Merge branch 'master' of git://github.com/TheYeti/mcMMO into pullme

This commit is contained in:
NuclearW 2012-01-26 11:11:05 -05:00
commit 3d9e5f81fc
322 changed files with 4243 additions and 4107 deletions

5
.gitignore vendored Normal file
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@ -0,0 +1,5 @@
/.project
/.classpath
/target
/.settings

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@ -3,6 +3,7 @@ Changelog:
Version 1.2.08 Version 1.2.08
- Fixed CraftOfflinePlayer issue (Issue #212) errors for offline wolf owners - Fixed CraftOfflinePlayer issue (Issue #212) errors for offline wolf owners
- Pull in commit from @NuclearW for issue from previous commit
Version 1.2.07 Version 1.2.07
Fixed mctop not working at all (whoops!) Fixed mctop not working at all (whoops!)

53
pom.xml
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@ -24,12 +24,43 @@
<resource> <resource>
<targetPath>resources</targetPath> <targetPath>resources</targetPath>
<filtering>true</filtering> <filtering>true</filtering>
<directory>${basedir}/src/main/resources/</directory> <directory>${basedir}/src/main/resources/xpbar/</directory>
<includes>
<include>xpbar*.png</include>
</includes>
</resource>
<resource>
<targetPath>resources</targetPath>
<filtering>true</filtering>
<directory>${basedir}/src/main/resources/healthbar/</directory>
<includes>
<include>health*.png</include>
</includes>
</resource>
<resource>
<targetPath>resources</targetPath>
<filtering>true</filtering>
<directory>${basedir}/src/main/resources/skillicon/</directory>
<includes> <includes>
<include>*.png</include> <include>*.png</include>
</includes>
</resource>
<resource>
<targetPath>resources</targetPath>
<filtering>true</filtering>
<directory>${basedir}/src/main/resources/sound/</directory>
<includes>
<include>*.wav</include> <include>*.wav</include>
</includes> </includes>
</resource> </resource>
<resource>
<targetPath>com/gmail/nossr50/locale</targetPath>
<filtering>true</filtering>
<directory>${basedir}/src/main/resources/locale/</directory>
<includes>
<include>locale*.properties</include>
</includes>
</resource>
</resources> </resources>
<plugins> <plugins>
<plugin> <plugin>
@ -62,31 +93,41 @@
</plugin> </plugin>
</plugins> </plugins>
</build> </build>
<repositories>
<repository>
<id>bukkit-repo</id>
<url>http://repo.bukkit.org/content/groups/public/</url>
</repository>
<repository>
<id>spout-repo</id>
<url>http://nexus.getspout.org/content/groups/public/</url>
</repository>
</repositories>
<dependencies> <dependencies>
<dependency> <dependency>
<groupId>org.bukkit</groupId> <groupId>org.bukkit</groupId>
<artifactId>bukkit</artifactId> <artifactId>bukkit</artifactId>
<version>1.0.1-R2-SNAPSHOT</version> <version>1.1-R1</version>
<type>jar</type> <type>jar</type>
<scope>compile</scope> <scope>compile</scope>
</dependency> </dependency>
<dependency> <dependency>
<groupId>org.bukkit</groupId> <groupId>org.bukkit</groupId>
<artifactId>craftbukkit</artifactId> <artifactId>craftbukkit</artifactId>
<version>1.0.1-R2-SNAPSHOT</version> <version>1.1-R1</version>
<type>jar</type> <type>jar</type>
<scope>compile</scope> <scope>compile</scope>
</dependency> </dependency>
<dependency> <dependency>
<groupId>com.nijikokun.bukkit</groupId> <groupId>com.nijikokun.bukkit</groupId>
<artifactId>Permissions</artifactId> <artifactId>Permissions</artifactId>
<version>3.2</version> <version>3.1.6</version>
<type>jar</type> <type>jar</type>
<scope>compile</scope> <scope>compile</scope>
</dependency> </dependency>
<dependency> <dependency>
<groupId>ru.tehkode</groupId> <groupId>ru.tehkode.permissions</groupId>
<artifactId>PermissionsEx</artifactId> <artifactId>bukkit</artifactId>
<version>1.18</version> <version>1.18</version>
<type>jar</type> <type>jar</type>
<scope>compile</scope> <scope>compile</scope>

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@ -4,15 +4,7 @@ import org.bukkit.Material;
import org.bukkit.World; import org.bukkit.World;
import org.bukkit.craftbukkit.entity.CraftItem; import org.bukkit.craftbukkit.entity.CraftItem;
import org.bukkit.enchantments.Enchantment; import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Chicken; import org.bukkit.entity.*;
import org.bukkit.entity.Cow;
import org.bukkit.entity.Creeper;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Pig;
import org.bukkit.entity.Player;
import org.bukkit.entity.Sheep;
import org.bukkit.entity.Skeleton;
import org.bukkit.entity.Spider;
import org.bukkit.event.player.PlayerFishEvent; import org.bukkit.event.player.PlayerFishEvent;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import org.bukkit.material.Wool; import org.bukkit.material.Wool;
@ -24,12 +16,12 @@ import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.mcLocale; import com.gmail.nossr50.locale.mcLocale;
public class Fishing { public class Fishing {
//Return the fishing tier for the player //Return the fishing tier for the player
public static int getFishingLootTier(PlayerProfile PP) public static int getFishingLootTier(PlayerProfile PP)
{ {
int lvl = PP.getSkillLevel(SkillType.FISHING); int lvl = PP.getSkillLevel(SkillType.FISHING);
if(lvl < 100) if(lvl < 100)
{ {
return 1; return 1;
@ -47,106 +39,7 @@ public class Fishing {
return 5; return 5;
} }
} }
public static short getItemMaxDurability(Material mat)
{
switch(mat)
{
case LEATHER_BOOTS:
return (short) 40;
case LEATHER_LEGGINGS:
return (short) 46;
case LEATHER_HELMET:
return (short) 34;
case LEATHER_CHESTPLATE:
return (short) 49;
case CHAINMAIL_BOOTS:
return (short) 79;
case CHAINMAIL_LEGGINGS:
return (short) 92;
case CHAINMAIL_HELMET:
return (short) 67;
case CHAINMAIL_CHESTPLATE:
return (short) 96;
case GOLD_BOOTS:
return (short) 80;
case GOLD_LEGGINGS:
return (short) 92;
case GOLD_HELMET:
return (short) 68;
case GOLD_CHESTPLATE:
return (short) 96;
case IRON_BOOTS:
return (short) 160;
case IRON_LEGGINGS:
return (short) 184;
case IRON_HELMET:
return (short) 136;
case IRON_CHESTPLATE:
return (short) 192;
case DIAMOND_BOOTS:
return (short) 320;
case DIAMOND_LEGGINGS:
return (short) 368;
case DIAMOND_HELMET:
return (short) 272;
case DIAMOND_CHESTPLATE:
return (short) 384;
case GOLD_AXE:
return (short) 33;
case GOLD_SWORD:
return (short) 33;
case GOLD_HOE:
return (short) 33;
case GOLD_SPADE:
return (short) 33;
case GOLD_PICKAXE:
return (short) 33;
case WOOD_AXE:
return (short) 60;
case WOOD_SWORD:
return (short) 60;
case WOOD_HOE:
return (short) 60;
case WOOD_SPADE:
return (short) 60;
case WOOD_PICKAXE:
return (short) 60;
case STONE_AXE:
return (short) 132;
case STONE_SWORD:
return (short) 132;
case STONE_HOE:
return (short) 132;
case STONE_SPADE:
return (short) 132;
case STONE_PICKAXE:
return (short) 132;
case IRON_AXE:
return (short) 251;
case IRON_SWORD:
return (short) 251;
case IRON_HOE:
return (short) 251;
case IRON_SPADE:
return (short) 251;
case IRON_PICKAXE:
return (short) 251;
case DIAMOND_AXE:
return (short) 1562;
case DIAMOND_SWORD:
return (short) 1562;
case DIAMOND_HOE:
return (short) 1562;
case DIAMOND_SPADE:
return (short) 1562;
case DIAMOND_PICKAXE:
return (short) 1562;
default:
return (short) 0;
}
}
public static void getFishingResults(Player player, PlayerFishEvent event) public static void getFishingResults(Player player, PlayerFishEvent event)
{ {
switch(getFishingLootTier(Users.getProfile(player))) switch(getFishingLootTier(Users.getProfile(player)))
@ -171,12 +64,12 @@ public class Fishing {
Users.getProfile(player).addXP(SkillType.FISHING, LoadProperties.mfishing, player); Users.getProfile(player).addXP(SkillType.FISHING, LoadProperties.mfishing, player);
Skills.XpCheckSkill(SkillType.FISHING, player); Skills.XpCheckSkill(SkillType.FISHING, player);
} }
private static void getFishingResultsTier1(Player player, PlayerFishEvent event) private static void getFishingResultsTier1(Player player, PlayerFishEvent event)
{ {
int randomNum = (int)(Math.random() * 14); int randomNum = (int)(Math.random() * 15);
CraftItem theCatch = (CraftItem)event.getCaught(); CraftItem theCatch = (CraftItem)event.getCaught();
if(Math.random() * 100 < 20) if(Math.random() * 100 < 20)
{ {
switch(randomNum) switch(randomNum)
@ -229,15 +122,15 @@ public class Fishing {
theCatch.setItemStack(new ItemStack(Material.RAW_FISH)); theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
} }
//Change durability to random value //Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType()))); //Change the damage value theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
} }
private static void getFishingResultsTier2(Player player, PlayerFishEvent event) private static void getFishingResultsTier2(Player player, PlayerFishEvent event)
{ {
int randomNum = (int)(Math.random() * 19); int randomNum = (int)(Math.random() * 20);
CraftItem theCatch = (CraftItem)event.getCaught(); CraftItem theCatch = (CraftItem)event.getCaught();
if(Math.random() * 100 < 25) if(Math.random() * 100 < 25)
{ {
switch(randomNum) switch(randomNum)
@ -304,16 +197,16 @@ public class Fishing {
{ {
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1)); theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
} }
//Change durability to random value //Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType()))); theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
} }
private static void getFishingResultsTier3(Player player, PlayerFishEvent event) private static void getFishingResultsTier3(Player player, PlayerFishEvent event)
{ {
int randomNum = (int)(Math.random() * 23); int randomNum = (int)(Math.random() * 24);
CraftItem theCatch = (CraftItem)event.getCaught(); CraftItem theCatch = (CraftItem)event.getCaught();
if(Math.random() * 100 < 30) if(Math.random() * 100 < 30)
{ {
switch(randomNum) switch(randomNum)
@ -394,14 +287,14 @@ public class Fishing {
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1)); theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
} }
//Change durability to random value //Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType()))); theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
} }
private static void getFishingResultsTier4(Player player, PlayerFishEvent event) private static void getFishingResultsTier4(Player player, PlayerFishEvent event)
{ {
int randomNum = (int)(Math.random() * 40); int randomNum = (int)(Math.random() * 41);
CraftItem theCatch = (CraftItem)event.getCaught(); CraftItem theCatch = (CraftItem)event.getCaught();
if(Math.random() * 100 < 35) if(Math.random() * 100 < 35)
{ {
switch(randomNum) switch(randomNum)
@ -521,7 +414,7 @@ public class Fishing {
theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1)); theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
break; break;
case 39: case 39:
theCatch.setItemStack(new ItemStack(Material.REDSTONE_WIRE, 64)); theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16));
break; break;
case 40: case 40:
theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 10))); theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 10)));
@ -532,14 +425,14 @@ public class Fishing {
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1)); theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
} }
//Change durability to random value //Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType()))); theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
} }
private static void getFishingResultsTier5(Player player, PlayerFishEvent event) private static void getFishingResultsTier5(Player player, PlayerFishEvent event)
{ {
int randomNum = (int)(Math.random() * 49); int randomNum = (int)(Math.random() * 50);
CraftItem theCatch = (CraftItem)event.getCaught(); CraftItem theCatch = (CraftItem)event.getCaught();
if(Math.random() * 100 < 40) if(Math.random() * 100 < 40)
{ {
switch(randomNum) switch(randomNum)
@ -659,7 +552,7 @@ public class Fishing {
theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1)); theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
break; break;
case 39: case 39:
theCatch.setItemStack(new ItemStack(Material.REDSTONE_WIRE, 64)); theCatch.setItemStack(new ItemStack(Material.GLOWSTONE_DUST, 16));
break; break;
case 40: case 40:
theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 20))); theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 20)));
@ -696,24 +589,24 @@ public class Fishing {
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1)); theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
} }
//Change durability to random value //Change durability to random value
theCatch.getItemStack().setDurability((short) (Math.random() * Fishing.getItemMaxDurability(theCatch.getItemStack().getType()))); theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
} }
public static void processResults(PlayerFishEvent event) public static void processResults(PlayerFishEvent event)
{ {
Player player = event.getPlayer(); Player player = event.getPlayer();
PlayerProfile PP = Users.getProfile(player); PlayerProfile PP = Users.getProfile(player);
Fishing.getFishingResults(player, event); Fishing.getFishingResults(player, event);
CraftItem theCatch = (CraftItem)event.getCaught(); CraftItem theCatch = (CraftItem)event.getCaught();
if(theCatch.getItemStack().getType() != Material.RAW_FISH) if(theCatch.getItemStack().getType() != Material.RAW_FISH)
{ {
//Inform the player they retrieved a treasure... //Inform the player they retrieved a treasure...
player.sendMessage(mcLocale.getString("Fishing.ItemFound")); player.sendMessage(mcLocale.getString("Fishing.ItemFound"));
//Keep track of whether or not the treasure is enchanted //Keep track of whether or not the treasure is enchanted
boolean enchanted = false; boolean enchanted = false;
ItemStack fishingResults = theCatch.getItemStack(); ItemStack fishingResults = theCatch.getItemStack();
if(Repair.isArmor(fishingResults) || Repair.isTools(fishingResults)) if(Repair.isArmor(fishingResults) || Repair.isTools(fishingResults))
{ {
@ -724,23 +617,45 @@ public class Fishing {
{ {
if(x.canEnchantItem(fishingResults)) if(x.canEnchantItem(fishingResults))
{ {
//Actual chance to have an enchantment is related to your fishing skill //Prevent impossible enchantment combinations
if(Math.random() * 15 < Fishing.getFishingLootTier(PP)) if((fishingResults.containsEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL) || fishingResults.containsEnchantment(Enchantment.PROTECTION_EXPLOSIONS) ||
{ fishingResults.containsEnchantment(Enchantment.PROTECTION_FIRE) || fishingResults.containsEnchantment(Enchantment.PROTECTION_PROJECTILE)) &&
enchanted = true; (x.equals(Enchantment.PROTECTION_EXPLOSIONS) || x.equals(Enchantment.PROTECTION_PROJECTILE) || x.equals(Enchantment.PROTECTION_FIRE) || x.equals(Enchantment.PROTECTION_ENVIRONMENTAL))){
int randomEnchantLevel = (int) Math.random() * x.getMaxLevel(); return;
}
if(randomEnchantLevel == 0)
randomEnchantLevel = 1; //More impossible enchantment combinations
if(randomEnchantLevel > x.getMaxLevel()) else if((fishingResults.containsEnchantment(Enchantment.DAMAGE_ALL) || fishingResults.containsEnchantment(Enchantment.DAMAGE_ARTHROPODS) || fishingResults.containsEnchantment(Enchantment.DAMAGE_UNDEAD)) &&
randomEnchantLevel = x.getMaxLevel(); (x.equals(Enchantment.DAMAGE_ALL) || x.equals(Enchantment.DAMAGE_ARTHROPODS) || x.equals(Enchantment.DAMAGE_UNDEAD))){
return;
fishingResults.addEnchantment(x, randomEnchantLevel); }
//Even more impossible enchantment combinations
else if((fishingResults.containsEnchantment(Enchantment.SILK_TOUCH) || fishingResults.containsEnchantment(Enchantment.LOOT_BONUS_BLOCKS)) &&
(x.equals(Enchantment.SILK_TOUCH) || x.equals(Enchantment.LOOT_BONUS_BLOCKS))){
return;
}
else{
//Actual chance to have an enchantment is related to your fishing skill
if(Math.random() * 15 < Fishing.getFishingLootTier(PP))
{
enchanted = true;
int randomEnchantLevel = (int)(Math.random() * x.getMaxLevel());
if(randomEnchantLevel == 0)
randomEnchantLevel = 1;
if(randomEnchantLevel > x.getMaxLevel())
randomEnchantLevel = x.getMaxLevel();
fishingResults.addEnchantment(x, randomEnchantLevel);
}
} }
} }
} }
} }
} }
//Inform the player of magical properties //Inform the player of magical properties
if(enchanted) if(enchanted)
{ {
@ -751,11 +666,15 @@ public class Fishing {
public static void shakeMob(PlayerFishEvent event) public static void shakeMob(PlayerFishEvent event)
{ {
LivingEntity le = (LivingEntity)event.getCaught(); LivingEntity le = (LivingEntity)event.getCaught();
//Do nothing to players
if(le instanceof Player) if(le instanceof Player)
return; return;
le.damage(1); le.damage(1);
World world = le.getWorld(); World world = le.getWorld();
/* Neutral Mobs */
if(le instanceof Sheep) if(le instanceof Sheep)
{ {
Sheep sheep = (Sheep)le; Sheep sheep = (Sheep)le;
@ -768,33 +687,148 @@ public class Fishing {
world.dropItemNaturally(le.getLocation(), theWool); world.dropItemNaturally(le.getLocation(), theWool);
sheep.setSheared(true); sheep.setSheared(true);
} }
} else if(le instanceof Pig) }
else if(le instanceof Pig)
{ {
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.PORK, 1)); world.dropItemNaturally(le.getLocation(), new ItemStack(Material.PORK, 1));
} else if(le instanceof Skeleton) }
else if(le instanceof Cow)
{
if(Math.random() * 100 < 99){
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
}
else if(Math.random() * 10 < 5){
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1));
}
else{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RAW_BEEF, 1));
}
}
else if(le instanceof Chicken)
{
if(Math.random() * 10 <= 7){
if(Math.random() * 10 < 5){
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.FEATHER, 1));
}
else{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RAW_CHICKEN, 1));
}
}
else{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.EGG, 1));
}
}
else if(le instanceof MushroomCow)
{
if(Math.random() * 100 < 99){
if(Math.random() * 10 < 5){
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MILK_BUCKET, 1)); //rare chance to drop milk
}
else{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MUSHROOM_SOUP, 1)); //rare chance to drop soup
}
}
else if(Math.random() * 10 <= 7){
if(Math.random() * 10 < 5){
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1));
}
else{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RAW_BEEF, 1));
}
}
else{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.RED_MUSHROOM, 3));
//need some way to remove MushroomCow & replace with regular cow when sheared
}
}
else if(le instanceof Squid)
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.getMaterial(351), 1, (byte)0, (byte)0));
}
else if(le instanceof Snowman){
if(Math.random() * 100 < 99){
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.PUMPKIN, 1)); //rare chance to drop pumpkin
}
else{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SNOW_BALL, 5));
}
}
/* Hostile Mobs */
else if(le instanceof Skeleton)
{ {
if(Math.random() * 10 < 5) if(Math.random() * 10 < 5)
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.BONE, 1)); world.dropItemNaturally(le.getLocation(), new ItemStack(Material.BONE, 1));
else else
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ARROW, 3)); world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ARROW, 3));
} else if(le instanceof Cow) }
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1)); else if(le instanceof Spider)
} else if(le instanceof Spider)
{ {
if(Math.random() * 10 < 5) if(Math.random() * 10 < 5)
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SPIDER_EYE, 1)); world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SPIDER_EYE, 1));
else else
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.STRING, 1)); world.dropItemNaturally(le.getLocation(), new ItemStack(Material.STRING, 1));
} else if(le instanceof Chicken) }
{
if(Math.random() * 10 < 5) else if(le instanceof Creeper)
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.FEATHER, 1));
else
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.EGG, 1));
} else if(le instanceof Creeper)
{ {
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SULPHUR, 1)); world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SULPHUR, 1));
} }
else if(le instanceof Enderman)
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ENDER_PEARL, 1));
}
else if(le instanceof PigZombie)
{
if(Math.random() * 10 < 5)
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ROTTEN_FLESH, 1));
else
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.GOLD_NUGGET, 1));
}
else if(le instanceof Blaze)
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.BLAZE_ROD, 1));
}
else if(le instanceof CaveSpider)
{
if(Math.random() * 10 < 5)
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SPIDER_EYE, 1));
else
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.STRING, 1));
}
else if(le instanceof Ghast)
{
if(Math.random() * 10 < 5)
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SULPHUR, 1));
else
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.GHAST_TEAR, 1));
}
else if(le instanceof MagmaCube)
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.MAGMA_CREAM, 1));
}
else if(le instanceof Slime)
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SLIME_BALL, 1));
}
else if(le instanceof Zombie)
{
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ROTTEN_FLESH, 1));
}
} }
} }

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@ -394,7 +394,7 @@ public class Mining
block.setType(Material.AIR); block.setType(Material.AIR);
} }
//REDSTONE //REDSTONE
if((block.getTypeId() == 73 || block.getTypeId() == 74) && m.getTier(player) >= 4) if((block.getTypeId() == 73 || block.getTypeId() == 74) && m.getTier(player) >= 3)
{ {
if(!plugin.misc.blockWatchList.contains(block)&& block.getData() != (byte) 5) if(!plugin.misc.blockWatchList.contains(block)&& block.getData() != (byte) 5)
{ {

