECHICERIA
|
||||||
Sorcery.HasCast=[[GREEN]]**FUNDICION**[[GOLD]]
|
Sorcery.HasCast=[[GREEN]]**FUNDICION**[[GOLD]]
|
||||||
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
||||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||||
Sorcery.Cost=[[RED]][COST] {0} MP
|
Sorcery.Cost=[[RED]][COST] {0} MP
|
||||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Sin Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Sin Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||||
Sorcery.Water.Thunder=TRUENO
|
Sorcery.Water.Thunder=TRUENO
|
||||||
Sorcery.Curative.Self=CURARSE A SI MISMO
|
Sorcery.Curative.Self=CURARSE A SI MISMO
|
||||||
Sorcery.Curative.Other=CURAR A OTRO
|
Sorcery.Curative.Other=CURAR A OTRO
|
||||||
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]EXP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]EXP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Combat.BeastLore=[[GREEN]]**LEYENDA DE BESTIAS**
|
Combat.BeastLore=[[GREEN]]**LEYENDA DE BESTIAS**
|
||||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Dueño ([[RED]]{0}[[DARK_AQUA]])
|
Combat.BeastLoreOwner=[[DARK_AQUA]]Dueño ([[RED]]{0}[[DARK_AQUA]])
|
||||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Salud ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Salud ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Salud ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Salud ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||||
mcMMO.Description=[[DARK_AQUA]]Q: QUE ES ESTO?,[[GOLD]]mcMMO es un MOD de [[RED]]CODIGO LIBRE[[GOLD]] para Bukkit por [[BLUE]]nossr50,[[GOLD]]Hay muchas habilidades añadidas por mcMMO para Minecraft.,[[GOLD]]Puedes ganar experiencia de muchas formas diferentes,[[GOLD]]Tu querras escribir [[GREEN]]/SKILLNAME[[GOLD]] para saber mas sobre una habilidad.,[[DARK_AQUA]]Q: QUE HACE?,[[GOLD]]Por ejemplo... en [[DARK_AQUA]]Mineria[[GOLD]] recibiras recompensas como,[[RED]]Doble beneficio[[GOLD]] o la habilidad [[RED]]Super Rompedor[[GOLD]] que cuando[[GOLD]] se activa con el click derecho permite la Mineria durante su duracion,[[GOLD]]que esta relacionado con tu nivel de habilidad. Subiendo de nivel en [[BLUE]]Mineria,[[GOLD]]es tan sencillo como minar simples materiales!
|
mcMMO.Description=[[DARK_AQUA]]Q: QUE ES ESTO?,[[GOLD]]mcMMO es un MOD de [[RED]]CODIGO LIBRE[[GOLD]] para Bukkit por [[BLUE]]nossr50,[[GOLD]]Hay muchas habilidades añadidas por mcMMO para Minecraft.,[[GOLD]]Puedes ganar experiencia de muchas formas diferentes,[[GOLD]]Tu querras escribir [[GREEN]]/SKILLNAME[[GOLD]] para saber mas sobre una habilidad.,[[DARK_AQUA]]Q: QUE HACE?,[[GOLD]]Por ejemplo... en [[DARK_AQUA]]Mineria[[GOLD]] recibiras recompensas como,[[RED]]Doble beneficio[[GOLD]] o la habilidad [[RED]]Super Rompedor[[GOLD]] que cuando[[GOLD]] se activa con el click derecho permite la Mineria durante su duracion,[[GOLD]]que esta relacionado con tu nivel de habilidad. Subiendo de nivel en [[BLUE]]Mineria,[[GOLD]]es tan sencillo como minar simples materiales!
|
||||||
Party.Locked=[[RED]]La fiesta esta bloqueda, solo el lider puede invitarte
|
Party.Locked=[[RED]]La fiesta esta bloqueda, solo el lider puede invitarte
|
||||||
Party.IsntLocked=[[GRAY]]La fiesta no esta bloqueada
|
Party.IsntLocked=[[GRAY]]La fiesta no esta bloqueada
|
||||||
Party.Unlocked=[[GRAY]]La fiesta esta desbloqueada
|
Party.Unlocked=[[GRAY]]La fiesta esta desbloqueada
|
||||||
Party.Help1=[[RED]]El uso correcto es [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] o [[WHITE]]'q' [[YELLOW]]para salir
|
Party.Help1=[[RED]]El uso correcto es [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] o [[WHITE]]'q' [[YELLOW]]para salir
|
||||||
Party.Help2=[[RED]]Para entrar a una fiesta con contraseña usa [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
Party.Help2=[[RED]]Para entrar a una fiesta con contraseña usa [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||||
Party.Help3=[[RED]]Consulta /{0} ? para mas informacion
|
Party.Help3=[[RED]]Consulta /{0} ? para mas informacion
|
||||||
Party.Help4=[[RED]]Usa [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]para entrar a una fiesta o [[WHITE]]'q' [[YELLOW]]para salir
|
Party.Help4=[[RED]]Usa [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]para entrar a una fiesta o [[WHITE]]'q' [[YELLOW]]para salir
|
||||||
Party.Help5=[[RED]]Para bloquear tu fiesta usa [[YELLOW]]/{0} [[WHITE]]lock
|
Party.Help5=[[RED]]Para bloquear tu fiesta usa [[YELLOW]]/{0} [[WHITE]]lock
|
||||||
Party.Help6=[[RED]]Para desbloquear tu fiesta usa [[YELLOW]]/{0} [[WHITE]]unlock
|
Party.Help6=[[RED]]Para desbloquear tu fiesta usa [[YELLOW]]/{0} [[WHITE]]unlock
|
||||||
Party.Help7=[[RED]]Para proteger tu fiesta con contraseña usa [[YELLOW]]/{0} [[WHITE]]password <password>
|
Party.Help7=[[RED]]Para proteger tu fiesta con contraseña usa [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||||
Party.Help8=[[RED]]Para kickear a un jugador de tu fiesta usa [[YELLOW]]/{0} [[WHITE]]kick <player>
|
Party.Help8=[[RED]]Para kickear a un jugador de tu fiesta usa [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||||
Party.Help9=[[RED]]Para transferir el liderazgo de una fiesta usa [[YELLOW]]/{0} [[WHITE]]owner <player>
|
Party.Help9=[[RED]]Para transferir el liderazgo de una fiesta usa [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||||
Party.NotOwner=[[DARK_RED]]No eres el lider de la fiesta
|
Party.NotOwner=[[DARK_RED]]No eres el lider de la fiesta
|
||||||
Party.InvalidName=[[DARK_RED]]Este no es un nombre valido para la fiesta
|
Party.InvalidName=[[DARK_RED]]Este no es un nombre valido para la fiesta
|
||||||
Party.PasswordSet=[[GREEN]]Contraseña de la fiesta puesta a {0}
|
Party.PasswordSet=[[GREEN]]Contraseña de la fiesta puesta a {0}
|
||||||
Party.CouldNotKick=[[DARK_RED]]No se puede kickear al jugador {0}
|
Party.CouldNotKick=[[DARK_RED]]No se puede kickear al jugador {0}
|
||||||
Party.NotInYourParty=[[DARK_RED]]{0} no esta en tu fiesta
|
Party.NotInYourParty=[[DARK_RED]]{0} no esta en tu fiesta
|
||||||
Party.CouldNotSetOwner=[[DARK_RED]]No se puede poner de lider a {0}
|
Party.CouldNotSetOwner=[[DARK_RED]]No se puede poner de lider a {0}
|
||||||
Commands.xprate.proper=[[DARK_AQUA]]El uso correcto es /{0} [integer] [true:false]
|
Commands.xprate.proper=[[DARK_AQUA]]El uso correcto es /{0} [integer] [true:false]
|
||||||
Commands.xprate.proper2=[[DARK_AQUA]]Tambien puedes escribir /{0} reset para hacer que todo vuelva a la normalidad
|
Commands.xprate.proper2=[[DARK_AQUA]]Tambien puedes escribir /{0} reset para hacer que todo vuelva a la normalidad
|
||||||
Commands.xprate.proper3=[[RED]]Introduzca true o false en el segundo valor
|
Commands.xprate.proper3=[[RED]]Introduzca true o false en el segundo valor
|
||||||
Commands.xprate.over=[[RED]]mcMMO EXP Rate Event TERMINO!!
|
Commands.xprate.over=[[RED]]mcMMO EXP Rate Event TERMINO!!
|
||||||
Commands.xprate.started=[[GOLD]]mcMMO XP EVENT COMENZO!
|
Commands.xprate.started=[[GOLD]]mcMMO XP EVENT COMENZO!
|
||||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE ES AHORA {0}x!!
|
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE ES AHORA {0}x!!
|
||||||
Commands.xplock.locked=[[GOLD]]Tu BARRA DE EXP esta bloqueada a {0}!
|
Commands.xplock.locked=[[GOLD]]Tu BARRA DE EXP esta bloqueada a {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]Tu BARRA DE EXP esta ahora [[GREEN]]DESBLOQUEADA[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]Tu BARRA DE EXP esta ahora [[GREEN]]DESBLOQUEADA[[GOLD]]!
|
||||||
Commands.xplock.invalid=[[RED]]Ese no es un nombre de habilidad valido! Try /xplock mining
|
Commands.xplock.invalid=[[RED]]Ese no es un nombre de habilidad valido! Try /xplock mining
|
||||||
m.SkillAlchemy=ALCHEMY
|
m.SkillAlchemy=ALCHEMY
|
||||||
m.SkillEnchanting=ENCHANTING
|
m.SkillEnchanting=ENCHANTING
|
||||||
m.SkillFishing=FISHING
|
m.SkillFishing=FISHING
|
||||||
mcPlayerListener.AlchemySkill=Alchemy:
|
mcPlayerListener.AlchemySkill=Alchemy:
|
||||||
mcPlayerListener.EnchantingSkill=Enchanting:
|
mcPlayerListener.EnchantingSkill=Enchanting:
|
||||||
mcPlayerListener.FishingSkill=Fishing:
|
mcPlayerListener.FishingSkill=Fishing:
|
||||||
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
||||||
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
||||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||||
m.EffectsRepair5_0=Arcane Forging
|
m.EffectsRepair5_0=Arcane Forging
|
||||||
m.EffectsRepair5_1=Repair magic items
|
m.EffectsRepair5_1=Repair magic items
|
||||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||||
m.SkillFishing=FISHING
|
m.SkillFishing=FISHING
|
||||||
m.XPGainFishing=Fishing (Go figure!)
|
m.XPGainFishing=Fishing (Go figure!)
|
||||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||||
m.EffectsFishing1_1=Fish up misc objects
|
m.EffectsFishing1_1=Fish up misc objects
|
||||||
m.EffectsFishing2_0=Magic Hunter
|
m.EffectsFishing2_0=Magic Hunter
|
||||||
m.EffectsFishing2_1=Find Enchanted Items
|
m.EffectsFishing2_1=Find Enchanted Items
|
||||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||||
m.TamingSummon=[[GREEN]]Summoning complete
|
m.TamingSummon=[[GREEN]]Summoning complete
|
||||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||||
m.EffectsTaming7_0=Call of the Wild
|
m.EffectsTaming7_0=Call of the Wild
|
||||||
m.EffectsTaming7_1=Summon a wolf to your side
|
m.EffectsTaming7_1=Summon a wolf to your side
|
||||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
@ -1,369 +1,369 @@
|
|||||||
Combat.WolfExamine=[[GREEN]]**Tutkit sutta käyttämällä Pedon Tarinaa**
|
Combat.WolfExamine=[[GREEN]]**Tutkit sutta käyttämällä Pedon Tarinaa**
|
||||||
Combat.WolfShowMaster=[[DARK_GREEN]]Pedon isäntä : {0}
|
Combat.WolfShowMaster=[[DARK_GREEN]]Pedon isäntä : {0}
|
||||||
Combat.Ignition=[[RED]]**SYTYTYS**
|
Combat.Ignition=[[RED]]**SYTYTYS**
|
||||||
Combat.BurningArrowHit=[[DARK_RED]]Palava nuoli osui sinuun\!
|
Combat.BurningArrowHit=[[DARK_RED]]Palava nuoli osui sinuun\!
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
||||||
Combat.TargetDazed=Kohde [[DARK_RED]]tyrmätty
|
Combat.TargetDazed=Kohde [[DARK_RED]]tyrmätty
|
||||||
Combat.WolfNoMaster=[[GRAY]]Tällä pedolla ei ole isäntää...
|
Combat.WolfNoMaster=[[GRAY]]Tällä pedolla ei ole isäntää...
|
||||||
Combat.WolfHealth=[[GREEN]]Tämän pedon terveys on {0}
|
Combat.WolfHealth=[[GREEN]]Tämän pedon terveys on {0}
|
||||||
Combat.StruckByGore=[[RED]]**SINUA ON PISTETTY**
|
Combat.StruckByGore=[[RED]]**SINUA ON PISTETTY**
|
||||||
Combat.Gore=[[GREEN]]**PISTO**
|
Combat.Gore=[[GREEN]]**PISTO**
|
||||||
Combat.ArrowDeflect=[[WHITE]]**NUOLI TORJUTTU**
|
Combat.ArrowDeflect=[[WHITE]]**NUOLI TORJUTTU**
|
||||||
Item.ChimaeraWingFail=**KHIMAIRAN SIIVEN KÄYTTÖ EPÄONNISTUI\!**
|
Item.ChimaeraWingFail=**KHIMAIRAN SIIVEN KÄYTTÖ EPÄONNISTUI\!**
|
||||||
Item.ChimaeraWingPass=**KHIMAIRAN SIIPI**
|
Item.ChimaeraWingPass=**KHIMAIRAN SIIPI**
|
||||||
Item.InjuredWait=Sinua on haavoitettu äskettäin joten joudut odottaa tämän käyttöä. [[YELLOW]]({0}s)
|
Item.InjuredWait=Sinua on haavoitettu äskettäin joten joudut odottaa tämän käyttöä. [[YELLOW]]({0}s)
|
||||||
Item.NeedFeathers=[[GRAY]]Tarvitset lisää sulkia..
|
Item.NeedFeathers=[[GRAY]]Tarvitset lisää sulkia..
|
||||||
m.mccPartyCommands=[[GREEN]]--RYHMÄKOMENNOT--
|
m.mccPartyCommands=[[GREEN]]--RYHMÄKOMENNOT--
|
||||||
m.mccParty=[party name] [[RED]]- Luo/liity nimettyyn ryhmään
|
m.mccParty=[party name] [[RED]]- Luo/liity nimettyyn ryhmään
|
||||||
m.mccPartyQ=[[RED]]- Lähde ryhmästä
|
m.mccPartyQ=[[RED]]- Lähde ryhmästä
|
||||||
m.mccPartyToggle=[[RED]] - Laita ryhmäjuttelu päälle/pois
|
m.mccPartyToggle=[[RED]] - Laita ryhmäjuttelu päälle/pois
|
||||||
m.mccPartyInvite=[player name] [[RED]]- Lähetä ryhmäkutsu
|
m.mccPartyInvite=[player name] [[RED]]- Lähetä ryhmäkutsu
|
||||||
m.mccPartyAccept=[[RED]]- Hyväksy ryhmäkutsu
|
m.mccPartyAccept=[[RED]]- Hyväksy ryhmäkutsu
|
||||||
m.mccPartyTeleport=[party member name] [[RED]]- Siirry ryhmän jäsenen luo
|
m.mccPartyTeleport=[party member name] [[RED]]- Siirry ryhmän jäsenen luo
|
||||||
m.mccOtherCommands=[[GREEN]]--MUUT KOMENNOT--
|
m.mccOtherCommands=[[GREEN]]--MUUT KOMENNOT--
|
||||||
m.mccStats=- Näytä mcMMO tilastosi
|
m.mccStats=- Näytä mcMMO tilastosi
|
||||||
m.mccLeaderboards=- Tulostaulukko
|
m.mccLeaderboards=- Tulostaulukko
|
||||||
m.mccMySpawn=- Siirtää sinut myspawniin
|
m.mccMySpawn=- Siirtää sinut myspawniin
|
||||||
m.mccClearMySpawn=- Tyhjää myspawnisi
|
m.mccClearMySpawn=- Tyhjää myspawnisi
|
||||||
m.mccToggleAbility=- Laita taitojen aktivointi oikealla näppäimellä päälle/pois
|
m.mccToggleAbility=- Laita taitojen aktivointi oikealla näppäimellä päälle/pois
|
||||||
m.mccAdminToggle=- Laita admin juttelu päälle/pois
|
m.mccAdminToggle=- Laita admin juttelu päälle/pois
|
||||||
m.mccWhois=[playername] [[RED]]- Näytä yksityiskohtaiset tiedot pelaajasta
|
m.mccWhois=[playername] [[RED]]- Näytä yksityiskohtaiset tiedot pelaajasta
|
||||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Muokkaa kohdetta
|
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Muokkaa kohdetta
|
||||||
m.mccMcGod=- "God Mode"
|
m.mccMcGod=- "God Mode"
|
||||||
m.mccSkillInfo=[skillname] [[RED]]- Näytä ykistyiskohtaiset tiedot taidosta
|
m.mccSkillInfo=[skillname] [[RED]]- Näytä ykistyiskohtaiset tiedot taidosta
|
||||||
m.mccModDescription=[[RED]]- Lue lyhyt kuvaus modista
|
m.mccModDescription=[[RED]]- Lue lyhyt kuvaus modista
|
||||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
m.XPGain=[[DARK_GRAY]]KOKEMUSPISTEIDEN MÄÄRÄ: [[WHITE]]{0}
|
m.XPGain=[[DARK_GRAY]]KOKEMUSPISTEIDEN MÄÄRÄ: [[WHITE]]{0}
|
||||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
m.Effects=EFEKTIT
|
m.Effects=EFEKTIT
|
||||||
m.YourStats=TILASTOSI
|
m.YourStats=TILASTOSI
|
||||||
m.SkillTaming=KESYTTÄMINEN
|
m.SkillTaming=KESYTTÄMINEN
|
||||||
m.XPGainTaming=Susien satuttaminen
|
m.XPGainTaming=Susien satuttaminen
|
||||||
m.EffectsTaming1_0=Pedon Tarina
|
m.EffectsTaming1_0=Pedon Tarina
|
||||||
m.EffectsTaming1_1=Luulla lyöminen tutkii susia
|
m.EffectsTaming1_1=Luulla lyöminen tutkii susia
|
||||||
m.EffectsTaming2_0=Pisto
|
m.EffectsTaming2_0=Pisto
|
||||||
m.EffectsTaming2_1=Kriittinen Isku joka lisää Verenvuodon
|
m.EffectsTaming2_1=Kriittinen Isku joka lisää Verenvuodon
|
||||||
m.EffectsTaming3_0=Teroitetut Kynnet
|
m.EffectsTaming3_0=Teroitetut Kynnet
|
||||||
m.EffectsTaming3_1=Tuhoamis Bonus
|
m.EffectsTaming3_1=Tuhoamis Bonus
|
||||||
m.EffectsTaming4_0=Ympäristötietoinen
|
m.EffectsTaming4_0=Ympäristötietoinen
|
||||||
m.EffectsTaming4_1=Kaktus/Laavapelko, immuuni Putousvahingolle
|
m.EffectsTaming4_1=Kaktus/Laavapelko, immuuni Putousvahingolle
|
||||||
m.EffectsTaming5_0=Paksu Turkki
|
m.EffectsTaming5_0=Paksu Turkki
|
||||||
m.EffectsTaming5_1=Vahingon vähennys, Tulenkestävä
|
m.EffectsTaming5_1=Vahingon vähennys, Tulenkestävä
|
||||||
m.EffectsTaming6_0=Räjähdyskestävä
|
m.EffectsTaming6_0=Räjähdyskestävä
|
||||||
m.EffectsTaming6_1=Räjähdysvahingon vähennys
|
m.EffectsTaming6_1=Räjähdysvahingon vähennys
|
||||||
m.AbilLockTaming1=LUKITTU KUNNES 100+ TAITO (YMPÄRISTÖTIETOINEN)
|
m.AbilLockTaming1=LUKITTU KUNNES 100+ TAITO (YMPÄRISTÖTIETOINEN)
|
||||||
m.AbilLockTaming2=LUKITTU KUNNES 250+ TAITO (PAKSU TURKKI)
|
m.AbilLockTaming2=LUKITTU KUNNES 250+ TAITO (PAKSU TURKKI)
|
||||||
m.AbilLockTaming3=LUKITTU KUNNES 500+ TAITO (RÄJÄHDYSKESTÄVÄ)
|
m.AbilLockTaming3=LUKITTU KUNNES 500+ TAITO (RÄJÄHDYSKESTÄVÄ)
|
||||||
m.AbilLockTaming4=LUKITTU KUNNES 750+ TAITO (TEROITETUT KYNNET)
|
m.AbilLockTaming4=LUKITTU KUNNES 750+ TAITO (TEROITETUT KYNNET)
|
||||||
m.AbilBonusTaming1_0=Ympäristötietoinen
|
m.AbilBonusTaming1_0=Ympäristötietoinen
|
||||||
m.AbilBonusTaming1_1=Sudet karttavat vaaraa
|
m.AbilBonusTaming1_1=Sudet karttavat vaaraa
|
||||||
m.AbilBonusTaming2_0=Paksu Turkki
|
m.AbilBonusTaming2_0=Paksu Turkki
|
||||||
m.AbilBonusTaming2_1=Puolitettu vahinko, Tulenkestävä
|
m.AbilBonusTaming2_1=Puolitettu vahinko, Tulenkestävä
|
||||||
m.AbilBonusTaming3_0=Räjähdyskestävä
|
m.AbilBonusTaming3_0=Räjähdyskestävä
|
||||||
m.AbilBonusTaming3_1=Räjähteet vahingoittavat 1/6 vähemmän
|
m.AbilBonusTaming3_1=Räjähteet vahingoittavat 1/6 vähemmän
|
||||||
m.AbilBonusTaming4_0=Teroitetut Kynnet
|
m.AbilBonusTaming4_0=Teroitetut Kynnet
|
||||||
m.AbilBonusTaming4_1=+2 Vahinko
|
m.AbilBonusTaming4_1=+2 Vahinko
|
||||||
m.TamingGoreChance=[[RED]]Piston todennäköisyys: [[YELLOW]]{0}%
|
m.TamingGoreChance=[[RED]]Piston todennäköisyys: [[YELLOW]]{0}%
|
||||||
m.SkillWoodCutting=PUUN KAATO
|
m.SkillWoodCutting=PUUN KAATO
|
||||||
m.XPGainWoodCutting=Puiden pilkkominen
|
m.XPGainWoodCutting=Puiden pilkkominen
|
||||||
m.EffectsWoodCutting1_0=Puunkaataja (TAITO)
|
m.EffectsWoodCutting1_0=Puunkaataja (TAITO)
|
||||||
m.EffectsWoodCutting1_1=Räjäytä puita
|
m.EffectsWoodCutting1_1=Räjäytä puita
|
||||||
m.EffectsWoodCutting2_0=Lehdenpuhallin
|
m.EffectsWoodCutting2_0=Lehdenpuhallin
|
||||||
m.EffectsWoodCutting2_1=Puhalla lehtiä pois
|
m.EffectsWoodCutting2_1=Puhalla lehtiä pois
|
||||||
m.EffectsWoodCutting3_0=Tuplasaalis
|
m.EffectsWoodCutting3_0=Tuplasaalis
|
||||||
m.EffectsWoodCutting3_1=Tuplaa normaali saalis
|
m.EffectsWoodCutting3_1=Tuplaa normaali saalis
|
||||||
m.AbilLockWoodCutting1=LUKITTU KUNNES 100+ TAITO (LEHDENPUHALLIN)
|
m.AbilLockWoodCutting1=LUKITTU KUNNES 100+ TAITO (LEHDENPUHALLIN)
|
||||||
m.AbilBonusWoodCutting1_0=Lehdenpuhallin
|
m.AbilBonusWoodCutting1_0=Lehdenpuhallin
|
||||||
m.AbilBonusWoodCutting1_1=Puhalla lehtiä pois
|
m.AbilBonusWoodCutting1_1=Puhalla lehtiä pois
|
||||||
m.WoodCuttingDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
|
m.WoodCuttingDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
|
||||||
m.WoodCuttingTreeFellerLength=[[RED]]Puunkaatajan kesto: [[YELLOW]]{0}s
|
m.WoodCuttingTreeFellerLength=[[RED]]Puunkaatajan kesto: [[YELLOW]]{0}s
|
||||||
m.SkillArchery=JOUSIAMMUNTA
|
m.SkillArchery=JOUSIAMMUNTA
|
||||||
m.XPGainArchery=Hyökkäämällä hirviöiden kimppuun
|
m.XPGainArchery=Hyökkäämällä hirviöiden kimppuun
|
||||||
m.EffectsArchery1_0=Sytytys
|
m.EffectsArchery1_0=Sytytys
|
||||||
m.EffectsArchery1_1=25% Todennäköisyys että vihollinen syttyy tuleen
|
m.EffectsArchery1_1=25% Todennäköisyys että vihollinen syttyy tuleen
|
||||||
m.EffectsArchery2_0=Pökerrys (Pelaajat)
|
m.EffectsArchery2_0=Pökerrys (Pelaajat)
|
||||||
m.EffectsArchery2_1=Saa viholliset pois tolaltaan
|
m.EffectsArchery2_1=Saa viholliset pois tolaltaan
|
||||||
m.EffectsArchery3_0=Vahinko+
|
m.EffectsArchery3_0=Vahinko+
|
||||||
m.EffectsArchery3_1=Muokkaa vahinkoa
|
m.EffectsArchery3_1=Muokkaa vahinkoa
|
||||||
m.EffectsArchery4_0=Nuolenkeräys
|
m.EffectsArchery4_0=Nuolenkeräys
|
||||||
m.EffectsArchery4_1=Todennäköisyys kerätä nuolia raadoista
|
m.EffectsArchery4_1=Todennäköisyys kerätä nuolia raadoista
|
||||||
m.ArcheryDazeChance=[[RED]]Todennäköisyys Pökerryttää: [[YELLOW]]{0}%
|
m.ArcheryDazeChance=[[RED]]Todennäköisyys Pökerryttää: [[YELLOW]]{0}%
|
||||||
m.ArcheryRetrieveChance=[[RED]]Todennäköisyys kerätä nuolia: [[YELLOW]]{0}%
|
m.ArcheryRetrieveChance=[[RED]]Todennäköisyys kerätä nuolia: [[YELLOW]]{0}%
|
||||||
m.ArcheryIgnitionLength=[[RED]]Sytytyksen kesto: [[YELLOW]]{0} sekuntia
|
m.ArcheryIgnitionLength=[[RED]]Sytytyksen kesto: [[YELLOW]]{0} sekuntia
|
||||||
m.ArcheryDamagePlus=[[RED]]Vahinko+ (Rank{0}): [[YELLOW]]Bonus {0} vahinko
|
m.ArcheryDamagePlus=[[RED]]Vahinko+ (Rank{0}): [[YELLOW]]Bonus {0} vahinko
|
||||||
m.SkillAxes=KIRVEET
|
m.SkillAxes=KIRVEET
|
||||||
m.XPGainAxes=Hyökkäämällä hirviöiden kimppuun
|
m.XPGainAxes=Hyökkäämällä hirviöiden kimppuun
|
||||||
m.EffectsAxes1_0=Kallonhalkoja (TAITO)
|
m.EffectsAxes1_0=Kallonhalkoja (TAITO)
|
||||||
m.EffectsAxes1_1=Tee aluevahinkoa
|
m.EffectsAxes1_1=Tee aluevahinkoa
|
||||||
m.EffectsAxes2_0=Kriittiset Iskut
|
m.EffectsAxes2_0=Kriittiset Iskut
|
||||||
m.EffectsAxes2_1=Tuplavahinko
|
m.EffectsAxes2_1=Tuplavahinko
|
||||||
m.EffectsAxes3_0=Kirveiden Herra (500 TAITO)
|
m.EffectsAxes3_0=Kirveiden Herra (500 TAITO)
|
||||||
m.EffectsAxes3_1=Muokkaa vahinkoa
|
m.EffectsAxes3_1=Muokkaa vahinkoa
|
||||||
m.AbilLockAxes1=LUKITTU KUNNES 500+ TAITO (KIRVEIDEN HERRA)
|
m.AbilLockAxes1=LUKITTU KUNNES 500+ TAITO (KIRVEIDEN HERRA)
|
||||||
m.AbilBonusAxes1_0=Kirveiden Herra
|
m.AbilBonusAxes1_0=Kirveiden Herra
|
||||||
m.AbilBonusAxes1_1=+4 Vahinko
|
m.AbilBonusAxes1_1=+4 Vahinko
|
||||||
m.AxesCritChance=[[RED]]Todennäköisyys iskeä kriittisesti: [[YELLOW]]{0}%
|
m.AxesCritChance=[[RED]]Todennäköisyys iskeä kriittisesti: [[YELLOW]]{0}%
|
||||||
m.AxesSkullLength=[[RED]]Kallonhalkojan kesto: [[YELLOW]]{0}s
|
m.AxesSkullLength=[[RED]]Kallonhalkojan kesto: [[YELLOW]]{0}s
|
||||||
m.SkillSwords=MIEKAT
|
m.SkillSwords=MIEKAT
|
||||||
m.XPGainSwords=Hyökkäämällä hirviöiden kimppuun
|
m.XPGainSwords=Hyökkäämällä hirviöiden kimppuun
|
||||||
m.EffectsSwords1_0=Vastaisku
|
m.EffectsSwords1_0=Vastaisku
|
||||||
m.EffectsSwords1_1=Kimmota 50% saadusta vahingosta
|
m.EffectsSwords1_1=Kimmota 50% saadusta vahingosta
|
||||||
m.EffectsSwords2_0=Sahalaitaiset Iskut (TAITO)
|
m.EffectsSwords2_0=Sahalaitaiset Iskut (TAITO)
|
||||||
m.EffectsSwords2_1=25% Aluevahinko, Verenvuoto+ Aluevahinko
|
m.EffectsSwords2_1=25% Aluevahinko, Verenvuoto+ Aluevahinko
|
||||||
m.EffectsSwords3_0=Sahalaitaiset Iskut Verenvuoto+
|
m.EffectsSwords3_0=Sahalaitaiset Iskut Verenvuoto+
|
||||||
m.EffectsSwords3_1=5 Aiheuta Verenvuotoa
|
m.EffectsSwords3_1=5 Aiheuta Verenvuotoa
|
||||||
m.EffectsSwords4_0=Torjuminen
|
m.EffectsSwords4_0=Torjuminen
|
||||||
m.EffectsSwords4_1=Estää saadun vahingon
|
m.EffectsSwords4_1=Estää saadun vahingon
|
||||||
m.EffectsSwords5_0=Verenvuoto
|
m.EffectsSwords5_0=Verenvuoto
|
||||||
m.EffectsSwords5_1=Lisää Verenvuoto
|
m.EffectsSwords5_1=Lisää Verenvuoto
|
||||||
m.SwordsCounterAttChance=[[RED]]Vastaiskun todennäköisyys: [[YELLOW]]{0}%
|
m.SwordsCounterAttChance=[[RED]]Vastaiskun todennäköisyys: [[YELLOW]]{0}%
|
||||||
m.SwordsBleedLength=[[RED]]Verenvuodon kesto: [[YELLOW]]{0} vuotoa
|
m.SwordsBleedLength=[[RED]]Verenvuodon kesto: [[YELLOW]]{0} vuotoa
|
||||||
m.SwordsBleedChance=[[RED]]Verenvuodon todennäköisyys: [[YELLOW]]{0} %
|
m.SwordsBleedChance=[[RED]]Verenvuodon todennäköisyys: [[YELLOW]]{0} %
|
||||||
m.SwordsParryChance=[[RED]]Torjumisen todennäköisyys: [[YELLOW]]{0} %
|
m.SwordsParryChance=[[RED]]Torjumisen todennäköisyys: [[YELLOW]]{0} %
|
||||||
m.SwordsSSLength=[[RED]]Sahalaitaisten Iskujen kesto: [[YELLOW]]{0}s
|
m.SwordsSSLength=[[RED]]Sahalaitaisten Iskujen kesto: [[YELLOW]]{0}s
|
||||||
m.SwordsTickNote=[[GRAY]]HUOMAA: [[YELLOW]]1 vuoto tapahtuu joka kahdes sekunti
|
m.SwordsTickNote=[[GRAY]]HUOMAA: [[YELLOW]]1 vuoto tapahtuu joka kahdes sekunti
|
||||||
m.SkillAcrobatics=AKROBATIA
|
m.SkillAcrobatics=AKROBATIA
|
||||||
m.XPGainAcrobatics=Tippumalla
|
m.XPGainAcrobatics=Tippumalla
|
||||||
m.EffectsAcrobatics1_0=Kieriminen
|
m.EffectsAcrobatics1_0=Kieriminen
|
||||||
m.EffectsAcrobatics1_1=Vähentää tai estää vahinkoa
|
m.EffectsAcrobatics1_1=Vähentää tai estää vahinkoa
|
||||||
m.EffectsAcrobatics2_0=Sulava Kieriminen
|
m.EffectsAcrobatics2_0=Sulava Kieriminen
|
||||||
m.EffectsAcrobatics2_1=Tuplasti tehokkaampi kuin Kieriminen
|
m.EffectsAcrobatics2_1=Tuplasti tehokkaampi kuin Kieriminen
|
||||||
m.EffectsAcrobatics3_0=Väistö
|
m.EffectsAcrobatics3_0=Väistö
|
||||||
m.EffectsAcrobatics3_1=Vähentää vahingon määrän puoleen
|
m.EffectsAcrobatics3_1=Vähentää vahingon määrän puoleen
|
||||||
m.AcrobaticsRollChance=[[RED]]Kierimisen todennäköisyys: [[YELLOW]]{0}%
|
m.AcrobaticsRollChance=[[RED]]Kierimisen todennäköisyys: [[YELLOW]]{0}%
|
||||||
m.AcrobaticsGracefulRollChance=[[RED]]Sulavan Kierimisen todennäköisyys: [[YELLOW]]{0}%
|
m.AcrobaticsGracefulRollChance=[[RED]]Sulavan Kierimisen todennäköisyys: [[YELLOW]]{0}%
|
||||||
m.AcrobaticsDodgeChance=[[RED]]Väistön todennäköisyys: [[YELLOW]]{0}%
|
m.AcrobaticsDodgeChance=[[RED]]Väistön todennäköisyys: [[YELLOW]]{0}%
|
||||||
m.SkillMining=LOUHINTA
|
m.SkillMining=LOUHINTA
|
||||||
m.XPGainMining=Louhimalla kiveä ja malmia
|
m.XPGainMining=Louhimalla kiveä ja malmia
|
||||||
m.EffectsMining1_0=Supermurskain (TAITO)
|
m.EffectsMining1_0=Supermurskain (TAITO)
|
||||||
m.EffectsMining1_1=Nopeus+, Triplaa saaliin tippumistodennäköisyys
|
m.EffectsMining1_1=Nopeus+, Triplaa saaliin tippumistodennäköisyys
|
||||||
m.EffectsMining2_0=Tuplasaalis
|
m.EffectsMining2_0=Tuplasaalis
|
||||||
m.EffectsMining2_1=Tuplaa normaali saaliin määrä
|
m.EffectsMining2_1=Tuplaa normaali saaliin määrä
|
||||||
m.MiningDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
|
m.MiningDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
|
||||||
m.MiningSuperBreakerLength=[[RED]]Supermurskaimen kesto: [[YELLOW]]{0}s
|
m.MiningSuperBreakerLength=[[RED]]Supermurskaimen kesto: [[YELLOW]]{0}s
|
||||||
m.SkillRepair=KORJAUS
|
m.SkillRepair=KORJAUS
|
||||||
m.XPGainRepair=Korjaamalla
|
m.XPGainRepair=Korjaamalla
|
||||||
m.EffectsRepair1_0=Korjaa
|
m.EffectsRepair1_0=Korjaa
|
||||||
m.EffectsRepair1_1=Korjaa rautatyökaluja ja haarniskoja
|
m.EffectsRepair1_1=Korjaa rautatyökaluja ja haarniskoja
|
||||||
m.EffectsRepair2_0=Korjausten Herra
|
m.EffectsRepair2_0=Korjausten Herra
|
||||||
m.EffectsRepair2_1=Lisätty korjausten määrä
|
m.EffectsRepair2_1=Lisätty korjausten määrä
|
||||||
m.EffectsRepair3_0=Superkorjaus
|
m.EffectsRepair3_0=Superkorjaus
|
||||||
m.EffectsRepair3_1=Tuplatehokkuus
|
m.EffectsRepair3_1=Tuplatehokkuus
|
||||||
m.EffectsRepair4_0=Timanttikorjaus ({0}+ TAITO)
|
m.EffectsRepair4_0=Timanttikorjaus ({0}+ TAITO)
|
||||||
m.EffectsRepair4_1=Korjaa timanttityökaluja ja haarniskoja
|
m.EffectsRepair4_1=Korjaa timanttityökaluja ja haarniskoja
|
||||||
m.RepairRepairMastery=[[RED]]Korjausten Herra: [[YELLOW]]Extra {0}% kestävyyttä palautettu
|
m.RepairRepairMastery=[[RED]]Korjausten Herra: [[YELLOW]]Extra {0}% kestävyyttä palautettu
|
||||||
m.RepairSuperRepairChance=[[RED]]Superkorjauksen todennäköisyys: [[YELLOW]]{0}%
|
m.RepairSuperRepairChance=[[RED]]Superkorjauksen todennäköisyys: [[YELLOW]]{0}%
|
||||||
m.SkillUnarmed=ASEISTAMATON
|
m.SkillUnarmed=ASEISTAMATON
|
||||||
m.XPGainUnarmed=Hyökkäämällä hirviöiden kimppuun
|
m.XPGainUnarmed=Hyökkäämällä hirviöiden kimppuun
|
||||||
m.EffectsUnarmed1_0=Raivopää (TAITO)
|
m.EffectsUnarmed1_0=Raivopää (TAITO)
|
||||||
m.EffectsUnarmed1_1=+50% vahinko, rikkoo heikkoja materiaaleja
|
m.EffectsUnarmed1_1=+50% vahinko, rikkoo heikkoja materiaaleja
|
||||||
m.EffectsUnarmed2_0=Aseista riisuminen (Pelaajat)
|
m.EffectsUnarmed2_0=Aseista riisuminen (Pelaajat)
|
||||||
m.EffectsUnarmed2_1=Pudottaa vihollisen esineen kädestä
|
m.EffectsUnarmed2_1=Pudottaa vihollisen esineen kädestä
|
||||||
m.EffectsUnarmed3_0=Aseistamattomuuden Herra
|
m.EffectsUnarmed3_0=Aseistamattomuuden Herra
|
||||||
m.EffectsUnarmed3_1=Suuri vahingonlisäys
|
m.EffectsUnarmed3_1=Suuri vahingonlisäys
|
||||||
m.EffectsUnarmed4_0=Aseistamattomuuden Aloittelija
|
m.EffectsUnarmed4_0=Aseistamattomuuden Aloittelija
|
||||||
m.EffectsUnarmed4_1=Vahingonlisäys
|
m.EffectsUnarmed4_1=Vahingonlisäys
|
||||||
m.EffectsUnarmed5_0=Nuolentorjunta
|
m.EffectsUnarmed5_0=Nuolentorjunta
|
||||||
m.EffectsUnarmed5_1=Torjuu nuolia
|
m.EffectsUnarmed5_1=Torjuu nuolia
|
||||||
m.AbilLockUnarmed1=LUKITTU KUNNES 250+ TAITO (ASEISTAMATTOMUUDEN ALOITTELIJA)
|
m.AbilLockUnarmed1=LUKITTU KUNNES 250+ TAITO (ASEISTAMATTOMUUDEN ALOITTELIJA)
|
||||||
m.AbilLockUnarmed2=LUKITTU KUNNES 500+ TAITO (ASEISTAMATTOMUUDEN HERRA)
|
m.AbilLockUnarmed2=LUKITTU KUNNES 500+ TAITO (ASEISTAMATTOMUUDEN HERRA)
|
||||||
m.AbilBonusUnarmed1_0=Aseistamattomuuden Aloittelija
|
m.AbilBonusUnarmed1_0=Aseistamattomuuden Aloittelija
|
||||||
m.AbilBonusUnarmed1_1=+2 Vahinko
|
m.AbilBonusUnarmed1_1=+2 Vahinko
|
||||||
m.AbilBonusUnarmed2_0=Aseistamattomuuden Herra
|
m.AbilBonusUnarmed2_0=Aseistamattomuuden Herra
|
||||||
m.AbilBonusUnarmed2_1=+4 Vahinko
|
m.AbilBonusUnarmed2_1=+4 Vahinko
|
||||||
m.UnarmedArrowDeflectChance=[[RED]]Nuolentorjunnan todennäköisyys: [[YELLOW]]{0}%
|
m.UnarmedArrowDeflectChance=[[RED]]Nuolentorjunnan todennäköisyys: [[YELLOW]]{0}%
|
||||||
m.UnarmedDisarmChance=[[RED]]Aseista riisumisen todennäköisyys: [[YELLOW]]{0}%
|
m.UnarmedDisarmChance=[[RED]]Aseista riisumisen todennäköisyys: [[YELLOW]]{0}%
|
||||||
m.UnarmedBerserkLength=[[RED]]Raivopään kesto: [[YELLOW]]{0}s
|
m.UnarmedBerserkLength=[[RED]]Raivopään kesto: [[YELLOW]]{0}s
|
||||||
m.SkillHerbalism=YRTTIHOITO
|
m.SkillHerbalism=YRTTIHOITO
|
||||||
m.XPGainHerbalism=Keräämällä yrttejä
|
m.XPGainHerbalism=Keräämällä yrttejä
|
||||||
m.EffectsHerbalism1_0=Vihermaa (TAITO)
|
m.EffectsHerbalism1_0=Vihermaa (TAITO)
|
||||||
m.EffectsHerbalism1_1=Levitä vihreyttä, 3x saalis
|
m.EffectsHerbalism1_1=Levitä vihreyttä, 3x saalis
|
||||||
m.EffectsHerbalism2_0=Viherpeukalo (Vehnä)
|
m.EffectsHerbalism2_0=Viherpeukalo (Vehnä)
|
||||||
m.EffectsHerbalism2_1=Istuttaa vehnää automaattisesti kun keräät vehnää
|
m.EffectsHerbalism2_1=Istuttaa vehnää automaattisesti kun keräät vehnää
|
||||||
m.EffectsHerbalism3_0=Viherpeukalo (Mukulakivi)
|
m.EffectsHerbalism3_0=Viherpeukalo (Mukulakivi)
|
||||||
m.EffectsHerbalism3_1=Mukulakivi -> Sammaleinen mukulakivi ja siemeniä
|
m.EffectsHerbalism3_1=Mukulakivi -> Sammaleinen mukulakivi ja siemeniä
|
||||||
m.EffectsHerbalism4_0=Ruoka+
|
m.EffectsHerbalism4_0=Ruoka+
|
||||||
m.EffectsHerbalism4_1=Muokkaa terveyttä jota saat leivästä/muhennoksesta
|
m.EffectsHerbalism4_1=Muokkaa terveyttä jota saat leivästä/muhennoksesta
|
||||||
m.EffectsHerbalism5_0=Tuplasaalis (Kaikki yrtit)
|
m.EffectsHerbalism5_0=Tuplasaalis (Kaikki yrtit)
|
||||||
m.EffectsHerbalism5_1=Tuplaa normaali saaliin määrä
|
m.EffectsHerbalism5_1=Tuplaa normaali saaliin määrä
|
||||||
m.HerbalismGreenTerraLength=[[RED]]Vihermaan kesto: [[YELLOW]]{0}s
|
m.HerbalismGreenTerraLength=[[RED]]Vihermaan kesto: [[YELLOW]]{0}s
|
||||||
m.HerbalismGreenThumbChance=[[RED]]Viherpeukalon todennäköisyys: [[YELLOW]]{0}%
|
m.HerbalismGreenThumbChance=[[RED]]Viherpeukalon todennäköisyys: [[YELLOW]]{0}%
|
||||||
m.HerbalismGreenThumbStage=[[RED]]Viherpeukalon vaihe: [[YELLOW]] Vehnä kasvaa {0}:ssa vaiheessa
|
m.HerbalismGreenThumbStage=[[RED]]Viherpeukalon vaihe: [[YELLOW]] Vehnä kasvaa {0}:ssa vaiheessa
|
||||||
m.HerbalismDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
|
m.HerbalismDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
|
||||||
m.HerbalismFoodPlus=[[RED]]Ruoka+ (Rank{0}): [[YELLOW]]Bonus {0} terveyden määrä
|
m.HerbalismFoodPlus=[[RED]]Ruoka+ (Rank{0}): [[YELLOW]]Bonus {0} terveyden määrä
|
||||||
m.SkillExcavation=KAIVANTO
|
m.SkillExcavation=KAIVANTO
|
||||||
m.XPGainExcavation=Kaivamalla ja löytämällä aarteita
|
m.XPGainExcavation=Kaivamalla ja löytämällä aarteita
|
||||||
m.EffectsExcavation1_0=Giga Drill Breaker (TAITO)
|
m.EffectsExcavation1_0=Giga Drill Breaker (TAITO)
|
||||||
m.EffectsExcavation1_1=3x saaliin määrä, 3x kokemuspisteiden määrä, +Nopeus
|
m.EffectsExcavation1_1=3x saaliin määrä, 3x kokemuspisteiden määrä, +Nopeus
|
||||||
m.EffectsExcavation2_0=Aarteenmetsästäjä
|
m.EffectsExcavation2_0=Aarteenmetsästäjä
|
||||||
m.EffectsExcavation2_1=Taito jonka avulla voit kaivaa aarteita
|
m.EffectsExcavation2_1=Taito jonka avulla voit kaivaa aarteita
|
||||||
m.ExcavationGreenTerraLength=[[RED]]Giga Drill Breaker kesto: [[YELLOW]]{0}s
|
m.ExcavationGreenTerraLength=[[RED]]Giga Drill Breaker kesto: [[YELLOW]]{0}s
|
||||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Olet asettanut alasimen maahan, sillä voit korjata työkaluja ja haarniskoja.
|
mcBlockListener.PlacedAnvil=[[DARK_RED]]Olet asettanut alasimen maahan, sillä voit korjata työkaluja ja haarniskoja.
|
||||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Sutesi kipittää takaisin luoksesi...
|
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Sutesi kipittää takaisin luoksesi...
|
||||||
mcPlayerListener.AbilitiesOff=Taitojen käyttö pois päältä
|
mcPlayerListener.AbilitiesOff=Taitojen käyttö pois päältä
|
||||||
mcPlayerListener.AbilitiesOn=Taitojen käyttö päällä
|
mcPlayerListener.AbilitiesOn=Taitojen käyttö päällä
|
||||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**TAIDOT PÄIVITETTY\!**
|
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**TAIDOT PÄIVITETTY\!**
|
||||||
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Akrobatia:
|
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Akrobatia:
|
||||||
mcPlayerListener.ArcherySkill=[[YELLOW]]Jousiammunta:
|
mcPlayerListener.ArcherySkill=[[YELLOW]]Jousiammunta:
|
||||||
mcPlayerListener.AxesSkill=[[YELLOW]]Kirveet:
|
mcPlayerListener.AxesSkill=[[YELLOW]]Kirveet:
|
||||||
mcPlayerListener.ExcavationSkill=[[YELLOW]]Kaivanto:
|
mcPlayerListener.ExcavationSkill=[[YELLOW]]Kaivanto:
|
||||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode pois päältä
|
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode pois päältä
|
||||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode päällä
|
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode päällä
|
||||||
mcPlayerListener.GreenThumb=[[GREEN]]**VIHERPEUKALO**
|
mcPlayerListener.GreenThumb=[[GREEN]]**VIHERPEUKALO**
|
||||||
mcPlayerListener.GreenThumbFail=[[RED]]**VIHERPEUKALO EPÄONNISTUI**
|
mcPlayerListener.GreenThumbFail=[[RED]]**VIHERPEUKALO EPÄONNISTUI**
|
||||||
mcPlayerListener.HerbalismSkill=[[YELLOW]]Yrttihoito:
|
mcPlayerListener.HerbalismSkill=[[YELLOW]]Yrttihoito:
|
||||||
mcPlayerListener.MiningSkill=[[YELLOW]]Kaivanto:
|
mcPlayerListener.MiningSkill=[[YELLOW]]Kaivanto:
|
||||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn on tyhjätty.
|
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn on tyhjätty.
|
||||||
mcPlayerListener.MyspawnNotExist=[[RED]]Määrää myspawnisi ensin laittamalla sänky maahan.
|
mcPlayerListener.MyspawnNotExist=[[RED]]Määrää myspawnisi ensin laittamalla sänky maahan.
|
||||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn on asetettu tämänhetkiseen sijaintiisi.
|
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn on asetettu tämänhetkiseen sijaintiisi.
|
||||||
mcPlayerListener.MyspawnTimeNotice=Sinun pitää odottaa {0}m {1}s käyttääksesi myspawnia
|
mcPlayerListener.MyspawnTimeNotice=Sinun pitää odottaa {0}m {1}s käyttääksesi myspawnia
|
||||||
mcPlayerListener.NoPermission=Puutteelliset oikeudet (mcPermissions)
|
mcPlayerListener.NoPermission=Puutteelliset oikeudet (mcPermissions)
|
||||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Jos sinulla ei ole käyttöoikeutta johonkin taitoon, sitä ei näytetä täällä.
|
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Jos sinulla ei ole käyttöoikeutta johonkin taitoon, sitä ei näytetä täällä.
|
||||||
mcPlayerListener.NotInParty=[[RED]]Et ole ryhmässä.
|
mcPlayerListener.NotInParty=[[RED]]Et ole ryhmässä.
|
||||||
mcPlayerListener.InviteSuccess=[[GREEN]]Kutsu lähetetty.
|
mcPlayerListener.InviteSuccess=[[GREEN]]Kutsu lähetetty.
|
||||||
mcPlayerListener.ReceivedInvite1=[[RED]]HUOMIO: [[GREEN]]Olet saanut ryhmäkutsun ryhmään {0} pelaajalta {1}
|
mcPlayerListener.ReceivedInvite1=[[RED]]HUOMIO: [[GREEN]]Olet saanut ryhmäkutsun ryhmään {0} pelaajalta {1}
|
||||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Kirjoita [[GREEN]]/{0}[[YELLOW]] hyväksyäksesi kutsun
|
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Kirjoita [[GREEN]]/{0}[[YELLOW]] hyväksyäksesi kutsun
|
||||||
mcPlayerListener.InviteAccepted=[[GREEN]]Kutsu hyväksytty. Olet liittynyt ryhmään {0}
|
mcPlayerListener.InviteAccepted=[[GREEN]]Kutsu hyväksytty. Olet liittynyt ryhmään {0}
|
||||||
mcPlayerListener.NoInvites=[[RED]]Sinulla ei ole kutsuja
|
mcPlayerListener.NoInvites=[[RED]]Sinulla ei ole kutsuja
|
||||||
mcPlayerListener.YouAreInParty=[[GREEN]]Olet ryhmässä {0}
|
mcPlayerListener.YouAreInParty=[[GREEN]]Olet ryhmässä {0}
|
||||||
mcPlayerListener.PartyMembers=[[GREEN]]Ryhmän jäsenet
|
mcPlayerListener.PartyMembers=[[GREEN]]Ryhmän jäsenet
|
||||||
mcPlayerListener.LeftParty=[[RED]]Olet lähtenyt ryhmästä
|
mcPlayerListener.LeftParty=[[RED]]Olet lähtenyt ryhmästä
|
||||||
mcPlayerListener.JoinedParty=Liityit ryhmään: {0}
|
mcPlayerListener.JoinedParty=Liityit ryhmään: {0}
|
||||||
mcPlayerListener.PartyChatOn=Vain ryhmäjuttelu [[GREEN]]Päällä
|
mcPlayerListener.PartyChatOn=Vain ryhmäjuttelu [[GREEN]]Päällä
|
||||||
mcPlayerListener.PartyChatOff=Vain ryhmäjuttelu [[RED]]Pois päältä
|
mcPlayerListener.PartyChatOff=Vain ryhmäjuttelu [[RED]]Pois päältä
|
||||||
mcPlayerListener.AdminChatOn=Vain admin juttelu [[GREEN]]Päällä
|
mcPlayerListener.AdminChatOn=Vain admin juttelu [[GREEN]]Päällä
|
||||||
mcPlayerListener.AdminChatOff=Vain admin juttelu [[RED]]Pois päältä
|
mcPlayerListener.AdminChatOff=Vain admin juttelu [[RED]]Pois päältä
|
||||||
mcPlayerListener.MOTD=[[BLUE]]Tällä serverillä on mcMMO {0} kirjoita [[YELLOW]]/{1}[[BLUE]] apua varten.
|
mcPlayerListener.MOTD=[[BLUE]]Tällä serverillä on mcMMO {0} kirjoita [[YELLOW]]/{1}[[BLUE]] apua varten.
|
||||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||||
mcPlayerListener.PowerLevel=[[DARK_RED]]VOIMATASO:
|
mcPlayerListener.PowerLevel=[[DARK_RED]]VOIMATASO:
|
||||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Voimataso [[YELLOW]]Tulostaulukko--
|
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Voimataso [[YELLOW]]Tulostaulukko--
|
||||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Tulostaulukko--
|
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Tulostaulukko--
|
||||||
mcPlayerListener.RepairSkill=[[YELLOW]]Korjaus:
|
mcPlayerListener.RepairSkill=[[YELLOW]]Korjaus:
|
||||||
mcPlayerListener.SwordsSkill=[[YELLOW]]Miekat:
|
mcPlayerListener.SwordsSkill=[[YELLOW]]Miekat:
|
||||||
mcPlayerListener.TamingSkill=[[YELLOW]]Kesytys:
|
mcPlayerListener.TamingSkill=[[YELLOW]]Kesytys:
|
||||||
mcPlayerListener.UnarmedSkill=[[YELLOW]]Aseistamattomuus:
|
mcPlayerListener.UnarmedSkill=[[YELLOW]]Aseistamattomuus:
|
||||||
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Puunkaato:
|
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Puunkaato:
|
||||||
mcPlayerListener.YourStats=[[GREEN]]Sinun MMO tilastosi
|
mcPlayerListener.YourStats=[[GREEN]]Sinun MMO tilastosi
|
||||||
Party.InformedOnJoin={0} [[GREEN]] on liittynyt ryhmään
|
Party.InformedOnJoin={0} [[GREEN]] on liittynyt ryhmään
|
||||||
Party.InformedOnQuit={0} [[GREEN]] on lähtenyt ryhmästä
|
Party.InformedOnQuit={0} [[GREEN]] on lähtenyt ryhmästä
|
||||||
Skills.YourGreenTerra=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
|
Skills.YourGreenTerra=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
|
||||||
Skills.YourTreeFeller=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
Skills.YourTreeFeller=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
||||||
Skills.YourSuperBreaker=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
Skills.YourSuperBreaker=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||||
Skills.YourSerratedStrikes=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
Skills.YourSerratedStrikes=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||||
Skills.YourBerserk=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
Skills.YourBerserk=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||||
Skills.YourSkullSplitter=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
|
Skills.YourSkullSplitter=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
|
||||||
Skills.YourGigaDrillBreaker=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
Skills.YourGigaDrillBreaker=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
||||||
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
||||||
Skills.ReadyHoe=[[GREEN]]**YOU READY YOUR HOE**
|
Skills.ReadyHoe=[[GREEN]]**YOU READY YOUR HOE**
|
||||||
Skills.LowerHoe=[[GRAY]]**YOU LOWER YOUR HOE**
|
Skills.LowerHoe=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||||
Skills.ReadyAxe=[[GREEN]]**YOU READY YOUR AXE**
|
Skills.ReadyAxe=[[GREEN]]**YOU READY YOUR AXE**
|
||||||
Skills.LowerAxe=[[GRAY]]**YOU LOWER YOUR AXE**
|
Skills.LowerAxe=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||||
Skills.ReadyFists=[[GREEN]]**YOU READY YOUR FISTS**
|
Skills.ReadyFists=[[GREEN]]**YOU READY YOUR FISTS**
|
||||||
Skills.LowerFists=[[GRAY]]**YOU LOWER YOUR FISTS**
|
Skills.LowerFists=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||||
Skills.ReadyPickAxe=[[GREEN]]**YOU READY YOUR PICKAXE**
|
Skills.ReadyPickAxe=[[GREEN]]**YOU READY YOUR PICKAXE**
|
||||||
Skills.LowerPickAxe=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
Skills.LowerPickAxe=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||||
Skills.ReadyShovel=[[GREEN]]**YOU READY YOUR SHOVEL**
|
Skills.ReadyShovel=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||||
Skills.LowerShovel=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
Skills.LowerShovel=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||||
Skills.ReadySword=[[GREEN]]**YOU READY YOUR SWORD**
|
Skills.ReadySword=[[GREEN]]**YOU READY YOUR SWORD**
|
||||||
Skills.LowerSword=[[GRAY]]**YOU LOWER YOUR SWORD**
|
Skills.LowerSword=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||||
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
|
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
|
||||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||||
Skills.GreenTerraOn=[[GREEN]]**GREEN TERRA ACTIVATED**
|
Skills.GreenTerraOn=[[GREEN]]**GREEN TERRA ACTIVATED**
|
||||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||||
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER ACTIVATED**
|
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
||||||
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
||||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||||
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||||
Skills.SkullSplitterOn=[[GREEN]]**SKULL SPLITTER ACTIVATED**
|
Skills.SkullSplitterOn=[[GREEN]]**SKULL SPLITTER ACTIVATED**
|
||||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||||
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
||||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||||
Skills.GreenTerraOff=[[RED]]**Green Terra has worn off**
|
Skills.GreenTerraOff=[[RED]]**Green Terra has worn off**
|
||||||
Skills.TreeFellerOff=[[RED]]**Tree Feller has worn off**
|
Skills.TreeFellerOff=[[RED]]**Tree Feller has worn off**
|
||||||
Skills.SuperBreakerOff=[[RED]]**Super Breaker has worn off**
|
Skills.SuperBreakerOff=[[RED]]**Super Breaker has worn off**
|
||||||
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes has worn off**
|
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes has worn off**
|
||||||
Skills.BerserkOff=[[RED]]**Berserk has worn off**
|
Skills.BerserkOff=[[RED]]**Berserk has worn off**
|
||||||
Skills.SkullSplitterOff=[[RED]]**Skull Splitter has worn off**
|
Skills.SkullSplitterOff=[[RED]]**Skull Splitter has worn off**
|
||||||
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drill Breaker has worn off**
|
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drill Breaker has worn off**
|
||||||
Skills.TamingUp=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
Skills.TamingUp=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||||
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||||
Skills.ArcheryUp=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
Skills.ArcheryUp=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||||
Skills.SwordsUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
Skills.SwordsUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||||
Skills.AxesUp=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
Skills.AxesUp=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||||
Skills.UnarmedUp=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
Skills.UnarmedUp=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||||
Skills.HerbalismUp=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
Skills.HerbalismUp=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||||
Skills.MiningUp=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
Skills.MiningUp=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||||
Skills.WoodcuttingUp=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
Skills.WoodcuttingUp=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||||
Skills.RepairUp=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
Skills.RepairUp=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||||
Skills.ExcavationUp=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
Skills.ExcavationUp=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||||
mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com
|
mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com
|
||||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||||
Party.IsntLocked=[[GRAY]]Party is not locked
|
Party.IsntLocked=[[GRAY]]Party is not locked
|
||||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||||
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
|
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
|
||||||
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||||
Party.Help3=[[RED]]Consult /{0} ? for more information
|
Party.Help3=[[RED]]Consult /{0} ? for more information
|
||||||
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
|
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
|
||||||
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
|
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
|
||||||
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
|
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
|
||||||
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
|
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||||
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||||
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name
|
Party.InvalidName=[[DARK_RED]]That is not a valid party name
|
||||||
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
||||||
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
|
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
|
||||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||||
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
|
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
|
||||||
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
||||||
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
||||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||||
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
||||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||||
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
||||||
m.SkillAlchemy=ALCHEMY
|
m.SkillAlchemy=ALCHEMY
|
||||||
m.SkillEnchanting=ENCHANTING
|
m.SkillEnchanting=ENCHANTING
|
||||||
m.SkillFishing=FISHING
|
m.SkillFishing=FISHING
|
||||||
mcPlayerListener.AlchemySkill=Alchemy:
|
mcPlayerListener.AlchemySkill=Alchemy:
|
||||||
mcPlayerListener.EnchantingSkill=Enchanting:
|
mcPlayerListener.EnchantingSkill=Enchanting:
|
||||||
mcPlayerListener.FishingSkill=Fishing:
|
mcPlayerListener.FishingSkill=Fishing:
|
||||||
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
||||||
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
||||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||||
m.EffectsRepair5_0=Arcane Forging
|
m.EffectsRepair5_0=Arcane Forging
|
||||||
m.EffectsRepair5_1=Repair magic items
|
m.EffectsRepair5_1=Repair magic items
|
||||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||||
m.SkillFishing=FISHING
|
m.SkillFishing=FISHING
|
||||||
m.XPGainFishing=Fishing (Go figure!)
|
m.XPGainFishing=Fishing (Go figure!)
|
||||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||||
m.EffectsFishing1_1=Fish up misc objects
|
m.EffectsFishing1_1=Fish up misc objects
|
||||||
m.EffectsFishing2_0=Magic Hunter
|
m.EffectsFishing2_0=Magic Hunter
|
||||||
m.EffectsFishing2_1=Find Enchanted Items
|
m.EffectsFishing2_1=Find Enchanted Items
|
||||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||||
m.TamingSummon=[[GREEN]]Summoning complete
|
m.TamingSummon=[[GREEN]]Summoning complete
|
||||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||||
m.EffectsTaming7_0=Call of the Wild
|
m.EffectsTaming7_0=Call of the Wild
|
||||||
m.EffectsTaming7_1=Summon a wolf to your side
|
m.EffectsTaming7_1=Summon a wolf to your side
|
||||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
@ -1,390 +1,390 @@
|
|||||||
Combat.WolfExamine=[[GREEN]]**Vous examinez le loup avec le Beast Lore**
|
Combat.WolfExamine=[[GREEN]]**Vous examinez le loup avec le Beast Lore**
|
||||||
Combat.WolfShowMaster=[[DARK_GREEN]]Le Maître des bêtes \: {0}
|
Combat.WolfShowMaster=[[DARK_GREEN]]Le Maître des bêtes \: {0}
|
||||||
Combat.Ignition=[[RED]]**ALLUMAGE**
|
Combat.Ignition=[[RED]]**ALLUMAGE**
|
||||||
Combat.BurningArrowHit=[[DARK_RED]]Vous avez été frappé par une flèche brûlante\!
|
Combat.BurningArrowHit=[[DARK_RED]]Vous avez été frappé par une flèche brûlante\!
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Vous voyez flou. Vous vous sentez étourdi.
|
Combat.TouchedFuzzy=[[DARK_RED]]Vous voyez flou. Vous vous sentez étourdi.
|
||||||
Combat.TargetDazed=La cible a été [[DARK_RED]]Étourdi
|
Combat.TargetDazed=La cible a été [[DARK_RED]]Étourdi
|
||||||
Combat.WolfNoMaster=[[GRAY]]Cette bête n'a pas de maître...
|
Combat.WolfNoMaster=[[GRAY]]Cette bête n'a pas de maître...
|
||||||
Combat.WolfHealth=[[GREEN]]Cette bête a {0} points de vie
|
Combat.WolfHealth=[[GREEN]]Cette bête a {0} points de vie
|
||||||
Combat.StruckByGore=[[RED]]**FRAPPÉ JUSQU'AU SANG**
|
Combat.StruckByGore=[[RED]]**FRAPPÉ JUSQU'AU SANG**
|
||||||
Combat.Gore=[[GREEN]]**SANG**
|
Combat.Gore=[[GREEN]]**SANG**
|
||||||
Combat.ArrowDeflect=[[WHITE]]**FLÈCHE DEVIÉE**
|
Combat.ArrowDeflect=[[WHITE]]**FLÈCHE DEVIÉE**
|
||||||
Item.ChimaeraWingFail=**CHIMAERA WING a échoué \!**
|
Item.ChimaeraWingFail=**CHIMAERA WING a échoué \!**
|
||||||
Item.ChimaeraWingPass=**CHIMAERA WING**
|
Item.ChimaeraWingPass=**CHIMAERA WING**
|
||||||
Item.InjuredWait=Vous avez été blessé récemment et vous devez attendre pour utiliser ça. [[YELLOW]]({0}s)
|
Item.InjuredWait=Vous avez été blessé récemment et vous devez attendre pour utiliser ça. [[YELLOW]]({0}s)
|
||||||
Item.NeedFeathers=[[GRAY]]Vous avez besoin de plus de plumes..
|
Item.NeedFeathers=[[GRAY]]Vous avez besoin de plus de plumes..
|
||||||
m.mccPartyCommands=[[GREEN]]--COMMANDES GROUPE--
|
m.mccPartyCommands=[[GREEN]]--COMMANDES GROUPE--
|
||||||
m.mccParty=[party name] [[RED]]- Créer / Rejoindre un groupe
|
m.mccParty=[party name] [[RED]]- Créer / Rejoindre un groupe
|
||||||
m.mccPartyQ=[[RED]]- Vous quitter la partie en cours
|
m.mccPartyQ=[[RED]]- Vous quitter la partie en cours
|
||||||
m.mccPartyToggle=[[RED]] - Active le Chat de groupe
|
m.mccPartyToggle=[[RED]] - Active le Chat de groupe
|
||||||
m.mccPartyInvite=[player name] [[RED]]- Envoyer une invitation
|
m.mccPartyInvite=[player name] [[RED]]- Envoyer une invitation
|
||||||
m.mccPartyAccept=[[RED]]- Accepter l'invitation
|
m.mccPartyAccept=[[RED]]- Accepter l'invitation
|
||||||
m.mccPartyTeleport=[party member name] [[RED]]- Vous téléporte à un membre du groupe
|
m.mccPartyTeleport=[party member name] [[RED]]- Vous téléporte à un membre du groupe
|
||||||
m.mccOtherCommands=[[GREEN]]--AUTRES COMMANDES--
|
m.mccOtherCommands=[[GREEN]]--AUTRES COMMANDES--
|
||||||
m.mccStats=- Voir vos statistiques
|
m.mccStats=- Voir vos statistiques
|
||||||
m.mccLeaderboards=- Classements
|
m.mccLeaderboards=- Classements
|
||||||
m.mccMySpawn=- Vous téléporte à votre spawn
|
m.mccMySpawn=- Vous téléporte à votre spawn
|
||||||
m.mccClearMySpawn=- Éfface votre point de spawn
|
m.mccClearMySpawn=- Éfface votre point de spawn
|
||||||
m.mccToggleAbility=- Active les capacités spéciales avec clic droit
|
m.mccToggleAbility=- Active les capacités spéciales avec clic droit
|
||||||
m.mccAdminToggle=- Active le chat admin
|
m.mccAdminToggle=- Active le chat admin
|
||||||
m.mccWhois=[playername] [[RED]]- Voir les infos détaillées du joueur
|
m.mccWhois=[playername] [[RED]]- Voir les infos détaillées du joueur
|
||||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modifier
|
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modifier
|
||||||
m.mccMcGod=- Mode dieu
|
m.mccMcGod=- Mode dieu
|
||||||
m.mccSkillInfo=[skillname] [[RED]]- Afficher des informations détaillées d'une compétence
|
m.mccSkillInfo=[skillname] [[RED]]- Afficher des informations détaillées d'une compétence
|
||||||
m.mccModDescription=[[RED]]- Affiche la description de mcMMO
|
m.mccModDescription=[[RED]]- Affiche la description de mcMMO
|
||||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
m.XPGain=[[DARK_GRAY]]POUR GAGNER DE l'XP: [[WHITE]]{0}
|
m.XPGain=[[DARK_GRAY]]POUR GAGNER DE l'XP: [[WHITE]]{0}
|
||||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
m.Effects=EFFETS
|
m.Effects=EFFETS
|
||||||
m.YourStats=VOS STATS
|
m.YourStats=VOS STATS
|
||||||
m.SkillTaming=DRESSAGE
|
m.SkillTaming=DRESSAGE
|
||||||
m.XPGainTaming=Attaquer avec un loup
|
m.XPGainTaming=Attaquer avec un loup
|
||||||
m.EffectsTaming1_0=Connaissance des bêtes
|
m.EffectsTaming1_0=Connaissance des bêtes
|
||||||
m.EffectsTaming1_1=Inspecte un loup avec un os
|
m.EffectsTaming1_1=Inspecte un loup avec un os
|
||||||
m.EffectsTaming2_0=Morsures
|
m.EffectsTaming2_0=Morsures
|
||||||
m.EffectsTaming2_1=Des coups critiques lors d'une morsure
|
m.EffectsTaming2_1=Des coups critiques lors d'une morsure
|
||||||
m.EffectsTaming3_0=Griffes aiguisées
|
m.EffectsTaming3_0=Griffes aiguisées
|
||||||
m.EffectsTaming3_1=Bonus de dégâts
|
m.EffectsTaming3_1=Bonus de dégâts
|
||||||
m.EffectsTaming4_0=Conscient de l'environnement
|
m.EffectsTaming4_0=Conscient de l'environnement
|
||||||
m.EffectsTaming4_1=Resistance aux Cactus, à la lave et aux chutes.
|
m.EffectsTaming4_1=Resistance aux Cactus, à la lave et aux chutes.
|
||||||
m.EffectsTaming5_0=Epaisse fourrure
|
m.EffectsTaming5_0=Epaisse fourrure
|
||||||
m.EffectsTaming5_1=Réduction dégâts, Résistance au feu
|
m.EffectsTaming5_1=Réduction dégâts, Résistance au feu
|
||||||
m.EffectsTaming6_0=Résistance aux chocs
|
m.EffectsTaming6_0=Résistance aux chocs
|
||||||
m.EffectsTaming6_1=Réduction des dommages explosifs
|
m.EffectsTaming6_1=Réduction des dommages explosifs
|
||||||
m.AbilLockTaming1=Débloqué au niveau 100 (Conscient de l'environnement)
|
m.AbilLockTaming1=Débloqué au niveau 100 (Conscient de l'environnement)
|
||||||
m.AbilLockTaming2=Débloqué au niveau 250 (Épaisse fourrure)
|
m.AbilLockTaming2=Débloqué au niveau 250 (Épaisse fourrure)
|
||||||
m.AbilLockTaming3=Débloqué au niveau 500 (Résistance aux chocs)
|
m.AbilLockTaming3=Débloqué au niveau 500 (Résistance aux chocs)
|
||||||
m.AbilLockTaming4=Débloqué au niveau 750 (Griffes aiguisées)
|
m.AbilLockTaming4=Débloqué au niveau 750 (Griffes aiguisées)
|
||||||
m.AbilBonusTaming1_0=Conscient de l'environnement
|
m.AbilBonusTaming1_0=Conscient de l'environnement
|
||||||
m.AbilBonusTaming1_1=Le loup évite le danger
|
m.AbilBonusTaming1_1=Le loup évite le danger
|
||||||
m.AbilBonusTaming2_0=Epaisse fourrure
|
m.AbilBonusTaming2_0=Epaisse fourrure
|
||||||
m.AbilBonusTaming2_1=Réduit de moitié les dommages \+ résistance au feu
|
m.AbilBonusTaming2_1=Réduit de moitié les dommages \+ résistance au feu
|
||||||
m.AbilBonusTaming3_0=Résistance aux chocs
|
m.AbilBonusTaming3_0=Résistance aux chocs
|
||||||
m.AbilBonusTaming3_1=divise par 6 les dégats d'explosions
|
m.AbilBonusTaming3_1=divise par 6 les dégats d'explosions
|
||||||
m.AbilBonusTaming4_0=Griffes aiguisées
|
m.AbilBonusTaming4_0=Griffes aiguisées
|
||||||
m.AbilBonusTaming4_1=+2 Dommages
|
m.AbilBonusTaming4_1=+2 Dommages
|
||||||
m.TamingGoreChance=[[RED]]Chances de Morsure: [[YELLOW]]{0}%
|
m.TamingGoreChance=[[RED]]Chances de Morsure: [[YELLOW]]{0}%
|
||||||
m.SkillWoodCutting=BÛCHERONNAGE
|
m.SkillWoodCutting=BÛCHERONNAGE
|
||||||
m.XPGainWoodCutting=Abattre des arbres
|
m.XPGainWoodCutting=Abattre des arbres
|
||||||
m.EffectsWoodCutting1_0=L'abatteur d'arbres (capacité spéciale)
|
m.EffectsWoodCutting1_0=L'abatteur d'arbres (capacité spéciale)
|
||||||
m.EffectsWoodCutting1_1=Faire exploser les arbres
|
m.EffectsWoodCutting1_1=Faire exploser les arbres
|
||||||
m.EffectsWoodCutting2_0=Souffleur de feuilles
|
m.EffectsWoodCutting2_0=Souffleur de feuilles
|
||||||
m.EffectsWoodCutting2_1=Détruire plus de feuilles
|
m.EffectsWoodCutting2_1=Détruire plus de feuilles
|
||||||
m.EffectsWoodCutting3_0=Double Butin
|
m.EffectsWoodCutting3_0=Double Butin
|
||||||
m.EffectsWoodCutting3_1=Double le butin normal
|
m.EffectsWoodCutting3_1=Double le butin normal
|
||||||
m.AbilLockWoodCutting1=Débloqué au niveau 100 (Souffleur de feuilles)
|
m.AbilLockWoodCutting1=Débloqué au niveau 100 (Souffleur de feuilles)
|
||||||
m.AbilBonusWoodCutting1_0=Soufler les feuilles
|
m.AbilBonusWoodCutting1_0=Soufler les feuilles
|
||||||
m.AbilBonusWoodCutting1_1=Détruire plus de feuilles
|
m.AbilBonusWoodCutting1_1=Détruire plus de feuilles
|
||||||
m.WoodCuttingDoubleDropChance=[[RED]]Chance de double butin: [[YELLOW]]{0}%
|
m.WoodCuttingDoubleDropChance=[[RED]]Chance de double butin: [[YELLOW]]{0}%
|
||||||
m.WoodCuttingTreeFellerLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
m.WoodCuttingTreeFellerLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
||||||
m.SkillArchery=TIR À L'ARC
|
m.SkillArchery=TIR À L'ARC
|
||||||
m.XPGainArchery=Attaquer les monstres
|
m.XPGainArchery=Attaquer les monstres
|
||||||
m.EffectsArchery1_0=Allumage
|
m.EffectsArchery1_0=Allumage
|
||||||
m.EffectsArchery1_1=25% de chances que l'ennemi s'enflamme
|
m.EffectsArchery1_1=25% de chances que l'ennemi s'enflamme
|
||||||
m.EffectsArchery2_0=Étourdir (les joueurs)
|
m.EffectsArchery2_0=Étourdir (les joueurs)
|
||||||
m.EffectsArchery2_1=Étourdi les joueurs
|
m.EffectsArchery2_1=Étourdi les joueurs
|
||||||
m.EffectsArchery3_0=Dégâts+
|
m.EffectsArchery3_0=Dégâts+
|
||||||
m.EffectsArchery3_1=Augmente les dégâts
|
m.EffectsArchery3_1=Augmente les dégâts
|
||||||
m.EffectsArchery4_0=Récupération de flèches
|
m.EffectsArchery4_0=Récupération de flèches
|
||||||
m.EffectsArchery4_1=Chances de récupérer vos flèches sur un cadavre
|
m.EffectsArchery4_1=Chances de récupérer vos flèches sur un cadavre
|
||||||
m.ArcheryDazeChance=[[RED]]Chances d'étourdir : [[YELLOW]]{0}%
|
m.ArcheryDazeChance=[[RED]]Chances d'étourdir : [[YELLOW]]{0}%
|
||||||
m.ArcheryRetrieveChance=[[RED]]Chances de récupération des flèches : [[YELLOW]]{0}%
|
m.ArcheryRetrieveChance=[[RED]]Chances de récupération des flèches : [[YELLOW]]{0}%
|
||||||
m.ArcheryIgnitionLength=[[RED]]Durée du feu : [[YELLOW]]{0} secondes
|
m.ArcheryIgnitionLength=[[RED]]Durée du feu : [[YELLOW]]{0} secondes
|
||||||
m.ArcheryDamagePlus=[[RED]]Dégâts+ (Rang {0}): [[YELLOW]]Bonus de {0} dommages
|
m.ArcheryDamagePlus=[[RED]]Dégâts+ (Rang {0}): [[YELLOW]]Bonus de {0} dommages
|
||||||
m.SkillAxes=HACHE
|
m.SkillAxes=HACHE
|
||||||
m.XPGainAxes=Attaquer des monstres
|
m.XPGainAxes=Attaquer des monstres
|
||||||
m.EffectsAxes1_0=Fendeur de crânes (capacité spéciale)
|
m.EffectsAxes1_0=Fendeur de crânes (capacité spéciale)
|
||||||
m.EffectsAxes1_1=provoque des dégâts de zone
|
m.EffectsAxes1_1=provoque des dégâts de zone
|
||||||
m.EffectsAxes2_0=Coup critiques
|
m.EffectsAxes2_0=Coup critiques
|
||||||
m.EffectsAxes2_1=double les dégâts
|
m.EffectsAxes2_1=double les dégâts
|
||||||
m.EffectsAxes3_0=Maîtrise de la hache (niveau 500)
|
m.EffectsAxes3_0=Maîtrise de la hache (niveau 500)
|
||||||
m.EffectsAxes3_1=Augmente les dégâts
|
m.EffectsAxes3_1=Augmente les dégâts
|
||||||
m.AbilLockAxes1=Débloqué au niveau 500 (Maîtrise de la hache)
|
m.AbilLockAxes1=Débloqué au niveau 500 (Maîtrise de la hache)
|
||||||
m.AbilBonusAxes1_0=Maîtrise de la hache
|
m.AbilBonusAxes1_0=Maîtrise de la hache
|
||||||
m.AbilBonusAxes1_1=4 Blessures en bonus
|
m.AbilBonusAxes1_1=4 Blessures en bonus
|
||||||
m.AxesCritChance=[[RED]]Chances de coup critique : [[YELLOW]]{0}%
|
m.AxesCritChance=[[RED]]Chances de coup critique : [[YELLOW]]{0}%
|
||||||
m.AxesSkullLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
m.AxesSkullLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
||||||
m.SkillSwords=ÉPÉE
|
m.SkillSwords=ÉPÉE
|
||||||
m.XPGainSwords=Attaque des monstres
|
m.XPGainSwords=Attaque des monstres
|
||||||
m.EffectsSwords1_0=Contre-Attaque
|
m.EffectsSwords1_0=Contre-Attaque
|
||||||
m.EffectsSwords1_1=Renvoie 50% des degats subis
|
m.EffectsSwords1_1=Renvoie 50% des degats subis
|
||||||
m.EffectsSwords2_0=Lame crantée (capacité spéciale)
|
m.EffectsSwords2_0=Lame crantée (capacité spéciale)
|
||||||
m.EffectsSwords2_1=25% de dégâts et saignements succesifs.
|
m.EffectsSwords2_1=25% de dégâts et saignements succesifs.
|
||||||
m.EffectsSwords3_0=Lame crantée avec saignement+
|
m.EffectsSwords3_0=Lame crantée avec saignement+
|
||||||
m.EffectsSwords3_1=5 saignements
|
m.EffectsSwords3_1=5 saignements
|
||||||
m.EffectsSwords4_0=Parer
|
m.EffectsSwords4_0=Parer
|
||||||
m.EffectsSwords4_1=Annule les dommages
|
m.EffectsSwords4_1=Annule les dommages
|
||||||
m.EffectsSwords5_0=Saignement
|
m.EffectsSwords5_0=Saignement
|
||||||
m.EffectsSwords5_1=provoque un saignement répété
|
m.EffectsSwords5_1=provoque un saignement répété
|
||||||
m.SwordsCounterAttChance=[[RED]]Chances de Contre-Attaque : [[YELLOW]]{0}%
|
m.SwordsCounterAttChance=[[RED]]Chances de Contre-Attaque : [[YELLOW]]{0}%
|
||||||
m.SwordsBleedLength=[[RED]]Nombre de saignements : [[YELLOW]]{0}
|
m.SwordsBleedLength=[[RED]]Nombre de saignements : [[YELLOW]]{0}
|
||||||
m.SwordsBleedChance=[[RED]]Chances de provoquer des saignements : [[YELLOW]]{0} %
|
m.SwordsBleedChance=[[RED]]Chances de provoquer des saignements : [[YELLOW]]{0} %
|
||||||
m.SwordsParryChance=[[RED]]Chances de parer : [[YELLOW]]{0} %
|
m.SwordsParryChance=[[RED]]Chances de parer : [[YELLOW]]{0} %
|
||||||
m.SwordsSSLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
m.SwordsSSLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
||||||
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 saignement va durer 2 secondes
|
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 saignement va durer 2 secondes
|
||||||
m.SkillAcrobatics=ACROBATIE
|
m.SkillAcrobatics=ACROBATIE
|
||||||
m.XPGainAcrobatics=Chuter
|
m.XPGainAcrobatics=Chuter
|
||||||
m.EffectsAcrobatics1_0=Roulade
|
m.EffectsAcrobatics1_0=Roulade
|
||||||
m.EffectsAcrobatics1_1=Réduit ou annule les dommages
|
m.EffectsAcrobatics1_1=Réduit ou annule les dommages
|
||||||
m.EffectsAcrobatics2_0=Super roulade
|
m.EffectsAcrobatics2_0=Super roulade
|
||||||
m.EffectsAcrobatics2_1=Roulade deux fois plus efficace
|
m.EffectsAcrobatics2_1=Roulade deux fois plus efficace
|
||||||
m.EffectsAcrobatics3_0=Esquive
|
m.EffectsAcrobatics3_0=Esquive
|
||||||
m.EffectsAcrobatics3_1=Dommages reduits de moitié
|
m.EffectsAcrobatics3_1=Dommages reduits de moitié
|
||||||
m.AcrobaticsRollChance=[[RED]]Chances de roulade : [[YELLOW]]{0}%
|
m.AcrobaticsRollChance=[[RED]]Chances de roulade : [[YELLOW]]{0}%
|
||||||
m.AcrobaticsGracefulRollChance=[[RED]]Chances de super roulade: [[YELLOW]]{0}%
|
m.AcrobaticsGracefulRollChance=[[RED]]Chances de super roulade: [[YELLOW]]{0}%
|
||||||
m.AcrobaticsDodgeChance=[[RED]]Chances d'esquiver : [[YELLOW]]{0}%
|
m.AcrobaticsDodgeChance=[[RED]]Chances d'esquiver : [[YELLOW]]{0}%
|
||||||
m.SkillMining=MINAGE
|
m.SkillMining=MINAGE
|
||||||
m.XPGainMining=Miner de la roche et des minerais
|
m.XPGainMining=Miner de la roche et des minerais
|
||||||
m.EffectsMining1_0=Super Breaker (capacité spéciale)
|
m.EffectsMining1_0=Super Breaker (capacité spéciale)
|
||||||
m.EffectsMining1_1=Augmente la vitesse et triple les chances de trouver un butin
|
m.EffectsMining1_1=Augmente la vitesse et triple les chances de trouver un butin
|
||||||
m.EffectsMining2_0=Double Butin
|
m.EffectsMining2_0=Double Butin
|
||||||
m.EffectsMining2_1=Double le butin normal
|
m.EffectsMining2_1=Double le butin normal
|
||||||
m.MiningDoubleDropChance=[[RED]]Chances de Double Butin: [[YELLOW]]{0}%
|
m.MiningDoubleDropChance=[[RED]]Chances de Double Butin: [[YELLOW]]{0}%
|
||||||
m.MiningSuperBreakerLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
m.MiningSuperBreakerLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
||||||
m.SkillRepair=RÉPARATION
|
m.SkillRepair=RÉPARATION
|
||||||
m.XPGainRepair=Réparer des objets
|
m.XPGainRepair=Réparer des objets
|
||||||
m.EffectsRepair1_0=Réparer
|
m.EffectsRepair1_0=Réparer
|
||||||
m.EffectsRepair1_1=Réparation d'outils & Armures en Fer
|
m.EffectsRepair1_1=Réparation d'outils & Armures en Fer
|
||||||
m.EffectsRepair2_0=Maître en réparation
|
m.EffectsRepair2_0=Maître en réparation
|
||||||
m.EffectsRepair2_1=Augmente le nombre de réparations possibles
|
m.EffectsRepair2_1=Augmente le nombre de réparations possibles
|
||||||
m.EffectsRepair3_0=Super Réparation
|
m.EffectsRepair3_0=Super Réparation
|
||||||
m.EffectsRepair3_1=Double l'efficacité
|
m.EffectsRepair3_1=Double l'efficacité
|
||||||
m.EffectsRepair4_0=Réparation du Diamant (requiert niveau {0})
|
m.EffectsRepair4_0=Réparation du Diamant (requiert niveau {0})
|
||||||
m.EffectsRepair4_1=Réparation des outils & armures en diamant
|
m.EffectsRepair4_1=Réparation des outils & armures en diamant
|
||||||
m.RepairRepairMastery=[[RED]]Maître en réparation : [[YELLOW]]{0}% de durabilité restaurée
|
m.RepairRepairMastery=[[RED]]Maître en réparation : [[YELLOW]]{0}% de durabilité restaurée
|
||||||
m.RepairSuperRepairChance=[[RED]]Chances de Super Réparation : [[YELLOW]]{0}%
|
m.RepairSuperRepairChance=[[RED]]Chances de Super Réparation : [[YELLOW]]{0}%
|
||||||
m.SkillUnarmed=MAINS NUES
|
m.SkillUnarmed=MAINS NUES
|
||||||
m.XPGainUnarmed=Attaquer des monstres sans armes
|
m.XPGainUnarmed=Attaquer des monstres sans armes
|
||||||
m.EffectsUnarmed1_0=Berserk (capacité spéciale)
|
m.EffectsUnarmed1_0=Berserk (capacité spéciale)
|
||||||
m.EffectsUnarmed1_1=+50% de dégâts, brise les matériaux faibles
|
m.EffectsUnarmed1_1=+50% de dégâts, brise les matériaux faibles
|
||||||
m.EffectsUnarmed2_0=Désarmer (les joueurs)
|
m.EffectsUnarmed2_0=Désarmer (les joueurs)
|
||||||
m.EffectsUnarmed2_1=Vole l'objet que l'ennemi a dans la main
|
m.EffectsUnarmed2_1=Vole l'objet que l'ennemi a dans la main
|
||||||
m.EffectsUnarmed3_0=Apprenti du désarmement
|
m.EffectsUnarmed3_0=Apprenti du désarmement
|
||||||
m.EffectsUnarmed3_1=Plus de dégâts
|
m.EffectsUnarmed3_1=Plus de dégâts
|
||||||
m.EffectsUnarmed4_0=Maîtrise du désarmement
|
m.EffectsUnarmed4_0=Maîtrise du désarmement
|
||||||
m.EffectsUnarmed4_1=Beaucoup plus de dégâts
|
m.EffectsUnarmed4_1=Beaucoup plus de dégâts
|
||||||
m.EffectsUnarmed5_0=Déviation des flèches
|
m.EffectsUnarmed5_0=Déviation des flèches
|
||||||
m.EffectsUnarmed5_1=Dévie les flèches qui vous foncent dessus
|
m.EffectsUnarmed5_1=Dévie les flèches qui vous foncent dessus
|
||||||
m.AbilLockUnarmed1=Débloqué au niveau 250 (Apprenti du désarmement)
|
m.AbilLockUnarmed1=Débloqué au niveau 250 (Apprenti du désarmement)
|
||||||
m.AbilLockUnarmed2=Débloqué au niveau 500 (Maîtrise du désarmement)
|
m.AbilLockUnarmed2=Débloqué au niveau 500 (Maîtrise du désarmement)
|
||||||
m.AbilBonusUnarmed1_0=Apprenti du désarmement
|
m.AbilBonusUnarmed1_0=Apprenti du désarmement
|
||||||
m.AbilBonusUnarmed1_1=+2 dégâts
|
m.AbilBonusUnarmed1_1=+2 dégâts
|
||||||
m.AbilBonusUnarmed2_0=Maîtrise du désarmement
|
m.AbilBonusUnarmed2_0=Maîtrise du désarmement
|
||||||
m.AbilBonusUnarmed2_1=+4 dégâts
|
m.AbilBonusUnarmed2_1=+4 dégâts
|
||||||
m.UnarmedArrowDeflectChance=[[RED]]Chances dévier les flèches : [[YELLOW]]{0}%
|
m.UnarmedArrowDeflectChance=[[RED]]Chances dévier les flèches : [[YELLOW]]{0}%
|
||||||
m.UnarmedDisarmChance=[[RED]]Chances de Désarmer : [[YELLOW]]{0}%
|
m.UnarmedDisarmChance=[[RED]]Chances de Désarmer : [[YELLOW]]{0}%
|
||||||
m.UnarmedBerserkLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
m.UnarmedBerserkLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
|
||||||
m.SkillHerbalism=Herboristerie
|
m.SkillHerbalism=Herboristerie
|
||||||
m.XPGainHerbalism=Récoler des herbes
|
m.XPGainHerbalism=Récoler des herbes
|
||||||
m.EffectsHerbalism1_0=Main verte (capacité spéciale)
|
m.EffectsHerbalism1_0=Main verte (capacité spéciale)
|
||||||
m.EffectsHerbalism1_1=répand la main verte, 3x Butin
|
m.EffectsHerbalism1_1=répand la main verte, 3x Butin
|
||||||
m.EffectsHerbalism2_0=Main verte (Blé)
|
m.EffectsHerbalism2_0=Main verte (Blé)
|
||||||
m.EffectsHerbalism2_1=Auto-plantes du blé lors de la récolte
|
m.EffectsHerbalism2_1=Auto-plantes du blé lors de la récolte
|
||||||
m.EffectsHerbalism3_0=Main verte (Cobblestone)
|
m.EffectsHerbalism3_0=Main verte (Cobblestone)
|
||||||
m.EffectsHerbalism3_1=Transforme la Cobble en Mossy avec des graines
|
m.EffectsHerbalism3_1=Transforme la Cobble en Mossy avec des graines
|
||||||
m.EffectsHerbalism4_0=Nouriture+
|
m.EffectsHerbalism4_0=Nouriture+
|
||||||
m.EffectsHerbalism4_1=Modifie la santé reçue via le pain / ragoût
|
m.EffectsHerbalism4_1=Modifie la santé reçue via le pain / ragoût
|
||||||
m.EffectsHerbalism5_0=Double butin (Toutes cultures)
|
m.EffectsHerbalism5_0=Double butin (Toutes cultures)
|
||||||
m.EffectsHerbalism5_1=Double les récoltes
|
m.EffectsHerbalism5_1=Double les récoltes
|
||||||
m.HerbalismGreenTerraLength=[[RED]]Durée de la capacité spéciale : [[YELLOW]]{0}s
|
m.HerbalismGreenTerraLength=[[RED]]Durée de la capacité spéciale : [[YELLOW]]{0}s
|
||||||
m.HerbalismGreenThumbChance=[[RED]]Cances d'obtenir la main verte : [[YELLOW]]{0}%
|
m.HerbalismGreenThumbChance=[[RED]]Cances d'obtenir la main verte : [[YELLOW]]{0}%
|
||||||
m.HerbalismGreenThumbStage=[[RED]]Main verte par niveaux : [[YELLOW]] Wheat grows in stage {0}
|
m.HerbalismGreenThumbStage=[[RED]]Main verte par niveaux : [[YELLOW]] Wheat grows in stage {0}
|
||||||
m.HerbalismDoubleDropChance=[[RED]]Chances du Double Butin : [[YELLOW]]{0}%
|
m.HerbalismDoubleDropChance=[[RED]]Chances du Double Butin : [[YELLOW]]{0}%
|
||||||
m.HerbalismFoodPlus=[[RED]]Nourriture+ (Rang {0}): [[YELLOW]]{0} plus nourissant
|
m.HerbalismFoodPlus=[[RED]]Nourriture+ (Rang {0}): [[YELLOW]]{0} plus nourissant
|
||||||
m.SkillExcavation=EXCAVATION
|
m.SkillExcavation=EXCAVATION
|
||||||
m.XPGainExcavation=Creuser et trouver des trésors
|
m.XPGainExcavation=Creuser et trouver des trésors
|
||||||
m.EffectsExcavation1_0=Super broyeur (capacité spéciale)
|
m.EffectsExcavation1_0=Super broyeur (capacité spéciale)
|
||||||
m.EffectsExcavation1_1=3x Butin, 3x XP, +Vitesse
|
m.EffectsExcavation1_1=3x Butin, 3x XP, +Vitesse
|
||||||
m.EffectsExcavation2_0=Chercheur de trésors
|
m.EffectsExcavation2_0=Chercheur de trésors
|
||||||
m.EffectsExcavation2_1=Capacité de trouver un trésor
|
m.EffectsExcavation2_1=Capacité de trouver un trésor
|
||||||
m.ExcavationGreenTerraLength=[[RED]]Durée de la capacité spéciale : [[YELLOW]]{0}s
|
m.ExcavationGreenTerraLength=[[RED]]Durée de la capacité spéciale : [[YELLOW]]{0}s
|
||||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Vous avez placé une enclume, Les enclumes peuvent réparer les outils et l'armure.
|
mcBlockListener.PlacedAnvil=[[DARK_RED]]Vous avez placé une enclume, Les enclumes peuvent réparer les outils et l'armure.
|
||||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Votre loup revient vers vous...
|
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Votre loup revient vers vous...
|
||||||
mcPlayerListener.AbilitiesOff=Capacité spéciale désactivée
|
mcPlayerListener.AbilitiesOff=Capacité spéciale désactivée
|
||||||
mcPlayerListener.AbilitiesOn=Capacité spéciale activée
|
mcPlayerListener.AbilitiesOn=Capacité spéciale activée
|
||||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**CAPACITÉ RECHARGÉE**
|
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**CAPACITÉ RECHARGÉE**
|
||||||
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Acrobatie (/Acrobatics) :
|
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Acrobatie (/Acrobatics) :
|
||||||
mcPlayerListener.ArcherySkill=[[YELLOW]]Tir a l'arc (/Archery) :
|
mcPlayerListener.ArcherySkill=[[YELLOW]]Tir a l'arc (/Archery) :
|
||||||
mcPlayerListener.AxesSkill=[[YELLOW]]Hache (/Axes) :
|
mcPlayerListener.AxesSkill=[[YELLOW]]Hache (/Axes) :
|
||||||
mcPlayerListener.ExcavationSkill=[[YELLOW]]Excavation (/Excavation):
|
mcPlayerListener.ExcavationSkill=[[YELLOW]]Excavation (/Excavation):
|
||||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO godMode désactivé
|
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO godMode désactivé
|
||||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO godMode activé
|
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO godMode activé
|
||||||
mcPlayerListener.GreenThumb=[[GREEN]]**MAIN VERTE**
|
mcPlayerListener.GreenThumb=[[GREEN]]**MAIN VERTE**
|
||||||
mcPlayerListener.GreenThumbFail=[[RED]]**MAIN VERTE A ECHOUÉ**
|
mcPlayerListener.GreenThumbFail=[[RED]]**MAIN VERTE A ECHOUÉ**
|
||||||
mcPlayerListener.HerbalismSkill=[[YELLOW]]Herboriste (/Herbalism) :
|
mcPlayerListener.HerbalismSkill=[[YELLOW]]Herboriste (/Herbalism) :
|
||||||
mcPlayerListener.MiningSkill=[[YELLOW]]Minage (/Mining):
|
mcPlayerListener.MiningSkill=[[YELLOW]]Minage (/Mining):
|
||||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Votre point de spawn a été éffacé.
|
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Votre point de spawn a été éffacé.
|
||||||
mcPlayerListener.MyspawnNotExist=[[RED]]Dormez dans un lit pour définir votre point de spawn.
|
mcPlayerListener.MyspawnNotExist=[[RED]]Dormez dans un lit pour définir votre point de spawn.