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@ -1,397 +1,397 @@
Combat.WolfExamine=[[YELLOW]]**du musterst den Wolf mit Bestienkunde** Combat.WolfExamine=[[YELLOW]]**du musterst den Wolf mit Bestienkunde**
Combat.WolfShowMaster=[[DARK_YELLOW]]Der Bestienmeister \: {0} Combat.WolfShowMaster=[[DARK_YELLOW]]Der Bestienmeister \: {0}
Combat.Ignition=[[RED]]**ENTZUENDEN** Combat.Ignition=[[RED]]**ENTZUENDEN**
Combat.BurningArrowHit=[[DARK_RED]]Du wurdest von einem brennenden Pfeil gestriffen\! Combat.BurningArrowHit=[[DARK_RED]]Du wurdest von einem brennenden Pfeil gestriffen\!
Combat.TouchedFuzzy=[[DARK_RED]]Benommen. fuehlt sich schwindelig. Combat.TouchedFuzzy=[[DARK_RED]]Benommen. fuehlt sich schwindelig.
Combat.TargetDazed=Target was [[DARK_RED]]benommen Combat.TargetDazed=Target was [[DARK_RED]]benommen
Combat.WolfNoMaster=[[AQUA]]Diese Bestie hat keinen Meister... Combat.WolfNoMaster=[[AQUA]]Diese Bestie hat keinen Meister...
Combat.WolfHealth=[[YELLOW]]Die Bestie hat {0} Lebensenergie Combat.WolfHealth=[[YELLOW]]Die Bestie hat {0} Lebensenergie
Combat.StruckByGore=[[RED]]**Getroffen von Biss** Combat.StruckByGore=[[RED]]**Getroffen von Biss**
Combat.Gore=[[YELLOW]]**BISS** Combat.Gore=[[YELLOW]]**BISS**
Combat.ArrowDeflect=[[AQUA]]**PFEIL ABGELENKT** Combat.ArrowDeflect=[[AQUA]]**PFEIL ABGELENKT**
Item.ChimaeraWingFail=[[AQUA]]**CHIMAERA FLUEGEL fehlgeschlagen\!** Item.ChimaeraWingFail=[[AQUA]]**CHIMAERA FLUEGEL fehlgeschlagen\!**
Item.ChimaeraWingPass=[[AQUA]]**CHIMAERA FLUEGEL** Item.ChimaeraWingPass=[[AQUA]]**CHIMAERA FLUEGEL**
Item.InjuredWait=[[AQUA]]du wurdest kurz zuvor verletzt und musst mit der Benutzung warten. [[YELLOW]]({0}s) Item.InjuredWait=[[AQUA]]du wurdest kurz zuvor verletzt und musst mit der Benutzung warten. [[YELLOW]]({0}s)
Item.NeedFeathers=[[AQUA]]Du brauchst mehr Federn.. Item.NeedFeathers=[[AQUA]]Du brauchst mehr Federn..
m.mccPartyCommands=[[AQUA]]_______ [[YELLOW]]GRUPPEN BEFEHLE [[AQUA]]_______ m.mccPartyCommands=[[AQUA]]_______ [[YELLOW]]GRUPPEN BEFEHLE [[AQUA]]_______
m.mccParty=[party name] [[YELLOW]]- Erstellen/beitreten einer Gruppe m.mccParty=[party name] [[YELLOW]]- Erstellen/beitreten einer Gruppe
m.mccPartyQ=[[[YELLOW]]- Verlasse aktuelle Gruppe m.mccPartyQ=[[[YELLOW]]- Verlasse aktuelle Gruppe
m.mccPartyToggle=[[YELLOW]] - aktiviert Gruppenchat m.mccPartyToggle=[[YELLOW]] - aktiviert Gruppenchat
m.mccPartyInvite=[player name] [[YELLOW]]- sende Gruppeneinladung m.mccPartyInvite=[player name] [[YELLOW]]- sende Gruppeneinladung
m.mccPartyAccept=[[YELLOW]]- Gruppeneinladung akzeptieren m.mccPartyAccept=[[YELLOW]]- Gruppeneinladung akzeptieren
m.mccPartyTeleport=[party member name] [[YELLOW]]- Teleport zu Gruppenmitglied m.mccPartyTeleport=[party member name] [[YELLOW]]- Teleport zu Gruppenmitglied
m.mccOtherCommands=[[DARK_AQUA]]_______[[YELLOW]] ANDERE BEFEHLE [[DARK_AQUA]]_______ m.mccOtherCommands=[[DARK_AQUA]]_______[[YELLOW]] ANDERE BEFEHLE [[DARK_AQUA]]_______
m.mccStats=[[YELLOW]]- zeigt deinen Status m.mccStats=[[YELLOW]]- zeigt deinen Status
m.mccLeaderboards=[[YELLOW]]- Ranglisten m.mccLeaderboards=[[YELLOW]]- Ranglisten
m.mccMySpawn=[[YELLOW]]- Teleport zum Spawnpunkt m.mccMySpawn=[[YELLOW]]- Teleport zum Spawnpunkt
m.mccClearMySpawn=[[YELLOW]]- Spawnpunkt loeschen m.mccClearMySpawn=[[YELLOW]]- Spawnpunkt loeschen
m.mccToggleAbility=[[YELLOW]]- Faehigkeitsaktivierung mit rechtsklick an/aus schalten m.mccToggleAbility=[[YELLOW]]- Faehigkeitsaktivierung mit rechtsklick an/aus schalten
m.mccAdminToggle=[[YELLOW]]- Adminchat aktivieren m.mccAdminToggle=[[YELLOW]]- Adminchat aktivieren
m.mccWhois=[[WHITE]][playername] [[YELLOW]]- Detailierte Spielerinfos zeigen m.mccWhois=[[WHITE]][playername] [[YELLOW]]- Detailierte Spielerinfos zeigen
m.mccMmoedit=[playername] [skill] [newvalue] [[YELLOW]]- Ziel modifizieren m.mccMmoedit=[playername] [skill] [newvalue] [[YELLOW]]- Ziel modifizieren
m.mccMcGod=[[YELLOW]]- God Mode m.mccMcGod=[[YELLOW]]- God Mode
m.mccSkillInfo=[[WHITE]][skillname] [[YELLOW]]- Detailierte Skillinfos zeigen m.mccSkillInfo=[[WHITE]][skillname] [[YELLOW]]- Detailierte Skillinfos zeigen
m.mccModDescription=[[YELLOW]]- kurze MOD-Beschreibung lesen m.mccModDescription=[[YELLOW]]- kurze MOD-Beschreibung lesen
m.SkillHeader=[[DARK_AQUA]]_______[[YELLOW]] {0} [[DARK_AQUA]]_______ m.SkillHeader=[[DARK_AQUA]]_______[[YELLOW]] {0} [[DARK_AQUA]]_______
m.XPGain=[[DARK_AQUA]]XP [[AQUA]]Erhalten: [[AQUA]]{0} m.XPGain=[[DARK_AQUA]]XP [[AQUA]]Erhalten: [[AQUA]]{0}
m.EffectsTemplate=[[YELLOW]]{0}: [[GREEN]]{1} m.EffectsTemplate=[[YELLOW]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[AQUA]]{0} m.AbilityLockTemplate=[[AQUA]]{0}
m.AbilityBonusTemplate=[[YELLOW]]{0}: [[GREEN]]{1} m.AbilityBonusTemplate=[[YELLOW]]{0}: [[GREEN]]{1}
m.Effects=EFFEKTE m.Effects=EFFEKTE
m.YourStats=[[DARK_AQUA]]_______ [[YELLOW]]DEINE WERTE [[DARK_AQUA]]_______ m.YourStats=[[DARK_AQUA]]_______ [[YELLOW]]DEINE WERTE [[DARK_AQUA]]_______
m.SkillTaming=Bestienkunde (Taming) m.SkillTaming=Bestienkunde (Taming)
m.XPGainTaming=[[YELLOW]]wenn deine Woelfe angreifen m.XPGainTaming=[[YELLOW]]wenn deine Woelfe angreifen
m.EffectsTaming1_0=[[YELLOW]]Bestienkunde m.EffectsTaming1_0=[[YELLOW]]Bestienkunde
m.EffectsTaming1_1=[[AQUA]]mit Knochen schlagen inspiziert Woelfe m.EffectsTaming1_1=[[AQUA]]mit Knochen schlagen inspiziert Woelfe
m.EffectsTaming2_0=[[YELLOW]]Biss m.EffectsTaming2_0=[[YELLOW]]Biss
m.EffectsTaming2_1=[[AQUA]]Kritischer Schlag mit Blutungseffekt m.EffectsTaming2_1=[[AQUA]]Kritischer Schlag mit Blutungseffekt
m.EffectsTaming3_0=[[YELLOW]]Geschaerfte Krallen m.EffectsTaming3_0=[[YELLOW]]Geschaerfte Krallen
m.EffectsTaming3_1=[[AQUA]]Schadens-Bonus m.EffectsTaming3_1=[[AQUA]]Schadens-Bonus
m.EffectsTaming4_0=[[YELLOW]]Umweltbewusst m.EffectsTaming4_0=[[YELLOW]]Umweltbewusst
m.EffectsTaming4_1=[[AQUA]]Kaktus/Lava Phobie, Fall Schaden Immun m.EffectsTaming4_1=[[AQUA]]Kaktus/Lava Phobie, Fall Schaden Immun
m.EffectsTaming5_0=[[YELLOW]]Dichtes Fell m.EffectsTaming5_0=[[YELLOW]]Dichtes Fell
m.EffectsTaming5_1=[[AQUA]]Schadens-Reduzierung, Feuer-Resistenz m.EffectsTaming5_1=[[AQUA]]Schadens-Reduzierung, Feuer-Resistenz
m.EffectsTaming6_0=[[YELLOW]]Schockfest m.EffectsTaming6_0=[[YELLOW]]Schockfest
m.EffectsTaming6_1=[[AQUA]]Explosions-Schaden-Reduzierung m.EffectsTaming6_1=[[AQUA]]Explosions-Schaden-Reduzierung
m.AbilLockTaming1=[[DARK_AQUA]]gesperrt bis 100+ Skilllevel (Umweltbewusst) m.AbilLockTaming1=[[DARK_AQUA]]gesperrt bis 100+ Skilllevel (Umweltbewusst)
m.AbilLockTaming2=[[DARK_AQUA]]gesperrt bis 250+ Skilllevel (Dichtes Fell) m.AbilLockTaming2=[[DARK_AQUA]]gesperrt bis 250+ Skilllevel (Dichtes Fell)
m.AbilLockTaming3=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel (Schockfest) m.AbilLockTaming3=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel (Schockfest)
m.AbilLockTaming4=[[DARK_AQUA]]gesperrt bis 750+ Skilllevel (Geschaerfte Krallen) m.AbilLockTaming4=[[DARK_AQUA]]gesperrt bis 750+ Skilllevel (Geschaerfte Krallen)
m.AbilBonusTaming1_0=[[YELLOW]]Umweltbewusst m.AbilBonusTaming1_0=[[YELLOW]]Umweltbewusst
m.AbilBonusTaming1_1=[[AQUA]]Woelfe meiden Gefahr m.AbilBonusTaming1_1=[[AQUA]]Woelfe meiden Gefahr
m.AbilBonusTaming2_0=[[YELLOW]]Dichtes Fell m.AbilBonusTaming2_0=[[YELLOW]]Dichtes Fell
m.AbilBonusTaming2_1=[[AQUA]]Halber Schaden, Feuer-Resistenz m.AbilBonusTaming2_1=[[AQUA]]Halber Schaden, Feuer-Resistenz
m.AbilBonusTaming3_0=[[YELLOW]]Schockfest m.AbilBonusTaming3_0=[[YELLOW]]Schockfest
m.AbilBonusTaming3_1=[[AQUA]]Explosionen machen 1/6 normalen Schaden m.AbilBonusTaming3_1=[[AQUA]]Explosionen machen 1/6 normalen Schaden
m.AbilBonusTaming4_0=[[YELLOW]]Geschärfte Krallen m.AbilBonusTaming4_0=[[YELLOW]]Geschärfte Krallen
m.AbilBonusTaming4_1=[[AQUA]]+2 Schaden m.AbilBonusTaming4_1=[[AQUA]]+2 Schaden
m.TamingGoreChance=[[AQUA]]Biss Chance: [[GREEN]]{0}% m.TamingGoreChance=[[AQUA]]Biss Chance: [[GREEN]]{0}%
m.SkillWoodCutting=Holzfaellen (WoodCutting) m.SkillWoodCutting=Holzfaellen (WoodCutting)
m.XPGainWoodCutting=[[YELLOW]]Baeume faellen m.XPGainWoodCutting=[[YELLOW]]Baeume faellen
m.EffectsWoodCutting1_0=[[YELLOW]]Baumfaeller (Faehigkeit) m.EffectsWoodCutting1_0=[[YELLOW]]Baumfaeller (Faehigkeit)
m.EffectsWoodCutting1_1=[[AQUA]]Bringt Baeume zum explodieren m.EffectsWoodCutting1_1=[[AQUA]]Bringt Baeume zum explodieren
m.EffectsWoodCutting2_0=[[YELLOW]]Blaetter-Sturm m.EffectsWoodCutting2_0=[[YELLOW]]Blaetter-Sturm
m.EffectsWoodCutting2_1=[[AQUA]]blaest Blaetter weg m.EffectsWoodCutting2_1=[[AQUA]]blaest Blaetter weg
m.EffectsWoodCutting3_0=[[YELLOW]]Doppelte Drops m.EffectsWoodCutting3_0=[[YELLOW]]Doppelte Drops
m.EffectsWoodCutting3_1=[[AQUA]]doppelte Anzahl Items m.EffectsWoodCutting3_1=[[AQUA]]doppelte Anzahl Items
m.AbilLockWoodCutting1=[[DARK_AQUA]]gesperrt bis 100+ Skilllevel (Blaetter-Sturm) m.AbilLockWoodCutting1=[[DARK_AQUA]]gesperrt bis 100+ Skilllevel (Blaetter-Sturm)
m.AbilBonusWoodCutting1_0=Blaetter-Sturm m.AbilBonusWoodCutting1_0=Blaetter-Sturm
m.AbilBonusWoodCutting1_1=[[AQUA]]blaest Blaetter weg m.AbilBonusWoodCutting1_1=[[AQUA]]blaest Blaetter weg
m.WoodCuttingDoubleDropChance=[[YELLOW]]Doppelte Drop Chance: [[GREEN]]{0}% m.WoodCuttingDoubleDropChance=[[YELLOW]]Doppelte Drop Chance: [[GREEN]]{0}%
m.WoodCuttingTreeFellerLength=[[YELLOW]]Baumfaeller Dauer: [[GREEN]]{0}s m.WoodCuttingTreeFellerLength=[[YELLOW]]Baumfaeller Dauer: [[GREEN]]{0}s
m.SkillArchery=Bogenschiessen (Archery) m.SkillArchery=Bogenschiessen (Archery)
m.XPGainArchery=[[YELLOW]]Monster/Spieler angreifen m.XPGainArchery=[[YELLOW]]Monster/Spieler angreifen
m.EffectsArchery1_0=[[YELLOW]]Entzuenden m.EffectsArchery1_0=[[YELLOW]]Entzuenden
m.EffectsArchery1_1=[[AQUA]]25% Chance das Feind Feuer faengt m.EffectsArchery1_1=[[AQUA]]25% Chance das Feind Feuer faengt
m.EffectsArchery2_0=[[YELLOW]]Blenden (Spieler) m.EffectsArchery2_0=[[YELLOW]]Blenden (Spieler)
m.EffectsArchery2_1=[[AQUA]]Disorientiert Feinde m.EffectsArchery2_1=[[AQUA]]Disorientiert Feinde
m.EffectsArchery3_0=[[YELLOW]]Schaden+ m.EffectsArchery3_0=[[YELLOW]]Schaden+
m.EffectsArchery3_1=[[AQUA]]Modifiziert Schaden m.EffectsArchery3_1=[[AQUA]]Modifiziert Schaden
m.EffectsArchery4_0=[[YELLOW]]Pfeil Rueckgewinnung m.EffectsArchery4_0=[[YELLOW]]Pfeil Rueckgewinnung
m.EffectsArchery4_1=[[AQUA]]Chance Pfeile von Leichen zurueckzugewinnen m.EffectsArchery4_1=[[AQUA]]Chance Pfeile von Leichen zurueckzugewinnen
m.ArcheryDazeChance=[[YELLOW]]Chance zu blenden: [[GREEN]]{0}% m.ArcheryDazeChance=[[YELLOW]]Chance zu blenden: [[GREEN]]{0}%
m.ArcheryRetrieveChance=[[YELLOW]]Chance Pfeile zurueckzugewinnen: [[GREEN]]{0}% m.ArcheryRetrieveChance=[[YELLOW]]Chance Pfeile zurueckzugewinnen: [[GREEN]]{0}%
m.ArcheryIgnitionLength=[[YELLOW]]Dauer von Entzuenden: [[GREEN]]{0} Sekunden m.ArcheryIgnitionLength=[[YELLOW]]Dauer von Entzuenden: [[GREEN]]{0} Sekunden
m.ArcheryDamagePlus=[[YELLOW]]Schaden+ (Rang{0}): [[GREEN]]Bonus {0} Schaden m.ArcheryDamagePlus=[[YELLOW]]Schaden+ (Rang{0}): [[GREEN]]Bonus {0} Schaden
m.SkillAxes=Axt (Axes) m.SkillAxes=Axt (Axes)
m.XPGainAxes=[[YELLOW]]Monster/Spieler angreifen m.XPGainAxes=[[YELLOW]]Monster/Spieler angreifen
m.EffectsAxes1_0=[[YELLOW]]Schaedelspalter (Faehigkeit) m.EffectsAxes1_0=[[YELLOW]]Schaedelspalter (Faehigkeit)
m.EffectsAxes1_1=[[AQUA]]Verursacht Flaechenschaden m.EffectsAxes1_1=[[AQUA]]Verursacht Flaechenschaden
m.EffectsAxes2_0=[[YELLOW]]Kritischer Schlag m.EffectsAxes2_0=[[YELLOW]]Kritischer Schlag
m.EffectsAxes2_1=[[AQUA]]doppelter Schaden m.EffectsAxes2_1=[[AQUA]]doppelter Schaden
m.EffectsAxes3_0=[[YELLOW]]Axtmeister (500 Skilllevel) m.EffectsAxes3_0=[[YELLOW]]Axtmeister (500 Skilllevel)
m.EffectsAxes3_1=[[AQUA]]Modifiziert Schaden m.EffectsAxes3_1=[[AQUA]]Modifiziert Schaden
m.AbilLockAxes1=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel(Axtmeister) m.AbilLockAxes1=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel(Axtmeister)
m.AbilBonusAxes1_0=[[YELLOW]]Axtmeister m.AbilBonusAxes1_0=[[YELLOW]]Axtmeister
m.AbilBonusAxes1_1=[[AQUA]]4 Bonus-Schaden m.AbilBonusAxes1_1=[[AQUA]]4 Bonus-Schaden
m.AxesCritChance=[[YELLOW]]Chance fuer kritische Treffer: [[GREEN]]{0}% m.AxesCritChance=[[YELLOW]]Chance fuer kritische Treffer: [[GREEN]]{0}%
m.AxesSkullLength=[[YELLOW]]Schaedelspalter Dauer: [[GREEN]]{0}s m.AxesSkullLength=[[YELLOW]]Schaedelspalter Dauer: [[GREEN]]{0}s
m.SkillSwords=Schwert (Swords) m.SkillSwords=Schwert (Swords)
m.XPGainSwords=[[YELLOW]]Monster/Spieler angreifen m.XPGainSwords=[[YELLOW]]Monster/Spieler angreifen
m.EffectsSwords1_0=[[YELLOW]]Konter m.EffectsSwords1_0=[[YELLOW]]Konter
m.EffectsSwords1_1=[[AQUA]]Reflektiert 50% des erhaltenen Schadens m.EffectsSwords1_1=[[AQUA]]Reflektiert 50% des erhaltenen Schadens
m.EffectsSwords2_0=[[YELLOW]]Saegezahn-Schlag (Faehigkeit) m.EffectsSwords2_0=[[YELLOW]]Saegezahn-Schlag (Faehigkeit)
m.EffectsSwords2_1=[[AQUA]]25% Flaechenschaden, Blutung+ Flaecheneffekt m.EffectsSwords2_1=[[AQUA]]25% Flaechenschaden, Blutung+ Flaecheneffekt
m.EffectsSwords3_0=[[YELLOW]]Saegezahn-Schlag Blutung+ m.EffectsSwords3_0=[[YELLOW]]Saegezahn-Schlag Blutung+
m.EffectsSwords3_1=[[AQUA]]5 Tick Blutung m.EffectsSwords3_1=[[AQUA]]5 Tick Blutung
m.EffectsSwords4_0=[[YELLOW]]parrieren m.EffectsSwords4_0=[[YELLOW]]parrieren
m.EffectsSwords4_1=[[AQUA]]negiert Schaden m.EffectsSwords4_1=[[AQUA]]negiert Schaden
m.EffectsSwords5_0=[[YELLOW]]Blutung m.EffectsSwords5_0=[[YELLOW]]Blutung
m.EffectsSwords5_1=[[AQUA]]hinterlaesst Blutungs-DOT m.EffectsSwords5_1=[[AQUA]]hinterlaesst Blutungs-DOT
m.SwordsCounterAttChance=[[YELLOW]]Konter Chance: [[GREEN]]{0}% m.SwordsCounterAttChance=[[YELLOW]]Konter Chance: [[GREEN]]{0}%
m.SwordsBleedLength=[[YELLOW]]Blutung Dauer: [[GREEN]]{0} ticks m.SwordsBleedLength=[[YELLOW]]Blutung Dauer: [[GREEN]]{0} ticks
m.SwordsBleedChance=[[YELLOW]]Blutung Chance: [[GREEN]]{0} % m.SwordsBleedChance=[[YELLOW]]Blutung Chance: [[GREEN]]{0} %
m.SwordsParryChance=[[YELLOW]]Parieren Chance: [[GREEN]]{0} % m.SwordsParryChance=[[YELLOW]]Parieren Chance: [[GREEN]]{0} %
m.SwordsSSLength=[[YELLOW]]Saegezahn-Schlag Dauer: [[GREEN]]{0}s m.SwordsSSLength=[[YELLOW]]Saegezahn-Schlag Dauer: [[GREEN]]{0}s
m.SwordsTickNote=[[DARK_AQUA]]NOTIZ: [[AQUA]]1 Tick erfolgt aller 2 Sekunden m.SwordsTickNote=[[DARK_AQUA]]NOTIZ: [[AQUA]]1 Tick erfolgt aller 2 Sekunden
m.SkillAcrobatics=Akrobatik (Acrobatics) m.SkillAcrobatics=Akrobatik (Acrobatics)
m.XPGainAcrobatics=[[YELLOW]]Runterfallen m.XPGainAcrobatics=[[YELLOW]]Runterfallen
m.EffectsAcrobatics1_0=[[YELLOW]]Rolle m.EffectsAcrobatics1_0=[[YELLOW]]Rolle
m.EffectsAcrobatics1_1=[[AQUA]]Reduziert oder negiert Schaden m.EffectsAcrobatics1_1=[[AQUA]]Reduziert oder negiert Schaden
m.EffectsAcrobatics2_0=[[YELLOW]]elegante Rolle m.EffectsAcrobatics2_0=[[YELLOW]]elegante Rolle
m.EffectsAcrobatics2_1=[[AQUA]]Doppelt so effektiv wie Rolle m.EffectsAcrobatics2_1=[[AQUA]]Doppelt so effektiv wie Rolle
m.EffectsAcrobatics3_0=[[YELLOW]]Ausweichen m.EffectsAcrobatics3_0=[[YELLOW]]Ausweichen
m.EffectsAcrobatics3_1=[[AQUA]]halbiert Schaden m.EffectsAcrobatics3_1=[[AQUA]]halbiert Schaden
m.AcrobaticsRollChance=[[YELLOW]]Rolle Chance: [[GREEN]]{0}% m.AcrobaticsRollChance=[[YELLOW]]Rolle Chance: [[GREEN]]{0}%
m.AcrobaticsGracefulRollChance=[[YELLOW]]Elegante Rolle Chance: [[GREEN]]{0}% m.AcrobaticsGracefulRollChance=[[YELLOW]]Elegante Rolle Chance: [[GREEN]]{0}%
m.AcrobaticsDodgeChance=[[YELLOW]]Ausweichen Chance: [[GREEN]]{0}% m.AcrobaticsDodgeChance=[[YELLOW]]Ausweichen Chance: [[GREEN]]{0}%
m.SkillMining=Bergbau (Mining) m.SkillMining=Bergbau (Mining)
m.XPGainMining=[[YELLOW]]Abbauen von Stein und Erz m.XPGainMining=[[YELLOW]]Abbauen von Stein und Erz
m.EffectsMining1_0=[[YELLOW]]Super Brecher (Faehigkeit) m.EffectsMining1_0=[[YELLOW]]Super Brecher (Faehigkeit)
m.EffectsMining1_1=[[AQUA]]Tempo+, dreifache Drop Chance m.EffectsMining1_1=[[AQUA]]Tempo+, dreifache Drop Chance
m.EffectsMining2_0=[[YELLOW]]doppelte Drops m.EffectsMining2_0=[[YELLOW]]doppelte Drops
m.EffectsMining2_1=[[AQUA]]doppelte Anzahl Items m.EffectsMining2_1=[[AQUA]]doppelte Anzahl Items
m.MiningDoubleDropChance=[[YELLOW]]doppelte Drops Chance: [[GREEN]]{0}% m.MiningDoubleDropChance=[[YELLOW]]doppelte Drops Chance: [[GREEN]]{0}%
m.MiningSuperBreakerLength=[[YELLOW]]Super Brecher Dauer: [[GREEN]]{0}s m.MiningSuperBreakerLength=[[YELLOW]]Super Brecher Dauer: [[GREEN]]{0}s
m.SkillRepair=Reparieren (Repair) m.SkillRepair=Reparieren (Repair)
m.XPGainRepair=[[YELLOW]]Reparieren m.XPGainRepair=[[YELLOW]]Reparieren
m.EffectsRepair1_0=[[YELLOW]]Reparieren m.EffectsRepair1_0=[[YELLOW]]Reparieren
m.EffectsRepair1_1=[[AQUA]]Reparieren von Eisenwerkzeugen und Ruestung m.EffectsRepair1_1=[[AQUA]]Reparieren von Eisenwerkzeugen und Ruestung
m.EffectsRepair2_0=[[YELLOW]]Reparatur-Meister m.EffectsRepair2_0=[[YELLOW]]Reparatur-Meister
m.EffectsRepair2_1=[[AQUA]]Erhoeht Reparierwert m.EffectsRepair2_1=[[AQUA]]Erhoeht Reparierwert
m.EffectsRepair3_0=[[YELLOW]]Super Reparatur m.EffectsRepair3_0=[[YELLOW]]Super Reparatur
m.EffectsRepair3_1=[[AQUA]]Doppelte Effektivitaet m.EffectsRepair3_1=[[AQUA]]Doppelte Effektivitaet
m.EffectsRepair4_0=[[YELLOW]]Diamanten Reparatur ({0}+ SKILL) m.EffectsRepair4_0=[[YELLOW]]Diamanten Reparatur ({0}+ SKILL)
m.EffectsRepair4_1=[[AQUA]]Reparieren von Diamantwerkzeugen und Ruestung m.EffectsRepair4_1=[[AQUA]]Reparieren von Diamantwerkzeugen und Ruestung
m.RepairRepairMastery=[[YELLOW]]Reparatur-Meister: [[GREEN]]{0}% [[AQUA]]Extra Haltbarkeit m.RepairRepairMastery=[[YELLOW]]Reparatur-Meister: [[GREEN]]{0}% [[AQUA]]Extra Haltbarkeit
m.RepairSuperRepairChance=[[YELLOW]]Super Reparatur Chance: [[GREEN]]{0}% m.RepairSuperRepairChance=[[YELLOW]]Super Reparatur Chance: [[GREEN]]{0}%
m.SkillUnarmed=Faustkampf (Unarmed) m.SkillUnarmed=Faustkampf (Unarmed)
m.XPGainUnarmed=[[YELLOW]]Monster/Spieler angreifen m.XPGainUnarmed=[[YELLOW]]Monster/Spieler angreifen
m.EffectsUnarmed1_0=[[YELLOW]]Berserker (Faehigkeit) m.EffectsUnarmed1_0=[[YELLOW]]Berserker (Faehigkeit)
m.EffectsUnarmed1_1=[[AQUA]]+50% Schaden, bricht weiches Material (Bsp. Erde) m.EffectsUnarmed1_1=[[AQUA]]+50% Schaden, bricht weiches Material (Bsp. Erde)
m.EffectsUnarmed2_0=[[YELLOW]]Entwaffnen (Spieler) m.EffectsUnarmed2_0=[[YELLOW]]Entwaffnen (Spieler)
m.EffectsUnarmed2_1=[[AQUA]]Droppt Item welches Feind in Hand haelt m.EffectsUnarmed2_1=[[AQUA]]Droppt Item welches Feind in Hand haelt
m.EffectsUnarmed3_0=[[YELLOW]]Faustkampfmeister m.EffectsUnarmed3_0=[[YELLOW]]Faustkampfmeister
m.EffectsUnarmed3_1=[[AQUA]]grosse Schadenssteigerung m.EffectsUnarmed3_1=[[AQUA]]grosse Schadenssteigerung
m.EffectsUnarmed4_0=[[YELLOW]]Faustkampflehrling m.EffectsUnarmed4_0=[[YELLOW]]Faustkampflehrling
m.EffectsUnarmed4_1=[[AQUA]]Schadens-Bonus m.EffectsUnarmed4_1=[[AQUA]]Schadens-Bonus
m.EffectsUnarmed5_0=[[YELLOW]]Pfeil ablenken m.EffectsUnarmed5_0=[[YELLOW]]Pfeil ablenken
m.EffectsUnarmed5_1=[[AQUA]]wehrt Pfeile ab m.EffectsUnarmed5_1=[[AQUA]]wehrt Pfeile ab
m.AbilLockUnarmed1=[[DARK_AQUA]]gesperrt bis 250+ Skilllevel (Faustkampflehrling) m.AbilLockUnarmed1=[[DARK_AQUA]]gesperrt bis 250+ Skilllevel (Faustkampflehrling)
m.AbilLockUnarmed2=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel (Faustkampfmeister) m.AbilLockUnarmed2=[[DARK_AQUA]]gesperrt bis 500+ Skilllevel (Faustkampfmeister)
m.AbilBonusUnarmed1_0=[[YELLOW]]Faustkampflehrling m.AbilBonusUnarmed1_0=[[YELLOW]]Faustkampflehrling
m.AbilBonusUnarmed1_1=[[AQUA]]+2 Schadens-Bonus m.AbilBonusUnarmed1_1=[[AQUA]]+2 Schadens-Bonus
m.AbilBonusUnarmed2_0=[[YELLOW]]Faustkampfmeister m.AbilBonusUnarmed2_0=[[YELLOW]]Faustkampfmeister
m.AbilBonusUnarmed2_1=[[AQUA]]+4 Schadens-Bonus m.AbilBonusUnarmed2_1=[[AQUA]]+4 Schadens-Bonus
m.UnarmedArrowDeflectChance=[[YELLOW]]Pfeil ablenken Chance: [[GREEN]]{0}% m.UnarmedArrowDeflectChance=[[YELLOW]]Pfeil ablenken Chance: [[GREEN]]{0}%
m.UnarmedDisarmChance=[[YELLOW]]Entwaffnen Chance: [[GREEN]]{0}% m.UnarmedDisarmChance=[[YELLOW]]Entwaffnen Chance: [[GREEN]]{0}%
m.UnarmedBerserkLength=[[YELLOW]]Berserker Dauer: [[GREEN]]{0}s m.UnarmedBerserkLength=[[YELLOW]]Berserker Dauer: [[GREEN]]{0}s
m.SkillHerbalism=Kraeutersammler (Herbalism) m.SkillHerbalism=Kraeutersammler (Herbalism)
m.XPGainHerbalism=[[YELLOW]]Kraeuter/Pflanzen sammeln/ernten m.XPGainHerbalism=[[YELLOW]]Kraeuter/Pflanzen sammeln/ernten
m.EffectsHerbalism1_0=[[YELLOW]]Gruene Welt (Faehigkeit) m.EffectsHerbalism1_0=[[YELLOW]]Gruene Welt (Faehigkeit)
m.EffectsHerbalism1_1=[[AQUA]]Pflegt die Welt, dreifache Drops m.EffectsHerbalism1_1=[[AQUA]]Pflegt die Welt, dreifache Drops
m.EffectsHerbalism2_0=[[YELLOW]]Gruener Daumen (Weizen) m.EffectsHerbalism2_0=[[YELLOW]]Gruener Daumen (Weizen)
m.EffectsHerbalism2_1=[[AQUA]]automatisches neupflanzen nach ernten m.EffectsHerbalism2_1=[[AQUA]]automatisches neupflanzen nach ernten
m.EffectsHerbalism3_0=[[YELLOW]]Gruener Daumen (Cobble) m.EffectsHerbalism3_0=[[YELLOW]]Gruener Daumen (Cobble)
m.EffectsHerbalism3_1=[[AQUA]]verwandelt Cobblestone zu Mossy Cobblestone mithilfe von Samen m.EffectsHerbalism3_1=[[AQUA]]verwandelt Cobblestone zu Mossy Cobblestone mithilfe von Samen
m.EffectsHerbalism4_0=[[YELLOW]]Nahrung+ m.EffectsHerbalism4_0=[[YELLOW]]Nahrung+
m.EffectsHerbalism4_1=[[AQUA]]Modifiziert Heilung von Brot/Suppe m.EffectsHerbalism4_1=[[AQUA]]Modifiziert Heilung von Brot/Suppe
m.EffectsHerbalism5_0=[[YELLOW]]Doppelte Drops (Alle Kraeuter) m.EffectsHerbalism5_0=[[YELLOW]]Doppelte Drops (Alle Kraeuter)
m.EffectsHerbalism5_1=[[AQUA]]doppelte Anzahl Items m.EffectsHerbalism5_1=[[AQUA]]doppelte Anzahl Items
m.HerbalismGreenTerraLength=[[YELLOW]]Gruene Welt Dauer: [[GREEN]]{0}s m.HerbalismGreenTerraLength=[[YELLOW]]Gruene Welt Dauer: [[GREEN]]{0}s
m.HerbalismGreenThumbChance=[[YELLOW]]Gruener Daumen Chance: [[GREEN]]{0}% m.HerbalismGreenThumbChance=[[YELLOW]]Gruener Daumen Chance: [[GREEN]]{0}%
m.HerbalismGreenThumbStage=[[YELLOW]]Gruener Daumen Stufe: [[GREEN]] Getreide waechst auf Stufe {0} m.HerbalismGreenThumbStage=[[YELLOW]]Gruener Daumen Stufe: [[GREEN]] Getreide waechst auf Stufe {0}
m.HerbalismDoubleDropChance=[[YELLOW]]Doppelte Drop Chance: [[GREEN]]{0}% m.HerbalismDoubleDropChance=[[YELLOW]]Doppelte Drop Chance: [[GREEN]]{0}%
m.HerbalismFoodPlus=[[YELLOW]]Nahrung+ (Rang{0}): [[GREEN]]Bonus-Heilung {0} m.HerbalismFoodPlus=[[YELLOW]]Nahrung+ (Rang{0}): [[GREEN]]Bonus-Heilung {0}
m.SkillExcavation=Graben (Excavation) m.SkillExcavation=Graben (Excavation)
m.XPGainExcavation=[[YELLOW]]Graben und Finden von Schaetzen m.XPGainExcavation=[[YELLOW]]Graben und Finden von Schaetzen
m.EffectsExcavation1_0=[[YELLOW]]Giga Bohrer (Faehigkeit) m.EffectsExcavation1_0=[[YELLOW]]Giga Bohrer (Faehigkeit)
m.EffectsExcavation1_1=[[AQUA]]3x Drop Rate, 3x EXP, +Tempo m.EffectsExcavation1_1=[[AQUA]]3x Drop Rate, 3x EXP, +Tempo
m.EffectsExcavation2_0=[[YELLOW]]Schatzjaeger m.EffectsExcavation2_0=[[YELLOW]]Schatzjaeger
m.EffectsExcavation2_1=[[AQUA]]Faehigkeit nach Schaetzen zu graben m.EffectsExcavation2_1=[[AQUA]]Faehigkeit nach Schaetzen zu graben
m.ExcavationGreenTerraLength=[[YELLOW]]Giga Bohrer Dauer: [[GREEN]]{0}s m.ExcavationGreenTerraLength=[[YELLOW]]Giga Bohrer Dauer: [[GREEN]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_AQUA]]Du hast einen Ambos platziert, du kannst hier Werkzeuge und Ruestungen reparieren. mcBlockListener.PlacedAnvil=[[DARK_AQUA]]Du hast einen Ambos platziert, du kannst hier Werkzeuge und Ruestungen reparieren.
mcEntityListener.WolfComesBack=[[DARK_AQUA]]Dein Wolf hastet zurueck zu dir... mcEntityListener.WolfComesBack=[[DARK_AQUA]]Dein Wolf hastet zurueck zu dir...
mcPlayerListener.AbilitiesOff=Faehigkeiten nutzen (rechtsklick) aus mcPlayerListener.AbilitiesOff=Faehigkeiten nutzen (rechtsklick) aus
mcPlayerListener.AbilitiesOn=Faehigkeiten nutzen (rechtsklick) an mcPlayerListener.AbilitiesOn=Faehigkeiten nutzen (rechtsklick) an
mcPlayerListener.AbilitiesRefreshed=[[YELLOW]]**Faehigkeiten aufgefrischt\!** mcPlayerListener.AbilitiesRefreshed=[[YELLOW]]**Faehigkeiten aufgefrischt\!**
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Akrobatik Skill [[DARK_AQUA]](Acrobatics): mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Akrobatik Skill [[DARK_AQUA]](Acrobatics):
mcPlayerListener.ArcherySkill=[[YELLOW]]Bogenschiessen Skill [[DARK_AQUA]](Archery): mcPlayerListener.ArcherySkill=[[YELLOW]]Bogenschiessen Skill [[DARK_AQUA]](Archery):
mcPlayerListener.AxesSkill=[[YELLOW]]Axt Skill [[DARK_AQUA]](Axes): mcPlayerListener.AxesSkill=[[YELLOW]]Axt Skill [[DARK_AQUA]](Axes):
mcPlayerListener.ExcavationSkill=[[YELLOW]]Graben Skill [[DARK_AQUA]](Excavation): mcPlayerListener.ExcavationSkill=[[YELLOW]]Graben Skill [[DARK_AQUA]](Excavation):
mcPlayerListener.GodModeDisabled=[[RED]]mcMMO Godmode deaktiviert mcPlayerListener.GodModeDisabled=[[RED]]mcMMO Godmode deaktiviert
mcPlayerListener.GodModeEnabled=[[RED]]mcMMO Godmode aktiviert mcPlayerListener.GodModeEnabled=[[RED]]mcMMO Godmode aktiviert
mcPlayerListener.GreenThumb=[[YELLOW]]**GRUENER DAUMEN** mcPlayerListener.GreenThumb=[[YELLOW]]**GRUENER DAUMEN**
mcPlayerListener.GreenThumbFail=[[DARK_RED]]**YELLOW THUMB FEHLGESCHLAGEN** mcPlayerListener.GreenThumbFail=[[DARK_RED]]**YELLOW THUMB FEHLGESCHLAGEN**
mcPlayerListener.HerbalismSkill=[[YELLOW]]Kraeuterkunde Skill [[DARK_AQUA]](Herbalism): mcPlayerListener.HerbalismSkill=[[YELLOW]]Kraeuterkunde Skill [[DARK_AQUA]](Herbalism):
mcPlayerListener.MiningSkill=[[YELLOW]]Bergbau Skill [[DARK_AQUA]](Mining): mcPlayerListener.MiningSkill=[[YELLOW]]Bergbau Skill [[DARK_AQUA]](Mining):
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn ist freigegeben mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn ist freigegeben
mcPlayerListener.MyspawnNotExist=[[RED]]Lege deinen myspawn erst mit einem Bett fest mcPlayerListener.MyspawnNotExist=[[RED]]Lege deinen myspawn erst mit einem Bett fest
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn wurde an deine aktuelle Position gesetzt mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn wurde an deine aktuelle Position gesetzt
mcPlayerListener.MyspawnTimeNotice=Du musst {0}m {1}s warten um myspawn zu nutzen mcPlayerListener.MyspawnTimeNotice=Du musst {0}m {1}s warten um myspawn zu nutzen
mcPlayerListener.NoPermission=unzureichende mcPermissions. mcPlayerListener.NoPermission=unzureichende mcPermissions.
mcPlayerListener.NoSkillNote=[[DARK_AQUA]]Skills ohne Zugriff sind ausgeblendet mcPlayerListener.NoSkillNote=[[DARK_AQUA]]Skills ohne Zugriff sind ausgeblendet
mcPlayerListener.NotInParty=[[RED]]Du bist in keiner Gruppe. mcPlayerListener.NotInParty=[[RED]]Du bist in keiner Gruppe.
mcPlayerListener.InviteSuccess=[[YELLOW]]Einladung erfolgreich versendet. mcPlayerListener.InviteSuccess=[[YELLOW]]Einladung erfolgreich versendet.
mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[YELLOW]]Du hast eine Gruppeneinladung für {0} von {1} mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[YELLOW]]Du hast eine Gruppeneinladung für {0} von {1}
mcPlayerListener.ReceivedInvite2=[[AQUA]]Schreibe[[YELLOW]]/{0}[[AQUA]] um die Einladung zu akzeptieren mcPlayerListener.ReceivedInvite2=[[AQUA]]Schreibe[[YELLOW]]/{0}[[AQUA]] um die Einladung zu akzeptieren
mcPlayerListener.InviteAccepted=[[YELLOW]]Einladung akzeptiert. du bist {0} beigetreten mcPlayerListener.InviteAccepted=[[YELLOW]]Einladung akzeptiert. du bist {0} beigetreten
mcPlayerListener.NoInvites=[[RED]]Du hast derzeit keine Einladungen mcPlayerListener.NoInvites=[[RED]]Du hast derzeit keine Einladungen
mcPlayerListener.YouAreInParty=[[YELLOW]]Du bist in Gruppe {0} mcPlayerListener.YouAreInParty=[[YELLOW]]Du bist in Gruppe {0}
mcPlayerListener.PartyMembers=[[YELLOW]]Gruppen Mitglieder mcPlayerListener.PartyMembers=[[YELLOW]]Gruppen Mitglieder
mcPlayerListener.LeftParty=[[RED]]Du hast die Gruppe verlassen mcPlayerListener.LeftParty=[[RED]]Du hast die Gruppe verlassen
mcPlayerListener.JoinedParty=beigetrettene Gruppe: {0} mcPlayerListener.JoinedParty=beigetrettene Gruppe: {0}
mcPlayerListener.PartyChatOn=nur Gruppenchat [[RED]]an mcPlayerListener.PartyChatOn=nur Gruppenchat [[RED]]an
mcPlayerListener.PartyChatOff=nur Gruppenchat [[RED]]aus mcPlayerListener.PartyChatOff=nur Gruppenchat [[RED]]aus
mcPlayerListener.AdminChatOn=nur Adminchat [[YELLOW]]an mcPlayerListener.AdminChatOn=nur Adminchat [[YELLOW]]an
mcPlayerListener.AdminChatOff=nur Adminchat [[RED]]aus mcPlayerListener.AdminChatOff=nur Adminchat [[RED]]aus
mcPlayerListener.MOTD=[[YELLOW]]Auf diesem Server laeuft mcMMO {0}. Hilfe: [[AQUA]]/{1}[[YELLOW]] [[DARK_GRAY]]<frei Uebersetzt von Jobsti> mcPlayerListener.MOTD=[[YELLOW]]Auf diesem Server laeuft mcMMO {0}. Hilfe: [[AQUA]]/{1}[[YELLOW]] [[DARK_GRAY]]<frei Uebersetzt von Jobsti>
mcPlayerListener.WIKI=[[AQUA]]http://mcmmo.wikia.com[[YELLOW]] - mcMMO Wiki mcPlayerListener.WIKI=[[AQUA]]http://mcmmo.wikia.com[[YELLOW]] - mcMMO Wiki
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL: mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
mcPlayerListener.PowerLevelLeaderboard=[[DARK_AQUA]]____ mcMMO[[YELLOW]] Power Level [[DARK_AQUA]]Rangliste ____ mcPlayerListener.PowerLevelLeaderboard=[[DARK_AQUA]]____ mcMMO[[YELLOW]] Power Level [[DARK_AQUA]]Rangliste ____
mcPlayerListener.SkillLeaderboard=[[DARK_AQUA]]____ mcMMO [[YELLOW]]{0}[[DARK_AQUA]] Rangliste ____ mcPlayerListener.SkillLeaderboard=[[DARK_AQUA]]____ mcMMO [[YELLOW]]{0}[[DARK_AQUA]] Rangliste ____
mcPlayerListener.RepairSkill=[[YELLOW]]Reparieren Skill [[DARK_AQUA]](Repair): mcPlayerListener.RepairSkill=[[YELLOW]]Reparieren Skill [[DARK_AQUA]](Repair):
mcPlayerListener.SwordsSkill=[[YELLOW]]Schwert Skill [[DARK_AQUA]](Swords): mcPlayerListener.SwordsSkill=[[YELLOW]]Schwert Skill [[DARK_AQUA]](Swords):
mcPlayerListener.TamingSkill=[[YELLOW]]Bestienkunde Skill [[DARK_AQUA]](Taming): mcPlayerListener.TamingSkill=[[YELLOW]]Bestienkunde Skill [[DARK_AQUA]](Taming):
mcPlayerListener.UnarmedSkill=[[YELLOW]]Faustkampf Skill [[DARK_AQUA]](Unarmed): mcPlayerListener.UnarmedSkill=[[YELLOW]]Faustkampf Skill [[DARK_AQUA]](Unarmed):
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Holzfaeller Skill [[DARK_AQUA]](Woodcutting): mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Holzfaeller Skill [[DARK_AQUA]](Woodcutting):
mcPlayerListener.YourStats=[[DARK_AQUA]]_______[[YELLOW]] Deine MMO Werte [[DARK_AQUA]]_______ mcPlayerListener.YourStats=[[DARK_AQUA]]_______[[YELLOW]] Deine MMO Werte [[DARK_AQUA]]_______
Party.InformedOnJoin={0} [[YELLOW]] ist deiner Gruppe beigetreten Party.InformedOnJoin={0} [[YELLOW]] ist deiner Gruppe beigetreten
Party.InformedOnQuit={0} [[YELLOW]] hat deine Gruppe verlassen Party.InformedOnQuit={0} [[YELLOW]] hat deine Gruppe verlassen
Skills.YourGreenTerra=[[AQUA]]Deine [[YELLOW]]Gruene Welt [[AQUA]]Faehigkeit ist bereit! Skills.YourGreenTerra=[[AQUA]]Deine [[YELLOW]]Gruene Welt [[AQUA]]Faehigkeit ist bereit!
Skills.YourTreeFeller=[[AQUA]]Deine [[YELLOW]]Baumfaeller [[AQUA]]Faehigkeit ist bereit! Skills.YourTreeFeller=[[AQUA]]Deine [[YELLOW]]Baumfaeller [[AQUA]]Faehigkeit ist bereit!
Skills.YourSuperBreaker=[[AQUA]]Deine [[YELLOW]]Super Brecher [[AQUA]]Faehigkeit ist bereit! Skills.YourSuperBreaker=[[AQUA]]Deine [[YELLOW]]Super Brecher [[AQUA]]Faehigkeit ist bereit!
Skills.YourSerratedStrikes=[[AQUA]]Deine [[YELLOW]]Saegezahn-Schlag [[AQUA]]Faehigkeit ist bereit! Skills.YourSerratedStrikes=[[AQUA]]Deine [[YELLOW]]Saegezahn-Schlag [[AQUA]]Faehigkeit ist bereit!
Skills.YourBerserk=[[AQUA]]Deine [[AQUA]]Berserker [[AQUA]]Faehigkeit ist bereit! Skills.YourBerserk=[[AQUA]]Deine [[AQUA]]Berserker [[AQUA]]Faehigkeit ist bereit!
Skills.YourSkullSplitter=[[AQUA]]Deine [[YELLOW]]Schaedelspalter[[AQUA]] Faehigkeit ist bereit! Skills.YourSkullSplitter=[[AQUA]]Deine [[YELLOW]]Schaedelspalter[[AQUA]] Faehigkeit ist bereit!
Skills.YourGigaDrillBreaker=[[AQUA]]Deine [[YELLOW]]Giga Bohrer[[AQUA]] Faehigkeit ist bereit! Skills.YourGigaDrillBreaker=[[AQUA]]Deine [[YELLOW]]Giga Bohrer[[AQUA]] Faehigkeit ist bereit!
Skills.TooTired=[[AQUA]]Du bist zu muede um diese Faehigkeit erneut zu nutzen. Skills.TooTired=[[AQUA]]Du bist zu muede um diese Faehigkeit erneut zu nutzen.
Skills.ReadyHoe=[[AQUA]]**DU BEREITEST DEINE HARKE VOR** Skills.ReadyHoe=[[AQUA]]**DU BEREITEST DEINE HARKE VOR**
Skills.LowerHoe=[[DARK_AQUA]]**DU SENKST DEINE HARKE** Skills.LowerHoe=[[DARK_AQUA]]**DU SENKST DEINE HARKE**
Skills.ReadyAxe=[[AQUA]]**DU BEREITEST DEINE AXT VOR** Skills.ReadyAxe=[[AQUA]]**DU BEREITEST DEINE AXT VOR**
Skills.LowerAxe=[[DARK_AQUA]]**DU SENKST DEINE AXT** Skills.LowerAxe=[[DARK_AQUA]]**DU SENKST DEINE AXT**
Skills.ReadyFists=[[AQUA]]**DU BEREITEST DEINE FAEUSTE VOR** Skills.ReadyFists=[[AQUA]]**DU BEREITEST DEINE FAEUSTE VOR**
Skills.LowerFists=[[DARK_AQUA]]**DU SENKST DEINE FAUSTE** Skills.LowerFists=[[DARK_AQUA]]**DU SENKST DEINE FAUSTE**
Skills.ReadyPickAxe=[[AQUA]]**DU BEREITEST DEINE SPITZHACKE VOR** Skills.ReadyPickAxe=[[AQUA]]**DU BEREITEST DEINE SPITZHACKE VOR**
Skills.LowerPickAxe=[[DARK_AQUA]]**DU SENKST DEINE SPITZHACKE** Skills.LowerPickAxe=[[DARK_AQUA]]**DU SENKST DEINE SPITZHACKE**
Skills.ReadyShovel=[[AQUA]]**DU BEREITEST DEINE SCHAUFEL VOR** Skills.ReadyShovel=[[AQUA]]**DU BEREITEST DEINE SCHAUFEL VOR**
Skills.LowerShovel=[[DARK_AQUA]]**DU SENKST DEINE SCHAUFEL** Skills.LowerShovel=[[DARK_AQUA]]**DU SENKST DEINE SCHAUFEL**
Skills.ReadySword=[[AQUA]]**DU ERHEBST DEIN SCHWERT** Skills.ReadySword=[[AQUA]]**DU ERHEBST DEIN SCHWERT**
Skills.LowerSword=[[DARK_AQUA]]**DU SENKST DEIN SCHWERT** Skills.LowerSword=[[DARK_AQUA]]**DU SENKST DEIN SCHWERT**
Skills.GreenTerraOn=[[AQUA]]**GRUENE WELT AKTIV** Skills.GreenTerraOn=[[AQUA]]**GRUENE WELT AKTIV**
Skills.GreenTerraPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Green Terra[[DARK_AQUA]] benutzt! Skills.GreenTerraPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Green Terra[[DARK_AQUA]] benutzt!
Skills.TreeFellerOn=[[YELLOW]]**BAUMFAELLER AKTIV** Skills.TreeFellerOn=[[YELLOW]]**BAUMFAELLER AKTIV**
Skills.TreeFellerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Baumfaeller[[DARK_AQUA]] benutzt! Skills.TreeFellerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Baumfaeller[[DARK_AQUA]] benutzt!
Skills.SuperBreakerOn=[[YELLOW]]**SUPER BRECHER AKTIV** Skills.SuperBreakerOn=[[YELLOW]]**SUPER BRECHER AKTIV**
Skills.SuperBreakerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Super Brecher[[DARK_AQUA]] benutzt! Skills.SuperBreakerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Super Brecher[[DARK_AQUA]] benutzt!
Skills.SerratedStrikesOn=[[YELLOW]]**SAEGEZAHN-SCHLAG AKTIV** Skills.SerratedStrikesOn=[[YELLOW]]**SAEGEZAHN-SCHLAG AKTIV**
Skills.SerratedStrikesPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Saegezahn-Schlag[[DARK_AQUA]] benutzt! Skills.SerratedStrikesPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Saegezahn-Schlag[[DARK_AQUA]] benutzt!
Skills.SkullSplitterOn=[[YELLOW]]**SCHAEDELSPALTER AKTIV** Skills.SkullSplitterOn=[[YELLOW]]**SCHAEDELSPALTER AKTIV**
Skills.SkullSplitterPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Schaedelspalter[[DARK_AQUA]] benutzt! Skills.SkullSplitterPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Schaedelspalter[[DARK_AQUA]] benutzt!
Skills.GigaDrillBreakerOn=[[YELLOW]]**GIGA BOHRER AKTIV** Skills.GigaDrillBreakerOn=[[YELLOW]]**GIGA BOHRER AKTIV**
Skills.GigaDrillBreakerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]GigaBohrer[[DARK_AQUA]] benutzt! Skills.GigaDrillBreakerPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]GigaBohrer[[DARK_AQUA]] benutzt!
Skills.GreenTerraOff=[[DARK_AQUA]]**Gruene Welt ausgelaufen** Skills.GreenTerraOff=[[DARK_AQUA]]**Gruene Welt ausgelaufen**
Skills.TreeFellerOff=[[DARK_AQUA]]**Baumfaeller ausgelaufen** Skills.TreeFellerOff=[[DARK_AQUA]]**Baumfaeller ausgelaufen**
Skills.SuperBreakerOff=[[DARK_AQUA]]**Super Brecher ausgelaufen** Skills.SuperBreakerOff=[[DARK_AQUA]]**Super Brecher ausgelaufen**
Skills.SerratedStrikesOff=[[DARK_AQUA]]**Saegezahn-Schlag ausgelaufen** Skills.SerratedStrikesOff=[[DARK_AQUA]]**Saegezahn-Schlag ausgelaufen**
Skills.BerserkOff=[[DARK_AQUA]]**Berserker ausgelaufen** Skills.BerserkOff=[[DARK_AQUA]]**Berserker ausgelaufen**
Skills.BerserkOn=[[AQUA]]**BERSERKER AKTIV** Skills.BerserkOn=[[AQUA]]**BERSERKER AKTIV**
Skills.BerserkPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Berserker [[DARK_AQUA]] benutzt Skills.BerserkPlayer=[[AQUA]]{0}[[DARK_AQUA]] hat [[AQUA]]Berserker [[DARK_AQUA]] benutzt
Skills.SkullSplitterOff=[[DARK_AQUA]]**Schaedelspalter ausgelaufen** Skills.SkullSplitterOff=[[DARK_AQUA]]**Schaedelspalter ausgelaufen**
Skills.GigaDrillBreakerOff=[[DARK_AQUA]]**Giga Bohrer ausgelaufen** Skills.GigaDrillBreakerOff=[[DARK_AQUA]]**Giga Bohrer ausgelaufen**
Skills.TamingUp=[[AQUA]]Bestienkunde um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) Skills.TamingUp=[[AQUA]]Bestienkunde um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.AcrobaticsUp=[[AQUA]]Akrobatik um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) Skills.AcrobaticsUp=[[AQUA]]Akrobatik um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.ArcheryUp=[[AQUA]]Bogenschiessen um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) Skills.ArcheryUp=[[AQUA]]Bogenschiessen um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.SwordsUp=[[AQUA]]Schwert um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) Skills.SwordsUp=[[AQUA]]Schwert um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.AxesUp=[[AQUA]]Axt um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) Skills.AxesUp=[[AQUA]]Axt um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.UnarmedUp=[[AQUA]]Faustkampf um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) Skills.UnarmedUp=[[AQUA]]Faustkampf um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.HerbalismUp=[[AQUA]]Krauterkunde um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) Skills.HerbalismUp=[[AQUA]]Krauterkunde um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.MiningUp=[[AQUA]]Bergbau um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) Skills.MiningUp=[[AQUA]]Bergbau um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.WoodcuttingUp=[[AQUA]]Holzfaeller um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) Skills.WoodcuttingUp=[[AQUA]]Holzfaeller um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.RepairUp=[[AQUA]]Reparieren um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) Skills.RepairUp=[[AQUA]]Reparieren um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.ExcavationUp=[[AQUA]]Graben um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) Skills.ExcavationUp=[[AQUA]]Graben um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.FeltEasy=[[AQUA]]Das fuehlt sich einfach an. Skills.FeltEasy=[[AQUA]]Das fuehlt sich einfach an.
Skills.StackedItems=[[DARK_RED]]Du kannst keine gestapelten Items reparieren Skills.StackedItems=[[DARK_RED]]Du kannst keine gestapelten Items reparieren
Skills.NeedMore=[[DARK_AQUA]]Hierfuer brauchst du mehr [[YELLOW]] Skills.NeedMore=[[DARK_AQUA]]Hierfuer brauchst du mehr [[YELLOW]]
Skills.AdeptDiamond=[[DARK_RED]]Du bist nicht talentiert genug um Diamantwerkzeuge zu reparieren Skills.AdeptDiamond=[[DARK_RED]]Du bist nicht talentiert genug um Diamantwerkzeuge zu reparieren
Skills.FullDurability=[[AQUA]]Dieses Item hat volle Haltbarkeit Skills.FullDurability=[[AQUA]]Dieses Item hat volle Haltbarkeit
Skills.Disarmed=[[DARK_RED]]Du wurdest entwaffnet! Skills.Disarmed=[[DARK_RED]]Du wurdest entwaffnet!
mcPlayerListener.SorcerySkill=Zauberkunst Skill (Sorcery): mcPlayerListener.SorcerySkill=Zauberkunst Skill (Sorcery):
m.SkillSorcery=Zauberkunst (Sorcery) m.SkillSorcery=Zauberkunst (Sorcery)
Sorcery.HasCast=[[YELLOW]]**ZAUBERN**[[YELLOW]] Sorcery.HasCast=[[YELLOW]]**ZAUBERN**[[YELLOW]]
Sorcery.Current_Mana=[[DARK_AQUA]]MP Sorcery.Current_Mana=[[DARK_AQUA]]MP
Sorcery.SpellSelected=[[YELLOW]]-=([[YELLOW]]{0}[[YELLOW]])=- [[RED]]([[AQUA]]{1}[[RED]]) Sorcery.SpellSelected=[[YELLOW]]-=([[YELLOW]]{0}[[YELLOW]])=- [[RED]]([[AQUA]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} MP Sorcery.Cost=[[RED]][COST] {0} MP
Sorcery.OOM=[[DARK_AQUA]][[[YELLOW]]{2}[[DARK_AQUA]]][[DARK_AQUA]] Kein Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[AQUA]]{1}[[YELLOW]]) Sorcery.OOM=[[DARK_AQUA]][[[YELLOW]]{2}[[DARK_AQUA]]][[DARK_AQUA]] Kein Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[AQUA]]{1}[[YELLOW]])
Sorcery.Water.Thunder=GEWITTER Sorcery.Water.Thunder=GEWITTER
Sorcery.Curative.Self=HEILEN (SELBST) Sorcery.Curative.Self=HEILEN (SELBST)
Sorcery.Curative.Other=HEILEN (ANDERE) Sorcery.Curative.Other=HEILEN (ANDERE)
m.LVL=[[AQUA]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]] ([[AQUA]]{1}[[YELLOW]]/[[AQUA]]{2}[[YELLOW]]) m.LVL=[[AQUA]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]] ([[AQUA]]{1}[[YELLOW]]/[[AQUA]]{2}[[YELLOW]])
Combat.BeastLore=[[YELLOW]]**BESTIENKUNDE** Combat.BeastLore=[[YELLOW]]**BESTIENKUNDE**
Combat.BeastLoreOwner=[[DARK_AQUA]]Besitzer ([[RED]]{0}[[DARK_AQUA]]) Combat.BeastLoreOwner=[[DARK_AQUA]]Besitzer ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Gesundheit ([[YELLOW]]{0}[[DARK_AQUA]]/20) Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Gesundheit ([[YELLOW]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Gesundheit ([[YELLOW]]{0}[[DARK_AQUA]]/8) Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Gesundheit ([[YELLOW]]{0}[[DARK_AQUA]]/8)
mcMMO.Description=[[DARK_AQUA]]Q: Was ist mcMMO? [[GRAY]]mcMMO is ein Open Source [[GOLD]]RPG Plugin[[GRAY]] fuer,[[GRAY]]Bukkit von [[RED]]nossr50 [[GRAY]]welches Minecraft viele Skills hinzufuegt.,[[GRAY]]Man kann auf vielen Wegen Erfahrung sammeln.,[[GRAY]]Um mehr ueber einen Skill zu erfahren gebe [[GREEN]]/SKILLNAME[[GRAY]] ein.,[[DARK_AQUA]]Q: Was macht es genau? [[GRAY]]Beispiel: Mit [[DARK_AQUA]]Mining[[GRAY]] bekommst du passive,[[GRAY]]Fertigkeiten wie [[RED]]Doppelte Drops[[GRAY]] oder Aktive wie den,[[RED]]Super-Brecher[[GRAY]] welcher dir per Rechtsklick aktiviert erlaubt,[[GRAY]]fuer einige Zeit (basierend auf deinem Lvl) schneller zu Minen[[GRAY]],[[BLUE]]Mining [[GRAY]]zu leveln ist so einfach wie seltene Materialien zu,[[GRAY]]bekommen! [[DARK_AQUA]]Q: Was heisst das? [[GRAY]]Alle Skills von [[GOLD]]mcMMO[[GRAY]] fuegen,[[GRAY]]coole neue Sachen hinzu! [[GRAY]]Du kannst [[GREEN]]/{0}[[GRAY]] eingeben [[GRAY]]um dir die,[[GRAY]]Commands anzeigen zu lassen. [[GRAY]]Das Ziel,[[GRAY]]von [[GOLD]]mcMMO[[GRAY]] ist es dir ein hochwertiges [[GOLD]]RPG-System[[GRAY]] zu bieten.,[[DARK_AQUA]]Q: Wo kann ich neue Ideen vorschlagen?,[[GRAY]]Im mcMMO Thema auf [[AQUA]]dev.bukkit.org[[GRAY]],[[DARK_AQUA]]Q: Wie mache ich dies und das?,[[RED]]Bitte [[GRAY]]schau in das mcMMO WIKI! [[AQUA]]mcmmo.wikia.com,[[DARK_GRAY]]Uebersetzung: Jobsti mcMMO.Description=[[DARK_AQUA]]Q: Was ist mcMMO? [[GRAY]]mcMMO is ein Open Source [[GOLD]]RPG Plugin[[GRAY]] fuer,[[GRAY]]Bukkit von [[RED]]nossr50 [[GRAY]]welches Minecraft viele Skills hinzufuegt.,[[GRAY]]Man kann auf vielen Wegen Erfahrung sammeln.,[[GRAY]]Um mehr ueber einen Skill zu erfahren gebe [[GREEN]]/SKILLNAME[[GRAY]] ein.,[[DARK_AQUA]]Q: Was macht es genau? [[GRAY]]Beispiel: Mit [[DARK_AQUA]]Mining[[GRAY]] bekommst du passive,[[GRAY]]Fertigkeiten wie [[RED]]Doppelte Drops[[GRAY]] oder Aktive wie den,[[RED]]Super-Brecher[[GRAY]] welcher dir per Rechtsklick aktiviert erlaubt,[[GRAY]]fuer einige Zeit (basierend auf deinem Lvl) schneller zu Minen[[GRAY]],[[BLUE]]Mining [[GRAY]]zu leveln ist so einfach wie seltene Materialien zu,[[GRAY]]bekommen! [[DARK_AQUA]]Q: Was heisst das? [[GRAY]]Alle Skills von [[GOLD]]mcMMO[[GRAY]] fuegen,[[GRAY]]coole neue Sachen hinzu! [[GRAY]]Du kannst [[GREEN]]/{0}[[GRAY]] eingeben [[GRAY]]um dir die,[[GRAY]]Commands anzeigen zu lassen. [[GRAY]]Das Ziel,[[GRAY]]von [[GOLD]]mcMMO[[GRAY]] ist es dir ein hochwertiges [[GOLD]]RPG-System[[GRAY]] zu bieten.,[[DARK_AQUA]]Q: Wo kann ich neue Ideen vorschlagen?,[[GRAY]]Im mcMMO Thema auf [[AQUA]]dev.bukkit.org[[GRAY]],[[DARK_AQUA]]Q: Wie mache ich dies und das?,[[RED]]Bitte [[GRAY]]schau in das mcMMO WIKI! [[AQUA]]mcmmo.wikia.com,[[DARK_GRAY]]Uebersetzung: Jobsti
Party.IsLocked=[[RED]]Gruppe ist gesperrt. Party.IsLocked=[[RED]]Gruppe ist gesperrt.
Party.Locked=[[RED]]Gruppe ist gesperrt, nur der Besitzer kann neue User einladen. Party.Locked=[[RED]]Gruppe ist gesperrt, nur der Besitzer kann neue User einladen.
Party.IsntLocked=[[AQUA]]Gruppe ist nicht gesperrt Party.IsntLocked=[[AQUA]]Gruppe ist nicht gesperrt
Party.Unlocked=[[AQUA]]Gruppe entsperrt Party.Unlocked=[[AQUA]]Gruppe entsperrt
Party.Help1=[[RED]]Richtige Verwendung ist [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] oder [[WHITE]]'q' [[YELLOW]]zum Verlassen Party.Help1=[[RED]]Richtige Verwendung ist [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] oder [[WHITE]]'q' [[YELLOW]]zum Verlassen
Party.Help2=[[RED]]Um in pwd-geschuetzte Gruppe einzusteigen nutze [[YELLOW]]/{0} [[WHITE]]<name> <password> Party.Help2=[[RED]]Um in pwd-geschuetzte Gruppe einzusteigen nutze [[YELLOW]]/{0} [[WHITE]]<name> <password>
Party.Help3=[[RED]]Befrage /{0} ? fuer weitere Infos Party.Help3=[[RED]]Befrage /{0} ? fuer weitere Infos
Party.Help4=[[RED]]Benutze [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]um einer Gruppe beizutreten, oder [[WHITE]]'q' [[YELLOW]]zum Verlassen Party.Help4=[[RED]]Benutze [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]um einer Gruppe beizutreten, oder [[WHITE]]'q' [[YELLOW]]zum Verlassen
Party.Help5=[[RED]]Zum Gruppe sperren, nutze [[YELLOW]]/{0} [[WHITE]]lock Party.Help5=[[RED]]Zum Gruppe sperren, nutze [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]Zum Gruppe entsperren, nutze [[YELLOW]]/{0} [[WHITE]]unlock Party.Help6=[[RED]]Zum Gruppe entsperren, nutze [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]Um Gruppe per Passwort zu sperren, nutze [[YELLOW]]/{0} [[WHITE]]password <password> Party.Help7=[[RED]]Um Gruppe per Passwort zu sperren, nutze [[YELLOW]]/{0} [[WHITE]]password <password>
Party.Help8=[[RED]]Um Spieler aus der Gruppe zu kicken, benutze [[YELLOW]]/{0} [[WHITE]]kick <player> Party.Help8=[[RED]]Um Spieler aus der Gruppe zu kicken, benutze [[YELLOW]]/{0} [[WHITE]]kick <player>
Party.Help9=[[RED]]Um den Besitz deiner Gruppe abzugeben, nutze [[YELLOW]]/{0} [[WHITE]]owner <player> Party.Help9=[[RED]]Um den Besitz deiner Gruppe abzugeben, nutze [[YELLOW]]/{0} [[WHITE]]owner <player>
Party.NotOwner=[[DARK_RED]]Du bist nicht der Gruppenbesitzer Party.NotOwner=[[DARK_RED]]Du bist nicht der Gruppenbesitzer
Party.InvalidName=[[DARK_RED]]Dies ist kein gueltiger Gruppenname Party.InvalidName=[[DARK_RED]]Dies ist kein gueltiger Gruppenname
Party.PasswordSet=[[GREEN]]Gruppenpasswort zu {0} gesetzt Party.PasswordSet=[[GREEN]]Gruppenpasswort zu {0} gesetzt
Party.CouldNotKick=[[DARK_RED]]Spieler {0} kann nicht gekickt werden Party.CouldNotKick=[[DARK_RED]]Spieler {0} kann nicht gekickt werden
Party.NotInYourParty=[[DARK_RED]]{0} ist nicht in deiner Gruppe Party.NotInYourParty=[[DARK_RED]]{0} ist nicht in deiner Gruppe
Party.CouldNotSetOwner=[[DARK_RED]]Besitzer kann nicht zu {0} gewechselt werden Party.CouldNotSetOwner=[[DARK_RED]]Besitzer kann nicht zu {0} gewechselt werden
Party.NewOwner={0} ist der neue Gruppenbesitzer. Party.NewOwner={0} ist der neue Gruppenbesitzer.
Party.PasswordWrong=[[DARK_RED]]Falsches Gruppen-Passwort. Party.PasswordWrong=[[DARK_RED]]Falsches Gruppen-Passwort.
Party.NowOwner=[[RED]]Du bist nicht der Gruppenbesitzer. Party.NowOwner=[[RED]]Du bist nicht der Gruppenbesitzer.
Party.NowNotOwner=[[RED]]Du bist nicht laenger der Gruppenbesitzer. Party.NowNotOwner=[[RED]]Du bist nicht laenger der Gruppenbesitzer.
Party.RequiresPass=[[RED]]Diese Gruppe benoetigt ein Passwort. Nutze [[YELLOW]]/{0}[[WHITE]] <party> <password>[[RED]] zum Beitreten. Party.RequiresPass=[[RED]]Diese Gruppe benoetigt ein Passwort. Nutze [[YELLOW]]/{0}[[WHITE]] <party> <password>[[RED]] zum Beitreten.
Party.PtpDelay=[[RED]]Du kannst dies nicht so schnell wieder benutzen [[WHITE]]([[YELLOW]]{0}s[[WHITE]]) Party.PtpDelay=[[RED]]Du kannst dies nicht so schnell wieder benutzen [[WHITE]]([[YELLOW]]{0}s[[WHITE]])
Commands.xprate.proper=[[DARK_AQUA]]Richtige Eingabe lautet /{0} [integer] [true:false] Commands.xprate.proper=[[DARK_AQUA]]Richtige Eingabe lautet /{0} [integer] [true:false]
Commands.xprate.proper2=[[DARK_AQUA]]Du kanst ebenfalls /{0} reset eingeben, um alles zurueck auf normal zu setzen. Commands.xprate.proper2=[[DARK_AQUA]]Du kanst ebenfalls /{0} reset eingeben, um alles zurueck auf normal zu setzen.
Commands.xprate.proper3=[[RED]]Gebe true oder false als zweiten Wert ein Commands.xprate.proper3=[[RED]]Gebe true oder false als zweiten Wert ein
Commands.xprate.over=[[RED]]Der mcMMO XP Rate Event ist vorbei!! Commands.xprate.over=[[RED]]Der mcMMO XP Rate Event ist vorbei!!
Commands.xprate.started=[[YELLOW]]Der mcMMO XP EVENT HAT BEGONNEN! Commands.xprate.started=[[YELLOW]]Der mcMMO XP EVENT HAT BEGONNEN!
Commands.xprate.started2=[[YELLOW]]Die mcMMO XP RATE betraegt nun {0}x!! Commands.xprate.started2=[[YELLOW]]Die mcMMO XP RATE betraegt nun {0}x!!
Commands.xplock.locked=[[YELLOW]]Deine XP BAR ist nun auf {0} gesperrt! Commands.xplock.locked=[[YELLOW]]Deine XP BAR ist nun auf {0} gesperrt!
Commands.xplock.unlocked=[[YELLOW]]Deine XP BAR ist nun wieder [[GREEN]]FREIGEGEBEN[[YELLOW]]! Commands.xplock.unlocked=[[YELLOW]]Deine XP BAR ist nun wieder [[GREEN]]FREIGEGEBEN[[YELLOW]]!
Commands.xplock.invalid=[[RED]]Dies ist kein gueltiger Skillname! Versuche /xplock mining Commands.xplock.invalid=[[RED]]Dies ist kein gueltiger Skillname! Versuche /xplock mining
m.SkillAlchemy=Alchemie(Alchemy) m.SkillAlchemy=Alchemie(Alchemy)
m.SkillEnchanting=Verzaubern (Enchanting) m.SkillEnchanting=Verzaubern (Enchanting)
m.SkillFishing=Angeln (Fishing) m.SkillFishing=Angeln (Fishing)
mcPlayerListener.AlchemySkill=[[AQUA]]Alchemie Skill [[DARK_AQUA]](Alchemy): mcPlayerListener.AlchemySkill=[[AQUA]]Alchemie Skill [[DARK_AQUA]](Alchemy):
mcPlayerListener.EnchantingSkill=[[AQUA]]Verzauberungs Skill [[DARK_AQUA]](Enchanting): mcPlayerListener.EnchantingSkill=[[AQUA]]Verzauberungs Skill [[DARK_AQUA]](Enchanting):
mcPlayerListener.FishingSkill=[[YELLOW]]Angeln Skill [[DARK_AQUA]](Fishing): mcPlayerListener.FishingSkill=[[YELLOW]]Angeln Skill [[DARK_AQUA]](Fishing):
Skills.AlchemyUp=[[AQUA]]Alchemie um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) Skills.AlchemyUp=[[AQUA]]Alchemie um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.EnchantingUp=[[AQUA]]Verzaubern um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) Skills.EnchantingUp=[[AQUA]]Verzaubern um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Skills.FishingUp=[[AQUA]]Angeln um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1}) Skills.FishingUp=[[AQUA]]Angeln um [[YELLOW]]{0} erhoeht. Gesamt [[YELLOW]]({1})
Repair.LostEnchants=[[YELLOW]]Du hast nicht genug Skill, Verzauberung verloren. Repair.LostEnchants=[[YELLOW]]Du hast nicht genug Skill, Verzauberung verloren.
Repair.ArcanePerfect=[[YELLOW]]Du hast die Arkanen Zauber in diesem Gegenstand erhalten. Repair.ArcanePerfect=[[YELLOW]]Du hast die Arkanen Zauber in diesem Gegenstand erhalten.
Repair.Downgraded=[[YELLOW]]Die Arkanen Zauber in diesem Gegenstand wurden verringert. Repair.Downgraded=[[YELLOW]]Die Arkanen Zauber in diesem Gegenstand wurden verringert.
Repair.ArcaneFailed=[[RED]]Alle Arkanen Zauber wurden von diesem Gegenstand entfernt. Repair.ArcaneFailed=[[RED]]Alle Arkanen Zauber wurden von diesem Gegenstand entfernt.
m.EffectsRepair5_0=[[YELLOW]]Arkanes Schmieden m.EffectsRepair5_0=[[YELLOW]]Arkanes Schmieden
m.EffectsRepair5_1=[[AQUA]]Verzauberte Gegenstaende reparieren m.EffectsRepair5_1=[[AQUA]]Verzauberte Gegenstaende reparieren
m.ArcaneForgingRank=[[YELLOW]]Arkanes Schmieden: [[GREEN]]Rang {0}/4 m.ArcaneForgingRank=[[YELLOW]]Arkanes Schmieden: [[GREEN]]Rang {0}/4
m.ArcaneEnchantKeepChance=[[AQUA]]AS Erfolgs-Chance: [[GREEN]]{0}% m.ArcaneEnchantKeepChance=[[AQUA]]AS Erfolgs-Chance: [[GREEN]]{0}%
m.ArcaneEnchantDowngradeChance=[[AQUA]]AS Downgrade-Chance: [[GREEN]]{0}% m.ArcaneEnchantDowngradeChance=[[AQUA]]AS Downgrade-Chance: [[GREEN]]{0}%
m.ArcaneForgingMilestones=[[YELLOW]][TIP]Arkanes Schmieden: [[AQUA]]Rang 1 = 100+, Rang 2 = 250+, m.ArcaneForgingMilestones=[[YELLOW]][TIP]Arkanes Schmieden: [[AQUA]]Rang 1 = 100+, Rang 2 = 250+,
m.ArcaneForgingMilestones2=[[AQUA]] Rang 3 = 500+, Rang 4 = 750+ m.ArcaneForgingMilestones2=[[AQUA]] Rang 3 = 500+, Rang 4 = 750+
Fishing.MagicFound=[[AQUA]]Du hast etwas magisches gefunden... Fishing.MagicFound=[[AQUA]]Du hast etwas magisches gefunden...
Fishing.ItemFound=[[AQUA]]Du hast einen Schatz gefunden! Fishing.ItemFound=[[AQUA]]Du hast einen Schatz gefunden!
m.SkillFishing=Angeln (Fishing) m.SkillFishing=Angeln (Fishing)
m.XPGainFishing=[[YELLOW]]Angeln m.XPGainFishing=[[YELLOW]]Angeln
m.EffectsFishing1_0=[[YELLOW]]Schatz-Jaeger (passiv) m.EffectsFishing1_0=[[YELLOW]]Schatz-Jaeger (passiv)
m.EffectsFishing1_1=[[AQUA]]Verschiedene Gegenstaende Angeln m.EffectsFishing1_1=[[AQUA]]Verschiedene Gegenstaende Angeln
m.EffectsFishing2_0=[[YELLOW]]Zauber-Jaeger m.EffectsFishing2_0=[[YELLOW]]Zauber-Jaeger
m.EffectsFishing2_1=[[AQUA]]Verzauberte gegenstaende Angeln m.EffectsFishing2_1=[[AQUA]]Verzauberte gegenstaende Angeln
m.EffectsFishing3_0=[[YELLOW]]Reissen m.EffectsFishing3_0=[[YELLOW]]Reissen
m.EffectsFishing3_1=[[AQUA]]Reisse Items aus Mobs (per Angel) m.EffectsFishing3_1=[[AQUA]]Reisse Items aus Mobs (per Angel)
m.FishingRank=[[YELLOW]]Zauber-Jaeger Rang: [[GREEN]]{0}/5 m.FishingRank=[[YELLOW]]Zauber-Jaeger Rang: [[GREEN]]{0}/5
m.FishingMagicInfo=[[YELLOW]]Schatz-Jaeger: [[GREEN]] *Verbesert sich mit Schatz-Jaeger* m.FishingMagicInfo=[[YELLOW]]Schatz-Jaeger: [[GREEN]] *Verbesert sich mit Schatz-Jaeger*
m.ShakeInfo=[[YELLOW]]Reissen: [[AQUA]]Reisse Items aus Mobs und verstuemmelt sie dabei ;_; m.ShakeInfo=[[YELLOW]]Reissen: [[AQUA]]Reisse Items aus Mobs und verstuemmelt sie dabei ;_;
m.AbilLockFishing1=[[DARK_AQUA]]Gesperrt bis Skilllevel 150+ (Reissen) m.AbilLockFishing1=[[DARK_AQUA]]Gesperrt bis Skilllevel 150+ (Reissen)
m.TamingSummon=[[YELLOW]]Beschwoerung abgeschlossen m.TamingSummon=[[YELLOW]]Beschwoerung abgeschlossen
m.TamingSummonFailed=[[YELLOW]]Du hast zu viele Woelfe um dich um weitere zu beschwoeren. m.TamingSummonFailed=[[YELLOW]]Du hast zu viele Woelfe um dich um weitere zu beschwoeren.
m.EffectsTaming7_0=[[YELLOW]]Ruf der Wildniss m.EffectsTaming7_0=[[YELLOW]]Ruf der Wildniss
m.EffectsTaming7_1=[[AQUA]]Beschwoere einen Wolf auf deine Seite m.EffectsTaming7_1=[[AQUA]]Beschwoere einen Wolf auf deine Seite
m.EffectsTaming7_2=[[YELLOW]]Info: [[AQUA]]Ducken und Rechtsklick mit {0} Knochen in der Hand m.EffectsTaming7_2=[[YELLOW]]Info: [[AQUA]]Ducken und Rechtsklick mit {0} Knochen in der Hand