|
||||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Votre point de spawn a été enregistré ici.
|
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Votre point de spawn a été enregistré ici.
|
||||||
mcPlayerListener.MyspawnTimeNotice=Vous devez attendre {0}m {1}s avant d'utiliser votre spawn
|
mcPlayerListener.MyspawnTimeNotice=Vous devez attendre {0}m {1}s avant d'utiliser votre spawn
|
||||||
mcPlayerListener.NoPermission=Vous n'avez pas les permissions nécessaires.
|
mcPlayerListener.NoPermission=Vous n'avez pas les permissions nécessaires.
|
||||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Si vous n'avez pas accès à une compé, elle ne sera pas affichée ici.
|
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Si vous n'avez pas accès à une compé, elle ne sera pas affichée ici.
|
||||||
mcPlayerListener.NotInParty=[[RED]]Vous n'êtes pas dans un groupe.
|
mcPlayerListener.NotInParty=[[RED]]Vous n'êtes pas dans un groupe.
|
||||||
mcPlayerListener.InviteSuccess=[[GREEN]]L'invitation a été envoyée avec succès.
|
mcPlayerListener.InviteSuccess=[[GREEN]]L'invitation a été envoyée avec succès.
|
||||||
mcPlayerListener.ReceivedInvite1=[[RED]]ALERTE: [[GREEN]]Vous avez reçu une invitation pour le groupe {0} de la part de {1}
|
mcPlayerListener.ReceivedInvite1=[[RED]]ALERTE: [[GREEN]]Vous avez reçu une invitation pour le groupe {0} de la part de {1}
|
||||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Tapez [[GREEN]]/{0}[[YELLOW]] pour accepter l'invitation
|
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Tapez [[GREEN]]/{0}[[YELLOW]] pour accepter l'invitation
|
||||||
mcPlayerListener.InviteAccepted=[[GREEN]]Invite acceptée. Vous avez rejoint le groupe {0}
|
mcPlayerListener.InviteAccepted=[[GREEN]]Invite acceptée. Vous avez rejoint le groupe {0}
|
||||||
mcPlayerListener.NoInvites=[[RED]]Vous n'avez pas d'invitation pour le moment
|
mcPlayerListener.NoInvites=[[RED]]Vous n'avez pas d'invitation pour le moment
|
||||||
mcPlayerListener.YouAreInParty=[[GREEN]]Vous êtes dans le groupe {0}
|
mcPlayerListener.YouAreInParty=[[GREEN]]Vous êtes dans le groupe {0}
|
||||||
mcPlayerListener.PartyMembers=[[GREEN]]Membres du groupe
|
mcPlayerListener.PartyMembers=[[GREEN]]Membres du groupe
|
||||||
mcPlayerListener.LeftParty=[[RED]]Vous avez quitté le groupe
|
mcPlayerListener.LeftParty=[[RED]]Vous avez quitté le groupe
|
||||||
mcPlayerListener.JoinedParty=Votre groupe: {0}
|
mcPlayerListener.JoinedParty=Votre groupe: {0}
|
||||||
mcPlayerListener.PartyChatOn=Chat de Groupe uniquement [[GREEN]]On
|
mcPlayerListener.PartyChatOn=Chat de Groupe uniquement [[GREEN]]On
|
||||||
mcPlayerListener.PartyChatOff=Chat de Groupe uniquement [[RED]]Off
|
mcPlayerListener.PartyChatOff=Chat de Groupe uniquement [[RED]]Off
|
||||||
mcPlayerListener.AdminChatOn=Admin Chat uniquement [[GREEN]]On
|
mcPlayerListener.AdminChatOn=Admin Chat uniquement [[GREEN]]On
|
||||||
mcPlayerListener.AdminChatOff=Admin Chat uniquement [[RED]]Off
|
mcPlayerListener.AdminChatOff=Admin Chat uniquement [[RED]]Off
|
||||||
mcPlayerListener.MOTD=[[BLUE]]Ce serveur fonctionne avec mcMMO {0} [[YELLOW]]/{1}[[BLUE]] pour voir l'aide.
|
mcPlayerListener.MOTD=[[BLUE]]Ce serveur fonctionne avec mcMMO {0} [[YELLOW]]/{1}[[BLUE]] pour voir l'aide.
|
||||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki - [[YELLOW]]Traduit par avalondrey & Misa
|
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki - [[YELLOW]]Traduit par avalondrey & Misa
|
||||||
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
|
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
|
||||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||||
mcPlayerListener.RepairSkill=[[YELLOW]]Réparation (/Repair) :
|
mcPlayerListener.RepairSkill=[[YELLOW]]Réparation (/Repair) :
|
||||||
mcPlayerListener.SwordsSkill=[[YELLOW]]Epee (/Swords) :
|
mcPlayerListener.SwordsSkill=[[YELLOW]]Epee (/Swords) :
|
||||||
mcPlayerListener.TamingSkill=[[YELLOW]]Dressage (/Taming) :
|
mcPlayerListener.TamingSkill=[[YELLOW]]Dressage (/Taming) :
|
||||||
mcPlayerListener.UnarmedSkill=[[YELLOW]]Mains nues (/Unarmed) :
|
mcPlayerListener.UnarmedSkill=[[YELLOW]]Mains nues (/Unarmed) :
|
||||||
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Bucheron (/Woodcutting):
|
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Bucheron (/Woodcutting):
|
||||||
mcPlayerListener.YourStats=[[GREEN]]Vos statistiques
|
mcPlayerListener.YourStats=[[GREEN]]Vos statistiques
|
||||||
Party.InformedOnJoin={0} [[GREEN]] a rejoint votre groupe
|
Party.InformedOnJoin={0} [[GREEN]] a rejoint votre groupe
|
||||||
Party.InformedOnQuit={0} [[GREEN]] a quitté votre groupe
|
Party.InformedOnQuit={0} [[GREEN]] a quitté votre groupe
|
||||||
Skills.YourGreenTerra=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Main verte [[GREEN]]est rechargée
|
Skills.YourGreenTerra=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Main verte [[GREEN]]est rechargée
|
||||||
Skills.YourTreeFeller=[[GREEN]]Votre capacitée spéciale [[YELLOW]]L'abatteur d'arbres [[GREEN]]est rechargée
|
Skills.YourTreeFeller=[[GREEN]]Votre capacitée spéciale [[YELLOW]]L'abatteur d'arbres [[GREEN]]est rechargée
|
||||||
Skills.YourSuperBreaker=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Super Breaker[[GREEN]]est rechargée
|
Skills.YourSuperBreaker=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Super Breaker[[GREEN]]est rechargée
|
||||||
Skills.YourSerratedStrikes=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Epee cranté [[GREEN]]est rechargée
|
Skills.YourSerratedStrikes=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Epee cranté [[GREEN]]est rechargée
|
||||||
Skills.YourBerserk=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Berserk [[GREEN]]est rechargée
|
Skills.YourBerserk=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Berserk [[GREEN]]est rechargée
|
||||||
Skills.YourSkullSplitter=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Fendeur de crânes [[GREEN]]est rechargée
|
Skills.YourSkullSplitter=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Fendeur de crânes [[GREEN]]est rechargée
|
||||||
Skills.YourGigaDrillBreaker=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Super broyeur [[GREEN]]est rechargée
|
Skills.YourGigaDrillBreaker=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Super broyeur [[GREEN]]est rechargée
|
||||||
Skills.TooTired=[[RED]]Vous êtes trop fatigué pour utiliser cette capacité pour l'instant.
|
Skills.TooTired=[[RED]]Vous êtes trop fatigué pour utiliser cette capacité pour l'instant.
|
||||||
Skills.ReadyHoe=[[GREEN]]**Votre bêche est chargée**
|
Skills.ReadyHoe=[[GREEN]]**Votre bêche est chargée**
|
||||||
Skills.LowerHoe=[[GRAY]]Votre bêche s'est déchargée..
|
Skills.LowerHoe=[[GRAY]]Votre bêche s'est déchargée..
|
||||||
Skills.ReadyAxe=[[GREEN]]**Votre hache est chargée**
|
Skills.ReadyAxe=[[GREEN]]**Votre hache est chargée**
|
||||||
Skills.LowerAxe=[[GRAY]]Votre hache s'est déchargée..
|
Skills.LowerAxe=[[GRAY]]Votre hache s'est déchargée..
|
||||||
Skills.ReadyFists=[[GREEN]]**Vos poings sont chargés**
|
Skills.ReadyFists=[[GREEN]]**Vos poings sont chargés**
|
||||||
Skills.LowerFists=[[GRAY]]Vos poings se sont déchargés..
|
Skills.LowerFists=[[GRAY]]Vos poings se sont déchargés..
|
||||||
Skills.ReadyPickAxe=[[GREEN]]**Votre pioche est chargée**
|
Skills.ReadyPickAxe=[[GREEN]]**Votre pioche est chargée**
|
||||||
Skills.LowerPickAxe=[[GRAY]]Votre pioche s'est déchargée..
|
Skills.LowerPickAxe=[[GRAY]]Votre pioche s'est déchargée..
|
||||||
Skills.ReadyShovel=[[GREEN]]**Votre pelle est chargée**
|
Skills.ReadyShovel=[[GREEN]]**Votre pelle est chargée**
|
||||||
Skills.LowerShovel=[[GRAY]]Votre pelle s'est déchargée..
|
Skills.LowerShovel=[[GRAY]]Votre pelle s'est déchargée..
|
||||||
Skills.ReadySword=[[GREEN]]**Votre épée est chargée**
|
Skills.ReadySword=[[GREEN]]**Votre épée est chargée**
|
||||||
Skills.LowerSword=[[GRAY]]Votre épée s'est déchargée..
|
Skills.LowerSword=[[GRAY]]Votre épée s'est déchargée..
|
||||||
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
|
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
|
||||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||||
Skills.GreenTerraOn=[[GREEN]]**Compétence [[YELLOW]]Main Verte [[GREEN]]activée**
|
Skills.GreenTerraOn=[[GREEN]]**Compétence [[YELLOW]]Main Verte [[GREEN]]activée**
|
||||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Main verte !
|
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Main verte !
|
||||||
Skills.TreeFellerOn=[[GREEN]]**Compétence [[YELLOW]]L'abatteur d'Arbres [[GREEN]]activée**
|
Skills.TreeFellerOn=[[GREEN]]**Compétence [[YELLOW]]L'abatteur d'Arbres [[GREEN]]activée**
|
||||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Abatteur d'Arbres !
|
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Abatteur d'Arbres !
|
||||||
Skills.SuperBreakerOn=[[GREEN]]**Compétence [[YELLOW]]Super Breaker [[GREEN]]activée**
|
Skills.SuperBreakerOn=[[GREEN]]**Compétence [[YELLOW]]Super Breaker [[GREEN]]activée**
|
||||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Super Breaker !
|
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Super Breaker !
|
||||||
Skills.SerratedStrikesOn=[[GREEN]]**Compétence [[YELLOW]]Lame Crantée [[GREEN]]activée**
|
Skills.SerratedStrikesOn=[[GREEN]]**Compétence [[YELLOW]]Lame Crantée [[GREEN]]activée**
|
||||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Lame crantée !
|
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Lame crantée !
|
||||||
Skills.SkullSplitterOn=[[GREEN]]**Compétence [[YELLOW]]Fendeur de crânes [[GREEN]]activée**
|
Skills.SkullSplitterOn=[[GREEN]]**Compétence [[YELLOW]]Fendeur de crânes [[GREEN]]activée**
|
||||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Fendeur de crânes !
|
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Fendeur de crânes !
|
||||||
Skills.GigaDrillBreakerOn=[[GREEN]]**Compétence [[YELLOW]]Super Broyeur [[GREEN]]activée**
|
Skills.GigaDrillBreakerOn=[[GREEN]]**Compétence [[YELLOW]]Super Broyeur [[GREEN]]activée**
|
||||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Super broyeur !
|
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Super broyeur !
|
||||||
Skills.GreenTerraOff=[[RED]]**Compétence [[YELLOW]]Main Verte [[GREEN]]terminée**
|
Skills.GreenTerraOff=[[RED]]**Compétence [[YELLOW]]Main Verte [[GREEN]]terminée**
|
||||||
Skills.TreeFellerOff=[[RED]]**Compétence [[YELLOW]]L'abatteur d'Arbres [[GREEN]]terminée**
|
Skills.TreeFellerOff=[[RED]]**Compétence [[YELLOW]]L'abatteur d'Arbres [[GREEN]]terminée**
|
||||||
Skills.SuperBreakerOff=[[RED]]**Compétence [[YELLOW]]Super Breaker [[GREEN]]terminée**
|
Skills.SuperBreakerOff=[[RED]]**Compétence [[YELLOW]]Super Breaker [[GREEN]]terminée**
|
||||||
Skills.SerratedStrikesOff=[[RED]]**Compétence [[YELLOW]]Lame Crantée [[GREEN]]terminée**
|
Skills.SerratedStrikesOff=[[RED]]**Compétence [[YELLOW]]Lame Crantée [[GREEN]]terminée**
|
||||||
Skills.BerserkOff=[[RED]]**Berserk est fini**
|
Skills.BerserkOff=[[RED]]**Berserk est fini**
|
||||||
Skills.SkullSplitterOff=[[RED]]**Casseur de tete est fini**
|
Skills.SkullSplitterOff=[[RED]]**Casseur de tete est fini**
|
||||||
Skills.GigaDrillBreakerOff=[[RED]]**Super broyeur est fini**
|
Skills.GigaDrillBreakerOff=[[RED]]**Super broyeur est fini**
|
||||||
Skills.TamingUp=[[YELLOW]]La competence du dressage a augmenté de {0}. Total ({1})
|
Skills.TamingUp=[[YELLOW]]La competence du dressage a augmenté de {0}. Total ({1})
|
||||||
Skills.AcrobaticsUp=[[YELLOW]]La competence acrobatie a augmenté de {0}. Total ({1})
|
Skills.AcrobaticsUp=[[YELLOW]]La competence acrobatie a augmenté de {0}. Total ({1})
|
||||||
Skills.ArcheryUp=[[YELLOW]]La competence tir a l'arc a augmenté de {0}. Total ({1})
|
Skills.ArcheryUp=[[YELLOW]]La competence tir a l'arc a augmenté de {0}. Total ({1})
|
||||||
Skills.SwordsUp=[[YELLOW]]La competence épée a augmenté de {0}. Total ({1})
|
Skills.SwordsUp=[[YELLOW]]La competence épée a augmenté de {0}. Total ({1})
|
||||||
Skills.AxesUp=[[YELLOW]]La competence hache a augmenté de {0}. Total ({1})
|
Skills.AxesUp=[[YELLOW]]La competence hache a augmenté de {0}. Total ({1})
|
||||||
Skills.UnarmedUp=[[YELLOW]]La compétence de combat à mains nues a augmenté de {0}. Total ({1})
|
Skills.UnarmedUp=[[YELLOW]]La compétence de combat à mains nues a augmenté de {0}. Total ({1})
|
||||||
Skills.HerbalismUp=[[YELLOW]]La competence herboriste a augmenté de {0}. Total ({1})
|
Skills.HerbalismUp=[[YELLOW]]La competence herboriste a augmenté de {0}. Total ({1})
|
||||||
Skills.MiningUp=[[YELLOW]]La competence minage a augmenté de {0}. Total ({1})
|
Skills.MiningUp=[[YELLOW]]La competence minage a augmenté de {0}. Total ({1})
|
||||||
Skills.WoodcuttingUp=[[YELLOW]]La competence bucherônage a augmenté de {0}. Total ({1})
|
Skills.WoodcuttingUp=[[YELLOW]]La competence bucherônage a augmenté de {0}. Total ({1})
|
||||||
Skills.RepairUp=[[YELLOW]]La competence réparation a augmenté de {0}. Total ({1})
|
Skills.RepairUp=[[YELLOW]]La competence réparation a augmenté de {0}. Total ({1})
|
||||||
Skills.ExcavationUp=[[YELLOW]]La competence excavation a augmenté de {0}. Total ({1})
|
Skills.ExcavationUp=[[YELLOW]]La competence excavation a augmenté de {0}. Total ({1})
|
||||||
Skills.FeltEasy=[[GRAY]]That felt easy.
|
Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||||
Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas réparer les objets empilés
|
Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas réparer les objets empilés
|
||||||
Skills.NeedMore=[[DARK_RED]]Vous devez en avoir plus
|
Skills.NeedMore=[[DARK_RED]]Vous devez en avoir plus
|
||||||
Skills.AdeptDiamond=[[DARK_RED]]Vous n'avez pas encore le niveau nécessaire pour réparer du diamant
|
Skills.AdeptDiamond=[[DARK_RED]]Vous n'avez pas encore le niveau nécessaire pour réparer du diamant
|
||||||
Skills.FullDurability=[[GRAY]]Cet objet est déjà en bonne état.
|
Skills.FullDurability=[[GRAY]]Cet objet est déjà en bonne état.
|
||||||
Skills.Disarmed=[[DARK_RED]]Vous avez été désarmé !
|
Skills.Disarmed=[[DARK_RED]]Vous avez été désarmé !
|
||||||
mcPlayerListener.SorcerySkill=Sorcery:
|
mcPlayerListener.SorcerySkill=Sorcery:
|
||||||
m.SkillSorcery=SORCERY
|
m.SkillSorcery=SORCERY
|
||||||
Sorcery.HasCast=[[GREEN]]**CASTING**[[GOLD]]
|
Sorcery.HasCast=[[GREEN]]**CASTING**[[GOLD]]
|
||||||
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
||||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||||
Sorcery.Cost=[[RED]][COST] {0} MP
|
Sorcery.Cost=[[RED]][COST] {0} MP
|
||||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Out Of Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Out Of Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||||
Sorcery.Water.Thunder=THUNDER
|
Sorcery.Water.Thunder=THUNDER
|
||||||
Sorcery.Curative.Self=CURE SELF
|
Sorcery.Curative.Self=CURE SELF
|
||||||
Sorcery.Curative.Other=CURE OTHER
|
Sorcery.Curative.Other=CURE OTHER
|
||||||
m.LVL=NIVEAU [[GREEN]]{0} - [[DARK_AQUA]]XP : [[YELLOW]][[[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]]
|
m.LVL=NIVEAU [[GREEN]]{0} - [[DARK_AQUA]]XP : [[YELLOW]][[[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]]
|
||||||
Combat.BeastLore=[[GREEN]]**Connaissances des bêtes**
|
Combat.BeastLore=[[GREEN]]**Connaissances des bêtes**
|
||||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Propriétaire ([[RED]]{0}[[DARK_AQUA]])
|
Combat.BeastLoreOwner=[[DARK_AQUA]]Propriétaire ([[RED]]{0}[[DARK_AQUA]])
|
||||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||||
mcMMO.Description=[[DARK_AQUA]]Q: QU'EST-CE QUE C'EST ?,[[GOLD]]mcMMO est un plugin RPG [[RED]]OPEN SOURCE[[GOLD]] pour Bukkit créé par [[BLUE]]nossr50,[[GOLD]]mcMMO ajoute beaucoup de compétences dans Minecraft,[[GOLD]]Vous pouvez gagner de l'expérience de différentes façons,[[GOLD]]Vous devriez taper [[GREEN]]/NOM_COMPETENCE[[GOLD]] pour en savoir plus.,[[DARK_AQUA]]Q: QU'EST-CE QUE ÇA FAIT?,[[GOLD]]Par exemple... en [[DARK_AQUA]]Minant[[GOLD]] Vous allez recevoir des bénéfices comme,[[RED]]le Double Butin[[GOLD]] ou la compétence [[RED]]Super Breaker[[GOLD]] qui lorsqu'elle est,[[GOLD]]activée avec clique droit permet de miner vite, sa durée,[[GOLD]]dépend du niveau de votre compétence. Améliorer [[BLUE]]Le Minage,[[GOLD]]Est aussi simple que de mine des ressources précieuses !,[[DARK_AQUA]]Q: QU'EST-CE QUE ÇA VEUT DIRE ?,[[GOLD]]Presque toutes les compétences dans [[GREEN]]mcMMO[[GOLD]] Sont des nouveaux trucs cools!.,[[GOLD]]Tapez [[GREEN]]/{0}[[GOLD]] pour trouver les commandes,[[GOLD]]Le but de mcMMO est de créer une expérience RPG de qualité.,[[DARK_AQUA]]Q: OÙ JE PEUX SUGGÉRER DES IDÉES !?,[[DARK_AQUA]]bit.ly/MCmmoIDEA,[[DARK_AQUA]]Q: COMMENT JE FAIS CI ET ÇA?,[[RED]]MERCI [[GOLD]]d'aller voir le wiki ! [[DARK_AQUA]]mcmmo.wikia.com
|
mcMMO.Description=[[DARK_AQUA]]Q: QU'EST-CE QUE C'EST ?,[[GOLD]]mcMMO est un plugin RPG [[RED]]OPEN SOURCE[[GOLD]] pour Bukkit créé par [[BLUE]]nossr50,[[GOLD]]mcMMO ajoute beaucoup de compétences dans Minecraft,[[GOLD]]Vous pouvez gagner de l'expérience de différentes façons,[[GOLD]]Vous devriez taper [[GREEN]]/NOM_COMPETENCE[[GOLD]] pour en savoir plus.,[[DARK_AQUA]]Q: QU'EST-CE QUE ÇA FAIT?,[[GOLD]]Par exemple... en [[DARK_AQUA]]Minant[[GOLD]] Vous allez recevoir des bénéfices comme,[[RED]]le Double Butin[[GOLD]] ou la compétence [[RED]]Super Breaker[[GOLD]] qui lorsqu'elle est,[[GOLD]]activée avec clique droit permet de miner vite, sa durée,[[GOLD]]dépend du niveau de votre compétence. Améliorer [[BLUE]]Le Minage,[[GOLD]]Est aussi simple que de mine des ressources précieuses !,[[DARK_AQUA]]Q: QU'EST-CE QUE ÇA VEUT DIRE ?,[[GOLD]]Presque toutes les compétences dans [[GREEN]]mcMMO[[GOLD]] Sont des nouveaux trucs cools!.,[[GOLD]]Tapez [[GREEN]]/{0}[[GOLD]] pour trouver les commandes,[[GOLD]]Le but de mcMMO est de créer une expérience RPG de qualité.,[[DARK_AQUA]]Q: OÙ JE PEUX SUGGÉRER DES IDÉES !?,[[DARK_AQUA]]bit.ly/MCmmoIDEA,[[DARK_AQUA]]Q: COMMENT JE FAIS CI ET ÇA?,[[RED]]MERCI [[GOLD]]d'aller voir le wiki ! [[DARK_AQUA]]mcmmo.wikia.com
|
||||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||||
Party.IsntLocked=[[GRAY]]Party is not locked
|
Party.IsntLocked=[[GRAY]]Party is not locked
|
||||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||||
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
|
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
|
||||||
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||||
Party.Help3=[[RED]]Consult /{0} ? for more information
|
Party.Help3=[[RED]]Consult /{0} ? for more information
|
||||||
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
|
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
|
||||||
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
|
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
|
||||||
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
|
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
|
||||||
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
|
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||||
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||||
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name
|
Party.InvalidName=[[DARK_RED]]That is not a valid party name
|
||||||
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
||||||
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
|
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
|
||||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||||
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
|
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
|
||||||
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
||||||
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
||||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||||
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
||||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||||
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
||||||
m.SkillAlchemy=ALCHEMY
|
m.SkillAlchemy=ALCHEMY
|
||||||
m.SkillEnchanting=ENCHANTING
|
m.SkillEnchanting=ENCHANTING
|
||||||
m.SkillFishing=FISHING
|
m.SkillFishing=FISHING
|
||||||
mcPlayerListener.AlchemySkill=Alchemy:
|
mcPlayerListener.AlchemySkill=Alchemy:
|
||||||
mcPlayerListener.EnchantingSkill=Enchanting:
|
mcPlayerListener.EnchantingSkill=Enchanting:
|
||||||
mcPlayerListener.FishingSkill=Fishing:
|
mcPlayerListener.FishingSkill=Fishing:
|
||||||
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
||||||
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
||||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||||
m.EffectsRepair5_0=Arcane Forging
|
m.EffectsRepair5_0=Arcane Forging
|
||||||
m.EffectsRepair5_1=Repair magic items
|
m.EffectsRepair5_1=Repair magic items
|
||||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||||
m.SkillFishing=FISHING
|
m.SkillFishing=FISHING
|
||||||
m.XPGainFishing=Fishing (Go figure!)
|
m.XPGainFishing=Fishing (Go figure!)
|
||||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||||
m.EffectsFishing1_1=Fish up misc objects
|
m.EffectsFishing1_1=Fish up misc objects
|
||||||
m.EffectsFishing2_0=Magic Hunter
|
m.EffectsFishing2_0=Magic Hunter
|
||||||
m.EffectsFishing2_1=Find Enchanted Items
|
m.EffectsFishing2_1=Find Enchanted Items
|
||||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||||
m.TamingSummon=[[GREEN]]Summoning complete
|
m.TamingSummon=[[GREEN]]Summoning complete
|
||||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||||
m.EffectsTaming7_0=Call of the Wild
|
m.EffectsTaming7_0=Call of the Wild
|
||||||
m.EffectsTaming7_1=Summon a wolf to your side
|
m.EffectsTaming7_1=Summon a wolf to your side
|
||||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
@ -1,396 +1,396 @@
|
|||||||
# Dutch translation by Pluis65 v1.1
|
# Dutch translation by Pluis65 v1.1
|
||||||
# To use: Set locale to nl
|
# To use: Set locale to nl
|
||||||
# DO NOT EDIT THIS FILE WITH NORMAL NOTEPAD, use Notepad++
|
# DO NOT EDIT THIS FILE WITH NORMAL NOTEPAD, use Notepad++
|
||||||
# Verander deze file alleen met Notepad++
|
# Verander deze file alleen met Notepad++
|
||||||
# Geef fouten door aan pluis65@hotmail.com
|
# Geef fouten door aan pluis65@hotmail.com
|
||||||
# Last official edit: 8-7-2011
|
# Last official edit: 8-7-2011
|
||||||
Combat.WolfExamine=[[GREEN]]**Je bekijkt de wolf met Wolfinspectie**
|
Combat.WolfExamine=[[GREEN]]**Je bekijkt de wolf met Wolfinspectie**
|
||||||
Combat.WolfShowMaster=[[DARK_GREEN]]Eigenaar van de wolf \: {0}
|
Combat.WolfShowMaster=[[DARK_GREEN]]Eigenaar van de wolf \: {0}
|
||||||
Combat.Ignition=[[RED]]**IGNITION**
|
Combat.Ignition=[[RED]]**IGNITION**
|
||||||
Combat.BurningArrowHit=[[DARK_RED]]Je bent geraakt door een brandende pijl\!
|
Combat.BurningArrowHit=[[DARK_RED]]Je bent geraakt door een brandende pijl\!
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Je raakte Fuzzy aan. Je voelt je duizelig.
|
Combat.TouchedFuzzy=[[DARK_RED]]Je raakte Fuzzy aan. Je voelt je duizelig.
|
||||||
Combat.TargetDazed=Doelwit was [[DARK_RED]]versuft
|
Combat.TargetDazed=Doelwit was [[DARK_RED]]versuft
|
||||||
Combat.WolfNoMaster=[[GRAY]]Deze wolf heeft geen eigenaar...
|
Combat.WolfNoMaster=[[GRAY]]Deze wolf heeft geen eigenaar...
|
||||||
Combat.WolfHealth=[[GREEN]]Deze wolf heeft {0} levens
|
Combat.WolfHealth=[[GREEN]]Deze wolf heeft {0} levens
|
||||||
Combat.StruckByGore=[[RED]]**VAST DOOR GESTOLD BLOED**
|
Combat.StruckByGore=[[RED]]**VAST DOOR GESTOLD BLOED**
|
||||||
Combat.Gore=[[GREEN]]**GESTOLD BLOED**
|
Combat.Gore=[[GREEN]]**GESTOLD BLOED**
|
||||||
Combat.ArrowDeflect=[[WHITE]]**PIJL AFWIJKING**
|
Combat.ArrowDeflect=[[WHITE]]**PIJL AFWIJKING**
|
||||||
Item.ChimaeraWingFail=**CHIMAERA WING MISLUKT\!**
|
Item.ChimaeraWingFail=**CHIMAERA WING MISLUKT\!**
|
||||||
Item.ChimaeraWingPass=**CHIMAERA WING**
|
Item.ChimaeraWingPass=**CHIMAERA WING**
|
||||||
Item.InjuredWait=Je bent gewond en moet wachten. [[YELLOW]]({0}s)
|
Item.InjuredWait=Je bent gewond en moet wachten. [[YELLOW]]({0}s)
|
||||||
Item.NeedFeathers=[[GRAY]]Je hebt meer veren nodig..
|
Item.NeedFeathers=[[GRAY]]Je hebt meer veren nodig..
|
||||||
m.mccPartyCommands=[[GREEN]]--PARTY COMMANDOS--
|
m.mccPartyCommands=[[GREEN]]--PARTY COMMANDOS--
|
||||||
m.mccParty=[party name] [[RED]]- Maak/Join getypte party
|
m.mccParty=[party name] [[RED]]- Maak/Join getypte party
|
||||||
m.mccPartyQ=[[RED]]- Verlaat je huidige party
|
m.mccPartyQ=[[RED]]- Verlaat je huidige party
|
||||||
m.mccPartyToggle=[[RED]] - Doe party chat aan/uit
|
m.mccPartyToggle=[[RED]] - Doe party chat aan/uit
|
||||||
m.mccPartyInvite=[player name] [[RED]]- Stuur een uitnodiging voor je party
|
m.mccPartyInvite=[player name] [[RED]]- Stuur een uitnodiging voor je party
|
||||||
m.mccPartyAccept=[[RED]]- Accepteer party uitnodiging
|
m.mccPartyAccept=[[RED]]- Accepteer party uitnodiging
|
||||||
m.mccPartyTeleport=[party member name] [[RED]]- Teleporteer naar je party medelid
|
m.mccPartyTeleport=[party member name] [[RED]]- Teleporteer naar je party medelid
|
||||||
m.mccOtherCommands=[[GREEN]]--ANDERE COMMANDOS--
|
m.mccOtherCommands=[[GREEN]]--ANDERE COMMANDOS--
|
||||||
m.mccStats=- Laat je levels zien
|
m.mccStats=- Laat je levels zien
|
||||||
m.mccLeaderboards=- Topscores
|
m.mccLeaderboards=- Topscores
|
||||||
m.mccMySpawn=- Teleporteer naar MySpawn
|
m.mccMySpawn=- Teleporteer naar MySpawn
|
||||||
m.mccClearMySpawn=- Verwijder je MySpawn
|
m.mccClearMySpawn=- Verwijder je MySpawn
|
||||||
m.mccToggleAbility=- Doe ability activatie aan/uit
|
m.mccToggleAbility=- Doe ability activatie aan/uit
|
||||||
m.mccAdminToggle=- Doe admin chat aan/uit
|
m.mccAdminToggle=- Doe admin chat aan/uit
|
||||||
m.mccWhois=[playername] [[RED]]- Laat informatie zien over speler
|
m.mccWhois=[playername] [[RED]]- Laat informatie zien over speler
|
||||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Verander levels
|
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Verander levels
|
||||||
m.mccMcGod=- God Modus
|
m.mccMcGod=- God Modus
|
||||||
m.mccSkillInfo=[skillname] [[RED]]- Laat informatie zien over een skill
|
m.mccSkillInfo=[skillname] [[RED]]- Laat informatie zien over een skill
|
||||||
m.mccModDescription=[[RED]]- Lees MOD beschrijving
|
m.mccModDescription=[[RED]]- Lees MOD beschrijving
|
||||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
m.XPGain=[[DARK_GRAY]]XP: [[WHITE]]{0}
|
m.XPGain=[[DARK_GRAY]]XP: [[WHITE]]{0}
|
||||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
m.Effects=EFFECTEN
|
m.Effects=EFFECTEN
|
||||||
m.YourStats=JOUW STATUS
|
m.YourStats=JOUW STATUS
|
||||||
m.SkillTaming=TEMMEN
|
m.SkillTaming=TEMMEN
|
||||||
m.XPGainTaming=Wolven krijgen schade
|
m.XPGainTaming=Wolven krijgen schade
|
||||||
m.EffectsTaming1_0=Wolfinspectie
|
m.EffectsTaming1_0=Wolfinspectie
|
||||||
m.EffectsTaming1_1=Bone-meal inspecteert wolven
|
m.EffectsTaming1_1=Bone-meal inspecteert wolven
|
||||||
m.EffectsTaming2_0=Gestold bloed
|
m.EffectsTaming2_0=Gestold bloed
|
||||||
m.EffectsTaming2_1=Critical Strike zorgt voor bloedingen
|
m.EffectsTaming2_1=Critical Strike zorgt voor bloedingen
|
||||||
m.EffectsTaming3_0=Scherpere klauwen
|
m.EffectsTaming3_0=Scherpere klauwen
|
||||||
m.EffectsTaming3_1=Geeft meer schade
|
m.EffectsTaming3_1=Geeft meer schade
|
||||||
m.EffectsTaming4_0=Mileukennis
|
m.EffectsTaming4_0=Mileukennis
|
||||||
m.EffectsTaming4_1=Geen cactus/lava schade, geen falldamage
|
m.EffectsTaming4_1=Geen cactus/lava schade, geen falldamage
|
||||||
m.EffectsTaming5_0=Dikke huis
|
m.EffectsTaming5_0=Dikke huis
|
||||||
m.EffectsTaming5_1=Minder schade, kan tegen vuur
|
m.EffectsTaming5_1=Minder schade, kan tegen vuur
|
||||||
m.EffectsTaming6_0=Explosieschild
|
m.EffectsTaming6_0=Explosieschild
|
||||||
m.EffectsTaming6_1=Minder explosie schade
|
m.EffectsTaming6_1=Minder explosie schade
|
||||||
m.AbilLockTaming1=GEBLOKEERD TOT 100+ SKILL (MILIEUKENNIS)
|
m.AbilLockTaming1=GEBLOKEERD TOT 100+ SKILL (MILIEUKENNIS)
|
||||||
m.AbilLockTaming2=GEBLOKEERD TOT 250+ SKILL (DIKKE HUIS)
|
m.AbilLockTaming2=GEBLOKEERD TOT 250+ SKILL (DIKKE HUIS)
|
||||||
m.AbilLockTaming3=GEBLOKEERD TOT 500+ SKILL (EXPLOSIESCHILD)
|
m.AbilLockTaming3=GEBLOKEERD TOT 500+ SKILL (EXPLOSIESCHILD)
|
||||||
m.AbilLockTaming4=GEBLOKEERD TOT 750+ SKILL (SCHERPERE KLAUWEN)
|
m.AbilLockTaming4=GEBLOKEERD TOT 750+ SKILL (SCHERPERE KLAUWEN)
|
||||||
m.AbilBonusTaming1_0=Milieukennis
|
m.AbilBonusTaming1_0=Milieukennis
|
||||||
m.AbilBonusTaming1_1=Wolven ontwijken gevaar (cactus, lava)
|
m.AbilBonusTaming1_1=Wolven ontwijken gevaar (cactus, lava)
|
||||||
m.AbilBonusTaming2_0=Dikkere huid
|
m.AbilBonusTaming2_0=Dikkere huid
|
||||||
m.AbilBonusTaming2_1=Halve schade, kan tegen vuur
|
m.AbilBonusTaming2_1=Halve schade, kan tegen vuur
|
||||||
m.AbilBonusTaming3_0=Explosieschild
|
m.AbilBonusTaming3_0=Explosieschild
|
||||||
m.AbilBonusTaming3_1=Explosies geven 1/6 van de normale schade
|
m.AbilBonusTaming3_1=Explosies geven 1/6 van de normale schade
|
||||||
m.AbilBonusTaming4_0=Scherpere klauwen
|
m.AbilBonusTaming4_0=Scherpere klauwen
|
||||||
m.AbilBonusTaming4_1=+2 Schade
|
m.AbilBonusTaming4_1=+2 Schade
|
||||||
m.TamingGoreChance=[[RED]]Kans op gestold bloed: [[YELLOW]]{0}%
|
m.TamingGoreChance=[[RED]]Kans op gestold bloed: [[YELLOW]]{0}%
|
||||||
m.SkillWoodCutting=HOUTHAKKEN
|
m.SkillWoodCutting=HOUTHAKKEN
|
||||||
m.XPGainWoodCutting=Bomen omhakken
|
m.XPGainWoodCutting=Bomen omhakken
|
||||||
m.EffectsWoodCutting1_0=Tree Feller (ABILITY)
|
m.EffectsWoodCutting1_0=Tree Feller (ABILITY)
|
||||||
m.EffectsWoodCutting1_1=Laat bomen deels exploderen
|
m.EffectsWoodCutting1_1=Laat bomen deels exploderen
|
||||||
m.EffectsWoodCutting2_0=Leaf Blower
|
m.EffectsWoodCutting2_0=Leaf Blower
|
||||||
m.EffectsWoodCutting2_1=Laat leaves verdwijnen
|
m.EffectsWoodCutting2_1=Laat leaves verdwijnen
|
||||||
m.EffectsWoodCutting3_0=Dubbele Drop
|
m.EffectsWoodCutting3_0=Dubbele Drop
|
||||||
m.EffectsWoodCutting3_1=Geeft een dubbele drop
|
m.EffectsWoodCutting3_1=Geeft een dubbele drop
|
||||||
m.AbilLockWoodCutting1=GEBLOKEERD TOT 100+ SKILL (LEAF BLOWER)
|
m.AbilLockWoodCutting1=GEBLOKEERD TOT 100+ SKILL (LEAF BLOWER)
|
||||||
m.AbilBonusWoodCutting1_0=Leaf Blower
|
m.AbilBonusWoodCutting1_0=Leaf Blower
|
||||||
m.AbilBonusWoodCutting1_1=Laat leaves verdwijnen
|
m.AbilBonusWoodCutting1_1=Laat leaves verdwijnen
|
||||||
m.WoodCuttingDoubleDropChance=[[RED]]Dubbele Drop kans: [[YELLOW]]{0}%
|
m.WoodCuttingDoubleDropChance=[[RED]]Dubbele Drop kans: [[YELLOW]]{0}%
|
||||||
m.WoodCuttingTreeFellerLength=[[RED]]Tree Feller lengte: [[YELLOW]]{0}s
|
m.WoodCuttingTreeFellerLength=[[RED]]Tree Feller lengte: [[YELLOW]]{0}s
|
||||||
m.SkillArchery=BOOGSCHIETEN
|
m.SkillArchery=BOOGSCHIETEN
|
||||||
m.XPGainArchery=Schiet op vijanden
|
m.XPGainArchery=Schiet op vijanden
|
||||||
m.EffectsArchery1_0=Brandende pijl
|
m.EffectsArchery1_0=Brandende pijl
|
||||||
m.EffectsArchery1_1=25% kans dat een vijand verbrand
|
m.EffectsArchery1_1=25% kans dat een vijand verbrand
|
||||||
m.EffectsArchery2_0=Verdoof (Players)
|
m.EffectsArchery2_0=Verdoof (Players)
|
||||||
m.EffectsArchery2_1=Gedesorienteerde vijanden
|
m.EffectsArchery2_1=Gedesorienteerde vijanden
|
||||||
m.EffectsArchery3_0=Schade+
|
m.EffectsArchery3_0=Schade+
|
||||||
m.EffectsArchery3_1=Verhoogt schade
|
m.EffectsArchery3_1=Verhoogt schade
|
||||||
m.EffectsArchery4_0=Pijlen terugkrijgen
|
m.EffectsArchery4_0=Pijlen terugkrijgen
|
||||||
m.EffectsArchery4_1=Kans dat dode vijanden pijlen droppen
|
m.EffectsArchery4_1=Kans dat dode vijanden pijlen droppen
|
||||||
m.ArcheryDazeChance=[[RED]]Kans op verdoving: [[YELLOW]]{0}%
|
m.ArcheryDazeChance=[[RED]]Kans op verdoving: [[YELLOW]]{0}%
|
||||||
m.ArcheryRetrieveChance=[[RED]]Kans om pijlen terug te krijgen: [[YELLOW]]{0}%
|
m.ArcheryRetrieveChance=[[RED]]Kans om pijlen terug te krijgen: [[YELLOW]]{0}%
|
||||||
m.ArcheryIgnitionLength=[[RED]]Lengte van Brandende pijl: [[YELLOW]]{0} seconds
|
m.ArcheryIgnitionLength=[[RED]]Lengte van Brandende pijl: [[YELLOW]]{0} seconds
|
||||||
m.ArcheryDamagePlus=[[RED]]Schade+ (Rank{0}): [[YELLOW]]Bonus {0} schade
|
m.ArcheryDamagePlus=[[RED]]Schade+ (Rank{0}): [[YELLOW]]Bonus {0} schade
|
||||||
m.SkillAxes=BIJLEN
|
m.SkillAxes=BIJLEN
|
||||||
m.XPGainAxes=Val monsters aan met een bijl
|
m.XPGainAxes=Val monsters aan met een bijl
|
||||||
m.EffectsAxes1_0=Schedelsplijter (ABILITY)
|
m.EffectsAxes1_0=Schedelsplijter (ABILITY)
|
||||||
m.EffectsAxes1_1=Geef schade rond om je heen
|
m.EffectsAxes1_1=Geef schade rond om je heen
|
||||||
m.EffectsAxes2_0=Critical Strikes
|
m.EffectsAxes2_0=Critical Strikes
|
||||||
m.EffectsAxes2_1=Dubbele schade
|
m.EffectsAxes2_1=Dubbele schade
|
||||||
m.EffectsAxes3_0=Bijl Master (500 SKILL)
|
m.EffectsAxes3_0=Bijl Master (500 SKILL)
|
||||||
m.EffectsAxes3_1=Verhoogt schade
|
m.EffectsAxes3_1=Verhoogt schade
|
||||||
m.AbilLockAxes1=GEBLOKEERD TOT 500+ SKILL (BIJL MASTER)
|
m.AbilLockAxes1=GEBLOKEERD TOT 500+ SKILL (BIJL MASTER)
|
||||||
m.AbilBonusAxes1_0=Bijl Master
|
m.AbilBonusAxes1_0=Bijl Master
|
||||||
m.AbilBonusAxes1_1=4 schade extra
|
m.AbilBonusAxes1_1=4 schade extra
|
||||||
m.AxesCritChance=[[RED]]Kans op Critical Strikes: [[YELLOW]]{0}%
|
m.AxesCritChance=[[RED]]Kans op Critical Strikes: [[YELLOW]]{0}%
|
||||||
m.AxesSkullLength=[[RED]]Schedelsplijter lengte: [[YELLOW]]{0}s
|
m.AxesSkullLength=[[RED]]Schedelsplijter lengte: [[YELLOW]]{0}s
|
||||||
m.SkillSwords=ZWAARDEN
|
m.SkillSwords=ZWAARDEN
|
||||||
m.XPGainSwords=Val monsters aan met een zwaard
|
m.XPGainSwords=Val monsters aan met een zwaard
|
||||||
m.EffectsSwords1_0=Terugkaats Aanval
|
m.EffectsSwords1_0=Terugkaats Aanval
|
||||||
m.EffectsSwords1_1=Kaats 50% van de schade terug
|
m.EffectsSwords1_1=Kaats 50% van de schade terug
|
||||||
m.EffectsSwords2_0=Serrated Strikes (ABILITY)
|
m.EffectsSwords2_0=Serrated Strikes (ABILITY)
|
||||||
m.EffectsSwords2_1=25% meer schade, kans op Bloeding+ om je heen
|
m.EffectsSwords2_1=25% meer schade, kans op Bloeding+ om je heen
|
||||||
m.EffectsSwords3_0=Serrated Strikes Bloeding+
|
m.EffectsSwords3_0=Serrated Strikes Bloeding+
|
||||||
m.EffectsSwords3_1=Kans op extra bloeding bij vijanden
|
m.EffectsSwords3_1=Kans op extra bloeding bij vijanden
|
||||||
m.EffectsSwords4_0=Pareren
|
m.EffectsSwords4_0=Pareren
|
||||||
m.EffectsSwords4_1=Blokkeer vijandelijke aanval
|
m.EffectsSwords4_1=Blokkeer vijandelijke aanval
|
||||||
m.EffectsSwords5_0=5 Tikken van Bloeding
|
m.EffectsSwords5_0=5 Tikken van Bloeding
|
||||||
m.EffectsSwords5_1=Laat anderen bloeden
|
m.EffectsSwords5_1=Laat anderen bloeden
|
||||||
m.SwordsCounterAttChance=[[RED]]Kans op Terugkeer Aanval: [[YELLOW]]{0}%
|
m.SwordsCounterAttChance=[[RED]]Kans op Terugkeer Aanval: [[YELLOW]]{0}%
|
||||||
m.SwordsBleedLength=[[RED]]Bloeding lengte: [[YELLOW]]{0} ticks
|
m.SwordsBleedLength=[[RED]]Bloeding lengte: [[YELLOW]]{0} ticks
|
||||||
m.SwordsBleedChance=[[RED]]Kans op Bloeding: [[YELLOW]]{0} %
|
m.SwordsBleedChance=[[RED]]Kans op Bloeding: [[YELLOW]]{0} %
|
||||||
m.SwordsParryChance=[[RED]]Kans op Pareren: [[YELLOW]]{0} %
|
m.SwordsParryChance=[[RED]]Kans op Pareren: [[YELLOW]]{0} %
|
||||||
m.SwordsSSLength=[[RED]]Serrated Strikes lengte: [[YELLOW]]{0}s
|
m.SwordsSSLength=[[RED]]Serrated Strikes lengte: [[YELLOW]]{0}s
|
||||||
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 tik per 2 seconden
|
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 tik per 2 seconden
|
||||||
m.SkillAcrobatics=ACROBATIEK
|
m.SkillAcrobatics=ACROBATIEK
|
||||||
m.XPGainAcrobatics=Vallen
|
m.XPGainAcrobatics=Vallen
|
||||||
m.EffectsAcrobatics1_0=Rollen
|
m.EffectsAcrobatics1_0=Rollen
|
||||||
m.EffectsAcrobatics1_1=Verminderd of voorkomt schade
|
m.EffectsAcrobatics1_1=Verminderd of voorkomt schade
|
||||||
m.EffectsAcrobatics2_0=Perfecte Rol
|
m.EffectsAcrobatics2_0=Perfecte Rol
|
||||||
m.EffectsAcrobatics2_1=Twee keer zo effectief als Rollen
|
m.EffectsAcrobatics2_1=Twee keer zo effectief als Rollen
|
||||||
m.EffectsAcrobatics3_0=Ontwijken
|
m.EffectsAcrobatics3_0=Ontwijken
|
||||||
m.EffectsAcrobatics3_1=50% minder schade
|
m.EffectsAcrobatics3_1=50% minder schade
|
||||||
m.AcrobaticsRollChance=[[RED]]Kans om te rollen: [[YELLOW]]{0}%
|
m.AcrobaticsRollChance=[[RED]]Kans om te rollen: [[YELLOW]]{0}%
|
||||||
m.AcrobaticsGracefulRollChance=[[RED]]Kans op Perfecte Rol: [[YELLOW]]{0}%
|
m.AcrobaticsGracefulRollChance=[[RED]]Kans op Perfecte Rol: [[YELLOW]]{0}%
|
||||||
m.AcrobaticsDodgeChance=[[RED]]Kans om te ontwijken: [[YELLOW]]{0}%
|
m.AcrobaticsDodgeChance=[[RED]]Kans om te ontwijken: [[YELLOW]]{0}%
|
||||||
m.SkillMining=MIJNBOUW
|
m.SkillMining=MIJNBOUW
|
||||||
m.XPGainMining=Hak steen & erts met een pickaxe
|
m.XPGainMining=Hak steen & erts met een pickaxe
|
||||||
m.EffectsMining1_0=Super Breeker (ABILITY)
|
m.EffectsMining1_0=Super Breeker (ABILITY)
|
||||||
m.EffectsMining1_1=Hogere snelheid, Kans op 3x drop
|
m.EffectsMining1_1=Hogere snelheid, Kans op 3x drop
|
||||||
m.EffectsMining2_0=Dubbele Drops
|
m.EffectsMining2_0=Dubbele Drops
|
||||||
m.EffectsMining2_1=Dubbele van normale drop
|
m.EffectsMining2_1=Dubbele van normale drop
|
||||||
m.MiningDoubleDropChance=[[RED]]Kans op Dubbele Drop: [[YELLOW]]{0}%
|
m.MiningDoubleDropChance=[[RED]]Kans op Dubbele Drop: [[YELLOW]]{0}%
|
||||||
m.MiningSuperBreakerLength=[[RED]]Super Breeker lengte: [[YELLOW]]{0}s
|
m.MiningSuperBreakerLength=[[RED]]Super Breeker lengte: [[YELLOW]]{0}s
|
||||||
m.SkillRepair=REPAREREN
|
m.SkillRepair=REPAREREN
|
||||||
m.XPGainRepair=Repareer tools en armor
|
m.XPGainRepair=Repareer tools en armor
|
||||||
m.EffectsRepair1_0=Repareer
|
m.EffectsRepair1_0=Repareer
|
||||||
m.EffectsRepair1_1=Repareer Iron Tools & Armor
|
m.EffectsRepair1_1=Repareer Iron Tools & Armor
|
||||||
m.EffectsRepair2_0=Repareer Master
|
m.EffectsRepair2_0=Repareer Master
|
||||||
m.EffectsRepair2_1=Vergroot de reparatiehoeveelheid
|
m.EffectsRepair2_1=Vergroot de reparatiehoeveelheid
|
||||||
m.EffectsRepair3_0=Super Repareren
|
m.EffectsRepair3_0=Super Repareren
|
||||||
m.EffectsRepair3_1=Dubbel effectief
|
m.EffectsRepair3_1=Dubbel effectief
|
||||||
m.EffectsRepair4_0=Diamond Repareren ({0}+ SKILL)
|
m.EffectsRepair4_0=Diamond Repareren ({0}+ SKILL)
|
||||||
m.EffectsRepair4_1=Repareer Diamond Tools & Armor
|
m.EffectsRepair4_1=Repareer Diamond Tools & Armor
|
||||||
m.RepairRepairMastery=[[RED]]Repareer Master: [[YELLOW]]Extra {0}% durability restored
|
m.RepairRepairMastery=[[RED]]Repareer Master: [[YELLOW]]Extra {0}% durability restored
|
||||||
m.RepairSuperRepairChance=[[RED]]Kans op Super Repareren: [[YELLOW]]{0}%
|
m.RepairSuperRepairChance=[[RED]]Kans op Super Repareren: [[YELLOW]]{0}%
|
||||||
m.SkillUnarmed=ONBEWAPEND
|
m.SkillUnarmed=ONBEWAPEND
|
||||||
m.XPGainUnarmed=Val monsters aan met hand
|
m.XPGainUnarmed=Val monsters aan met hand
|
||||||
m.EffectsUnarmed1_0=Onbewapende gek (ABILITY)
|
m.EffectsUnarmed1_0=Onbewapende gek (ABILITY)
|
||||||
m.EffectsUnarmed1_1=+50% schade, hak zachte materialen weg
|
m.EffectsUnarmed1_1=+50% schade, hak zachte materialen weg
|
||||||
m.EffectsUnarmed2_0=Ontwapen (Players)
|
m.EffectsUnarmed2_0=Ontwapen (Players)
|
||||||
m.EffectsUnarmed2_1=Dropt het wapen van de vijand
|
m.EffectsUnarmed2_1=Dropt het wapen van de vijand
|
||||||
m.EffectsUnarmed3_0=Onbewapende held
|
m.EffectsUnarmed3_0=Onbewapende held
|
||||||
m.EffectsUnarmed3_1=Nog meer schade
|
m.EffectsUnarmed3_1=Nog meer schade
|
||||||
m.EffectsUnarmed4_0=Onbewapende leerling
|
m.EffectsUnarmed4_0=Onbewapende leerling
|
||||||
m.EffectsUnarmed4_1=Meer schade
|
m.EffectsUnarmed4_1=Meer schade
|
||||||
m.EffectsUnarmed5_0=Pijlafwijking
|
m.EffectsUnarmed5_0=Pijlafwijking
|
||||||
m.EffectsUnarmed5_1=Laat pijlen afwijken
|
m.EffectsUnarmed5_1=Laat pijlen afwijken
|
||||||
m.AbilLockUnarmed1=GEBLOKEERD TOT 250+ SKILL (Onbewapende leerling)
|
m.AbilLockUnarmed1=GEBLOKEERD TOT 250+ SKILL (Onbewapende leerling)
|
||||||
m.AbilLockUnarmed2=GEBLOKEERD TOT 500+ SKILL (Onbewapende held)
|
m.AbilLockUnarmed2=GEBLOKEERD TOT 500+ SKILL (Onbewapende held)
|
||||||
m.AbilBonusUnarmed1_0=Onbewapende leerling
|
m.AbilBonusUnarmed1_0=Onbewapende leerling
|
||||||
m.AbilBonusUnarmed1_1=+2 meer schade
|
m.AbilBonusUnarmed1_1=+2 meer schade
|
||||||
m.AbilBonusUnarmed2_0=Onbewapende held
|
m.AbilBonusUnarmed2_0=Onbewapende held
|
||||||
m.AbilBonusUnarmed2_1=+4 meer schade
|
m.AbilBonusUnarmed2_1=+4 meer schade
|
||||||
m.UnarmedArrowDeflectChance=[[RED]]Kans op Pijlafwijking: [[YELLOW]]{0}%
|
m.UnarmedArrowDeflectChance=[[RED]]Kans op Pijlafwijking: [[YELLOW]]{0}%
|
||||||
m.UnarmedDisarmChance=[[RED]]Kans op Ontwapening: [[YELLOW]]{0}%
|
m.UnarmedDisarmChance=[[RED]]Kans op Ontwapening: [[YELLOW]]{0}%
|
||||||
m.UnarmedBerserkLength=[[RED]]Lengte van Onbewapende gek: [[YELLOW]]{0}s
|
m.UnarmedBerserkLength=[[RED]]Lengte van Onbewapende gek: [[YELLOW]]{0}s
|
||||||
m.SkillHerbalism=LANDBOUW
|
m.SkillHerbalism=LANDBOUW
|
||||||
m.XPGainHerbalism=Verzamel kruiden en planten
|
m.XPGainHerbalism=Verzamel kruiden en planten
|
||||||
m.EffectsHerbalism1_0=Groene Aarde (ABILITY)
|
m.EffectsHerbalism1_0=Groene Aarde (ABILITY)
|
||||||
m.EffectsHerbalism1_1=3x meer XP en kans op 3x drop
|
m.EffectsHerbalism1_1=3x meer XP en kans op 3x drop
|
||||||
m.EffectsHerbalism2_0=Groene vingers (Wheat)
|
m.EffectsHerbalism2_0=Groene vingers (Wheat)
|
||||||
m.EffectsHerbalism2_1=Plant wheat bij het oogsten
|
m.EffectsHerbalism2_1=Plant wheat bij het oogsten
|
||||||
m.EffectsHerbalism3_0=Groene vingers (Cobble)
|
m.EffectsHerbalism3_0=Groene vingers (Cobble)
|
||||||
m.EffectsHerbalism3_1=Maakt van cobblestone moss-stone met seeds
|
m.EffectsHerbalism3_1=Maakt van cobblestone moss-stone met seeds
|
||||||
m.EffectsHerbalism4_0=Voedsel+
|
m.EffectsHerbalism4_0=Voedsel+
|
||||||
m.EffectsHerbalism4_1=Verhoogt de heling van brood en stews
|
m.EffectsHerbalism4_1=Verhoogt de heling van brood en stews
|
||||||
m.EffectsHerbalism5_0=Dubbele Drop (Alle planten)
|
m.EffectsHerbalism5_0=Dubbele Drop (Alle planten)
|
||||||
m.EffectsHerbalism5_1=Dubbele drop van planten
|
m.EffectsHerbalism5_1=Dubbele drop van planten
|
||||||
m.HerbalismGreenTerraLength=[[RED]]Groene Aarde lengte: [[YELLOW]]{0}s
|
m.HerbalismGreenTerraLength=[[RED]]Groene Aarde lengte: [[YELLOW]]{0}s
|
||||||
m.HerbalismGreenThumbChance=[[RED]]Kans op Groene vingers: [[YELLOW]]{0}%
|
m.HerbalismGreenThumbChance=[[RED]]Kans op Groene vingers: [[YELLOW]]{0}%
|
||||||
m.HerbalismGreenThumbStage=[[RED]]Groene vingers periode: [[YELLOW]] Wheat groeit in periode {0}
|
m.HerbalismGreenThumbStage=[[RED]]Groene vingers periode: [[YELLOW]] Wheat groeit in periode {0}
|
||||||
m.HerbalismDoubleDropChance=[[RED]]Kans op Dubbele Drop: [[YELLOW]]{0}%
|
m.HerbalismDoubleDropChance=[[RED]]Kans op Dubbele Drop: [[YELLOW]]{0}%
|
||||||
m.HerbalismFoodPlus=[[RED]]Voedsel+ (Rank{0}): [[YELLOW]]Bonus {0} heling
|
m.HerbalismFoodPlus=[[RED]]Voedsel+ (Rank{0}): [[YELLOW]]Bonus {0} heling
|
||||||
m.SkillExcavation=UITGRAVING
|
m.SkillExcavation=UITGRAVING
|
||||||
m.XPGainExcavation=Graven
|
m.XPGainExcavation=Graven
|
||||||
m.EffectsExcavation1_0=Giga Drilboor (ABILITY)
|
m.EffectsExcavation1_0=Giga Drilboor (ABILITY)
|
||||||
m.EffectsExcavation1_1=3x drop, 3x XP, hogere snelheid
|
m.EffectsExcavation1_1=3x drop, 3x XP, hogere snelheid
|
||||||
m.EffectsExcavation2_0=Schatzoeker
|
m.EffectsExcavation2_0=Schatzoeker
|
||||||
m.EffectsExcavation2_1=Mogelijkheid om schatten te zoeken
|
m.EffectsExcavation2_1=Mogelijkheid om schatten te zoeken
|
||||||
m.ExcavationGreenTerraLength=[[RED]]Giga Drilboor lengte: [[YELLOW]]{0}s
|
m.ExcavationGreenTerraLength=[[RED]]Giga Drilboor lengte: [[YELLOW]]{0}s
|
||||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Je hebt een aambeeld geplaatst. Hierop kun je tools en armor repareren.
|
mcBlockListener.PlacedAnvil=[[DARK_RED]]Je hebt een aambeeld geplaatst. Hierop kun je tools en armor repareren.
|
||||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Je wolf dribbelt terug naar je...
|
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Je wolf dribbelt terug naar je...
|
||||||
mcPlayerListener.AbilitiesOff=Ability activatie is uit
|
mcPlayerListener.AbilitiesOff=Ability activatie is uit
|
||||||
mcPlayerListener.AbilitiesOn=Ability activatie is aan
|
mcPlayerListener.AbilitiesOn=Ability activatie is aan
|
||||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**ABILITIES HERLADEN\!**
|
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**ABILITIES HERLADEN\!**
|
||||||
mcPlayerListener.AcrobaticsSkill=Acrobatiek:
|
mcPlayerListener.AcrobaticsSkill=Acrobatiek:
|
||||||
mcPlayerListener.ArcherySkill=Boogschieten:
|
mcPlayerListener.ArcherySkill=Boogschieten:
|
||||||
mcPlayerListener.AxesSkill=Bijlen:
|
mcPlayerListener.AxesSkill=Bijlen:
|
||||||
mcPlayerListener.ExcavationSkill=Uitgraving:
|
mcPlayerListener.ExcavationSkill=Uitgraving:
|
||||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]Godmodus uitgeschakeld
|
mcPlayerListener.GodModeDisabled=[[YELLOW]]Godmodus uitgeschakeld
|
||||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]Godmodus ingeschakeld
|
mcPlayerListener.GodModeEnabled=[[YELLOW]]Godmodus ingeschakeld
|
||||||
mcPlayerListener.GreenThumb=[[GREEN]]**GROENE VINGERS**
|
mcPlayerListener.GreenThumb=[[GREEN]]**GROENE VINGERS**
|
||||||
mcPlayerListener.GreenThumbFail=[[RED]]**GROENE VINNGERS MISLUKT**
|
mcPlayerListener.GreenThumbFail=[[RED]]**GROENE VINNGERS MISLUKT**
|
||||||
mcPlayerListener.HerbalismSkill=Landbouw:
|
mcPlayerListener.HerbalismSkill=Landbouw:
|
||||||
mcPlayerListener.MiningSkill=Mijnbouw:
|
mcPlayerListener.MiningSkill=Mijnbouw:
|
||||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is verwijderd.
|
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is verwijderd.
|
||||||
mcPlayerListener.MyspawnNotExist=[[RED]]Plaats Myspawn eerst door op een bed te drukken.
|
mcPlayerListener.MyspawnNotExist=[[RED]]Plaats Myspawn eerst door op een bed te drukken.
|
||||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn is geplaatst op je huidige locatie.
|
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn is geplaatst op je huidige locatie.
|
||||||
mcPlayerListener.MyspawnTimeNotice=Je moet {0}m {1}s wachten voordat je myspawn kan gebruiken.
|
mcPlayerListener.MyspawnTimeNotice=Je moet {0}m {1}s wachten voordat je myspawn kan gebruiken.
|
||||||
mcPlayerListener.NoPermission=Je hebt geen permissie.
|
mcPlayerListener.NoPermission=Je hebt geen permissie.
|
||||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Als je geen toegang hebt tot een skill wordt hij hier niet weergegeven.
|
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Als je geen toegang hebt tot een skill wordt hij hier niet weergegeven.
|
||||||
mcPlayerListener.NotInParty=[[RED]]Je zit niet in een party.
|
mcPlayerListener.NotInParty=[[RED]]Je zit niet in een party.
|
||||||
mcPlayerListener.InviteSuccess=[[GREEN]]Uitnodiging succesvol verzonden.
|
mcPlayerListener.InviteSuccess=[[GREEN]]Uitnodiging succesvol verzonden.
|
||||||
mcPlayerListener.ReceivedInvite1=[[RED]]BERICHT: [[GREEN]]Je bent uitgenodigd voor de party {0} door {1}
|
mcPlayerListener.ReceivedInvite1=[[RED]]BERICHT: [[GREEN]]Je bent uitgenodigd voor de party {0} door {1}
|
||||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] om de uitnodiging te accepteren.
|
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] om de uitnodiging te accepteren.
|
||||||
mcPlayerListener.InviteAccepted=[[GREEN]]Uitnodiging geaccepteerd. Je bent nu lid van {0}
|
mcPlayerListener.InviteAccepted=[[GREEN]]Uitnodiging geaccepteerd. Je bent nu lid van {0}
|
||||||
mcPlayerListener.NoInvites=[[RED]]Je hebt geen uitnodigingen
|
mcPlayerListener.NoInvites=[[RED]]Je hebt geen uitnodigingen
|
||||||
mcPlayerListener.YouAreInParty=[[GREEN]]Je zit in de party {0}
|
mcPlayerListener.YouAreInParty=[[GREEN]]Je zit in de party {0}
|
||||||
mcPlayerListener.PartyMembers=[[GREEN]]Party Leden
|
mcPlayerListener.PartyMembers=[[GREEN]]Party Leden
|
||||||
mcPlayerListener.LeftParty=[[RED]]Je hebt de party verlaten
|
mcPlayerListener.LeftParty=[[RED]]Je hebt de party verlaten
|
||||||
mcPlayerListener.JoinedParty=Lid geworden van: {0}
|
mcPlayerListener.JoinedParty=Lid geworden van: {0}
|
||||||
mcPlayerListener.PartyChatOn=Alleen Party Chat [[GREEN]]aan
|
mcPlayerListener.PartyChatOn=Alleen Party Chat [[GREEN]]aan
|
||||||
mcPlayerListener.PartyChatOff=Alleen Party Chat [[RED]]uit
|
mcPlayerListener.PartyChatOff=Alleen Party Chat [[RED]]uit
|
||||||
mcPlayerListener.AdminChatOn=Alleen Admin Chat [[GREEN]]aan
|
mcPlayerListener.AdminChatOn=Alleen Admin Chat [[GREEN]]aan
|
||||||
mcPlayerListener.AdminChatOff=Alleen Admin Chat [[RED]]uit
|
mcPlayerListener.AdminChatOff=Alleen Admin Chat [[RED]]uit
|
||||||
mcPlayerListener.MOTD=[[BLUE]]Deze server werkt op mcMMO {0} type [[YELLOW]]/{1}[[BLUE]] voor hulp.
|
mcPlayerListener.MOTD=[[BLUE]]Deze server werkt op mcMMO {0} type [[YELLOW]]/{1}[[BLUE]] voor hulp.
|
||||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||||
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
|
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
|
||||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Highscore--
|
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Highscore--
|
||||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Highscore--
|
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Highscore--
|
||||||
mcPlayerListener.RepairSkill=Repareren:
|
mcPlayerListener.RepairSkill=Repareren:
|
||||||
mcPlayerListener.SwordsSkill=Zwaarden:
|
mcPlayerListener.SwordsSkill=Zwaarden:
|
||||||
mcPlayerListener.TamingSkill=Temmen:
|
mcPlayerListener.TamingSkill=Temmen:
|
||||||
mcPlayerListener.UnarmedSkill=Onbewapend:
|
mcPlayerListener.UnarmedSkill=Onbewapend:
|
||||||
mcPlayerListener.WoodcuttingSkill=Houthakken:
|
mcPlayerListener.WoodcuttingSkill=Houthakken:
|
||||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Status
|
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Status
|
||||||
Party.InformedOnJoin={0} [[GREEN]] heeft je party gejoined
|
Party.InformedOnJoin={0} [[GREEN]] heeft je party gejoined
|
||||||
Party.InformedOnQuit={0} [[GREEN]] heeft je party verlaten
|
Party.InformedOnQuit={0} [[GREEN]] heeft je party verlaten
|
||||||
Skills.YourGreenTerra=[[GREEN]]Je [[YELLOW]]Groene Aarde [[GREEN]]ability is opgeladen!
|
Skills.YourGreenTerra=[[GREEN]]Je [[YELLOW]]Groene Aarde [[GREEN]]ability is opgeladen!
|
||||||
Skills.YourTreeFeller=[[GREEN]]Je [[YELLOW]]Tree Feller [[GREEN]]ability is opgeladen!
|
Skills.YourTreeFeller=[[GREEN]]Je [[YELLOW]]Tree Feller [[GREEN]]ability is opgeladen!
|
||||||
Skills.YourSuperBreaker=[[GREEN]]Je [[YELLOW]]Super Breeker [[GREEN]]ability is opgeladen!
|
Skills.YourSuperBreaker=[[GREEN]]Je [[YELLOW]]Super Breeker [[GREEN]]ability is opgeladen!
|
||||||
Skills.YourSerratedStrikes=[[GREEN]]Je [[YELLOW]]Serrated Strikes [[GREEN]]ability is opgeladen!
|
Skills.YourSerratedStrikes=[[GREEN]]Je [[YELLOW]]Serrated Strikes [[GREEN]]ability is opgeladen!
|
||||||
Skills.YourBerserk=[[GREEN]]Je [[YELLOW]]Onbewapende gek [[GREEN]]ability is opgeladen!
|
Skills.YourBerserk=[[GREEN]]Je [[YELLOW]]Onbewapende gek [[GREEN]]ability is opgeladen!
|
||||||
Skills.YourSkullSplitter=[[GREEN]]Je [[YELLOW]]Schedelsplijter [[GREEN]]ability is opgeladen!
|
Skills.YourSkullSplitter=[[GREEN]]Je [[YELLOW]]Schedelsplijter [[GREEN]]ability is opgeladen!
|
||||||
Skills.YourGigaDrillBreaker=[[GREEN]]Je [[YELLOW]]Giga Drilboor [[GREEN]]ability is opgeladen!
|
Skills.YourGigaDrillBreaker=[[GREEN]]Je [[YELLOW]]Giga Drilboor [[GREEN]]ability is opgeladen!
|
||||||
Skills.TooTired=[[RED]]Je bent te moe om die ability te gebruiken.
|
Skills.TooTired=[[RED]]Je bent te moe om die ability te gebruiken.
|
||||||
Skills.ReadyHoe=[[GREEN]]**JE TILT JE SCHOFFEL OP**
|
Skills.ReadyHoe=[[GREEN]]**JE TILT JE SCHOFFEL OP**
|
||||||
Skills.LowerHoe=[[GRAY]]**JE LAAT JE SCHOFFEL ZAKKEN**
|
Skills.LowerHoe=[[GRAY]]**JE LAAT JE SCHOFFEL ZAKKEN**
|
||||||
Skills.ReadyAxe=[[GREEN]]**JE TILT JE BIJL OP**
|
Skills.ReadyAxe=[[GREEN]]**JE TILT JE BIJL OP**
|
||||||
Skills.LowerAxe=[[GRAY]]**JE LAAT JE BIJL ZAKKEN**
|
Skills.LowerAxe=[[GRAY]]**JE LAAT JE BIJL ZAKKEN**
|
||||||
Skills.ReadyFists=[[GREEN]]**JE BALT JE VUISTEN**
|
Skills.ReadyFists=[[GREEN]]**JE BALT JE VUISTEN**
|
||||||
Skills.LowerFists=[[GRAY]]**JE LAAT JE VUISTEN ZAKKEN**
|
Skills.LowerFists=[[GRAY]]**JE LAAT JE VUISTEN ZAKKEN**
|
||||||
Skills.ReadyPickAxe=[[GREEN]]**JE TILT JE PICKAXE OP**
|
Skills.ReadyPickAxe=[[GREEN]]**JE TILT JE PICKAXE OP**
|
||||||
Skills.LowerPickAxe=[[GRAY]]**JE LAAT JE PICKAXE ZAKKEN**
|
Skills.LowerPickAxe=[[GRAY]]**JE LAAT JE PICKAXE ZAKKEN**
|
||||||
Skills.ReadyShovel=[[GREEN]]**JE TILT JE SCHEP OP**
|
Skills.ReadyShovel=[[GREEN]]**JE TILT JE SCHEP OP**
|
||||||
Skills.LowerShovel=[[GRAY]]**JE LAAT JE SCHEP ZAKKEN**
|
Skills.LowerShovel=[[GRAY]]**JE LAAT JE SCHEP ZAKKEN**
|
||||||
Skills.ReadySword=[[GREEN]]**JE TILT JE ZWAARD OP**
|
Skills.ReadySword=[[GREEN]]**JE TILT JE ZWAARD OP**
|
||||||
Skills.LowerSword=[[GRAY]]**JE LAAT JE ZWAARD ZAKKEN**
|
Skills.LowerSword=[[GRAY]]**JE LAAT JE ZWAARD ZAKKEN**
|
||||||
Skills.BerserkOn=[[GREEN]]**ONBEWAPENDE GEK GEACTIVEERD**
|
Skills.BerserkOn=[[GREEN]]**ONBEWAPENDE GEK GEACTIVEERD**
|
||||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Onbewapende gek!
|
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Onbewapende gek!
|
||||||
Skills.GreenTerraOn=[[GREEN]]**GROENE AARDE GEACTIVEERD**
|
Skills.GreenTerraOn=[[GREEN]]**GROENE AARDE GEACTIVEERD**
|
||||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Groene Aarde!
|
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Groene Aarde!
|
||||||
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER GEACTIVEERD**
|
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER GEACTIVEERD**
|
||||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Tree Feller!
|
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Tree Feller!
|
||||||
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREEKER GEACTIVEERD**
|
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREEKER GEACTIVEERD**
|
||||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Super Breeker!
|
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Super Breeker!
|
||||||
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES GEACTIVEERD**
|
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES GEACTIVEERD**
|
||||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Serrated Strikes!
|
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Serrated Strikes!
|
||||||
Skills.SkullSplitterOn=[[GREEN]]**SCHEDELSPLIJTER GEACTIVEERD**
|
Skills.SkullSplitterOn=[[GREEN]]**SCHEDELSPLIJTER GEACTIVEERD**
|
||||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Schedelsplijter!
|
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Schedelsplijter!
|
||||||
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILBOOR GEACTIVEERD**
|
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILBOOR GEACTIVEERD**
|
||||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Giga Drilboor!
|
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Giga Drilboor!
|
||||||
Skills.GreenTerraOff=[[RED]]**Groene Aarde is uitgewerkt**
|
Skills.GreenTerraOff=[[RED]]**Groene Aarde is uitgewerkt**
|
||||||
Skills.TreeFellerOff=[[RED]]**Tree Feller is uitgewerkt**
|
Skills.TreeFellerOff=[[RED]]**Tree Feller is uitgewerkt**
|
||||||
Skills.SuperBreakerOff=[[RED]]**Super Breeker is uitgewerkt**
|
Skills.SuperBreakerOff=[[RED]]**Super Breeker is uitgewerkt**
|
||||||
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes is uitgewerkt**
|
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes is uitgewerkt**
|
||||||
Skills.BerserkOff=[[RED]]**Onbewapende gek is uitgewerkt**
|
Skills.BerserkOff=[[RED]]**Onbewapende gek is uitgewerkt**
|
||||||
Skills.SkullSplitterOff=[[RED]]**Schedelsplijter is uitgewerkt**
|
Skills.SkullSplitterOff=[[RED]]**Schedelsplijter is uitgewerkt**
|
||||||
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drilboor is uitgewerkt**
|
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drilboor is uitgewerkt**
|
||||||
Skills.TamingUp=[[YELLOW]]Temmen skill verhoogt met {0}. Totaal ({1})
|
Skills.TamingUp=[[YELLOW]]Temmen skill verhoogt met {0}. Totaal ({1})
|
||||||
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill verhoogt met {0}. Total ({1})
|
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill verhoogt met {0}. Total ({1})
|
||||||
Skills.ArcheryUp=[[YELLOW]]Boogschieten skill verhoogt met {0}. Totaal ({1})
|
Skills.ArcheryUp=[[YELLOW]]Boogschieten skill verhoogt met {0}. Totaal ({1})
|
||||||
Skills.SwordsUp=[[YELLOW]]Zwaarden skill verhoogt met {0}. Totaal ({1})
|
Skills.SwordsUp=[[YELLOW]]Zwaarden skill verhoogt met {0}. Totaal ({1})
|
||||||
Skills.AxesUp=[[YELLOW]]Bijlen skill verhoogt met {0}. Totaal ({1})
|
Skills.AxesUp=[[YELLOW]]Bijlen skill verhoogt met {0}. Totaal ({1})
|
||||||
Skills.UnarmedUp=[[YELLOW]]Onbewapend skill verhoogt met {0}. Totaal ({1})
|
Skills.UnarmedUp=[[YELLOW]]Onbewapend skill verhoogt met {0}. Totaal ({1})
|
||||||
Skills.HerbalismUp=[[YELLOW]]Landbouw skill verhoogt met {0}. Totaal ({1})
|
Skills.HerbalismUp=[[YELLOW]]Landbouw skill verhoogt met {0}. Totaal ({1})
|
||||||
Skills.MiningUp=[[YELLOW]]Mijnbouw skill verhoogt met {0}. Totaal ({1})
|
Skills.MiningUp=[[YELLOW]]Mijnbouw skill verhoogt met {0}. Totaal ({1})
|
||||||
Skills.WoodcuttingUp=[[YELLOW]]Houthakken skill verhoogt met {0}. Totaal ({1})
|
Skills.WoodcuttingUp=[[YELLOW]]Houthakken skill verhoogt met {0}. Totaal ({1})
|
||||||
Skills.RepairUp=[[YELLOW]]Repareren skill verhoogt met {0}. Totaal ({1})
|
Skills.RepairUp=[[YELLOW]]Repareren skill verhoogt met {0}. Totaal ({1})
|
||||||
Skills.ExcavationUp=[[YELLOW]]Uitgraven skill verhoogt met {0}. Totaal ({1})
|
Skills.ExcavationUp=[[YELLOW]]Uitgraven skill verhoogt met {0}. Totaal ({1})
|
||||||
Skills.FeltEasy=[[GRAY]]Dat was makkelijk.
|
Skills.FeltEasy=[[GRAY]]Dat was makkelijk.
|
||||||
Skills.StackedItems=[[DARK_RED]]Je kan geen gestackte items repareren
|
Skills.StackedItems=[[DARK_RED]]Je kan geen gestackte items repareren
|
||||||
Skills.NeedMore=[[DARK_RED]]Je hebt te weinig
|
Skills.NeedMore=[[DARK_RED]]Je hebt te weinig
|
||||||
Skills.AdeptDiamond=[[DARK_RED]]Je bent niet goed genoeg om diamond te repareren.
|
Skills.AdeptDiamond=[[DARK_RED]]Je bent niet goed genoeg om diamond te repareren.
|
||||||
Skills.FullDurability=[[GRAY]]Dat is nog helemaal heel.
|
Skills.FullDurability=[[GRAY]]Dat is nog helemaal heel.
|
||||||
Skills.Disarmed=[[DARK_RED]]Je bent ontwapend!
|
Skills.Disarmed=[[DARK_RED]]Je bent ontwapend!
|
||||||
mcPlayerListener.SorcerySkill=Tovenarij:
|
mcPlayerListener.SorcerySkill=Tovenarij:
|
||||||
m.SkillSorcery=TOVERNARIJ
|
m.SkillSorcery=TOVERNARIJ
|
||||||
Sorcery.HasCast=[[GREEN]]**UITROEPEN VAN**[[GOLD]]
|
Sorcery.HasCast=[[GREEN]]**UITROEPEN VAN**[[GOLD]]
|
||||||
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
||||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||||
Sorcery.Cost=[[RED]][COST] {0} MP
|
Sorcery.Cost=[[RED]][COST] {0} MP
|
||||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Geen Mana meer [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Geen Mana meer [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||||
Sorcery.Water.Thunder=DONDER
|
Sorcery.Water.Thunder=DONDER
|
||||||
Sorcery.Curative.Self=HEEL JEZELF
|
Sorcery.Curative.Self=HEEL JEZELF
|
||||||
Sorcery.Curative.Other=HEEL EEN ANDER
|
Sorcery.Curative.Other=HEEL EEN ANDER
|
||||||
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Combat.BeastLore=[[GREEN]]**WOLFINSPECTIE**
|
Combat.BeastLore=[[GREEN]]**WOLFINSPECTIE**
|
||||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Eigenaar ([[RED]]{0}[[DARK_AQUA]])
|
Combat.BeastLoreOwner=[[DARK_AQUA]]Eigenaar ([[RED]]{0}[[DARK_AQUA]])
|
||||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||||
mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com
|
mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com
|
||||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||||
Party.IsntLocked=[[GRAY]]Party is not locked
|
Party.IsntLocked=[[GRAY]]Party is not locked
|
||||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||||
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
|
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
|
||||||
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
|
||||||
Party.Help3=[[RED]]Consult /{0} ? for more information
|
Party.Help3=[[RED]]Consult /{0} ? for more information
|
||||||
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
|
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
|
||||||
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
|
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
|
||||||
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
|
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
|
||||||
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
|
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||||
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||||
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name
|
Party.InvalidName=[[DARK_RED]]That is not a valid party name
|
||||||
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
||||||
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
|
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
|
||||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||||
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
|
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
|
||||||
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
||||||
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
||||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||||
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
||||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||||
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
||||||
m.SkillAlchemy=ALCHEMY
|
m.SkillAlchemy=ALCHEMY
|
||||||
m.SkillEnchanting=ENCHANTING
|
m.SkillEnchanting=ENCHANTING
|
||||||
m.SkillFishing=FISHING
|
m.SkillFishing=FISHING
|
||||||
mcPlayerListener.AlchemySkill=Alchemy:
|
mcPlayerListener.AlchemySkill=Alchemy:
|
||||||
mcPlayerListener.EnchantingSkill=Enchanting:
|
mcPlayerListener.EnchantingSkill=Enchanting:
|
||||||
mcPlayerListener.FishingSkill=Fishing:
|
mcPlayerListener.FishingSkill=Fishing:
|
||||||
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
||||||
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
||||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||||
m.EffectsRepair5_0=Arcane Forging
|
m.EffectsRepair5_0=Arcane Forging
|
||||||
m.EffectsRepair5_1=Repair magic items
|
m.EffectsRepair5_1=Repair magic items
|
||||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||||
m.SkillFishing=FISHING
|
m.SkillFishing=FISHING
|
||||||
m.XPGainFishing=Fishing (Go figure!)
|
m.XPGainFishing=Fishing (Go figure!)
|
||||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||||
m.EffectsFishing1_1=Fish up misc objects
|
m.EffectsFishing1_1=Fish up misc objects
|
||||||
m.EffectsFishing2_0=Magic Hunter
|
m.EffectsFishing2_0=Magic Hunter
|
||||||
m.EffectsFishing2_1=Find Enchanted Items
|
m.EffectsFishing2_1=Find Enchanted Items
|
||||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||||
m.TamingSummon=[[GREEN]]Summoning complete
|
m.TamingSummon=[[GREEN]]Summoning complete
|
||||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||||
m.EffectsTaming7_0=Call of the Wild
|
m.EffectsTaming7_0=Call of the Wild
|
||||||
m.EffectsTaming7_1=Summon a wolf to your side
|
m.EffectsTaming7_1=Summon a wolf to your side
|
||||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
@ -1,390 +1,390 @@
|
|||||||
Combat.WolfExamine=[[GREEN]]**Zbadales wilka uzywajac wiedzy o zwierzetach**
|
Combat.WolfExamine=[[GREEN]]**Zbadales wilka uzywajac wiedzy o zwierzetach**
|
||||||
Combat.WolfShowMaster=[[DARK_GREEN]]Wlascicielem wilka jest \: {0}
|
Combat.WolfShowMaster=[[DARK_GREEN]]Wlascicielem wilka jest \: {0}
|
||||||
Combat.Ignition=[[RED]]**PODPALENIE**
|
Combat.Ignition=[[RED]]**PODPALENIE**
|
||||||
Combat.BurningArrowHit=[[DARK_RED]]Zostales trafiony plonaca strzala\!
|
Combat.BurningArrowHit=[[DARK_RED]]Zostales trafiony plonaca strzala\!
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Zostales oszolomiony.
|
Combat.TouchedFuzzy=[[DARK_RED]]Zostales oszolomiony.
|
||||||
Combat.TargetDazed=Cel zostal [[DARK_RED]]oszolomiony.
|
Combat.TargetDazed=Cel zostal [[DARK_RED]]oszolomiony.
|
||||||
Combat.WolfNoMaster=[[GRAY]]Ten wilk nie ma wlasciciela...
|
Combat.WolfNoMaster=[[GRAY]]Ten wilk nie ma wlasciciela...
|
||||||
Combat.WolfHealth=[[GREEN]]Ten wilk ma {0} zycia.
|
Combat.WolfHealth=[[GREEN]]Ten wilk ma {0} zycia.
|
||||||
Combat.StruckByGore=[[RED]]**WYKRWAWIENIE**
|
Combat.StruckByGore=[[RED]]**WYKRWAWIENIE**
|
||||||
Combat.Gore=[[GREEN]]**KRWOTOK**
|
Combat.Gore=[[GREEN]]**KRWOTOK**
|
||||||
Combat.ArrowDeflect=[[WHITE]]**ODBICIE STRZALY**
|
Combat.ArrowDeflect=[[WHITE]]**ODBICIE STRZALY**
|
||||||
Item.ChimaeraWingFail=**UZYCIE SKRZYDLA CHIMERY NIE POWIODLO SIE\!**
|
Item.ChimaeraWingFail=**UZYCIE SKRZYDLA CHIMERY NIE POWIODLO SIE\!**
|
||||||
Item.ChimaeraWingPass=**UZYLES SKRZYDLA CHIMERY**
|
Item.ChimaeraWingPass=**UZYLES SKRZYDLA CHIMERY**
|
||||||
Item.InjuredWait=Zostales ranny. Musisz poczekac [[YELLOW]]{0}[[WHITE]] sekund przed uzyciem.
|
Item.InjuredWait=Zostales ranny. Musisz poczekac [[YELLOW]]{0}[[WHITE]] sekund przed uzyciem.
|
||||||
Item.NeedFeathers=[[GRAY]]Potrzebujesz wiecej pior.
|
Item.NeedFeathers=[[GRAY]]Potrzebujesz wiecej pior.
|
||||||
m.mccPartyCommands=[[GREEN]]--KOMENDY DRUZYNOWE--
|
m.mccPartyCommands=[[GREEN]]--KOMENDY DRUZYNOWE--
|
||||||
m.mccParty=[party name] [[RED]]- Tworzy lub dolacza do danej druzyny.
|
m.mccParty=[party name] [[RED]]- Tworzy lub dolacza do danej druzyny.
|
||||||
m.mccPartyQ=[[RED]]- Pozwala opuscic druzyne.
|
m.mccPartyQ=[[RED]]- Pozwala opuscic druzyne.
|
||||||
m.mccPartyToggle=[[RED]] - Wlacza chat druzynowy.
|
m.mccPartyToggle=[[RED]] - Wlacza chat druzynowy.
|
||||||
m.mccPartyInvite=[player name] [[RED]]- Wysyla zaproszenie do druzyny.
|
m.mccPartyInvite=[player name] [[RED]]- Wysyla zaproszenie do druzyny.
|
||||||
m.mccPartyAccept=[[RED]]- Akceptuje zaproszenie do druzyny.
|
m.mccPartyAccept=[[RED]]- Akceptuje zaproszenie do druzyny.
|
||||||
m.mccPartyTeleport=[imie czlonka druzyny] [[RED]]- Teleportuje cie do czlonka druzyny.
|
m.mccPartyTeleport=[imie czlonka druzyny] [[RED]]- Teleportuje cie do czlonka druzyny.
|
||||||
m.mccOtherCommands=[[GREEN]]--INNE KOMENDY--
|
m.mccOtherCommands=[[GREEN]]--INNE KOMENDY--
|
||||||
m.mccStats=- Pokazuje twoje statystyki.
|
m.mccStats=- Pokazuje twoje statystyki.
|
||||||
m.mccLeaderboards=- Pokazuje najlepszych graczy.
|
m.mccLeaderboards=- Pokazuje najlepszych graczy.
|
||||||
m.mccMySpawn=- Teleportuje do twojego spawna.
|
m.mccMySpawn=- Teleportuje do twojego spawna.
|
||||||
m.mccClearMySpawn=- Kasuje twoj spawn i zmienia na domyslny.
|
m.mccClearMySpawn=- Kasuje twoj spawn i zmienia na domyslny.
|
||||||
m.mccToggleAbility=- Wlacza specjalna umiejetnosc prawym przyciskiem myszy.
|
m.mccToggleAbility=- Wlacza specjalna umiejetnosc prawym przyciskiem myszy.
|
||||||
m.mccAdminToggle=- Wlacza chat adminow.
|
m.mccAdminToggle=- Wlacza chat adminow.
|
||||||
m.mccWhois=[nazwa gracza] [[RED]]- Zobacz szczegolowe informacje o graczu.
|
m.mccWhois=[nazwa gracza] [[RED]]- Zobacz szczegolowe informacje o graczu.
|
||||||
m.mccMmoedit=[nazwa gracza] [umiejetnosc] [nowa wartosc] [[RED]]- Modyfikuje cel.
|
m.mccMmoedit=[nazwa gracza] [umiejetnosc] [nowa wartosc] [[RED]]- Modyfikuje cel.
|
||||||
m.mccMcGod=- Niesmiertelnosc.
|
m.mccMcGod=- Niesmiertelnosc.
|
||||||
m.mccSkillInfo=/[nazwa umiejetnosci (np. Mining)] [[RED]]- Wyswietla informacje na temat umiejetnosci.
|
m.mccSkillInfo=/[nazwa umiejetnosci (np. Mining)] [[RED]]- Wyswietla informacje na temat umiejetnosci.
|
||||||
m.mccModDescription=[[RED]]- Wyswietla opis moda.
|
m.mccModDescription=[[RED]]- Wyswietla opis moda.
|
||||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
m.XPGain=[[DARK_GRAY]]Dostajesz doswiadczenie za: [[WHITE]]{0}
|
m.XPGain=[[DARK_GRAY]]Dostajesz doswiadczenie za: [[WHITE]]{0}
|
||||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
m.Effects=EFEKTY
|
m.Effects=EFEKTY
|
||||||
m.YourStats=TWOJE STATYSTYKI
|
m.YourStats=TWOJE STATYSTYKI
|
||||||
m.SkillTaming=OSWAJANIE
|
m.SkillTaming=OSWAJANIE
|
||||||
m.XPGainTaming=Utrate zdrowia wilkow.
|
m.XPGainTaming=Utrate zdrowia wilkow.
|
||||||
m.EffectsTaming1_0=Wiedza o zwierzetach
|
m.EffectsTaming1_0=Wiedza o zwierzetach
|
||||||
m.EffectsTaming1_1=Uderz koscia aby sprawdzic wilka.
|
m.EffectsTaming1_1=Uderz koscia aby sprawdzic wilka.
|
||||||
m.EffectsTaming2_0=Krwotok
|
m.EffectsTaming2_0=Krwotok
|
||||||
m.EffectsTaming2_1=Atak krytyczny powodujacy silny krwotok.
|
m.EffectsTaming2_1=Atak krytyczny powodujacy silny krwotok.
|
||||||
m.EffectsTaming3_0=Ostre pazury
|
m.EffectsTaming3_0=Ostre pazury
|
||||||
m.EffectsTaming3_1=Zwiekszenie obrazen.
|
m.EffectsTaming3_1=Zwiekszenie obrazen.
|
||||||
m.EffectsTaming4_0=Sztuka przetrwania
|
m.EffectsTaming4_0=Sztuka przetrwania
|
||||||
m.EffectsTaming4_1=Unikanie kaktusow i lawy. Zawsze spada na 4 lapy.
|
m.EffectsTaming4_1=Unikanie kaktusow i lawy. Zawsze spada na 4 lapy.
|
||||||
m.EffectsTaming5_0=Grube futro
|
m.EffectsTaming5_0=Grube futro
|
||||||
m.EffectsTaming5_1=Wieksza odpornosc na obrazenia i ogien.
|
m.EffectsTaming5_1=Wieksza odpornosc na obrazenia i ogien.
|
||||||
m.EffectsTaming6_0=Odpornosc na eksplozje
|
m.EffectsTaming6_0=Odpornosc na eksplozje
|
||||||
m.EffectsTaming6_1=Wieksza odpornosc na obrazenia od wybuchow.
|
m.EffectsTaming6_1=Wieksza odpornosc na obrazenia od wybuchow.
|
||||||
m.AbilLockTaming1=Aby odblokowac sztuke przetrwania, zdobadz 100 poziom.
|
m.AbilLockTaming1=Aby odblokowac sztuke przetrwania, zdobadz 100 poziom.
|
||||||
m.AbilLockTaming2=Aby odblokowac grube futro, zdobadz 250 poziom.
|
m.AbilLockTaming2=Aby odblokowac grube futro, zdobadz 250 poziom.
|
||||||
m.AbilLockTaming3=Aby odblokowac odpornosc na eksplozje, zdobadz 500 poziom.
|
m.AbilLockTaming3=Aby odblokowac odpornosc na eksplozje, zdobadz 500 poziom.
|
||||||
m.AbilLockTaming4=Aby odblokowac ostre pazury, zdobadz 750 poziom.
|
m.AbilLockTaming4=Aby odblokowac ostre pazury, zdobadz 750 poziom.
|
||||||
m.AbilBonusTaming1_0=Sztuka przetrwania
|
m.AbilBonusTaming1_0=Sztuka przetrwania
|
||||||
m.AbilBonusTaming1_1=Wilki unikaja zagrozen.
|
m.AbilBonusTaming1_1=Wilki unikaja zagrozen.
|
||||||
m.AbilBonusTaming2_0=Grube futro
|
m.AbilBonusTaming2_0=Grube futro
|
||||||
m.AbilBonusTaming2_1=Obrazenia ogolne i od ognia zmniejszone do polowy.
|
m.AbilBonusTaming2_1=Obrazenia ogolne i od ognia zmniejszone do polowy.
|
||||||
m.AbilBonusTaming3_0=Odpornosc na eksplozje
|
m.AbilBonusTaming3_0=Odpornosc na eksplozje
|
||||||
m.AbilBonusTaming3_1=Wybuchy zadaja 1/6 obrazen.
|
m.AbilBonusTaming3_1=Wybuchy zadaja 1/6 obrazen.
|
||||||
m.AbilBonusTaming4_0=Ostre pazury
|
m.AbilBonusTaming4_0=Ostre pazury
|
||||||
m.AbilBonusTaming4_1=+2 do obrazen
|
m.AbilBonusTaming4_1=+2 do obrazen
|
||||||
m.TamingGoreChance=[[RED]]Szansa na spowodowanie krwotoku: [[YELLOW]]{0}%
|
m.TamingGoreChance=[[RED]]Szansa na spowodowanie krwotoku: [[YELLOW]]{0}%
|
||||||
m.SkillWoodCutting=DRWALNICTWO
|
m.SkillWoodCutting=DRWALNICTWO
|
||||||
m.XPGainWoodCutting=Scinanie drzew
|
m.XPGainWoodCutting=Scinanie drzew
|
||||||
m.EffectsWoodCutting1_0=Powalacz drzew (UMIEJETNOSC)
|
m.EffectsWoodCutting1_0=Powalacz drzew (UMIEJETNOSC)
|
||||||
m.EffectsWoodCutting1_1=Blyskawicznie scina drzewa.
|
m.EffectsWoodCutting1_1=Blyskawicznie scina drzewa.
|
||||||
m.EffectsWoodCutting2_0=Zdmuchiwacz lisci
|
m.EffectsWoodCutting2_0=Zdmuchiwacz lisci
|
||||||
m.EffectsWoodCutting2_1=Zdmuchuje wszystkie liscie.
|
m.EffectsWoodCutting2_1=Zdmuchuje wszystkie liscie.
|
||||||
m.EffectsWoodCutting3_0=Fachowa wycinka
|
m.EffectsWoodCutting3_0=Fachowa wycinka
|
||||||
m.EffectsWoodCutting3_1=Pozyskujesz dwa razy wiecej drewna z jednego drzewa. Nic sie nie zmarnuje.
|
m.EffectsWoodCutting3_1=Pozyskujesz dwa razy wiecej drewna z jednego drzewa. Nic sie nie zmarnuje.
|
||||||
m.AbilLockWoodCutting1=Aby odblokowac zdmuchiwacza lisci, zdobadz 100 poziom.
|
m.AbilLockWoodCutting1=Aby odblokowac zdmuchiwacza lisci, zdobadz 100 poziom.
|
||||||
m.AbilBonusWoodCutting1_0=Zdmuchiwacz lisci
|
m.AbilBonusWoodCutting1_0=Zdmuchiwacz lisci
|
||||||
m.AbilBonusWoodCutting1_1=Zdmuchuje wszystkie liscie.
|
m.AbilBonusWoodCutting1_1=Zdmuchuje wszystkie liscie.
|
||||||
m.WoodCuttingDoubleDropChance=[[RED]]Szansa na fachowa wycinke: [[YELLOW]]{0}%
|
m.WoodCuttingDoubleDropChance=[[RED]]Szansa na fachowa wycinke: [[YELLOW]]{0}%
|
||||||
m.WoodCuttingTreeFellerLength=[[RED]]Czas trwania powalacza drzew: [[YELLOW]]{0} sekund
|
m.WoodCuttingTreeFellerLength=[[RED]]Czas trwania powalacza drzew: [[YELLOW]]{0} sekund
|
||||||
m.SkillArchery=LUCZNICTWO
|
m.SkillArchery=LUCZNICTWO
|
||||||
m.XPGainArchery=Atakowanie potworow przy uzyciu luku.
|
m.XPGainArchery=Atakowanie potworow przy uzyciu luku.
|
||||||
m.EffectsArchery1_0=Podpalenie
|
m.EffectsArchery1_0=Podpalenie
|
||||||
m.EffectsArchery1_1=25% szansa na podpalenie wroga.
|
m.EffectsArchery1_1=25% szansa na podpalenie wroga.
|
||||||
m.EffectsArchery2_0=Oszolomienie(Tylko na graczy)
|
m.EffectsArchery2_0=Oszolomienie(Tylko na graczy)
|
||||||
m.EffectsArchery2_1=Dezorientuje przeciwnika.
|
m.EffectsArchery2_1=Dezorientuje przeciwnika.
|
||||||
m.EffectsArchery3_0=Wieksze obrazenia
|
m.EffectsArchery3_0=Wieksze obrazenia
|
||||||
m.EffectsArchery3_1=Zwieksza obrazenia zadawane lukiem.
|
m.EffectsArchery3_1=Zwieksza obrazenia zadawane lukiem.
|
||||||
m.EffectsArchery4_0=Odzyskiwanie strzal
|
m.EffectsArchery4_0=Odzyskiwanie strzal
|
||||||
m.EffectsArchery4_1=Szansa na odzyskanie strzal z cial wrogow.
|
m.EffectsArchery4_1=Szansa na odzyskanie strzal z cial wrogow.
|
||||||
m.ArcheryDazeChance=[[RED]]Szansa na oszolomienie: [[YELLOW]]{0}%
|
m.ArcheryDazeChance=[[RED]]Szansa na oszolomienie: [[YELLOW]]{0}%
|
||||||
m.ArcheryRetrieveChance=[[RED]]Szansa na odzyskanie strzal: [[YELLOW]]{0}%
|
m.ArcheryRetrieveChance=[[RED]]Szansa na odzyskanie strzal: [[YELLOW]]{0}%
|
||||||
m.ArcheryIgnitionLength=[[RED]]Dlugosc podpalenia: [[YELLOW]]{0} sekund
|
m.ArcheryIgnitionLength=[[RED]]Dlugosc podpalenia: [[YELLOW]]{0} sekund
|
||||||
m.ArcheryDamagePlus=[[RED]]Wieksze obrazenia (Rank{0}): [[YELLOW]]Obrazenia zwiekszone o {0}
|
m.ArcheryDamagePlus=[[RED]]Wieksze obrazenia (Rank{0}): [[YELLOW]]Obrazenia zwiekszone o {0}
|
||||||
m.SkillAxes=TOPORY
|
m.SkillAxes=TOPORY
|
||||||
m.XPGainAxes=Atakowanie potworow przy uzyciu toporow.
|
m.XPGainAxes=Atakowanie potworow przy uzyciu toporow.
|
||||||
m.EffectsAxes1_0=Berserk (UMIEJETNOSC)
|
m.EffectsAxes1_0=Berserk (UMIEJETNOSC)
|
||||||
m.EffectsAxes1_1=Zadaje obrazenia wszystkiemu dookola.
|
m.EffectsAxes1_1=Zadaje obrazenia wszystkiemu dookola.
|
||||||
m.EffectsAxes2_0=Krytyczne uderzenie
|
m.EffectsAxes2_0=Krytyczne uderzenie
|
||||||
m.EffectsAxes2_1=Potrafisz trafic wroga tam gdzie boli, zadajac podwojne obrazenia.
|
m.EffectsAxes2_1=Potrafisz trafic wroga tam gdzie boli, zadajac podwojne obrazenia.
|
||||||
m.EffectsAxes3_0=Doswiadczony wojownik
|
m.EffectsAxes3_0=Doswiadczony wojownik
|
||||||
m.EffectsAxes3_1=Mordowanie setek potworow zwiekszylo twoja sile i celnosc. Zadajesz wiecej obrazen.
|
m.EffectsAxes3_1=Mordowanie setek potworow zwiekszylo twoja sile i celnosc. Zadajesz wiecej obrazen.
|
||||||
m.AbilLockAxes1=Aby odblokowac doswiadczonego wojownika, zdobadz 500 poziom.
|
m.AbilLockAxes1=Aby odblokowac doswiadczonego wojownika, zdobadz 500 poziom.
|
||||||
m.AbilBonusAxes1_0=Doswiadczony wojownik
|
m.AbilBonusAxes1_0=Doswiadczony wojownik
|
||||||
m.AbilBonusAxes1_1=Zadajesz dodatkowe 4 punkty obrazen.
|
m.AbilBonusAxes1_1=Zadajesz dodatkowe 4 punkty obrazen.
|
||||||
m.AxesCritChance=[[RED]]Szansa na krytyczne uderzenie: [[YELLOW]]{0}%
|
m.AxesCritChance=[[RED]]Szansa na krytyczne uderzenie: [[YELLOW]]{0}%
|
||||||
m.AxesSkullLength=[[RED]]Dlugosc berserku: [[YELLOW]]{0} sekund
|
m.AxesSkullLength=[[RED]]Dlugosc berserku: [[YELLOW]]{0} sekund
|
||||||
m.SkillSwords=MIECZE
|
m.SkillSwords=MIECZE
|
||||||
m.XPGainSwords=Atakowanie potworow przy uzyciu mieczy.
|
m.XPGainSwords=Atakowanie potworow przy uzyciu mieczy.
|
||||||
m.EffectsSwords1_0=Kontratak
|
m.EffectsSwords1_0=Kontratak
|
||||||
m.EffectsSwords1_1=Nikt bezkarnie cie nie zrani. Oddajesz przeciwnikowi 50% otrzymanych obrazen.
|
m.EffectsSwords1_1=Nikt bezkarnie cie nie zrani. Oddajesz przeciwnikowi 50% otrzymanych obrazen.
|
||||||
m.EffectsSwords2_0=Furia ostrzy (UMIEJETNOSC)
|
m.EffectsSwords2_0=Furia ostrzy (UMIEJETNOSC)
|
||||||
m.EffectsSwords2_1=25% obrazen obszarowych powodujacych krwotok.
|
m.EffectsSwords2_1=25% obrazen obszarowych powodujacych krwotok.
|
||||||
m.EffectsSwords3_0=Krwawa furia ostrzy
|
m.EffectsSwords3_0=Krwawa furia ostrzy
|
||||||
m.EffectsSwords3_1=Celujesz w zyly i tetnice, pododujac jak najwiecej ran.
|
m.EffectsSwords3_1=Celujesz w zyly i tetnice, pododujac jak najwiecej ran.
|
||||||
m.EffectsSwords4_0=Blok
|
m.EffectsSwords4_0=Blok
|
||||||
m.EffectsSwords4_1=Calkowicie blokujesz cios.
|
m.EffectsSwords4_1=Calkowicie blokujesz cios.
|
||||||
m.EffectsSwords5_0=Krwotok
|
m.EffectsSwords5_0=Krwotok
|
||||||
m.EffectsSwords5_1=Powoduje krwawiace otwarte rany.
|
m.EffectsSwords5_1=Powoduje krwawiace otwarte rany.
|
||||||
m.SwordsCounterAttChance=[[RED]]Szansa na kontratak: [[YELLOW]]{0}%
|
m.SwordsCounterAttChance=[[RED]]Szansa na kontratak: [[YELLOW]]{0}%
|
||||||
m.SwordsBleedLength=[[RED]]Rany zadawane krwotokiem: [[YELLOW]]{0} ran.
|
m.SwordsBleedLength=[[RED]]Rany zadawane krwotokiem: [[YELLOW]]{0} ran.
|
||||||
m.SwordsBleedChance=[[RED]]Szansa na spowodowanie krwotoku: [[YELLOW]]{0} %
|
m.SwordsBleedChance=[[RED]]Szansa na spowodowanie krwotoku: [[YELLOW]]{0} %
|
||||||
m.SwordsParryChance=[[RED]]Szansa na blok: [[YELLOW]]{0} %
|
m.SwordsParryChance=[[RED]]Szansa na blok: [[YELLOW]]{0} %
|
||||||
m.SwordsSSLength=[[RED]]Dlugosc furii ostrzy: [[YELLOW]]{0} sekund
|
m.SwordsSSLength=[[RED]]Dlugosc furii ostrzy: [[YELLOW]]{0} sekund
|
||||||
m.SwordsTickNote=[[GRAY]]UWAGA: [[YELLOW]]1 rana goi sie co 2 sekundy.
|
m.SwordsTickNote=[[GRAY]]UWAGA: [[YELLOW]]1 rana goi sie co 2 sekundy.
|
||||||
m.SkillAcrobatics=AKROBATYKA
|
m.SkillAcrobatics=AKROBATYKA
|
||||||
m.XPGainAcrobatics=Spadanie
|
m.XPGainAcrobatics=Spadanie
|
||||||
m.EffectsAcrobatics1_0=Przewrot
|
m.EffectsAcrobatics1_0=Przewrot
|
||||||
m.EffectsAcrobatics1_1=Zmniejsza badz niweluje obrazenia.
|
m.EffectsAcrobatics1_1=Zmniejsza badz niweluje obrazenia.
|
||||||
m.EffectsAcrobatics2_0=Idealny przewrot
|
m.EffectsAcrobatics2_0=Idealny przewrot
|
||||||
m.EffectsAcrobatics2_1=Dwa razy skuteczniejszy od normalnego.
|
m.EffectsAcrobatics2_1=Dwa razy skuteczniejszy od normalnego.
|
||||||
m.EffectsAcrobatics3_0=Unik
|
m.EffectsAcrobatics3_0=Unik
|
||||||
m.EffectsAcrobatics3_1=Redukuje obrazenia o polowe.
|
m.EffectsAcrobatics3_1=Redukuje obrazenia o polowe.
|
||||||
m.AcrobaticsRollChance=[[RED]]Szansa na przewrot: [[YELLOW]]{0}%
|
m.AcrobaticsRollChance=[[RED]]Szansa na przewrot: [[YELLOW]]{0}%
|
||||||
m.AcrobaticsGracefulRollChance=[[RED]]Szansa na idealny przewrot: [[YELLOW]]{0}%
|
m.AcrobaticsGracefulRollChance=[[RED]]Szansa na idealny przewrot: [[YELLOW]]{0}%
|
||||||
m.AcrobaticsDodgeChance=[[RED]]Szansa na unik: [[YELLOW]]{0}%
|
m.AcrobaticsDodgeChance=[[RED]]Szansa na unik: [[YELLOW]]{0}%
|
||||||
m.SkillMining=GORNICTWO
|
m.SkillMining=GORNICTWO
|
||||||
m.XPGainMining=Wykopywanie kamienia i roznych rud.
|
m.XPGainMining=Wykopywanie kamienia i roznych rud.
|
||||||
m.EffectsMining1_0=Super kopacz (UMIEJETNOSC)
|
m.EffectsMining1_0=Super kopacz (UMIEJETNOSC)
|
||||||
m.EffectsMining1_1=Kopiesz sybciej i marnujesz trzy razy mniej rudy.
|
m.EffectsMining1_1=Kopiesz sybciej i marnujesz trzy razy mniej rudy.
|
||||||
m.EffectsMining2_0=Fachowy wykop
|
m.EffectsMining2_0=Fachowy wykop
|
||||||
m.EffectsMining2_1=Pozyskujesz dwa razy wiecej rudy. Nic sie nie marnuje.
|
m.EffectsMining2_1=Pozyskujesz dwa razy wiecej rudy. Nic sie nie marnuje.
|
||||||
m.MiningDoubleDropChance=[[RED]]Szansa na fachowy wykop: [[YELLOW]]{0}%
|
m.MiningDoubleDropChance=[[RED]]Szansa na fachowy wykop: [[YELLOW]]{0}%
|
||||||
m.MiningSuperBreakerLength=[[RED]]Dlugosc super kopania: [[YELLOW]]{0} sekund
|
m.MiningSuperBreakerLength=[[RED]]Dlugosc super kopania: [[YELLOW]]{0} sekund
|
||||||
m.SkillRepair=NAPRAWA
|
m.SkillRepair=NAPRAWA
|
||||||
m.XPGainRepair=Naprawianie przedmiotow.
|
m.XPGainRepair=Naprawianie przedmiotow.
|
||||||
m.EffectsRepair1_0=Naprawa
|
m.EffectsRepair1_0=Naprawa
|
||||||
m.EffectsRepair1_1=Naprawianie zelaznych przedmiotow.
|
m.EffectsRepair1_1=Naprawianie zelaznych przedmiotow.
|
||||||
m.EffectsRepair2_0=Mistrz naprawy
|
m.EffectsRepair2_0=Mistrz naprawy
|
||||||
m.EffectsRepair2_1=Zwiekszona liczba napraw.
|
m.EffectsRepair2_1=Zwiekszona liczba napraw.
|
||||||
m.EffectsRepair3_0=Fachowa naprawa
|
m.EffectsRepair3_0=Fachowa naprawa
|
||||||
m.EffectsRepair3_1=Naprawiles przedmiot dwa razy lepiej niz zwykle.
|
m.EffectsRepair3_1=Naprawiles przedmiot dwa razy lepiej niz zwykle.
|
||||||
m.EffectsRepair4_0=Diamentowa odnowa ({0}+ UMIEJETNOSC)
|
m.EffectsRepair4_0=Diamentowa odnowa ({0}+ UMIEJETNOSC)
|
||||||
m.EffectsRepair4_1=Naprawia diamentowe przedmioty.
|
m.EffectsRepair4_1=Naprawia diamentowe przedmioty.
|
||||||
m.RepairRepairMastery=[[RED]]Mistrz naprawy: [[YELLOW]]Dodatkowe {0}% wytrzymalosci odzyskane.
|
m.RepairRepairMastery=[[RED]]Mistrz naprawy: [[YELLOW]]Dodatkowe {0}% wytrzymalosci odzyskane.
|
||||||
m.RepairSuperRepairChance=[[RED]]Szansa na fachowa naprawe: [[YELLOW]]{0}%
|
m.RepairSuperRepairChance=[[RED]]Szansa na fachowa naprawe: [[YELLOW]]{0}%
|
||||||
m.SkillUnarmed=KUNG-FU
|
m.SkillUnarmed=KUNG-FU
|
||||||
m.XPGainUnarmed=Atakowanie potworow bez broni.
|
m.XPGainUnarmed=Atakowanie potworow bez broni.
|
||||||
m.EffectsUnarmed1_0=Wejscie Smoka (UMIEJETNOSC)
|
m.EffectsUnarmed1_0=Wejscie Smoka (UMIEJETNOSC)
|
||||||
m.EffectsUnarmed1_1=Polowe wieksze obrazenia, niszczy slabe przedmioty.
|
m.EffectsUnarmed1_1=Polowe wieksze obrazenia, niszczy slabe przedmioty.
|
||||||
m.EffectsUnarmed2_0=Rozbrojenie (Tylko graczy)
|
m.EffectsUnarmed2_0=Rozbrojenie (Tylko graczy)
|
||||||
m.EffectsUnarmed2_1=Przeciwnik upuszcza trzymany w reku przedmiot.
|
m.EffectsUnarmed2_1=Przeciwnik upuszcza trzymany w reku przedmiot.
|
||||||
m.EffectsUnarmed3_0=Wsciekle Piesci
|
m.EffectsUnarmed3_0=Wsciekle Piesci
|
||||||
m.EffectsUnarmed3_1=Znaczne zwiekszenie zadawanych obrazen.
|
m.EffectsUnarmed3_1=Znaczne zwiekszenie zadawanych obrazen.
|
||||||
m.EffectsUnarmed4_0=Droga Smoka
|
m.EffectsUnarmed4_0=Droga Smoka
|
||||||
m.EffectsUnarmed4_1=Zwiekszenie zadawanych obrazen.
|
m.EffectsUnarmed4_1=Zwiekszenie zadawanych obrazen.
|
||||||
m.EffectsUnarmed5_0=Odbicie strzaly
|
m.EffectsUnarmed5_0=Odbicie strzaly
|
||||||
m.EffectsUnarmed5_1=Golymi rekoma potrafisz odbic nadlatujaca strzale.
|
m.EffectsUnarmed5_1=Golymi rekoma potrafisz odbic nadlatujaca strzale.
|
||||||
m.AbilLockUnarmed1=Aby odblokowac Droge Smoka, zdobadz 250 poziom.
|
m.AbilLockUnarmed1=Aby odblokowac Droge Smoka, zdobadz 250 poziom.
|
||||||
m.AbilLockUnarmed2=Aby odblokowac Wsciekle Piesci, zdobadz 500 poziom.
|
m.AbilLockUnarmed2=Aby odblokowac Wsciekle Piesci, zdobadz 500 poziom.
|
||||||
m.AbilBonusUnarmed1_0=Droga Smoka
|
m.AbilBonusUnarmed1_0=Droga Smoka
|
||||||
m.AbilBonusUnarmed1_1=Zadawane obrazenia zwiekszone o 2.
|
m.AbilBonusUnarmed1_1=Zadawane obrazenia zwiekszone o 2.
|
||||||
m.AbilBonusUnarmed2_0=Wsciekle Piesci
|
m.AbilBonusUnarmed2_0=Wsciekle Piesci
|
||||||
m.AbilBonusUnarmed2_1=Zadawane obrazenia zwiekszone o 4.
|
m.AbilBonusUnarmed2_1=Zadawane obrazenia zwiekszone o 4.
|
||||||
m.UnarmedArrowDeflectChance=[[RED]]Szansa na odbicie strzaly: [[YELLOW]]{0}%
|
m.UnarmedArrowDeflectChance=[[RED]]Szansa na odbicie strzaly: [[YELLOW]]{0}%
|
||||||
m.UnarmedDisarmChance=[[RED]]Szansa na rozbrojenie: [[YELLOW]]{0}%
|
m.UnarmedDisarmChance=[[RED]]Szansa na rozbrojenie: [[YELLOW]]{0}%
|
||||||
m.UnarmedBerserkLength=[[RED]]Dlugosc Wejscia Smoka: [[YELLOW]]{0} sekund.
|
m.UnarmedBerserkLength=[[RED]]Dlugosc Wejscia Smoka: [[YELLOW]]{0} sekund.
|
||||||
m.SkillHerbalism=ZIELARSTWO
|
m.SkillHerbalism=ZIELARSTWO
|
||||||
m.XPGainHerbalism=Zbieranie ziol.
|
m.XPGainHerbalism=Zbieranie ziol.
|
||||||
m.EffectsHerbalism1_0=Zielona ziemia (UMIEJETNOSC)
|
m.EffectsHerbalism1_0=Zielona ziemia (UMIEJETNOSC)
|
||||||
m.EffectsHerbalism1_1=Rozprzestrzenia ziemie, potraja plony.
|
m.EffectsHerbalism1_1=Rozprzestrzenia ziemie, potraja plony.
|
||||||
m.EffectsHerbalism2_0=Wprawne rece (zboze)
|
m.EffectsHerbalism2_0=Wprawne rece (zboze)
|
||||||
m.EffectsHerbalism2_1=Zbierajac zboze, od razu sadzisz nasiona.
|
m.EffectsHerbalism2_1=Zbierajac zboze, od razu sadzisz nasiona.
|
||||||
m.EffectsHerbalism3_0=Wprawne rece (bruk)
|
m.EffectsHerbalism3_0=Wprawne rece (bruk)
|
||||||
m.EffectsHerbalism3_1=Zamienia bruk w porosniety mchem kamien z nasionami.
|
m.EffectsHerbalism3_1=Zamienia bruk w porosniety mchem kamien z nasionami.
|
||||||
m.EffectsHerbalism4_0=Lepsze jedzenie
|
m.EffectsHerbalism4_0=Lepsze jedzenie
|
||||||
m.EffectsHerbalism4_1=Modyfikowana genetycznie zywnosc jest zdrowsza. Chleb i zupa chlebowa regeneruja wiecej zdrowia.
|
m.EffectsHerbalism4_1=Modyfikowana genetycznie zywnosc jest zdrowsza. Chleb i zupa chlebowa regeneruja wiecej zdrowia.
|
||||||
m.EffectsHerbalism5_0=Udane zbiory
|
m.EffectsHerbalism5_0=Udane zbiory
|
||||||
m.EffectsHerbalism5_1=Dwa razy wieksze plony wszystkich roslin.
|
m.EffectsHerbalism5_1=Dwa razy wieksze plony wszystkich roslin.
|
||||||
m.HerbalismGreenTerraLength=[[RED]]Czas trwania zielonej ziemi: [[YELLOW]]{0} sekund
|
m.HerbalismGreenTerraLength=[[RED]]Czas trwania zielonej ziemi: [[YELLOW]]{0} sekund
|
||||||
m.HerbalismGreenThumbChance=[[RED]]Szansa na wprawne rece: [[YELLOW]]{0}%
|
m.HerbalismGreenThumbChance=[[RED]]Szansa na wprawne rece: [[YELLOW]]{0}%
|
||||||
m.HerbalismGreenThumbStage=[[RED]]Poziom wprawnych rak: [[YELLOW]] Zboze rosnie na poziomie {0}
|
m.HerbalismGreenThumbStage=[[RED]]Poziom wprawnych rak: [[YELLOW]] Zboze rosnie na poziomie {0}
|
||||||
m.HerbalismDoubleDropChance=[[RED]]Szansa na udane zbiory: [[YELLOW]]{0}%
|
m.HerbalismDoubleDropChance=[[RED]]Szansa na udane zbiory: [[YELLOW]]{0}%
|
||||||
m.HerbalismFoodPlus=[[RED]]Lepsze jedzenie (Ranga{0}): [[YELLOW]]Dodatkowe {0} zdrowia
|
m.HerbalismFoodPlus=[[RED]]Lepsze jedzenie (Ranga{0}): [[YELLOW]]Dodatkowe {0} zdrowia
|
||||||
m.SkillExcavation=WYKOPALISKA
|
m.SkillExcavation=WYKOPALISKA
|
||||||
m.XPGainExcavation=Kopanie i odnajdywanie skarbow.
|
m.XPGainExcavation=Kopanie i odnajdywanie skarbow.
|
||||||
m.EffectsExcavation1_0=Super Szybka Saperka (UMIEJETNOSC)
|
m.EffectsExcavation1_0=Super Szybka Saperka (UMIEJETNOSC)
|
||||||
m.EffectsExcavation1_1=Zwiekszona szybkosc kopania i trzykrotnie wiekszy urobek i zdobyte doswiadczenie.
|
m.EffectsExcavation1_1=Zwiekszona szybkosc kopania i trzykrotnie wiekszy urobek i zdobyte doswiadczenie.
|
||||||
m.EffectsExcavation2_0=Lowca Skarbow
|
m.EffectsExcavation2_0=Lowca Skarbow
|
||||||
m.EffectsExcavation2_1=Umiejetnosc znajdywania skarbow
|
m.EffectsExcavation2_1=Umiejetnosc znajdywania skarbow
|
||||||
m.ExcavationGreenTerraLength=[[RED]]Czas trwania Super Szybkiej Saperki: [[YELLOW]]{0} sekund.
|
m.ExcavationGreenTerraLength=[[RED]]Czas trwania Super Szybkiej Saperki: [[YELLOW]]{0} sekund.
|
||||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Polozyles kowadlo, ktore pozwala na naprawe przedmiotow.
|
mcBlockListener.PlacedAnvil=[[DARK_RED]]Polozyles kowadlo, ktore pozwala na naprawe przedmiotow.
|
||||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Twoj wilk przybiega z powrotem.
|
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Twoj wilk przybiega z powrotem.
|
||||||
mcPlayerListener.AbilitiesOff=Uzywanie umiejetnosci wylaczone
|
mcPlayerListener.AbilitiesOff=Uzywanie umiejetnosci wylaczone
|
||||||
mcPlayerListener.AbilitiesOn=Uzywanie umiejetnosci wlaczone
|
mcPlayerListener.AbilitiesOn=Uzywanie umiejetnosci wlaczone
|
||||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**UMIEJETNOSCI ODSWIEZONE\!**
|
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**UMIEJETNOSCI ODSWIEZONE\!**
|
||||||
mcPlayerListener.AcrobaticsSkill=Akrobatyka:
|
mcPlayerListener.AcrobaticsSkill=Akrobatyka:
|
||||||
mcPlayerListener.ArcherySkill=Lucznictwo:
|
mcPlayerListener.ArcherySkill=Lucznictwo:
|
||||||
mcPlayerListener.AxesSkill=Topory:
|
mcPlayerListener.AxesSkill=Topory:
|
||||||
mcPlayerListener.ExcavationSkill=Wykopaliska:
|
mcPlayerListener.ExcavationSkill=Wykopaliska:
|
||||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]Niesmiertelnosc wylaczona
|
mcPlayerListener.GodModeDisabled=[[YELLOW]]Niesmiertelnosc wylaczona
|
||||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]Niesmiertelnosc wlaczona
|
mcPlayerListener.GodModeEnabled=[[YELLOW]]Niesmiertelnosc wlaczona
|
||||||
mcPlayerListener.GreenThumb=[[GREEN]]**UZYLES ZIELONEJ ZIEMI**
|
mcPlayerListener.GreenThumb=[[GREEN]]**UZYLES ZIELONEJ ZIEMI**
|
||||||
mcPlayerListener.GreenThumbFail=[[RED]]**UZYWANIE ZIELONEJ ZIEMI NIE POWIODLO SIE**
|
mcPlayerListener.GreenThumbFail=[[RED]]**UZYWANIE ZIELONEJ ZIEMI NIE POWIODLO SIE**
|
||||||
mcPlayerListener.HerbalismSkill=Zielarstwo:
|
mcPlayerListener.HerbalismSkill=Zielarstwo:
|
||||||
mcPlayerListener.MiningSkill=Gornictwo:
|
mcPlayerListener.MiningSkill=Gornictwo:
|
||||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Twoj spawn zostal usuniety.
|
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Twoj spawn zostal usuniety.
|
||||||
mcPlayerListener.MyspawnNotExist=[[RED]]Musisz ustawic swoj spawn za pomoca lozka.
|
mcPlayerListener.MyspawnNotExist=[[RED]]Musisz ustawic swoj spawn za pomoca lozka.
|
||||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Twoj spawn zostal ustawiony na twoje aktualne polozenie.
|
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Twoj spawn zostal ustawiony na twoje aktualne polozenie.
|
||||||
mcPlayerListener.MyspawnTimeNotice=Musisz zaczekac {0} minut i {1} sekund aby przeteleportowac sie na spawn.
|
mcPlayerListener.MyspawnTimeNotice=Musisz zaczekac {0} minut i {1} sekund aby przeteleportowac sie na spawn.
|
||||||
mcPlayerListener.NoPermission=Brak mcPermissions.
|
mcPlayerListener.NoPermission=Brak mcPermissions.
|
||||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Umiejetnosci, ktorych nie mozesz uzyc nie sa wyswietlane.
|
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Umiejetnosci, ktorych nie mozesz uzyc nie sa wyswietlane.
|
||||||
mcPlayerListener.NotInParty=[[RED]]Nie jestes w grupie.
|
mcPlayerListener.NotInParty=[[RED]]Nie jestes w grupie.
|
||||||
mcPlayerListener.InviteSuccess=[[GREEN]]Zaproszenie wyslane.
|
mcPlayerListener.InviteSuccess=[[GREEN]]Zaproszenie wyslane.
|
||||||
mcPlayerListener.ReceivedInvite1=[[RED]]UWAGA: [[GREEN]]Dostales zaproszenie do grupy {0} od {1}.
|
mcPlayerListener.ReceivedInvite1=[[RED]]UWAGA: [[GREEN]]Dostales zaproszenie do grupy {0} od {1}.
|
||||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]Wpisz [[GREEN]]/{0}[[YELLOW]] aby zaakceptowac zaproszenie.
|
mcPlayerListener.ReceivedInvite2=[[YELLOW]Wpisz [[GREEN]]/{0}[[YELLOW]] aby zaakceptowac zaproszenie.
|
||||||
mcPlayerListener.InviteAccepted=[[GREEN]]Zaproszenie akceptowane. Doszles do grupy {0}.
|
mcPlayerListener.InviteAccepted=[[GREEN]]Zaproszenie akceptowane. Doszles do grupy {0}.
|
||||||
mcPlayerListener.NoInvites=[[RED]]Nie masz zaproszen do zadnej grupy.
|
mcPlayerListener.NoInvites=[[RED]]Nie masz zaproszen do zadnej grupy.
|
||||||
mcPlayerListener.YouAreInParty=[[GREEN]]Jestes w grupie {0}.
|
mcPlayerListener.YouAreInParty=[[GREEN]]Jestes w grupie {0}.
|
||||||
mcPlayerListener.PartyMembers=[[GREEN]]Czlonkowie grupy
|
mcPlayerListener.PartyMembers=[[GREEN]]Czlonkowie grupy
|
||||||
mcPlayerListener.LeftParty=[[RED]]Wyszles z tej grupy.
|
mcPlayerListener.LeftParty=[[RED]]Wyszles z tej grupy.
|
||||||
mcPlayerListener.JoinedParty=Doszedles do grupy: {0}
|
mcPlayerListener.JoinedParty=Doszedles do grupy: {0}
|
||||||
mcPlayerListener.PartyChatOn=Chat tylko dla grupy [[GREEN]]WLACZONY
|
mcPlayerListener.PartyChatOn=Chat tylko dla grupy [[GREEN]]WLACZONY
|
||||||
mcPlayerListener.PartyChatOff=Chat tylko dla grupy [[RED]]WYLACZONY
|
mcPlayerListener.PartyChatOff=Chat tylko dla grupy [[RED]]WYLACZONY
|
||||||
mcPlayerListener.AdminChatOn=Chat tylko dla adminow [[GREEN]]WLACZONY
|
mcPlayerListener.AdminChatOn=Chat tylko dla adminow [[GREEN]]WLACZONY
|
||||||
mcPlayerListener.AdminChatOff=Chat tylko dla adminow [[RED]]WYLACZONY
|
mcPlayerListener.AdminChatOff=Chat tylko dla adminow [[RED]]WYLACZONY
|
||||||
mcPlayerListener.MOTD=[[BLUE]]Ten server uzywa plugina mcMMO {0} wpisz [[YELLOW]]/{1}[[BLUE]] aby uzyskac pomoc.
|
mcPlayerListener.MOTD=[[BLUE]]Ten server uzywa plugina mcMMO {0} wpisz [[YELLOW]]/{1}[[BLUE]] aby uzyskac pomoc.
|
||||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
|
||||||
mcPlayerListener.PowerLevel=[[DARK_RED]]POZIOM MOCY:
|
mcPlayerListener.PowerLevel=[[DARK_RED]]POZIOM MOCY:
|
||||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--Ranking [[BLUE]]poziomu mocy [[YELLOW]]mcMMO--
|
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--Ranking [[BLUE]]poziomu mocy [[YELLOW]]mcMMO--
|
||||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--Ranking [[BLUE]]{0}[[YELLOW]] mcMMO--
|
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--Ranking [[BLUE]]{0}[[YELLOW]] mcMMO--
|
||||||
mcPlayerListener.RepairSkill=Naprawa:
|
mcPlayerListener.RepairSkill=Naprawa:
|
||||||
mcPlayerListener.SwordsSkill=Miecze:
|
mcPlayerListener.SwordsSkill=Miecze:
|
||||||
mcPlayerListener.TamingSkill=Oswajanie:
|
mcPlayerListener.TamingSkill=Oswajanie:
|
||||||
mcPlayerListener.UnarmedSkill=Kung-fu:
|
mcPlayerListener.UnarmedSkill=Kung-fu:
|
||||||
mcPlayerListener.WoodcuttingSkill=Drwalnictwo:
|
mcPlayerListener.WoodcuttingSkill=Drwalnictwo:
|
||||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Statystyki
|
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Statystyki
|
||||||
Party.InformedOnJoin={0} [[GREEN]] dolaczyl do twojej grupy.
|
Party.InformedOnJoin={0} [[GREEN]] dolaczyl do twojej grupy.
|
||||||
Party.InformedOnQuit={0} [[GREEN]] wyszedl z twojej grupy.
|
Party.InformedOnQuit={0} [[GREEN]] wyszedl z twojej grupy.
|
||||||
Skills.YourGreenTerra=[[GREEN]]Twoja umiejetnosc [[YELLOW]]zielona ziemia [[GREEN]]zostala naladowana!
|
Skills.YourGreenTerra=[[GREEN]]Twoja umiejetnosc [[YELLOW]]zielona ziemia [[GREEN]]zostala naladowana!
|
||||||
Skills.YourTreeFeller=[[GREEN]]Twoja umiejetnosc [[YELLOW]]powalacz drzew [[GREEN]]zostala naladowana!
|
Skills.YourTreeFeller=[[GREEN]]Twoja umiejetnosc [[YELLOW]]powalacz drzew [[GREEN]]zostala naladowana!
|
||||||
Skills.YourSuperBreaker=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Super kopacz [[GREEN]]zostala naladowana!
|
Skills.YourSuperBreaker=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Super kopacz [[GREEN]]zostala naladowana!
|
||||||
Skills.YourSerratedStrikes=[[GREEN]]Twoja umiejetnosc [[YELLOW]]furia ostrzy [[GREEN]]zostala naladowana!
|
Skills.YourSerratedStrikes=[[GREEN]]Twoja umiejetnosc [[YELLOW]]furia ostrzy [[GREEN]]zostala naladowana!
|
||||||
Skills.YourBerserk=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Wejscie Smoka [[GREEN]]zostala naladowana!
|
Skills.YourBerserk=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Wejscie Smoka [[GREEN]]zostala naladowana!
|
||||||
Skills.YourSkullSplitter=[[GREEN]]Twoja umiejetnosc [[YELLOW]]berserk [[GREEN]]zostala naladowana!
|
Skills.YourSkullSplitter=[[GREEN]]Twoja umiejetnosc [[YELLOW]]berserk [[GREEN]]zostala naladowana!
|
||||||
Skills.YourGigaDrillBreaker=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Super Szybka Saperka [[GREEN]]zostala naladowana!
|
Skills.YourGigaDrillBreaker=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Super Szybka Saperka [[GREEN]]zostala naladowana!
|
||||||
Skills.TooTired=[[RED]]Musisz odpoczac zanim ponownie uzyjesz tej umiejetnosci.
|
Skills.TooTired=[[RED]]Musisz odpoczac zanim ponownie uzyjesz tej umiejetnosci.
|
||||||
Skills.ReadyHoe=[[GREEN]]**PODNOSISZ SWOJA MOTYKE**
|
Skills.ReadyHoe=[[GREEN]]**PODNOSISZ SWOJA MOTYKE**
|
||||||
Skills.LowerHoe=[[GRAY]]**OPUSZCZASZ SWOJA MOTYKE**
|
Skills.LowerHoe=[[GRAY]]**OPUSZCZASZ SWOJA MOTYKE**
|
||||||
Skills.ReadyAxe=[[GREEN]]**PODNOSISZ SWOJ TOPOR**
|
Skills.ReadyAxe=[[GREEN]]**PODNOSISZ SWOJ TOPOR**
|
||||||
Skills.LowerAxe=[[GRAY]]**OPUSZCZASZ SWOJ TOPOR**
|
Skills.LowerAxe=[[GRAY]]**OPUSZCZASZ SWOJ TOPOR**
|
||||||
Skills.ReadyFists=[[GREEN]]**PODNOSISZ SWOJE PIESCI**
|
Skills.ReadyFists=[[GREEN]]**PODNOSISZ SWOJE PIESCI**
|
||||||
Skills.LowerFists=[[GRAY]]**OPUSZCZASZ SWOJE PIESCI**
|
Skills.LowerFists=[[GRAY]]**OPUSZCZASZ SWOJE PIESCI**
|
||||||
Skills.ReadyPickAxe=[[GREEN]]**PODNOSISZ SWOJ KILOF**
|
Skills.ReadyPickAxe=[[GREEN]]**PODNOSISZ SWOJ KILOF**
|
||||||
Skills.LowerPickAxe=[[GRAY]]**OPUSZCZASZ SWOJ KILOF**
|
Skills.LowerPickAxe=[[GRAY]]**OPUSZCZASZ SWOJ KILOF**
|
||||||
Skills.ReadyShovel=[[GREEN]]**PODNOSISZ SWOJA LOPATE**
|
Skills.ReadyShovel=[[GREEN]]**PODNOSISZ SWOJA LOPATE**
|
||||||
Skills.LowerShovel=[[GRAY]]**OPUSZCZASZ SWOJA LOPATE**
|
Skills.LowerShovel=[[GRAY]]**OPUSZCZASZ SWOJA LOPATE**
|
||||||
Skills.ReadySword=[[GREEN]]**PODNOSISZ SWOJ MIECZ**
|
Skills.ReadySword=[[GREEN]]**PODNOSISZ SWOJ MIECZ**
|
||||||
Skills.LowerSword=[[GRAY]]**OPUSZCZASZ SWOJ MIECZ**
|
Skills.LowerSword=[[GRAY]]**OPUSZCZASZ SWOJ MIECZ**
|
||||||
Skills.BerserkOn=[[GREEN]]**ROBISZ WEJSCIE SMOKA**
|
Skills.BerserkOn=[[GREEN]]**ROBISZ WEJSCIE SMOKA**
|
||||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] zrobil [[RED]]Wejscie Smoka!
|
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] zrobil [[RED]]Wejscie Smoka!
|
||||||
Skills.GreenTerraOn=[[GREEN]]**ZIELONA ZIEMIA**
|
Skills.GreenTerraOn=[[GREEN]]**ZIELONA ZIEMIA**
|
||||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]zielonej ziemi!
|
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]zielonej ziemi!
|
||||||
Skills.TreeFellerOn=[[GREEN]]**POWALACZ DRZEW**
|
Skills.TreeFellerOn=[[GREEN]]**POWALACZ DRZEW**
|
||||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]powalacza drzew!
|
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]powalacza drzew!
|
||||||
Skills.SuperBreakerOn=[[GREEN]]**SUPER KOPACZ**
|
Skills.SuperBreakerOn=[[GREEN]]**SUPER KOPACZ**
|
||||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Super Kopacza!
|
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Super Kopacza!
|
||||||
Skills.SerratedStrikesOn=[[GREEN]]**FURIA OSTRZY**
|
Skills.SerratedStrikesOn=[[GREEN]]**FURIA OSTRZY**
|
||||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]furii ostrzy!
|
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]furii ostrzy!
|
||||||
Skills.SkullSplitterOn=[[GREEN]]**BERSERK**
|
Skills.SkullSplitterOn=[[GREEN]]**BERSERK**
|
||||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] wpadl w [[RED]]berserk!
|
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] wpadl w [[RED]]berserk!
|
||||||
Skills.GigaDrillBreakerOn=[[GREEN]]**SUPER SZYBKA SAPERKA**
|
Skills.GigaDrillBreakerOn=[[GREEN]]**SUPER SZYBKA SAPERKA**
|
||||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Super Szybkiej Saperki!
|
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Super Szybkiej Saperki!
|
||||||
Skills.GreenTerraOff=[[RED]]**Zielona ziemia zostala zuzyta**
|
Skills.GreenTerraOff=[[RED]]**Zielona ziemia zostala zuzyta**
|
||||||
Skills.TreeFellerOff=[[RED]]**Powalacz drzew zostal zuzyty**
|
Skills.TreeFellerOff=[[RED]]**Powalacz drzew zostal zuzyty**
|
||||||
Skills.SuperBreakerOff=[[RED]]**Super Kopacz zostal zuzyty**
|
Skills.SuperBreakerOff=[[RED]]**Super Kopacz zostal zuzyty**
|
||||||
Skills.SerratedStrikesOff=[[RED]]**Furia ostrzy zostala zuzyta**
|
Skills.SerratedStrikesOff=[[RED]]**Furia ostrzy zostala zuzyta**
|
||||||
Skills.BerserkOff=[[RED]]**Wejscie Smoka zostalo zuzyte**
|
Skills.BerserkOff=[[RED]]**Wejscie Smoka zostalo zuzyte**
|
||||||
Skills.SkullSplitterOff=[[RED]]**Berserk zostal zuzyty**
|
Skills.SkullSplitterOff=[[RED]]**Berserk zostal zuzyty**
|
||||||
Skills.GigaDrillBreakerOff=[[RED]]**Super Szybka Saperka zostala zuzyta**
|
Skills.GigaDrillBreakerOff=[[RED]]**Super Szybka Saperka zostala zuzyta**
|
||||||
Skills.TamingUp=[[YELLOW]]Umiejetnosc oswajania wzrosla o {0}. Razem ({1})
|
Skills.TamingUp=[[YELLOW]]Umiejetnosc oswajania wzrosla o {0}. Razem ({1})
|
||||||
Skills.AcrobaticsUp=[[YELLOW]]Umiejetnosci akrobatyczne wzrosly o {0}. Razem ({1})
|
Skills.AcrobaticsUp=[[YELLOW]]Umiejetnosci akrobatyczne wzrosly o {0}. Razem ({1})
|
||||||
Skills.ArcheryUp=[[YELLOW]]Umiejetnosci lucznicze wzrosly o {0}. Razem ({1})
|
Skills.ArcheryUp=[[YELLOW]]Umiejetnosci lucznicze wzrosly o {0}. Razem ({1})
|
||||||
Skills.SwordsUp=[[YELLOW]]Umiejetnosc uzywania mieczy wzrosla o {0}. Razem ({1})
|
Skills.SwordsUp=[[YELLOW]]Umiejetnosc uzywania mieczy wzrosla o {0}. Razem ({1})
|
||||||
Skills.AxesUp=[[YELLOW]]Umiejetnosc uzywania toporow wzrosla o {0}. Razem ({1})
|
Skills.AxesUp=[[YELLOW]]Umiejetnosc uzywania toporow wzrosla o {0}. Razem ({1})
|
||||||
Skills.UnarmedUp=[[YELLOW]]Znajomosc Kung-Fu wzrosla o {0}. Razem ({1})
|
Skills.UnarmedUp=[[YELLOW]]Znajomosc Kung-Fu wzrosla o {0}. Razem ({1})
|
||||||
Skills.HerbalismUp=[[YELLOW]]Znajomosc zielarstwa wzrosla o {0}. Razem ({1})
|
Skills.HerbalismUp=[[YELLOW]]Znajomosc zielarstwa wzrosla o {0}. Razem ({1})
|
||||||
Skills.MiningUp=[[YELLOW]]Umiejetnosci gornicze wzrosly o {0}. Razem ({1})
|
Skills.MiningUp=[[YELLOW]]Umiejetnosci gornicze wzrosly o {0}. Razem ({1})
|
||||||
Skills.WoodcuttingUp=[[YELLOW]]Umiejetnosci drwalnicze wzrosly o {0}. Razem ({1})
|
Skills.WoodcuttingUp=[[YELLOW]]Umiejetnosci drwalnicze wzrosly o {0}. Razem ({1})
|
||||||
Skills.RepairUp=[[YELLOW]]Umiejetnosc naprawy wzrosla o {0}. Razem ({1})
|
Skills.RepairUp=[[YELLOW]]Umiejetnosc naprawy wzrosla o {0}. Razem ({1})
|
||||||
Skills.ExcavationUp=[[YELLOW]]Umiejetnosci wykopaliskowe wzrosly o {0}. Razem ({1})
|
Skills.ExcavationUp=[[YELLOW]]Umiejetnosci wykopaliskowe wzrosly o {0}. Razem ({1})
|
||||||
Skills.FeltEasy=[[GRAY]]To bylo proste.
|
Skills.FeltEasy=[[GRAY]]To bylo proste.
|
||||||
Skills.StackedItems=[[DARK_RED]]Nie mozesz naprawiac grup przedmiotow.
|
Skills.StackedItems=[[DARK_RED]]Nie mozesz naprawiac grup przedmiotow.
|
||||||
Skills.NeedMore=[[DARK_RED]]Potrzebujesz wiecej
|
Skills.NeedMore=[[DARK_RED]]Potrzebujesz wiecej
|
||||||
Skills.AdeptDiamond=[[DARK_RED]]Nie potrafisz jeszcze naprawiac diamentow
|
Skills.AdeptDiamond=[[DARK_RED]]Nie potrafisz jeszcze naprawiac diamentow
|
||||||
Skills.FullDurability=[[GRAY]]Ten przedmiot nie wymaga naprawy.
|
Skills.FullDurability=[[GRAY]]Ten przedmiot nie wymaga naprawy.
|
||||||
Skills.Disarmed=[[DARK_RED]]Zostales rozbrojony!
|
Skills.Disarmed=[[DARK_RED]]Zostales rozbrojony!
|
||||||
mcPlayerListener.SorcerySkill=Magia:
|
mcPlayerListener.SorcerySkill=Magia:
|
||||||
m.SkillSorcery=MAGIA
|
m.SkillSorcery=MAGIA
|
||||||
Sorcery.HasCast=[[GREEN]]**RZUCANIE ZAKLECIA**[[GOLD]]
|
Sorcery.HasCast=[[GREEN]]**RZUCANIE ZAKLECIA**[[GOLD]]
|
||||||
Sorcery.Current_Mana=[[DARK_AQUA]]Mana
|
Sorcery.Current_Mana=[[DARK_AQUA]]Mana
|
||||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||||
Sorcery.Cost=[[RED]][COST] {0} Many
|
Sorcery.Cost=[[RED]][COST] {0} Many
|
||||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Brak Many [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Brak Many [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||||
Sorcery.Water.Thunder=PIORUN
|
Sorcery.Water.Thunder=PIORUN
|
||||||
Sorcery.Curative.Self=ULECZ SIEBIE
|
Sorcery.Curative.Self=ULECZ SIEBIE
|
||||||
Sorcery.Curative.Other=ULECZ INNYCH
|
Sorcery.Curative.Other=ULECZ INNYCH
|
||||||
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]Doswiadczenia[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]Doswiadczenia[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Combat.BeastLore=[[GREEN]]**WIEDZA O ZWIERZETACH**
|
Combat.BeastLore=[[GREEN]]**WIEDZA O ZWIERZETACH**
|
||||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Wlasciciel ([[RED]]{0}[[DARK_AQUA]])
|
Combat.BeastLoreOwner=[[DARK_AQUA]]Wlasciciel ([[RED]]{0}[[DARK_AQUA]])
|
||||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||||
mcMMO.Description=[[DARK_AQUA]]P: Czym jest mcMMO?,[[GOLD]]mcMMO jest [[RED]]open source'owym[[GOLD]] RPG modem korzystajacym z Bukkita, autorstwa [[BLUE]]nossr50,[[GOLD]]mcMMO dodaje wiele umiejetnosci do Minecrafta.,[[GOLD]]Mozna rowniez zbierac doswiadczenie na rozne sposoby,[[GOLD]]Najlepiej wpisac [[GREEN]]/nazwaumiejetnosci[[GOLD]] aby dowiedziec sie wiecej o niej.,[[DARK_AQUA]]P: A co robi mcMMO?,[[GOLD]]Dla przykladu, [[DARK_AQUA]]gornictwo[[GOLD]] pozwala na [[RED]]zwiekszone zyski[[GOLD]] oraz daje mozliwosc [[RED]]szybszego kopania[[GOLD]], ktore mozna [[GOLD]]aktywowac prawym przyciskiem myszy i trwa dluzej [[GOLD]]im wyzszy masz poziom. Zdobywanie poziomow w [[BLUE]]gornictwie[[GOLD]] odbywa sie przez zwyczajne wykopywanie roznych mineralow.,[[DARK_AQUA]]P: Co to wszystko daje?,[[GOLD]]Prawie wszystkie umiejetnosci w [[GREEN]]mcMMO[[GOLD]] dodaja nowe fajne rzeczy!.,[[GOLD]]Wpisujac [[GREEN]]/{0}[[GOLD]] poznasz wszystkie dostepne polecenia,[[GOLD]]Celem mcMMO jest sprawienie aby Minecraft stal sie prawie eRPeGiem.,[[DARK_AQUA]]P: Mam genialny pomysl, dodasz to!?,[[GOLD]]Napisz w temacie mcMMO na forum bukkit i zobaczymy!,[[DARK_AQUA]]Q: A jak zrobic to albo tamto?,[[RED]]CZYTAJ [[GOLD]]strone wiki moda! [[DARK_AQUA]]mcmmo.wikia.com
|
mcMMO.Description=[[DARK_AQUA]]P: Czym jest mcMMO?,[[GOLD]]mcMMO jest [[RED]]open source'owym[[GOLD]] RPG modem korzystajacym z Bukkita, autorstwa [[BLUE]]nossr50,[[GOLD]]mcMMO dodaje wiele umiejetnosci do Minecrafta.,[[GOLD]]Mozna rowniez zbierac doswiadczenie na rozne sposoby,[[GOLD]]Najlepiej wpisac [[GREEN]]/nazwaumiejetnosci[[GOLD]] aby dowiedziec sie wiecej o niej.,[[DARK_AQUA]]P: A co robi mcMMO?,[[GOLD]]Dla przykladu, [[DARK_AQUA]]gornictwo[[GOLD]] pozwala na [[RED]]zwiekszone zyski[[GOLD]] oraz daje mozliwosc [[RED]]szybszego kopania[[GOLD]], ktore mozna [[GOLD]]aktywowac prawym przyciskiem myszy i trwa dluzej [[GOLD]]im wyzszy masz poziom. Zdobywanie poziomow w [[BLUE]]gornictwie[[GOLD]] odbywa sie przez zwyczajne wykopywanie roznych mineralow.,[[DARK_AQUA]]P: Co to wszystko daje?,[[GOLD]]Prawie wszystkie umiejetnosci w [[GREEN]]mcMMO[[GOLD]] dodaja nowe fajne rzeczy!.,[[GOLD]]Wpisujac [[GREEN]]/{0}[[GOLD]] poznasz wszystkie dostepne polecenia,[[GOLD]]Celem mcMMO jest sprawienie aby Minecraft stal sie prawie eRPeGiem.,[[DARK_AQUA]]P: Mam genialny pomysl, dodasz to!?,[[GOLD]]Napisz w temacie mcMMO na forum bukkit i zobaczymy!,[[DARK_AQUA]]Q: A jak zrobic to albo tamto?,[[RED]]CZYTAJ [[GOLD]]strone wiki moda! [[DARK_AQUA]]mcmmo.wikia.com
|
||||||
Party.Locked=[[RED]]Grupa jest zamknieta, tylko wlasciciel moze dodac graczy.
|
Party.Locked=[[RED]]Grupa jest zamknieta, tylko wlasciciel moze dodac graczy.
|
||||||
Party.IsntLocked=[[GRAY]]Grupa jest otwarta dla wszystkich.
|
Party.IsntLocked=[[GRAY]]Grupa jest otwarta dla wszystkich.
|
||||||
Party.Unlocked=[[GRAY]]Grupa jest otwarta dla wszystkich.
|
Party.Unlocked=[[GRAY]]Grupa jest otwarta dla wszystkich.
|
||||||
Party.Help1=[[RED]]Prawidlowe polecenie to [[YELLOW]]/{0} [[WHITE]]<nazwa>[[YELLOW]] lub [[WHITE]]'q' [[YELLOW]]aby wyjsc.
|
Party.Help1=[[RED]]Prawidlowe polecenie to [[YELLOW]]/{0} [[WHITE]]<nazwa>[[YELLOW]] lub [[WHITE]]'q' [[YELLOW]]aby wyjsc.
|
||||||
Party.Help2=[[RED]]Aby dolaczyc do grupy zabezpieczonej haslem wpisz[[YELLOW]]/{0} [[WHITE]]<nazwa> <haslo>
|
Party.Help2=[[RED]]Aby dolaczyc do grupy zabezpieczonej haslem wpisz[[YELLOW]]/{0} [[WHITE]]<nazwa> <haslo>
|
||||||
Party.Help3=[[RED]]Sprawdz /{0} ? aby dowiedziec sie wiecej.
|
Party.Help3=[[RED]]Sprawdz /{0} ? aby dowiedziec sie wiecej.
|
||||||
Party.Help4=[[RED]]Wpisz [[YELLOW]]/{0} [[WHITE]]<nazwa> [[YELLOW]]aby dolaczyc do grupy lub [[WHITE]]'q' [[YELLOW]]aby z niej wyjsc.
|
Party.Help4=[[RED]]Wpisz [[YELLOW]]/{0} [[WHITE]]<nazwa> [[YELLOW]]aby dolaczyc do grupy lub [[WHITE]]'q' [[YELLOW]]aby z niej wyjsc.
|
||||||
Party.Help5=[[RED]]Aby zamknac grupe wpisz [[YELLOW]]/{0} [[WHITE]]lock
|
Party.Help5=[[RED]]Aby zamknac grupe wpisz [[YELLOW]]/{0} [[WHITE]]lock
|
||||||
Party.Help6=[[RED]]Aby otworzyc zamknieta grupe wpisz [[YELLOW]]/{0} [[WHITE]]unlock
|
Party.Help6=[[RED]]Aby otworzyc zamknieta grupe wpisz [[YELLOW]]/{0} [[WHITE]]unlock
|
||||||
Party.Help7=[[RED]]Aby zabezpieczyc grupe haslem wpisz [[YELLOW]]/{0} [[WHITE]]password <haslo>
|
Party.Help7=[[RED]]Aby zabezpieczyc grupe haslem wpisz [[YELLOW]]/{0} [[WHITE]]password <haslo>
|
||||||
Party.Help8=[[RED]]Aby wyrzucic gracza z grupy wpisz [[YELLOW]]/{0} [[WHITE]]kick <imiegracza>
|
Party.Help8=[[RED]]Aby wyrzucic gracza z grupy wpisz [[YELLOW]]/{0} [[WHITE]]kick <imiegracza>
|
||||||
Party.Help9=[[RED]]Aby przekazac wladze w grupie innej osobie wpisz [[YELLOW]]/{0} [[WHITE]]owner <imiegracza>
|
Party.Help9=[[RED]]Aby przekazac wladze w grupie innej osobie wpisz [[YELLOW]]/{0} [[WHITE]]owner <imiegracza>
|
||||||
Party.NotOwner=[[DARK_RED]]Nie jestes wlascicielem tej grupy.
|
Party.NotOwner=[[DARK_RED]]Nie jestes wlascicielem tej grupy.
|
||||||
Party.InvalidName=[[DARK_RED]]To nie jest dozwolona nazwa grupy.
|
Party.InvalidName=[[DARK_RED]]To nie jest dozwolona nazwa grupy.
|
||||||
Party.PasswordSet=[[GREEN]]Haslo grupy zmienione na: {0}
|
Party.PasswordSet=[[GREEN]]Haslo grupy zmienione na: {0}
|
||||||
Party.CouldNotKick=[[DARK_RED]]Nie mozna wyrzucic gracza {0}
|
Party.CouldNotKick=[[DARK_RED]]Nie mozna wyrzucic gracza {0}
|
||||||
Party.NotInYourParty=[[DARK_RED]]{0} nie jest czlonkiem twojej grupy.
|
Party.NotInYourParty=[[DARK_RED]]{0} nie jest czlonkiem twojej grupy.
|
||||||
Party.CouldNotSetOwner=[[DARK_RED]]Nie mozna przekazac grupy do {0}
|
Party.CouldNotSetOwner=[[DARK_RED]]Nie mozna przekazac grupy do {0}
|
||||||
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
|
||||||
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
|
||||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||||
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||||
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
|
||||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||||
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
|
||||||
m.SkillAlchemy=ALCHEMY
|
m.SkillAlchemy=ALCHEMY
|
||||||
m.SkillEnchanting=ENCHANTING
|
m.SkillEnchanting=ENCHANTING
|
||||||
m.SkillFishing=FISHING
|
m.SkillFishing=FISHING
|
||||||
mcPlayerListener.AlchemySkill=Alchemy:
|
mcPlayerListener.AlchemySkill=Alchemy:
|
||||||
mcPlayerListener.EnchantingSkill=Enchanting:
|
mcPlayerListener.EnchantingSkill=Enchanting:
|
||||||
mcPlayerListener.FishingSkill=Fishing:
|
mcPlayerListener.FishingSkill=Fishing:
|
||||||
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
||||||
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
||||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||||
m.EffectsRepair5_0=Arcane Forging
|
m.EffectsRepair5_0=Arcane Forging
|
||||||
m.EffectsRepair5_1=Repair magic items
|
m.EffectsRepair5_1=Repair magic items
|
||||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||||
m.SkillFishing=FISHING
|
m.SkillFishing=FISHING
|
||||||
m.XPGainFishing=Fishing (Go figure!)
|
m.XPGainFishing=Fishing (Go figure!)
|
||||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||||
m.EffectsFishing1_1=Fish up misc objects
|
m.EffectsFishing1_1=Fish up misc objects
|
||||||
m.EffectsFishing2_0=Magic Hunter
|
m.EffectsFishing2_0=Magic Hunter
|
||||||
m.EffectsFishing2_1=Find Enchanted Items
|
m.EffectsFishing2_1=Find Enchanted Items
|
||||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||||
m.TamingSummon=[[GREEN]]Summoning complete
|
m.TamingSummon=[[GREEN]]Summoning complete
|
||||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||||
m.EffectsTaming7_0=Call of the Wild
|
m.EffectsTaming7_0=Call of the Wild
|
||||||
m.EffectsTaming7_1=Summon a wolf to your side
|
m.EffectsTaming7_1=Summon a wolf to your side
|
||||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
@ -1,404 +1,404 @@
|
|||||||
Combat.WolfExamine=[[GREEN]]*Você examinou um lobo usando Conhecimento de Feras*
|
Combat.WolfExamine=[[GREEN]]*Você examinou um lobo usando Conhecimento de Feras*
|
||||||
Combat.WolfShowMaster=[[DARK_GREEN]]O Mestre das Feras \: {0}
|
Combat.WolfShowMaster=[[DARK_GREEN]]O Mestre das Feras \: {0}
|
||||||
Combat.Ignition=[[RED]]*IGNIÇAO*
|
Combat.Ignition=[[RED]]*IGNIÇAO*
|
||||||
Combat.BurningArrowHit=[[DARK_RED]]Você foi atingido por uma flecha flamejante\!
|
Combat.BurningArrowHit=[[DARK_RED]]Você foi atingido por uma flecha flamejante\!
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Visao turva. Sente Tonturas.
|
Combat.TouchedFuzzy=[[DARK_RED]]Visao turva. Sente Tonturas.
|
||||||
Combat.TargetDazed=Alvo foi [[DARK_RED]]Atordoado
|
Combat.TargetDazed=Alvo foi [[DARK_RED]]Atordoado
|
||||||
Combat.WolfNoMaster=[[GRAY]]Esse Animal nao tem um mestre...
|
Combat.WolfNoMaster=[[GRAY]]Esse Animal nao tem um mestre...
|
||||||
Combat.WolfHealth=[[GREEN]]Esse animal tem {0} de vida
|
Combat.WolfHealth=[[GREEN]]Esse animal tem {0} de vida
|
||||||
Combat.StruckByGore=[[RED]]*ATINGIDO POR MORDIDA*
|
Combat.StruckByGore=[[RED]]*ATINGIDO POR MORDIDA*
|
||||||
Combat.Gore=[[GREEN]]*MORDIDA*
|
Combat.Gore=[[GREEN]]*MORDIDA*
|
||||||
Combat.ArrowDeflect=[[WHITE]]*DESVIOU A FLECHA*
|
Combat.ArrowDeflect=[[WHITE]]*DESVIOU A FLECHA*
|
||||||
Item.ChimaeraWingFail=*ASA QUIMERA FALHOU\!*
|
Item.ChimaeraWingFail=*ASA QUIMERA FALHOU\!*
|
||||||
Item.ChimaeraWingPass=*ASA QUIMERA*
|
Item.ChimaeraWingPass=*ASA QUIMERA*
|
||||||
Item.InjuredWait=Você foi ferido recentemente e tem que esperar para usar isto. [[YELLOW]]({0}s)
|
Item.InjuredWait=Você foi ferido recentemente e tem que esperar para usar isto. [[YELLOW]]({0}s)
|
||||||
Item.NeedFeathers=[[GRAY]]Você precisa de mais penas...
|
Item.NeedFeathers=[[GRAY]]Você precisa de mais penas...
|
||||||
m.mccPartyCommands=[[GREEN]]--COMANDOS DE EQUIPES--
|
m.mccPartyCommands=[[GREEN]]--COMANDOS DE EQUIPES--
|
||||||
m.mccParty=[party name] [[RED]]- Criar/Juntar-se a uma equipe
|
m.mccParty=[party name] [[RED]]- Criar/Juntar-se a uma equipe
|
||||||
m.mccPartyQ=[[RED]]- Sair da equipe atual
|
m.mccPartyQ=[[RED]]- Sair da equipe atual
|
||||||
m.mccPartyToggle=[[RED]] - Ligar/Desligar chat da equipe
|
m.mccPartyToggle=[[RED]] - Ligar/Desligar chat da equipe
|
||||||
m.mccPartyInvite=[player name] [[RED]]- Enviar um convite
|
m.mccPartyInvite=[player name] [[RED]]- Enviar um convite
|
||||||
m.mccPartyAccept=[[RED]]- Aceitar convite
|
m.mccPartyAccept=[[RED]]- Aceitar convite
|
||||||
m.mccPartyTeleport=[party member name] [[RED]]- Teleportar para um membro de equipe
|
m.mccPartyTeleport=[party member name] [[RED]]- Teleportar para um membro de equipe
|
||||||
m.mccOtherCommands=[[GREEN]]--OUTROS COMANDOS--
|
m.mccOtherCommands=[[GREEN]]--OUTROS COMANDOS--
|
||||||
m.mccStats=- Ver seus status
|
m.mccStats=- Ver seus status
|
||||||
m.mccLeaderboards=- Classificaçao
|
m.mccLeaderboards=- Classificaçao
|
||||||
m.mccMySpawn=- Teleportar para o spawn
|
m.mccMySpawn=- Teleportar para o spawn
|
||||||
m.mccClearMySpawn=- Remove o Ponto de Spawn
|
m.mccClearMySpawn=- Remove o Ponto de Spawn
|
||||||
m.mccToggleAbility=- Ativa habilidades especiais com botao direito
|
m.mccToggleAbility=- Ativa habilidades especiais com botao direito
|
||||||
m.mccAdminToggle=- Ativa o chat dos admin
|
m.mccAdminToggle=- Ativa o chat dos admin
|
||||||
m.mccWhois=[playername] [[RED]]- Ver informaçoes do jogador
|
m.mccWhois=[playername] [[RED]]- Ver informaçoes do jogador
|
||||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modificar atributos do jogador
|
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modificar atributos do jogador
|
||||||
m.mccMcGod=- Modo Deus
|
m.mccMcGod=- Modo Deus
|
||||||
m.mccSkillInfo=[skillname] [[RED]]- Ver informaçoes sobre a habilidade
|
m.mccSkillInfo=[skillname] [[RED]]- Ver informaçoes sobre a habilidade
|
||||||
m.mccModDescription=[[RED]]- Breve descriçao do Mod
|
m.mccModDescription=[[RED]]- Breve descriçao do Mod
|
||||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
m.XPGain=[[DARK_GRAY]]COMO GANHA XP: [[WHITE]]{0}
|
m.XPGain=[[DARK_GRAY]]COMO GANHA XP: [[WHITE]]{0}
|
||||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
m.Effects=EFEITOS
|
m.Effects=EFEITOS
|
||||||
m.YourStats=SUAS ESTATISTICAS
|
m.YourStats=SUAS ESTATISTICAS
|
||||||
m.SkillTaming=DOMESTICAR
|
m.SkillTaming=DOMESTICAR
|
||||||
m.XPGainTaming=Ataque com um lobo
|
m.XPGainTaming=Ataque com um lobo
|
||||||
m.EffectsTaming1_0=Conhecimento de Feras
|
m.EffectsTaming1_0=Conhecimento de Feras
|
||||||
m.EffectsTaming1_1=Inspeciona um lobo com um osso
|
m.EffectsTaming1_1=Inspeciona um lobo com um osso
|
||||||
m.EffectsTaming2_0=Mordida
|
m.EffectsTaming2_0=Mordida
|
||||||
m.EffectsTaming2_1=Ataque crítico que causa hemorragia
|
m.EffectsTaming2_1=Ataque crítico que causa hemorragia
|
||||||
m.EffectsTaming3_0=Garras afiadas
|
m.EffectsTaming3_0=Garras afiadas
|
||||||
m.EffectsTaming3_1=Bônus de Dano
|
m.EffectsTaming3_1=Bônus de Dano
|
||||||
m.EffectsTaming4_0=Consciência do Ambiente
|
m.EffectsTaming4_0=Consciência do Ambiente
|
||||||
m.EffectsTaming4_1=Medo de Cactos e Lava, Imune a Dano por queda
|
m.EffectsTaming4_1=Medo de Cactos e Lava, Imune a Dano por queda
|
||||||
m.EffectsTaming5_0=Pele Grossa
|
m.EffectsTaming5_0=Pele Grossa
|
||||||
m.EffectsTaming5_1=Reduçao nos Danos, Resistência ao fogo
|
m.EffectsTaming5_1=Reduçao nos Danos, Resistência ao fogo
|
||||||
m.EffectsTaming6_0=A Prova de Choque
|
m.EffectsTaming6_0=A Prova de Choque
|
||||||
m.EffectsTaming6_1=Reduz danos tomados com explosivos
|
m.EffectsTaming6_1=Reduz danos tomados com explosivos
|
||||||
m.AbilLockTaming1=DESBLOQUEIE NO NIVEL 100 (Conciência do ambiente)
|
m.AbilLockTaming1=DESBLOQUEIE NO NIVEL 100 (Conciência do ambiente)
|
||||||
m.AbilLockTaming2=DESBLOQUEIE NO NIVEL 250 (Pele grossa)
|
m.AbilLockTaming2=DESBLOQUEIE NO NIVEL 250 (Pele grossa)
|
||||||
m.AbilLockTaming3=DESBLOQUEIE NO NIVEL 500 (A prova de choque)
|
m.AbilLockTaming3=DESBLOQUEIE NO NIVEL 500 (A prova de choque)
|
||||||
m.AbilLockTaming4=DESBLOQUEIE NO NIVEL 750 (Garras afiadas)
|
m.AbilLockTaming4=DESBLOQUEIE NO NIVEL 750 (Garras afiadas)
|
||||||
m.AbilBonusTaming1_0=Conciência do ambiente
|
m.AbilBonusTaming1_0=Conciência do ambiente
|
||||||
m.AbilBonusTaming1_1=Lobos evitam perigo
|
m.AbilBonusTaming1_1=Lobos evitam perigo
|
||||||
m.AbilBonusTaming2_0=Pele grossa
|
m.AbilBonusTaming2_0=Pele grossa
|
||||||
m.AbilBonusTaming2_1=Danos pela metade, Resistência ao fogo
|
m.AbilBonusTaming2_1=Danos pela metade, Resistência ao fogo
|
||||||
m.AbilBonusTaming3_0=A prova de choque
|
m.AbilBonusTaming3_0=A prova de choque
|
||||||
m.AbilBonusTaming3_1=Explosivos causam 1/6 do dano normal
|
m.AbilBonusTaming3_1=Explosivos causam 1/6 do dano normal
|
||||||
m.AbilBonusTaming4_0=Garras afiadas
|
m.AbilBonusTaming4_0=Garras afiadas
|
||||||
m.AbilBonusTaming4_1=+2 Dano
|
m.AbilBonusTaming4_1=+2 Dano
|
||||||
m.TamingGoreChance=[[RED]]Chance de Mordida: [[YELLOW]]{0}%
|
m.TamingGoreChance=[[RED]]Chance de Mordida: [[YELLOW]]{0}%
|
||||||
|
|
||||||
m.SkillWoodCutting=LENHADOR
|
m.SkillWoodCutting=LENHADOR
|
||||||
m.XPGainWoodCutting=Cortando árvores
|
m.XPGainWoodCutting=Cortando árvores
|
||||||
m.EffectsWoodCutting1_0=Derrubador de árvores (HABILIDADE ESPECIAL)
|
m.EffectsWoodCutting1_0=Derrubador de árvores (HABILIDADE ESPECIAL)
|
||||||
m.EffectsWoodCutting1_1=Explode árvores
|
m.EffectsWoodCutting1_1=Explode árvores
|
||||||
m.EffectsWoodCutting2_0=Soprador de Folhas
|
m.EffectsWoodCutting2_0=Soprador de Folhas
|
||||||
m.EffectsWoodCutting2_1=Destrói folhas rapidamente
|
m.EffectsWoodCutting2_1=Destrói folhas rapidamente
|
||||||
m.EffectsWoodCutting3_0=Drop x2
|
m.EffectsWoodCutting3_0=Drop x2
|
||||||
m.EffectsWoodCutting3_1=Dobra a quantidade de item dropados
|
m.EffectsWoodCutting3_1=Dobra a quantidade de item dropados
|
||||||
m.AbilLockWoodCutting1=DESBLOQUEIE NO NIVEL 100 (SOPRADOR DE FOLHAS)
|
m.AbilLockWoodCutting1=DESBLOQUEIE NO NIVEL 100 (SOPRADOR DE FOLHAS)
|
||||||
m.AbilBonusWoodCutting1_0=Soprador de Folhas
|
m.AbilBonusWoodCutting1_0=Soprador de Folhas
|
||||||
m.AbilBonusWoodCutting1_1=Destrói folhas rapidamente
|
m.AbilBonusWoodCutting1_1=Destrói folhas rapidamente
|
||||||
m.WoodCuttingDoubleDropChance=[[RED]]Chance de Drop x2: [[YELLOW]]{0}%
|
m.WoodCuttingDoubleDropChance=[[RED]]Chance de Drop x2: [[YELLOW]]{0}%
|
||||||
m.WoodCuttingTreeFellerLength=[[RED]]Duraçao do Derrubador de árvores: [[YELLOW]]{0}s
|
m.WoodCuttingTreeFellerLength=[[RED]]Duraçao do Derrubador de árvores: [[YELLOW]]{0}s
|
||||||
|
|
||||||
m.SkillArchery=ARCO E FLECHA
|
m.SkillArchery=ARCO E FLECHA
|
||||||
m.XPGainArchery=Atacando monstros/
|
m.XPGainArchery=Atacando monstros/
|
||||||
m.EffectsArchery1_0=Igniçao
|
m.EffectsArchery1_0=Igniçao
|
||||||
m.EffectsArchery1_1=25% de chance dos inimigos pegarem fogo
|
m.EffectsArchery1_1=25% de chance dos inimigos pegarem fogo
|
||||||
m.EffectsArchery2_0=Atordoar (Jogadores)
|
m.EffectsArchery2_0=Atordoar (Jogadores)
|
||||||
m.EffectsArchery2_1=Desorienta os adversários
|
m.EffectsArchery2_1=Desorienta os adversários
|
||||||
m.EffectsArchery3_0=+Dano
|
m.EffectsArchery3_0=+Dano
|
||||||
m.EffectsArchery3_1=Aumenta o Dano
|
m.EffectsArchery3_1=Aumenta o Dano
|
||||||
m.EffectsArchery4_0=Recuperar Flechas
|
m.EffectsArchery4_0=Recuperar Flechas
|
||||||
m.EffectsArchery4_1=Chance de recuperar flechas de corpos
|
m.EffectsArchery4_1=Chance de recuperar flechas de corpos
|
||||||
m.ArcheryDazeChance=[[RED]]Chance de atordoar: [[YELLOW]]{0}%
|
m.ArcheryDazeChance=[[RED]]Chance de atordoar: [[YELLOW]]{0}%
|
||||||
m.ArcheryRetrieveChance=[[RED]]Chance de recuperar flechas: [[YELLOW]]{0}%
|
m.ArcheryRetrieveChance=[[RED]]Chance de recuperar flechas: [[YELLOW]]{0}%
|
||||||
m.ArcheryIgnitionLength=[[RED]]Duraçao da Igniçao: [[YELLOW]]{0}s
|
m.ArcheryIgnitionLength=[[RED]]Duraçao da Igniçao: [[YELLOW]]{0}s
|
||||||
m.ArcheryDamagePlus=[[RED]]+Dano (Rank{0}): [[YELLOW]]Bonus de {0} dano
|
m.ArcheryDamagePlus=[[RED]]+Dano (Rank{0}): [[YELLOW]]Bonus de {0} dano
|
||||||
|
|
||||||
m.SkillAxes=MACHADOS
|
m.SkillAxes=MACHADOS
|
||||||
m.XPGainAxes=Atacando monstros
|
m.XPGainAxes=Atacando monstros
|
||||||
m.EffectsAxes1_0=Rachador de Crânios (HABILIDADE ESPECIAL)
|
m.EffectsAxes1_0=Rachador de Crânios (HABILIDADE ESPECIAL)
|
||||||
m.EffectsAxes1_1=Causa Danos em Area
|
m.EffectsAxes1_1=Causa Danos em Area
|
||||||
m.EffectsAxes2_0=Ataques Críticos
|
m.EffectsAxes2_0=Ataques Críticos
|
||||||
m.EffectsAxes2_1=Dobra o Dano
|
m.EffectsAxes2_1=Dobra o Dano
|
||||||
m.EffectsAxes3_0=Mestre com Machados (NIVEL 500)
|
m.EffectsAxes3_0=Mestre com Machados (NIVEL 500)
|
||||||
m.EffectsAxes3_1=Aumenta o Dano
|
m.EffectsAxes3_1=Aumenta o Dano
|
||||||
m.AbilLockAxes1=DESBLOQUEIE NO NIVEL 500 (Mestre com Machados)
|
m.AbilLockAxes1=DESBLOQUEIE NO NIVEL 500 (Mestre com Machados)
|
||||||
m.AbilBonusAxes1_0=Mestre com Machados/
|
m.AbilBonusAxes1_0=Mestre com Machados/
|
||||||
m.AbilBonusAxes1_1=Bônus de 4 de dano
|
m.AbilBonusAxes1_1=Bônus de 4 de dano
|
||||||
m.AxesCritChance=[[RED]]Chance ataque crítico: [[YELLOW]]{0}%
|
m.AxesCritChance=[[RED]]Chance ataque crítico: [[YELLOW]]{0}%
|
||||||
m.AxesSkullLength=[[RED]]Duraçao do Rachador de Crânios: [[YELLOW]]{0}s
|
m.AxesSkullLength=[[RED]]Duraçao do Rachador de Crânios: [[YELLOW]]{0}s
|
||||||
|
|
||||||
m.SkillSwords=ESPADAS
|
m.SkillSwords=ESPADAS
|
||||||
m.XPGainSwords=Atacando monstros
|
m.XPGainSwords=Atacando monstros
|
||||||
m.EffectsSwords1_0=Contra-Ataque
|
m.EffectsSwords1_0=Contra-Ataque
|
||||||
m.EffectsSwords1_1=Retorna 50% do dano tomado
|
m.EffectsSwords1_1=Retorna 50% do dano tomado
|
||||||
m.EffectsSwords2_0=Ataques Cortantes (HABILIDADE ESPECIAL)
|
m.EffectsSwords2_0=Ataques Cortantes (HABILIDADE ESPECIAL)
|
||||||
m.EffectsSwords2_1=25% de Danos em Area, e Efeito de Hemorraria
|
m.EffectsSwords2_1=25% de Danos em Area, e Efeito de Hemorraria
|
||||||
m.EffectsSwords3_0=Ataque Cortante com Hemorragia
|
m.EffectsSwords3_0=Ataque Cortante com Hemorragia
|
||||||
m.EffectsSwords3_1=5 Sangramentos
|
m.EffectsSwords3_1=5 Sangramentos
|
||||||
m.EffectsSwords4_0=Desviar
|
m.EffectsSwords4_0=Desviar
|
||||||
m.EffectsSwords4_1=Anula o Dano
|
m.EffectsSwords4_1=Anula o Dano
|
||||||
m.EffectsSwords5_0=Hemorragia
|
m.EffectsSwords5_0=Hemorragia
|
||||||
m.EffectsSwords5_1=Causa sangramentos repetidos ao longo do tempo
|
m.EffectsSwords5_1=Causa sangramentos repetidos ao longo do tempo
|
||||||
m.SwordsCounterAttChance=[[RED]]Chance de Contra-Ataque: [[YELLOW]]{0}%
|
m.SwordsCounterAttChance=[[RED]]Chance de Contra-Ataque: [[YELLOW]]{0}%
|
||||||
m.SwordsBleedLength=[[RED]]Duraçao da Hemorragia: [[YELLOW]]{0} ticks
|
m.SwordsBleedLength=[[RED]]Duraçao da Hemorragia: [[YELLOW]]{0} ticks
|
||||||
m.SwordsBleedChance=[[RED]]Chance de Hemorragia: [[YELLOW]]{0} %
|
m.SwordsBleedChance=[[RED]]Chance de Hemorragia: [[YELLOW]]{0} %
|
||||||
m.SwordsParryChance=[[RED]]Chance de Desviar: [[YELLOW]]{0} %
|
m.SwordsParryChance=[[RED]]Chance de Desviar: [[YELLOW]]{0} %
|
||||||
m.SwordsSSLength=[[RED]]Duraçao do Ataques Cortantes: [[YELLOW]]{0}s
|
m.SwordsSSLength=[[RED]]Duraçao do Ataques Cortantes: [[YELLOW]]{0}s
|
||||||
m.SwordsTickNote=[[GRAY]]NOTA: [[YELLOW]]1 sangramento a cada 2 segundos
|
m.SwordsTickNote=[[GRAY]]NOTA: [[YELLOW]]1 sangramento a cada 2 segundos
|
||||||
|
|
||||||
m.SkillAcrobatics=ACROBACIA
|
m.SkillAcrobatics=ACROBACIA
|
||||||
m.XPGainAcrobatics=Caindo
|
m.XPGainAcrobatics=Caindo
|
||||||
m.EffectsAcrobatics1_0=Rolar
|
m.EffectsAcrobatics1_0=Rolar
|
||||||
m.EffectsAcrobatics1_1=Reduz ou anula o dano
|
m.EffectsAcrobatics1_1=Reduz ou anula o dano
|
||||||
m.EffectsAcrobatics2_0=Rolar com estilo
|
m.EffectsAcrobatics2_0=Rolar com estilo
|
||||||
m.EffectsAcrobatics2_1=2 vezes mais efetivo de que "Rolar"
|
m.EffectsAcrobatics2_1=2 vezes mais efetivo de que "Rolar"
|
||||||
m.EffectsAcrobatics3_0=Esquivar
|
m.EffectsAcrobatics3_0=Esquivar
|
||||||
m.EffectsAcrobatics3_1=Reduz o dano pela metade
|
m.EffectsAcrobatics3_1=Reduz o dano pela metade
|
||||||
m.AcrobaticsRollChance=[[RED]]Chance de Rolar: [[YELLOW]]{0}%
|
m.AcrobaticsRollChance=[[RED]]Chance de Rolar: [[YELLOW]]{0}%
|
||||||
m.AcrobaticsGracefulRollChance=[[RED]]Chance de Rolar com estilo: [[YELLOW]]{0}%
|
m.AcrobaticsGracefulRollChance=[[RED]]Chance de Rolar com estilo: [[YELLOW]]{0}%
|
||||||
m.AcrobaticsDodgeChance=[[RED]]Chance de Esquivar: [[YELLOW]]{0}%
|
m.AcrobaticsDodgeChance=[[RED]]Chance de Esquivar: [[YELLOW]]{0}%
|
||||||
|
|
||||||
m.SkillMining=MINERAÇAO
|
m.SkillMining=MINERAÇAO
|
||||||
m.XPGainMining=Minerando Pedras e Minérios
|
m.XPGainMining=Minerando Pedras e Minérios
|
||||||
m.EffectsMining1_0=Super Britadeira (HABILIDADE ESPECIAL)
|
m.EffectsMining1_0=Super Britadeira (HABILIDADE ESPECIAL)
|
||||||
m.EffectsMining1_1=+ Velocidade, Chance de Drop x3
|
m.EffectsMining1_1=+ Velocidade, Chance de Drop x3
|
||||||
m.EffectsMining2_0=Drop x2
|
m.EffectsMining2_0=Drop x2
|
||||||
m.EffectsMining2_1=Dobra a quantia de itens obtidos minerando
|
m.EffectsMining2_1=Dobra a quantia de itens obtidos minerando
|
||||||
m.MiningDoubleDropChance=[[RED]]Chance de D/rop x2: [[YELLOW]]{0}%
|
m.MiningDoubleDropChance=[[RED]]Chance de D/rop x2: [[YELLOW]]{0}%
|
||||||
m.MiningSuperBreakerLength=[[RED]]Duraçao da Super Britadeira: [[YELLOW]]{0}s
|
m.MiningSuperBreakerLength=[[RED]]Duraçao da Super Britadeira: [[YELLOW]]{0}s
|
||||||
|
|
||||||
m.SkillRepair=REPARAÇAO
|
m.SkillRepair=REPARAÇAO
|
||||||
m.XPGainRepair=Reparando itens
|
m.XPGainRepair=Reparando itens
|
||||||
m.EffectsRepair1_0=Reparar
|
m.EffectsRepair1_0=Reparar
|
||||||
m.EffectsRepair1_1=Reparando Ferramentas e Armaduras de Ferro
|
m.EffectsRepair1_1=Reparando Ferramentas e Armaduras de Ferro
|
||||||
m.EffectsRepair2_0=Mestre em Raparaçao
|
m.EffectsRepair2_0=Mestre em Raparaçao
|
||||||
m.EffectsRepair2_1=Aumenta a quantia reparada
|
m.EffectsRepair2_1=Aumenta a quantia reparada
|
||||||
m.EffectsRepair3_0=Super Reparaçao
|
m.EffectsRepair3_0=Super Reparaçao
|
||||||
m.EffectsRepair3_1=Dobra a efetividade da Reparaçao
|
m.EffectsRepair3_1=Dobra a efetividade da Reparaçao
|
||||||
m.EffectsRepair4_0=Reparaçao de diamantes (Nível {0})
|
m.EffectsRepair4_0=Reparaçao de diamantes (Nível {0})
|
||||||
m.EffectsRepair4_1=Rapara Ferramentas e Armaduras de Diamante
|
m.EffectsRepair4_1=Rapara Ferramentas e Armaduras de Diamante
|
||||||
m.RepairRepairMastery=[[RED]]Mestre em Raparaçao: [[YELLOW]]{0}% extra restaurado
|
m.RepairRepairMastery=[[RED]]Mestre em Raparaçao: [[YELLOW]]{0}% extra restaurado
|
||||||
m.RepairSuperRepairChance=[[RED]]Chance de Super Reparaçao: [[YELLOW]]{0}%
|
m.RepairSuperRepairChance=[[RED]]Chance de Super Reparaçao: [[YELLOW]]{0}%
|
||||||
|
|
||||||
m.SkillUnarmed=DESARMADO
|
m.SkillUnarmed=DESARMADO
|
||||||
m.XPGainUnarmed=Atacando monstros
|
m.XPGainUnarmed=Atacando monstros
|
||||||
m.EffectsUnarmed1_0=Fúria (HABILIDADE ESPECIAL)
|
m.EffectsUnarmed1_0=Fúria (HABILIDADE ESPECIAL)
|
||||||
m.EffectsUnarmed1_1=+50% de Dano, Quebra materiais frágeis
|
m.EffectsUnarmed1_1=+50% de Dano, Quebra materiais frágeis
|
||||||
m.EffectsUnarmed2_0=Desarmar (Jogadores)
|
m.EffectsUnarmed2_0=Desarmar (Jogadores)
|
||||||
m.EffectsUnarmed2_1=Derruba a arma que o adversário está segurando
|
m.EffectsUnarmed2_1=Derruba a arma que o adversário está segurando
|
||||||
m.EffectsUnarmed3_0=Mestre do Desarmamento
|
m.EffectsUnarmed3_0=Mestre do Desarmamento
|
||||||
m.EffectsUnarmed3_1=Aumenta muito o Dano
|
m.EffectsUnarmed3_1=Aumenta muito o Dano
|
||||||
m.EffectsUnarmed4_0=Aprendiz do Desarmamento
|
m.EffectsUnarmed4_0=Aprendiz do Desarmamento
|
||||||
m.EffectsUnarmed4_1=Aumenta o Dano
|
m.EffectsUnarmed4_1=Aumenta o Dano
|
||||||
m.EffectsUnarmed5_0=Desviar Flechas
|
m.EffectsUnarmed5_0=Desviar Flechas
|
||||||
m.EffectsUnarmed5_1=Desvia Flechas jogadas em você
|
m.EffectsUnarmed5_1=Desvia Flechas jogadas em você
|
||||||
m.AbilLockUnarmed1=DESBLOQUEIE NO NIVEL 250 (APRENDIZ DE DESARMAMENTO)
|
m.AbilLockUnarmed1=DESBLOQUEIE NO NIVEL 250 (APRENDIZ DE DESARMAMENTO)
|
||||||
m.AbilLockUnarmed2=DESBLOQUEIE NO NIVEL 500 (MESTRE DE DESARMAMENTO)
|
m.AbilLockUnarmed2=DESBLOQUEIE NO NIVEL 500 (MESTRE DE DESARMAMENTO)
|
||||||
m.AbilBonusUnarmed1_0=Aprendiz do Desarmamento
|
m.AbilBonusUnarmed1_0=Aprendiz do Desarmamento
|
||||||
m.AbilBonusUnarmed1_1=+2 de Danos
|
m.AbilBonusUnarmed1_1=+2 de Danos
|
||||||
m.AbilBonusUnarmed2_0=Mestre do Desarmamento
|
m.AbilBonusUnarmed2_0=Mestre do Desarmamento
|
||||||
m.AbilBonusUnarmed2_1=+4 de Danos
|
m.AbilBonusUnarmed2_1=+4 de Danos
|
||||||
m.UnarmedArrowDeflectChance=[[RED]]Chance de Desviar Flechas: [[YELLOW]]{0}%
|
m.UnarmedArrowDeflectChance=[[RED]]Chance de Desviar Flechas: [[YELLOW]]{0}%
|
||||||
m.UnarmedDisarmChance=[[RED]]Chance de Desarmar: [[YELLOW]]{0}%
|
m.UnarmedDisarmChance=[[RED]]Chance de Desarmar: [[YELLOW]]{0}%
|
||||||
m.UnarmedBerserkLength=[[RED]]Duraçao da Fúria: [[YELLOW]]{0}s
|
m.UnarmedBerserkLength=[[RED]]Duraçao da Fúria: [[YELLOW]]{0}s
|
||||||
|
|
||||||
m.SkillHerbalism=HERBALISMO
|
m.SkillHerbalism=HERBALISMO
|
||||||
m.XPGainHerbalism=Colhendo Ervas
|
m.XPGainHerbalism=Colhendo Ervas
|
||||||
m.EffectsHerbalism1_0=Green Terra (HABILIDADE ESPECIAL)
|
m.EffectsHerbalism1_0=Green Terra (HABILIDADE ESPECIAL)
|
||||||
m.EffectsHerbalism1_1=EXP x3, Drop x3
|
m.EffectsHerbalism1_1=EXP x3, Drop x3
|
||||||
m.EffectsHerbalism2_0=Dedos Verdes (Trigo)
|
m.EffectsHerbalism2_0=Dedos Verdes (Trigo)
|
||||||
m.EffectsHerbalism2_1=Planta automaticamente, ao colher trigo
|
m.EffectsHerbalism2_1=Planta automaticamente, ao colher trigo
|
||||||
m.EffectsHerbalism3_0=Dedos Verdes (Pedras)
|
m.EffectsHerbalism3_0=Dedos Verdes (Pedras)
|
||||||
m.EffectsHerbalism3_1=Transforma Cobblestone em Moss Stone (usa sementes)
|
m.EffectsHerbalism3_1=Transforma Cobblestone em Moss Stone (usa sementes)
|
||||||
m.EffectsHerbalism4_0=Comida+
|
m.EffectsHerbalism4_0=Comida+
|
||||||
m.EffectsHerbalism4_1=Aumenta a vida recebida comendo pao ou sopa
|
m.EffectsHerbalism4_1=Aumenta a vida recebida comendo pao ou sopa
|
||||||
m.EffectsHerbalism5_0=Drop x2 (Todas Ervas)
|
m.EffectsHerbalism5_0=Drop x2 (Todas Ervas)
|
||||||
m.EffectsHerbalism5_1=Dobra a quantia de itens obtidos colhendo
|
m.EffectsHerbalism5_1=Dobra a quantia de itens obtidos colhendo
|
||||||
m.HerbalismGreenTerraLength=[[RED]]Duraçao do Green Terra: [[YELLOW]]{0}s
|
m.HerbalismGreenTerraLength=[[RED]]Duraçao do Green Terra: [[YELLOW]]{0}s
|
||||||
m.HerbalismGreenThumbChance=[[RED]]Chance do Dedos Verdes: [[YELLOW]]{0}%
|
m.HerbalismGreenThumbChance=[[RED]]Chance do Dedos Verdes: [[YELLOW]]{0}%
|
||||||
m.HerbalismGreenThumbStage=[[RED]]Nível do Dedos Verdes: [[YELLOW]] Trigo Cresce no Nível {0}
|
m.HerbalismGreenThumbStage=[[RED]]Nível do Dedos Verdes: [[YELLOW]] Trigo Cresce no Nível {0}
|
||||||
m.HerbalismDoubleDropChance=[[RED]]Chance de Drop x2: [[YELLOW]]{0}%
|
m.HerbalismDoubleDropChance=[[RED]]Chance de Drop x2: [[YELLOW]]{0}%
|
||||||
m.HerbalismFoodPlus=[[RED]]Comida+ (Rank{0}): [[YELLOW]]Bônus de {0} de vida
|
m.HerbalismFoodPlus=[[RED]]Comida+ (Rank{0}): [[YELLOW]]Bônus de {0} de vida
|
||||||
|
|
||||||
m.SkillExcavation=ESCAVAÇAO
|
m.SkillExcavation=ESCAVAÇAO
|
||||||
m.XPGainExcavation=Cavando e encontrando tesouros
|
m.XPGainExcavation=Cavando e encontrando tesouros
|
||||||
m.EffectsExcavation1_0=Super Broca (HABILIDADE ESPECIAL)
|
m.EffectsExcavation1_0=Super Broca (HABILIDADE ESPECIAL)
|
||||||
m.EffectsExcavation1_1=Drop x3, EXP x3, mais velocidade
|
m.EffectsExcavation1_1=Drop x3, EXP x3, mais velocidade
|
||||||
m.EffectsExcavation2_0=Caçad/or de Tesouros
|
m.EffectsExcavation2_0=Caçad/or de Tesouros
|
||||||
m.EffectsExcavation2_1=Encontra itens raros enquanto cava
|
m.EffectsExcavation2_1=Encontra itens raros enquanto cava
|
||||||
m.ExcavationGreenTerraLength=[[RED]]Duraçao da Super Broca: [[YELLOW]]{0}s
|
m.ExcavationGreenTerraLength=[[RED]]Duraçao da Super Broca: [[YELLOW]]{0}s
|
||||||
|
|
||||||
mcBlockListener.PlacedAnvil=[[DARK_RED]] Você colocou uma bigorna, a bigorna pode reparar ferramentas e armaduras.
|
mcBlockListener.PlacedAnvil=[[DARK_RED]] Você colocou uma bigorna, a bigorna pode reparar ferramentas e armaduras.
|
||||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Seu lobo voltou para você...
|
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Seu lobo voltou para você...
|
||||||
mcPlayerListener.AbilitiesOff=Habilidade especial desabilitada
|
mcPlayerListener.AbilitiesOff=Habilidade especial desabilitada
|
||||||
mcPlayerListener.AbilitiesOn=Habilidade especial ativada
|
mcPlayerListener.AbilitiesOn=Habilidade especial ativada
|
||||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]*HABILIDAE DISPONIVEL\!*
|
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]*HABILIDAE DISPONIVEL\!*
|
||||||
mcPlayerListener.AcrobaticsSkill=Acrobacia (Acrobatics):
|
mcPlayerListener.AcrobaticsSkill=Acrobacia (Acrobatics):
|
||||||
mcPlayerListener.ArcherySkill=Arqueiro (Archery):
|
mcPlayerListener.ArcherySkill=Arqueiro (Archery):
|
||||||
mcPlayerListener.AxesSkill=Machado (Axes):
|
mcPlayerListener.AxesSkill=Machado (Axes):
|
||||||
mcPlayerListener.ExcavationSkill=Escavaçao (Excavation):
|
mcPlayerListener.ExcavationSkill=Escavaçao (Excavation):
|
||||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Modo Deus Desabilitado
|
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Modo Deus Desabilitado
|
||||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Modo Deus Ativo
|
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Modo Deus Ativo
|
||||||
mcPlayerListener.GreenThumb=[[GREEN]]*DEDOS VERDES*
|
mcPlayerListener.GreenThumb=[[GREEN]]*DEDOS VERDES*
|
||||||
mcPlayerListener.GreenThumbFail=[[RED]]*DEDOS VERDES FALHOU*
|
mcPlayerListener.GreenThumbFail=[[RED]]*DEDOS VERDES FALHOU*
|
||||||
mcPlayerListener.HerbalismSkill=Herbalismo (Herbalism):
|
mcPlayerListener.HerbalismSkill=Herbalismo (Herbalism):
|
||||||
mcPlayerListener.MiningSkill=Mineraçao (Mining):
|
mcPlayerListener.MiningSkill=Mineraçao (Mining):
|
||||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Ponto de Spawn foi apagado.
|
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Ponto de Spawn foi apagado.
|
||||||
mcPlayerListener.MyspawnNotExist=[[RED]]Primeiro crie um spawn durmindo na cama.
|
mcPlayerListener.MyspawnNotExist=[[RED]]Primeiro crie um spawn durmindo na cama.
|
||||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Spawn foi gravado neste local.
|
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Spawn foi gravado neste local.
|
||||||
mcPlayerListener.MyspawnTimeNotice=Você precisa esperar {0}m {1}s para usar "myspawn"
|
mcPlayerListener.MyspawnTimeNotice=Você precisa esperar {0}m {1}s para usar "myspawn"
|
||||||
mcPlayerListener.NoPermission=Nao tem permissao para realizar esta açao.
|
mcPlayerListener.NoPermission=Nao tem permissao para realizar esta açao.
|
||||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Se você nao tem acesso a uma habilidade, ela nao será exibida aqui.
|
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Se você nao tem acesso a uma habilidade, ela nao será exibida aqui.
|
||||||
mcPlayerListener.NotInParty=[[RED]]Você nao está em nenhuma equipe.
|
mcPlayerListener.NotInParty=[[RED]]Você nao está em nenhuma equipe.
|
||||||
mcPlayerListener.InviteSuccess=[[GREEN]]Convite enviado.
|
mcPlayerListener.InviteSuccess=[[GREEN]]Convite enviado.
|
||||||
mcPlayerListener.ReceivedInvite1=[[RED]]ALERTA: [[GREEN]]Você recebeu um convite do {1} para a equipe {0}.
|
mcPlayerListener.ReceivedInvite1=[[RED]]ALERTA: [[GREEN]]Você recebeu um convite do {1} para a equipe {0}.
|
||||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Digite [[GREEN]]/{0}[[YELLOW]] para aceitar o convite
|
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Digite [[GREEN]]/{0}[[YELLOW]] para aceitar o convite
|
||||||
mcPlayerListener.InviteAccepted=[[GREEN]]Convite aceito. Você se juntou a equipe {0}
|
mcPlayerListener.InviteAccepted=[[GREEN]]Convite aceito. Você se juntou a equipe {0}
|
||||||
mcPlayerListener.NoInvites=[[RED]]Você nao tem convites pendentes.
|
mcPlayerListener.NoInvites=[[RED]]Você nao tem convites pendentes.
|
||||||
mcPlayerListener.YouAreInParty=[[GREEN]]Você está na equipe {0}
|
mcPlayerListener.YouAreInParty=[[GREEN]]Você está na equipe {0}
|
||||||
mcPlayerListener.PartyMembers=[[GREEN]]Membros da Equipe
|
mcPlayerListener.PartyMembers=[[GREEN]]Membros da Equipe
|
||||||
mcPlayerListener.LeftParty=[[RED]]Você saiu da equipe
|
mcPlayerListener.LeftParty=[[RED]]Você saiu da equipe
|
||||||
mcPlayerListener.JoinedParty=Sua Equipe: {0}
|
mcPlayerListener.JoinedParty=Sua Equipe: {0}
|
||||||
mcPlayerListener.PartyChatOn=Chat da Equipe [[GREEN]]On
|
mcPlayerListener.PartyChatOn=Chat da Equipe [[GREEN]]On
|
||||||
mcPlayerListener.PartyChatOff=Chat da Equipe [[RED]]Off
|
mcPlayerListener.PartyChatOff=Chat da Equipe [[RED]]Off
|
||||||
mcPlayerListener.AdminChatOn=Chat do Admin [[GREEN]]On
|
mcPlayerListener.AdminChatOn=Chat do Admin [[GREEN]]On
|
||||||
mcPlayerListener.AdminChatOff=Chat do Admin [[RED]]Off
|
mcPlayerListener.AdminChatOff=Chat do Admin [[RED]]Off
|
||||||
mcPlayerListener.MOTD=[[BLUE]]Esse Server está rodando o mcMMO {0} digite [[YELLOW]]/{1}[[BLUE]] para obter ajuda.
|
mcPlayerListener.MOTD=[[BLUE]]Esse Server está rodando o mcMMO {0} digite [[YELLOW]]/{1}[[BLUE]] para obter ajuda.
|
||||||
mcPlayerListener.WIKI=[[BLUE]]Para mais informaçoes - [[GREEN]]http://mcmmo.wikia.com
|
mcPlayerListener.WIKI=[[BLUE]]Para mais informaçoes - [[GREEN]]http://mcmmo.wikia.com
|
||||||
mcPlayerListener.PowerLevel=[[RED]]NIVEL TOTAL:
|
mcPlayerListener.PowerLevel=[[RED]]NIVEL TOTAL:
|
||||||
mcPlayerListener.PowerLevelLeaderboard=[[BLUE]]-Classificaçao - [[GREEN]]Nível - [[WHITE]]Jogador-
|
mcPlayerListener.PowerLevelLeaderboard=[[BLUE]]-Classificaçao - [[GREEN]]Nível - [[WHITE]]Jogador-
|
||||||
mcPlayerListener.SkillLeaderboard=[[BLUE]]-Classificaçao em [[GREEN]]{0}
|
mcPlayerListener.SkillLeaderboard=[[BLUE]]-Classificaçao em [[GREEN]]{0}
|
||||||
mcPlayerListener.RepairSkill=Reparaçao (Repair):
|
mcPlayerListener.RepairSkill=Reparaçao (Repair):
|
||||||
mcPlayerListener.SwordsSkill=Espadas (Swords):
|
mcPlayerListener.SwordsSkill=Espadas (Swords):
|
||||||
mcPlayerListener.TamingSkill=Domar (Taming):
|
mcPlayerListener.TamingSkill=Domar (Taming):
|
||||||
mcPlayerListener.UnarmedSkill=Desarmado (Unarmed):
|
mcPlayerListener.UnarmedSkill=Desarmado (Unarmed):
|
||||||
mcPlayerListener.WoodcuttingSkill=Lenhador (Woodcutting):
|
mcPlayerListener.WoodcuttingSkill=Lenhador (Woodcutting):
|
||||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Estatísticas
|
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Estatísticas
|
||||||
Party.InformedOnJoin={0} [[GREEN]] entrou na equipe
|
Party.InformedOnJoin={0} [[GREEN]] entrou na equipe
|
||||||
Party.InformedOnQuit={0} [[GREEN]] saiu da equipe
|
Party.InformedOnQuit={0} [[GREEN]] saiu da equipe
|
||||||
|
|
||||||
Skills.YourGreenTerra=[[GREEN]]Sua habilidade [[YELLOW]]Green Terra [[GREEN]]está disponível!
|
Skills.YourGreenTerra=[[GREEN]]Sua habilidade [[YELLOW]]Green Terra [[GREEN]]está disponível!
|
||||||
Skills.YourTreeFeller=[[GREEN]]Sua habilidade [[YELLOW]]Derrubador de Arvores [[GREEN]]está disponível!
|
Skills.YourTreeFeller=[[GREEN]]Sua habilidade [[YELLOW]]Derrubador de Arvores [[GREEN]]está disponível!
|
||||||
Skills.YourSuperBreaker=[[GREEN]]Sua habilidade [[YELLOW]]Super Britadeira [[GREEN]]está disponível!
|
Skills.YourSuperBreaker=[[GREEN]]Sua habilidade [[YELLOW]]Super Britadeira [[GREEN]]está disponível!
|
||||||
Skills.YourSerratedStrikes=[[GREEN]]Sua habilidade [[YELLOW]]Ataques Cortantes [[GREEN]]está disponível!
|
Skills.YourSerratedStrikes=[[GREEN]]Sua habilidade [[YELLOW]]Ataques Cortantes [[GREEN]]está disponível!
|
||||||
Skills.YourBerserk=[[GREEN]]Sua habilidade [[YELLOW]]Fúria [[GREEN]]está disponível!
|
Skills.YourBerserk=[[GREEN]]Sua habilidade [[YELLOW]]Fúria [[GREEN]]está disponível!
|
||||||
Skills.YourSkullSplitter=[[GREEN]]Sua habilidade [[YELLOW]]Rachador de Crânios [[GREEN]]está disponível!
|
Skills.YourSkullSplitter=[[GREEN]]Sua habilidade [[YELLOW]]Rachador de Crânios [[GREEN]]está disponível!
|
||||||
Skills.YourGigaDrillBreaker=[[GREEN]]Sua habilidade [[YELLOW]]Super Broca [[GREEN]]está disponível!
|
Skills.YourGigaDrillBreaker=[[GREEN]]Sua habilidade [[YELLOW]]Super Broca [[GREEN]]está disponível!
|
||||||
Skills.TooTired=[[RED]]Você está cansado pra usar essa habilidade.
|
Skills.TooTired=[[RED]]Você está cansado pra usar essa habilidade.
|
||||||
Skills.ReadyHoe=[[GREEN]]*ENXADA PRONTA PARA USAR GREEN TERRA*
|
Skills.ReadyHoe=[[GREEN]]*ENXADA PRONTA PARA USAR GREEN TERRA*
|
||||||
Skills.LowerHoe=[[GRAY]]*DESCARREGOU A ENXADA*
|
Skills.LowerHoe=[[GRAY]]*DESCARREGOU A ENXADA*
|
||||||
Skills.ReadyAxe=[[GREEN]]*MACHADO PRONTO PARA USAR DERRUBADOR DE ARVORES*
|
Skills.ReadyAxe=[[GREEN]]*MACHADO PRONTO PARA USAR DERRUBADOR DE ARVORES*
|
||||||
Skills.LowerAxe=[[GRAY]]*DESCARREGOU O MACHADO*
|
Skills.LowerAxe=[[GRAY]]*DESCARREGOU O MACHADO*
|
||||||
Skills.ReadyFists=[[GREEN]]*PUNHO PRONTO PARA USAR FURIA*
|
Skills.ReadyFists=[[GREEN]]*PUNHO PRONTO PARA USAR FURIA*
|
||||||
Skills.LowerFists=[[GRAY]]*DESCARREGOU O PUNHO*
|
Skills.LowerFists=[[GRAY]]*DESCARREGOU O PUNHO*
|
||||||
Skills.ReadyPickAxe=[[GREEN]]*PICARETA PRONTA PARA USAR SUPER BRITADEIRA*
|
Skills.ReadyPickAxe=[[GREEN]]*PICARETA PRONTA PARA USAR SUPER BRITADEIRA*
|
||||||
Skills.LowerPickAxe=[[GRAY]]*DESCARREGOU A PICARETA*
|
Skills.LowerPickAxe=[[GRAY]]*DESCARREGOU A PICARETA*
|
||||||
Skills.ReadyShovel=[[GREEN]]*PA PRONTA PARA USAR SUPER BROCA*
|
Skills.ReadyShovel=[[GREEN]]*PA PRONTA PARA USAR SUPER BROCA*
|
||||||
Skills.LowerShovel=[[GRAY]]*DESCARREGOU A PA*
|
Skills.LowerShovel=[[GRAY]]*DESCARREGOU A PA*
|
||||||
Skills.ReadySword=[[GREEN]]*ESPADA PRONTA PARA USAR ATAQUES CORTANTES*
|
Skills.ReadySword=[[GREEN]]*ESPADA PRONTA PARA USAR ATAQUES CORTANTES*
|
||||||
Skills.LowerSword=[[GRAY]]*DESCARREGOU A ESPADA*
|
Skills.LowerSword=[[GRAY]]*DESCARREGOU A ESPADA*
|
||||||
Skills.BerserkOn=[[GREEN]]*FURIA ATIVADA*
|
Skills.BerserkOn=[[GREEN]]*FURIA ATIVADA*
|
||||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] Usou a [[RED]]Fúria!
|
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] Usou a [[RED]]Fúria!
|
||||||
Skills.GreenTerraOn=[[GREEN]]*GREEN TERRA ATIVADO*
|
Skills.GreenTerraOn=[[GREEN]]*GREEN TERRA ATIVADO*
|
||||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Green Terra!
|
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Green Terra!
|
||||||
Skills.TreeFellerOn=[[GREEN]]*DERRUBADOR E ARVORES ATIVADO*
|
Skills.TreeFellerOn=[[GREEN]]*DERRUBADOR E ARVORES ATIVADO*
|
||||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Tree Feller!
|
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Tree Feller!
|
||||||
Skills.SuperBreakerOn=[[GREEN]]*SUPER BRITADEIRA ATIVADA*
|
Skills.SuperBreakerOn=[[GREEN]]*SUPER BRITADEIRA ATIVADA*
|
||||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Britadeira!
|
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Britadeira!
|
||||||
Skills.SerratedStrikesOn=[[GREEN]]*ATAQUES CORTANTES ATIVADO*
|
Skills.SerratedStrikesOn=[[GREEN]]*ATAQUES CORTANTES ATIVADO*
|
||||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Ataques Cortantes!
|
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Ataques Cortantes!
|
||||||
Skills.SkullSplitterOn=[[GREEN]]*RACHADOR DE CRANIOS ATIVADO*
|
Skills.SkullSplitterOn=[[GREEN]]*RACHADOR DE CRANIOS ATIVADO*
|
||||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Rachador de Crânios!
|
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Rachador de Crânios!
|
||||||
Skills.GigaDrillBreakerOn=[[GREEN]]*SUPER BROCA ATIVADO*
|
Skills.GigaDrillBreakerOn=[[GREEN]]*SUPER BROCA ATIVADO*
|
||||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Broca!
|
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Broca!
|
||||||
Skills.GreenTerraOff=[[RED]]*Green Terra acabou*
|
Skills.GreenTerraOff=[[RED]]*Green Terra acabou*
|
||||||
Skills.TreeFellerOff=[[RED]]*Derrubador de Arvores acabou*
|
Skills.TreeFellerOff=[[RED]]*Derrubador de Arvores acabou*
|
||||||
Skills.SuperBreakerOff=[[RED]]*Super Britadeira acabou*
|
Skills.SuperBreakerOff=[[RED]]*Super Britadeira acabou*
|
||||||
Skills.SerratedStrikesOff=[[RED]]*Ataques Cortantes acabou*
|
Skills.SerratedStrikesOff=[[RED]]*Ataques Cortantes acabou*
|
||||||
Skills.BerserkOff=[[RED]]*Fúria acabou*
|
Skills.BerserkOff=[[RED]]*Fúria acabou*
|
||||||
Skills.SkullSplitterOff=[[RED]]*Rachador de Crânios acabou*
|
Skills.SkullSplitterOff=[[RED]]*Rachador de Crânios acabou*
|
||||||
Skills.GigaDrillBreakerOff=[[RED]]*Super Broca acabou*
|
Skills.GigaDrillBreakerOff=[[RED]]*Super Broca acabou*
|
||||||
Skills.TamingUp=[[YELLOW]]Habilidade de Domar aumentada em {0}. Total ({1})
|
Skills.TamingUp=[[YELLOW]]Habilidade de Domar aumentada em {0}. Total ({1})
|
||||||
Skills.AcrobaticsUp=[[YELLOW]]Habilidade Acrobacia aumentada em {0}. Total ({1})
|
Skills.AcrobaticsUp=[[YELLOW]]Habilidade Acrobacia aumentada em {0}. Total ({1})
|
||||||
Skills.ArcheryUp=[[YELLOW]]Habilidade de Arqueiro aumentada em {0}. Total ({1})
|
Skills.ArcheryUp=[[YELLOW]]Habilidade de Arqueiro aumentada em {0}. Total ({1})
|
||||||
Skills.SwordsUp=[[YELLOW]]Habilidade com Espadas aumentada em {0}. Total ({1})
|
Skills.SwordsUp=[[YELLOW]]Habilidade com Espadas aumentada em {0}. Total ({1})
|
||||||
Skills.AxesUp=[[YELLOW]]Habilidade com Machados aumentada em {0}. Total ({1})
|
Skills.AxesUp=[[YELLOW]]Habilidade com Machados aumentada em {0}. Total ({1})
|
||||||
Skills.UnarmedUp=[[YELLOW]]Habilidade Desarmado aumentada em {0}. Total ({1})
|
Skills.UnarmedUp=[[YELLOW]]Habilidade Desarmado aumentada em {0}. Total ({1})
|
||||||
Skills.HerbalismUp=[[YELLOW]]Habilidade Herbalismo aumentada em {0}. Total ({1})
|
Skills.HerbalismUp=[[YELLOW]]Habilidade Herbalismo aumentada em {0}. Total ({1})
|
||||||
Skills.MiningUp=[[YELLOW]]Habilidade de Mineraçao aumentada em {0}. Total ({1})
|
Skills.MiningUp=[[YELLOW]]Habilidade de Mineraçao aumentada em {0}. Total ({1})
|
||||||
Skills.WoodcuttingUp=[[YELLOW]]Habilidade de Lenhador aumentada em {0}. Total ({1})
|
Skills.WoodcuttingUp=[[YELLOW]]Habilidade de Lenhador aumentada em {0}. Total ({1})
|
||||||
Skills.RepairUp=[[YELLOW]]Habilidade de Reparaçao aumentada em {0}. Total ({1})
|
Skills.RepairUp=[[YELLOW]]Habilidade de Reparaçao aumentada em {0}. Total ({1})
|
||||||
Skills.ExcavationUp=[[YELLOW]]Habilidade de Escavaçao aumentada em {0}. Total ({1})
|
Skills.ExcavationUp=[[YELLOW]]Habilidade de Escavaçao aumentada em {0}. Total ({1})
|
||||||
Skills.FeltEasy=[[GRAY]]Essa foi fácil.
|
Skills.FeltEasy=[[GRAY]]Essa foi fácil.
|
||||||
Skills.StackedItems=[[DARK_RED]]Nao pode reparar itens empilhados juntos.
|
Skills.StackedItems=[[DARK_RED]]Nao pode reparar itens empilhados juntos.
|
||||||
Skills.NeedMore=[[DARK_RED]]Você precisa de mais
|
Skills.NeedMore=[[DARK_RED]]Você precisa de mais
|
||||||
Skills.AdeptDiamond=[[DARK_RED]]Você nao tem o nível necessário para reparar Diamante
|
Skills.AdeptDiamond=[[DARK_RED]]Você nao tem o nível necessário para reparar Diamante
|
||||||
Skills.FullDurability=[[GRAY]]Já está com Durabilidade cheia.
|
Skills.FullDurability=[[GRAY]]Já está com Durabilidade cheia.
|
||||||
Skills.Disarmed=[[DARK_RED]]Você foi Desarmado!
|
Skills.Disarmed=[[DARK_RED]]Você foi Desarmado!
|
||||||
mcPlayerListener.SorcerySkill=Feitiçaria (Sorcery):
|
mcPlayerListener.SorcerySkill=Feitiçaria (Sorcery):
|
||||||
|
|
||||||
m.SkillSorcery=FEITIÇARIA
|
m.SkillSorcery=FEITIÇARIA
|
||||||
Sorcery.HasCast=[[GREEN]]*CASTING*[[GOLD]]
|
Sorcery.HasCast=[[GREEN]]*CASTING*[[GOLD]]
|
||||||
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
Sorcery.Current_Mana=[[DARK_AQUA]]MP
|
||||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||||
Sorcery.Cost=[[RED]][COST] {0} MP
|
Sorcery.Cost=[[RED]][COST] {0} MP
|
||||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Sem Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Sem Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||||
Sorcery.Water.Thunder=TROVAO
|
Sorcery.Water.Thunder=TROVAO
|
||||||
Sorcery.Curative.Self=CURAR-SE
|
Sorcery.Curative.Self=CURAR-SE
|
||||||
Sorcery.Curative.Other=CURAR AMIGOS
|
Sorcery.Curative.Other=CURAR AMIGOS
|
||||||
|
|
||||||
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Combat.BeastLore=[[GREEN]]*CONHECIMENTO DE FERAS*
|
Combat.BeastLore=[[GREEN]]*CONHECIMENTO DE FERAS*
|
||||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Dono ([[RED]]{0}[[DARK_AQUA]])
|
Combat.BeastLoreOwner=[[DARK_AQUA]]Dono ([[RED]]{0}[[DARK_AQUA]])
|
||||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Vida ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Vida ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||||
mcMMO.Description=[[DARK_AQUA]]Q: O QUE E? [[GOLD]]mcMMO é um mod [[RED]]OPEN SOURCE[[GOLD]] de RPG para a plataforma "Bukkit" feito por [[BLUE]]nossr50.[[GOLD]] Ele acresenta uma série de habilidades ao Minecraft. [[GOLD]]Você pode ganhar experiência de muitas maneiras.,[[GOLD]]Digite [[GREEN]]/NOME_DA_HABILIDADE[[GOLD]] para obter informaçoes sobre a habilidade.,[[DARK_AQUA]]Q: O QUE ELE FAZ? [[GOLD]]Por exemplo... em [[DARK_AQUA]]Mineraçao[[GOLD]] você receberá benefícios tais como [[RED]]Drop x2[[GOLD]] ou a habilidade [[RED]]Super Esmagador.[[GOLD]] que quando ativada com o clique direito permite minerar rapidamente durante sua duraçao. [[GOLD]]que depende do nível da sua habilidade. Aumentar o nível de [[BLUE]]Mineraçao[[GOLD]] é simples. basta minerar pedras ou minérios!,[[GOLD]]O objetivo do mcMMO é criar uma experiência de RPG de qualidade.,[[GOLD]]Digite [[GREEN]]/{0}[[GOLD]] para uma lista de comandos possíveis.,[[DARK_AQUA]]Q: ONDE POSSO SUGERIR IDEIAS!?,[[GOLD]]No tópico do mcMMO no fórum bukkit! (www.bit.ly/MCmmoIDEA),[[DARK_AQUA]]Q: Para mais informaçoes. leia a wiki do McMMO: [[RED]]mcmmo.wikia.com
|
mcMMO.Description=[[DARK_AQUA]]Q: O QUE E? [[GOLD]]mcMMO é um mod [[RED]]OPEN SOURCE[[GOLD]] de RPG para a plataforma "Bukkit" feito por [[BLUE]]nossr50.[[GOLD]] Ele acresenta uma série de habilidades ao Minecraft. [[GOLD]]Você pode ganhar experiência de muitas maneiras.,[[GOLD]]Digite [[GREEN]]/NOME_DA_HABILIDADE[[GOLD]] para obter informaçoes sobre a habilidade.,[[DARK_AQUA]]Q: O QUE ELE FAZ? [[GOLD]]Por exemplo... em [[DARK_AQUA]]Mineraçao[[GOLD]] você receberá benefícios tais como [[RED]]Drop x2[[GOLD]] ou a habilidade [[RED]]Super Esmagador.[[GOLD]] que quando ativada com o clique direito permite minerar rapidamente durante sua duraçao. [[GOLD]]que depende do nível da sua habilidade. Aumentar o nível de [[BLUE]]Mineraçao[[GOLD]] é simples. basta minerar pedras ou minérios!,[[GOLD]]O objetivo do mcMMO é criar uma experiência de RPG de qualidade.,[[GOLD]]Digite [[GREEN]]/{0}[[GOLD]] para uma lista de comandos possíveis.,[[DARK_AQUA]]Q: ONDE POSSO SUGERIR IDEIAS!?,[[GOLD]]No tópico do mcMMO no fórum bukkit! (www.bit.ly/MCmmoIDEA),[[DARK_AQUA]]Q: Para mais informaçoes. leia a wiki do McMMO: [[RED]]mcmmo.wikia.com
|
||||||
Party.Locked=[[RED]]Equipe está trancada, só o líder pode convidar.
|
Party.Locked=[[RED]]Equipe está trancada, só o líder pode convidar.
|
||||||
Party.IsntLocked=[[GRAY]]Equipe nao está trancada
|
Party.IsntLocked=[[GRAY]]Equipe nao está trancada
|
||||||
Party.Unlocked=[[GRAY]]Equipe foi Destrancada
|
Party.Unlocked=[[GRAY]]Equipe foi Destrancada
|
||||||
Party.Help1=[[RED]]O uso certo é [[YELLOW]]/{0} [[WHITE]]<nome>[[YELLOW]] ou [[WHITE]]'q' [[YELLOW]]para sair
|
Party.Help1=[[RED]]O uso certo é [[YELLOW]]/{0} [[WHITE]]<nome>[[YELLOW]] ou [[WHITE]]'q' [[YELLOW]]para sair
|
||||||
Party.Help2=[[RED]]Para entrar em uma equipe com senha use [[YELLOW]]/{0} [[WHITE]]<nome> <senha>
|
Party.Help2=[[RED]]Para entrar em uma equipe com senha use [[YELLOW]]/{0} [[WHITE]]<nome> <senha>
|
||||||
Party.Help3=[[RED]]Consulte /{0} ? para mais informaçoes
|
Party.Help3=[[RED]]Consulte /{0} ? para mais informaçoes
|
||||||
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<nome> [[YELLOW]]para entrar em uma equipe ou [[WHITE]]'q' [[YELLOW]]para sair
|
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<nome> [[YELLOW]]para entrar em uma equipe ou [[WHITE]]'q' [[YELLOW]]para sair
|
||||||
Party.Help5=[[RED]]Para trancar sua equipe use [[YELLOW]]/{0} [[WHITE]]lock
|
Party.Help5=[[RED]]Para trancar sua equipe use [[YELLOW]]/{0} [[WHITE]]lock
|
||||||
Party.Help6=[[RED]]Para destrancar sua equipe use [[YELLOW]]/{0} [[WHITE]]unlock
|
Party.Help6=[[RED]]Para destrancar sua equipe use [[YELLOW]]/{0} [[WHITE]]unlock
|
||||||
Party.Help7=[[RED]]Para colocar senha na sua equipe use [[YELLOW]]/{0} [[WHITE]]password <password>
|
Party.Help7=[[RED]]Para colocar senha na sua equipe use [[YELLOW]]/{0} [[WHITE]]password <password>
|
||||||
Party.Help8=[[RED]]Para excluir um jogador da equipe use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
Party.Help8=[[RED]]Para excluir um jogador da equipe use [[YELLOW]]/{0} [[WHITE]]kick <player>
|
||||||
Party.Help9=[[RED]]Para transferir a liderança da equipe use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
Party.Help9=[[RED]]Para transferir a liderança da equipe use [[YELLOW]]/{0} [[WHITE]]owner <player>
|
||||||
Party.NotOwner=[[DARK_RED]]Você nao é o líder da equipe
|
Party.NotOwner=[[DARK_RED]]Você nao é o líder da equipe
|
||||||
Party.InvalidName=[[DARK_RED]]Este nome nao é valido
|
Party.InvalidName=[[DARK_RED]]Este nome nao é valido
|
||||||
Party.PasswordSet=[[GREEN]]Senha da equipe: {0}
|
Party.PasswordSet=[[GREEN]]Senha da equipe: {0}
|
||||||
Party.CouldNotKick=[[DARK_RED]]Nao foi possível excluir o jogador {0}
|
Party.CouldNotKick=[[DARK_RED]]Nao foi possível excluir o jogador {0}
|
||||||
Party.NotInYourParty=[[DARK_RED]]{0} nao está na sua equipe
|
Party.NotInYourParty=[[DARK_RED]]{0} nao está na sua equipe
|
||||||
Party.CouldNotSetOwner=[[DARK_RED]]Nao foi possível passar a liderança para {0}
|
Party.CouldNotSetOwner=[[DARK_RED]]Nao foi possível passar a liderança para {0}
|
||||||
Commands.xprate.proper=[[DARK_AQUA]]Uso certo é /{0} [integer] [true:false]
|
Commands.xprate.proper=[[DARK_AQUA]]Uso certo é /{0} [integer] [true:false]
|
||||||
Commands.xprate.proper2=[[DARK_AQUA]]Também pode digitar /{0} reset para voltar tudo ao padrao
|
Commands.xprate.proper2=[[DARK_AQUA]]Também pode digitar /{0} reset para voltar tudo ao padrao
|
||||||
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
Commands.xprate.proper3=[[RED]]Enter true or false for the second value
|
||||||
Commands.xprate.over=[[RED]]Evento de XP Rate acabou!!
|
Commands.xprate.over=[[RED]]Evento de XP Rate acabou!!
|
||||||
Commands.xprate.started=[[GOLD]]EVENTO DE XP COMEÇOU!
|
Commands.xprate.started=[[GOLD]]EVENTO DE XP COMEÇOU!
|
||||||
Commands.xprate.started2=[[GOLD]]XP RATE AGORA é {0}x!!
|
Commands.xprate.started2=[[GOLD]]XP RATE AGORA é {0}x!!
|
||||||
Commands.xplock.locked=[[GOLD]]Sua barra de XP BAR está travada em {0}!
|
Commands.xplock.locked=[[GOLD]]Sua barra de XP BAR está travada em {0}!
|
||||||
Commands.xplock.unlocked=[[GOLD]]Sua barra de XP foi [[GREEN]]DESTRAVADA[[GOLD]]!
|
Commands.xplock.unlocked=[[GOLD]]Sua barra de XP foi [[GREEN]]DESTRAVADA[[GOLD]]!
|
||||||
Commands.xplock.invalid=[[RED]]Nao existe habilidade com esse nome! Tente /xplock mining
|
Commands.xplock.invalid=[[RED]]Nao existe habilidade com esse nome! Tente /xplock mining
|
||||||
m.SkillAlchemy=ALCHEMY
|
m.SkillAlchemy=ALCHEMY
|
||||||
m.SkillEnchanting=ENCHANTING
|
m.SkillEnchanting=ENCHANTING
|
||||||
m.SkillFishing=FISHING
|
m.SkillFishing=FISHING
|
||||||
mcPlayerListener.AlchemySkill=Alchemy:
|
mcPlayerListener.AlchemySkill=Alchemy:
|
||||||
mcPlayerListener.EnchantingSkill=Enchanting:
|
mcPlayerListener.EnchantingSkill=Enchanting:
|
||||||
mcPlayerListener.FishingSkill=Fishing:
|
mcPlayerListener.FishingSkill=Fishing:
|
||||||
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
||||||
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
||||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||||
m.EffectsRepair5_0=Arcane Forging
|
m.EffectsRepair5_0=Arcane Forging
|
||||||
m.EffectsRepair5_1=Repair magic items
|
m.EffectsRepair5_1=Repair magic items
|
||||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||||
m.SkillFishing=FISHING
|
m.SkillFishing=FISHING
|
||||||
m.XPGainFishing=Fishing (Go figure!)
|
m.XPGainFishing=Fishing (Go figure!)
|
||||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||||
m.EffectsFishing1_1=Fish up misc objects
|
m.EffectsFishing1_1=Fish up misc objects
|
||||||
m.EffectsFishing2_0=Magic Hunter
|
m.EffectsFishing2_0=Magic Hunter
|
||||||
m.EffectsFishing2_1=Find Enchanted Items
|
m.EffectsFishing2_1=Find Enchanted Items
|
||||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||||
m.TamingSummon=[[GREEN]]Summoning complete
|
m.TamingSummon=[[GREEN]]Summoning complete
|
||||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||||
m.EffectsTaming7_0=Call of the Wild
|
m.EffectsTaming7_0=Call of the Wild
|
||||||
m.EffectsTaming7_1=Summon a wolf to your side
|
m.EffectsTaming7_1=Summon a wolf to your side
|
||||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
@ -1,382 +1,382 @@
|
|||||||
Combat.WolfExamine=[[GREEN]]**Вы научили Волка использованию "Удара волка"**
|
Combat.WolfExamine=[[GREEN]]**Вы научили Волка использованию "Удара волка"**
|
||||||
Combat.WolfExamine=[[GREEN]]**Вы научили Волка использованию "Удара волка"**
|
Combat.WolfExamine=[[GREEN]]**Вы научили Волка использованию "Удара волка"**
|
||||||
Combat.WolfShowMaster=[[DARK_GREEN]]Мастер по приручению Волков \: {0}
|
Combat.WolfShowMaster=[[DARK_GREEN]]Мастер по приручению Волков \: {0}
|
||||||
Combat.Ignition=[[RED]]**Вы подожгли противника стрелой!!**
|
Combat.Ignition=[[RED]]**Вы подожгли противника стрелой!!**
|
||||||
Combat.BurningArrowHit=[[DARK_RED]]Вы были поражены горящей стрелой\!
|
Combat.BurningArrowHit=[[DARK_RED]]Вы были поражены горящей стрелой\!
|
||||||
Combat.TouchedFuzzy=[[DARK_RED]]Вы истекаете кровью. Кружится голова.
|
Combat.TouchedFuzzy=[[DARK_RED]]Вы истекаете кровью. Кружится голова.
|
||||||
Combat.TargetDazed=Ваша цель [[DARK_RED]]Шокирована
|
Combat.TargetDazed=Ваша цель [[DARK_RED]]Шокирована
|
||||||
Combat.WolfNoMaster=[[GRAY]]У этого Волка нет хозяина
|
Combat.WolfNoMaster=[[GRAY]]У этого Волка нет хозяина
|
||||||
Combat.WolfHealth=[[GREEN]]У этого Волка {0} Здоровья
|
Combat.WolfHealth=[[GREEN]]У этого Волка {0} Здоровья
|
||||||
Combat.StruckByGore=[[RED]]**Окравление неудачно**
|
Combat.StruckByGore=[[RED]]**Окравление неудачно**
|
||||||
Combat.Gore=[[GREEN]]**Окравление**
|
Combat.Gore=[[GREEN]]**Окравление**
|
||||||
Combat.ArrowDeflect=[[WHITE]]**Стрела отскочила**
|
Combat.ArrowDeflect=[[WHITE]]**Стрела отскочила**
|
||||||
Item.ChimaeraWingFail=**Крылья Химеры не смогли вас унести\!**
|
Item.ChimaeraWingFail=**Крылья Химеры не смогли вас унести\!**
|
||||||
Item.ChimaeraWingPass=**Крылья Химеры уносят вас...**
|
Item.ChimaeraWingPass=**Крылья Химеры уносят вас...**
|
||||||
Item.InjuredWait=Вы ранены и не сможете пока использовать это. [[YELLOW]]({0}s)
|
Item.InjuredWait=Вы ранены и не сможете пока использовать это. [[YELLOW]]({0}s)
|
||||||
Item.NeedFeathers=[[GRAY]]Вам нужно больше перьев..
|
Item.NeedFeathers=[[GRAY]]Вам нужно больше перьев..
|
||||||
m.mccPartyCommands=[[GREEN]]--Групповые команды--
|
m.mccPartyCommands=[[GREEN]]--Групповые команды--
|
||||||
m.mccParty=[party name] [[RED]]- Создание группы
|
m.mccParty=[party name] [[RED]]- Создание группы
|
||||||
m.mccPartyQ=[[RED]]- Покиньте текущую группу
|
m.mccPartyQ=[[RED]]- Покиньте текущую группу
|
||||||
m.mccPartyToggle=[[RED]] - Включить групповой чат
|
m.mccPartyToggle=[[RED]] - Включить групповой чат
|
||||||
m.mccPartyInvite=[player name] [[RED]]- Прислать приглашение в группу
|
m.mccPartyInvite=[player name] [[RED]]- Прислать приглашение в группу
|
||||||
m.mccPartyAccept=[[RED]]- Подтвердить приглашение в группу
|
m.mccPartyAccept=[[RED]]- Подтвердить приглашение в группу
|
||||||
m.mccPartyTeleport=[party member name] [[RED]]- Телепортироваться к члену группы
|
m.mccPartyTeleport=[party member name] [[RED]]- Телепортироваться к члену группы
|
||||||
m.mccOtherCommands=[[GREEN]]--Другие команды--
|
m.mccOtherCommands=[[GREEN]]--Другие команды--
|
||||||
m.mccStats=- Посмотреть ваши McMMo характеристики
|
m.mccStats=- Посмотреть ваши McMMo характеристики
|
||||||
m.mccLeaderboards=- Доска Лидеров
|
m.mccLeaderboards=- Доска Лидеров
|
||||||
m.mccMySpawn=- Телепортирует к вашей кровати
|
m.mccMySpawn=- Телепортирует к вашей кровати
|
||||||
m.mccClearMySpawn=- Убирает вашу кровать
|
m.mccClearMySpawn=- Убирает вашу кровать
|
||||||
m.mccToggleAbility=- Активировать возможность правым кликом мыши
|
m.mccToggleAbility=- Активировать возможность правым кликом мыши
|
||||||
m.mccAdminToggle=- Включить админский чат
|
m.mccAdminToggle=- Включить админский чат
|
||||||
m.mccWhois=[playername] [[RED]]- Посмотреть детальную информацию
|
m.mccWhois=[playername] [[RED]]- Посмотреть детальную информацию
|
||||||
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Изменить цель
|
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Изменить цель
|
||||||
m.mccMcGod=- Режим Бога
|
m.mccMcGod=- Режим Бога
|
||||||
m.mccSkillInfo=[skillname] [[RED]]- Посмотреть детальную информацию о умении
|
m.mccSkillInfo=[skillname] [[RED]]- Посмотреть детальную информацию о умении
|
||||||
m.mccModDescription=[[RED]]- Прочитать информацию о моде McMMo
|
m.mccModDescription=[[RED]]- Прочитать информацию о моде McMMo
|
||||||
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
m.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
m.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||||
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||||
m.AbilityLockTemplate=[[GRAY]]{0}
|
m.AbilityLockTemplate=[[GRAY]]{0}
|
||||||
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
|
||||||
m.Effects=ЭФФЕКТЫ
|
m.Effects=ЭФФЕКТЫ
|
||||||
m.YourStats=ВАШИ ХАРАКТЕРИСТИКИ
|
m.YourStats=ВАШИ ХАРАКТЕРИСТИКИ
|
||||||
m.SkillTaming=Приручение
|
m.SkillTaming=Приручение
|
||||||
m.XPGainTaming=Волки причиняют ущерб
|
m.XPGainTaming=Волки причиняют ущерб
|
||||||
m.EffectsTaming1_0=Удар Волка
|
m.EffectsTaming1_0=Удар Волка
|
||||||
m.EffectsTaming1_1=Уменьшение количества костей
|
m.EffectsTaming1_1=Уменьшение количества костей
|
||||||
m.EffectsTaming2_0=Окравление
|
m.EffectsTaming2_0=Окравление
|
||||||
m.EffectsTaming2_1=Критический удар во время истекания кровью
|
m.EffectsTaming2_1=Критический удар во время истекания кровью
|
||||||
m.EffectsTaming3_0=Острые Когти
|
m.EffectsTaming3_0=Острые Когти
|
||||||
m.EffectsTaming3_1=Бонус к урону
|
m.EffectsTaming3_1=Бонус к урону
|
||||||
m.EffectsTaming4_0=Независимость от экологии
|
m.EffectsTaming4_0=Независимость от экологии
|
||||||
m.EffectsTaming4_1=Имунитет к падению, боязнь лавы/кактусов
|
m.EffectsTaming4_1=Имунитет к падению, боязнь лавы/кактусов
|
||||||
m.EffectsTaming5_0=Густой мех
|
m.EffectsTaming5_0=Густой мех
|
||||||
m.EffectsTaming5_1=Сокращение урона, огнеустойчивость
|
m.EffectsTaming5_1=Сокращение урона, огнеустойчивость
|
||||||
m.EffectsTaming6_0=Надежная защита от повреждений
|
m.EffectsTaming6_0=Надежная защита от повреждений
|
||||||
m.EffectsTaming6_1=Снижение урона от взрывов
|
m.EffectsTaming6_1=Снижение урона от взрывов
|
||||||
m.AbilLockTaming1=Блокируется до 100+ уровня(Независимость от экологии)
|
m.AbilLockTaming1=Блокируется до 100+ уровня(Независимость от экологии)
|
||||||
m.AbilLockTaming2=Блокируется до 250+ уровня (Густой мех)
|
m.AbilLockTaming2=Блокируется до 250+ уровня (Густой мех)
|
||||||
m.AbilLockTaming3=Блокируется до 500+ уровня (Надежная защита от повреждений)
|
m.AbilLockTaming3=Блокируется до 500+ уровня (Надежная защита от повреждений)
|
||||||
m.AbilLockTaming4=Блокируется до 700+ уровня (Острые Когти)
|
m.AbilLockTaming4=Блокируется до 700+ уровня (Острые Когти)
|
||||||
m.AbilBonusTaming1_0=Независимость от экологии
|
m.AbilBonusTaming1_0=Независимость от экологии
|
||||||
m.AbilBonusTaming1_1=Волки избегают опасностей
|
m.AbilBonusTaming1_1=Волки избегают опасностей
|
||||||
m.AbilBonusTaming2_0=Густой мех
|
m.AbilBonusTaming2_0=Густой мех
|
||||||
m.AbilBonusTaming2_1=Урон наполовину, Огнеустойчивость
|
m.AbilBonusTaming2_1=Урон наполовину, Огнеустойчивость
|
||||||
m.AbilBonusTaming3_0=Надежная защита от повреждений
|
m.AbilBonusTaming3_0=Надежная защита от повреждений
|
||||||
m.AbilBonusTaming3_1=Взрывы причиняют 1/6 нормального урона
|
m.AbilBonusTaming3_1=Взрывы причиняют 1/6 нормального урона
|
||||||
m.AbilBonusTaming4_0=Острые Когти
|
m.AbilBonusTaming4_0=Острые Когти
|
||||||
m.AbilBonusTaming4_1=+2 Урона
|
m.AbilBonusTaming4_1=+2 Урона
|
||||||
m.TamingGoreChance=[[RED]]Шанс окравления: [[YELLOW]]{0}%
|
m.TamingGoreChance=[[RED]]Шанс окравления: [[YELLOW]]{0}%
|
||||||
m.SkillWoodCutting=Деревообработка
|
m.SkillWoodCutting=Деревообработка
|
||||||
m.XPGainWoodCutting=Рубить деревья
|
m.XPGainWoodCutting=Рубить деревья
|
||||||
m.EffectsWoodCutting1_0=Любитель деревьев(способность)
|
m.EffectsWoodCutting1_0=Любитель деревьев(способность)
|
||||||
m.EffectsWoodCutting1_1=Делать взрывы деревьев
|
m.EffectsWoodCutting1_1=Делать взрывы деревьев
|
||||||
m.EffectsWoodCutting2_0=Быстрое срезание листьев
|
m.EffectsWoodCutting2_0=Быстрое срезание листьев
|
||||||
m.EffectsWoodCutting2_1=Сдувать листья
|
m.EffectsWoodCutting2_1=Сдувать листья
|
||||||
m.EffectsWoodCutting3_0=Двойной дроп
|
m.EffectsWoodCutting3_0=Двойной дроп
|
||||||
m.EffectsWoodCutting3_1=Нормальный двойной дроп
|
m.EffectsWoodCutting3_1=Нормальный двойной дроп
|
||||||
m.AbilLockWoodCutting1=Блокируется до 100+ уровня(Быстрое срезание листьев)
|
m.AbilLockWoodCutting1=Блокируется до 100+ уровня(Быстрое срезание листьев)
|
||||||
m.AbilBonusWoodCutting1_0=Быстрое срезание листьев
|
m.AbilBonusWoodCutting1_0=Быстрое срезание листьев
|
||||||
m.AbilBonusWoodCutting1_1=Сдувать листья
|
m.AbilBonusWoodCutting1_1=Сдувать листья
|
||||||
m.WoodCuttingDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}%
|
m.WoodCuttingDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}%
|
||||||
m.WoodCuttingTreeFellerLength=[[RED]]Продолжительность Любителя деревьев: [[YELLOW]]{0}s
|
m.WoodCuttingTreeFellerLength=[[RED]]Продолжительность Любителя деревьев: [[YELLOW]]{0}s
|
||||||
m.SkillArchery=Стрельба из лука
|
m.SkillArchery=Стрельба из лука
|
||||||
m.XPGainArchery=Атаковать монстров из лука
|
m.XPGainArchery=Атаковать монстров из лука
|
||||||
m.EffectsArchery1_0=Поджёг
|
m.EffectsArchery1_0=Поджёг
|
||||||
m.EffectsArchery1_1=25% шанс, что цель подожгётся
|
m.EffectsArchery1_1=25% шанс, что цель подожгётся
|
||||||
m.EffectsArchery2_0=Шокирование(Игроков)
|
m.EffectsArchery2_0=Шокирование(Игроков)
|
||||||
m.EffectsArchery2_1=Дезориентирует врагов
|
m.EffectsArchery2_1=Дезориентирует врагов
|
||||||
m.EffectsArchery3_0=Урон+
|
m.EffectsArchery3_0=Урон+
|
||||||
m.EffectsArchery3_1=Улучшает Урон
|
m.EffectsArchery3_1=Улучшает Урон
|
||||||
m.EffectsArchery4_0=Получение стрел
|
m.EffectsArchery4_0=Получение стрел
|
||||||
m.EffectsArchery4_1=Шанс получить стрелы из трупов
|
m.EffectsArchery4_1=Шанс получить стрелы из трупов
|
||||||
m.ArcheryDazeChance=[[RED]]Шанс шокировать: [[YELLOW]]{0}%
|
m.ArcheryDazeChance=[[RED]]Шанс шокировать: [[YELLOW]]{0}%
|
||||||
m.ArcheryRetrieveChance=[[RED]]Шанс получить стрелы: [[YELLOW]]{0}%
|
m.ArcheryRetrieveChance=[[RED]]Шанс получить стрелы: [[YELLOW]]{0}%
|
||||||
m.ArcheryIgnitionLength=[[RED]]Длительность поджёга: [[YELLOW]]{0} секунд
|
m.ArcheryIgnitionLength=[[RED]]Длительность поджёга: [[YELLOW]]{0} секунд
|
||||||
m.ArcheryDamagePlus=[[RED]]Урон+ (Rank{0}): [[YELLOW]]Bonus {0} damage
|
m.ArcheryDamagePlus=[[RED]]Урон+ (Rank{0}): [[YELLOW]]Bonus {0} damage
|
||||||
m.SkillAxes=Топоры
|
m.SkillAxes=Топоры
|
||||||
m.XPGainAxes=Атаковать монстров топором
|
m.XPGainAxes=Атаковать монстров топором
|
||||||
m.EffectsAxes1_0=Разрушитель черепов(способность)
|
m.EffectsAxes1_0=Разрушитель черепов(способность)
|
||||||
m.EffectsAxes1_1=Увеличение урона от топора
|
m.EffectsAxes1_1=Увеличение урона от топора
|
||||||
m.EffectsAxes2_0=Критические удары
|
m.EffectsAxes2_0=Критические удары
|
||||||
m.EffectsAxes2_1=Двойной урон
|
m.EffectsAxes2_1=Двойной урон
|
||||||
m.EffectsAxes3_0=Мастерство топора(500 уровень)
|
m.EffectsAxes3_0=Мастерство топора(500 уровень)
|
||||||
m.EffectsAxes3_1=Улучшение урона
|
m.EffectsAxes3_1=Улучшение урона
|
||||||
m.AbilLockAxes1=Блокируется до 500+ уровня(Мастерство топора)
|
m.AbilLockAxes1=Блокируется до 500+ уровня(Мастерство топора)
|
||||||
m.AbilBonusAxes1_0=Мастерство топора
|
m.AbilBonusAxes1_0=Мастерство топора
|
||||||
m.AbilBonusAxes1_1=Дает бонус в 4 урона
|
m.AbilBonusAxes1_1=Дает бонус в 4 урона
|
||||||
m.AxesCritChance=[[RED]]Шанс критического удара: [[YELLOW]]{0}%
|
m.AxesCritChance=[[RED]]Шанс критического удара: [[YELLOW]]{0}%
|
||||||
m.AxesSkullLength=[[RED]]Продолжительность Разрушителя Черепов: [[YELLOW]]{0}s
|
m.AxesSkullLength=[[RED]]Продолжительность Разрушителя Черепов: [[YELLOW]]{0}s
|
||||||
m.SkillSwords=Мечи
|
m.SkillSwords=Мечи
|
||||||
m.XPGainSwords=Атаковать монстров мечом
|
m.XPGainSwords=Атаковать монстров мечом
|
||||||
m.EffectsSwords1_0=Контр-Атака
|
m.EffectsSwords1_0=Контр-Атака
|
||||||
m.EffectsSwords1_1=Отражает 50% полученного урона
|
m.EffectsSwords1_1=Отражает 50% полученного урона
|
||||||
m.EffectsSwords2_0=Зазубренные мечи(способность)
|
m.EffectsSwords2_0=Зазубренные мечи(способность)
|
||||||
m.EffectsSwords2_1=25% Урона+ и кровотечение от удара
|
m.EffectsSwords2_1=25% Урона+ и кровотечение от удара
|
||||||
m.EffectsSwords3_0=Увелечение длительности способности "Зазубренные мечи"
|
m.EffectsSwords3_0=Увелечение длительности способности "Зазубренные мечи"
|
||||||
m.EffectsSwords3_1=Кровотечение 5 раз
|
m.EffectsSwords3_1=Кровотечение 5 раз
|
||||||
m.EffectsSwords4_0=Парирование
|
m.EffectsSwords4_0=Парирование
|
||||||
m.EffectsSwords4_1=Отрицательный урон
|
m.EffectsSwords4_1=Отрицательный урон
|
||||||
m.EffectsSwords5_0=Кровотечение
|
m.EffectsSwords5_0=Кровотечение
|
||||||
m.EffectsSwords5_1=Заставляет врага кровоточить
|
m.EffectsSwords5_1=Заставляет врага кровоточить
|
||||||
m.SwordsCounterAttChance=[[RED]]Шанс Контр-Атаки: [[YELLOW]]{0}%
|
m.SwordsCounterAttChance=[[RED]]Шанс Контр-Атаки: [[YELLOW]]{0}%
|
||||||
m.SwordsBleedLength=[[RED]]Длительность кровотечения: [[YELLOW]]{0} раз
|
m.SwordsBleedLength=[[RED]]Длительность кровотечения: [[YELLOW]]{0} раз
|
||||||
m.SwordsBleedChance=[[RED]]Шанс кровотечения: [[YELLOW]]{0} %
|
m.SwordsBleedChance=[[RED]]Шанс кровотечения: [[YELLOW]]{0} %
|
||||||
m.SwordsParryChance=[[RED]]Шанс парирования: [[YELLOW]]{0} %
|
m.SwordsParryChance=[[RED]]Шанс парирования: [[YELLOW]]{0} %
|
||||||
m.SwordsSSLength=[[RED]]Длительность "Зазубренныx мечей": [[YELLOW]]{0}s
|
m.SwordsSSLength=[[RED]]Длительность "Зазубренныx мечей": [[YELLOW]]{0}s
|
||||||
m.SwordsTickNote=[[GRAY]]Заметка: [[YELLOW]]1 раз длиться 2 секунды
|
m.SwordsTickNote=[[GRAY]]Заметка: [[YELLOW]]1 раз длиться 2 секунды
|
||||||
m.SkillAcrobatics=Акробатика
|
m.SkillAcrobatics=Акробатика
|
||||||
m.XPGainAcrobatics=Нужно Падать с гор
|
m.XPGainAcrobatics=Нужно Падать с гор
|
||||||
m.EffectsAcrobatics1_0=Переворот
|
m.EffectsAcrobatics1_0=Переворот
|
||||||
m.EffectsAcrobatics1_1=Поглощает или уменьшает урон
|
m.EffectsAcrobatics1_1=Поглощает или уменьшает урон
|
||||||
m.EffectsAcrobatics2_0=Превосходный переворот
|
m.EffectsAcrobatics2_0=Превосходный переворот
|
||||||
m.EffectsAcrobatics2_1=Дважды эффективнее переворота
|
m.EffectsAcrobatics2_1=Дважды эффективнее переворота
|
||||||
m.EffectsAcrobatics3_0=Уворот
|
m.EffectsAcrobatics3_0=Уворот
|
||||||
m.EffectsAcrobatics3_1=Уменьшает урон наполовину от стрелы
|
m.EffectsAcrobatics3_1=Уменьшает урон наполовину от стрелы
|
||||||
m.AcrobaticsRollChance=[[RED]]Шанс переворота: [[YELLOW]]{0}%
|
m.AcrobaticsRollChance=[[RED]]Шанс переворота: [[YELLOW]]{0}%
|
||||||
m.AcrobaticsGracefulRollChance=[[RED]]Шанс превосходного переворота: [[YELLOW]]{0}%
|
m.AcrobaticsGracefulRollChance=[[RED]]Шанс превосходного переворота: [[YELLOW]]{0}%
|
||||||
m.AcrobaticsDodgeChance=[[RED]]Шанс уворота: [[YELLOW]]{0}%
|
m.AcrobaticsDodgeChance=[[RED]]Шанс уворота: [[YELLOW]]{0}%
|
||||||
m.SkillMining=Шахтёрство
|
m.SkillMining=Шахтёрство
|
||||||
m.XPGainMining=Добывать руду и камни в шахтах
|
m.XPGainMining=Добывать руду и камни в шахтах
|
||||||
m.EffectsMining1_0=Супер разрушитель(способность)
|
m.EffectsMining1_0=Супер разрушитель(способность)
|
||||||
m.EffectsMining1_1=Увеличение скорости, Шанс тройного дропа
|
m.EffectsMining1_1=Увеличение скорости, Шанс тройного дропа
|
||||||
m.EffectsMining2_0=Двойной дроп
|
m.EffectsMining2_0=Двойной дроп
|
||||||
m.EffectsMining2_1=Двойной дроп становится нормальным
|
m.EffectsMining2_1=Двойной дроп становится нормальным
|
||||||
m.MiningDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}%
|
m.MiningDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}%
|
||||||
m.MiningSuperBreakerLength=[[RED]]Длительность способности "Супер Разрушитель": [[YELLOW]]{0}s
|
m.MiningSuperBreakerLength=[[RED]]Длительность способности "Супер Разрушитель": [[YELLOW]]{0}s
|
||||||
m.SkillRepair=Починка
|
m.SkillRepair=Починка
|
||||||
m.XPGainRepair=Чинить вещи
|
m.XPGainRepair=Чинить вещи
|
||||||
m.EffectsRepair1_0=Починка
|
m.EffectsRepair1_0=Починка
|
||||||
m.EffectsRepair1_1=Чинит Железные инструменты и броню
|
m.EffectsRepair1_1=Чинит Железные инструменты и броню
|
||||||
m.EffectsRepair2_0=Мастерство починки
|
m.EffectsRepair2_0=Мастерство починки
|
||||||
m.EffectsRepair2_1=Увеличивает качество ремонта
|
m.EffectsRepair2_1=Увеличивает качество ремонта
|
||||||
m.EffectsRepair3_0=Супер починка
|
m.EffectsRepair3_0=Супер починка
|
||||||
m.EffectsRepair3_1=Двойная эффективность вещей
|
m.EffectsRepair3_1=Двойная эффективность вещей
|
||||||
m.EffectsRepair4_0=Починка Алмазных вещей ({0}+ уровень)
|
m.EffectsRepair4_0=Починка Алмазных вещей ({0}+ уровень)
|
||||||
m.EffectsRepair4_1=Чинить Алмазные инструменты и броню
|
m.EffectsRepair4_1=Чинить Алмазные инструменты и броню
|
||||||
m.RepairRepairMastery=[[RED]]Мастерство починки: [[YELLOW]]Дополнительно {0}% долговечности восстановлено
|
m.RepairRepairMastery=[[RED]]Мастерство починки: [[YELLOW]]Дополнительно {0}% долговечности восстановлено
|
||||||
m.RepairSuperRepairChance=[[RED]]Шанс Супер починки: [[YELLOW]]{0}%
|
m.RepairSuperRepairChance=[[RED]]Шанс Супер починки: [[YELLOW]]{0}%
|
||||||
m.SkillUnarmed=Рукопашный бой
|
m.SkillUnarmed=Рукопашный бой
|
||||||
m.XPGainUnarmed=Атаковать монстров голыми руками
|
m.XPGainUnarmed=Атаковать монстров голыми руками
|
||||||
m.EffectsUnarmed1_0=Берсерк(способность)
|
m.EffectsUnarmed1_0=Берсерк(способность)
|
||||||
m.EffectsUnarmed1_1=+50% Урона, Ломать слабые материалы
|
m.EffectsUnarmed1_1=+50% Урона, Ломать слабые материалы
|
||||||
m.EffectsUnarmed2_0=Обезоружение(Игроки)
|
m.EffectsUnarmed2_0=Обезоружение(Игроки)
|
||||||
m.EffectsUnarmed2_1=Падает оружие противника на землю, которое находится в руках у него.
|
m.EffectsUnarmed2_1=Падает оружие противника на землю, которое находится в руках у него.
|
||||||
m.EffectsUnarmed3_0=Мастер Рукопашного боя
|
m.EffectsUnarmed3_0=Мастер Рукопашного боя
|
||||||
m.EffectsUnarmed3_1=Улучшение урона от кулаков
|
m.EffectsUnarmed3_1=Улучшение урона от кулаков
|
||||||
m.EffectsUnarmed4_0=Ученик рукопашного боя
|
m.EffectsUnarmed4_0=Ученик рукопашного боя
|
||||||
m.EffectsUnarmed4_1=Увеличение урона от кулаков
|
m.EffectsUnarmed4_1=Увеличение урона от кулаков
|
||||||
m.EffectsUnarmed5_0=Отражение стрел
|
m.EffectsUnarmed5_0=Отражение стрел
|
||||||
m.EffectsUnarmed5_1=Стрелы отражаются
|
m.EffectsUnarmed5_1=Стрелы отражаются
|
||||||
m.AbilLockUnarmed1=Блокируется до 250+ уровня(Ученик рукопашного боя)
|
m.AbilLockUnarmed1=Блокируется до 250+ уровня(Ученик рукопашного боя)
|
||||||
m.AbilLockUnarmed2=Блокируется до 500+ уровня(Мастер Рукопашного боя)
|
m.AbilLockUnarmed2=Блокируется до 500+ уровня(Мастер Рукопашного боя)
|
||||||
m.AbilBonusUnarmed1_0=Ученик рукопашного боя
|
m.AbilBonusUnarmed1_0=Ученик рукопашного боя
|
||||||
m.AbilBonusUnarmed1_1=+2 бонус к урону
|
m.AbilBonusUnarmed1_1=+2 бонус к урону
|
||||||
m.AbilBonusUnarmed2_0=Мастер Рукопашного боя
|
m.AbilBonusUnarmed2_0=Мастер Рукопашного боя
|
||||||
m.AbilBonusUnarmed2_1=+4 бонус к урону
|
m.AbilBonusUnarmed2_1=+4 бонус к урону
|
||||||
m.UnarmedArrowDeflectChance=[[RED]]Шанс отразить стрелы: [[YELLOW]]{0}%
|
m.UnarmedArrowDeflectChance=[[RED]]Шанс отразить стрелы: [[YELLOW]]{0}%
|
||||||
m.UnarmedDisarmChance=[[RED]]Шанс обезоружить: [[YELLOW]]{0}%
|
m.UnarmedDisarmChance=[[RED]]Шанс обезоружить: [[YELLOW]]{0}%
|
||||||
m.UnarmedBerserkLength=[[RED]]Длительность "Берсерка": [[YELLOW]]{0}s
|
m.UnarmedBerserkLength=[[RED]]Длительность "Берсерка": [[YELLOW]]{0}s
|
||||||
m.SkillHerbalism=Травоведение
|
m.SkillHerbalism=Травоведение
|
||||||
m.XPGainHerbalism=Выращивать растения
|
m.XPGainHerbalism=Выращивать растения
|
||||||
m.EffectsHerbalism1_0=Озеленитель(способность)
|
m.EffectsHerbalism1_0=Озеленитель(способность)
|
||||||
m.EffectsHerbalism1_1=Распростронение озеленений, 3-ой дроп
|
m.EffectsHerbalism1_1=Распростронение озеленений, 3-ой дроп
|
||||||
m.EffectsHerbalism2_0="Зеленый фермер"(Пщеница)
|
m.EffectsHerbalism2_0="Зеленый фермер"(Пщеница)
|
||||||
m.EffectsHerbalism2_1=Авто выращивание пщеницы после посадки
|
m.EffectsHerbalism2_1=Авто выращивание пщеницы после посадки
|
||||||
m.EffectsHerbalism3_0="Зеленый фермер"(Мох)
|
m.EffectsHerbalism3_0="Зеленый фермер"(Мох)
|
||||||
m.EffectsHerbalism3_1=Камень -> Замшелый камень + семена
|
m.EffectsHerbalism3_1=Камень -> Замшелый камень + семена
|
||||||
m.EffectsHerbalism4_0=Улучшение еды
|
m.EffectsHerbalism4_0=Улучшение еды
|
||||||
m.EffectsHerbalism4_1=Улучшает количество здоровья от хлеба и грибного супа
|
m.EffectsHerbalism4_1=Улучшает количество здоровья от хлеба и грибного супа
|
||||||
m.EffectsHerbalism5_0=Дройной дроп(Все растения)
|
m.EffectsHerbalism5_0=Дройной дроп(Все растения)
|
||||||
m.EffectsHerbalism5_1=Двойной дроп становится нормальным
|
m.EffectsHerbalism5_1=Двойной дроп становится нормальным
|
||||||
m.HerbalismGreenTerraLength=[[RED]]Продолжительность "Озеленителя": [[YELLOW]]{0}s
|
m.HerbalismGreenTerraLength=[[RED]]Продолжительность "Озеленителя": [[YELLOW]]{0}s
|
||||||
m.HerbalismGreenThumbChance=[[RED]]Шанс "Зеленого фермера": [[YELLOW]]{0}%
|
m.HerbalismGreenThumbChance=[[RED]]Шанс "Зеленого фермера": [[YELLOW]]{0}%
|
||||||
m.HerbalismGreenThumbStage=[[RED]]Уровень "Зеленого фермера": [[YELLOW]] Пщеница растет по-уровнево {0}
|
m.HerbalismGreenThumbStage=[[RED]]Уровень "Зеленого фермера": [[YELLOW]] Пщеница растет по-уровнево {0}
|
||||||
m.HerbalismDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}%
|
m.HerbalismDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}%
|
||||||
m.HerbalismFoodPlus=[[RED]]Еда+ (Rank{0}): [[YELLOW]]Бонус {0} лечения
|
m.HerbalismFoodPlus=[[RED]]Еда+ (Rank{0}): [[YELLOW]]Бонус {0} лечения
|
||||||
m.SkillExcavation=Раскопка
|
m.SkillExcavation=Раскопка
|
||||||
m.XPGainExcavation=Раскапывать и искать сокровища
|
m.XPGainExcavation=Раскапывать и искать сокровища
|
||||||
m.EffectsExcavation1_0=Мега дрель(способность)
|
m.EffectsExcavation1_0=Мега дрель(способность)
|
||||||
m.EffectsExcavation1_1=3-ой дроп, 3-ой опыт, Увеличение скорости
|
m.EffectsExcavation1_1=3-ой дроп, 3-ой опыт, Увеличение скорости
|
||||||
m.EffectsExcavation2_0=Охотник за сокровищами
|
m.EffectsExcavation2_0=Охотник за сокровищами
|
||||||
m.EffectsExcavation2_1=Способность копать сокровища
|
m.EffectsExcavation2_1=Способность копать сокровища
|
||||||
m.ExcavationGreenTerraLength=[[RED]]Продолжительность "Мега дрели": [[YELLOW]]{0}s
|
m.ExcavationGreenTerraLength=[[RED]]Продолжительность "Мега дрели": [[YELLOW]]{0}s
|
||||||
mcBlockListener.PlacedAnvil=[[DARK_RED]]Вы разместили наковальни и теперь можете чинить вещи.
|
mcBlockListener.PlacedAnvil=[[DARK_RED]]Вы разместили наковальни и теперь можете чинить вещи.
|
||||||
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Ваш волк хочет вернуться к вам
|
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Ваш волк хочет вернуться к вам
|
||||||
mcPlayerListener.AbilitiesOff=Использование способностей выключено
|
mcPlayerListener.AbilitiesOff=Использование способностей выключено
|
||||||
mcPlayerListener.AbilitiesOn=Использование способностей включено
|
mcPlayerListener.AbilitiesOn=Использование способностей включено
|
||||||
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**Способности восстановлены\!**
|
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**Способности восстановлены\!**
|
||||||
mcPlayerListener.AcrobaticsSkill=Акробатика:
|
mcPlayerListener.AcrobaticsSkill=Акробатика:
|
||||||
mcPlayerListener.ArcherySkill=Стрельба из лука:
|
mcPlayerListener.ArcherySkill=Стрельба из лука:
|
||||||
mcPlayerListener.AxesSkill=Топоры:
|
mcPlayerListener.AxesSkill=Топоры:
|
||||||
mcPlayerListener.ExcavationSkill=Раскопка:
|
mcPlayerListener.ExcavationSkill=Раскопка:
|
||||||
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO режим бога выключен
|
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO режим бога выключен
|
||||||
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO режим бога включён
|
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO режим бога включён
|
||||||
mcPlayerListener.GreenThumb=[[GREEN]]**"Зеленый фермер"**
|
mcPlayerListener.GreenThumb=[[GREEN]]**"Зеленый фермер"**
|
||||||
mcPlayerListener.GreenThumbFail=[[RED]]**"Зеленый фермер" неудался**
|
mcPlayerListener.GreenThumbFail=[[RED]]**"Зеленый фермер" неудался**
|
||||||
mcPlayerListener.HerbalismSkill=Травоведение:
|
mcPlayerListener.HerbalismSkill=Травоведение:
|
||||||
mcPlayerListener.MiningSkill=Шахтёрство:
|
mcPlayerListener.MiningSkill=Шахтёрство:
|
||||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Ваша кровать убрана.
|
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Ваша кровать убрана.
|
||||||
mcPlayerListener.MyspawnNotExist=[[RED]]Сделайте вашу точку появления возле кровати, поспав на кровати.
|
mcPlayerListener.MyspawnNotExist=[[RED]]Сделайте вашу точку появления возле кровати, поспав на кровати.
|
||||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Моя точка появления сохранена в этой локации.
|
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Моя точка появления сохранена в этой локации.
|
||||||
mcPlayerListener.MyspawnTimeNotice=Вы должны подождать {0}m {1}s чтобы использовать появление около кровати
|
mcPlayerListener.MyspawnTimeNotice=Вы должны подождать {0}m {1}s чтобы использовать появление около кровати
|
||||||
mcPlayerListener.NoPermission=Недостаточные права.
|
mcPlayerListener.NoPermission=Недостаточные права.
|
||||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Если у вас нет доступа к умению, то оно здесь не отобразится.
|
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Если у вас нет доступа к умению, то оно здесь не отобразится.
|
||||||
mcPlayerListener.NotInParty=[[RED]]Вы не в группе!
|
mcPlayerListener.NotInParty=[[RED]]Вы не в группе!
|
||||||
mcPlayerListener.InviteSuccess=[[GREEN]]Приглашение успешно послано.
|
mcPlayerListener.InviteSuccess=[[GREEN]]Приглашение успешно послано.
|
||||||
mcPlayerListener.ReceivedInvite1=[[RED]]ТРЕВОГА: [[GREEN]]Вы получили приглашение на вступление в группу {0} от {1}
|
mcPlayerListener.ReceivedInvite1=[[RED]]ТРЕВОГА: [[GREEN]]Вы получили приглашение на вступление в группу {0} от {1}
|
||||||
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] чтобы одобрить вступление
|
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] чтобы одобрить вступление
|
||||||
mcPlayerListener.InviteAccepted=[[GREEN]]Приглашение одобрено. Вы вступили в группу {0}
|
mcPlayerListener.InviteAccepted=[[GREEN]]Приглашение одобрено. Вы вступили в группу {0}
|
||||||
mcPlayerListener.NoInvites=[[RED]]У вас нет приглашений в группу сейчас
|
mcPlayerListener.NoInvites=[[RED]]У вас нет приглашений в группу сейчас
|
||||||
mcPlayerListener.YouAreInParty=[[GREEN]]Вы уже в группе {0}
|
mcPlayerListener.YouAreInParty=[[GREEN]]Вы уже в группе {0}
|
||||||
mcPlayerListener.PartyMembers=[[GREEN]]Члены группы
|
mcPlayerListener.PartyMembers=[[GREEN]]Члены группы
|
||||||
mcPlayerListener.LeftParty=[[RED]]Вы вышли из группы
|
mcPlayerListener.LeftParty=[[RED]]Вы вышли из группы
|
||||||
mcPlayerListener.JoinedParty=Присоединные группы: {0}
|
mcPlayerListener.JoinedParty=Присоединные группы: {0}
|
||||||
mcPlayerListener.PartyChatOn=Только чат группы [[GREEN]]Включено
|
mcPlayerListener.PartyChatOn=Только чат группы [[GREEN]]Включено
|
||||||
mcPlayerListener.PartyChatOff=Только чат группы [[RED]]Выключено
|
mcPlayerListener.PartyChatOff=Только чат группы [[RED]]Выключено
|
||||||
mcPlayerListener.AdminChatOn=Только админ чат [[GREEN]]Включено
|
mcPlayerListener.AdminChatOn=Только админ чат [[GREEN]]Включено
|
||||||
mcPlayerListener.AdminChatOff=Только админ чат [[RED]]Выключено
|
mcPlayerListener.AdminChatOff=Только админ чат [[RED]]Выключено
|
||||||
mcPlayerListener.MOTD=[[BLUE]]На этом сервере установлен плагин McMMO {0} type [[YELLOW]]/{1}[[BLUE]] для помощи.
|
mcPlayerListener.MOTD=[[BLUE]]На этом сервере установлен плагин McMMO {0} type [[YELLOW]]/{1}[[BLUE]] для помощи.
|
||||||
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Википедия
|
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Википедия
|
||||||
mcPlayerListener.PowerLevel=[[DARK_RED]]Уровень умений:
|
mcPlayerListener.PowerLevel=[[DARK_RED]]Уровень умений:
|
||||||
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Уровень умений [[YELLOW]]Доска Лидеров--
|
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Уровень умений [[YELLOW]]Доска Лидеров--
|
||||||
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Доска Лидеров--
|
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Доска Лидеров--
|
||||||
mcPlayerListener.RepairSkill=Починка:
|
mcPlayerListener.RepairSkill=Починка:
|
||||||
mcPlayerListener.SwordsSkill=Мечи:
|
mcPlayerListener.SwordsSkill=Мечи:
|
||||||
mcPlayerListener.TamingSkill=Приручение волков:
|
mcPlayerListener.TamingSkill=Приручение волков:
|
||||||
mcPlayerListener.UnarmedSkill=Рукопашный бой:
|
mcPlayerListener.UnarmedSkill=Рукопашный бой:
|
||||||
mcPlayerListener.WoodcuttingSkill=Деревообработка:
|
mcPlayerListener.WoodcuttingSkill=Деревообработка:
|
||||||
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Характеристики
|
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Характеристики
|
||||||
Party.InformedOnJoin={0} [[GREEN]] присоединился к группе
|
Party.InformedOnJoin={0} [[GREEN]] присоединился к группе
|
||||||
Party.InformedOnQuit={0} [[GREEN]] ушёл из группы
|
Party.InformedOnQuit={0} [[GREEN]] ушёл из группы
|
||||||
Skills.YourGreenTerra=[[GREEN]]Ваша способность[[YELLOW]]"Озеленение" [[GREEN]]восстановлена!
|
Skills.YourGreenTerra=[[GREEN]]Ваша способность[[YELLOW]]"Озеленение" [[GREEN]]восстановлена!
|
||||||
Skills.YourTreeFeller=[[GREEN]]Ваша способность [[YELLOW]]"Любитель деревьев" [[GREEN]]восстановлена!
|
Skills.YourTreeFeller=[[GREEN]]Ваша способность [[YELLOW]]"Любитель деревьев" [[GREEN]]восстановлена!
|
||||||
Skills.YourSuperBreaker=[[GREEN]]Ваша способность [[YELLOW]]"Супер разрушитель" [[GREEN]]восстановлена!
|
Skills.YourSuperBreaker=[[GREEN]]Ваша способность [[YELLOW]]"Супер разрушитель" [[GREEN]]восстановлена!
|
||||||
Skills.YourSerratedStrikes=[[GREEN]]Ваша способность [[YELLOW]]"Зазубренные мечи" [[GREEN]]восстановлена!
|
Skills.YourSerratedStrikes=[[GREEN]]Ваша способность [[YELLOW]]"Зазубренные мечи" [[GREEN]]восстановлена!
|
||||||
Skills.YourBerserk=[[GREEN]]Ваша способность [[YELLOW]]"Берсерк" [[GREEN]]восстановлена!
|
Skills.YourBerserk=[[GREEN]]Ваша способность [[YELLOW]]"Берсерк" [[GREEN]]восстановлена!
|
||||||
Skills.YourSkullSplitter=[[GREEN]]Ваша способность [[YELLOW]]"Разрушитель черепов" [[GREEN]]восстановлена!
|
Skills.YourSkullSplitter=[[GREEN]]Ваша способность [[YELLOW]]"Разрушитель черепов" [[GREEN]]восстановлена!
|
||||||
Skills.YourGigaDrillBreaker=[[GREEN]]Ваша способность [[YELLOW]]"Мега дрель" [[GREEN]]восстановлена!
|
Skills.YourGigaDrillBreaker=[[GREEN]]Ваша способность [[YELLOW]]"Мега дрель" [[GREEN]]восстановлена!
|
||||||
Skills.TooTired=[[RED]]Вы слишком устали, чтобы использовать способность ещё раз.
|
Skills.TooTired=[[RED]]Вы слишком устали, чтобы использовать способность ещё раз.
|
||||||
Skills.ReadyHoe=[[GREEN]]**Приготовьте вашу Мотыгу**
|
Skills.ReadyHoe=[[GREEN]]**Приготовьте вашу Мотыгу**
|
||||||
Skills.LowerHoe=[[GRAY]]**Опустите вашу Мотыгу**
|
Skills.LowerHoe=[[GRAY]]**Опустите вашу Мотыгу**
|
||||||
Skills.ReadyAxe=[[GREEN]]**Приготовьте ваш Топор**
|
Skills.ReadyAxe=[[GREEN]]**Приготовьте ваш Топор**
|
||||||
Skills.LowerAxe=[[GRAY]]**Опустите ваш Топор**
|
Skills.LowerAxe=[[GRAY]]**Опустите ваш Топор**
|
||||||
Skills.ReadyFists=[[GREEN]]**Приготовьте ваши Кулаки**
|
Skills.ReadyFists=[[GREEN]]**Приготовьте ваши Кулаки**
|
||||||
Skills.LowerFists=[[GRAY]]**Опустите ваши Кулаки**
|
Skills.LowerFists=[[GRAY]]**Опустите ваши Кулаки**
|
||||||
Skills.ReadyPickAxe=[[GREEN]]**Приготовьте вашу Кирку**
|
Skills.ReadyPickAxe=[[GREEN]]**Приготовьте вашу Кирку**
|
||||||
Skills.LowerPickAxe=[[GRAY]]**Опустите вашу Кирку**
|
Skills.LowerPickAxe=[[GRAY]]**Опустите вашу Кирку**
|
||||||
Skills.ReadyShovel=[[GREEN]]**Приготовьте вашу Лопату**
|
Skills.ReadyShovel=[[GREEN]]**Приготовьте вашу Лопату**
|
||||||
Skills.LowerShovel=[[GRAY]]**Опустите вашу Лопату**
|
Skills.LowerShovel=[[GRAY]]**Опустите вашу Лопату**
|
||||||
Skills.ReadySword=[[GREEN]]**Приготовьте ваш Меч**
|
Skills.ReadySword=[[GREEN]]**Приготовьте ваш Меч**
|
||||||
Skills.LowerSword=[[GRAY]]**Опустите ваш Меч**
|
Skills.LowerSword=[[GRAY]]**Опустите ваш Меч**
|
||||||
Skills.BerserkOn=[[GREEN]]**Способность "Берсерк" активирована**
|
Skills.BerserkOn=[[GREEN]]**Способность "Берсерк" активирована**
|
||||||
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Берсерк"!
|
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Берсерк"!
|
||||||
Skills.GreenTerraOn=[[GREEN]]**Способность "Озеленение" активирована**
|
Skills.GreenTerraOn=[[GREEN]]**Способность "Озеленение" активирована**
|
||||||
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Озеленение"!
|
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Озеленение"!
|
||||||
Skills.TreeFellerOn=[[GREEN]]**Способность "Любитель Деревьев" активирована**
|
Skills.TreeFellerOn=[[GREEN]]**Способность "Любитель Деревьев" активирована**
|
||||||
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Любитель Деревьев"!
|
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Любитель Деревьев"!
|
||||||
Skills.SuperBreakerOn=[[GREEN]]**Способность "Супер Разрушитель" активирована**
|
Skills.SuperBreakerOn=[[GREEN]]**Способность "Супер Разрушитель" активирована**
|
||||||
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Супер Разрушитель"!
|
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Супер Разрушитель"!
|
||||||
Skills.SerratedStrikesOn=[[GREEN]]**Способность "Зазубренные мечи" активирована**
|
Skills.SerratedStrikesOn=[[GREEN]]**Способность "Зазубренные мечи" активирована**
|
||||||
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Зазубренные мечи"!
|
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Зазубренные мечи"!
|
||||||
Skills.SkullSplitterOn=[[GREEN]]**Способность "Разрешитель черепов" активирована**
|
Skills.SkullSplitterOn=[[GREEN]]**Способность "Разрешитель черепов" активирована**
|
||||||
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Разрушитель черепов"!
|
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Разрушитель черепов"!
|
||||||
Skills.GigaDrillBreakerOn=[[GREEN]]**Способность "Мега дрель" активирована**
|
Skills.GigaDrillBreakerOn=[[GREEN]]**Способность "Мега дрель" активирована**
|
||||||
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Мега дрель"!
|
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Мега дрель"!
|
||||||
Skills.GreenTerraOff=[[RED]]**Способность "Озеленение" деактивирована**
|
Skills.GreenTerraOff=[[RED]]**Способность "Озеленение" деактивирована**
|
||||||
Skills.TreeFellerOff=[[RED]]**Способность "Любитель Деревьев" деактивирована**
|
Skills.TreeFellerOff=[[RED]]**Способность "Любитель Деревьев" деактивирована**
|
||||||
Skills.SuperBreakerOff=[[RED]]**Способность "Супер Разрушитель" деактивирована**
|
Skills.SuperBreakerOff=[[RED]]**Способность "Супер Разрушитель" деактивирована**
|
||||||
Skills.SerratedStrikesOff=[[RED]]**Способность "Зазубренные мечи" деактивирована**
|
Skills.SerratedStrikesOff=[[RED]]**Способность "Зазубренные мечи" деактивирована**
|
||||||
Skills.BerserkOff=[[RED]]**Способность "Берсерк" деактивирована**
|
Skills.BerserkOff=[[RED]]**Способность "Берсерк" деактивирована**
|
||||||
Skills.SkullSplitterOff=[[RED]]**Способность "Разрешитель черепов" деактивирована**
|
Skills.SkullSplitterOff=[[RED]]**Способность "Разрешитель черепов" деактивирована**
|
||||||
Skills.GigaDrillBreakerOff=[[RED]]**Способность "Мега дрель" деактивирована**
|
Skills.GigaDrillBreakerOff=[[RED]]**Способность "Мега дрель" деактивирована**
|
||||||
Skills.TamingUp=[[YELLOW]]Умение "Приручение волков" повышено на {0}. Всего ({1})
|
Skills.TamingUp=[[YELLOW]]Умение "Приручение волков" повышено на {0}. Всего ({1})
|
||||||
Skills.AcrobaticsUp=[[YELLOW]]Умение "Акробатика" повышено на {0}. Всего ({1})
|
Skills.AcrobaticsUp=[[YELLOW]]Умение "Акробатика" повышено на {0}. Всего ({1})
|
||||||
Skills.ArcheryUp=[[YELLOW]]Умение "Стрельба из лука" повышено на {0}. Всего ({1})
|
Skills.ArcheryUp=[[YELLOW]]Умение "Стрельба из лука" повышено на {0}. Всего ({1})
|
||||||
Skills.SwordsUp=[[YELLOW]]Умение "Мечи" повышено на {0}. Всего ({1})
|
Skills.SwordsUp=[[YELLOW]]Умение "Мечи" повышено на {0}. Всего ({1})
|
||||||
Skills.AxesUp=[[YELLOW]]Умение "Топоры" повышено на {0}. Всего ({1})
|
Skills.AxesUp=[[YELLOW]]Умение "Топоры" повышено на {0}. Всего ({1})
|
||||||
Skills.UnarmedUp=[[YELLOW]]Умение "Рукопашный бой" повышено на {0}. Всего ({1})
|
Skills.UnarmedUp=[[YELLOW]]Умение "Рукопашный бой" повышено на {0}. Всего ({1})
|
||||||
Skills.HerbalismUp=[[YELLOW]]Умение "Травоведение" повышено на {0}. Всего ({1})
|
Skills.HerbalismUp=[[YELLOW]]Умение "Травоведение" повышено на {0}. Всего ({1})
|
||||||
Skills.MiningUp=[[YELLOW]]Умение "Шахтёрство" повышено на {0}. Всего ({1})
|
Skills.MiningUp=[[YELLOW]]Умение "Шахтёрство" повышено на {0}. Всего ({1})
|
||||||
Skills.WoodcuttingUp=[[YELLOW]]Умение "Деревообработка" повышено на {0}. Всего ({1})
|
Skills.WoodcuttingUp=[[YELLOW]]Умение "Деревообработка" повышено на {0}. Всего ({1})
|
||||||
Skills.RepairUp=[[YELLOW]]Умение "Починка" повышено на {0}. Всего ({1})
|
Skills.RepairUp=[[YELLOW]]Умение "Починка" повышено на {0}. Всего ({1})
|
||||||
Skills.ExcavationUp=[[YELLOW]]Умение "Раскопка" повышено на {0}. Всего ({1})
|
Skills.ExcavationUp=[[YELLOW]]Умение "Раскопка" повышено на {0}. Всего ({1})
|
||||||
Skills.FeltEasy=[[GRAY]]Это было легко.
|
Skills.FeltEasy=[[GRAY]]Это было легко.
|
||||||
Skills.StackedItems=[[DARK_RED]]Вы не можете чинить стакующиеся предметы
|
Skills.StackedItems=[[DARK_RED]]Вы не можете чинить стакующиеся предметы
|
||||||
Skills.NeedMore=[[DARK_RED]]Нужно больше материала
|
Skills.NeedMore=[[DARK_RED]]Нужно больше материала
|
||||||
Skills.AdeptDiamond=[[DARK_RED]]Вы не обучены чинить алмазные инструменты и броню
|
Skills.AdeptDiamond=[[DARK_RED]]Вы не обучены чинить алмазные инструменты и броню
|
||||||
Skills.FullDurability=[[GRAY]]Вещь не нуждается в починке.
|
Skills.FullDurability=[[GRAY]]Вещь не нуждается в починке.
|
||||||
Skills.Disarmed=[[DARK_RED]]Вы обезоружены!
|
Skills.Disarmed=[[DARK_RED]]Вы обезоружены!
|
||||||
mcPlayerListener.SorcerySkill=Колдовство:
|
mcPlayerListener.SorcerySkill=Колдовство:
|
||||||
m.SkillSorcery=Колдовство
|
m.SkillSorcery=Колдовство
|
||||||
Sorcery.HasCast=[[GREEN]]**Использую "Колдовство"**[[GOLD]]
|
Sorcery.HasCast=[[GREEN]]**Использую "Колдовство"**[[GOLD]]
|
||||||
Sorcery.Current_Mana=[[DARK_AQUA]] Маны
|
Sorcery.Current_Mana=[[DARK_AQUA]] Маны
|
||||||
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
|
||||||
Sorcery.Cost=[[RED]][COST] {0} Маны
|
Sorcery.Cost=[[RED]][COST] {0} Маны
|
||||||
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Не хватает маны [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Не хватает маны [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
|
||||||
Sorcery.Water.Thunder=Гром
|
Sorcery.Water.Thunder=Гром
|
||||||
Sorcery.Curative.Self=Вылечить себя
|
Sorcery.Curative.Self=Вылечить себя
|
||||||
Sorcery.Curative.Other=Вылечить других
|
Sorcery.Curative.Other=Вылечить других
|
||||||
m.LVL=[[DARK_GRAY]]Уровень: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
m.LVL=[[DARK_GRAY]]Уровень: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||||
Combat.BeastLore=[[GREEN]]**Умение "Удар волка" активировано**
|
Combat.BeastLore=[[GREEN]]**Умение "Удар волка" активировано**
|
||||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Владелец ([[RED]]{0}[[DARK_AQUA]])
|
Combat.BeastLoreOwner=[[DARK_AQUA]]Владелец ([[RED]]{0}[[DARK_AQUA]])
|
||||||
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Здоровья ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Здоровья ([[GREEN]]{0}[[DARK_AQUA]]/20)
|
||||||
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Здоровья ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Здоровья ([[GREEN]]{0}[[DARK_AQUA]]/8)
|
||||||
Party.Locked=[[RED]]Группа запаролена, только лидер группы может приглашать.
|
Party.Locked=[[RED]]Группа запаролена, только лидер группы может приглашать.
|
||||||
Party.IsntLocked=[[GRAY]]Группа разблокирована
|
Party.IsntLocked=[[GRAY]]Группа разблокирована
|
||||||
Party.Unlocked=[[GRAY]]Группа разблокирована
|
Party.Unlocked=[[GRAY]]Группа разблокирована
|
||||||
Party.Help1=[[RED]]Использование [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] или [[WHITE]]'q' [[YELLOW]]для выхода
|
Party.Help1=[[RED]]Использование [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] или [[WHITE]]'q' [[YELLOW]]для выхода
|
||||||
Party.Help2=[[RED]]Чтобы присоединится к запароленной группе введите [[YELLOW]]/{0} [[WHITE]]<имя> <пароль>
|
Party.Help2=[[RED]]Чтобы присоединится к запароленной группе введите [[YELLOW]]/{0} [[WHITE]]<имя> <пароль>
|
||||||
Party.Help3=[[RED]]Введите /{0} ? для большей информации
|
Party.Help3=[[RED]]Введите /{0} ? для большей информации
|
||||||
Party.Help4=[[RED]]Используйте [[YELLOW]]/{0} [[WHITE]]<имя> [[YELLOW]]чтобы присоединится к группе или [[WHITE]]'q' [[YELLOW]]для выхода
|
Party.Help4=[[RED]]Используйте [[YELLOW]]/{0} [[WHITE]]<имя> [[YELLOW]]чтобы присоединится к группе или [[WHITE]]'q' [[YELLOW]]для выхода
|
||||||
Party.Help5=[[RED]]Чтобы заблокировать группу введите [[YELLOW]]/{0} [[WHITE]]lock
|
Party.Help5=[[RED]]Чтобы заблокировать группу введите [[YELLOW]]/{0} [[WHITE]]lock
|
||||||
Party.Help6=[[RED]]Чтобы разблокировать группу введите [[YELLOW]]/{0} [[WHITE]]unlock
|
Party.Help6=[[RED]]Чтобы разблокировать группу введите [[YELLOW]]/{0} [[WHITE]]unlock
|
||||||
Party.Help7=[[RED]]Чтобы запаролить группу введите [[YELLOW]]/{0} [[WHITE]]password <пароль>
|
Party.Help7=[[RED]]Чтобы запаролить группу введите [[YELLOW]]/{0} [[WHITE]]password <пароль>
|
||||||
Party.Help8=[[RED]]Чтобы выкинуть игрока из группы введите [[YELLOW]]/{0} [[WHITE]]kick <игрок>
|
Party.Help8=[[RED]]Чтобы выкинуть игрока из группы введите [[YELLOW]]/{0} [[WHITE]]kick <игрок>
|
||||||
Party.Help9=[[RED]]Чтобы отдать лидерство группы введите [[YELLOW]]/{0} [[WHITE]]owner <игрок>
|
Party.Help9=[[RED]]Чтобы отдать лидерство группы введите [[YELLOW]]/{0} [[WHITE]]owner <игрок>
|
||||||
Party.NotOwner=[[DARK_RED]]Вы теперь не лидер группы
|
Party.NotOwner=[[DARK_RED]]Вы теперь не лидер группы
|
||||||
Party.InvalidName=[[DARK_RED]]Некорректное имя группы
|
Party.InvalidName=[[DARK_RED]]Некорректное имя группы
|
||||||
Party.PasswordSet=[[GREEN]]Пароль группы назначен {0}
|
Party.PasswordSet=[[GREEN]]Пароль группы назначен {0}
|
||||||
Party.CouldNotKick=[[DARK_RED]]Вы не можете убрать игрока из группы {0}
|
Party.CouldNotKick=[[DARK_RED]]Вы не можете убрать игрока из группы {0}
|
||||||
Party.NotInYourParty=[[DARK_RED]]{0} не в группе
|
Party.NotInYourParty=[[DARK_RED]]{0} не в группе
|
||||||
Party.CouldNotSetOwner=[[DARK_RED]]Вы не можете отдать лидерство игроку {0}
|
Party.CouldNotSetOwner=[[DARK_RED]]Вы не можете отдать лидерство игроку {0}
|
||||||
mcMMO.Description=[[DARK_AQUA]]Q: Что это?,[[GOLD]]mcMMO это [[RED]]ОПЕН СУРС[[GOLD]] RPG мод для сервера Bukkit от пользователя [[BLUE]]nossr50,[[GOLD]]Здесь было добавлено много умений для Minecraft сервера.,[[GOLD]]Вы можете прокачать их разными способами,[[GOLD]]Вы хотите найти больше информации о умении [[GREEN]]/SKILLNAME[[GOLD]] ?,[[DARK_AQUA]]Q: Что я должен сделать?,[[GOLD]]Для примера... in [[DARK_AQUA]]Шахтёрство[[GOLD]] вы получите [[RED]]2-ой дроп[[GOLD]] или способность [[RED]]"Супер разрушитель"[[GOLD]] ,которая активируется [[GOLD]]нажатием правой кнопки мыши на некоторое время,[[GOLD]]связанное с вашим уровнем умения. Поднять уровень [[BLUE]]Шахтёрства,[[GOLD]]легко просто копайте руды и камни!
|
mcMMO.Description=[[DARK_AQUA]]Q: Что это?,[[GOLD]]mcMMO это [[RED]]ОПЕН СУРС[[GOLD]] RPG мод для сервера Bukkit от пользователя [[BLUE]]nossr50,[[GOLD]]Здесь было добавлено много умений для Minecraft сервера.,[[GOLD]]Вы можете прокачать их разными способами,[[GOLD]]Вы хотите найти больше информации о умении [[GREEN]]/SKILLNAME[[GOLD]] ?,[[DARK_AQUA]]Q: Что я должен сделать?,[[GOLD]]Для примера... in [[DARK_AQUA]]Шахтёрство[[GOLD]] вы получите [[RED]]2-ой дроп[[GOLD]] или способность [[RED]]"Супер разрушитель"[[GOLD]] ,которая активируется [[GOLD]]нажатием правой кнопки мыши на некоторое время,[[GOLD]]связанное с вашим уровнем умения. Поднять уровень [[BLUE]]Шахтёрства,[[GOLD]]легко просто копайте руды и камни!
|
||||||
m.SkillAlchemy=ALCHEMY
|
m.SkillAlchemy=ALCHEMY
|
||||||
m.SkillEnchanting=ENCHANTING
|
m.SkillEnchanting=ENCHANTING
|
||||||
m.SkillFishing=FISHING
|
m.SkillFishing=FISHING
|
||||||
mcPlayerListener.AlchemySkill=Alchemy:
|
mcPlayerListener.AlchemySkill=Alchemy:
|
||||||
mcPlayerListener.EnchantingSkill=Enchanting:
|
mcPlayerListener.EnchantingSkill=Enchanting:
|
||||||
mcPlayerListener.FishingSkill=Fishing:
|
mcPlayerListener.FishingSkill=Fishing:
|
||||||
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
|
||||||
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
|
||||||
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||||
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
|
||||||
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||||
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
|
||||||
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
|
||||||
m.EffectsRepair5_0=Arcane Forging
|
m.EffectsRepair5_0=Arcane Forging
|
||||||
m.EffectsRepair5_1=Repair magic items
|
m.EffectsRepair5_1=Repair magic items
|
||||||
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||||
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||||
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||||
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
|
||||||
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
|
||||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||||
m.SkillFishing=FISHING
|
m.SkillFishing=FISHING
|
||||||
m.XPGainFishing=Fishing (Go figure!)
|
m.XPGainFishing=Fishing (Go figure!)
|
||||||
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
m.EffectsFishing1_0=Treasure Hunter (Passive)
|
||||||
m.EffectsFishing1_1=Fish up misc objects
|
m.EffectsFishing1_1=Fish up misc objects
|
||||||
m.EffectsFishing2_0=Magic Hunter
|
m.EffectsFishing2_0=Magic Hunter
|
||||||
m.EffectsFishing2_1=Find Enchanted Items
|
m.EffectsFishing2_1=Find Enchanted Items
|
||||||
m.EffectsFishing3_0=Shake (vs. Entities)
|
m.EffectsFishing3_0=Shake (vs. Entities)
|
||||||
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
|
||||||
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||||
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||||
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||||
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||||
m.TamingSummon=[[GREEN]]Summoning complete
|
m.TamingSummon=[[GREEN]]Summoning complete
|
||||||
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
|
||||||
m.EffectsTaming7_0=Call of the Wild
|
m.EffectsTaming7_0=Call of the Wild
|
||||||
m.EffectsTaming7_1=Summon a wolf to your side
|
m.EffectsTaming7_1=Summon a wolf to your side
|
||||||
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand
|
@ -1,8 +1,8 @@
|
|||||||
name: mcMMO
|
name: mcMMO
|
||||||
main: com.gmail.nossr50.mcMMO
|
main: com.gmail.nossr50.mcMMO
|
||||||
version: 1.2.08-dev
|
version: 1.2.08-dev-2
|
||||||
softdepend: [Spout]
|
softdepend: [Spout]
|
||||||
author: nossr50
|
author: TheYeti
|
||||||
description: mcMMO takes core Minecraft game mechanics and expands them to add an extensive RPG experience, the goal of the project has always been a quality RPG experience. Everything in mcMMO is carefully thought out and is constantly improving. mcMMO adds eleven skills to train in and level in, while also offering a high level of customization for server admins. There are countless features, including custom sounds, graphical elements, and more added when running mcMMO in conjunction with Spout. I carefully read feedback and evaluate the mechanics of mcMMO in every update to provide an ever-evolving experience.
|
description: mcMMO takes core Minecraft game mechanics and expands them to add an extensive RPG experience, the goal of the project has always been a quality RPG experience. Everything in mcMMO is carefully thought out and is constantly improving. mcMMO adds eleven skills to train in and level in, while also offering a high level of customization for server admins. There are countless features, including custom sounds, graphical elements, and more added when running mcMMO in conjunction with Spout. I carefully read feedback and evaluate the mechanics of mcMMO in every update to provide an ever-evolving experience.
|
||||||
commands:
|
commands:
|
||||||
mchud:
|
mchud:
|
||||||
|
Before Width: | Height: | Size: 506 B After Width: | Height: | Size: 506 B |
Before Width: | Height: | Size: 229 B After Width: | Height: | Size: 229 B |
Before Width: | Height: | Size: 580 B After Width: | Height: | Size: 580 B |
Before Width: | Height: | Size: 260 B After Width: | Height: | Size: 260 B |
Before Width: | Height: | Size: 210 B After Width: | Height: | Size: 210 B |
Before Width: | Height: | Size: 496 B After Width: | Height: | Size: 496 B |
Before Width: | Height: | Size: 230 B After Width: | Height: | Size: 230 B |
Before Width: | Height: | Size: 547 B After Width: | Height: | Size: 547 B |
Before Width: | Height: | Size: 238 B After Width: | Height: | Size: 238 B |
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 498 B After Width: | Height: | Size: 498 B |
Before Width: | Height: | Size: 220 B After Width: | Height: | Size: 220 B |
Before Width: | Height: | Size: 365 B After Width: | Height: | Size: 365 B |
Before Width: | Height: | Size: 399 B After Width: | Height: | Size: 399 B |
Before Width: | Height: | Size: 195 B After Width: | Height: | Size: 195 B |
Before Width: | Height: | Size: 520 B After Width: | Height: | Size: 520 B |
Before Width: | Height: | Size: 224 B After Width: | Height: | Size: 224 B |
Before Width: | Height: | Size: 500 B After Width: | Height: | Size: 500 B |
Before Width: | Height: | Size: 201 B After Width: | Height: | Size: 201 B |
Before Width: | Height: | Size: 534 B After Width: | Height: | Size: 534 B |
Before Width: | Height: | Size: 201 B After Width: | Height: | Size: 201 B |
Before Width: | Height: | Size: 777 B After Width: | Height: | Size: 777 B |
Before Width: | Height: | Size: 205 B After Width: | Height: | Size: 205 B |
Before Width: | Height: | Size: 523 B After Width: | Height: | Size: 523 B |
Before Width: | Height: | Size: 188 B After Width: | Height: | Size: 188 B |
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 215 B After Width: | Height: | Size: 215 B |
Before Width: | Height: | Size: 377 B After Width: | Height: | Size: 377 B |
Before Width: | Height: | Size: 393 B After Width: | Height: | Size: 393 B |
Before Width: | Height: | Size: 384 B After Width: | Height: | Size: 384 B |
Before Width: | Height: | Size: 411 B After Width: | Height: | Size: 411 B |
Before Width: | Height: | Size: 433 B After Width: | Height: | Size: 433 B |
Before Width: | Height: | Size: 442 B After Width: | Height: | Size: 442 B |
Before Width: | Height: | Size: 446 B After Width: | Height: | Size: 446 B |
Before Width: | Height: | Size: 443 B After Width: | Height: | Size: 443 B |
Before Width: | Height: | Size: 445 B After Width: | Height: | Size: 445 B |
Before Width: | Height: | Size: 440 B After Width: | Height: | Size: 440 B |
Before Width: | Height: | Size: 444 B After Width: | Height: | Size: 444 B |
Before Width: | Height: | Size: 446 B After Width: | Height: | Size: 446 B |
Before Width: | Height: | Size: 447 B After Width: | Height: | Size: 447 B |
Before Width: | Height: | Size: 438 B After Width: | Height: | Size: 438 B |
Before Width: | Height: | Size: 435 B After Width: | Height: | Size: 435 B |
Before Width: | Height: | Size: 440 B After Width: | Height: | Size: 440 B |
Before Width: | Height: | Size: 423 B After Width: | Height: | Size: 423 B |
Before Width: | Height: | Size: 441 B After Width: | Height: | Size: 441 B |
Before Width: | Height: | Size: 463 B After Width: | Height: | Size: 463 B |
Before Width: | Height: | Size: 469 B After Width: | Height: | Size: 469 B |
Before Width: | Height: | Size: 469 B After Width: | Height: | Size: 469 B |
Before Width: | Height: | Size: 465 B After Width: | Height: | Size: 465 B |
Before Width: | Height: | Size: 462 B After Width: | Height: | Size: 462 B |
Before Width: | Height: | Size: 461 B After Width: | Height: | Size: 461 B |
Before Width: | Height: | Size: 466 B After Width: | Height: | Size: 466 B |
Before Width: | Height: | Size: 469 B After Width: | Height: | Size: 469 B |
Before Width: | Height: | Size: 469 B After Width: | Height: | Size: 469 B |
Before Width: | Height: | Size: 461 B After Width: | Height: | Size: 461 B |
Before Width: | Height: | Size: 455 B After Width: | Height: | Size: 455 B |
Before Width: | Height: | Size: 448 B After Width: | Height: | Size: 448 B |
Before Width: | Height: | Size: 437 B After Width: | Height: | Size: 437 B |
Before Width: | Height: | Size: 439 B After Width: | Height: | Size: 439 B |
Before Width: | Height: | Size: 448 B After Width: | Height: | Size: 448 B |