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Combat.WolfExamine=[[GREEN]]**You examine the Wolf using Beast Lore** Combat.WolfExamine=[[GREEN]]**You examine the Wolf using Beast Lore**
Combat.WolfShowMaster=[[DARK_GREEN]]The Beast's Master \: {0} Combat.WolfShowMaster=[[DARK_GREEN]]The Beast's Master \: {0}
Combat.Ignition=[[RED]]**IGNITION** Combat.Ignition=[[RED]]**IGNITION**
Combat.BurningArrowHit=[[DARK_RED]]You were struck by a burning arrow\! Combat.BurningArrowHit=[[DARK_RED]]You were struck by a burning arrow\!
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy. Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
Combat.TargetDazed=Target was [[DARK_RED]]Dazed Combat.TargetDazed=Target was [[DARK_RED]]Dazed
Combat.WolfNoMaster=[[GRAY]]This Beast has no Master... Combat.WolfNoMaster=[[GRAY]]This Beast has no Master...
Combat.WolfHealth=[[GREEN]]This beast has {0} Health Combat.WolfHealth=[[GREEN]]This beast has {0} Health
Combat.StruckByGore=[[RED]]**STRUCK BY GORE** Combat.StruckByGore=[[RED]]**STRUCK BY GORE**
Combat.Gore=[[GREEN]]**GORE** Combat.Gore=[[GREEN]]**GORE**
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT** Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
Item.ChimaeraWingFail=**CHIMAERA WING FAILED\!** Item.ChimaeraWingFail=**CHIMAERA WING FAILED\!**
Item.ChimaeraWingPass=**CHIMAERA WING** Item.ChimaeraWingPass=**CHIMAERA WING**
Item.InjuredWait=You were injured recently and must wait to use this. [[YELLOW]]({0}s) Item.InjuredWait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
Item.NeedFeathers=[[GRAY]]You need more feathers.. Item.NeedFeathers=[[GRAY]]You need more feathers..
m.mccPartyCommands=[[GREEN]]--PARTY COMMANDS-- m.mccPartyCommands=[[GREEN]]--PARTY COMMANDS--
m.mccParty=[party name] [[RED]]- Create/Join designated party m.mccParty=[party name] [[RED]]- Create/Join designated party
m.mccPartyQ=[[RED]]- Leave your current party m.mccPartyQ=[[RED]]- Leave your current party
m.mccPartyToggle=[[RED]] - Toggle Party Chat m.mccPartyToggle=[[RED]] - Toggle Party Chat
m.mccPartyInvite=[player name] [[RED]]- Send party invite m.mccPartyInvite=[player name] [[RED]]- Send party invite
m.mccPartyAccept=[[RED]]- Accept party invite m.mccPartyAccept=[[RED]]- Accept party invite
m.mccPartyTeleport=[party member name] [[RED]]- Teleport to party member m.mccPartyTeleport=[party member name] [[RED]]- Teleport to party member
m.mccOtherCommands=[[GREEN]]--OTHER COMMANDS-- m.mccOtherCommands=[[GREEN]]--OTHER COMMANDS--
m.mccStats=- View your mcMMO stats m.mccStats=- View your mcMMO stats
m.mccLeaderboards=- Leaderboards m.mccLeaderboards=- Leaderboards
m.mccMySpawn=- Teleports to myspawn m.mccMySpawn=- Teleports to myspawn
m.mccClearMySpawn=- Clears your MySpawn m.mccClearMySpawn=- Clears your MySpawn
m.mccToggleAbility=- Toggle ability activation with right click m.mccToggleAbility=- Toggle ability activation with right click
m.mccAdminToggle=- Toggle admin chat m.mccAdminToggle=- Toggle admin chat
m.mccWhois=[playername] [[RED]]- View detailed player info m.mccWhois=[playername] [[RED]]- View detailed player info
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modify target m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modify target
m.mccMcGod=- God Mode m.mccMcGod=- God Mode
m.mccSkillInfo=[skillname] [[RED]]- View detailed information about a skill m.mccSkillInfo=[skillname] [[RED]]- View detailed information about a skill
m.mccModDescription=[[RED]]- Read brief mod description m.mccModDescription=[[RED]]- Read brief mod description
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0} m.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1} m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0} m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1} m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFFECTS m.Effects=EFFECTS
m.YourStats=YOUR STATS m.YourStats=YOUR STATS
m.SkillTaming=TAMING m.SkillTaming=TAMING
m.XPGainTaming=Wolves getting harmed m.XPGainTaming=Wolves getting harmed
m.EffectsTaming1_0=Beast Lore m.EffectsTaming1_0=Beast Lore
m.EffectsTaming1_1=Bone-whacking inspects wolves m.EffectsTaming1_1=Bone-whacking inspects wolves
m.EffectsTaming2_0=Gore m.EffectsTaming2_0=Gore
m.EffectsTaming2_1=Critical Strike that applies Bleed m.EffectsTaming2_1=Critical Strike that applies Bleed
m.EffectsTaming3_0=Sharpened Claws m.EffectsTaming3_0=Sharpened Claws
m.EffectsTaming3_1=Damage Bonus m.EffectsTaming3_1=Damage Bonus
m.EffectsTaming4_0=Environmentally Aware m.EffectsTaming4_0=Environmentally Aware
m.EffectsTaming4_1=Cactus/Lava Phobia, Fall DMG Immune m.EffectsTaming4_1=Cactus/Lava Phobia, Fall DMG Immune
m.EffectsTaming5_0=Thick Fur m.EffectsTaming5_0=Thick Fur
m.EffectsTaming5_1=DMG Reduction, Fire Resistance m.EffectsTaming5_1=DMG Reduction, Fire Resistance
m.EffectsTaming6_0=Shock Proof m.EffectsTaming6_0=Shock Proof
m.EffectsTaming6_1=Explosive Damage Reduction m.EffectsTaming6_1=Explosive Damage Reduction
m.AbilLockTaming1=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE) m.AbilLockTaming1=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
m.AbilLockTaming2=LOCKED UNTIL 250+ SKILL (THICK FUR) m.AbilLockTaming2=LOCKED UNTIL 250+ SKILL (THICK FUR)
m.AbilLockTaming3=LOCKED UNTIL 500+ SKILL (SHOCK PROOF) m.AbilLockTaming3=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
m.AbilLockTaming4=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS) m.AbilLockTaming4=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
m.AbilBonusTaming1_0=Environmentally Aware m.AbilBonusTaming1_0=Environmentally Aware
m.AbilBonusTaming1_1=Wolves avoid danger m.AbilBonusTaming1_1=Wolves avoid danger
m.AbilBonusTaming2_0=Thick Fur m.AbilBonusTaming2_0=Thick Fur
m.AbilBonusTaming2_1=Halved Damage, Fire Resistance m.AbilBonusTaming2_1=Halved Damage, Fire Resistance
m.AbilBonusTaming3_0=Shock Proof m.AbilBonusTaming3_0=Shock Proof
m.AbilBonusTaming3_1=Explosives do 1/6 normal damage m.AbilBonusTaming3_1=Explosives do 1/6 normal damage
m.AbilBonusTaming4_0=Sharpened Claws m.AbilBonusTaming4_0=Sharpened Claws
m.AbilBonusTaming4_1=+2 Damage m.AbilBonusTaming4_1=+2 Damage
m.TamingGoreChance=[[RED]]Gore Chance: [[YELLOW]]{0}% m.TamingGoreChance=[[RED]]Gore Chance: [[YELLOW]]{0}%
m.SkillWoodCutting=WOODCUTTING m.SkillWoodCutting=WOODCUTTING
m.XPGainWoodCutting=Chopping down trees m.XPGainWoodCutting=Chopping down trees
m.EffectsWoodCutting1_0=Tree Feller (ABILITY) m.EffectsWoodCutting1_0=Tree Feller (ABILITY)
m.EffectsWoodCutting1_1=Make trees explode m.EffectsWoodCutting1_1=Make trees explode
m.EffectsWoodCutting2_0=Leaf Blower m.EffectsWoodCutting2_0=Leaf Blower
m.EffectsWoodCutting2_1=Blow Away Leaves m.EffectsWoodCutting2_1=Blow Away Leaves
m.EffectsWoodCutting3_0=Double Drops m.EffectsWoodCutting3_0=Double Drops
m.EffectsWoodCutting3_1=Double the normal loot m.EffectsWoodCutting3_1=Double the normal loot
m.AbilLockWoodCutting1=LOCKED UNTIL 100+ SKILL (LEAF BLOWER) m.AbilLockWoodCutting1=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
m.AbilBonusWoodCutting1_0=Leaf Blower m.AbilBonusWoodCutting1_0=Leaf Blower
m.AbilBonusWoodCutting1_1=Blow away leaves m.AbilBonusWoodCutting1_1=Blow away leaves
m.WoodCuttingDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% m.WoodCuttingDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Tree Feller Length: [[YELLOW]]{0}s m.WoodCuttingTreeFellerLength=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
m.SkillArchery=ARCHERY m.SkillArchery=ARCHERY
m.XPGainArchery=Attacking Monsters m.XPGainArchery=Attacking Monsters
m.EffectsArchery1_0=Ignition m.EffectsArchery1_0=Ignition
m.EffectsArchery1_1=25% Chance Enemies will ignite m.EffectsArchery1_1=25% Chance Enemies will ignite
m.EffectsArchery2_0=Daze (Players) m.EffectsArchery2_0=Daze (Players)
m.EffectsArchery2_1=Disorients foes m.EffectsArchery2_1=Disorients foes
m.EffectsArchery3_0=Damage+ m.EffectsArchery3_0=Damage+
m.EffectsArchery3_1=Modifies Damage m.EffectsArchery3_1=Modifies Damage
m.EffectsArchery4_0=Arrow Retrieval m.EffectsArchery4_0=Arrow Retrieval
m.EffectsArchery4_1=Chance to retrieve arrows from corpses m.EffectsArchery4_1=Chance to retrieve arrows from corpses
m.ArcheryDazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}% m.ArcheryDazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}% m.ArcheryRetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Length of Ignition: [[YELLOW]]{0} seconds m.ArcheryIgnitionLength=[[RED]]Length of Ignition: [[YELLOW]]{0} seconds
m.ArcheryDamagePlus=[[RED]]Damage+ (Rank{0}): [[YELLOW]]Bonus {0} damage m.ArcheryDamagePlus=[[RED]]Damage+ (Rank{0}): [[YELLOW]]Bonus {0} damage
m.SkillAxes=AXES m.SkillAxes=AXES
m.XPGainAxes=Attacking Monsters m.XPGainAxes=Attacking Monsters
m.EffectsAxes1_0=Skull Splitter (ABILITY) m.EffectsAxes1_0=Skull Splitter (ABILITY)
m.EffectsAxes1_1=Deal AoE Damage m.EffectsAxes1_1=Deal AoE Damage
m.EffectsAxes2_0=Critical Strikes m.EffectsAxes2_0=Critical Strikes
m.EffectsAxes2_1=Double Damage m.EffectsAxes2_1=Double Damage
m.EffectsAxes3_0=Axe Mastery m.EffectsAxes3_0=Axe Mastery
m.EffectsAxes3_1=Modifies Damage m.EffectsAxes3_1=Modifies Damage
m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXEMASTERY) m.AbilLockAxes1=LOCKED UNTIL 500+ SKILL (AXEMASTERY)
m.AbilBonusAxes1_0=Axe Mastery m.AbilBonusAxes1_0=Axe Mastery
m.AbilBonusAxes1_1=Bonus 4 damage m.AbilBonusAxes1_1=Bonus 4 damage
m.AxesCritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}% m.AxesCritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s m.AxesSkullLength=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
m.SkillSwords=SWORDS m.SkillSwords=SWORDS
m.XPGainSwords=Attacking Monsters m.XPGainSwords=Attacking Monsters
m.EffectsSwords1_0=Counter Attack m.EffectsSwords1_0=Counter Attack
m.EffectsSwords1_1=Reflect 50% of damage taken m.EffectsSwords1_1=Reflect 50% of damage taken
m.EffectsSwords2_0=Serrated Strikes (ABILITY) m.EffectsSwords2_0=Serrated Strikes (ABILITY)
m.EffectsSwords2_1=25% DMG AoE, Bleed+ AoE m.EffectsSwords2_1=25% DMG AoE, Bleed+ AoE
m.EffectsSwords3_0=Serrated Strikes Bleed+ m.EffectsSwords3_0=Serrated Strikes Bleed+
m.EffectsSwords3_1=5 Tick Bleed m.EffectsSwords3_1=5 Tick Bleed
m.EffectsSwords4_0=Parrying m.EffectsSwords4_0=Parrying
m.EffectsSwords4_1=Negates Damage m.EffectsSwords4_1=Negates Damage
m.EffectsSwords5_0=Bleed m.EffectsSwords5_0=Bleed
m.EffectsSwords5_1=Apply a bleed DoT m.EffectsSwords5_1=Apply a bleed DoT
m.SwordsCounterAttChance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}% m.SwordsCounterAttChance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Bleed Length: [[YELLOW]]{0} ticks m.SwordsBleedLength=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
m.SwordsBleedChance=[[RED]]Bleed Chance: [[YELLOW]]{0} % m.SwordsBleedChance=[[RED]]Bleed Chance: [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Parry Chance: [[YELLOW]]{0} % m.SwordsParryChance=[[RED]]Parry Chance: [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s m.SwordsSSLength=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
m.SkillAcrobatics=ACROBATICS m.SkillAcrobatics=ACROBATICS
m.XPGainAcrobatics=Falling m.XPGainAcrobatics=Falling
m.EffectsAcrobatics1_0=Roll m.EffectsAcrobatics1_0=Roll
m.EffectsAcrobatics1_1=Reduces or Negates damage m.EffectsAcrobatics1_1=Reduces or Negates damage
m.EffectsAcrobatics2_0=Graceful Roll m.EffectsAcrobatics2_0=Graceful Roll
m.EffectsAcrobatics2_1=Twice as effective as Roll m.EffectsAcrobatics2_1=Twice as effective as Roll
m.EffectsAcrobatics3_0=Dodge m.EffectsAcrobatics3_0=Dodge
m.EffectsAcrobatics3_1=Reduce damage by half m.EffectsAcrobatics3_1=Reduce damage by half
m.AcrobaticsRollChance=[[RED]]Roll Chance: [[YELLOW]]{0}% m.AcrobaticsRollChance=[[RED]]Roll Chance: [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}% m.AcrobaticsGracefulRollChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}% m.AcrobaticsDodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
m.SkillMining=MINING m.SkillMining=MINING
m.XPGainMining=Mining Stone & Ore m.XPGainMining=Mining Stone & Ore
m.EffectsMining1_0=Super Breaker (ABILITY) m.EffectsMining1_0=Super Breaker (ABILITY)
m.EffectsMining1_1=Speed+, Triple Drop Chance m.EffectsMining1_1=Speed+, Triple Drop Chance
m.EffectsMining2_0=Double Drops m.EffectsMining2_0=Double Drops
m.EffectsMining2_1=Double the normal loot m.EffectsMining2_1=Double the normal loot
m.MiningDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% m.MiningDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Super Breaker Length: [[YELLOW]]{0}s m.MiningSuperBreakerLength=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
m.SkillRepair=REPAIR m.SkillRepair=REPAIR
m.XPGainRepair=Repairing m.XPGainRepair=Repairing
m.EffectsRepair1_0=Repair m.EffectsRepair1_0=Repair
m.EffectsRepair1_1=Repair Iron Tools & Armor m.EffectsRepair1_1=Repair Iron Tools & Armor
m.EffectsRepair2_0=Repair Mastery m.EffectsRepair2_0=Repair Mastery
m.EffectsRepair2_1=Increased repair amount m.EffectsRepair2_1=Increased repair amount
m.EffectsRepair3_0=Super Repair m.EffectsRepair3_0=Super Repair
m.EffectsRepair3_1=Double effectiveness m.EffectsRepair3_1=Double effectiveness
m.EffectsRepair4_0=Diamond Repair ({0}+ SKILL) m.EffectsRepair4_0=Diamond Repair ({0}+ SKILL)
m.EffectsRepair4_1=Repair Diamond Tools & Armor m.EffectsRepair4_1=Repair Diamond Tools & Armor
m.RepairRepairMastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored m.RepairRepairMastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
m.RepairSuperRepairChance=[[RED]]Super Repair Chance: [[YELLOW]]{0}% m.RepairSuperRepairChance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
m.SkillUnarmed=UNARMED m.SkillUnarmed=UNARMED
m.XPGainUnarmed=Attacking Monsters m.XPGainUnarmed=Attacking Monsters
m.EffectsUnarmed1_0=Berserk (ABILITY) m.EffectsUnarmed1_0=Berserk (ABILITY)
m.EffectsUnarmed1_1=+50% DMG, Breaks weak materials m.EffectsUnarmed1_1=+50% DMG, Breaks weak materials
m.EffectsUnarmed2_0=Disarm (Players) m.EffectsUnarmed2_0=Disarm (Players)
m.EffectsUnarmed2_1=Drops the foes item held in hand m.EffectsUnarmed2_1=Drops the foes item held in hand
m.EffectsUnarmed3_0=Unarmed Mastery m.EffectsUnarmed3_0=Unarmed Mastery
m.EffectsUnarmed3_1=Large Damage Upgrade m.EffectsUnarmed3_1=Large Damage Upgrade
m.EffectsUnarmed4_0=Unarmed Apprentice m.EffectsUnarmed4_0=Unarmed Apprentice
m.EffectsUnarmed4_1=Damage Upgrade m.EffectsUnarmed4_1=Damage Upgrade
m.EffectsUnarmed5_0=Arrow Deflect m.EffectsUnarmed5_0=Arrow Deflect
m.EffectsUnarmed5_1=Deflect arrows m.EffectsUnarmed5_1=Deflect arrows
m.AbilLockUnarmed1=LOCKED UNTIL 250+ SKILL (UNARMED APPRENTICE) m.AbilLockUnarmed1=LOCKED UNTIL 250+ SKILL (UNARMED APPRENTICE)
m.AbilLockUnarmed2=LOCKED UNTIL 500+ SKILL (UNARMED MASTERY) m.AbilLockUnarmed2=LOCKED UNTIL 500+ SKILL (UNARMED MASTERY)
m.AbilBonusUnarmed1_0=Unarmed Apprentice m.AbilBonusUnarmed1_0=Unarmed Apprentice
m.AbilBonusUnarmed1_1=+2 DMG Upgrade m.AbilBonusUnarmed1_1=+2 DMG Upgrade
m.AbilBonusUnarmed2_0=Unarmed Mastery m.AbilBonusUnarmed2_0=Unarmed Mastery
m.AbilBonusUnarmed2_1=+4 DMG Upgrade m.AbilBonusUnarmed2_1=+4 DMG Upgrade
m.UnarmedArrowDeflectChance=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}% m.UnarmedArrowDeflectChance=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Disarm Chance: [[YELLOW]]{0}% m.UnarmedDisarmChance=[[RED]]Disarm Chance: [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Berserk Length: [[YELLOW]]{0}s m.UnarmedBerserkLength=[[RED]]Berserk Length: [[YELLOW]]{0}s
m.SkillHerbalism=HERBALISM m.SkillHerbalism=HERBALISM
m.XPGainHerbalism=Harvesting Herbs m.XPGainHerbalism=Harvesting Herbs
m.EffectsHerbalism1_0=Green Terra (ABILITY) m.EffectsHerbalism1_0=Green Terra (ABILITY)
m.EffectsHerbalism1_1=Spread the Terra, 3x Drops m.EffectsHerbalism1_1=Spread the Terra, 3x Drops
m.EffectsHerbalism2_0=Green Thumb (Wheat) m.EffectsHerbalism2_0=Green Thumb (Wheat)
m.EffectsHerbalism2_1=Auto-Plants wheat when harvesting m.EffectsHerbalism2_1=Auto-Plants wheat when harvesting
m.EffectsHerbalism3_0=Green Thumb (Cobble) m.EffectsHerbalism3_0=Green Thumb (Cobble)
m.EffectsHerbalism3_1=Cobblestone -> Mossy w/ Seeds m.EffectsHerbalism3_1=Cobblestone -> Mossy w/ Seeds
m.EffectsHerbalism4_0=Food+ m.EffectsHerbalism4_0=Food+
m.EffectsHerbalism4_1=Modifies health received from bread/stew m.EffectsHerbalism4_1=Modifies health received from bread/stew
m.EffectsHerbalism5_0=Double Drops (All Herbs) m.EffectsHerbalism5_0=Double Drops (All Herbs)
m.EffectsHerbalism5_1=Double the normal loot m.EffectsHerbalism5_1=Double the normal loot
m.HerbalismGreenTerraLength=[[RED]]Green Terra Length: [[YELLOW]]{0}s m.HerbalismGreenTerraLength=[[RED]]Green Terra Length: [[YELLOW]]{0}s
m.HerbalismGreenThumbChance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}% m.HerbalismGreenThumbChance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0} m.HerbalismGreenThumbStage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
m.HerbalismDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}% m.HerbalismDoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Food+ (Rank{0}): [[YELLOW]]Bonus {0} healing m.HerbalismFoodPlus=[[RED]]Food+ (Rank{0}): [[YELLOW]]Bonus {0} healing
m.SkillExcavation=EXCAVATION m.SkillExcavation=EXCAVATION
m.XPGainExcavation=Digging and finding treasures m.XPGainExcavation=Digging and finding treasures
m.EffectsExcavation1_0=Giga Drill Breaker (ABILITY) m.EffectsExcavation1_0=Giga Drill Breaker (ABILITY)
m.EffectsExcavation1_1=3x Drop Rate, 3x EXP, +Speed m.EffectsExcavation1_1=3x Drop Rate, 3x EXP, +Speed
m.EffectsExcavation2_0=Treasure Hunter m.EffectsExcavation2_0=Treasure Hunter
m.EffectsExcavation2_1=Ability to dig for treasure m.EffectsExcavation2_1=Ability to dig for treasure
m.ExcavationGreenTerraLength=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s m.ExcavationGreenTerraLength=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor. mcBlockListener.PlacedAnvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Your wolf scurries back to you... mcEntityListener.WolfComesBack=[[DARK_GRAY]]Your wolf scurries back to you...
mcPlayerListener.AbilitiesOff=Ability use toggled off mcPlayerListener.AbilitiesOff=Ability use toggled off
mcPlayerListener.AbilitiesOn=Ability use toggled on mcPlayerListener.AbilitiesOn=Ability use toggled on
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**ABILITIES REFRESHED\!** mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**ABILITIES REFRESHED\!**
mcPlayerListener.AcrobaticsSkill=Acrobatics: mcPlayerListener.AcrobaticsSkill=Acrobatics:
mcPlayerListener.ArcherySkill=Archery: mcPlayerListener.ArcherySkill=Archery:
mcPlayerListener.AxesSkill=Axes: mcPlayerListener.AxesSkill=Axes:
mcPlayerListener.ExcavationSkill=Excavation: mcPlayerListener.ExcavationSkill=Excavation:
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode Disabled mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode Disabled
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode Enabled mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode Enabled
mcPlayerListener.GreenThumb=[[GREEN]]**GREEN THUMB** mcPlayerListener.GreenThumb=[[GREEN]]**GREEN THUMB**
mcPlayerListener.GreenThumbFail=[[RED]]**GREEN THUMB FAIL** mcPlayerListener.GreenThumbFail=[[RED]]**GREEN THUMB FAIL**
mcPlayerListener.HerbalismSkill=Herbalism: mcPlayerListener.HerbalismSkill=Herbalism:
mcPlayerListener.MiningSkill=Mining: mcPlayerListener.MiningSkill=Mining:
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is now cleared. mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is now cleared.
mcPlayerListener.MyspawnNotExist=[[RED]]Configure your myspawn first with a bed. mcPlayerListener.MyspawnNotExist=[[RED]]Configure your myspawn first with a bed.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn has been set to your current location. mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn has been set to your current location.
mcPlayerListener.MyspawnTimeNotice=You must wait {0}m {1}s to use myspawn mcPlayerListener.MyspawnTimeNotice=You must wait {0}m {1}s to use myspawn
mcPlayerListener.NoPermission=Insufficient mcPermissions. mcPlayerListener.NoPermission=Insufficient mcPermissions.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]If you don't have access to a skill it will not be shown here. mcPlayerListener.NoSkillNote=[[DARK_GRAY]]If you don't have access to a skill it will not be shown here.
mcPlayerListener.NotInParty=[[RED]]You are not in a party. mcPlayerListener.NotInParty=[[RED]]You are not in a party.
mcPlayerListener.InviteSuccess=[[GREEN]]Invite sent successfully. mcPlayerListener.InviteSuccess=[[GREEN]]Invite sent successfully.
mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1} mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1}
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] to accept the invite mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] to accept the invite
mcPlayerListener.InviteAccepted=[[GREEN]]Invite Accepted. You have joined party {0} mcPlayerListener.InviteAccepted=[[GREEN]]Invite Accepted. You have joined party {0}
mcPlayerListener.NoInvites=[[RED]]You have no invites at this time mcPlayerListener.NoInvites=[[RED]]You have no invites at this time
mcPlayerListener.YouAreInParty=[[GREEN]]You are in party {0} mcPlayerListener.YouAreInParty=[[GREEN]]You are in party {0}
mcPlayerListener.PartyMembers=[[GREEN]]Party Members mcPlayerListener.PartyMembers=[[GREEN]]Party Members
mcPlayerListener.LeftParty=[[RED]]You have left that party mcPlayerListener.LeftParty=[[RED]]You have left that party
mcPlayerListener.JoinedParty=Joined Party: {0} mcPlayerListener.JoinedParty=Joined Party: {0}
mcPlayerListener.PartyChatOn=Party Chat only [[GREEN]]On mcPlayerListener.PartyChatOn=Party Chat only [[GREEN]]On
mcPlayerListener.PartyChatOff=Party Chat only [[RED]]Off mcPlayerListener.PartyChatOff=Party Chat only [[RED]]Off
mcPlayerListener.AdminChatOn=Admin Chat only [[GREEN]]On mcPlayerListener.AdminChatOn=Admin Chat only [[GREEN]]On
mcPlayerListener.AdminChatOff=Admin Chat only [[RED]]Off mcPlayerListener.AdminChatOff=Admin Chat only [[RED]]Off
mcPlayerListener.MOTD=[[BLUE]]This server is running mcMMO {0} type [[YELLOW]]/{1}[[BLUE]] for help. mcPlayerListener.MOTD=[[BLUE]]This server is running mcMMO {0} type [[YELLOW]]/{1}[[BLUE]] for help.
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL: mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard-- mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard-- mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
mcPlayerListener.RepairSkill=Repair: mcPlayerListener.RepairSkill=Repair:
mcPlayerListener.SwordsSkill=Swords: mcPlayerListener.SwordsSkill=Swords:
mcPlayerListener.TamingSkill=Taming: mcPlayerListener.TamingSkill=Taming:
mcPlayerListener.UnarmedSkill=Unarmed: mcPlayerListener.UnarmedSkill=Unarmed:
mcPlayerListener.WoodcuttingSkill=Woodcutting: mcPlayerListener.WoodcuttingSkill=Woodcutting:
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Stats mcPlayerListener.YourStats=[[GREEN]][mcMMO] Stats
Party.InformedOnJoin={0} [[GREEN]] has joined your party Party.InformedOnJoin={0} [[GREEN]] has joined your party
Party.InformedOnQuit={0} [[GREEN]] has left your party Party.InformedOnQuit={0} [[GREEN]] has left your party
Skills.YourGreenTerra=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed! Skills.YourGreenTerra=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
Skills.YourTreeFeller=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed! Skills.YourTreeFeller=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
Skills.YourSuperBreaker=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Skills.YourSuperBreaker=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
Skills.YourSerratedStrikes=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed! Skills.YourSerratedStrikes=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
Skills.YourBerserk=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed! Skills.YourBerserk=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
Skills.YourSkullSplitter=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed! Skills.YourSkullSplitter=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
Skills.YourGigaDrillBreaker=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed! Skills.YourGigaDrillBreaker=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
Skills.TooTired=[[RED]]You are too tired to use that ability again. Skills.TooTired=[[RED]]You are too tired to use that ability again.
Skills.ReadyHoe=[[GREEN]]**YOU READY YOUR HOE** Skills.ReadyHoe=[[GREEN]]**YOU READY YOUR HOE**
Skills.LowerHoe=[[GRAY]]**YOU LOWER YOUR HOE** Skills.LowerHoe=[[GRAY]]**YOU LOWER YOUR HOE**
Skills.ReadyAxe=[[GREEN]]**YOU READY YOUR AXE** Skills.ReadyAxe=[[GREEN]]**YOU READY YOUR AXE**
Skills.LowerAxe=[[GRAY]]**YOU LOWER YOUR AXE** Skills.LowerAxe=[[GRAY]]**YOU LOWER YOUR AXE**
Skills.ReadyFists=[[GREEN]]**YOU READY YOUR FISTS** Skills.ReadyFists=[[GREEN]]**YOU READY YOUR FISTS**
Skills.LowerFists=[[GRAY]]**YOU LOWER YOUR FISTS** Skills.LowerFists=[[GRAY]]**YOU LOWER YOUR FISTS**
Skills.ReadyPickAxe=[[GREEN]]**YOU READY YOUR PICKAXE** Skills.ReadyPickAxe=[[GREEN]]**YOU READY YOUR PICKAXE**
Skills.LowerPickAxe=[[GRAY]]**YOU LOWER YOUR PICKAXE** Skills.LowerPickAxe=[[GRAY]]**YOU LOWER YOUR PICKAXE**
Skills.ReadyShovel=[[GREEN]]**YOU READY YOUR SHOVEL** Skills.ReadyShovel=[[GREEN]]**YOU READY YOUR SHOVEL**
Skills.LowerShovel=[[GRAY]]**YOU LOWER YOUR SHOVEL** Skills.LowerShovel=[[GRAY]]**YOU LOWER YOUR SHOVEL**
Skills.ReadySword=[[GREEN]]**YOU READY YOUR SWORD** Skills.ReadySword=[[GREEN]]**YOU READY YOUR SWORD**
Skills.LowerSword=[[GRAY]]**YOU LOWER YOUR SWORD** Skills.LowerSword=[[GRAY]]**YOU LOWER YOUR SWORD**
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED** Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk! Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
Skills.GreenTerraOn=[[GREEN]]**GREEN TERRA ACTIVATED** Skills.GreenTerraOn=[[GREEN]]**GREEN TERRA ACTIVATED**
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra! Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER ACTIVATED** Skills.TreeFellerOn=[[GREEN]]**TREE FELLER ACTIVATED**
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller! Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREAKER ACTIVATED** Skills.SuperBreakerOn=[[GREEN]]**SUPER BREAKER ACTIVATED**
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker! Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES ACTIVATED** Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES ACTIVATED**
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes! Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
Skills.SkullSplitterOn=[[GREEN]]**SKULL SPLITTER ACTIVATED** Skills.SkullSplitterOn=[[GREEN]]**SKULL SPLITTER ACTIVATED**
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter! Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED** Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker! Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
Skills.GreenTerraOff=[[RED]]**Green Terra has worn off** Skills.GreenTerraOff=[[RED]]**Green Terra has worn off**
Skills.TreeFellerOff=[[RED]]**Tree Feller has worn off** Skills.TreeFellerOff=[[RED]]**Tree Feller has worn off**
Skills.SuperBreakerOff=[[RED]]**Super Breaker has worn off** Skills.SuperBreakerOff=[[RED]]**Super Breaker has worn off**
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes has worn off** Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes has worn off**
Skills.BerserkOff=[[RED]]**Berserk has worn off** Skills.BerserkOff=[[RED]]**Berserk has worn off**
Skills.SkullSplitterOff=[[RED]]**Skull Splitter has worn off** Skills.SkullSplitterOff=[[RED]]**Skull Splitter has worn off**
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drill Breaker has worn off** Skills.GigaDrillBreakerOff=[[RED]]**Giga Drill Breaker has worn off**
Skills.TamingUp=[[YELLOW]]Taming skill increased by {0}. Total ({1}) Skills.TamingUp=[[YELLOW]]Taming skill increased by {0}. Total ({1})
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1}) Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
Skills.ArcheryUp=[[YELLOW]]Archery skill increased by {0}. Total ({1}) Skills.ArcheryUp=[[YELLOW]]Archery skill increased by {0}. Total ({1})
Skills.SwordsUp=[[YELLOW]]Swords skill increased by {0}. Total ({1}) Skills.SwordsUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
Skills.AxesUp=[[YELLOW]]Axes skill increased by {0}. Total ({1}) Skills.AxesUp=[[YELLOW]]Axes skill increased by {0}. Total ({1})
Skills.UnarmedUp=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Skills.UnarmedUp=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
Skills.HerbalismUp=[[YELLOW]]Herbalism skill increased by {0}. Total ({1}) Skills.HerbalismUp=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
Skills.MiningUp=[[YELLOW]]Mining skill increased by {0}. Total ({1}) Skills.MiningUp=[[YELLOW]]Mining skill increased by {0}. Total ({1})
Skills.WoodcuttingUp=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1}) Skills.WoodcuttingUp=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
Skills.RepairUp=[[YELLOW]]Repair skill increased by {0}. Total ({1}) Skills.RepairUp=[[YELLOW]]Repair skill increased by {0}. Total ({1})
Skills.ExcavationUp=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) Skills.ExcavationUp=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
Skills.FeltEasy=[[GRAY]]That felt easy. Skills.FeltEasy=[[GRAY]]That felt easy.
Skills.StackedItems=[[DARK_RED]]You can't repair stacked items Skills.StackedItems=[[DARK_RED]]You can't repair stacked items
Skills.NeedMore=[[DARK_RED]]You need more Skills.NeedMore=[[DARK_RED]]You need more
Skills.AdeptDiamond=[[DARK_RED]]You're not skilled enough to repair Diamond Skills.AdeptDiamond=[[DARK_RED]]You're not skilled enough to repair Diamond
Skills.FullDurability=[[GRAY]]That is at full durability. Skills.FullDurability=[[GRAY]]That is at full durability.
Skills.Disarmed=[[DARK_RED]]You have been disarmed! Skills.Disarmed=[[DARK_RED]]You have been disarmed!
mcPlayerListener.SorcerySkill=Sorcery: mcPlayerListener.SorcerySkill=Sorcery:
m.SkillSorcery=SORCERY m.SkillSorcery=SORCERY
Sorcery.HasCast=[[GREEN]]**CASTING**[[GOLD]] Sorcery.HasCast=[[GREEN]]**CASTING**[[GOLD]]
Sorcery.Current_Mana=[[DARK_AQUA]]MP Sorcery.Current_Mana=[[DARK_AQUA]]MP
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]]) Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} MP Sorcery.Cost=[[RED]][COST] {0} MP
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Out Of Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]]) Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Out Of Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
Sorcery.Water.Thunder=THUNDER Sorcery.Water.Thunder=THUNDER
Sorcery.Curative.Self=CURE SELF Sorcery.Curative.Self=CURE SELF
Sorcery.Curative.Other=CURE OTHER Sorcery.Curative.Other=CURE OTHER
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Combat.BeastLore=[[GREEN]]**BEAST LORE** Combat.BeastLore=[[GREEN]]**BEAST LORE**
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]]) Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/20) Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/8) Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/8)
mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com
Party.Locked=[[RED]]Party is locked, only party leader may invite. Party.Locked=[[RED]]Party is locked, only party leader may invite.
Party.IsntLocked=[[GRAY]]Party is not locked Party.IsntLocked=[[GRAY]]Party is not locked
Party.Unlocked=[[GRAY]]Party is unlocked Party.Unlocked=[[GRAY]]Party is unlocked
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password> Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
Party.Help3=[[RED]]Consult /{0} ? for more information Party.Help3=[[RED]]Consult /{0} ? for more information
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password> Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player> Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player> Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
Party.NotOwner=[[DARK_RED]]You are not the party owner Party.NotOwner=[[DARK_RED]]You are not the party owner
Party.InvalidName=[[DARK_RED]]That is not a valid party name Party.InvalidName=[[DARK_RED]]That is not a valid party name
Party.PasswordSet=[[GREEN]]Party password set to {0} Party.PasswordSet=[[GREEN]]Party password set to {0}
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0} Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0} Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false] Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
Commands.xprate.proper3=[[RED]]Enter true or false for the second value Commands.xprate.proper3=[[RED]]Enter true or false for the second value
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!! Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!! Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}! Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]! Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
m.SkillAlchemy=ALCHEMY m.SkillAlchemy=ALCHEMY
m.SkillEnchanting=ENCHANTING m.SkillEnchanting=ENCHANTING
m.SkillFishing=FISHING m.SkillFishing=FISHING
mcPlayerListener.AlchemySkill=Alchemy: mcPlayerListener.AlchemySkill=Alchemy:
mcPlayerListener.EnchantingSkill=Enchanting: mcPlayerListener.EnchantingSkill=Enchanting:
mcPlayerListener.FishingSkill=Fishing: mcPlayerListener.FishingSkill=Fishing:
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1}) Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1}) Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments. Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item. Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Downgraded=[[RED]]Arcane power has decreased for this item. Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item. Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
m.EffectsRepair5_0=Arcane Forging m.EffectsRepair5_0=Arcane Forging
m.EffectsRepair5_1=Repair magic items m.EffectsRepair5_1=Repair magic items
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+, m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+ m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.ItemFound=[[GRAY]]Treasure found! Fishing.ItemFound=[[GRAY]]Treasure found!
m.SkillFishing=FISHING m.SkillFishing=FISHING
m.XPGainFishing=Fishing (Go figure!) m.XPGainFishing=Fishing (Go figure!)
m.EffectsFishing1_0=Treasure Hunter (Passive) m.EffectsFishing1_0=Treasure Hunter (Passive)
m.EffectsFishing1_1=Fish up misc objects m.EffectsFishing1_1=Fish up misc objects
m.EffectsFishing2_0=Magic Hunter m.EffectsFishing2_0=Magic Hunter
m.EffectsFishing2_1=Find Enchanted Items m.EffectsFishing2_1=Find Enchanted Items
m.EffectsFishing3_0=Shake (vs. Entities) m.EffectsFishing3_0=Shake (vs. Entities)
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE) m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
m.TamingSummon=[[GREEN]]Summoning complete m.TamingSummon=[[GREEN]]Summoning complete
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more. m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
m.EffectsTaming7_0=Call of the Wild m.EffectsTaming7_0=Call of the Wild
m.EffectsTaming7_1=Summon a wolf to your side m.EffectsTaming7_1=Summon a wolf to your side
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand

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@ -1,390 +1,390 @@
Combat.WolfExamine=[[GREEN]]**Has examinado a un lobo usando tu conocimiento de fieras** Combat.WolfExamine=[[GREEN]]**Has examinado a un lobo usando tu conocimiento de fieras**
Combat.WolfShowMaster=[[DARK_GREEN]]El maestro de las fieras \: {0} Combat.WolfShowMaster=[[DARK_GREEN]]El maestro de las fieras \: {0}
Combat.Ignition=[[RED]]**IGNICION** Combat.Ignition=[[RED]]**IGNICION**
Combat.BurningArrowHit=[[DARK_RED]]Has sido golpeado por una flecha ardiendo\! Combat.BurningArrowHit=[[DARK_RED]]Has sido golpeado por una flecha ardiendo\!
Combat.TouchedFuzzy=[[DARK_RED]]Estas confuso. Te sientes mareado... Combat.TouchedFuzzy=[[DARK_RED]]Estas confuso. Te sientes mareado...
Combat.TargetDazed=El objetivo fue [[DARK_RED]]aturdido Combat.TargetDazed=El objetivo fue [[DARK_RED]]aturdido
Combat.WolfNoMaster=[[GRAY]]Esta bestia no tiene maestro... Combat.WolfNoMaster=[[GRAY]]Esta bestia no tiene maestro...
Combat.WolfHealth=[[GREEN]]Esta bestia tiene {0} de salud Combat.WolfHealth=[[GREEN]]Esta bestia tiene {0} de salud
Combat.StruckByGore=[[RED]]**GOLPEADO POR MORDISCO** Combat.StruckByGore=[[RED]]**GOLPEADO POR MORDISCO**
Combat.Gore=[[GREEN]]**MORDISCO** Combat.Gore=[[GREEN]]**MORDISCO**
Combat.ArrowDeflect=[[WHITE]]**FLECHA DESVIADA** Combat.ArrowDeflect=[[WHITE]]**FLECHA DESVIADA**
Item.ChimaeraWingFail=**FLECHA QUIMERA FALLADA\!** Item.ChimaeraWingFail=**FLECHA QUIMERA FALLADA\!**
Item.ChimaeraWingPass=**FLECHA QUIMERA** Item.ChimaeraWingPass=**FLECHA QUIMERA**
Item.InjuredWait=Has sido herido recientemente y tienes que esperar para usar esto. [[YELLOW]]({0}s) Item.InjuredWait=Has sido herido recientemente y tienes que esperar para usar esto. [[YELLOW]]({0}s)
Item.NeedFeathers=[[GRAY]]Necesitas mas plumas. Item.NeedFeathers=[[GRAY]]Necesitas mas plumas.
m.mccPartyCommands=[[GREEN]]--COMANDOS DE FIESTA-- m.mccPartyCommands=[[GREEN]]--COMANDOS DE FIESTA--
m.mccParty=[party name] [[RED]]- Crea/Entra a una fiesta especifica m.mccParty=[party name] [[RED]]- Crea/Entra a una fiesta especifica
m.mccPartyQ=[[RED]]- Abandona tu fiesta actual m.mccPartyQ=[[RED]]- Abandona tu fiesta actual
m.mccPartyToggle=[[RED]] - Activa/Desactiva el chat de fiesta m.mccPartyToggle=[[RED]] - Activa/Desactiva el chat de fiesta
m.mccPartyInvite=[player name] [[RED]]- Envia una invitacion para la fiesta m.mccPartyInvite=[player name] [[RED]]- Envia una invitacion para la fiesta
m.mccPartyAccept=[[RED]]- Acepta una invitacion para la fiesta m.mccPartyAccept=[[RED]]- Acepta una invitacion para la fiesta
m.mccPartyTeleport=[party member name] [[RED]]- Teletransportate a un miembro de la fiesta m.mccPartyTeleport=[party member name] [[RED]]- Teletransportate a un miembro de la fiesta
m.mccOtherCommands=[[GREEN]]--OTROS COMANDOS-- m.mccOtherCommands=[[GREEN]]--OTROS COMANDOS--
m.mccStats=- Mira tus estadisticas de McMMO m.mccStats=- Mira tus estadisticas de McMMO
m.mccLeaderboards=- Ranking de lideres m.mccLeaderboards=- Ranking de lideres
m.mccMySpawn=- Teletransportate a tu lugar de nacimiento m.mccMySpawn=- Teletransportate a tu lugar de nacimiento
m.mccClearMySpawn=- Limpia tu lugar de nacimiento m.mccClearMySpawn=- Limpia tu lugar de nacimiento
m.mccToggleAbility=- Activa/Desactiva la activacion de la habilidad con el click derecho m.mccToggleAbility=- Activa/Desactiva la activacion de la habilidad con el click derecho
m.mccAdminToggle=- Activa/Desactiva el chat de admins m.mccAdminToggle=- Activa/Desactiva el chat de admins
m.mccWhois=[playername] [[RED]]- Mira informacion detallada del jugador m.mccWhois=[playername] [[RED]]- Mira informacion detallada del jugador
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modifica el objetivo m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modifica el objetivo
m.mccMcGod=- Modo dios m.mccMcGod=- Modo dios
m.mccSkillInfo=[skillname] [[RED]]- Mira informacion detallada sobre una habilidad m.mccSkillInfo=[skillname] [[RED]]- Mira informacion detallada sobre una habilidad
m.mccModDescription=[[RED]]- Lee la descripcion del MOD m.mccModDescription=[[RED]]- Lee la descripcion del MOD
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]GANANCIA DE EXP: [[WHITE]]{0} m.XPGain=[[DARK_GRAY]]GANANCIA DE EXP: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1} m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0} m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1} m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFECTOS m.Effects=EFECTOS
m.YourStats=TUS ESTADISTICAS m.YourStats=TUS ESTADISTICAS
m.SkillTaming=DOMADURA m.SkillTaming=DOMADURA
m.XPGainTaming=Lobos siendo lastimados m.XPGainTaming=Lobos siendo lastimados
m.EffectsTaming1_0=Leyenda de bestias m.EffectsTaming1_0=Leyenda de bestias
m.EffectsTaming1_1=Golpear con huesos examina a los lobos m.EffectsTaming1_1=Golpear con huesos examina a los lobos
m.EffectsTaming2_0=Sangre m.EffectsTaming2_0=Sangre
m.EffectsTaming2_1=Golpe critico que hace sangrar m.EffectsTaming2_1=Golpe critico que hace sangrar
m.EffectsTaming3_0=Garras afiladas m.EffectsTaming3_0=Garras afiladas
m.EffectsTaming3_1=Bonus de daño m.EffectsTaming3_1=Bonus de daño
m.EffectsTaming4_0=Consciente del medio ambiente m.EffectsTaming4_0=Consciente del medio ambiente
m.EffectsTaming4_1=Inmunidad a heridas por caidas, Cactus/Lava fobia m.EffectsTaming4_1=Inmunidad a heridas por caidas, Cactus/Lava fobia
m.EffectsTaming5_0=Piel gruesa m.EffectsTaming5_0=Piel gruesa
m.EffectsTaming5_1=Reduccion de daño, Resistencia al fuego m.EffectsTaming5_1=Reduccion de daño, Resistencia al fuego
m.EffectsTaming6_0=A prueba de golpes m.EffectsTaming6_0=A prueba de golpes
m.EffectsTaming6_1=Reduccion del daño con explosivos m.EffectsTaming6_1=Reduccion del daño con explosivos
m.AbilLockTaming1=BLOQUEADO HASTA TENER HABILIDAD +100 (CONSCIENTE DEL MEDIO AMBIENTE) m.AbilLockTaming1=BLOQUEADO HASTA TENER HABILIDAD +100 (CONSCIENTE DEL MEDIO AMBIENTE)
m.AbilLockTaming2=BLOQUEADO HASTA TENER HABILIDAD +250 (PIEL GRUESA) m.AbilLockTaming2=BLOQUEADO HASTA TENER HABILIDAD +250 (PIEL GRUESA)
m.AbilLockTaming3=BLOQUEADO HASTA TENER HABILIDAD +500 (A PRUEBA DE GOLPES) m.AbilLockTaming3=BLOQUEADO HASTA TENER HABILIDAD +500 (A PRUEBA DE GOLPES)
m.AbilLockTaming4=BLOQUEADO HASTA TENER HABILIDAD +750 (GARRAS AFILADAS) m.AbilLockTaming4=BLOQUEADO HASTA TENER HABILIDAD +750 (GARRAS AFILADAS)
m.AbilBonusTaming1_0=Consciente del medio ambiente m.AbilBonusTaming1_0=Consciente del medio ambiente
m.AbilBonusTaming1_1=Los lobos evitan el peligro m.AbilBonusTaming1_1=Los lobos evitan el peligro
m.AbilBonusTaming2_0=Piel gruesa m.AbilBonusTaming2_0=Piel gruesa
m.AbilBonusTaming2_1=Daño reducido a la mitad, Resistencia al fuego m.AbilBonusTaming2_1=Daño reducido a la mitad, Resistencia al fuego
m.AbilBonusTaming3_0=A prueba de golpes m.AbilBonusTaming3_0=A prueba de golpes
m.AbilBonusTaming3_1=Los explosivos hacen 1/6 del daño normal m.AbilBonusTaming3_1=Los explosivos hacen 1/6 del daño normal
m.AbilBonusTaming4_0=Garras afiladas m.AbilBonusTaming4_0=Garras afiladas
m.AbilBonusTaming4_1=+2 de Daño m.AbilBonusTaming4_1=+2 de Daño
m.TamingGoreChance=[[RED]]Oportunidad de sangre: [[YELLOW]]{0}% m.TamingGoreChance=[[RED]]Oportunidad de sangre: [[YELLOW]]{0}%
m.SkillWoodCutting=TALA DE ARBOLES m.SkillWoodCutting=TALA DE ARBOLES
m.XPGainWoodCutting=Cortando arboles m.XPGainWoodCutting=Cortando arboles
m.EffectsWoodCutting1_0=Cortador de arboles (HABILIDAD) m.EffectsWoodCutting1_0=Cortador de arboles (HABILIDAD)
m.EffectsWoodCutting1_1=Haz que los arboles exploten m.EffectsWoodCutting1_1=Haz que los arboles exploten
m.EffectsWoodCutting2_0=Soplador de hojas m.EffectsWoodCutting2_0=Soplador de hojas
m.EffectsWoodCutting2_1=Aparta las hojas m.EffectsWoodCutting2_1=Aparta las hojas
m.EffectsWoodCutting3_0=Doble de gotas m.EffectsWoodCutting3_0=Doble de gotas
m.EffectsWoodCutting3_1=Doble del botin habitual m.EffectsWoodCutting3_1=Doble del botin habitual
m.AbilLockWoodCutting1=BLOQUEADO HASTA TENER HABILIDAD +100 (SOPLADOR DE HOJAS) m.AbilLockWoodCutting1=BLOQUEADO HASTA TENER HABILIDAD +100 (SOPLADOR DE HOJAS)
m.AbilBonusWoodCutting1_0=Soplador de hojas m.AbilBonusWoodCutting1_0=Soplador de hojas
m.AbilBonusWoodCutting1_1=Aparta las ojas m.AbilBonusWoodCutting1_1=Aparta las ojas
m.WoodCuttingDoubleDropChance=[[RED]]Posibilidad de Doble de gotas: [[YELLOW]]{0}% m.WoodCuttingDoubleDropChance=[[RED]]Posibilidad de Doble de gotas: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Duracion de tala de arboles: [[YELLOW]]{0}s m.WoodCuttingTreeFellerLength=[[RED]]Duracion de tala de arboles: [[YELLOW]]{0}s
m.SkillArchery=Tiro con Arco m.SkillArchery=Tiro con Arco
m.XPGainArchery=Ataque a monstruos m.XPGainArchery=Ataque a monstruos
m.EffectsArchery1_0=Ignicion m.EffectsArchery1_0=Ignicion
m.EffectsArchery1_1=25% de posibilidades de que un enemigo arda en llamas m.EffectsArchery1_1=25% de posibilidades de que un enemigo arda en llamas
m.EffectsArchery2_0=Aturdir (Jugadores) m.EffectsArchery2_0=Aturdir (Jugadores)
m.EffectsArchery2_1=Desorienta a los enemigos m.EffectsArchery2_1=Desorienta a los enemigos
m.EffectsArchery3_0=+ Daño m.EffectsArchery3_0=+ Daño
m.EffectsArchery3_1=Modifica el daño m.EffectsArchery3_1=Modifica el daño
m.EffectsArchery4_0=Recuperación de flecha m.EffectsArchery4_0=Recuperación de flecha
m.EffectsArchery4_1=Posibilidad de obtener flechas de cadaveres m.EffectsArchery4_1=Posibilidad de obtener flechas de cadaveres
m.ArcheryDazeChance=[[RED]]Posibilidad de aturdir: [[YELLOW]]{0}% m.ArcheryDazeChance=[[RED]]Posibilidad de aturdir: [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Posibilidad de obtener flechas: [[YELLOW]]{0}% m.ArcheryRetrieveChance=[[RED]]Posibilidad de obtener flechas: [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Duracion de la ignicion: [[YELLOW]]{0} seconds m.ArcheryIgnitionLength=[[RED]]Duracion de la ignicion: [[YELLOW]]{0} seconds
m.ArcheryDamagePlus=[[RED]]+ Daño (Rank{0}): [[YELLOW]] {0} de bonus de daño m.ArcheryDamagePlus=[[RED]]+ Daño (Rank{0}): [[YELLOW]] {0} de bonus de daño
m.SkillAxes=HACHAS m.SkillAxes=HACHAS
m.XPGainAxes=Ataque a monstruos m.XPGainAxes=Ataque a monstruos
m.EffectsAxes1_0=Cortador de cabecas (HABILIDAD) m.EffectsAxes1_0=Cortador de cabecas (HABILIDAD)
m.EffectsAxes1_1=Causa daños en arena m.EffectsAxes1_1=Causa daños en arena
m.EffectsAxes2_0=Golpes criticos m.EffectsAxes2_0=Golpes criticos
m.EffectsAxes2_1=Doble de daño m.EffectsAxes2_1=Doble de daño
m.EffectsAxes3_0=Maestria de hacha m.EffectsAxes3_0=Maestria de hacha
m.EffectsAxes3_1=Modifica el daño m.EffectsAxes3_1=Modifica el daño
m.AbilLockAxes1=BLOQUEADO HASTA TENER HABILIDAD +500 (MAESTRIA DE HACHA) m.AbilLockAxes1=BLOQUEADO HASTA TENER HABILIDAD +500 (MAESTRIA DE HACHA)
m.AbilBonusAxes1_0=Maestria de hacha m.AbilBonusAxes1_0=Maestria de hacha
m.AbilBonusAxes1_1=4 de daño de bonus m.AbilBonusAxes1_1=4 de daño de bonus
m.AxesCritChance=[[RED]]Posibilad de golpe critico: [[YELLOW]]{0}% m.AxesCritChance=[[RED]]Posibilad de golpe critico: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Longitud de Cortador de cabezas: [[YELLOW]]{0}s m.AxesSkullLength=[[RED]]Longitud de Cortador de cabezas: [[YELLOW]]{0}s
m.SkillSwords=ESPADAS m.SkillSwords=ESPADAS
m.XPGainSwords=Ataque a monstruos m.XPGainSwords=Ataque a monstruos
m.EffectsSwords1_0=Contraataque m.EffectsSwords1_0=Contraataque
m.EffectsSwords1_1=Desviar el 50% del daño obtenido m.EffectsSwords1_1=Desviar el 50% del daño obtenido
m.EffectsSwords2_0=Golpes dentados (HABILIDAD) m.EffectsSwords2_0=Golpes dentados (HABILIDAD)
m.EffectsSwords2_1=25% de daño en Arena, y efecto de hemorragia m.EffectsSwords2_1=25% de daño en Arena, y efecto de hemorragia
m.EffectsSwords3_0=Ataque cortante con efecto de hemorragia m.EffectsSwords3_0=Ataque cortante con efecto de hemorragia
m.EffectsSwords3_1=5 sangramientos m.EffectsSwords3_1=5 sangramientos
m.EffectsSwords4_0=Desviar m.EffectsSwords4_0=Desviar
m.EffectsSwords4_1=Anula el daño m.EffectsSwords4_1=Anula el daño
m.EffectsSwords5_0=Hemorragia m.EffectsSwords5_0=Hemorragia
m.EffectsSwords5_1=Causa sangramientos repetidos a lo largo del tiempo m.EffectsSwords5_1=Causa sangramientos repetidos a lo largo del tiempo
m.SwordsCounterAttChance=[[RED]]Posibilidad de contraataque: [[YELLOW]]{0}% m.SwordsCounterAttChance=[[RED]]Posibilidad de contraataque: [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Duracion del sangrado: [[YELLOW]]{0} ticks m.SwordsBleedLength=[[RED]]Duracion del sangrado: [[YELLOW]]{0} ticks
m.SwordsBleedChance=[[RED]]Posibilidad de hemorragia: [[YELLOW]]{0} % m.SwordsBleedChance=[[RED]]Posibilidad de hemorragia: [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Posibilidad de desviacion: [[YELLOW]]{0} % m.SwordsParryChance=[[RED]]Posibilidad de desviacion: [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Duracion de los golpes dentados: [[YELLOW]]{0}s m.SwordsSSLength=[[RED]]Duracion de los golpes dentados: [[YELLOW]]{0}s
m.SwordsTickNote=[[GRAY]]NOTA: [[YELLOW]]1 Tick ocurre cada 2 segundos m.SwordsTickNote=[[GRAY]]NOTA: [[YELLOW]]1 Tick ocurre cada 2 segundos
m.SkillAcrobatics=ACROBACIAS m.SkillAcrobatics=ACROBACIAS
m.XPGainAcrobatics=Caida m.XPGainAcrobatics=Caida
m.EffectsAcrobatics1_0=Rodar m.EffectsAcrobatics1_0=Rodar
m.EffectsAcrobatics1_1=Reduce o evita daño m.EffectsAcrobatics1_1=Reduce o evita daño
m.EffectsAcrobatics2_0=Rodar con estilo m.EffectsAcrobatics2_0=Rodar con estilo
m.EffectsAcrobatics2_1=Dos veces mas efectivos que Rodar m.EffectsAcrobatics2_1=Dos veces mas efectivos que Rodar
m.EffectsAcrobatics3_0=Esquivar m.EffectsAcrobatics3_0=Esquivar
m.EffectsAcrobatics3_1=Reduce el daño a la mitad m.EffectsAcrobatics3_1=Reduce el daño a la mitad
m.AcrobaticsRollChance=[[RED]]Posibilidad de Rodar: [[YELLOW]]{0}% m.AcrobaticsRollChance=[[RED]]Posibilidad de Rodar: [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Posibilidad de Rodar con estilo: [[YELLOW]]{0}% m.AcrobaticsGracefulRollChance=[[RED]]Posibilidad de Rodar con estilo: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Posibilidad de Esquivar: [[YELLOW]]{0}% m.AcrobaticsDodgeChance=[[RED]]Posibilidad de Esquivar: [[YELLOW]]{0}%
m.SkillMining=MINAR m.SkillMining=MINAR
m.XPGainMining=Minar Piedra & Oro m.XPGainMining=Minar Piedra & Oro
m.EffectsMining1_0=Super rompedor (HABILIDAD) m.EffectsMining1_0=Super rompedor (HABILIDAD)
m.EffectsMining1_1=+ Velocidad, Posibilidad de obtener triple beneficio m.EffectsMining1_1=+ Velocidad, Posibilidad de obtener triple beneficio
m.EffectsMining2_0=Beneficio doble m.EffectsMining2_0=Beneficio doble
m.EffectsMining2_1=Dobla el botin normal m.EffectsMining2_1=Dobla el botin normal
m.MiningDoubleDropChance=[[RED]]Posibilidad de Beneficio doble: [[YELLOW]]{0}% m.MiningDoubleDropChance=[[RED]]Posibilidad de Beneficio doble: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Duracion de Super Rompedor: [[YELLOW]]{0}s m.MiningSuperBreakerLength=[[RED]]Duracion de Super Rompedor: [[YELLOW]]{0}s
m.SkillRepair=REPARAR m.SkillRepair=REPARAR
m.XPGainRepair=Reparacion m.XPGainRepair=Reparacion
m.EffectsRepair1_0=Reparar m.EffectsRepair1_0=Reparar
m.EffectsRepair1_1=Reparar Herramientas y armadura de Hierro m.EffectsRepair1_1=Reparar Herramientas y armadura de Hierro
m.EffectsRepair2_0=Maestro de reparacion m.EffectsRepair2_0=Maestro de reparacion
m.EffectsRepair2_1=Crecimiento de la cantidad de reparacion m.EffectsRepair2_1=Crecimiento de la cantidad de reparacion
m.EffectsRepair3_0=Super Reparacion m.EffectsRepair3_0=Super Reparacion
m.EffectsRepair3_1=Doble efectividad m.EffectsRepair3_1=Doble efectividad
m.EffectsRepair4_0=Reparar diamantes (+{0} HABILIDAD) m.EffectsRepair4_0=Reparar diamantes (+{0} HABILIDAD)
m.EffectsRepair4_1=Reparar Herramientas y armadura de Diamantes m.EffectsRepair4_1=Reparar Herramientas y armadura de Diamantes
m.RepairRepairMastery=[[RED]]Maestro de reparacion: [[YELLOW]]{0}% extra de duracion obtenido m.RepairRepairMastery=[[RED]]Maestro de reparacion: [[YELLOW]]{0}% extra de duracion obtenido
m.RepairSuperRepairChance=[[RED]]Posibilidad de Super Reparacion: [[YELLOW]]{0}% m.RepairSuperRepairChance=[[RED]]Posibilidad de Super Reparacion: [[YELLOW]]{0}%
m.SkillUnarmed=DESARMADO m.SkillUnarmed=DESARMADO
m.XPGainUnarmed=Ataque a monstruos m.XPGainUnarmed=Ataque a monstruos
m.EffectsUnarmed1_0=Enloquecer (HABILIDAD) m.EffectsUnarmed1_0=Enloquecer (HABILIDAD)
m.EffectsUnarmed1_1=+50% daño, Romper materiales fragiles m.EffectsUnarmed1_1=+50% daño, Romper materiales fragiles
m.EffectsUnarmed2_0=Desarmar (Jugadores) m.EffectsUnarmed2_0=Desarmar (Jugadores)
m.EffectsUnarmed2_1=Caida del objeto de mano del enemigo m.EffectsUnarmed2_1=Caida del objeto de mano del enemigo
m.EffectsUnarmed3_0=Maestro desarmado m.EffectsUnarmed3_0=Maestro desarmado
m.EffectsUnarmed3_1=Mejora de grandes daños m.EffectsUnarmed3_1=Mejora de grandes daños
m.EffectsUnarmed4_0=Aprendiz desarmado m.EffectsUnarmed4_0=Aprendiz desarmado
m.EffectsUnarmed4_1=Mejora de daños m.EffectsUnarmed4_1=Mejora de daños
m.EffectsUnarmed5_0=Desviar flechas m.EffectsUnarmed5_0=Desviar flechas
m.EffectsUnarmed5_1=Desviar flechas m.EffectsUnarmed5_1=Desviar flechas
m.AbilLockUnarmed1=BLOQUEADO HASTA TENER HABILIDAD +250 (APRENDIZ DESARMADO) m.AbilLockUnarmed1=BLOQUEADO HASTA TENER HABILIDAD +250 (APRENDIZ DESARMADO)
m.AbilLockUnarmed2=BLOQUEADO HASTA TENER HABILIDAD +500 (MAESTRO DESARMADO) m.AbilLockUnarmed2=BLOQUEADO HASTA TENER HABILIDAD +500 (MAESTRO DESARMADO)
m.AbilBonusUnarmed1_0=Aprendiz desarmado m.AbilBonusUnarmed1_0=Aprendiz desarmado
m.AbilBonusUnarmed1_1=Mejora de +2 de daño m.AbilBonusUnarmed1_1=Mejora de +2 de daño
m.AbilBonusUnarmed2_0=Maestro desarmado m.AbilBonusUnarmed2_0=Maestro desarmado
m.AbilBonusUnarmed2_1=Mejora de +4 de daño m.AbilBonusUnarmed2_1=Mejora de +4 de daño
m.UnarmedArrowDeflectChance=[[RED]]Posibilidad de Desviar flechas: [[YELLOW]]{0}% m.UnarmedArrowDeflectChance=[[RED]]Posibilidad de Desviar flechas: [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Posibilidad de Desarmar: [[YELLOW]]{0}% m.UnarmedDisarmChance=[[RED]]Posibilidad de Desarmar: [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Posibilidad de Enloquecer: [[YELLOW]]{0}s m.UnarmedBerserkLength=[[RED]]Posibilidad de Enloquecer: [[YELLOW]]{0}s
m.SkillHerbalism=HERBORISTERIA m.SkillHerbalism=HERBORISTERIA
m.XPGainHerbalism=Cosecha de hierbas m.XPGainHerbalism=Cosecha de hierbas
m.EffectsHerbalism1_0=Tierra verde (HABILIDAD) m.EffectsHerbalism1_0=Tierra verde (HABILIDAD)
m.EffectsHerbalism1_1=Triple experiencia, Triple beneficio m.EffectsHerbalism1_1=Triple experiencia, Triple beneficio
m.EffectsHerbalism2_0=Dedos verdes (Trigo) m.EffectsHerbalism2_0=Dedos verdes (Trigo)
m.EffectsHerbalism2_1=Autoplanta el trigo al recolectarlo m.EffectsHerbalism2_1=Autoplanta el trigo al recolectarlo
m.EffectsHerbalism3_0=Dedos verdes (Piedras) m.EffectsHerbalism3_0=Dedos verdes (Piedras)
m.EffectsHerbalism3_1=Transorma Cobblestone en Moss Stone (usa semillas) m.EffectsHerbalism3_1=Transorma Cobblestone en Moss Stone (usa semillas)
m.EffectsHerbalism4_0=+ Comida m.EffectsHerbalism4_0=+ Comida
m.EffectsHerbalism4_1=Modifica la vida recivida por el pan/guiso m.EffectsHerbalism4_1=Modifica la vida recivida por el pan/guiso
m.EffectsHerbalism5_0=Doble beneficio (Todas las hierbas) m.EffectsHerbalism5_0=Doble beneficio (Todas las hierbas)
m.EffectsHerbalism5_1=Dobla el botin normal m.EffectsHerbalism5_1=Dobla el botin normal
m.HerbalismGreenTerraLength=[[RED]]Duracion de Tierra verde: [[YELLOW]]{0}s m.HerbalismGreenTerraLength=[[RED]]Duracion de Tierra verde: [[YELLOW]]{0}s
m.HerbalismGreenThumbChance=[[RED]]Posibilidad de Dedos verdes: [[YELLOW]]{0}% m.HerbalismGreenThumbChance=[[RED]]Posibilidad de Dedos verdes: [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Etapa de Dedos verdes: [[YELLOW]] El Trigo crece en la etapa {0} m.HerbalismGreenThumbStage=[[RED]]Etapa de Dedos verdes: [[YELLOW]] El Trigo crece en la etapa {0}
m.HerbalismDoubleDropChance=[[RED]]Posibilidad de Doble beneficio: [[YELLOW]]{0}% m.HerbalismDoubleDropChance=[[RED]]Posibilidad de Doble beneficio: [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]+ Comida (Rank{0}): [[YELLOW]]{0} de Bonus de Curacion m.HerbalismFoodPlus=[[RED]]+ Comida (Rank{0}): [[YELLOW]]{0} de Bonus de Curacion
m.SkillExcavation=EXCAVACION m.SkillExcavation=EXCAVACION
m.XPGainExcavation=Excavar y encontrar tesoros m.XPGainExcavation=Excavar y encontrar tesoros
m.EffectsExcavation1_0=Ultra perforador (HABILIDAD) m.EffectsExcavation1_0=Ultra perforador (HABILIDAD)
m.EffectsExcavation1_1=Triple beneficio, Triple EXP, + Velocidad m.EffectsExcavation1_1=Triple beneficio, Triple EXP, + Velocidad
m.EffectsExcavation2_0=Cazatesoros m.EffectsExcavation2_0=Cazatesoros
m.EffectsExcavation2_1=Habilidad para excavar y obtener tesoros m.EffectsExcavation2_1=Habilidad para excavar y obtener tesoros
m.ExcavationGreenTerraLength=[[RED]]Duracion de Ultra perforador: [[YELLOW]]{0}s m.ExcavationGreenTerraLength=[[RED]]Duracion de Ultra perforador: [[YELLOW]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_RED]]Has establecido un yunque, Los yunques pueden reparar herramientas y armadura. mcBlockListener.PlacedAnvil=[[DARK_RED]]Has establecido un yunque, Los yunques pueden reparar herramientas y armadura.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]El lobo se escabuye hacia ti... mcEntityListener.WolfComesBack=[[DARK_GRAY]]El lobo se escabuye hacia ti...
mcPlayerListener.AbilitiesOff=Uso de habilidad desactivada mcPlayerListener.AbilitiesOff=Uso de habilidad desactivada
mcPlayerListener.AbilitiesOn=Uso de habilidad activada mcPlayerListener.AbilitiesOn=Uso de habilidad activada
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**HABILIDADES ACTUALIZADAS\!** mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**HABILIDADES ACTUALIZADAS\!**
mcPlayerListener.AcrobaticsSkill=Acrobacias: mcPlayerListener.AcrobaticsSkill=Acrobacias:
mcPlayerListener.ArcherySkill=Tiro con Arco: mcPlayerListener.ArcherySkill=Tiro con Arco:
mcPlayerListener.AxesSkill=Hachas: mcPlayerListener.AxesSkill=Hachas:
mcPlayerListener.ExcavationSkill=Excavacion: mcPlayerListener.ExcavationSkill=Excavacion:
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Modo Dios Desactivado mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Modo Dios Desactivado
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Modo Dios Activado mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Modo Dios Activado
mcPlayerListener.GreenThumb=[[GREEN]]**DEDOS VERDES** mcPlayerListener.GreenThumb=[[GREEN]]**DEDOS VERDES**
mcPlayerListener.GreenThumbFail=[[RED]]**DEDOS VERDES FALLIDO** mcPlayerListener.GreenThumbFail=[[RED]]**DEDOS VERDES FALLIDO**
mcPlayerListener.HerbalismSkill=Herboristeria: mcPlayerListener.HerbalismSkill=Herboristeria:
mcPlayerListener.MiningSkill=Minar: mcPlayerListener.MiningSkill=Minar:
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn esta ahora limpio. mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn esta ahora limpio.
mcPlayerListener.MyspawnNotExist=[[RED]]Configura tu myspawn primero con una cama. mcPlayerListener.MyspawnNotExist=[[RED]]Configura tu myspawn primero con una cama.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn ha sido establecido hacia tu localizacion actual. mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn ha sido establecido hacia tu localizacion actual.
mcPlayerListener.MyspawnTimeNotice=Tienes que esperar {0}min {1}seg para usar myspawn mcPlayerListener.MyspawnTimeNotice=Tienes que esperar {0}min {1}seg para usar myspawn
mcPlayerListener.NoPermission=mcPermisos insuficientes mcPlayerListener.NoPermission=mcPermisos insuficientes
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Si no tienes acceso a una habilidad no seras mostrado aqui. mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Si no tienes acceso a una habilidad no seras mostrado aqui.
mcPlayerListener.NotInParty=[[RED]]No estas en una fiesta. mcPlayerListener.NotInParty=[[RED]]No estas en una fiesta.
mcPlayerListener.InviteSuccess=[[GREEN]]Invitacion enviada satisfactoriamente. mcPlayerListener.InviteSuccess=[[GREEN]]Invitacion enviada satisfactoriamente.
mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[GREEN]]Has recivido una invitacion a la fiesta para {0} de {1} mcPlayerListener.ReceivedInvite1=[[RED]]ALERT: [[GREEN]]Has recivido una invitacion a la fiesta para {0} de {1}
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Escribe [[GREEN]]/{0}[[YELLOW]] para aceptar la invitacion mcPlayerListener.ReceivedInvite2=[[YELLOW]]Escribe [[GREEN]]/{0}[[YELLOW]] para aceptar la invitacion
mcPlayerListener.InviteAccepted=[[GREEN]]Invitacion aceptada. Has entrado a la fiesta {0} mcPlayerListener.InviteAccepted=[[GREEN]]Invitacion aceptada. Has entrado a la fiesta {0}
mcPlayerListener.NoInvites=[[RED]]No tienes invitaciones ahora mismo mcPlayerListener.NoInvites=[[RED]]No tienes invitaciones ahora mismo
mcPlayerListener.YouAreInParty=[[GREEN]]Estas en la fiesta {0} mcPlayerListener.YouAreInParty=[[GREEN]]Estas en la fiesta {0}
mcPlayerListener.PartyMembers=[[GREEN]]Miembros de la fiesta mcPlayerListener.PartyMembers=[[GREEN]]Miembros de la fiesta
mcPlayerListener.LeftParty=[[RED]]Has abandonado esta fiesta mcPlayerListener.LeftParty=[[RED]]Has abandonado esta fiesta
mcPlayerListener.JoinedParty=Ha entrado a la fiesta: {0} mcPlayerListener.JoinedParty=Ha entrado a la fiesta: {0}
mcPlayerListener.PartyChatOn=Solo Chat de fiesta [[GREEN]]Activado mcPlayerListener.PartyChatOn=Solo Chat de fiesta [[GREEN]]Activado
mcPlayerListener.PartyChatOff=Solo Chat de fiesta [[RED]]Desactivado mcPlayerListener.PartyChatOff=Solo Chat de fiesta [[RED]]Desactivado
mcPlayerListener.AdminChatOn=Solo Chat de Admins [[GREEN]]Activado mcPlayerListener.AdminChatOn=Solo Chat de Admins [[GREEN]]Activado
mcPlayerListener.AdminChatOff=Solo Chat de Admins [[RED]]Desactivado mcPlayerListener.AdminChatOff=Solo Chat de Admins [[RED]]Desactivado
mcPlayerListener.MOTD=[[BLUE]]Este server esta ejecutando mcMMO {0} escribe [[YELLOW]]/{1}[[BLUE]] para obtener ayuda. mcPlayerListener.MOTD=[[BLUE]]Este server esta ejecutando mcMMO {0} escribe [[YELLOW]]/{1}[[BLUE]] para obtener ayuda.
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
mcPlayerListener.PowerLevel=[[DARK_RED]]NIVEL DE PODER: mcPlayerListener.PowerLevel=[[DARK_RED]]NIVEL DE PODER:
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Nivel de Poder [[YELLOW]]Ranking de lideres-- mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Nivel de Poder [[YELLOW]]Ranking de lideres--
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Ranking de lideres-- mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Ranking de lideres--
mcPlayerListener.RepairSkill=Reparar: mcPlayerListener.RepairSkill=Reparar:
mcPlayerListener.SwordsSkill=Espadas: mcPlayerListener.SwordsSkill=Espadas:
mcPlayerListener.TamingSkill=Domar: mcPlayerListener.TamingSkill=Domar:
mcPlayerListener.UnarmedSkill=Desarmado: mcPlayerListener.UnarmedSkill=Desarmado:
mcPlayerListener.WoodcuttingSkill=Tala de arboles: mcPlayerListener.WoodcuttingSkill=Tala de arboles:
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Estadisticas mcPlayerListener.YourStats=[[GREEN]][mcMMO] Estadisticas
Party.InformedOnJoin={0} [[GREEN]] ha entrado a tu fiesta Party.InformedOnJoin={0} [[GREEN]] ha entrado a tu fiesta
Party.InformedOnQuit={0} [[GREEN]] ha salido de tu fiesta Party.InformedOnQuit={0} [[GREEN]] ha salido de tu fiesta
Skills.YourGreenTerra=[[GREEN]]Tu habilidad [[YELLOW]]Tierra Verde [[GREEN]] ha sido actualizada! Skills.YourGreenTerra=[[GREEN]]Tu habilidad [[YELLOW]]Tierra Verde [[GREEN]] ha sido actualizada!
Skills.YourTreeFeller=[[GREEN]]Tu habilidad [[YELLOW]]Cortador de Arboles [[GREEN]] ha sido actualizada! Skills.YourTreeFeller=[[GREEN]]Tu habilidad [[YELLOW]]Cortador de Arboles [[GREEN]] ha sido actualizada!
Skills.YourSuperBreaker=[[GREEN]]Tu habilidad [[YELLOW]]Super Rompedor [[GREEN]]ha sido actualizada! Skills.YourSuperBreaker=[[GREEN]]Tu habilidad [[YELLOW]]Super Rompedor [[GREEN]]ha sido actualizada!
Skills.YourSerratedStrikes=[[GREEN]]Tu habilidad [[YELLOW]]Golpes dentados [[GREEN]]ha sido actualizada! Skills.YourSerratedStrikes=[[GREEN]]Tu habilidad [[YELLOW]]Golpes dentados [[GREEN]]ha sido actualizada!
Skills.YourBerserk=[[GREEN]]Tu habilidad [[YELLOW]]Enloquecer [[GREEN]]ha sido actualizada! Skills.YourBerserk=[[GREEN]]Tu habilidad [[YELLOW]]Enloquecer [[GREEN]]ha sido actualizada!
Skills.YourSkullSplitter=[[GREEN]]Tu habilidad [[YELLOW]]Cortador de cabezas [[GREEN]]ha sido actualizada! Skills.YourSkullSplitter=[[GREEN]]Tu habilidad [[YELLOW]]Cortador de cabezas [[GREEN]]ha sido actualizada!
Skills.YourGigaDrillBreaker=[[GREEN]]Tu habilidad [[YELLOW]]Super Perforador [[GREEN]]ha sido actualizada! Skills.YourGigaDrillBreaker=[[GREEN]]Tu habilidad [[YELLOW]]Super Perforador [[GREEN]]ha sido actualizada!
Skills.TooTired=[[RED]]Estas demasiado cansado para usar esta habilidad de nuevo. Skills.TooTired=[[RED]]Estas demasiado cansado para usar esta habilidad de nuevo.
Skills.ReadyHoe=[[GREEN]]**SACHO LISTO PARA USAR TIERRA VERDE** Skills.ReadyHoe=[[GREEN]]**SACHO LISTO PARA USAR TIERRA VERDE**
Skills.LowerHoe=[[GRAY]]**TU SACHO HA SIDO DESCARGADO** Skills.LowerHoe=[[GRAY]]**TU SACHO HA SIDO DESCARGADO**
Skills.ReadyAxe=[[GREEN]]**HACHA LISTA PARA USAR CORTADOR DE ARBOLES** Skills.ReadyAxe=[[GREEN]]**HACHA LISTA PARA USAR CORTADOR DE ARBOLES**
Skills.LowerAxe=[[GRAY]]**TU HACHA HA SIDO DESCARGADA** Skills.LowerAxe=[[GRAY]]**TU HACHA HA SIDO DESCARGADA**
Skills.ReadyFists=[[GREEN]]**TUS PUÑOS ESTAN LISTOS PARA USAR ENLOQUECER** Skills.ReadyFists=[[GREEN]]**TUS PUÑOS ESTAN LISTOS PARA USAR ENLOQUECER**
Skills.LowerFists=[[GRAY]]**TUS PUÑOS HAN SIDO DESCARGADOS** Skills.LowerFists=[[GRAY]]**TUS PUÑOS HAN SIDO DESCARGADOS**
Skills.ReadyPickAxe=[[GREEN]]**TU PICO ESTA LISTO PARA USAR SUPER ROMPEDOR** Skills.ReadyPickAxe=[[GREEN]]**TU PICO ESTA LISTO PARA USAR SUPER ROMPEDOR**
Skills.LowerPickAxe=[[GRAY]]**TU PICO HA SIDO DESCARGADO** Skills.LowerPickAxe=[[GRAY]]**TU PICO HA SIDO DESCARGADO**
Skills.ReadyShovel=[[GREEN]]**TU PALA ESTA PREPARADA PARA USAR ULTRA PERFORADOR** Skills.ReadyShovel=[[GREEN]]**TU PALA ESTA PREPARADA PARA USAR ULTRA PERFORADOR**
Skills.LowerShovel=[[GRAY]]**TU PALA HA SIDO DESCARGADA** Skills.LowerShovel=[[GRAY]]**TU PALA HA SIDO DESCARGADA**
Skills.ReadySword=[[GREEN]]**TU ESPADA ESTA PREPARADA PARA USAR GOLPES DENTADOS** Skills.ReadySword=[[GREEN]]**TU ESPADA ESTA PREPARADA PARA USAR GOLPES DENTADOS**
Skills.LowerSword=[[GRAY]]**TU PALA HA SIDO DESCARGADA** Skills.LowerSword=[[GRAY]]**TU PALA HA SIDO DESCARGADA**
Skills.BerserkOn=[[GREEN]]**ENLOQUECER ACTIVADO** Skills.BerserkOn=[[GREEN]]**ENLOQUECER ACTIVADO**
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Enloquecer! Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Enloquecer!
Skills.GreenTerraOn=[[GREEN]]**TIERRA VERDE ACTIVADO** Skills.GreenTerraOn=[[GREEN]]**TIERRA VERDE ACTIVADO**
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Tierra Verde! Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Tierra Verde!
Skills.TreeFellerOn=[[GREEN]]**CORTADOR DE ARBOLES ACTIVADO** Skills.TreeFellerOn=[[GREEN]]**CORTADOR DE ARBOLES ACTIVADO**
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Cortador de arboles! Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Cortador de arboles!
Skills.SuperBreakerOn=[[GREEN]]**SUPER ROMPEDOR ACTIVADO** Skills.SuperBreakerOn=[[GREEN]]**SUPER ROMPEDOR ACTIVADO**
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Super Rompedor! Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Super Rompedor!
Skills.SerratedStrikesOn=[[GREEN]]**GOLPES DENTADOS ACTIVADOS** Skills.SerratedStrikesOn=[[GREEN]]**GOLPES DENTADOS ACTIVADOS**
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Golpes Dentados! Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Golpes Dentados!
Skills.SkullSplitterOn=[[GREEN]]**CORTADOR DE CABEZAS ACTIVADO** Skills.SkullSplitterOn=[[GREEN]]**CORTADOR DE CABEZAS ACTIVADO**
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Cortador de Cabezas! Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Cortador de Cabezas!
Skills.GigaDrillBreakerOn=[[GREEN]]**ULTRA PERFORADOR ACTIVADO** Skills.GigaDrillBreakerOn=[[GREEN]]**ULTRA PERFORADOR ACTIVADO**
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Ultra Perforador! Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] ha usado [[RED]]Ultra Perforador!
Skills.GreenTerraOff=[[RED]]**Tierra Verde se ha agotado** Skills.GreenTerraOff=[[RED]]**Tierra Verde se ha agotado**
Skills.TreeFellerOff=[[RED]]**Tree Feller se ha agotado** Skills.TreeFellerOff=[[RED]]**Tree Feller se ha agotado**
Skills.SuperBreakerOff=[[RED]]**Super Rompedor se ha agotado** Skills.SuperBreakerOff=[[RED]]**Super Rompedor se ha agotado**
Skills.SerratedStrikesOff=[[RED]]**Golpes Dentados se ha agotado** Skills.SerratedStrikesOff=[[RED]]**Golpes Dentados se ha agotado**
Skills.BerserkOff=[[RED]]**Enloquecer se ha agotado** Skills.BerserkOff=[[RED]]**Enloquecer se ha agotado**
Skills.SkullSplitterOff=[[RED]]**Cortador de Cabezas se ha agotado** Skills.SkullSplitterOff=[[RED]]**Cortador de Cabezas se ha agotado**
Skills.GigaDrillBreakerOff=[[RED]]**Ultra Perforador se ha agotado** Skills.GigaDrillBreakerOff=[[RED]]**Ultra Perforador se ha agotado**
Skills.TamingUp=[[YELLOW]]Habilidades de domar aumentaron en un {0}. En total: ({1}) Skills.TamingUp=[[YELLOW]]Habilidades de domar aumentaron en un {0}. En total: ({1})
Skills.AcrobaticsUp=[[YELLOW]]Habilidades acrobaticas aumentaron en un {0}. En Total: ({1}) Skills.AcrobaticsUp=[[YELLOW]]Habilidades acrobaticas aumentaron en un {0}. En Total: ({1})
Skills.ArcheryUp=[[YELLOW]]Habilidades de Tiro con arco aumentadas en un {0}. En Total: ({1}) Skills.ArcheryUp=[[YELLOW]]Habilidades de Tiro con arco aumentadas en un {0}. En Total: ({1})
Skills.SwordsUp=[[YELLOW]]Habilidades de espada aumentadas en un {0}. En total: ({1}) Skills.SwordsUp=[[YELLOW]]Habilidades de espada aumentadas en un {0}. En total: ({1})
Skills.AxesUp=[[YELLOW]]Habilidades de hacha aumentadas en un {0}. En total: ({1}) Skills.AxesUp=[[YELLOW]]Habilidades de hacha aumentadas en un {0}. En total: ({1})
Skills.UnarmedUp=[[YELLOW]]Habilidades sin arma aumentadas en un {0}. En total: ({1}) Skills.UnarmedUp=[[YELLOW]]Habilidades sin arma aumentadas en un {0}. En total: ({1})
Skills.HerbalismUp=[[YELLOW]]Habilidades de herboristeria aumentadas en un {0}. En total: ({1}) Skills.HerbalismUp=[[YELLOW]]Habilidades de herboristeria aumentadas en un {0}. En total: ({1})
Skills.MiningUp=[[YELLOW]]Habilidades de mineria aumentadas en un {0}. En total: ({1}) Skills.MiningUp=[[YELLOW]]Habilidades de mineria aumentadas en un {0}. En total: ({1})
Skills.WoodcuttingUp=[[YELLOW]]Habilidades de tala de arboles aumentadas en un {0}. En total: ({1}) Skills.WoodcuttingUp=[[YELLOW]]Habilidades de tala de arboles aumentadas en un {0}. En total: ({1})
Skills.RepairUp=[[YELLOW]]Habilidades de reparacion aumentadas en un {0}. En total: ({1}) Skills.RepairUp=[[YELLOW]]Habilidades de reparacion aumentadas en un {0}. En total: ({1})
Skills.ExcavationUp=[[YELLOW]]Habilidades de exvacacion aumentadas en un {0}. En total: ({1}) Skills.ExcavationUp=[[YELLOW]]Habilidades de exvacacion aumentadas en un {0}. En total: ({1})
Skills.FeltEasy=[[GRAY]]Esa fue facil. Skills.FeltEasy=[[GRAY]]Esa fue facil.
Skills.StackedItems=[[DARK_RED]]No puedes reparar objetos apilados. Skills.StackedItems=[[DARK_RED]]No puedes reparar objetos apilados.
Skills.NeedMore=[[DARK_RED]]Necesitas mas Skills.NeedMore=[[DARK_RED]]Necesitas mas
Skills.AdeptDiamond=[[DARK_RED]]No tienes habilidades suficientes para reparar Diamante Skills.AdeptDiamond=[[DARK_RED]]No tienes habilidades suficientes para reparar Diamante
Skills.FullDurability=[[GRAY]]Esto esta a su maxima duracion Skills.FullDurability=[[GRAY]]Esto esta a su maxima duracion
Skills.Disarmed=[[DARK_RED]]Has sido desarmado! Skills.Disarmed=[[DARK_RED]]Has sido desarmado!
mcPlayerListener.SorcerySkill=Hechiceria: mcPlayerListener.SorcerySkill=Hechiceria:
m.SkillSorcery=HECHICERIA m.SkillSorcery=HECHICERIA
Sorcery.HasCast=[[GREEN]]**FUNDICION**[[GOLD]] Sorcery.HasCast=[[GREEN]]**FUNDICION**[[GOLD]]
Sorcery.Current_Mana=[[DARK_AQUA]]MP Sorcery.Current_Mana=[[DARK_AQUA]]MP
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]]) Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} MP Sorcery.Cost=[[RED]][COST] {0} MP
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Sin Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]]) Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Sin Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
Sorcery.Water.Thunder=TRUENO Sorcery.Water.Thunder=TRUENO
Sorcery.Curative.Self=CURARSE A SI MISMO Sorcery.Curative.Self=CURARSE A SI MISMO
Sorcery.Curative.Other=CURAR A OTRO Sorcery.Curative.Other=CURAR A OTRO
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]EXP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]EXP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Combat.BeastLore=[[GREEN]]**LEYENDA DE BESTIAS** Combat.BeastLore=[[GREEN]]**LEYENDA DE BESTIAS**
Combat.BeastLoreOwner=[[DARK_AQUA]]Dueño ([[RED]]{0}[[DARK_AQUA]]) Combat.BeastLoreOwner=[[DARK_AQUA]]Dueño ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Salud ([[GREEN]]{0}[[DARK_AQUA]]/20) Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Salud ([[GREEN]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Salud ([[GREEN]]{0}[[DARK_AQUA]]/8) Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Salud ([[GREEN]]{0}[[DARK_AQUA]]/8)
mcMMO.Description=[[DARK_AQUA]]Q: QUE ES ESTO?,[[GOLD]]mcMMO es un MOD de [[RED]]CODIGO LIBRE[[GOLD]] para Bukkit por [[BLUE]]nossr50,[[GOLD]]Hay muchas habilidades añadidas por mcMMO para Minecraft.,[[GOLD]]Puedes ganar experiencia de muchas formas diferentes,[[GOLD]]Tu querras escribir [[GREEN]]/SKILLNAME[[GOLD]] para saber mas sobre una habilidad.,[[DARK_AQUA]]Q: QUE HACE?,[[GOLD]]Por ejemplo... en [[DARK_AQUA]]Mineria[[GOLD]] recibiras recompensas como,[[RED]]Doble beneficio[[GOLD]] o la habilidad [[RED]]Super Rompedor[[GOLD]] que cuando[[GOLD]] se activa con el click derecho permite la Mineria durante su duracion,[[GOLD]]que esta relacionado con tu nivel de habilidad. Subiendo de nivel en [[BLUE]]Mineria,[[GOLD]]es tan sencillo como minar simples materiales! mcMMO.Description=[[DARK_AQUA]]Q: QUE ES ESTO?,[[GOLD]]mcMMO es un MOD de [[RED]]CODIGO LIBRE[[GOLD]] para Bukkit por [[BLUE]]nossr50,[[GOLD]]Hay muchas habilidades añadidas por mcMMO para Minecraft.,[[GOLD]]Puedes ganar experiencia de muchas formas diferentes,[[GOLD]]Tu querras escribir [[GREEN]]/SKILLNAME[[GOLD]] para saber mas sobre una habilidad.,[[DARK_AQUA]]Q: QUE HACE?,[[GOLD]]Por ejemplo... en [[DARK_AQUA]]Mineria[[GOLD]] recibiras recompensas como,[[RED]]Doble beneficio[[GOLD]] o la habilidad [[RED]]Super Rompedor[[GOLD]] que cuando[[GOLD]] se activa con el click derecho permite la Mineria durante su duracion,[[GOLD]]que esta relacionado con tu nivel de habilidad. Subiendo de nivel en [[BLUE]]Mineria,[[GOLD]]es tan sencillo como minar simples materiales!
Party.Locked=[[RED]]La fiesta esta bloqueda, solo el lider puede invitarte Party.Locked=[[RED]]La fiesta esta bloqueda, solo el lider puede invitarte
Party.IsntLocked=[[GRAY]]La fiesta no esta bloqueada Party.IsntLocked=[[GRAY]]La fiesta no esta bloqueada
Party.Unlocked=[[GRAY]]La fiesta esta desbloqueada Party.Unlocked=[[GRAY]]La fiesta esta desbloqueada
Party.Help1=[[RED]]El uso correcto es [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] o [[WHITE]]'q' [[YELLOW]]para salir Party.Help1=[[RED]]El uso correcto es [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] o [[WHITE]]'q' [[YELLOW]]para salir
Party.Help2=[[RED]]Para entrar a una fiesta con contraseña usa [[YELLOW]]/{0} [[WHITE]]<name> <password> Party.Help2=[[RED]]Para entrar a una fiesta con contraseña usa [[YELLOW]]/{0} [[WHITE]]<name> <password>
Party.Help3=[[RED]]Consulta /{0} ? para mas informacion Party.Help3=[[RED]]Consulta /{0} ? para mas informacion
Party.Help4=[[RED]]Usa [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]para entrar a una fiesta o [[WHITE]]'q' [[YELLOW]]para salir Party.Help4=[[RED]]Usa [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]para entrar a una fiesta o [[WHITE]]'q' [[YELLOW]]para salir
Party.Help5=[[RED]]Para bloquear tu fiesta usa [[YELLOW]]/{0} [[WHITE]]lock Party.Help5=[[RED]]Para bloquear tu fiesta usa [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]Para desbloquear tu fiesta usa [[YELLOW]]/{0} [[WHITE]]unlock Party.Help6=[[RED]]Para desbloquear tu fiesta usa [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]Para proteger tu fiesta con contraseña usa [[YELLOW]]/{0} [[WHITE]]password <password> Party.Help7=[[RED]]Para proteger tu fiesta con contraseña usa [[YELLOW]]/{0} [[WHITE]]password <password>
Party.Help8=[[RED]]Para kickear a un jugador de tu fiesta usa [[YELLOW]]/{0} [[WHITE]]kick <player> Party.Help8=[[RED]]Para kickear a un jugador de tu fiesta usa [[YELLOW]]/{0} [[WHITE]]kick <player>
Party.Help9=[[RED]]Para transferir el liderazgo de una fiesta usa [[YELLOW]]/{0} [[WHITE]]owner <player> Party.Help9=[[RED]]Para transferir el liderazgo de una fiesta usa [[YELLOW]]/{0} [[WHITE]]owner <player>
Party.NotOwner=[[DARK_RED]]No eres el lider de la fiesta Party.NotOwner=[[DARK_RED]]No eres el lider de la fiesta
Party.InvalidName=[[DARK_RED]]Este no es un nombre valido para la fiesta Party.InvalidName=[[DARK_RED]]Este no es un nombre valido para la fiesta
Party.PasswordSet=[[GREEN]]Contraseña de la fiesta puesta a {0} Party.PasswordSet=[[GREEN]]Contraseña de la fiesta puesta a {0}
Party.CouldNotKick=[[DARK_RED]]No se puede kickear al jugador {0} Party.CouldNotKick=[[DARK_RED]]No se puede kickear al jugador {0}
Party.NotInYourParty=[[DARK_RED]]{0} no esta en tu fiesta Party.NotInYourParty=[[DARK_RED]]{0} no esta en tu fiesta
Party.CouldNotSetOwner=[[DARK_RED]]No se puede poner de lider a {0} Party.CouldNotSetOwner=[[DARK_RED]]No se puede poner de lider a {0}
Commands.xprate.proper=[[DARK_AQUA]]El uso correcto es /{0} [integer] [true:false] Commands.xprate.proper=[[DARK_AQUA]]El uso correcto es /{0} [integer] [true:false]
Commands.xprate.proper2=[[DARK_AQUA]]Tambien puedes escribir /{0} reset para hacer que todo vuelva a la normalidad Commands.xprate.proper2=[[DARK_AQUA]]Tambien puedes escribir /{0} reset para hacer que todo vuelva a la normalidad
Commands.xprate.proper3=[[RED]]Introduzca true o false en el segundo valor Commands.xprate.proper3=[[RED]]Introduzca true o false en el segundo valor
Commands.xprate.over=[[RED]]mcMMO EXP Rate Event TERMINO!! Commands.xprate.over=[[RED]]mcMMO EXP Rate Event TERMINO!!
Commands.xprate.started=[[GOLD]]mcMMO XP EVENT COMENZO! Commands.xprate.started=[[GOLD]]mcMMO XP EVENT COMENZO!
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE ES AHORA {0}x!! Commands.xprate.started2=[[GOLD]]mcMMO XP RATE ES AHORA {0}x!!
Commands.xplock.locked=[[GOLD]]Tu BARRA DE EXP esta bloqueada a {0}! Commands.xplock.locked=[[GOLD]]Tu BARRA DE EXP esta bloqueada a {0}!
Commands.xplock.unlocked=[[GOLD]]Tu BARRA DE EXP esta ahora [[GREEN]]DESBLOQUEADA[[GOLD]]! Commands.xplock.unlocked=[[GOLD]]Tu BARRA DE EXP esta ahora [[GREEN]]DESBLOQUEADA[[GOLD]]!
Commands.xplock.invalid=[[RED]]Ese no es un nombre de habilidad valido! Try /xplock mining Commands.xplock.invalid=[[RED]]Ese no es un nombre de habilidad valido! Try /xplock mining
m.SkillAlchemy=ALCHEMY m.SkillAlchemy=ALCHEMY
m.SkillEnchanting=ENCHANTING m.SkillEnchanting=ENCHANTING
m.SkillFishing=FISHING m.SkillFishing=FISHING
mcPlayerListener.AlchemySkill=Alchemy: mcPlayerListener.AlchemySkill=Alchemy:
mcPlayerListener.EnchantingSkill=Enchanting: mcPlayerListener.EnchantingSkill=Enchanting:
mcPlayerListener.FishingSkill=Fishing: mcPlayerListener.FishingSkill=Fishing:
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1}) Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1}) Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments. Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item. Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Downgraded=[[RED]]Arcane power has decreased for this item. Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item. Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
m.EffectsRepair5_0=Arcane Forging m.EffectsRepair5_0=Arcane Forging
m.EffectsRepair5_1=Repair magic items m.EffectsRepair5_1=Repair magic items
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+, m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+ m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.ItemFound=[[GRAY]]Treasure found! Fishing.ItemFound=[[GRAY]]Treasure found!
m.SkillFishing=FISHING m.SkillFishing=FISHING
m.XPGainFishing=Fishing (Go figure!) m.XPGainFishing=Fishing (Go figure!)
m.EffectsFishing1_0=Treasure Hunter (Passive) m.EffectsFishing1_0=Treasure Hunter (Passive)
m.EffectsFishing1_1=Fish up misc objects m.EffectsFishing1_1=Fish up misc objects
m.EffectsFishing2_0=Magic Hunter m.EffectsFishing2_0=Magic Hunter
m.EffectsFishing2_1=Find Enchanted Items m.EffectsFishing2_1=Find Enchanted Items
m.EffectsFishing3_0=Shake (vs. Entities) m.EffectsFishing3_0=Shake (vs. Entities)
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE) m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
m.TamingSummon=[[GREEN]]Summoning complete m.TamingSummon=[[GREEN]]Summoning complete
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more. m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
m.EffectsTaming7_0=Call of the Wild m.EffectsTaming7_0=Call of the Wild
m.EffectsTaming7_1=Summon a wolf to your side m.EffectsTaming7_1=Summon a wolf to your side
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand

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@ -1,369 +1,369 @@
Combat.WolfExamine=[[GREEN]]**Tutkit sutta käyttämällä Pedon Tarinaa** Combat.WolfExamine=[[GREEN]]**Tutkit sutta käyttämällä Pedon Tarinaa**
Combat.WolfShowMaster=[[DARK_GREEN]]Pedon isäntä : {0} Combat.WolfShowMaster=[[DARK_GREEN]]Pedon isäntä : {0}
Combat.Ignition=[[RED]]**SYTYTYS** Combat.Ignition=[[RED]]**SYTYTYS**
Combat.BurningArrowHit=[[DARK_RED]]Palava nuoli osui sinuun\! Combat.BurningArrowHit=[[DARK_RED]]Palava nuoli osui sinuun\!
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy. Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
Combat.TargetDazed=Kohde [[DARK_RED]]tyrmätty Combat.TargetDazed=Kohde [[DARK_RED]]tyrmätty
Combat.WolfNoMaster=[[GRAY]]Tällä pedolla ei ole isäntää... Combat.WolfNoMaster=[[GRAY]]Tällä pedolla ei ole isäntää...
Combat.WolfHealth=[[GREEN]]Tämän pedon terveys on {0} Combat.WolfHealth=[[GREEN]]Tämän pedon terveys on {0}
Combat.StruckByGore=[[RED]]**SINUA ON PISTETTY** Combat.StruckByGore=[[RED]]**SINUA ON PISTETTY**
Combat.Gore=[[GREEN]]**PISTO** Combat.Gore=[[GREEN]]**PISTO**
Combat.ArrowDeflect=[[WHITE]]**NUOLI TORJUTTU** Combat.ArrowDeflect=[[WHITE]]**NUOLI TORJUTTU**
Item.ChimaeraWingFail=**KHIMAIRAN SIIVEN KÄYTTÖ EPÄONNISTUI\!** Item.ChimaeraWingFail=**KHIMAIRAN SIIVEN KÄYTTÖ EPÄONNISTUI\!**
Item.ChimaeraWingPass=**KHIMAIRAN SIIPI** Item.ChimaeraWingPass=**KHIMAIRAN SIIPI**
Item.InjuredWait=Sinua on haavoitettu äskettäin joten joudut odottaa tämän käyttöä. [[YELLOW]]({0}s) Item.InjuredWait=Sinua on haavoitettu äskettäin joten joudut odottaa tämän käyttöä. [[YELLOW]]({0}s)
Item.NeedFeathers=[[GRAY]]Tarvitset lisää sulkia.. Item.NeedFeathers=[[GRAY]]Tarvitset lisää sulkia..
m.mccPartyCommands=[[GREEN]]--RYHMÄKOMENNOT-- m.mccPartyCommands=[[GREEN]]--RYHMÄKOMENNOT--
m.mccParty=[party name] [[RED]]- Luo/liity nimettyyn ryhmään m.mccParty=[party name] [[RED]]- Luo/liity nimettyyn ryhmään
m.mccPartyQ=[[RED]]- Lähde ryhmästä m.mccPartyQ=[[RED]]- Lähde ryhmästä
m.mccPartyToggle=[[RED]] - Laita ryhmäjuttelu päälle/pois m.mccPartyToggle=[[RED]] - Laita ryhmäjuttelu päälle/pois
m.mccPartyInvite=[player name] [[RED]]- Lähetä ryhmäkutsu m.mccPartyInvite=[player name] [[RED]]- Lähetä ryhmäkutsu
m.mccPartyAccept=[[RED]]- Hyväksy ryhmäkutsu m.mccPartyAccept=[[RED]]- Hyväksy ryhmäkutsu
m.mccPartyTeleport=[party member name] [[RED]]- Siirry ryhmän jäsenen luo m.mccPartyTeleport=[party member name] [[RED]]- Siirry ryhmän jäsenen luo
m.mccOtherCommands=[[GREEN]]--MUUT KOMENNOT-- m.mccOtherCommands=[[GREEN]]--MUUT KOMENNOT--
m.mccStats=- Näytä mcMMO tilastosi m.mccStats=- Näytä mcMMO tilastosi
m.mccLeaderboards=- Tulostaulukko m.mccLeaderboards=- Tulostaulukko
m.mccMySpawn=- Siirtää sinut myspawniin m.mccMySpawn=- Siirtää sinut myspawniin
m.mccClearMySpawn=- Tyhjää myspawnisi m.mccClearMySpawn=- Tyhjää myspawnisi
m.mccToggleAbility=- Laita taitojen aktivointi oikealla näppäimellä päälle/pois m.mccToggleAbility=- Laita taitojen aktivointi oikealla näppäimellä päälle/pois
m.mccAdminToggle=- Laita admin juttelu päälle/pois m.mccAdminToggle=- Laita admin juttelu päälle/pois
m.mccWhois=[playername] [[RED]]- Näytä yksityiskohtaiset tiedot pelaajasta m.mccWhois=[playername] [[RED]]- Näytä yksityiskohtaiset tiedot pelaajasta
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Muokkaa kohdetta m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Muokkaa kohdetta
m.mccMcGod=- "God Mode" m.mccMcGod=- "God Mode"
m.mccSkillInfo=[skillname] [[RED]]- Näytä ykistyiskohtaiset tiedot taidosta m.mccSkillInfo=[skillname] [[RED]]- Näytä ykistyiskohtaiset tiedot taidosta
m.mccModDescription=[[RED]]- Lue lyhyt kuvaus modista m.mccModDescription=[[RED]]- Lue lyhyt kuvaus modista
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]KOKEMUSPISTEIDEN MÄÄRÄ: [[WHITE]]{0} m.XPGain=[[DARK_GRAY]]KOKEMUSPISTEIDEN MÄÄRÄ: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1} m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0} m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1} m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFEKTIT m.Effects=EFEKTIT
m.YourStats=TILASTOSI m.YourStats=TILASTOSI
m.SkillTaming=KESYTTÄMINEN m.SkillTaming=KESYTTÄMINEN
m.XPGainTaming=Susien satuttaminen m.XPGainTaming=Susien satuttaminen
m.EffectsTaming1_0=Pedon Tarina m.EffectsTaming1_0=Pedon Tarina
m.EffectsTaming1_1=Luulla lyöminen tutkii susia m.EffectsTaming1_1=Luulla lyöminen tutkii susia
m.EffectsTaming2_0=Pisto m.EffectsTaming2_0=Pisto
m.EffectsTaming2_1=Kriittinen Isku joka lisää Verenvuodon m.EffectsTaming2_1=Kriittinen Isku joka lisää Verenvuodon
m.EffectsTaming3_0=Teroitetut Kynnet m.EffectsTaming3_0=Teroitetut Kynnet
m.EffectsTaming3_1=Tuhoamis Bonus m.EffectsTaming3_1=Tuhoamis Bonus
m.EffectsTaming4_0=Ympäristötietoinen m.EffectsTaming4_0=Ympäristötietoinen
m.EffectsTaming4_1=Kaktus/Laavapelko, immuuni Putousvahingolle m.EffectsTaming4_1=Kaktus/Laavapelko, immuuni Putousvahingolle
m.EffectsTaming5_0=Paksu Turkki m.EffectsTaming5_0=Paksu Turkki
m.EffectsTaming5_1=Vahingon vähennys, Tulenkestävä m.EffectsTaming5_1=Vahingon vähennys, Tulenkestävä
m.EffectsTaming6_0=Räjähdyskestävä m.EffectsTaming6_0=Räjähdyskestävä
m.EffectsTaming6_1=Räjähdysvahingon vähennys m.EffectsTaming6_1=Räjähdysvahingon vähennys
m.AbilLockTaming1=LUKITTU KUNNES 100+ TAITO (YMPÄRISTÖTIETOINEN) m.AbilLockTaming1=LUKITTU KUNNES 100+ TAITO (YMPÄRISTÖTIETOINEN)
m.AbilLockTaming2=LUKITTU KUNNES 250+ TAITO (PAKSU TURKKI) m.AbilLockTaming2=LUKITTU KUNNES 250+ TAITO (PAKSU TURKKI)
m.AbilLockTaming3=LUKITTU KUNNES 500+ TAITO (RÄJÄHDYSKESTÄVÄ) m.AbilLockTaming3=LUKITTU KUNNES 500+ TAITO (RÄJÄHDYSKESTÄVÄ)
m.AbilLockTaming4=LUKITTU KUNNES 750+ TAITO (TEROITETUT KYNNET) m.AbilLockTaming4=LUKITTU KUNNES 750+ TAITO (TEROITETUT KYNNET)
m.AbilBonusTaming1_0=Ympäristötietoinen m.AbilBonusTaming1_0=Ympäristötietoinen
m.AbilBonusTaming1_1=Sudet karttavat vaaraa m.AbilBonusTaming1_1=Sudet karttavat vaaraa
m.AbilBonusTaming2_0=Paksu Turkki m.AbilBonusTaming2_0=Paksu Turkki
m.AbilBonusTaming2_1=Puolitettu vahinko, Tulenkestävä m.AbilBonusTaming2_1=Puolitettu vahinko, Tulenkestävä
m.AbilBonusTaming3_0=Räjähdyskestävä m.AbilBonusTaming3_0=Räjähdyskestävä
m.AbilBonusTaming3_1=Räjähteet vahingoittavat 1/6 vähemmän m.AbilBonusTaming3_1=Räjähteet vahingoittavat 1/6 vähemmän
m.AbilBonusTaming4_0=Teroitetut Kynnet m.AbilBonusTaming4_0=Teroitetut Kynnet
m.AbilBonusTaming4_1=+2 Vahinko m.AbilBonusTaming4_1=+2 Vahinko
m.TamingGoreChance=[[RED]]Piston todennäköisyys: [[YELLOW]]{0}% m.TamingGoreChance=[[RED]]Piston todennäköisyys: [[YELLOW]]{0}%
m.SkillWoodCutting=PUUN KAATO m.SkillWoodCutting=PUUN KAATO
m.XPGainWoodCutting=Puiden pilkkominen m.XPGainWoodCutting=Puiden pilkkominen
m.EffectsWoodCutting1_0=Puunkaataja (TAITO) m.EffectsWoodCutting1_0=Puunkaataja (TAITO)
m.EffectsWoodCutting1_1=Räjäytä puita m.EffectsWoodCutting1_1=Räjäytä puita
m.EffectsWoodCutting2_0=Lehdenpuhallin m.EffectsWoodCutting2_0=Lehdenpuhallin
m.EffectsWoodCutting2_1=Puhalla lehtiä pois m.EffectsWoodCutting2_1=Puhalla lehtiä pois
m.EffectsWoodCutting3_0=Tuplasaalis m.EffectsWoodCutting3_0=Tuplasaalis
m.EffectsWoodCutting3_1=Tuplaa normaali saalis m.EffectsWoodCutting3_1=Tuplaa normaali saalis
m.AbilLockWoodCutting1=LUKITTU KUNNES 100+ TAITO (LEHDENPUHALLIN) m.AbilLockWoodCutting1=LUKITTU KUNNES 100+ TAITO (LEHDENPUHALLIN)
m.AbilBonusWoodCutting1_0=Lehdenpuhallin m.AbilBonusWoodCutting1_0=Lehdenpuhallin
m.AbilBonusWoodCutting1_1=Puhalla lehtiä pois m.AbilBonusWoodCutting1_1=Puhalla lehtiä pois
m.WoodCuttingDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}% m.WoodCuttingDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Puunkaatajan kesto: [[YELLOW]]{0}s m.WoodCuttingTreeFellerLength=[[RED]]Puunkaatajan kesto: [[YELLOW]]{0}s
m.SkillArchery=JOUSIAMMUNTA m.SkillArchery=JOUSIAMMUNTA
m.XPGainArchery=Hyökkäämällä hirviöiden kimppuun m.XPGainArchery=Hyökkäämällä hirviöiden kimppuun
m.EffectsArchery1_0=Sytytys m.EffectsArchery1_0=Sytytys
m.EffectsArchery1_1=25% Todennäköisyys että vihollinen syttyy tuleen m.EffectsArchery1_1=25% Todennäköisyys että vihollinen syttyy tuleen
m.EffectsArchery2_0=Pökerrys (Pelaajat) m.EffectsArchery2_0=Pökerrys (Pelaajat)
m.EffectsArchery2_1=Saa viholliset pois tolaltaan m.EffectsArchery2_1=Saa viholliset pois tolaltaan
m.EffectsArchery3_0=Vahinko+ m.EffectsArchery3_0=Vahinko+
m.EffectsArchery3_1=Muokkaa vahinkoa m.EffectsArchery3_1=Muokkaa vahinkoa
m.EffectsArchery4_0=Nuolenkeräys m.EffectsArchery4_0=Nuolenkeräys
m.EffectsArchery4_1=Todennäköisyys kerätä nuolia raadoista m.EffectsArchery4_1=Todennäköisyys kerätä nuolia raadoista
m.ArcheryDazeChance=[[RED]]Todennäköisyys Pökerryttää: [[YELLOW]]{0}% m.ArcheryDazeChance=[[RED]]Todennäköisyys Pökerryttää: [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Todennäköisyys kerätä nuolia: [[YELLOW]]{0}% m.ArcheryRetrieveChance=[[RED]]Todennäköisyys kerätä nuolia: [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Sytytyksen kesto: [[YELLOW]]{0} sekuntia m.ArcheryIgnitionLength=[[RED]]Sytytyksen kesto: [[YELLOW]]{0} sekuntia
m.ArcheryDamagePlus=[[RED]]Vahinko+ (Rank{0}): [[YELLOW]]Bonus {0} vahinko m.ArcheryDamagePlus=[[RED]]Vahinko+ (Rank{0}): [[YELLOW]]Bonus {0} vahinko
m.SkillAxes=KIRVEET m.SkillAxes=KIRVEET
m.XPGainAxes=Hyökkäämällä hirviöiden kimppuun m.XPGainAxes=Hyökkäämällä hirviöiden kimppuun
m.EffectsAxes1_0=Kallonhalkoja (TAITO) m.EffectsAxes1_0=Kallonhalkoja (TAITO)
m.EffectsAxes1_1=Tee aluevahinkoa m.EffectsAxes1_1=Tee aluevahinkoa
m.EffectsAxes2_0=Kriittiset Iskut m.EffectsAxes2_0=Kriittiset Iskut
m.EffectsAxes2_1=Tuplavahinko m.EffectsAxes2_1=Tuplavahinko
m.EffectsAxes3_0=Kirveiden Herra (500 TAITO) m.EffectsAxes3_0=Kirveiden Herra (500 TAITO)
m.EffectsAxes3_1=Muokkaa vahinkoa m.EffectsAxes3_1=Muokkaa vahinkoa
m.AbilLockAxes1=LUKITTU KUNNES 500+ TAITO (KIRVEIDEN HERRA) m.AbilLockAxes1=LUKITTU KUNNES 500+ TAITO (KIRVEIDEN HERRA)
m.AbilBonusAxes1_0=Kirveiden Herra m.AbilBonusAxes1_0=Kirveiden Herra
m.AbilBonusAxes1_1=+4 Vahinko m.AbilBonusAxes1_1=+4 Vahinko
m.AxesCritChance=[[RED]]Todennäköisyys iskeä kriittisesti: [[YELLOW]]{0}% m.AxesCritChance=[[RED]]Todennäköisyys iskeä kriittisesti: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Kallonhalkojan kesto: [[YELLOW]]{0}s m.AxesSkullLength=[[RED]]Kallonhalkojan kesto: [[YELLOW]]{0}s
m.SkillSwords=MIEKAT m.SkillSwords=MIEKAT
m.XPGainSwords=Hyökkäämällä hirviöiden kimppuun m.XPGainSwords=Hyökkäämällä hirviöiden kimppuun
m.EffectsSwords1_0=Vastaisku m.EffectsSwords1_0=Vastaisku
m.EffectsSwords1_1=Kimmota 50% saadusta vahingosta m.EffectsSwords1_1=Kimmota 50% saadusta vahingosta
m.EffectsSwords2_0=Sahalaitaiset Iskut (TAITO) m.EffectsSwords2_0=Sahalaitaiset Iskut (TAITO)
m.EffectsSwords2_1=25% Aluevahinko, Verenvuoto+ Aluevahinko m.EffectsSwords2_1=25% Aluevahinko, Verenvuoto+ Aluevahinko
m.EffectsSwords3_0=Sahalaitaiset Iskut Verenvuoto+ m.EffectsSwords3_0=Sahalaitaiset Iskut Verenvuoto+
m.EffectsSwords3_1=5 Aiheuta Verenvuotoa m.EffectsSwords3_1=5 Aiheuta Verenvuotoa
m.EffectsSwords4_0=Torjuminen m.EffectsSwords4_0=Torjuminen
m.EffectsSwords4_1=Estää saadun vahingon m.EffectsSwords4_1=Estää saadun vahingon
m.EffectsSwords5_0=Verenvuoto m.EffectsSwords5_0=Verenvuoto
m.EffectsSwords5_1=Lisää Verenvuoto m.EffectsSwords5_1=Lisää Verenvuoto
m.SwordsCounterAttChance=[[RED]]Vastaiskun todennäköisyys: [[YELLOW]]{0}% m.SwordsCounterAttChance=[[RED]]Vastaiskun todennäköisyys: [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Verenvuodon kesto: [[YELLOW]]{0} vuotoa m.SwordsBleedLength=[[RED]]Verenvuodon kesto: [[YELLOW]]{0} vuotoa
m.SwordsBleedChance=[[RED]]Verenvuodon todennäköisyys: [[YELLOW]]{0} % m.SwordsBleedChance=[[RED]]Verenvuodon todennäköisyys: [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Torjumisen todennäköisyys: [[YELLOW]]{0} % m.SwordsParryChance=[[RED]]Torjumisen todennäköisyys: [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Sahalaitaisten Iskujen kesto: [[YELLOW]]{0}s m.SwordsSSLength=[[RED]]Sahalaitaisten Iskujen kesto: [[YELLOW]]{0}s
m.SwordsTickNote=[[GRAY]]HUOMAA: [[YELLOW]]1 vuoto tapahtuu joka kahdes sekunti m.SwordsTickNote=[[GRAY]]HUOMAA: [[YELLOW]]1 vuoto tapahtuu joka kahdes sekunti
m.SkillAcrobatics=AKROBATIA m.SkillAcrobatics=AKROBATIA
m.XPGainAcrobatics=Tippumalla m.XPGainAcrobatics=Tippumalla
m.EffectsAcrobatics1_0=Kieriminen m.EffectsAcrobatics1_0=Kieriminen
m.EffectsAcrobatics1_1=Vähentää tai estää vahinkoa m.EffectsAcrobatics1_1=Vähentää tai estää vahinkoa
m.EffectsAcrobatics2_0=Sulava Kieriminen m.EffectsAcrobatics2_0=Sulava Kieriminen
m.EffectsAcrobatics2_1=Tuplasti tehokkaampi kuin Kieriminen m.EffectsAcrobatics2_1=Tuplasti tehokkaampi kuin Kieriminen
m.EffectsAcrobatics3_0=Väistö m.EffectsAcrobatics3_0=Väistö
m.EffectsAcrobatics3_1=Vähentää vahingon määrän puoleen m.EffectsAcrobatics3_1=Vähentää vahingon määrän puoleen
m.AcrobaticsRollChance=[[RED]]Kierimisen todennäköisyys: [[YELLOW]]{0}% m.AcrobaticsRollChance=[[RED]]Kierimisen todennäköisyys: [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Sulavan Kierimisen todennäköisyys: [[YELLOW]]{0}% m.AcrobaticsGracefulRollChance=[[RED]]Sulavan Kierimisen todennäköisyys: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Väistön todennäköisyys: [[YELLOW]]{0}% m.AcrobaticsDodgeChance=[[RED]]Väistön todennäköisyys: [[YELLOW]]{0}%
m.SkillMining=LOUHINTA m.SkillMining=LOUHINTA
m.XPGainMining=Louhimalla kiveä ja malmia m.XPGainMining=Louhimalla kiveä ja malmia
m.EffectsMining1_0=Supermurskain (TAITO) m.EffectsMining1_0=Supermurskain (TAITO)
m.EffectsMining1_1=Nopeus+, Triplaa saaliin tippumistodennäköisyys m.EffectsMining1_1=Nopeus+, Triplaa saaliin tippumistodennäköisyys
m.EffectsMining2_0=Tuplasaalis m.EffectsMining2_0=Tuplasaalis
m.EffectsMining2_1=Tuplaa normaali saaliin määrä m.EffectsMining2_1=Tuplaa normaali saaliin määrä
m.MiningDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}% m.MiningDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Supermurskaimen kesto: [[YELLOW]]{0}s m.MiningSuperBreakerLength=[[RED]]Supermurskaimen kesto: [[YELLOW]]{0}s
m.SkillRepair=KORJAUS m.SkillRepair=KORJAUS
m.XPGainRepair=Korjaamalla m.XPGainRepair=Korjaamalla
m.EffectsRepair1_0=Korjaa m.EffectsRepair1_0=Korjaa
m.EffectsRepair1_1=Korjaa rautatyökaluja ja haarniskoja m.EffectsRepair1_1=Korjaa rautatyökaluja ja haarniskoja
m.EffectsRepair2_0=Korjausten Herra m.EffectsRepair2_0=Korjausten Herra
m.EffectsRepair2_1=Lisätty korjausten määrä m.EffectsRepair2_1=Lisätty korjausten määrä
m.EffectsRepair3_0=Superkorjaus m.EffectsRepair3_0=Superkorjaus
m.EffectsRepair3_1=Tuplatehokkuus m.EffectsRepair3_1=Tuplatehokkuus
m.EffectsRepair4_0=Timanttikorjaus ({0}+ TAITO) m.EffectsRepair4_0=Timanttikorjaus ({0}+ TAITO)
m.EffectsRepair4_1=Korjaa timanttityökaluja ja haarniskoja m.EffectsRepair4_1=Korjaa timanttityökaluja ja haarniskoja
m.RepairRepairMastery=[[RED]]Korjausten Herra: [[YELLOW]]Extra {0}% kestävyyttä palautettu m.RepairRepairMastery=[[RED]]Korjausten Herra: [[YELLOW]]Extra {0}% kestävyyttä palautettu
m.RepairSuperRepairChance=[[RED]]Superkorjauksen todennäköisyys: [[YELLOW]]{0}% m.RepairSuperRepairChance=[[RED]]Superkorjauksen todennäköisyys: [[YELLOW]]{0}%
m.SkillUnarmed=ASEISTAMATON m.SkillUnarmed=ASEISTAMATON
m.XPGainUnarmed=Hyökkäämällä hirviöiden kimppuun m.XPGainUnarmed=Hyökkäämällä hirviöiden kimppuun
m.EffectsUnarmed1_0=Raivopää (TAITO) m.EffectsUnarmed1_0=Raivopää (TAITO)
m.EffectsUnarmed1_1=+50% vahinko, rikkoo heikkoja materiaaleja m.EffectsUnarmed1_1=+50% vahinko, rikkoo heikkoja materiaaleja
m.EffectsUnarmed2_0=Aseista riisuminen (Pelaajat) m.EffectsUnarmed2_0=Aseista riisuminen (Pelaajat)
m.EffectsUnarmed2_1=Pudottaa vihollisen esineen kädestä m.EffectsUnarmed2_1=Pudottaa vihollisen esineen kädestä
m.EffectsUnarmed3_0=Aseistamattomuuden Herra m.EffectsUnarmed3_0=Aseistamattomuuden Herra
m.EffectsUnarmed3_1=Suuri vahingonlisäys m.EffectsUnarmed3_1=Suuri vahingonlisäys
m.EffectsUnarmed4_0=Aseistamattomuuden Aloittelija m.EffectsUnarmed4_0=Aseistamattomuuden Aloittelija
m.EffectsUnarmed4_1=Vahingonlisäys m.EffectsUnarmed4_1=Vahingonlisäys
m.EffectsUnarmed5_0=Nuolentorjunta m.EffectsUnarmed5_0=Nuolentorjunta
m.EffectsUnarmed5_1=Torjuu nuolia m.EffectsUnarmed5_1=Torjuu nuolia
m.AbilLockUnarmed1=LUKITTU KUNNES 250+ TAITO (ASEISTAMATTOMUUDEN ALOITTELIJA) m.AbilLockUnarmed1=LUKITTU KUNNES 250+ TAITO (ASEISTAMATTOMUUDEN ALOITTELIJA)
m.AbilLockUnarmed2=LUKITTU KUNNES 500+ TAITO (ASEISTAMATTOMUUDEN HERRA) m.AbilLockUnarmed2=LUKITTU KUNNES 500+ TAITO (ASEISTAMATTOMUUDEN HERRA)
m.AbilBonusUnarmed1_0=Aseistamattomuuden Aloittelija m.AbilBonusUnarmed1_0=Aseistamattomuuden Aloittelija
m.AbilBonusUnarmed1_1=+2 Vahinko m.AbilBonusUnarmed1_1=+2 Vahinko
m.AbilBonusUnarmed2_0=Aseistamattomuuden Herra m.AbilBonusUnarmed2_0=Aseistamattomuuden Herra
m.AbilBonusUnarmed2_1=+4 Vahinko m.AbilBonusUnarmed2_1=+4 Vahinko
m.UnarmedArrowDeflectChance=[[RED]]Nuolentorjunnan todennäköisyys: [[YELLOW]]{0}% m.UnarmedArrowDeflectChance=[[RED]]Nuolentorjunnan todennäköisyys: [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Aseista riisumisen todennäköisyys: [[YELLOW]]{0}% m.UnarmedDisarmChance=[[RED]]Aseista riisumisen todennäköisyys: [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Raivopään kesto: [[YELLOW]]{0}s m.UnarmedBerserkLength=[[RED]]Raivopään kesto: [[YELLOW]]{0}s
m.SkillHerbalism=YRTTIHOITO m.SkillHerbalism=YRTTIHOITO
m.XPGainHerbalism=Keräämällä yrttejä m.XPGainHerbalism=Keräämällä yrttejä
m.EffectsHerbalism1_0=Vihermaa (TAITO) m.EffectsHerbalism1_0=Vihermaa (TAITO)
m.EffectsHerbalism1_1=Levitä vihreyttä, 3x saalis m.EffectsHerbalism1_1=Levitä vihreyttä, 3x saalis
m.EffectsHerbalism2_0=Viherpeukalo (Vehnä) m.EffectsHerbalism2_0=Viherpeukalo (Vehnä)
m.EffectsHerbalism2_1=Istuttaa vehnää automaattisesti kun keräät vehnää m.EffectsHerbalism2_1=Istuttaa vehnää automaattisesti kun keräät vehnää
m.EffectsHerbalism3_0=Viherpeukalo (Mukulakivi) m.EffectsHerbalism3_0=Viherpeukalo (Mukulakivi)
m.EffectsHerbalism3_1=Mukulakivi -> Sammaleinen mukulakivi ja siemeniä m.EffectsHerbalism3_1=Mukulakivi -> Sammaleinen mukulakivi ja siemeniä
m.EffectsHerbalism4_0=Ruoka+ m.EffectsHerbalism4_0=Ruoka+
m.EffectsHerbalism4_1=Muokkaa terveyttä jota saat leivästä/muhennoksesta m.EffectsHerbalism4_1=Muokkaa terveyttä jota saat leivästä/muhennoksesta
m.EffectsHerbalism5_0=Tuplasaalis (Kaikki yrtit) m.EffectsHerbalism5_0=Tuplasaalis (Kaikki yrtit)
m.EffectsHerbalism5_1=Tuplaa normaali saaliin määrä m.EffectsHerbalism5_1=Tuplaa normaali saaliin määrä
m.HerbalismGreenTerraLength=[[RED]]Vihermaan kesto: [[YELLOW]]{0}s m.HerbalismGreenTerraLength=[[RED]]Vihermaan kesto: [[YELLOW]]{0}s
m.HerbalismGreenThumbChance=[[RED]]Viherpeukalon todennäköisyys: [[YELLOW]]{0}% m.HerbalismGreenThumbChance=[[RED]]Viherpeukalon todennäköisyys: [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Viherpeukalon vaihe: [[YELLOW]] Vehnä kasvaa {0}:ssa vaiheessa m.HerbalismGreenThumbStage=[[RED]]Viherpeukalon vaihe: [[YELLOW]] Vehnä kasvaa {0}:ssa vaiheessa
m.HerbalismDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}% m.HerbalismDoubleDropChance=[[RED]]Tuplasaaliin todennäköisyys: [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Ruoka+ (Rank{0}): [[YELLOW]]Bonus {0} terveyden määrä m.HerbalismFoodPlus=[[RED]]Ruoka+ (Rank{0}): [[YELLOW]]Bonus {0} terveyden määrä
m.SkillExcavation=KAIVANTO m.SkillExcavation=KAIVANTO
m.XPGainExcavation=Kaivamalla ja löytämällä aarteita m.XPGainExcavation=Kaivamalla ja löytämällä aarteita
m.EffectsExcavation1_0=Giga Drill Breaker (TAITO) m.EffectsExcavation1_0=Giga Drill Breaker (TAITO)
m.EffectsExcavation1_1=3x saaliin määrä, 3x kokemuspisteiden määrä, +Nopeus m.EffectsExcavation1_1=3x saaliin määrä, 3x kokemuspisteiden määrä, +Nopeus
m.EffectsExcavation2_0=Aarteenmetsästäjä m.EffectsExcavation2_0=Aarteenmetsästäjä
m.EffectsExcavation2_1=Taito jonka avulla voit kaivaa aarteita m.EffectsExcavation2_1=Taito jonka avulla voit kaivaa aarteita
m.ExcavationGreenTerraLength=[[RED]]Giga Drill Breaker kesto: [[YELLOW]]{0}s m.ExcavationGreenTerraLength=[[RED]]Giga Drill Breaker kesto: [[YELLOW]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_RED]]Olet asettanut alasimen maahan, sillä voit korjata työkaluja ja haarniskoja. mcBlockListener.PlacedAnvil=[[DARK_RED]]Olet asettanut alasimen maahan, sillä voit korjata työkaluja ja haarniskoja.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Sutesi kipittää takaisin luoksesi... mcEntityListener.WolfComesBack=[[DARK_GRAY]]Sutesi kipittää takaisin luoksesi...
mcPlayerListener.AbilitiesOff=Taitojen käyttö pois päältä mcPlayerListener.AbilitiesOff=Taitojen käyttö pois päältä
mcPlayerListener.AbilitiesOn=Taitojen käyttö päällä mcPlayerListener.AbilitiesOn=Taitojen käyttö päällä
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**TAIDOT PÄIVITETTY\!** mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**TAIDOT PÄIVITETTY\!**
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Akrobatia: mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Akrobatia:
mcPlayerListener.ArcherySkill=[[YELLOW]]Jousiammunta: mcPlayerListener.ArcherySkill=[[YELLOW]]Jousiammunta:
mcPlayerListener.AxesSkill=[[YELLOW]]Kirveet: mcPlayerListener.AxesSkill=[[YELLOW]]Kirveet:
mcPlayerListener.ExcavationSkill=[[YELLOW]]Kaivanto: mcPlayerListener.ExcavationSkill=[[YELLOW]]Kaivanto:
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode pois päältä mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Godmode pois päältä
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode päällä mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Godmode päällä
mcPlayerListener.GreenThumb=[[GREEN]]**VIHERPEUKALO** mcPlayerListener.GreenThumb=[[GREEN]]**VIHERPEUKALO**
mcPlayerListener.GreenThumbFail=[[RED]]**VIHERPEUKALO EPÄONNISTUI** mcPlayerListener.GreenThumbFail=[[RED]]**VIHERPEUKALO EPÄONNISTUI**
mcPlayerListener.HerbalismSkill=[[YELLOW]]Yrttihoito: mcPlayerListener.HerbalismSkill=[[YELLOW]]Yrttihoito:
mcPlayerListener.MiningSkill=[[YELLOW]]Kaivanto: mcPlayerListener.MiningSkill=[[YELLOW]]Kaivanto:
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn on tyhjätty. mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn on tyhjätty.
mcPlayerListener.MyspawnNotExist=[[RED]]Määrää myspawnisi ensin laittamalla sänky maahan. mcPlayerListener.MyspawnNotExist=[[RED]]Määrää myspawnisi ensin laittamalla sänky maahan.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn on asetettu tämänhetkiseen sijaintiisi. mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn on asetettu tämänhetkiseen sijaintiisi.
mcPlayerListener.MyspawnTimeNotice=Sinun pitää odottaa {0}m {1}s käyttääksesi myspawnia mcPlayerListener.MyspawnTimeNotice=Sinun pitää odottaa {0}m {1}s käyttääksesi myspawnia
mcPlayerListener.NoPermission=Puutteelliset oikeudet (mcPermissions) mcPlayerListener.NoPermission=Puutteelliset oikeudet (mcPermissions)
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Jos sinulla ei ole käyttöoikeutta johonkin taitoon, sitä ei näytetä täällä. mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Jos sinulla ei ole käyttöoikeutta johonkin taitoon, sitä ei näytetä täällä.
mcPlayerListener.NotInParty=[[RED]]Et ole ryhmässä. mcPlayerListener.NotInParty=[[RED]]Et ole ryhmässä.
mcPlayerListener.InviteSuccess=[[GREEN]]Kutsu lähetetty. mcPlayerListener.InviteSuccess=[[GREEN]]Kutsu lähetetty.
mcPlayerListener.ReceivedInvite1=[[RED]]HUOMIO: [[GREEN]]Olet saanut ryhmäkutsun ryhmään {0} pelaajalta {1} mcPlayerListener.ReceivedInvite1=[[RED]]HUOMIO: [[GREEN]]Olet saanut ryhmäkutsun ryhmään {0} pelaajalta {1}
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Kirjoita [[GREEN]]/{0}[[YELLOW]] hyväksyäksesi kutsun mcPlayerListener.ReceivedInvite2=[[YELLOW]]Kirjoita [[GREEN]]/{0}[[YELLOW]] hyväksyäksesi kutsun
mcPlayerListener.InviteAccepted=[[GREEN]]Kutsu hyväksytty. Olet liittynyt ryhmään {0} mcPlayerListener.InviteAccepted=[[GREEN]]Kutsu hyväksytty. Olet liittynyt ryhmään {0}
mcPlayerListener.NoInvites=[[RED]]Sinulla ei ole kutsuja mcPlayerListener.NoInvites=[[RED]]Sinulla ei ole kutsuja
mcPlayerListener.YouAreInParty=[[GREEN]]Olet ryhmässä {0} mcPlayerListener.YouAreInParty=[[GREEN]]Olet ryhmässä {0}
mcPlayerListener.PartyMembers=[[GREEN]]Ryhmän jäsenet mcPlayerListener.PartyMembers=[[GREEN]]Ryhmän jäsenet
mcPlayerListener.LeftParty=[[RED]]Olet lähtenyt ryhmästä mcPlayerListener.LeftParty=[[RED]]Olet lähtenyt ryhmästä
mcPlayerListener.JoinedParty=Liityit ryhmään: {0} mcPlayerListener.JoinedParty=Liityit ryhmään: {0}
mcPlayerListener.PartyChatOn=Vain ryhmäjuttelu [[GREEN]]Päällä mcPlayerListener.PartyChatOn=Vain ryhmäjuttelu [[GREEN]]Päällä
mcPlayerListener.PartyChatOff=Vain ryhmäjuttelu [[RED]]Pois päältä mcPlayerListener.PartyChatOff=Vain ryhmäjuttelu [[RED]]Pois päältä
mcPlayerListener.AdminChatOn=Vain admin juttelu [[GREEN]]Päällä mcPlayerListener.AdminChatOn=Vain admin juttelu [[GREEN]]Päällä
mcPlayerListener.AdminChatOff=Vain admin juttelu [[RED]]Pois päältä mcPlayerListener.AdminChatOff=Vain admin juttelu [[RED]]Pois päältä
mcPlayerListener.MOTD=[[BLUE]]Tällä serverillä on mcMMO {0} kirjoita [[YELLOW]]/{1}[[BLUE]] apua varten. mcPlayerListener.MOTD=[[BLUE]]Tällä serverillä on mcMMO {0} kirjoita [[YELLOW]]/{1}[[BLUE]] apua varten.
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
mcPlayerListener.PowerLevel=[[DARK_RED]]VOIMATASO: mcPlayerListener.PowerLevel=[[DARK_RED]]VOIMATASO:
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Voimataso [[YELLOW]]Tulostaulukko-- mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Voimataso [[YELLOW]]Tulostaulukko--
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Tulostaulukko-- mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Tulostaulukko--
mcPlayerListener.RepairSkill=[[YELLOW]]Korjaus: mcPlayerListener.RepairSkill=[[YELLOW]]Korjaus:
mcPlayerListener.SwordsSkill=[[YELLOW]]Miekat: mcPlayerListener.SwordsSkill=[[YELLOW]]Miekat:
mcPlayerListener.TamingSkill=[[YELLOW]]Kesytys: mcPlayerListener.TamingSkill=[[YELLOW]]Kesytys:
mcPlayerListener.UnarmedSkill=[[YELLOW]]Aseistamattomuus: mcPlayerListener.UnarmedSkill=[[YELLOW]]Aseistamattomuus:
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Puunkaato: mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Puunkaato:
mcPlayerListener.YourStats=[[GREEN]]Sinun MMO tilastosi mcPlayerListener.YourStats=[[GREEN]]Sinun MMO tilastosi
Party.InformedOnJoin={0} [[GREEN]] on liittynyt ryhmään Party.InformedOnJoin={0} [[GREEN]] on liittynyt ryhmään
Party.InformedOnQuit={0} [[GREEN]] on lähtenyt ryhmästä Party.InformedOnQuit={0} [[GREEN]] on lähtenyt ryhmästä
Skills.YourGreenTerra=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed! Skills.YourGreenTerra=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
Skills.YourTreeFeller=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed! Skills.YourTreeFeller=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
Skills.YourSuperBreaker=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed! Skills.YourSuperBreaker=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
Skills.YourSerratedStrikes=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed! Skills.YourSerratedStrikes=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
Skills.YourBerserk=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed! Skills.YourBerserk=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
Skills.YourSkullSplitter=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed! Skills.YourSkullSplitter=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
Skills.YourGigaDrillBreaker=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed! Skills.YourGigaDrillBreaker=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
Skills.TooTired=[[RED]]You are too tired to use that ability again. Skills.TooTired=[[RED]]You are too tired to use that ability again.
Skills.ReadyHoe=[[GREEN]]**YOU READY YOUR HOE** Skills.ReadyHoe=[[GREEN]]**YOU READY YOUR HOE**
Skills.LowerHoe=[[GRAY]]**YOU LOWER YOUR HOE** Skills.LowerHoe=[[GRAY]]**YOU LOWER YOUR HOE**
Skills.ReadyAxe=[[GREEN]]**YOU READY YOUR AXE** Skills.ReadyAxe=[[GREEN]]**YOU READY YOUR AXE**
Skills.LowerAxe=[[GRAY]]**YOU LOWER YOUR AXE** Skills.LowerAxe=[[GRAY]]**YOU LOWER YOUR AXE**
Skills.ReadyFists=[[GREEN]]**YOU READY YOUR FISTS** Skills.ReadyFists=[[GREEN]]**YOU READY YOUR FISTS**
Skills.LowerFists=[[GRAY]]**YOU LOWER YOUR FISTS** Skills.LowerFists=[[GRAY]]**YOU LOWER YOUR FISTS**
Skills.ReadyPickAxe=[[GREEN]]**YOU READY YOUR PICKAXE** Skills.ReadyPickAxe=[[GREEN]]**YOU READY YOUR PICKAXE**
Skills.LowerPickAxe=[[GRAY]]**YOU LOWER YOUR PICKAXE** Skills.LowerPickAxe=[[GRAY]]**YOU LOWER YOUR PICKAXE**
Skills.ReadyShovel=[[GREEN]]**YOU READY YOUR SHOVEL** Skills.ReadyShovel=[[GREEN]]**YOU READY YOUR SHOVEL**
Skills.LowerShovel=[[GRAY]]**YOU LOWER YOUR SHOVEL** Skills.LowerShovel=[[GRAY]]**YOU LOWER YOUR SHOVEL**
Skills.ReadySword=[[GREEN]]**YOU READY YOUR SWORD** Skills.ReadySword=[[GREEN]]**YOU READY YOUR SWORD**
Skills.LowerSword=[[GRAY]]**YOU LOWER YOUR SWORD** Skills.LowerSword=[[GRAY]]**YOU LOWER YOUR SWORD**
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED** Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk! Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
Skills.GreenTerraOn=[[GREEN]]**GREEN TERRA ACTIVATED** Skills.GreenTerraOn=[[GREEN]]**GREEN TERRA ACTIVATED**
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra! Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER ACTIVATED** Skills.TreeFellerOn=[[GREEN]]**TREE FELLER ACTIVATED**
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller! Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREAKER ACTIVATED** Skills.SuperBreakerOn=[[GREEN]]**SUPER BREAKER ACTIVATED**
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker! Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES ACTIVATED** Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES ACTIVATED**
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes! Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
Skills.SkullSplitterOn=[[GREEN]]**SKULL SPLITTER ACTIVATED** Skills.SkullSplitterOn=[[GREEN]]**SKULL SPLITTER ACTIVATED**
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter! Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED** Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker! Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
Skills.GreenTerraOff=[[RED]]**Green Terra has worn off** Skills.GreenTerraOff=[[RED]]**Green Terra has worn off**
Skills.TreeFellerOff=[[RED]]**Tree Feller has worn off** Skills.TreeFellerOff=[[RED]]**Tree Feller has worn off**
Skills.SuperBreakerOff=[[RED]]**Super Breaker has worn off** Skills.SuperBreakerOff=[[RED]]**Super Breaker has worn off**
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes has worn off** Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes has worn off**
Skills.BerserkOff=[[RED]]**Berserk has worn off** Skills.BerserkOff=[[RED]]**Berserk has worn off**
Skills.SkullSplitterOff=[[RED]]**Skull Splitter has worn off** Skills.SkullSplitterOff=[[RED]]**Skull Splitter has worn off**
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drill Breaker has worn off** Skills.GigaDrillBreakerOff=[[RED]]**Giga Drill Breaker has worn off**
Skills.TamingUp=[[YELLOW]]Taming skill increased by {0}. Total ({1}) Skills.TamingUp=[[YELLOW]]Taming skill increased by {0}. Total ({1})
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1}) Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
Skills.ArcheryUp=[[YELLOW]]Archery skill increased by {0}. Total ({1}) Skills.ArcheryUp=[[YELLOW]]Archery skill increased by {0}. Total ({1})
Skills.SwordsUp=[[YELLOW]]Swords skill increased by {0}. Total ({1}) Skills.SwordsUp=[[YELLOW]]Swords skill increased by {0}. Total ({1})
Skills.AxesUp=[[YELLOW]]Axes skill increased by {0}. Total ({1}) Skills.AxesUp=[[YELLOW]]Axes skill increased by {0}. Total ({1})
Skills.UnarmedUp=[[YELLOW]]Unarmed skill increased by {0}. Total ({1}) Skills.UnarmedUp=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
Skills.HerbalismUp=[[YELLOW]]Herbalism skill increased by {0}. Total ({1}) Skills.HerbalismUp=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
Skills.MiningUp=[[YELLOW]]Mining skill increased by {0}. Total ({1}) Skills.MiningUp=[[YELLOW]]Mining skill increased by {0}. Total ({1})
Skills.WoodcuttingUp=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1}) Skills.WoodcuttingUp=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
Skills.RepairUp=[[YELLOW]]Repair skill increased by {0}. Total ({1}) Skills.RepairUp=[[YELLOW]]Repair skill increased by {0}. Total ({1})
Skills.ExcavationUp=[[YELLOW]]Excavation skill increased by {0}. Total ({1}) Skills.ExcavationUp=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com
Party.Locked=[[RED]]Party is locked, only party leader may invite. Party.Locked=[[RED]]Party is locked, only party leader may invite.
Party.IsntLocked=[[GRAY]]Party is not locked Party.IsntLocked=[[GRAY]]Party is not locked
Party.Unlocked=[[GRAY]]Party is unlocked Party.Unlocked=[[GRAY]]Party is unlocked
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password> Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
Party.Help3=[[RED]]Consult /{0} ? for more information Party.Help3=[[RED]]Consult /{0} ? for more information
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password> Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player> Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player> Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
Party.NotOwner=[[DARK_RED]]You are not the party owner Party.NotOwner=[[DARK_RED]]You are not the party owner
Party.InvalidName=[[DARK_RED]]That is not a valid party name Party.InvalidName=[[DARK_RED]]That is not a valid party name
Party.PasswordSet=[[GREEN]]Party password set to {0} Party.PasswordSet=[[GREEN]]Party password set to {0}
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0} Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0} Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false] Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
Commands.xprate.proper3=[[RED]]Enter true or false for the second value Commands.xprate.proper3=[[RED]]Enter true or false for the second value
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!! Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!! Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}! Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]! Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
m.SkillAlchemy=ALCHEMY m.SkillAlchemy=ALCHEMY
m.SkillEnchanting=ENCHANTING m.SkillEnchanting=ENCHANTING
m.SkillFishing=FISHING m.SkillFishing=FISHING
mcPlayerListener.AlchemySkill=Alchemy: mcPlayerListener.AlchemySkill=Alchemy:
mcPlayerListener.EnchantingSkill=Enchanting: mcPlayerListener.EnchantingSkill=Enchanting:
mcPlayerListener.FishingSkill=Fishing: mcPlayerListener.FishingSkill=Fishing:
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1}) Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1}) Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments. Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item. Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Downgraded=[[RED]]Arcane power has decreased for this item. Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item. Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
m.EffectsRepair5_0=Arcane Forging m.EffectsRepair5_0=Arcane Forging
m.EffectsRepair5_1=Repair magic items m.EffectsRepair5_1=Repair magic items
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+, m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+ m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.ItemFound=[[GRAY]]Treasure found! Fishing.ItemFound=[[GRAY]]Treasure found!
m.SkillFishing=FISHING m.SkillFishing=FISHING
m.XPGainFishing=Fishing (Go figure!) m.XPGainFishing=Fishing (Go figure!)
m.EffectsFishing1_0=Treasure Hunter (Passive) m.EffectsFishing1_0=Treasure Hunter (Passive)
m.EffectsFishing1_1=Fish up misc objects m.EffectsFishing1_1=Fish up misc objects
m.EffectsFishing2_0=Magic Hunter m.EffectsFishing2_0=Magic Hunter
m.EffectsFishing2_1=Find Enchanted Items m.EffectsFishing2_1=Find Enchanted Items
m.EffectsFishing3_0=Shake (vs. Entities) m.EffectsFishing3_0=Shake (vs. Entities)
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE) m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
m.TamingSummon=[[GREEN]]Summoning complete m.TamingSummon=[[GREEN]]Summoning complete
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more. m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
m.EffectsTaming7_0=Call of the Wild m.EffectsTaming7_0=Call of the Wild
m.EffectsTaming7_1=Summon a wolf to your side m.EffectsTaming7_1=Summon a wolf to your side
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand

View File

@ -1,390 +1,390 @@
Combat.WolfExamine=[[GREEN]]**Vous examinez le loup avec le Beast Lore** Combat.WolfExamine=[[GREEN]]**Vous examinez le loup avec le Beast Lore**
Combat.WolfShowMaster=[[DARK_GREEN]]Le Maître des bêtes \: {0} Combat.WolfShowMaster=[[DARK_GREEN]]Le Maître des bêtes \: {0}
Combat.Ignition=[[RED]]**ALLUMAGE** Combat.Ignition=[[RED]]**ALLUMAGE**
Combat.BurningArrowHit=[[DARK_RED]]Vous avez été frappé par une flèche brûlante\! Combat.BurningArrowHit=[[DARK_RED]]Vous avez été frappé par une flèche brûlante\!
Combat.TouchedFuzzy=[[DARK_RED]]Vous voyez flou. Vous vous sentez étourdi. Combat.TouchedFuzzy=[[DARK_RED]]Vous voyez flou. Vous vous sentez étourdi.
Combat.TargetDazed=La cible a été [[DARK_RED]]Étourdi Combat.TargetDazed=La cible a été [[DARK_RED]]Étourdi
Combat.WolfNoMaster=[[GRAY]]Cette bête n'a pas de maître... Combat.WolfNoMaster=[[GRAY]]Cette bête n'a pas de maître...
Combat.WolfHealth=[[GREEN]]Cette bête a {0} points de vie Combat.WolfHealth=[[GREEN]]Cette bête a {0} points de vie
Combat.StruckByGore=[[RED]]**FRAPPÉ JUSQU'AU SANG** Combat.StruckByGore=[[RED]]**FRAPPÉ JUSQU'AU SANG**
Combat.Gore=[[GREEN]]**SANG** Combat.Gore=[[GREEN]]**SANG**
Combat.ArrowDeflect=[[WHITE]]**FLÈCHE DEVIÉE** Combat.ArrowDeflect=[[WHITE]]**FLÈCHE DEVIÉE**
Item.ChimaeraWingFail=**CHIMAERA WING a échoué \!** Item.ChimaeraWingFail=**CHIMAERA WING a échoué \!**
Item.ChimaeraWingPass=**CHIMAERA WING** Item.ChimaeraWingPass=**CHIMAERA WING**
Item.InjuredWait=Vous avez été blessé récemment et vous devez attendre pour utiliser ça. [[YELLOW]]({0}s) Item.InjuredWait=Vous avez été blessé récemment et vous devez attendre pour utiliser ça. [[YELLOW]]({0}s)
Item.NeedFeathers=[[GRAY]]Vous avez besoin de plus de plumes.. Item.NeedFeathers=[[GRAY]]Vous avez besoin de plus de plumes..
m.mccPartyCommands=[[GREEN]]--COMMANDES GROUPE-- m.mccPartyCommands=[[GREEN]]--COMMANDES GROUPE--
m.mccParty=[party name] [[RED]]- Créer / Rejoindre un groupe m.mccParty=[party name] [[RED]]- Créer / Rejoindre un groupe
m.mccPartyQ=[[RED]]- Vous quitter la partie en cours m.mccPartyQ=[[RED]]- Vous quitter la partie en cours
m.mccPartyToggle=[[RED]] - Active le Chat de groupe m.mccPartyToggle=[[RED]] - Active le Chat de groupe
m.mccPartyInvite=[player name] [[RED]]- Envoyer une invitation m.mccPartyInvite=[player name] [[RED]]- Envoyer une invitation
m.mccPartyAccept=[[RED]]- Accepter l'invitation m.mccPartyAccept=[[RED]]- Accepter l'invitation
m.mccPartyTeleport=[party member name] [[RED]]- Vous téléporte à un membre du groupe m.mccPartyTeleport=[party member name] [[RED]]- Vous téléporte à un membre du groupe
m.mccOtherCommands=[[GREEN]]--AUTRES COMMANDES-- m.mccOtherCommands=[[GREEN]]--AUTRES COMMANDES--
m.mccStats=- Voir vos statistiques m.mccStats=- Voir vos statistiques
m.mccLeaderboards=- Classements m.mccLeaderboards=- Classements
m.mccMySpawn=- Vous téléporte à votre spawn m.mccMySpawn=- Vous téléporte à votre spawn
m.mccClearMySpawn=- Éfface votre point de spawn m.mccClearMySpawn=- Éfface votre point de spawn
m.mccToggleAbility=- Active les capacités spéciales avec clic droit m.mccToggleAbility=- Active les capacités spéciales avec clic droit
m.mccAdminToggle=- Active le chat admin m.mccAdminToggle=- Active le chat admin
m.mccWhois=[playername] [[RED]]- Voir les infos détaillées du joueur m.mccWhois=[playername] [[RED]]- Voir les infos détaillées du joueur
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modifier m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modifier
m.mccMcGod=- Mode dieu m.mccMcGod=- Mode dieu
m.mccSkillInfo=[skillname] [[RED]]- Afficher des informations détaillées d'une compétence m.mccSkillInfo=[skillname] [[RED]]- Afficher des informations détaillées d'une compétence
m.mccModDescription=[[RED]]- Affiche la description de mcMMO m.mccModDescription=[[RED]]- Affiche la description de mcMMO
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]POUR GAGNER DE l'XP: [[WHITE]]{0} m.XPGain=[[DARK_GRAY]]POUR GAGNER DE l'XP: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1} m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0} m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1} m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFFETS m.Effects=EFFETS
m.YourStats=VOS STATS m.YourStats=VOS STATS
m.SkillTaming=DRESSAGE m.SkillTaming=DRESSAGE
m.XPGainTaming=Attaquer avec un loup m.XPGainTaming=Attaquer avec un loup
m.EffectsTaming1_0=Connaissance des bêtes m.EffectsTaming1_0=Connaissance des bêtes
m.EffectsTaming1_1=Inspecte un loup avec un os m.EffectsTaming1_1=Inspecte un loup avec un os
m.EffectsTaming2_0=Morsures m.EffectsTaming2_0=Morsures
m.EffectsTaming2_1=Des coups critiques lors d'une morsure m.EffectsTaming2_1=Des coups critiques lors d'une morsure
m.EffectsTaming3_0=Griffes aiguisées m.EffectsTaming3_0=Griffes aiguisées
m.EffectsTaming3_1=Bonus de dégâts m.EffectsTaming3_1=Bonus de dégâts
m.EffectsTaming4_0=Conscient de l'environnement m.EffectsTaming4_0=Conscient de l'environnement
m.EffectsTaming4_1=Resistance aux Cactus, à la lave et aux chutes. m.EffectsTaming4_1=Resistance aux Cactus, à la lave et aux chutes.
m.EffectsTaming5_0=Epaisse fourrure m.EffectsTaming5_0=Epaisse fourrure
m.EffectsTaming5_1=Réduction dégâts, Résistance au feu m.EffectsTaming5_1=Réduction dégâts, Résistance au feu
m.EffectsTaming6_0=Résistance aux chocs m.EffectsTaming6_0=Résistance aux chocs
m.EffectsTaming6_1=Réduction des dommages explosifs m.EffectsTaming6_1=Réduction des dommages explosifs
m.AbilLockTaming1=Débloqué au niveau 100 (Conscient de l'environnement) m.AbilLockTaming1=Débloqué au niveau 100 (Conscient de l'environnement)
m.AbilLockTaming2=Débloqué au niveau 250 (Épaisse fourrure) m.AbilLockTaming2=Débloqué au niveau 250 (Épaisse fourrure)
m.AbilLockTaming3=Débloqué au niveau 500 (Résistance aux chocs) m.AbilLockTaming3=Débloqué au niveau 500 (Résistance aux chocs)
m.AbilLockTaming4=Débloqué au niveau 750 (Griffes aiguisées) m.AbilLockTaming4=Débloqué au niveau 750 (Griffes aiguisées)
m.AbilBonusTaming1_0=Conscient de l'environnement m.AbilBonusTaming1_0=Conscient de l'environnement
m.AbilBonusTaming1_1=Le loup évite le danger m.AbilBonusTaming1_1=Le loup évite le danger
m.AbilBonusTaming2_0=Epaisse fourrure m.AbilBonusTaming2_0=Epaisse fourrure
m.AbilBonusTaming2_1=Réduit de moitié les dommages \+ résistance au feu m.AbilBonusTaming2_1=Réduit de moitié les dommages \+ résistance au feu
m.AbilBonusTaming3_0=Résistance aux chocs m.AbilBonusTaming3_0=Résistance aux chocs
m.AbilBonusTaming3_1=divise par 6 les dégats d'explosions m.AbilBonusTaming3_1=divise par 6 les dégats d'explosions
m.AbilBonusTaming4_0=Griffes aiguisées m.AbilBonusTaming4_0=Griffes aiguisées
m.AbilBonusTaming4_1=+2 Dommages m.AbilBonusTaming4_1=+2 Dommages
m.TamingGoreChance=[[RED]]Chances de Morsure: [[YELLOW]]{0}% m.TamingGoreChance=[[RED]]Chances de Morsure: [[YELLOW]]{0}%
m.SkillWoodCutting=BÛCHERONNAGE m.SkillWoodCutting=BÛCHERONNAGE
m.XPGainWoodCutting=Abattre des arbres m.XPGainWoodCutting=Abattre des arbres
m.EffectsWoodCutting1_0=L'abatteur d'arbres (capacité spéciale) m.EffectsWoodCutting1_0=L'abatteur d'arbres (capacité spéciale)
m.EffectsWoodCutting1_1=Faire exploser les arbres m.EffectsWoodCutting1_1=Faire exploser les arbres
m.EffectsWoodCutting2_0=Souffleur de feuilles m.EffectsWoodCutting2_0=Souffleur de feuilles
m.EffectsWoodCutting2_1=Détruire plus de feuilles m.EffectsWoodCutting2_1=Détruire plus de feuilles
m.EffectsWoodCutting3_0=Double Butin m.EffectsWoodCutting3_0=Double Butin
m.EffectsWoodCutting3_1=Double le butin normal m.EffectsWoodCutting3_1=Double le butin normal
m.AbilLockWoodCutting1=Débloqué au niveau 100 (Souffleur de feuilles) m.AbilLockWoodCutting1=Débloqué au niveau 100 (Souffleur de feuilles)
m.AbilBonusWoodCutting1_0=Soufler les feuilles m.AbilBonusWoodCutting1_0=Soufler les feuilles
m.AbilBonusWoodCutting1_1=Détruire plus de feuilles m.AbilBonusWoodCutting1_1=Détruire plus de feuilles
m.WoodCuttingDoubleDropChance=[[RED]]Chance de double butin: [[YELLOW]]{0}% m.WoodCuttingDoubleDropChance=[[RED]]Chance de double butin: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s m.WoodCuttingTreeFellerLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
m.SkillArchery=TIR À L'ARC m.SkillArchery=TIR À L'ARC
m.XPGainArchery=Attaquer les monstres m.XPGainArchery=Attaquer les monstres
m.EffectsArchery1_0=Allumage m.EffectsArchery1_0=Allumage
m.EffectsArchery1_1=25% de chances que l'ennemi s'enflamme m.EffectsArchery1_1=25% de chances que l'ennemi s'enflamme
m.EffectsArchery2_0=Étourdir (les joueurs) m.EffectsArchery2_0=Étourdir (les joueurs)
m.EffectsArchery2_1=Étourdi les joueurs m.EffectsArchery2_1=Étourdi les joueurs
m.EffectsArchery3_0=Dégâts+ m.EffectsArchery3_0=Dégâts+
m.EffectsArchery3_1=Augmente les dégâts m.EffectsArchery3_1=Augmente les dégâts
m.EffectsArchery4_0=Récupération de flèches m.EffectsArchery4_0=Récupération de flèches
m.EffectsArchery4_1=Chances de récupérer vos flèches sur un cadavre m.EffectsArchery4_1=Chances de récupérer vos flèches sur un cadavre
m.ArcheryDazeChance=[[RED]]Chances d'étourdir : [[YELLOW]]{0}% m.ArcheryDazeChance=[[RED]]Chances d'étourdir : [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Chances de récupération des flèches : [[YELLOW]]{0}% m.ArcheryRetrieveChance=[[RED]]Chances de récupération des flèches : [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Durée du feu : [[YELLOW]]{0} secondes m.ArcheryIgnitionLength=[[RED]]Durée du feu : [[YELLOW]]{0} secondes
m.ArcheryDamagePlus=[[RED]]Dégâts+ (Rang {0}): [[YELLOW]]Bonus de {0} dommages m.ArcheryDamagePlus=[[RED]]Dégâts+ (Rang {0}): [[YELLOW]]Bonus de {0} dommages
m.SkillAxes=HACHE m.SkillAxes=HACHE
m.XPGainAxes=Attaquer des monstres m.XPGainAxes=Attaquer des monstres
m.EffectsAxes1_0=Fendeur de crânes (capacité spéciale) m.EffectsAxes1_0=Fendeur de crânes (capacité spéciale)
m.EffectsAxes1_1=provoque des dégâts de zone m.EffectsAxes1_1=provoque des dégâts de zone
m.EffectsAxes2_0=Coup critiques m.EffectsAxes2_0=Coup critiques
m.EffectsAxes2_1=double les dégâts m.EffectsAxes2_1=double les dégâts
m.EffectsAxes3_0=Maîtrise de la hache (niveau 500) m.EffectsAxes3_0=Maîtrise de la hache (niveau 500)
m.EffectsAxes3_1=Augmente les dégâts m.EffectsAxes3_1=Augmente les dégâts
m.AbilLockAxes1=Débloqué au niveau 500 (Maîtrise de la hache) m.AbilLockAxes1=Débloqué au niveau 500 (Maîtrise de la hache)
m.AbilBonusAxes1_0=Maîtrise de la hache m.AbilBonusAxes1_0=Maîtrise de la hache
m.AbilBonusAxes1_1=4 Blessures en bonus m.AbilBonusAxes1_1=4 Blessures en bonus
m.AxesCritChance=[[RED]]Chances de coup critique : [[YELLOW]]{0}% m.AxesCritChance=[[RED]]Chances de coup critique : [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s m.AxesSkullLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
m.SkillSwords=ÉPÉE m.SkillSwords=ÉPÉE
m.XPGainSwords=Attaque des monstres m.XPGainSwords=Attaque des monstres
m.EffectsSwords1_0=Contre-Attaque m.EffectsSwords1_0=Contre-Attaque
m.EffectsSwords1_1=Renvoie 50% des degats subis m.EffectsSwords1_1=Renvoie 50% des degats subis
m.EffectsSwords2_0=Lame crantée (capacité spéciale) m.EffectsSwords2_0=Lame crantée (capacité spéciale)
m.EffectsSwords2_1=25% de dégâts et saignements succesifs. m.EffectsSwords2_1=25% de dégâts et saignements succesifs.
m.EffectsSwords3_0=Lame crantée avec saignement+ m.EffectsSwords3_0=Lame crantée avec saignement+
m.EffectsSwords3_1=5 saignements m.EffectsSwords3_1=5 saignements
m.EffectsSwords4_0=Parer m.EffectsSwords4_0=Parer
m.EffectsSwords4_1=Annule les dommages m.EffectsSwords4_1=Annule les dommages
m.EffectsSwords5_0=Saignement m.EffectsSwords5_0=Saignement
m.EffectsSwords5_1=provoque un saignement répété m.EffectsSwords5_1=provoque un saignement répété
m.SwordsCounterAttChance=[[RED]]Chances de Contre-Attaque : [[YELLOW]]{0}% m.SwordsCounterAttChance=[[RED]]Chances de Contre-Attaque : [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Nombre de saignements : [[YELLOW]]{0} m.SwordsBleedLength=[[RED]]Nombre de saignements : [[YELLOW]]{0}
m.SwordsBleedChance=[[RED]]Chances de provoquer des saignements : [[YELLOW]]{0} % m.SwordsBleedChance=[[RED]]Chances de provoquer des saignements : [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Chances de parer : [[YELLOW]]{0} % m.SwordsParryChance=[[RED]]Chances de parer : [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s m.SwordsSSLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 saignement va durer 2 secondes m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 saignement va durer 2 secondes
m.SkillAcrobatics=ACROBATIE m.SkillAcrobatics=ACROBATIE
m.XPGainAcrobatics=Chuter m.XPGainAcrobatics=Chuter
m.EffectsAcrobatics1_0=Roulade m.EffectsAcrobatics1_0=Roulade
m.EffectsAcrobatics1_1=Réduit ou annule les dommages m.EffectsAcrobatics1_1=Réduit ou annule les dommages
m.EffectsAcrobatics2_0=Super roulade m.EffectsAcrobatics2_0=Super roulade
m.EffectsAcrobatics2_1=Roulade deux fois plus efficace m.EffectsAcrobatics2_1=Roulade deux fois plus efficace
m.EffectsAcrobatics3_0=Esquive m.EffectsAcrobatics3_0=Esquive
m.EffectsAcrobatics3_1=Dommages reduits de moitié m.EffectsAcrobatics3_1=Dommages reduits de moitié
m.AcrobaticsRollChance=[[RED]]Chances de roulade : [[YELLOW]]{0}% m.AcrobaticsRollChance=[[RED]]Chances de roulade : [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Chances de super roulade: [[YELLOW]]{0}% m.AcrobaticsGracefulRollChance=[[RED]]Chances de super roulade: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Chances d'esquiver : [[YELLOW]]{0}% m.AcrobaticsDodgeChance=[[RED]]Chances d'esquiver : [[YELLOW]]{0}%
m.SkillMining=MINAGE m.SkillMining=MINAGE
m.XPGainMining=Miner de la roche et des minerais m.XPGainMining=Miner de la roche et des minerais
m.EffectsMining1_0=Super Breaker (capacité spéciale) m.EffectsMining1_0=Super Breaker (capacité spéciale)
m.EffectsMining1_1=Augmente la vitesse et triple les chances de trouver un butin m.EffectsMining1_1=Augmente la vitesse et triple les chances de trouver un butin
m.EffectsMining2_0=Double Butin m.EffectsMining2_0=Double Butin
m.EffectsMining2_1=Double le butin normal m.EffectsMining2_1=Double le butin normal
m.MiningDoubleDropChance=[[RED]]Chances de Double Butin: [[YELLOW]]{0}% m.MiningDoubleDropChance=[[RED]]Chances de Double Butin: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s m.MiningSuperBreakerLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
m.SkillRepair=RÉPARATION m.SkillRepair=RÉPARATION
m.XPGainRepair=Réparer des objets m.XPGainRepair=Réparer des objets
m.EffectsRepair1_0=Réparer m.EffectsRepair1_0=Réparer
m.EffectsRepair1_1=Réparation d'outils & Armures en Fer m.EffectsRepair1_1=Réparation d'outils & Armures en Fer
m.EffectsRepair2_0=Maître en réparation m.EffectsRepair2_0=Maître en réparation
m.EffectsRepair2_1=Augmente le nombre de réparations possibles m.EffectsRepair2_1=Augmente le nombre de réparations possibles
m.EffectsRepair3_0=Super Réparation m.EffectsRepair3_0=Super Réparation
m.EffectsRepair3_1=Double l'efficacité m.EffectsRepair3_1=Double l'efficacité
m.EffectsRepair4_0=Réparation du Diamant (requiert niveau {0}) m.EffectsRepair4_0=Réparation du Diamant (requiert niveau {0})
m.EffectsRepair4_1=Réparation des outils & armures en diamant m.EffectsRepair4_1=Réparation des outils & armures en diamant
m.RepairRepairMastery=[[RED]]Maître en réparation : [[YELLOW]]{0}% de durabilité restaurée m.RepairRepairMastery=[[RED]]Maître en réparation : [[YELLOW]]{0}% de durabilité restaurée
m.RepairSuperRepairChance=[[RED]]Chances de Super Réparation : [[YELLOW]]{0}% m.RepairSuperRepairChance=[[RED]]Chances de Super Réparation : [[YELLOW]]{0}%
m.SkillUnarmed=MAINS NUES m.SkillUnarmed=MAINS NUES
m.XPGainUnarmed=Attaquer des monstres sans armes m.XPGainUnarmed=Attaquer des monstres sans armes
m.EffectsUnarmed1_0=Berserk (capacité spéciale) m.EffectsUnarmed1_0=Berserk (capacité spéciale)
m.EffectsUnarmed1_1=+50% de dégâts, brise les matériaux faibles m.EffectsUnarmed1_1=+50% de dégâts, brise les matériaux faibles
m.EffectsUnarmed2_0=Désarmer (les joueurs) m.EffectsUnarmed2_0=Désarmer (les joueurs)
m.EffectsUnarmed2_1=Vole l'objet que l'ennemi a dans la main m.EffectsUnarmed2_1=Vole l'objet que l'ennemi a dans la main
m.EffectsUnarmed3_0=Apprenti du désarmement m.EffectsUnarmed3_0=Apprenti du désarmement
m.EffectsUnarmed3_1=Plus de dégâts m.EffectsUnarmed3_1=Plus de dégâts
m.EffectsUnarmed4_0=Maîtrise du désarmement m.EffectsUnarmed4_0=Maîtrise du désarmement
m.EffectsUnarmed4_1=Beaucoup plus de dégâts m.EffectsUnarmed4_1=Beaucoup plus de dégâts
m.EffectsUnarmed5_0=Déviation des flèches m.EffectsUnarmed5_0=Déviation des flèches
m.EffectsUnarmed5_1=Dévie les flèches qui vous foncent dessus m.EffectsUnarmed5_1=Dévie les flèches qui vous foncent dessus
m.AbilLockUnarmed1=Débloqué au niveau 250 (Apprenti du désarmement) m.AbilLockUnarmed1=Débloqué au niveau 250 (Apprenti du désarmement)
m.AbilLockUnarmed2=Débloqué au niveau 500 (Maîtrise du désarmement) m.AbilLockUnarmed2=Débloqué au niveau 500 (Maîtrise du désarmement)
m.AbilBonusUnarmed1_0=Apprenti du désarmement m.AbilBonusUnarmed1_0=Apprenti du désarmement
m.AbilBonusUnarmed1_1=+2 dégâts m.AbilBonusUnarmed1_1=+2 dégâts
m.AbilBonusUnarmed2_0=Maîtrise du désarmement m.AbilBonusUnarmed2_0=Maîtrise du désarmement
m.AbilBonusUnarmed2_1=+4 dégâts m.AbilBonusUnarmed2_1=+4 dégâts
m.UnarmedArrowDeflectChance=[[RED]]Chances dévier les flèches : [[YELLOW]]{0}% m.UnarmedArrowDeflectChance=[[RED]]Chances dévier les flèches : [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Chances de Désarmer : [[YELLOW]]{0}% m.UnarmedDisarmChance=[[RED]]Chances de Désarmer : [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s m.UnarmedBerserkLength=[[RED]]Durée de votre capacité spéciale : [[YELLOW]]{0}s
m.SkillHerbalism=Herboristerie m.SkillHerbalism=Herboristerie
m.XPGainHerbalism=Récoler des herbes m.XPGainHerbalism=Récoler des herbes
m.EffectsHerbalism1_0=Main verte (capacité spéciale) m.EffectsHerbalism1_0=Main verte (capacité spéciale)
m.EffectsHerbalism1_1=répand la main verte, 3x Butin m.EffectsHerbalism1_1=répand la main verte, 3x Butin
m.EffectsHerbalism2_0=Main verte (Blé) m.EffectsHerbalism2_0=Main verte (Blé)
m.EffectsHerbalism2_1=Auto-plantes du blé lors de la récolte m.EffectsHerbalism2_1=Auto-plantes du blé lors de la récolte
m.EffectsHerbalism3_0=Main verte (Cobblestone) m.EffectsHerbalism3_0=Main verte (Cobblestone)
m.EffectsHerbalism3_1=Transforme la Cobble en Mossy avec des graines m.EffectsHerbalism3_1=Transforme la Cobble en Mossy avec des graines
m.EffectsHerbalism4_0=Nouriture+ m.EffectsHerbalism4_0=Nouriture+
m.EffectsHerbalism4_1=Modifie la santé reçue via le pain / ragoût m.EffectsHerbalism4_1=Modifie la santé reçue via le pain / ragoût
m.EffectsHerbalism5_0=Double butin (Toutes cultures) m.EffectsHerbalism5_0=Double butin (Toutes cultures)
m.EffectsHerbalism5_1=Double les récoltes m.EffectsHerbalism5_1=Double les récoltes
m.HerbalismGreenTerraLength=[[RED]]Durée de la capacité spéciale : [[YELLOW]]{0}s m.HerbalismGreenTerraLength=[[RED]]Durée de la capacité spéciale : [[YELLOW]]{0}s
m.HerbalismGreenThumbChance=[[RED]]Cances d'obtenir la main verte : [[YELLOW]]{0}% m.HerbalismGreenThumbChance=[[RED]]Cances d'obtenir la main verte : [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Main verte par niveaux : [[YELLOW]] Wheat grows in stage {0} m.HerbalismGreenThumbStage=[[RED]]Main verte par niveaux : [[YELLOW]] Wheat grows in stage {0}
m.HerbalismDoubleDropChance=[[RED]]Chances du Double Butin : [[YELLOW]]{0}% m.HerbalismDoubleDropChance=[[RED]]Chances du Double Butin : [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Nourriture+ (Rang {0}): [[YELLOW]]{0} plus nourissant m.HerbalismFoodPlus=[[RED]]Nourriture+ (Rang {0}): [[YELLOW]]{0} plus nourissant
m.SkillExcavation=EXCAVATION m.SkillExcavation=EXCAVATION
m.XPGainExcavation=Creuser et trouver des trésors m.XPGainExcavation=Creuser et trouver des trésors
m.EffectsExcavation1_0=Super broyeur (capacité spéciale) m.EffectsExcavation1_0=Super broyeur (capacité spéciale)
m.EffectsExcavation1_1=3x Butin, 3x XP, +Vitesse m.EffectsExcavation1_1=3x Butin, 3x XP, +Vitesse
m.EffectsExcavation2_0=Chercheur de trésors m.EffectsExcavation2_0=Chercheur de trésors
m.EffectsExcavation2_1=Capacité de trouver un trésor m.EffectsExcavation2_1=Capacité de trouver un trésor
m.ExcavationGreenTerraLength=[[RED]]Durée de la capacité spéciale : [[YELLOW]]{0}s m.ExcavationGreenTerraLength=[[RED]]Durée de la capacité spéciale : [[YELLOW]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_RED]]Vous avez placé une enclume, Les enclumes peuvent réparer les outils et l'armure. mcBlockListener.PlacedAnvil=[[DARK_RED]]Vous avez placé une enclume, Les enclumes peuvent réparer les outils et l'armure.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Votre loup revient vers vous... mcEntityListener.WolfComesBack=[[DARK_GRAY]]Votre loup revient vers vous...
mcPlayerListener.AbilitiesOff=Capacité spéciale désactivée mcPlayerListener.AbilitiesOff=Capacité spéciale désactivée
mcPlayerListener.AbilitiesOn=Capacité spéciale activée mcPlayerListener.AbilitiesOn=Capacité spéciale activée
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**CAPACITÉ RECHARGÉE** mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**CAPACITÉ RECHARGÉE**
mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Acrobatie (/Acrobatics) : mcPlayerListener.AcrobaticsSkill=[[YELLOW]]Acrobatie (/Acrobatics) :
mcPlayerListener.ArcherySkill=[[YELLOW]]Tir a l'arc (/Archery) : mcPlayerListener.ArcherySkill=[[YELLOW]]Tir a l'arc (/Archery) :
mcPlayerListener.AxesSkill=[[YELLOW]]Hache (/Axes) : mcPlayerListener.AxesSkill=[[YELLOW]]Hache (/Axes) :
mcPlayerListener.ExcavationSkill=[[YELLOW]]Excavation (/Excavation): mcPlayerListener.ExcavationSkill=[[YELLOW]]Excavation (/Excavation):
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO godMode désactivé mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO godMode désactivé
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO godMode activé mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO godMode activé
mcPlayerListener.GreenThumb=[[GREEN]]**MAIN VERTE** mcPlayerListener.GreenThumb=[[GREEN]]**MAIN VERTE**
mcPlayerListener.GreenThumbFail=[[RED]]**MAIN VERTE A ECHOUÉ** mcPlayerListener.GreenThumbFail=[[RED]]**MAIN VERTE A ECHOUÉ**
mcPlayerListener.HerbalismSkill=[[YELLOW]]Herboriste (/Herbalism) : mcPlayerListener.HerbalismSkill=[[YELLOW]]Herboriste (/Herbalism) :
mcPlayerListener.MiningSkill=[[YELLOW]]Minage (/Mining): mcPlayerListener.MiningSkill=[[YELLOW]]Minage (/Mining):
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Votre point de spawn a été éffacé. mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Votre point de spawn a été éffacé.
mcPlayerListener.MyspawnNotExist=[[RED]]Dormez dans un lit pour définir votre point de spawn. mcPlayerListener.MyspawnNotExist=[[RED]]Dormez dans un lit pour définir votre point de spawn.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Votre point de spawn a été enregistré ici. mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Votre point de spawn a été enregistré ici.
mcPlayerListener.MyspawnTimeNotice=Vous devez attendre {0}m {1}s avant d'utiliser votre spawn mcPlayerListener.MyspawnTimeNotice=Vous devez attendre {0}m {1}s avant d'utiliser votre spawn
mcPlayerListener.NoPermission=Vous n'avez pas les permissions nécessaires. mcPlayerListener.NoPermission=Vous n'avez pas les permissions nécessaires.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Si vous n'avez pas accès à une compé, elle ne sera pas affichée ici. mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Si vous n'avez pas accès à une compé, elle ne sera pas affichée ici.
mcPlayerListener.NotInParty=[[RED]]Vous n'êtes pas dans un groupe. mcPlayerListener.NotInParty=[[RED]]Vous n'êtes pas dans un groupe.
mcPlayerListener.InviteSuccess=[[GREEN]]L'invitation a été envoyée avec succès. mcPlayerListener.InviteSuccess=[[GREEN]]L'invitation a été envoyée avec succès.
mcPlayerListener.ReceivedInvite1=[[RED]]ALERTE: [[GREEN]]Vous avez reçu une invitation pour le groupe {0} de la part de {1} mcPlayerListener.ReceivedInvite1=[[RED]]ALERTE: [[GREEN]]Vous avez reçu une invitation pour le groupe {0} de la part de {1}
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Tapez [[GREEN]]/{0}[[YELLOW]] pour accepter l'invitation mcPlayerListener.ReceivedInvite2=[[YELLOW]]Tapez [[GREEN]]/{0}[[YELLOW]] pour accepter l'invitation
mcPlayerListener.InviteAccepted=[[GREEN]]Invite acceptée. Vous avez rejoint le groupe {0} mcPlayerListener.InviteAccepted=[[GREEN]]Invite acceptée. Vous avez rejoint le groupe {0}
mcPlayerListener.NoInvites=[[RED]]Vous n'avez pas d'invitation pour le moment mcPlayerListener.NoInvites=[[RED]]Vous n'avez pas d'invitation pour le moment
mcPlayerListener.YouAreInParty=[[GREEN]]Vous êtes dans le groupe {0} mcPlayerListener.YouAreInParty=[[GREEN]]Vous êtes dans le groupe {0}
mcPlayerListener.PartyMembers=[[GREEN]]Membres du groupe mcPlayerListener.PartyMembers=[[GREEN]]Membres du groupe
mcPlayerListener.LeftParty=[[RED]]Vous avez quitté le groupe mcPlayerListener.LeftParty=[[RED]]Vous avez quitté le groupe
mcPlayerListener.JoinedParty=Votre groupe: {0} mcPlayerListener.JoinedParty=Votre groupe: {0}
mcPlayerListener.PartyChatOn=Chat de Groupe uniquement [[GREEN]]On mcPlayerListener.PartyChatOn=Chat de Groupe uniquement [[GREEN]]On
mcPlayerListener.PartyChatOff=Chat de Groupe uniquement [[RED]]Off mcPlayerListener.PartyChatOff=Chat de Groupe uniquement [[RED]]Off
mcPlayerListener.AdminChatOn=Admin Chat uniquement [[GREEN]]On mcPlayerListener.AdminChatOn=Admin Chat uniquement [[GREEN]]On
mcPlayerListener.AdminChatOff=Admin Chat uniquement [[RED]]Off mcPlayerListener.AdminChatOff=Admin Chat uniquement [[RED]]Off
mcPlayerListener.MOTD=[[BLUE]]Ce serveur fonctionne avec mcMMO {0} [[YELLOW]]/{1}[[BLUE]] pour voir l'aide. mcPlayerListener.MOTD=[[BLUE]]Ce serveur fonctionne avec mcMMO {0} [[YELLOW]]/{1}[[BLUE]] pour voir l'aide.
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki - [[YELLOW]]Traduit par avalondrey & Misa mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki - [[YELLOW]]Traduit par avalondrey & Misa
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL: mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard-- mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard-- mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
mcPlayerListener.RepairSkill=[[YELLOW]]Réparation (/Repair) : mcPlayerListener.RepairSkill=[[YELLOW]]Réparation (/Repair) :
mcPlayerListener.SwordsSkill=[[YELLOW]]Epee (/Swords) : mcPlayerListener.SwordsSkill=[[YELLOW]]Epee (/Swords) :
mcPlayerListener.TamingSkill=[[YELLOW]]Dressage (/Taming) : mcPlayerListener.TamingSkill=[[YELLOW]]Dressage (/Taming) :
mcPlayerListener.UnarmedSkill=[[YELLOW]]Mains nues (/Unarmed) : mcPlayerListener.UnarmedSkill=[[YELLOW]]Mains nues (/Unarmed) :
mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Bucheron (/Woodcutting): mcPlayerListener.WoodcuttingSkill=[[YELLOW]]Bucheron (/Woodcutting):
mcPlayerListener.YourStats=[[GREEN]]Vos statistiques mcPlayerListener.YourStats=[[GREEN]]Vos statistiques
Party.InformedOnJoin={0} [[GREEN]] a rejoint votre groupe Party.InformedOnJoin={0} [[GREEN]] a rejoint votre groupe
Party.InformedOnQuit={0} [[GREEN]] a quitté votre groupe Party.InformedOnQuit={0} [[GREEN]] a quitté votre groupe
Skills.YourGreenTerra=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Main verte [[GREEN]]est rechargée Skills.YourGreenTerra=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Main verte [[GREEN]]est rechargée
Skills.YourTreeFeller=[[GREEN]]Votre capacitée spéciale [[YELLOW]]L'abatteur d'arbres [[GREEN]]est rechargée Skills.YourTreeFeller=[[GREEN]]Votre capacitée spéciale [[YELLOW]]L'abatteur d'arbres [[GREEN]]est rechargée
Skills.YourSuperBreaker=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Super Breaker[[GREEN]]est rechargée Skills.YourSuperBreaker=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Super Breaker[[GREEN]]est rechargée
Skills.YourSerratedStrikes=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Epee cranté [[GREEN]]est rechargée Skills.YourSerratedStrikes=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Epee cranté [[GREEN]]est rechargée
Skills.YourBerserk=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Berserk [[GREEN]]est rechargée Skills.YourBerserk=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Berserk [[GREEN]]est rechargée
Skills.YourSkullSplitter=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Fendeur de crânes [[GREEN]]est rechargée Skills.YourSkullSplitter=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Fendeur de crânes [[GREEN]]est rechargée
Skills.YourGigaDrillBreaker=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Super broyeur [[GREEN]]est rechargée Skills.YourGigaDrillBreaker=[[GREEN]]Votre capacitée spéciale [[YELLOW]]Super broyeur [[GREEN]]est rechargée
Skills.TooTired=[[RED]]Vous êtes trop fatigué pour utiliser cette capacité pour l'instant. Skills.TooTired=[[RED]]Vous êtes trop fatigué pour utiliser cette capacité pour l'instant.
Skills.ReadyHoe=[[GREEN]]**Votre bêche est chargée** Skills.ReadyHoe=[[GREEN]]**Votre bêche est chargée**
Skills.LowerHoe=[[GRAY]]Votre bêche s'est déchargée.. Skills.LowerHoe=[[GRAY]]Votre bêche s'est déchargée..
Skills.ReadyAxe=[[GREEN]]**Votre hache est chargée** Skills.ReadyAxe=[[GREEN]]**Votre hache est chargée**
Skills.LowerAxe=[[GRAY]]Votre hache s'est déchargée.. Skills.LowerAxe=[[GRAY]]Votre hache s'est déchargée..
Skills.ReadyFists=[[GREEN]]**Vos poings sont chargés** Skills.ReadyFists=[[GREEN]]**Vos poings sont chargés**
Skills.LowerFists=[[GRAY]]Vos poings se sont déchargés.. Skills.LowerFists=[[GRAY]]Vos poings se sont déchargés..
Skills.ReadyPickAxe=[[GREEN]]**Votre pioche est chargée** Skills.ReadyPickAxe=[[GREEN]]**Votre pioche est chargée**
Skills.LowerPickAxe=[[GRAY]]Votre pioche s'est déchargée.. Skills.LowerPickAxe=[[GRAY]]Votre pioche s'est déchargée..
Skills.ReadyShovel=[[GREEN]]**Votre pelle est chargée** Skills.ReadyShovel=[[GREEN]]**Votre pelle est chargée**
Skills.LowerShovel=[[GRAY]]Votre pelle s'est déchargée.. Skills.LowerShovel=[[GRAY]]Votre pelle s'est déchargée..
Skills.ReadySword=[[GREEN]]**Votre épée est chargée** Skills.ReadySword=[[GREEN]]**Votre épée est chargée**
Skills.LowerSword=[[GRAY]]Votre épée s'est déchargée.. Skills.LowerSword=[[GRAY]]Votre épée s'est déchargée..
Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED** Skills.BerserkOn=[[GREEN]]**BERSERK ACTIVATED**
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk! Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
Skills.GreenTerraOn=[[GREEN]]**Compétence [[YELLOW]]Main Verte [[GREEN]]activée** Skills.GreenTerraOn=[[GREEN]]**Compétence [[YELLOW]]Main Verte [[GREEN]]activée**
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Main verte ! Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Main verte !
Skills.TreeFellerOn=[[GREEN]]**Compétence [[YELLOW]]L'abatteur d'Arbres [[GREEN]]activée** Skills.TreeFellerOn=[[GREEN]]**Compétence [[YELLOW]]L'abatteur d'Arbres [[GREEN]]activée**
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Abatteur d'Arbres ! Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Abatteur d'Arbres !
Skills.SuperBreakerOn=[[GREEN]]**Compétence [[YELLOW]]Super Breaker [[GREEN]]activée** Skills.SuperBreakerOn=[[GREEN]]**Compétence [[YELLOW]]Super Breaker [[GREEN]]activée**
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Super Breaker ! Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Super Breaker !
Skills.SerratedStrikesOn=[[GREEN]]**Compétence [[YELLOW]]Lame Crantée [[GREEN]]activée** Skills.SerratedStrikesOn=[[GREEN]]**Compétence [[YELLOW]]Lame Crantée [[GREEN]]activée**
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Lame crantée ! Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Lame crantée !
Skills.SkullSplitterOn=[[GREEN]]**Compétence [[YELLOW]]Fendeur de crânes [[GREEN]]activée** Skills.SkullSplitterOn=[[GREEN]]**Compétence [[YELLOW]]Fendeur de crânes [[GREEN]]activée**
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Fendeur de crânes ! Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Fendeur de crânes !
Skills.GigaDrillBreakerOn=[[GREEN]]**Compétence [[YELLOW]]Super Broyeur [[GREEN]]activée** Skills.GigaDrillBreakerOn=[[GREEN]]**Compétence [[YELLOW]]Super Broyeur [[GREEN]]activée**
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Super broyeur ! Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] a utilisé la compétence spéciale [[RED]]Super broyeur !
Skills.GreenTerraOff=[[RED]]**Compétence [[YELLOW]]Main Verte [[GREEN]]terminée** Skills.GreenTerraOff=[[RED]]**Compétence [[YELLOW]]Main Verte [[GREEN]]terminée**
Skills.TreeFellerOff=[[RED]]**Compétence [[YELLOW]]L'abatteur d'Arbres [[GREEN]]terminée** Skills.TreeFellerOff=[[RED]]**Compétence [[YELLOW]]L'abatteur d'Arbres [[GREEN]]terminée**
Skills.SuperBreakerOff=[[RED]]**Compétence [[YELLOW]]Super Breaker [[GREEN]]terminée** Skills.SuperBreakerOff=[[RED]]**Compétence [[YELLOW]]Super Breaker [[GREEN]]terminée**
Skills.SerratedStrikesOff=[[RED]]**Compétence [[YELLOW]]Lame Crantée [[GREEN]]terminée** Skills.SerratedStrikesOff=[[RED]]**Compétence [[YELLOW]]Lame Crantée [[GREEN]]terminée**
Skills.BerserkOff=[[RED]]**Berserk est fini** Skills.BerserkOff=[[RED]]**Berserk est fini**
Skills.SkullSplitterOff=[[RED]]**Casseur de tete est fini** Skills.SkullSplitterOff=[[RED]]**Casseur de tete est fini**
Skills.GigaDrillBreakerOff=[[RED]]**Super broyeur est fini** Skills.GigaDrillBreakerOff=[[RED]]**Super broyeur est fini**
Skills.TamingUp=[[YELLOW]]La competence du dressage a augmenté de {0}. Total ({1}) Skills.TamingUp=[[YELLOW]]La competence du dressage a augmenté de {0}. Total ({1})
Skills.AcrobaticsUp=[[YELLOW]]La competence acrobatie a augmenté de {0}. Total ({1}) Skills.AcrobaticsUp=[[YELLOW]]La competence acrobatie a augmenté de {0}. Total ({1})
Skills.ArcheryUp=[[YELLOW]]La competence tir a l'arc a augmenté de {0}. Total ({1}) Skills.ArcheryUp=[[YELLOW]]La competence tir a l'arc a augmenté de {0}. Total ({1})
Skills.SwordsUp=[[YELLOW]]La competence épée a augmenté de {0}. Total ({1}) Skills.SwordsUp=[[YELLOW]]La competence épée a augmenté de {0}. Total ({1})
Skills.AxesUp=[[YELLOW]]La competence hache a augmenté de {0}. Total ({1}) Skills.AxesUp=[[YELLOW]]La competence hache a augmenté de {0}. Total ({1})
Skills.UnarmedUp=[[YELLOW]]La compétence de combat à mains nues a augmenté de {0}. Total ({1}) Skills.UnarmedUp=[[YELLOW]]La compétence de combat à mains nues a augmenté de {0}. Total ({1})
Skills.HerbalismUp=[[YELLOW]]La competence herboriste a augmenté de {0}. Total ({1}) Skills.HerbalismUp=[[YELLOW]]La competence herboriste a augmenté de {0}. Total ({1})
Skills.MiningUp=[[YELLOW]]La competence minage a augmenté de {0}. Total ({1}) Skills.MiningUp=[[YELLOW]]La competence minage a augmenté de {0}. Total ({1})
Skills.WoodcuttingUp=[[YELLOW]]La competence bucherônage a augmenté de {0}. Total ({1}) Skills.WoodcuttingUp=[[YELLOW]]La competence bucherônage a augmenté de {0}. Total ({1})
Skills.RepairUp=[[YELLOW]]La competence réparation a augmenté de {0}. Total ({1}) Skills.RepairUp=[[YELLOW]]La competence réparation a augmenté de {0}. Total ({1})
Skills.ExcavationUp=[[YELLOW]]La competence excavation a augmenté de {0}. Total ({1}) Skills.ExcavationUp=[[YELLOW]]La competence excavation a augmenté de {0}. Total ({1})
Skills.FeltEasy=[[GRAY]]That felt easy. Skills.FeltEasy=[[GRAY]]That felt easy.
Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas réparer les objets empilés Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas réparer les objets empilés
Skills.NeedMore=[[DARK_RED]]Vous devez en avoir plus Skills.NeedMore=[[DARK_RED]]Vous devez en avoir plus
Skills.AdeptDiamond=[[DARK_RED]]Vous n'avez pas encore le niveau nécessaire pour réparer du diamant Skills.AdeptDiamond=[[DARK_RED]]Vous n'avez pas encore le niveau nécessaire pour réparer du diamant
Skills.FullDurability=[[GRAY]]Cet objet est déjà en bonne état. Skills.FullDurability=[[GRAY]]Cet objet est déjà en bonne état.
Skills.Disarmed=[[DARK_RED]]Vous avez été désarmé ! Skills.Disarmed=[[DARK_RED]]Vous avez été désarmé !
mcPlayerListener.SorcerySkill=Sorcery: mcPlayerListener.SorcerySkill=Sorcery:
m.SkillSorcery=SORCERY m.SkillSorcery=SORCERY
Sorcery.HasCast=[[GREEN]]**CASTING**[[GOLD]] Sorcery.HasCast=[[GREEN]]**CASTING**[[GOLD]]
Sorcery.Current_Mana=[[DARK_AQUA]]MP Sorcery.Current_Mana=[[DARK_AQUA]]MP
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]]) Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} MP Sorcery.Cost=[[RED]][COST] {0} MP
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Out Of Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]]) Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Out Of Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
Sorcery.Water.Thunder=THUNDER Sorcery.Water.Thunder=THUNDER
Sorcery.Curative.Self=CURE SELF Sorcery.Curative.Self=CURE SELF
Sorcery.Curative.Other=CURE OTHER Sorcery.Curative.Other=CURE OTHER
m.LVL=NIVEAU [[GREEN]]{0} - [[DARK_AQUA]]XP : [[YELLOW]][[[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]] m.LVL=NIVEAU [[GREEN]]{0} - [[DARK_AQUA]]XP : [[YELLOW]][[[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]]
Combat.BeastLore=[[GREEN]]**Connaissances des bêtes** Combat.BeastLore=[[GREEN]]**Connaissances des bêtes**
Combat.BeastLoreOwner=[[DARK_AQUA]]Propriétaire ([[RED]]{0}[[DARK_AQUA]]) Combat.BeastLoreOwner=[[DARK_AQUA]]Propriétaire ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/20) Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/8) Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/8)
mcMMO.Description=[[DARK_AQUA]]Q: QU'EST-CE QUE C'EST ?,[[GOLD]]mcMMO est un plugin RPG [[RED]]OPEN SOURCE[[GOLD]] pour Bukkit créé par [[BLUE]]nossr50,[[GOLD]]mcMMO ajoute beaucoup de compétences dans Minecraft,[[GOLD]]Vous pouvez gagner de l'expérience de différentes façons,[[GOLD]]Vous devriez taper [[GREEN]]/NOM_COMPETENCE[[GOLD]] pour en savoir plus.,[[DARK_AQUA]]Q: QU'EST-CE QUE ÇA FAIT?,[[GOLD]]Par exemple... en [[DARK_AQUA]]Minant[[GOLD]] Vous allez recevoir des bénéfices comme,[[RED]]le Double Butin[[GOLD]] ou la compétence [[RED]]Super Breaker[[GOLD]] qui lorsqu'elle est,[[GOLD]]activée avec clique droit permet de miner vite, sa durée,[[GOLD]]dépend du niveau de votre compétence. Améliorer [[BLUE]]Le Minage,[[GOLD]]Est aussi simple que de mine des ressources précieuses !,[[DARK_AQUA]]Q: QU'EST-CE QUE ÇA VEUT DIRE ?,[[GOLD]]Presque toutes les compétences dans [[GREEN]]mcMMO[[GOLD]] Sont des nouveaux trucs cools!.,[[GOLD]]Tapez [[GREEN]]/{0}[[GOLD]] pour trouver les commandes,[[GOLD]]Le but de mcMMO est de créer une expérience RPG de qualité.,[[DARK_AQUA]]Q: OÙ JE PEUX SUGGÉRER DES IDÉES !?,[[DARK_AQUA]]bit.ly/MCmmoIDEA,[[DARK_AQUA]]Q: COMMENT JE FAIS CI ET ÇA?,[[RED]]MERCI [[GOLD]]d'aller voir le wiki ! [[DARK_AQUA]]mcmmo.wikia.com mcMMO.Description=[[DARK_AQUA]]Q: QU'EST-CE QUE C'EST ?,[[GOLD]]mcMMO est un plugin RPG [[RED]]OPEN SOURCE[[GOLD]] pour Bukkit créé par [[BLUE]]nossr50,[[GOLD]]mcMMO ajoute beaucoup de compétences dans Minecraft,[[GOLD]]Vous pouvez gagner de l'expérience de différentes façons,[[GOLD]]Vous devriez taper [[GREEN]]/NOM_COMPETENCE[[GOLD]] pour en savoir plus.,[[DARK_AQUA]]Q: QU'EST-CE QUE ÇA FAIT?,[[GOLD]]Par exemple... en [[DARK_AQUA]]Minant[[GOLD]] Vous allez recevoir des bénéfices comme,[[RED]]le Double Butin[[GOLD]] ou la compétence [[RED]]Super Breaker[[GOLD]] qui lorsqu'elle est,[[GOLD]]activée avec clique droit permet de miner vite, sa durée,[[GOLD]]dépend du niveau de votre compétence. Améliorer [[BLUE]]Le Minage,[[GOLD]]Est aussi simple que de mine des ressources précieuses !,[[DARK_AQUA]]Q: QU'EST-CE QUE ÇA VEUT DIRE ?,[[GOLD]]Presque toutes les compétences dans [[GREEN]]mcMMO[[GOLD]] Sont des nouveaux trucs cools!.,[[GOLD]]Tapez [[GREEN]]/{0}[[GOLD]] pour trouver les commandes,[[GOLD]]Le but de mcMMO est de créer une expérience RPG de qualité.,[[DARK_AQUA]]Q: OÙ JE PEUX SUGGÉRER DES IDÉES !?,[[DARK_AQUA]]bit.ly/MCmmoIDEA,[[DARK_AQUA]]Q: COMMENT JE FAIS CI ET ÇA?,[[RED]]MERCI [[GOLD]]d'aller voir le wiki ! [[DARK_AQUA]]mcmmo.wikia.com
Party.Locked=[[RED]]Party is locked, only party leader may invite. Party.Locked=[[RED]]Party is locked, only party leader may invite.
Party.IsntLocked=[[GRAY]]Party is not locked Party.IsntLocked=[[GRAY]]Party is not locked
Party.Unlocked=[[GRAY]]Party is unlocked Party.Unlocked=[[GRAY]]Party is unlocked
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password> Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
Party.Help3=[[RED]]Consult /{0} ? for more information Party.Help3=[[RED]]Consult /{0} ? for more information
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password> Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player> Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player> Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
Party.NotOwner=[[DARK_RED]]You are not the party owner Party.NotOwner=[[DARK_RED]]You are not the party owner
Party.InvalidName=[[DARK_RED]]That is not a valid party name Party.InvalidName=[[DARK_RED]]That is not a valid party name
Party.PasswordSet=[[GREEN]]Party password set to {0} Party.PasswordSet=[[GREEN]]Party password set to {0}
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0} Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0} Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false] Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
Commands.xprate.proper3=[[RED]]Enter true or false for the second value Commands.xprate.proper3=[[RED]]Enter true or false for the second value
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!! Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!! Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}! Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]! Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
m.SkillAlchemy=ALCHEMY m.SkillAlchemy=ALCHEMY
m.SkillEnchanting=ENCHANTING m.SkillEnchanting=ENCHANTING
m.SkillFishing=FISHING m.SkillFishing=FISHING
mcPlayerListener.AlchemySkill=Alchemy: mcPlayerListener.AlchemySkill=Alchemy:
mcPlayerListener.EnchantingSkill=Enchanting: mcPlayerListener.EnchantingSkill=Enchanting:
mcPlayerListener.FishingSkill=Fishing: mcPlayerListener.FishingSkill=Fishing:
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1}) Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1}) Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments. Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item. Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Downgraded=[[RED]]Arcane power has decreased for this item. Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item. Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
m.EffectsRepair5_0=Arcane Forging m.EffectsRepair5_0=Arcane Forging
m.EffectsRepair5_1=Repair magic items m.EffectsRepair5_1=Repair magic items
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+, m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+ m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.ItemFound=[[GRAY]]Treasure found! Fishing.ItemFound=[[GRAY]]Treasure found!
m.SkillFishing=FISHING m.SkillFishing=FISHING
m.XPGainFishing=Fishing (Go figure!) m.XPGainFishing=Fishing (Go figure!)
m.EffectsFishing1_0=Treasure Hunter (Passive) m.EffectsFishing1_0=Treasure Hunter (Passive)
m.EffectsFishing1_1=Fish up misc objects m.EffectsFishing1_1=Fish up misc objects
m.EffectsFishing2_0=Magic Hunter m.EffectsFishing2_0=Magic Hunter
m.EffectsFishing2_1=Find Enchanted Items m.EffectsFishing2_1=Find Enchanted Items
m.EffectsFishing3_0=Shake (vs. Entities) m.EffectsFishing3_0=Shake (vs. Entities)
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE) m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
m.TamingSummon=[[GREEN]]Summoning complete m.TamingSummon=[[GREEN]]Summoning complete
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more. m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
m.EffectsTaming7_0=Call of the Wild m.EffectsTaming7_0=Call of the Wild
m.EffectsTaming7_1=Summon a wolf to your side m.EffectsTaming7_1=Summon a wolf to your side
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand

View File

@ -1,396 +1,396 @@
# Dutch translation by Pluis65 v1.1 # Dutch translation by Pluis65 v1.1
# To use: Set locale to nl # To use: Set locale to nl
# DO NOT EDIT THIS FILE WITH NORMAL NOTEPAD, use Notepad++ # DO NOT EDIT THIS FILE WITH NORMAL NOTEPAD, use Notepad++
# Verander deze file alleen met Notepad++ # Verander deze file alleen met Notepad++
# Geef fouten door aan pluis65@hotmail.com # Geef fouten door aan pluis65@hotmail.com
# Last official edit: 8-7-2011 # Last official edit: 8-7-2011
Combat.WolfExamine=[[GREEN]]**Je bekijkt de wolf met Wolfinspectie** Combat.WolfExamine=[[GREEN]]**Je bekijkt de wolf met Wolfinspectie**
Combat.WolfShowMaster=[[DARK_GREEN]]Eigenaar van de wolf \: {0} Combat.WolfShowMaster=[[DARK_GREEN]]Eigenaar van de wolf \: {0}
Combat.Ignition=[[RED]]**IGNITION** Combat.Ignition=[[RED]]**IGNITION**
Combat.BurningArrowHit=[[DARK_RED]]Je bent geraakt door een brandende pijl\! Combat.BurningArrowHit=[[DARK_RED]]Je bent geraakt door een brandende pijl\!
Combat.TouchedFuzzy=[[DARK_RED]]Je raakte Fuzzy aan. Je voelt je duizelig. Combat.TouchedFuzzy=[[DARK_RED]]Je raakte Fuzzy aan. Je voelt je duizelig.
Combat.TargetDazed=Doelwit was [[DARK_RED]]versuft Combat.TargetDazed=Doelwit was [[DARK_RED]]versuft
Combat.WolfNoMaster=[[GRAY]]Deze wolf heeft geen eigenaar... Combat.WolfNoMaster=[[GRAY]]Deze wolf heeft geen eigenaar...
Combat.WolfHealth=[[GREEN]]Deze wolf heeft {0} levens Combat.WolfHealth=[[GREEN]]Deze wolf heeft {0} levens
Combat.StruckByGore=[[RED]]**VAST DOOR GESTOLD BLOED** Combat.StruckByGore=[[RED]]**VAST DOOR GESTOLD BLOED**
Combat.Gore=[[GREEN]]**GESTOLD BLOED** Combat.Gore=[[GREEN]]**GESTOLD BLOED**
Combat.ArrowDeflect=[[WHITE]]**PIJL AFWIJKING** Combat.ArrowDeflect=[[WHITE]]**PIJL AFWIJKING**
Item.ChimaeraWingFail=**CHIMAERA WING MISLUKT\!** Item.ChimaeraWingFail=**CHIMAERA WING MISLUKT\!**
Item.ChimaeraWingPass=**CHIMAERA WING** Item.ChimaeraWingPass=**CHIMAERA WING**
Item.InjuredWait=Je bent gewond en moet wachten. [[YELLOW]]({0}s) Item.InjuredWait=Je bent gewond en moet wachten. [[YELLOW]]({0}s)
Item.NeedFeathers=[[GRAY]]Je hebt meer veren nodig.. Item.NeedFeathers=[[GRAY]]Je hebt meer veren nodig..
m.mccPartyCommands=[[GREEN]]--PARTY COMMANDOS-- m.mccPartyCommands=[[GREEN]]--PARTY COMMANDOS--
m.mccParty=[party name] [[RED]]- Maak/Join getypte party m.mccParty=[party name] [[RED]]- Maak/Join getypte party
m.mccPartyQ=[[RED]]- Verlaat je huidige party m.mccPartyQ=[[RED]]- Verlaat je huidige party
m.mccPartyToggle=[[RED]] - Doe party chat aan/uit m.mccPartyToggle=[[RED]] - Doe party chat aan/uit
m.mccPartyInvite=[player name] [[RED]]- Stuur een uitnodiging voor je party m.mccPartyInvite=[player name] [[RED]]- Stuur een uitnodiging voor je party
m.mccPartyAccept=[[RED]]- Accepteer party uitnodiging m.mccPartyAccept=[[RED]]- Accepteer party uitnodiging
m.mccPartyTeleport=[party member name] [[RED]]- Teleporteer naar je party medelid m.mccPartyTeleport=[party member name] [[RED]]- Teleporteer naar je party medelid
m.mccOtherCommands=[[GREEN]]--ANDERE COMMANDOS-- m.mccOtherCommands=[[GREEN]]--ANDERE COMMANDOS--
m.mccStats=- Laat je levels zien m.mccStats=- Laat je levels zien
m.mccLeaderboards=- Topscores m.mccLeaderboards=- Topscores
m.mccMySpawn=- Teleporteer naar MySpawn m.mccMySpawn=- Teleporteer naar MySpawn
m.mccClearMySpawn=- Verwijder je MySpawn m.mccClearMySpawn=- Verwijder je MySpawn
m.mccToggleAbility=- Doe ability activatie aan/uit m.mccToggleAbility=- Doe ability activatie aan/uit
m.mccAdminToggle=- Doe admin chat aan/uit m.mccAdminToggle=- Doe admin chat aan/uit
m.mccWhois=[playername] [[RED]]- Laat informatie zien over speler m.mccWhois=[playername] [[RED]]- Laat informatie zien over speler
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Verander levels m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Verander levels
m.mccMcGod=- God Modus m.mccMcGod=- God Modus
m.mccSkillInfo=[skillname] [[RED]]- Laat informatie zien over een skill m.mccSkillInfo=[skillname] [[RED]]- Laat informatie zien over een skill
m.mccModDescription=[[RED]]- Lees MOD beschrijving m.mccModDescription=[[RED]]- Lees MOD beschrijving
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]XP: [[WHITE]]{0} m.XPGain=[[DARK_GRAY]]XP: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1} m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0} m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1} m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFFECTEN m.Effects=EFFECTEN
m.YourStats=JOUW STATUS m.YourStats=JOUW STATUS
m.SkillTaming=TEMMEN m.SkillTaming=TEMMEN
m.XPGainTaming=Wolven krijgen schade m.XPGainTaming=Wolven krijgen schade
m.EffectsTaming1_0=Wolfinspectie m.EffectsTaming1_0=Wolfinspectie
m.EffectsTaming1_1=Bone-meal inspecteert wolven m.EffectsTaming1_1=Bone-meal inspecteert wolven
m.EffectsTaming2_0=Gestold bloed m.EffectsTaming2_0=Gestold bloed
m.EffectsTaming2_1=Critical Strike zorgt voor bloedingen m.EffectsTaming2_1=Critical Strike zorgt voor bloedingen
m.EffectsTaming3_0=Scherpere klauwen m.EffectsTaming3_0=Scherpere klauwen
m.EffectsTaming3_1=Geeft meer schade m.EffectsTaming3_1=Geeft meer schade
m.EffectsTaming4_0=Mileukennis m.EffectsTaming4_0=Mileukennis
m.EffectsTaming4_1=Geen cactus/lava schade, geen falldamage m.EffectsTaming4_1=Geen cactus/lava schade, geen falldamage
m.EffectsTaming5_0=Dikke huis m.EffectsTaming5_0=Dikke huis
m.EffectsTaming5_1=Minder schade, kan tegen vuur m.EffectsTaming5_1=Minder schade, kan tegen vuur
m.EffectsTaming6_0=Explosieschild m.EffectsTaming6_0=Explosieschild
m.EffectsTaming6_1=Minder explosie schade m.EffectsTaming6_1=Minder explosie schade
m.AbilLockTaming1=GEBLOKEERD TOT 100+ SKILL (MILIEUKENNIS) m.AbilLockTaming1=GEBLOKEERD TOT 100+ SKILL (MILIEUKENNIS)
m.AbilLockTaming2=GEBLOKEERD TOT 250+ SKILL (DIKKE HUIS) m.AbilLockTaming2=GEBLOKEERD TOT 250+ SKILL (DIKKE HUIS)
m.AbilLockTaming3=GEBLOKEERD TOT 500+ SKILL (EXPLOSIESCHILD) m.AbilLockTaming3=GEBLOKEERD TOT 500+ SKILL (EXPLOSIESCHILD)
m.AbilLockTaming4=GEBLOKEERD TOT 750+ SKILL (SCHERPERE KLAUWEN) m.AbilLockTaming4=GEBLOKEERD TOT 750+ SKILL (SCHERPERE KLAUWEN)
m.AbilBonusTaming1_0=Milieukennis m.AbilBonusTaming1_0=Milieukennis
m.AbilBonusTaming1_1=Wolven ontwijken gevaar (cactus, lava) m.AbilBonusTaming1_1=Wolven ontwijken gevaar (cactus, lava)
m.AbilBonusTaming2_0=Dikkere huid m.AbilBonusTaming2_0=Dikkere huid
m.AbilBonusTaming2_1=Halve schade, kan tegen vuur m.AbilBonusTaming2_1=Halve schade, kan tegen vuur
m.AbilBonusTaming3_0=Explosieschild m.AbilBonusTaming3_0=Explosieschild
m.AbilBonusTaming3_1=Explosies geven 1/6 van de normale schade m.AbilBonusTaming3_1=Explosies geven 1/6 van de normale schade
m.AbilBonusTaming4_0=Scherpere klauwen m.AbilBonusTaming4_0=Scherpere klauwen
m.AbilBonusTaming4_1=+2 Schade m.AbilBonusTaming4_1=+2 Schade
m.TamingGoreChance=[[RED]]Kans op gestold bloed: [[YELLOW]]{0}% m.TamingGoreChance=[[RED]]Kans op gestold bloed: [[YELLOW]]{0}%
m.SkillWoodCutting=HOUTHAKKEN m.SkillWoodCutting=HOUTHAKKEN
m.XPGainWoodCutting=Bomen omhakken m.XPGainWoodCutting=Bomen omhakken
m.EffectsWoodCutting1_0=Tree Feller (ABILITY) m.EffectsWoodCutting1_0=Tree Feller (ABILITY)
m.EffectsWoodCutting1_1=Laat bomen deels exploderen m.EffectsWoodCutting1_1=Laat bomen deels exploderen
m.EffectsWoodCutting2_0=Leaf Blower m.EffectsWoodCutting2_0=Leaf Blower
m.EffectsWoodCutting2_1=Laat leaves verdwijnen m.EffectsWoodCutting2_1=Laat leaves verdwijnen
m.EffectsWoodCutting3_0=Dubbele Drop m.EffectsWoodCutting3_0=Dubbele Drop
m.EffectsWoodCutting3_1=Geeft een dubbele drop m.EffectsWoodCutting3_1=Geeft een dubbele drop
m.AbilLockWoodCutting1=GEBLOKEERD TOT 100+ SKILL (LEAF BLOWER) m.AbilLockWoodCutting1=GEBLOKEERD TOT 100+ SKILL (LEAF BLOWER)
m.AbilBonusWoodCutting1_0=Leaf Blower m.AbilBonusWoodCutting1_0=Leaf Blower
m.AbilBonusWoodCutting1_1=Laat leaves verdwijnen m.AbilBonusWoodCutting1_1=Laat leaves verdwijnen
m.WoodCuttingDoubleDropChance=[[RED]]Dubbele Drop kans: [[YELLOW]]{0}% m.WoodCuttingDoubleDropChance=[[RED]]Dubbele Drop kans: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Tree Feller lengte: [[YELLOW]]{0}s m.WoodCuttingTreeFellerLength=[[RED]]Tree Feller lengte: [[YELLOW]]{0}s
m.SkillArchery=BOOGSCHIETEN m.SkillArchery=BOOGSCHIETEN
m.XPGainArchery=Schiet op vijanden m.XPGainArchery=Schiet op vijanden
m.EffectsArchery1_0=Brandende pijl m.EffectsArchery1_0=Brandende pijl
m.EffectsArchery1_1=25% kans dat een vijand verbrand m.EffectsArchery1_1=25% kans dat een vijand verbrand
m.EffectsArchery2_0=Verdoof (Players) m.EffectsArchery2_0=Verdoof (Players)
m.EffectsArchery2_1=Gedesorienteerde vijanden m.EffectsArchery2_1=Gedesorienteerde vijanden
m.EffectsArchery3_0=Schade+ m.EffectsArchery3_0=Schade+
m.EffectsArchery3_1=Verhoogt schade m.EffectsArchery3_1=Verhoogt schade
m.EffectsArchery4_0=Pijlen terugkrijgen m.EffectsArchery4_0=Pijlen terugkrijgen
m.EffectsArchery4_1=Kans dat dode vijanden pijlen droppen m.EffectsArchery4_1=Kans dat dode vijanden pijlen droppen
m.ArcheryDazeChance=[[RED]]Kans op verdoving: [[YELLOW]]{0}% m.ArcheryDazeChance=[[RED]]Kans op verdoving: [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Kans om pijlen terug te krijgen: [[YELLOW]]{0}% m.ArcheryRetrieveChance=[[RED]]Kans om pijlen terug te krijgen: [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Lengte van Brandende pijl: [[YELLOW]]{0} seconds m.ArcheryIgnitionLength=[[RED]]Lengte van Brandende pijl: [[YELLOW]]{0} seconds
m.ArcheryDamagePlus=[[RED]]Schade+ (Rank{0}): [[YELLOW]]Bonus {0} schade m.ArcheryDamagePlus=[[RED]]Schade+ (Rank{0}): [[YELLOW]]Bonus {0} schade
m.SkillAxes=BIJLEN m.SkillAxes=BIJLEN
m.XPGainAxes=Val monsters aan met een bijl m.XPGainAxes=Val monsters aan met een bijl
m.EffectsAxes1_0=Schedelsplijter (ABILITY) m.EffectsAxes1_0=Schedelsplijter (ABILITY)
m.EffectsAxes1_1=Geef schade rond om je heen m.EffectsAxes1_1=Geef schade rond om je heen
m.EffectsAxes2_0=Critical Strikes m.EffectsAxes2_0=Critical Strikes
m.EffectsAxes2_1=Dubbele schade m.EffectsAxes2_1=Dubbele schade
m.EffectsAxes3_0=Bijl Master (500 SKILL) m.EffectsAxes3_0=Bijl Master (500 SKILL)
m.EffectsAxes3_1=Verhoogt schade m.EffectsAxes3_1=Verhoogt schade
m.AbilLockAxes1=GEBLOKEERD TOT 500+ SKILL (BIJL MASTER) m.AbilLockAxes1=GEBLOKEERD TOT 500+ SKILL (BIJL MASTER)
m.AbilBonusAxes1_0=Bijl Master m.AbilBonusAxes1_0=Bijl Master
m.AbilBonusAxes1_1=4 schade extra m.AbilBonusAxes1_1=4 schade extra
m.AxesCritChance=[[RED]]Kans op Critical Strikes: [[YELLOW]]{0}% m.AxesCritChance=[[RED]]Kans op Critical Strikes: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Schedelsplijter lengte: [[YELLOW]]{0}s m.AxesSkullLength=[[RED]]Schedelsplijter lengte: [[YELLOW]]{0}s
m.SkillSwords=ZWAARDEN m.SkillSwords=ZWAARDEN
m.XPGainSwords=Val monsters aan met een zwaard m.XPGainSwords=Val monsters aan met een zwaard
m.EffectsSwords1_0=Terugkaats Aanval m.EffectsSwords1_0=Terugkaats Aanval
m.EffectsSwords1_1=Kaats 50% van de schade terug m.EffectsSwords1_1=Kaats 50% van de schade terug
m.EffectsSwords2_0=Serrated Strikes (ABILITY) m.EffectsSwords2_0=Serrated Strikes (ABILITY)
m.EffectsSwords2_1=25% meer schade, kans op Bloeding+ om je heen m.EffectsSwords2_1=25% meer schade, kans op Bloeding+ om je heen
m.EffectsSwords3_0=Serrated Strikes Bloeding+ m.EffectsSwords3_0=Serrated Strikes Bloeding+
m.EffectsSwords3_1=Kans op extra bloeding bij vijanden m.EffectsSwords3_1=Kans op extra bloeding bij vijanden
m.EffectsSwords4_0=Pareren m.EffectsSwords4_0=Pareren
m.EffectsSwords4_1=Blokkeer vijandelijke aanval m.EffectsSwords4_1=Blokkeer vijandelijke aanval
m.EffectsSwords5_0=5 Tikken van Bloeding m.EffectsSwords5_0=5 Tikken van Bloeding
m.EffectsSwords5_1=Laat anderen bloeden m.EffectsSwords5_1=Laat anderen bloeden
m.SwordsCounterAttChance=[[RED]]Kans op Terugkeer Aanval: [[YELLOW]]{0}% m.SwordsCounterAttChance=[[RED]]Kans op Terugkeer Aanval: [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Bloeding lengte: [[YELLOW]]{0} ticks m.SwordsBleedLength=[[RED]]Bloeding lengte: [[YELLOW]]{0} ticks
m.SwordsBleedChance=[[RED]]Kans op Bloeding: [[YELLOW]]{0} % m.SwordsBleedChance=[[RED]]Kans op Bloeding: [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Kans op Pareren: [[YELLOW]]{0} % m.SwordsParryChance=[[RED]]Kans op Pareren: [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Serrated Strikes lengte: [[YELLOW]]{0}s m.SwordsSSLength=[[RED]]Serrated Strikes lengte: [[YELLOW]]{0}s
m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 tik per 2 seconden m.SwordsTickNote=[[GRAY]]NOTE: [[YELLOW]]1 tik per 2 seconden
m.SkillAcrobatics=ACROBATIEK m.SkillAcrobatics=ACROBATIEK
m.XPGainAcrobatics=Vallen m.XPGainAcrobatics=Vallen
m.EffectsAcrobatics1_0=Rollen m.EffectsAcrobatics1_0=Rollen
m.EffectsAcrobatics1_1=Verminderd of voorkomt schade m.EffectsAcrobatics1_1=Verminderd of voorkomt schade
m.EffectsAcrobatics2_0=Perfecte Rol m.EffectsAcrobatics2_0=Perfecte Rol
m.EffectsAcrobatics2_1=Twee keer zo effectief als Rollen m.EffectsAcrobatics2_1=Twee keer zo effectief als Rollen
m.EffectsAcrobatics3_0=Ontwijken m.EffectsAcrobatics3_0=Ontwijken
m.EffectsAcrobatics3_1=50% minder schade m.EffectsAcrobatics3_1=50% minder schade
m.AcrobaticsRollChance=[[RED]]Kans om te rollen: [[YELLOW]]{0}% m.AcrobaticsRollChance=[[RED]]Kans om te rollen: [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Kans op Perfecte Rol: [[YELLOW]]{0}% m.AcrobaticsGracefulRollChance=[[RED]]Kans op Perfecte Rol: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Kans om te ontwijken: [[YELLOW]]{0}% m.AcrobaticsDodgeChance=[[RED]]Kans om te ontwijken: [[YELLOW]]{0}%
m.SkillMining=MIJNBOUW m.SkillMining=MIJNBOUW
m.XPGainMining=Hak steen & erts met een pickaxe m.XPGainMining=Hak steen & erts met een pickaxe
m.EffectsMining1_0=Super Breeker (ABILITY) m.EffectsMining1_0=Super Breeker (ABILITY)
m.EffectsMining1_1=Hogere snelheid, Kans op 3x drop m.EffectsMining1_1=Hogere snelheid, Kans op 3x drop
m.EffectsMining2_0=Dubbele Drops m.EffectsMining2_0=Dubbele Drops
m.EffectsMining2_1=Dubbele van normale drop m.EffectsMining2_1=Dubbele van normale drop
m.MiningDoubleDropChance=[[RED]]Kans op Dubbele Drop: [[YELLOW]]{0}% m.MiningDoubleDropChance=[[RED]]Kans op Dubbele Drop: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Super Breeker lengte: [[YELLOW]]{0}s m.MiningSuperBreakerLength=[[RED]]Super Breeker lengte: [[YELLOW]]{0}s
m.SkillRepair=REPAREREN m.SkillRepair=REPAREREN
m.XPGainRepair=Repareer tools en armor m.XPGainRepair=Repareer tools en armor
m.EffectsRepair1_0=Repareer m.EffectsRepair1_0=Repareer
m.EffectsRepair1_1=Repareer Iron Tools & Armor m.EffectsRepair1_1=Repareer Iron Tools & Armor
m.EffectsRepair2_0=Repareer Master m.EffectsRepair2_0=Repareer Master
m.EffectsRepair2_1=Vergroot de reparatiehoeveelheid m.EffectsRepair2_1=Vergroot de reparatiehoeveelheid
m.EffectsRepair3_0=Super Repareren m.EffectsRepair3_0=Super Repareren
m.EffectsRepair3_1=Dubbel effectief m.EffectsRepair3_1=Dubbel effectief
m.EffectsRepair4_0=Diamond Repareren ({0}+ SKILL) m.EffectsRepair4_0=Diamond Repareren ({0}+ SKILL)
m.EffectsRepair4_1=Repareer Diamond Tools & Armor m.EffectsRepair4_1=Repareer Diamond Tools & Armor
m.RepairRepairMastery=[[RED]]Repareer Master: [[YELLOW]]Extra {0}% durability restored m.RepairRepairMastery=[[RED]]Repareer Master: [[YELLOW]]Extra {0}% durability restored
m.RepairSuperRepairChance=[[RED]]Kans op Super Repareren: [[YELLOW]]{0}% m.RepairSuperRepairChance=[[RED]]Kans op Super Repareren: [[YELLOW]]{0}%
m.SkillUnarmed=ONBEWAPEND m.SkillUnarmed=ONBEWAPEND
m.XPGainUnarmed=Val monsters aan met hand m.XPGainUnarmed=Val monsters aan met hand
m.EffectsUnarmed1_0=Onbewapende gek (ABILITY) m.EffectsUnarmed1_0=Onbewapende gek (ABILITY)
m.EffectsUnarmed1_1=+50% schade, hak zachte materialen weg m.EffectsUnarmed1_1=+50% schade, hak zachte materialen weg
m.EffectsUnarmed2_0=Ontwapen (Players) m.EffectsUnarmed2_0=Ontwapen (Players)
m.EffectsUnarmed2_1=Dropt het wapen van de vijand m.EffectsUnarmed2_1=Dropt het wapen van de vijand
m.EffectsUnarmed3_0=Onbewapende held m.EffectsUnarmed3_0=Onbewapende held
m.EffectsUnarmed3_1=Nog meer schade m.EffectsUnarmed3_1=Nog meer schade
m.EffectsUnarmed4_0=Onbewapende leerling m.EffectsUnarmed4_0=Onbewapende leerling
m.EffectsUnarmed4_1=Meer schade m.EffectsUnarmed4_1=Meer schade
m.EffectsUnarmed5_0=Pijlafwijking m.EffectsUnarmed5_0=Pijlafwijking
m.EffectsUnarmed5_1=Laat pijlen afwijken m.EffectsUnarmed5_1=Laat pijlen afwijken
m.AbilLockUnarmed1=GEBLOKEERD TOT 250+ SKILL (Onbewapende leerling) m.AbilLockUnarmed1=GEBLOKEERD TOT 250+ SKILL (Onbewapende leerling)
m.AbilLockUnarmed2=GEBLOKEERD TOT 500+ SKILL (Onbewapende held) m.AbilLockUnarmed2=GEBLOKEERD TOT 500+ SKILL (Onbewapende held)
m.AbilBonusUnarmed1_0=Onbewapende leerling m.AbilBonusUnarmed1_0=Onbewapende leerling
m.AbilBonusUnarmed1_1=+2 meer schade m.AbilBonusUnarmed1_1=+2 meer schade
m.AbilBonusUnarmed2_0=Onbewapende held m.AbilBonusUnarmed2_0=Onbewapende held
m.AbilBonusUnarmed2_1=+4 meer schade m.AbilBonusUnarmed2_1=+4 meer schade
m.UnarmedArrowDeflectChance=[[RED]]Kans op Pijlafwijking: [[YELLOW]]{0}% m.UnarmedArrowDeflectChance=[[RED]]Kans op Pijlafwijking: [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Kans op Ontwapening: [[YELLOW]]{0}% m.UnarmedDisarmChance=[[RED]]Kans op Ontwapening: [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Lengte van Onbewapende gek: [[YELLOW]]{0}s m.UnarmedBerserkLength=[[RED]]Lengte van Onbewapende gek: [[YELLOW]]{0}s
m.SkillHerbalism=LANDBOUW m.SkillHerbalism=LANDBOUW
m.XPGainHerbalism=Verzamel kruiden en planten m.XPGainHerbalism=Verzamel kruiden en planten
m.EffectsHerbalism1_0=Groene Aarde (ABILITY) m.EffectsHerbalism1_0=Groene Aarde (ABILITY)
m.EffectsHerbalism1_1=3x meer XP en kans op 3x drop m.EffectsHerbalism1_1=3x meer XP en kans op 3x drop
m.EffectsHerbalism2_0=Groene vingers (Wheat) m.EffectsHerbalism2_0=Groene vingers (Wheat)
m.EffectsHerbalism2_1=Plant wheat bij het oogsten m.EffectsHerbalism2_1=Plant wheat bij het oogsten
m.EffectsHerbalism3_0=Groene vingers (Cobble) m.EffectsHerbalism3_0=Groene vingers (Cobble)
m.EffectsHerbalism3_1=Maakt van cobblestone moss-stone met seeds m.EffectsHerbalism3_1=Maakt van cobblestone moss-stone met seeds
m.EffectsHerbalism4_0=Voedsel+ m.EffectsHerbalism4_0=Voedsel+
m.EffectsHerbalism4_1=Verhoogt de heling van brood en stews m.EffectsHerbalism4_1=Verhoogt de heling van brood en stews
m.EffectsHerbalism5_0=Dubbele Drop (Alle planten) m.EffectsHerbalism5_0=Dubbele Drop (Alle planten)
m.EffectsHerbalism5_1=Dubbele drop van planten m.EffectsHerbalism5_1=Dubbele drop van planten
m.HerbalismGreenTerraLength=[[RED]]Groene Aarde lengte: [[YELLOW]]{0}s m.HerbalismGreenTerraLength=[[RED]]Groene Aarde lengte: [[YELLOW]]{0}s
m.HerbalismGreenThumbChance=[[RED]]Kans op Groene vingers: [[YELLOW]]{0}% m.HerbalismGreenThumbChance=[[RED]]Kans op Groene vingers: [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Groene vingers periode: [[YELLOW]] Wheat groeit in periode {0} m.HerbalismGreenThumbStage=[[RED]]Groene vingers periode: [[YELLOW]] Wheat groeit in periode {0}
m.HerbalismDoubleDropChance=[[RED]]Kans op Dubbele Drop: [[YELLOW]]{0}% m.HerbalismDoubleDropChance=[[RED]]Kans op Dubbele Drop: [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Voedsel+ (Rank{0}): [[YELLOW]]Bonus {0} heling m.HerbalismFoodPlus=[[RED]]Voedsel+ (Rank{0}): [[YELLOW]]Bonus {0} heling
m.SkillExcavation=UITGRAVING m.SkillExcavation=UITGRAVING
m.XPGainExcavation=Graven m.XPGainExcavation=Graven
m.EffectsExcavation1_0=Giga Drilboor (ABILITY) m.EffectsExcavation1_0=Giga Drilboor (ABILITY)
m.EffectsExcavation1_1=3x drop, 3x XP, hogere snelheid m.EffectsExcavation1_1=3x drop, 3x XP, hogere snelheid
m.EffectsExcavation2_0=Schatzoeker m.EffectsExcavation2_0=Schatzoeker
m.EffectsExcavation2_1=Mogelijkheid om schatten te zoeken m.EffectsExcavation2_1=Mogelijkheid om schatten te zoeken
m.ExcavationGreenTerraLength=[[RED]]Giga Drilboor lengte: [[YELLOW]]{0}s m.ExcavationGreenTerraLength=[[RED]]Giga Drilboor lengte: [[YELLOW]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_RED]]Je hebt een aambeeld geplaatst. Hierop kun je tools en armor repareren. mcBlockListener.PlacedAnvil=[[DARK_RED]]Je hebt een aambeeld geplaatst. Hierop kun je tools en armor repareren.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Je wolf dribbelt terug naar je... mcEntityListener.WolfComesBack=[[DARK_GRAY]]Je wolf dribbelt terug naar je...
mcPlayerListener.AbilitiesOff=Ability activatie is uit mcPlayerListener.AbilitiesOff=Ability activatie is uit
mcPlayerListener.AbilitiesOn=Ability activatie is aan mcPlayerListener.AbilitiesOn=Ability activatie is aan
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**ABILITIES HERLADEN\!** mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**ABILITIES HERLADEN\!**
mcPlayerListener.AcrobaticsSkill=Acrobatiek: mcPlayerListener.AcrobaticsSkill=Acrobatiek:
mcPlayerListener.ArcherySkill=Boogschieten: mcPlayerListener.ArcherySkill=Boogschieten:
mcPlayerListener.AxesSkill=Bijlen: mcPlayerListener.AxesSkill=Bijlen:
mcPlayerListener.ExcavationSkill=Uitgraving: mcPlayerListener.ExcavationSkill=Uitgraving:
mcPlayerListener.GodModeDisabled=[[YELLOW]]Godmodus uitgeschakeld mcPlayerListener.GodModeDisabled=[[YELLOW]]Godmodus uitgeschakeld
mcPlayerListener.GodModeEnabled=[[YELLOW]]Godmodus ingeschakeld mcPlayerListener.GodModeEnabled=[[YELLOW]]Godmodus ingeschakeld
mcPlayerListener.GreenThumb=[[GREEN]]**GROENE VINGERS** mcPlayerListener.GreenThumb=[[GREEN]]**GROENE VINGERS**
mcPlayerListener.GreenThumbFail=[[RED]]**GROENE VINNGERS MISLUKT** mcPlayerListener.GreenThumbFail=[[RED]]**GROENE VINNGERS MISLUKT**
mcPlayerListener.HerbalismSkill=Landbouw: mcPlayerListener.HerbalismSkill=Landbouw:
mcPlayerListener.MiningSkill=Mijnbouw: mcPlayerListener.MiningSkill=Mijnbouw:
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is verwijderd. mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is verwijderd.
mcPlayerListener.MyspawnNotExist=[[RED]]Plaats Myspawn eerst door op een bed te drukken. mcPlayerListener.MyspawnNotExist=[[RED]]Plaats Myspawn eerst door op een bed te drukken.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn is geplaatst op je huidige locatie. mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn is geplaatst op je huidige locatie.
mcPlayerListener.MyspawnTimeNotice=Je moet {0}m {1}s wachten voordat je myspawn kan gebruiken. mcPlayerListener.MyspawnTimeNotice=Je moet {0}m {1}s wachten voordat je myspawn kan gebruiken.
mcPlayerListener.NoPermission=Je hebt geen permissie. mcPlayerListener.NoPermission=Je hebt geen permissie.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Als je geen toegang hebt tot een skill wordt hij hier niet weergegeven. mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Als je geen toegang hebt tot een skill wordt hij hier niet weergegeven.
mcPlayerListener.NotInParty=[[RED]]Je zit niet in een party. mcPlayerListener.NotInParty=[[RED]]Je zit niet in een party.
mcPlayerListener.InviteSuccess=[[GREEN]]Uitnodiging succesvol verzonden. mcPlayerListener.InviteSuccess=[[GREEN]]Uitnodiging succesvol verzonden.
mcPlayerListener.ReceivedInvite1=[[RED]]BERICHT: [[GREEN]]Je bent uitgenodigd voor de party {0} door {1} mcPlayerListener.ReceivedInvite1=[[RED]]BERICHT: [[GREEN]]Je bent uitgenodigd voor de party {0} door {1}
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] om de uitnodiging te accepteren. mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] om de uitnodiging te accepteren.
mcPlayerListener.InviteAccepted=[[GREEN]]Uitnodiging geaccepteerd. Je bent nu lid van {0} mcPlayerListener.InviteAccepted=[[GREEN]]Uitnodiging geaccepteerd. Je bent nu lid van {0}
mcPlayerListener.NoInvites=[[RED]]Je hebt geen uitnodigingen mcPlayerListener.NoInvites=[[RED]]Je hebt geen uitnodigingen
mcPlayerListener.YouAreInParty=[[GREEN]]Je zit in de party {0} mcPlayerListener.YouAreInParty=[[GREEN]]Je zit in de party {0}
mcPlayerListener.PartyMembers=[[GREEN]]Party Leden mcPlayerListener.PartyMembers=[[GREEN]]Party Leden
mcPlayerListener.LeftParty=[[RED]]Je hebt de party verlaten mcPlayerListener.LeftParty=[[RED]]Je hebt de party verlaten
mcPlayerListener.JoinedParty=Lid geworden van: {0} mcPlayerListener.JoinedParty=Lid geworden van: {0}
mcPlayerListener.PartyChatOn=Alleen Party Chat [[GREEN]]aan mcPlayerListener.PartyChatOn=Alleen Party Chat [[GREEN]]aan
mcPlayerListener.PartyChatOff=Alleen Party Chat [[RED]]uit mcPlayerListener.PartyChatOff=Alleen Party Chat [[RED]]uit
mcPlayerListener.AdminChatOn=Alleen Admin Chat [[GREEN]]aan mcPlayerListener.AdminChatOn=Alleen Admin Chat [[GREEN]]aan
mcPlayerListener.AdminChatOff=Alleen Admin Chat [[RED]]uit mcPlayerListener.AdminChatOff=Alleen Admin Chat [[RED]]uit
mcPlayerListener.MOTD=[[BLUE]]Deze server werkt op mcMMO {0} type [[YELLOW]]/{1}[[BLUE]] voor hulp. mcPlayerListener.MOTD=[[BLUE]]Deze server werkt op mcMMO {0} type [[YELLOW]]/{1}[[BLUE]] voor hulp.
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL: mcPlayerListener.PowerLevel=[[DARK_RED]]POWER LEVEL:
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Highscore-- mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Highscore--
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Highscore-- mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Highscore--
mcPlayerListener.RepairSkill=Repareren: mcPlayerListener.RepairSkill=Repareren:
mcPlayerListener.SwordsSkill=Zwaarden: mcPlayerListener.SwordsSkill=Zwaarden:
mcPlayerListener.TamingSkill=Temmen: mcPlayerListener.TamingSkill=Temmen:
mcPlayerListener.UnarmedSkill=Onbewapend: mcPlayerListener.UnarmedSkill=Onbewapend:
mcPlayerListener.WoodcuttingSkill=Houthakken: mcPlayerListener.WoodcuttingSkill=Houthakken:
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Status mcPlayerListener.YourStats=[[GREEN]][mcMMO] Status
Party.InformedOnJoin={0} [[GREEN]] heeft je party gejoined Party.InformedOnJoin={0} [[GREEN]] heeft je party gejoined
Party.InformedOnQuit={0} [[GREEN]] heeft je party verlaten Party.InformedOnQuit={0} [[GREEN]] heeft je party verlaten
Skills.YourGreenTerra=[[GREEN]]Je [[YELLOW]]Groene Aarde [[GREEN]]ability is opgeladen! Skills.YourGreenTerra=[[GREEN]]Je [[YELLOW]]Groene Aarde [[GREEN]]ability is opgeladen!
Skills.YourTreeFeller=[[GREEN]]Je [[YELLOW]]Tree Feller [[GREEN]]ability is opgeladen! Skills.YourTreeFeller=[[GREEN]]Je [[YELLOW]]Tree Feller [[GREEN]]ability is opgeladen!
Skills.YourSuperBreaker=[[GREEN]]Je [[YELLOW]]Super Breeker [[GREEN]]ability is opgeladen! Skills.YourSuperBreaker=[[GREEN]]Je [[YELLOW]]Super Breeker [[GREEN]]ability is opgeladen!
Skills.YourSerratedStrikes=[[GREEN]]Je [[YELLOW]]Serrated Strikes [[GREEN]]ability is opgeladen! Skills.YourSerratedStrikes=[[GREEN]]Je [[YELLOW]]Serrated Strikes [[GREEN]]ability is opgeladen!
Skills.YourBerserk=[[GREEN]]Je [[YELLOW]]Onbewapende gek [[GREEN]]ability is opgeladen! Skills.YourBerserk=[[GREEN]]Je [[YELLOW]]Onbewapende gek [[GREEN]]ability is opgeladen!
Skills.YourSkullSplitter=[[GREEN]]Je [[YELLOW]]Schedelsplijter [[GREEN]]ability is opgeladen! Skills.YourSkullSplitter=[[GREEN]]Je [[YELLOW]]Schedelsplijter [[GREEN]]ability is opgeladen!
Skills.YourGigaDrillBreaker=[[GREEN]]Je [[YELLOW]]Giga Drilboor [[GREEN]]ability is opgeladen! Skills.YourGigaDrillBreaker=[[GREEN]]Je [[YELLOW]]Giga Drilboor [[GREEN]]ability is opgeladen!
Skills.TooTired=[[RED]]Je bent te moe om die ability te gebruiken. Skills.TooTired=[[RED]]Je bent te moe om die ability te gebruiken.
Skills.ReadyHoe=[[GREEN]]**JE TILT JE SCHOFFEL OP** Skills.ReadyHoe=[[GREEN]]**JE TILT JE SCHOFFEL OP**
Skills.LowerHoe=[[GRAY]]**JE LAAT JE SCHOFFEL ZAKKEN** Skills.LowerHoe=[[GRAY]]**JE LAAT JE SCHOFFEL ZAKKEN**
Skills.ReadyAxe=[[GREEN]]**JE TILT JE BIJL OP** Skills.ReadyAxe=[[GREEN]]**JE TILT JE BIJL OP**
Skills.LowerAxe=[[GRAY]]**JE LAAT JE BIJL ZAKKEN** Skills.LowerAxe=[[GRAY]]**JE LAAT JE BIJL ZAKKEN**
Skills.ReadyFists=[[GREEN]]**JE BALT JE VUISTEN** Skills.ReadyFists=[[GREEN]]**JE BALT JE VUISTEN**
Skills.LowerFists=[[GRAY]]**JE LAAT JE VUISTEN ZAKKEN** Skills.LowerFists=[[GRAY]]**JE LAAT JE VUISTEN ZAKKEN**
Skills.ReadyPickAxe=[[GREEN]]**JE TILT JE PICKAXE OP** Skills.ReadyPickAxe=[[GREEN]]**JE TILT JE PICKAXE OP**
Skills.LowerPickAxe=[[GRAY]]**JE LAAT JE PICKAXE ZAKKEN** Skills.LowerPickAxe=[[GRAY]]**JE LAAT JE PICKAXE ZAKKEN**
Skills.ReadyShovel=[[GREEN]]**JE TILT JE SCHEP OP** Skills.ReadyShovel=[[GREEN]]**JE TILT JE SCHEP OP**
Skills.LowerShovel=[[GRAY]]**JE LAAT JE SCHEP ZAKKEN** Skills.LowerShovel=[[GRAY]]**JE LAAT JE SCHEP ZAKKEN**
Skills.ReadySword=[[GREEN]]**JE TILT JE ZWAARD OP** Skills.ReadySword=[[GREEN]]**JE TILT JE ZWAARD OP**
Skills.LowerSword=[[GRAY]]**JE LAAT JE ZWAARD ZAKKEN** Skills.LowerSword=[[GRAY]]**JE LAAT JE ZWAARD ZAKKEN**
Skills.BerserkOn=[[GREEN]]**ONBEWAPENDE GEK GEACTIVEERD** Skills.BerserkOn=[[GREEN]]**ONBEWAPENDE GEK GEACTIVEERD**
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Onbewapende gek! Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Onbewapende gek!
Skills.GreenTerraOn=[[GREEN]]**GROENE AARDE GEACTIVEERD** Skills.GreenTerraOn=[[GREEN]]**GROENE AARDE GEACTIVEERD**
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Groene Aarde! Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Groene Aarde!
Skills.TreeFellerOn=[[GREEN]]**TREE FELLER GEACTIVEERD** Skills.TreeFellerOn=[[GREEN]]**TREE FELLER GEACTIVEERD**
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Tree Feller! Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Tree Feller!
Skills.SuperBreakerOn=[[GREEN]]**SUPER BREEKER GEACTIVEERD** Skills.SuperBreakerOn=[[GREEN]]**SUPER BREEKER GEACTIVEERD**
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Super Breeker! Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Super Breeker!
Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES GEACTIVEERD** Skills.SerratedStrikesOn=[[GREEN]]**SERRATED STRIKES GEACTIVEERD**
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Serrated Strikes! Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Serrated Strikes!
Skills.SkullSplitterOn=[[GREEN]]**SCHEDELSPLIJTER GEACTIVEERD** Skills.SkullSplitterOn=[[GREEN]]**SCHEDELSPLIJTER GEACTIVEERD**
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Schedelsplijter! Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Schedelsplijter!
Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILBOOR GEACTIVEERD** Skills.GigaDrillBreakerOn=[[GREEN]]**GIGA DRILBOOR GEACTIVEERD**
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Giga Drilboor! Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] gebruikt [[RED]]Giga Drilboor!
Skills.GreenTerraOff=[[RED]]**Groene Aarde is uitgewerkt** Skills.GreenTerraOff=[[RED]]**Groene Aarde is uitgewerkt**
Skills.TreeFellerOff=[[RED]]**Tree Feller is uitgewerkt** Skills.TreeFellerOff=[[RED]]**Tree Feller is uitgewerkt**
Skills.SuperBreakerOff=[[RED]]**Super Breeker is uitgewerkt** Skills.SuperBreakerOff=[[RED]]**Super Breeker is uitgewerkt**
Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes is uitgewerkt** Skills.SerratedStrikesOff=[[RED]]**Serrated Strikes is uitgewerkt**
Skills.BerserkOff=[[RED]]**Onbewapende gek is uitgewerkt** Skills.BerserkOff=[[RED]]**Onbewapende gek is uitgewerkt**
Skills.SkullSplitterOff=[[RED]]**Schedelsplijter is uitgewerkt** Skills.SkullSplitterOff=[[RED]]**Schedelsplijter is uitgewerkt**
Skills.GigaDrillBreakerOff=[[RED]]**Giga Drilboor is uitgewerkt** Skills.GigaDrillBreakerOff=[[RED]]**Giga Drilboor is uitgewerkt**
Skills.TamingUp=[[YELLOW]]Temmen skill verhoogt met {0}. Totaal ({1}) Skills.TamingUp=[[YELLOW]]Temmen skill verhoogt met {0}. Totaal ({1})
Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill verhoogt met {0}. Total ({1}) Skills.AcrobaticsUp=[[YELLOW]]Acrobatics skill verhoogt met {0}. Total ({1})
Skills.ArcheryUp=[[YELLOW]]Boogschieten skill verhoogt met {0}. Totaal ({1}) Skills.ArcheryUp=[[YELLOW]]Boogschieten skill verhoogt met {0}. Totaal ({1})
Skills.SwordsUp=[[YELLOW]]Zwaarden skill verhoogt met {0}. Totaal ({1}) Skills.SwordsUp=[[YELLOW]]Zwaarden skill verhoogt met {0}. Totaal ({1})
Skills.AxesUp=[[YELLOW]]Bijlen skill verhoogt met {0}. Totaal ({1}) Skills.AxesUp=[[YELLOW]]Bijlen skill verhoogt met {0}. Totaal ({1})
Skills.UnarmedUp=[[YELLOW]]Onbewapend skill verhoogt met {0}. Totaal ({1}) Skills.UnarmedUp=[[YELLOW]]Onbewapend skill verhoogt met {0}. Totaal ({1})
Skills.HerbalismUp=[[YELLOW]]Landbouw skill verhoogt met {0}. Totaal ({1}) Skills.HerbalismUp=[[YELLOW]]Landbouw skill verhoogt met {0}. Totaal ({1})
Skills.MiningUp=[[YELLOW]]Mijnbouw skill verhoogt met {0}. Totaal ({1}) Skills.MiningUp=[[YELLOW]]Mijnbouw skill verhoogt met {0}. Totaal ({1})
Skills.WoodcuttingUp=[[YELLOW]]Houthakken skill verhoogt met {0}. Totaal ({1}) Skills.WoodcuttingUp=[[YELLOW]]Houthakken skill verhoogt met {0}. Totaal ({1})
Skills.RepairUp=[[YELLOW]]Repareren skill verhoogt met {0}. Totaal ({1}) Skills.RepairUp=[[YELLOW]]Repareren skill verhoogt met {0}. Totaal ({1})
Skills.ExcavationUp=[[YELLOW]]Uitgraven skill verhoogt met {0}. Totaal ({1}) Skills.ExcavationUp=[[YELLOW]]Uitgraven skill verhoogt met {0}. Totaal ({1})
Skills.FeltEasy=[[GRAY]]Dat was makkelijk. Skills.FeltEasy=[[GRAY]]Dat was makkelijk.
Skills.StackedItems=[[DARK_RED]]Je kan geen gestackte items repareren Skills.StackedItems=[[DARK_RED]]Je kan geen gestackte items repareren
Skills.NeedMore=[[DARK_RED]]Je hebt te weinig Skills.NeedMore=[[DARK_RED]]Je hebt te weinig
Skills.AdeptDiamond=[[DARK_RED]]Je bent niet goed genoeg om diamond te repareren. Skills.AdeptDiamond=[[DARK_RED]]Je bent niet goed genoeg om diamond te repareren.
Skills.FullDurability=[[GRAY]]Dat is nog helemaal heel. Skills.FullDurability=[[GRAY]]Dat is nog helemaal heel.
Skills.Disarmed=[[DARK_RED]]Je bent ontwapend! Skills.Disarmed=[[DARK_RED]]Je bent ontwapend!
mcPlayerListener.SorcerySkill=Tovenarij: mcPlayerListener.SorcerySkill=Tovenarij:
m.SkillSorcery=TOVERNARIJ m.SkillSorcery=TOVERNARIJ
Sorcery.HasCast=[[GREEN]]**UITROEPEN VAN**[[GOLD]] Sorcery.HasCast=[[GREEN]]**UITROEPEN VAN**[[GOLD]]
Sorcery.Current_Mana=[[DARK_AQUA]]MP Sorcery.Current_Mana=[[DARK_AQUA]]MP
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]]) Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} MP Sorcery.Cost=[[RED]][COST] {0} MP
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Geen Mana meer [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]]) Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Geen Mana meer [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
Sorcery.Water.Thunder=DONDER Sorcery.Water.Thunder=DONDER
Sorcery.Curative.Self=HEEL JEZELF Sorcery.Curative.Self=HEEL JEZELF
Sorcery.Curative.Other=HEEL EEN ANDER Sorcery.Curative.Other=HEEL EEN ANDER
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Combat.BeastLore=[[GREEN]]**WOLFINSPECTIE** Combat.BeastLore=[[GREEN]]**WOLFINSPECTIE**
Combat.BeastLoreOwner=[[DARK_AQUA]]Eigenaar ([[RED]]{0}[[DARK_AQUA]]) Combat.BeastLoreOwner=[[DARK_AQUA]]Eigenaar ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/20) Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/8) Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/8)
mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com mcMMO.Description=[[DARK_AQUA]]Q: WHAT IS IT?,[[GOLD]]mcMMO is an [[RED]]OPEN SOURCE[[GOLD]] RPG mod for Bukkit by [[BLUE]]nossr50,[[GOLD]]There are many skills added by mcMMO to Minecraft.,[[GOLD]]You can gain experience in many different ways,[[GOLD]]You will want to type [[GREEN]]/SKILLNAME[[GOLD]] to find out more about a skill.,[[DARK_AQUA]]Q: WHAT DOES IT DO?,[[GOLD]]As an example... in [[DARK_AQUA]]Mining[[GOLD]] you will receive benefits like,[[RED]]Double Drops[[GOLD]] or the ability [[RED]]Super Breaker[[GOLD]] which when,[[GOLD]]activated by right-click allows fast Mining during its duration,[[GOLD]]which is related to your skill level. Leveling [[BLUE]]Mining,[[GOLD]]is as simple as mining precious materials!,[[DARK_AQUA]]Q: WHAT DOES THIS MEAN?,[[GOLD]]Almost all of the skills in [[GREEN]]mcMMO[[GOLD]] add cool new things!.,[[GOLD]]You can also type [[GREEN]]/{0}[[GOLD]] to find out commands,[[GOLD]]The goal of mcMMO is to provide a quality RPG experience.,[[DARK_AQUA]]Q: WHERE DO I SUGGEST NEW STUFF!?,[[GOLD]]On the mcMMO thread in the bukkit forums!,[[DARK_AQUA]]Q: HOW DO I DO THIS AND THAT?,[[RED]]PLEASE [[GOLD]]checkout the wiki! [[DARK_AQUA]]mcmmo.wikia.com
Party.Locked=[[RED]]Party is locked, only party leader may invite. Party.Locked=[[RED]]Party is locked, only party leader may invite.
Party.IsntLocked=[[GRAY]]Party is not locked Party.IsntLocked=[[GRAY]]Party is not locked
Party.Unlocked=[[GRAY]]Party is unlocked Party.Unlocked=[[GRAY]]Party is unlocked
Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit Party.Help1=[[RED]]Proper usage is [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] or [[WHITE]]'q' [[YELLOW]]to quit
Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password> Party.Help2=[[RED]]To join a passworded party use [[YELLOW]]/{0} [[WHITE]]<name> <password>
Party.Help3=[[RED]]Consult /{0} ? for more information Party.Help3=[[RED]]Consult /{0} ? for more information
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<name> [[YELLOW]]to join a party or [[WHITE]]'q' [[YELLOW]]to quit
Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock Party.Help5=[[RED]]To lock your party use [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock Party.Help6=[[RED]]To unlock your party use [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password> Party.Help7=[[RED]]To password protect your party use [[YELLOW]]/{0} [[WHITE]]password <password>
Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player> Party.Help8=[[RED]]To kick a player from your party use [[YELLOW]]/{0} [[WHITE]]kick <player>
Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player> Party.Help9=[[RED]]To transfer ownership of your party use [[YELLOW]]/{0} [[WHITE]]owner <player>
Party.NotOwner=[[DARK_RED]]You are not the party owner Party.NotOwner=[[DARK_RED]]You are not the party owner
Party.InvalidName=[[DARK_RED]]That is not a valid party name Party.InvalidName=[[DARK_RED]]That is not a valid party name
Party.PasswordSet=[[GREEN]]Party password set to {0} Party.PasswordSet=[[GREEN]]Party password set to {0}
Party.CouldNotKick=[[DARK_RED]]Could not kick player {0} Party.CouldNotKick=[[DARK_RED]]Could not kick player {0}
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0} Party.CouldNotSetOwner=[[DARK_RED]]Could not set owner to {0}
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false] Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
Commands.xprate.proper3=[[RED]]Enter true or false for the second value Commands.xprate.proper3=[[RED]]Enter true or false for the second value
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!! Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!! Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}! Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]! Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
m.SkillAlchemy=ALCHEMY m.SkillAlchemy=ALCHEMY
m.SkillEnchanting=ENCHANTING m.SkillEnchanting=ENCHANTING
m.SkillFishing=FISHING m.SkillFishing=FISHING
mcPlayerListener.AlchemySkill=Alchemy: mcPlayerListener.AlchemySkill=Alchemy:
mcPlayerListener.EnchantingSkill=Enchanting: mcPlayerListener.EnchantingSkill=Enchanting:
mcPlayerListener.FishingSkill=Fishing: mcPlayerListener.FishingSkill=Fishing:
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1}) Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1}) Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments. Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item. Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Downgraded=[[RED]]Arcane power has decreased for this item. Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item. Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
m.EffectsRepair5_0=Arcane Forging m.EffectsRepair5_0=Arcane Forging
m.EffectsRepair5_1=Repair magic items m.EffectsRepair5_1=Repair magic items
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+, m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+ m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.ItemFound=[[GRAY]]Treasure found! Fishing.ItemFound=[[GRAY]]Treasure found!
m.SkillFishing=FISHING m.SkillFishing=FISHING
m.XPGainFishing=Fishing (Go figure!) m.XPGainFishing=Fishing (Go figure!)
m.EffectsFishing1_0=Treasure Hunter (Passive) m.EffectsFishing1_0=Treasure Hunter (Passive)
m.EffectsFishing1_1=Fish up misc objects m.EffectsFishing1_1=Fish up misc objects
m.EffectsFishing2_0=Magic Hunter m.EffectsFishing2_0=Magic Hunter
m.EffectsFishing2_1=Find Enchanted Items m.EffectsFishing2_1=Find Enchanted Items
m.EffectsFishing3_0=Shake (vs. Entities) m.EffectsFishing3_0=Shake (vs. Entities)
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE) m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
m.TamingSummon=[[GREEN]]Summoning complete m.TamingSummon=[[GREEN]]Summoning complete
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more. m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
m.EffectsTaming7_0=Call of the Wild m.EffectsTaming7_0=Call of the Wild
m.EffectsTaming7_1=Summon a wolf to your side m.EffectsTaming7_1=Summon a wolf to your side
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand

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@ -1,390 +1,390 @@
Combat.WolfExamine=[[GREEN]]**Zbadales wilka uzywajac wiedzy o zwierzetach** Combat.WolfExamine=[[GREEN]]**Zbadales wilka uzywajac wiedzy o zwierzetach**
Combat.WolfShowMaster=[[DARK_GREEN]]Wlascicielem wilka jest \: {0} Combat.WolfShowMaster=[[DARK_GREEN]]Wlascicielem wilka jest \: {0}
Combat.Ignition=[[RED]]**PODPALENIE** Combat.Ignition=[[RED]]**PODPALENIE**
Combat.BurningArrowHit=[[DARK_RED]]Zostales trafiony plonaca strzala\! Combat.BurningArrowHit=[[DARK_RED]]Zostales trafiony plonaca strzala\!
Combat.TouchedFuzzy=[[DARK_RED]]Zostales oszolomiony. Combat.TouchedFuzzy=[[DARK_RED]]Zostales oszolomiony.
Combat.TargetDazed=Cel zostal [[DARK_RED]]oszolomiony. Combat.TargetDazed=Cel zostal [[DARK_RED]]oszolomiony.
Combat.WolfNoMaster=[[GRAY]]Ten wilk nie ma wlasciciela... Combat.WolfNoMaster=[[GRAY]]Ten wilk nie ma wlasciciela...
Combat.WolfHealth=[[GREEN]]Ten wilk ma {0} zycia. Combat.WolfHealth=[[GREEN]]Ten wilk ma {0} zycia.
Combat.StruckByGore=[[RED]]**WYKRWAWIENIE** Combat.StruckByGore=[[RED]]**WYKRWAWIENIE**
Combat.Gore=[[GREEN]]**KRWOTOK** Combat.Gore=[[GREEN]]**KRWOTOK**
Combat.ArrowDeflect=[[WHITE]]**ODBICIE STRZALY** Combat.ArrowDeflect=[[WHITE]]**ODBICIE STRZALY**
Item.ChimaeraWingFail=**UZYCIE SKRZYDLA CHIMERY NIE POWIODLO SIE\!** Item.ChimaeraWingFail=**UZYCIE SKRZYDLA CHIMERY NIE POWIODLO SIE\!**
Item.ChimaeraWingPass=**UZYLES SKRZYDLA CHIMERY** Item.ChimaeraWingPass=**UZYLES SKRZYDLA CHIMERY**
Item.InjuredWait=Zostales ranny. Musisz poczekac [[YELLOW]]{0}[[WHITE]] sekund przed uzyciem. Item.InjuredWait=Zostales ranny. Musisz poczekac [[YELLOW]]{0}[[WHITE]] sekund przed uzyciem.
Item.NeedFeathers=[[GRAY]]Potrzebujesz wiecej pior. Item.NeedFeathers=[[GRAY]]Potrzebujesz wiecej pior.
m.mccPartyCommands=[[GREEN]]--KOMENDY DRUZYNOWE-- m.mccPartyCommands=[[GREEN]]--KOMENDY DRUZYNOWE--
m.mccParty=[party name] [[RED]]- Tworzy lub dolacza do danej druzyny. m.mccParty=[party name] [[RED]]- Tworzy lub dolacza do danej druzyny.
m.mccPartyQ=[[RED]]- Pozwala opuscic druzyne. m.mccPartyQ=[[RED]]- Pozwala opuscic druzyne.
m.mccPartyToggle=[[RED]] - Wlacza chat druzynowy. m.mccPartyToggle=[[RED]] - Wlacza chat druzynowy.
m.mccPartyInvite=[player name] [[RED]]- Wysyla zaproszenie do druzyny. m.mccPartyInvite=[player name] [[RED]]- Wysyla zaproszenie do druzyny.
m.mccPartyAccept=[[RED]]- Akceptuje zaproszenie do druzyny. m.mccPartyAccept=[[RED]]- Akceptuje zaproszenie do druzyny.
m.mccPartyTeleport=[imie czlonka druzyny] [[RED]]- Teleportuje cie do czlonka druzyny. m.mccPartyTeleport=[imie czlonka druzyny] [[RED]]- Teleportuje cie do czlonka druzyny.
m.mccOtherCommands=[[GREEN]]--INNE KOMENDY-- m.mccOtherCommands=[[GREEN]]--INNE KOMENDY--
m.mccStats=- Pokazuje twoje statystyki. m.mccStats=- Pokazuje twoje statystyki.
m.mccLeaderboards=- Pokazuje najlepszych graczy. m.mccLeaderboards=- Pokazuje najlepszych graczy.
m.mccMySpawn=- Teleportuje do twojego spawna. m.mccMySpawn=- Teleportuje do twojego spawna.
m.mccClearMySpawn=- Kasuje twoj spawn i zmienia na domyslny. m.mccClearMySpawn=- Kasuje twoj spawn i zmienia na domyslny.
m.mccToggleAbility=- Wlacza specjalna umiejetnosc prawym przyciskiem myszy. m.mccToggleAbility=- Wlacza specjalna umiejetnosc prawym przyciskiem myszy.
m.mccAdminToggle=- Wlacza chat adminow. m.mccAdminToggle=- Wlacza chat adminow.
m.mccWhois=[nazwa gracza] [[RED]]- Zobacz szczegolowe informacje o graczu. m.mccWhois=[nazwa gracza] [[RED]]- Zobacz szczegolowe informacje o graczu.
m.mccMmoedit=[nazwa gracza] [umiejetnosc] [nowa wartosc] [[RED]]- Modyfikuje cel. m.mccMmoedit=[nazwa gracza] [umiejetnosc] [nowa wartosc] [[RED]]- Modyfikuje cel.
m.mccMcGod=- Niesmiertelnosc. m.mccMcGod=- Niesmiertelnosc.
m.mccSkillInfo=/[nazwa umiejetnosci (np. Mining)] [[RED]]- Wyswietla informacje na temat umiejetnosci. m.mccSkillInfo=/[nazwa umiejetnosci (np. Mining)] [[RED]]- Wyswietla informacje na temat umiejetnosci.
m.mccModDescription=[[RED]]- Wyswietla opis moda. m.mccModDescription=[[RED]]- Wyswietla opis moda.
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]Dostajesz doswiadczenie za: [[WHITE]]{0} m.XPGain=[[DARK_GRAY]]Dostajesz doswiadczenie za: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1} m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0} m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1} m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFEKTY m.Effects=EFEKTY
m.YourStats=TWOJE STATYSTYKI m.YourStats=TWOJE STATYSTYKI
m.SkillTaming=OSWAJANIE m.SkillTaming=OSWAJANIE
m.XPGainTaming=Utrate zdrowia wilkow. m.XPGainTaming=Utrate zdrowia wilkow.
m.EffectsTaming1_0=Wiedza o zwierzetach m.EffectsTaming1_0=Wiedza o zwierzetach
m.EffectsTaming1_1=Uderz koscia aby sprawdzic wilka. m.EffectsTaming1_1=Uderz koscia aby sprawdzic wilka.
m.EffectsTaming2_0=Krwotok m.EffectsTaming2_0=Krwotok
m.EffectsTaming2_1=Atak krytyczny powodujacy silny krwotok. m.EffectsTaming2_1=Atak krytyczny powodujacy silny krwotok.
m.EffectsTaming3_0=Ostre pazury m.EffectsTaming3_0=Ostre pazury
m.EffectsTaming3_1=Zwiekszenie obrazen. m.EffectsTaming3_1=Zwiekszenie obrazen.
m.EffectsTaming4_0=Sztuka przetrwania m.EffectsTaming4_0=Sztuka przetrwania
m.EffectsTaming4_1=Unikanie kaktusow i lawy. Zawsze spada na 4 lapy. m.EffectsTaming4_1=Unikanie kaktusow i lawy. Zawsze spada na 4 lapy.
m.EffectsTaming5_0=Grube futro m.EffectsTaming5_0=Grube futro
m.EffectsTaming5_1=Wieksza odpornosc na obrazenia i ogien. m.EffectsTaming5_1=Wieksza odpornosc na obrazenia i ogien.
m.EffectsTaming6_0=Odpornosc na eksplozje m.EffectsTaming6_0=Odpornosc na eksplozje
m.EffectsTaming6_1=Wieksza odpornosc na obrazenia od wybuchow. m.EffectsTaming6_1=Wieksza odpornosc na obrazenia od wybuchow.
m.AbilLockTaming1=Aby odblokowac sztuke przetrwania, zdobadz 100 poziom. m.AbilLockTaming1=Aby odblokowac sztuke przetrwania, zdobadz 100 poziom.
m.AbilLockTaming2=Aby odblokowac grube futro, zdobadz 250 poziom. m.AbilLockTaming2=Aby odblokowac grube futro, zdobadz 250 poziom.
m.AbilLockTaming3=Aby odblokowac odpornosc na eksplozje, zdobadz 500 poziom. m.AbilLockTaming3=Aby odblokowac odpornosc na eksplozje, zdobadz 500 poziom.
m.AbilLockTaming4=Aby odblokowac ostre pazury, zdobadz 750 poziom. m.AbilLockTaming4=Aby odblokowac ostre pazury, zdobadz 750 poziom.
m.AbilBonusTaming1_0=Sztuka przetrwania m.AbilBonusTaming1_0=Sztuka przetrwania
m.AbilBonusTaming1_1=Wilki unikaja zagrozen. m.AbilBonusTaming1_1=Wilki unikaja zagrozen.
m.AbilBonusTaming2_0=Grube futro m.AbilBonusTaming2_0=Grube futro
m.AbilBonusTaming2_1=Obrazenia ogolne i od ognia zmniejszone do polowy. m.AbilBonusTaming2_1=Obrazenia ogolne i od ognia zmniejszone do polowy.
m.AbilBonusTaming3_0=Odpornosc na eksplozje m.AbilBonusTaming3_0=Odpornosc na eksplozje
m.AbilBonusTaming3_1=Wybuchy zadaja 1/6 obrazen. m.AbilBonusTaming3_1=Wybuchy zadaja 1/6 obrazen.
m.AbilBonusTaming4_0=Ostre pazury m.AbilBonusTaming4_0=Ostre pazury
m.AbilBonusTaming4_1=+2 do obrazen m.AbilBonusTaming4_1=+2 do obrazen
m.TamingGoreChance=[[RED]]Szansa na spowodowanie krwotoku: [[YELLOW]]{0}% m.TamingGoreChance=[[RED]]Szansa na spowodowanie krwotoku: [[YELLOW]]{0}%
m.SkillWoodCutting=DRWALNICTWO m.SkillWoodCutting=DRWALNICTWO
m.XPGainWoodCutting=Scinanie drzew m.XPGainWoodCutting=Scinanie drzew
m.EffectsWoodCutting1_0=Powalacz drzew (UMIEJETNOSC) m.EffectsWoodCutting1_0=Powalacz drzew (UMIEJETNOSC)
m.EffectsWoodCutting1_1=Blyskawicznie scina drzewa. m.EffectsWoodCutting1_1=Blyskawicznie scina drzewa.
m.EffectsWoodCutting2_0=Zdmuchiwacz lisci m.EffectsWoodCutting2_0=Zdmuchiwacz lisci
m.EffectsWoodCutting2_1=Zdmuchuje wszystkie liscie. m.EffectsWoodCutting2_1=Zdmuchuje wszystkie liscie.
m.EffectsWoodCutting3_0=Fachowa wycinka m.EffectsWoodCutting3_0=Fachowa wycinka
m.EffectsWoodCutting3_1=Pozyskujesz dwa razy wiecej drewna z jednego drzewa. Nic sie nie zmarnuje. m.EffectsWoodCutting3_1=Pozyskujesz dwa razy wiecej drewna z jednego drzewa. Nic sie nie zmarnuje.
m.AbilLockWoodCutting1=Aby odblokowac zdmuchiwacza lisci, zdobadz 100 poziom. m.AbilLockWoodCutting1=Aby odblokowac zdmuchiwacza lisci, zdobadz 100 poziom.
m.AbilBonusWoodCutting1_0=Zdmuchiwacz lisci m.AbilBonusWoodCutting1_0=Zdmuchiwacz lisci
m.AbilBonusWoodCutting1_1=Zdmuchuje wszystkie liscie. m.AbilBonusWoodCutting1_1=Zdmuchuje wszystkie liscie.
m.WoodCuttingDoubleDropChance=[[RED]]Szansa na fachowa wycinke: [[YELLOW]]{0}% m.WoodCuttingDoubleDropChance=[[RED]]Szansa na fachowa wycinke: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Czas trwania powalacza drzew: [[YELLOW]]{0} sekund m.WoodCuttingTreeFellerLength=[[RED]]Czas trwania powalacza drzew: [[YELLOW]]{0} sekund
m.SkillArchery=LUCZNICTWO m.SkillArchery=LUCZNICTWO
m.XPGainArchery=Atakowanie potworow przy uzyciu luku. m.XPGainArchery=Atakowanie potworow przy uzyciu luku.
m.EffectsArchery1_0=Podpalenie m.EffectsArchery1_0=Podpalenie
m.EffectsArchery1_1=25% szansa na podpalenie wroga. m.EffectsArchery1_1=25% szansa na podpalenie wroga.
m.EffectsArchery2_0=Oszolomienie(Tylko na graczy) m.EffectsArchery2_0=Oszolomienie(Tylko na graczy)
m.EffectsArchery2_1=Dezorientuje przeciwnika. m.EffectsArchery2_1=Dezorientuje przeciwnika.
m.EffectsArchery3_0=Wieksze obrazenia m.EffectsArchery3_0=Wieksze obrazenia
m.EffectsArchery3_1=Zwieksza obrazenia zadawane lukiem. m.EffectsArchery3_1=Zwieksza obrazenia zadawane lukiem.
m.EffectsArchery4_0=Odzyskiwanie strzal m.EffectsArchery4_0=Odzyskiwanie strzal
m.EffectsArchery4_1=Szansa na odzyskanie strzal z cial wrogow. m.EffectsArchery4_1=Szansa na odzyskanie strzal z cial wrogow.
m.ArcheryDazeChance=[[RED]]Szansa na oszolomienie: [[YELLOW]]{0}% m.ArcheryDazeChance=[[RED]]Szansa na oszolomienie: [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Szansa na odzyskanie strzal: [[YELLOW]]{0}% m.ArcheryRetrieveChance=[[RED]]Szansa na odzyskanie strzal: [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Dlugosc podpalenia: [[YELLOW]]{0} sekund m.ArcheryIgnitionLength=[[RED]]Dlugosc podpalenia: [[YELLOW]]{0} sekund
m.ArcheryDamagePlus=[[RED]]Wieksze obrazenia (Rank{0}): [[YELLOW]]Obrazenia zwiekszone o {0} m.ArcheryDamagePlus=[[RED]]Wieksze obrazenia (Rank{0}): [[YELLOW]]Obrazenia zwiekszone o {0}
m.SkillAxes=TOPORY m.SkillAxes=TOPORY
m.XPGainAxes=Atakowanie potworow przy uzyciu toporow. m.XPGainAxes=Atakowanie potworow przy uzyciu toporow.
m.EffectsAxes1_0=Berserk (UMIEJETNOSC) m.EffectsAxes1_0=Berserk (UMIEJETNOSC)
m.EffectsAxes1_1=Zadaje obrazenia wszystkiemu dookola. m.EffectsAxes1_1=Zadaje obrazenia wszystkiemu dookola.
m.EffectsAxes2_0=Krytyczne uderzenie m.EffectsAxes2_0=Krytyczne uderzenie
m.EffectsAxes2_1=Potrafisz trafic wroga tam gdzie boli, zadajac podwojne obrazenia. m.EffectsAxes2_1=Potrafisz trafic wroga tam gdzie boli, zadajac podwojne obrazenia.
m.EffectsAxes3_0=Doswiadczony wojownik m.EffectsAxes3_0=Doswiadczony wojownik
m.EffectsAxes3_1=Mordowanie setek potworow zwiekszylo twoja sile i celnosc. Zadajesz wiecej obrazen. m.EffectsAxes3_1=Mordowanie setek potworow zwiekszylo twoja sile i celnosc. Zadajesz wiecej obrazen.
m.AbilLockAxes1=Aby odblokowac doswiadczonego wojownika, zdobadz 500 poziom. m.AbilLockAxes1=Aby odblokowac doswiadczonego wojownika, zdobadz 500 poziom.
m.AbilBonusAxes1_0=Doswiadczony wojownik m.AbilBonusAxes1_0=Doswiadczony wojownik
m.AbilBonusAxes1_1=Zadajesz dodatkowe 4 punkty obrazen. m.AbilBonusAxes1_1=Zadajesz dodatkowe 4 punkty obrazen.
m.AxesCritChance=[[RED]]Szansa na krytyczne uderzenie: [[YELLOW]]{0}% m.AxesCritChance=[[RED]]Szansa na krytyczne uderzenie: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Dlugosc berserku: [[YELLOW]]{0} sekund m.AxesSkullLength=[[RED]]Dlugosc berserku: [[YELLOW]]{0} sekund
m.SkillSwords=MIECZE m.SkillSwords=MIECZE
m.XPGainSwords=Atakowanie potworow przy uzyciu mieczy. m.XPGainSwords=Atakowanie potworow przy uzyciu mieczy.
m.EffectsSwords1_0=Kontratak m.EffectsSwords1_0=Kontratak
m.EffectsSwords1_1=Nikt bezkarnie cie nie zrani. Oddajesz przeciwnikowi 50% otrzymanych obrazen. m.EffectsSwords1_1=Nikt bezkarnie cie nie zrani. Oddajesz przeciwnikowi 50% otrzymanych obrazen.
m.EffectsSwords2_0=Furia ostrzy (UMIEJETNOSC) m.EffectsSwords2_0=Furia ostrzy (UMIEJETNOSC)
m.EffectsSwords2_1=25% obrazen obszarowych powodujacych krwotok. m.EffectsSwords2_1=25% obrazen obszarowych powodujacych krwotok.
m.EffectsSwords3_0=Krwawa furia ostrzy m.EffectsSwords3_0=Krwawa furia ostrzy
m.EffectsSwords3_1=Celujesz w zyly i tetnice, pododujac jak najwiecej ran. m.EffectsSwords3_1=Celujesz w zyly i tetnice, pododujac jak najwiecej ran.
m.EffectsSwords4_0=Blok m.EffectsSwords4_0=Blok
m.EffectsSwords4_1=Calkowicie blokujesz cios. m.EffectsSwords4_1=Calkowicie blokujesz cios.
m.EffectsSwords5_0=Krwotok m.EffectsSwords5_0=Krwotok
m.EffectsSwords5_1=Powoduje krwawiace otwarte rany. m.EffectsSwords5_1=Powoduje krwawiace otwarte rany.
m.SwordsCounterAttChance=[[RED]]Szansa na kontratak: [[YELLOW]]{0}% m.SwordsCounterAttChance=[[RED]]Szansa na kontratak: [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Rany zadawane krwotokiem: [[YELLOW]]{0} ran. m.SwordsBleedLength=[[RED]]Rany zadawane krwotokiem: [[YELLOW]]{0} ran.
m.SwordsBleedChance=[[RED]]Szansa na spowodowanie krwotoku: [[YELLOW]]{0} % m.SwordsBleedChance=[[RED]]Szansa na spowodowanie krwotoku: [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Szansa na blok: [[YELLOW]]{0} % m.SwordsParryChance=[[RED]]Szansa na blok: [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Dlugosc furii ostrzy: [[YELLOW]]{0} sekund m.SwordsSSLength=[[RED]]Dlugosc furii ostrzy: [[YELLOW]]{0} sekund
m.SwordsTickNote=[[GRAY]]UWAGA: [[YELLOW]]1 rana goi sie co 2 sekundy. m.SwordsTickNote=[[GRAY]]UWAGA: [[YELLOW]]1 rana goi sie co 2 sekundy.
m.SkillAcrobatics=AKROBATYKA m.SkillAcrobatics=AKROBATYKA
m.XPGainAcrobatics=Spadanie m.XPGainAcrobatics=Spadanie
m.EffectsAcrobatics1_0=Przewrot m.EffectsAcrobatics1_0=Przewrot
m.EffectsAcrobatics1_1=Zmniejsza badz niweluje obrazenia. m.EffectsAcrobatics1_1=Zmniejsza badz niweluje obrazenia.
m.EffectsAcrobatics2_0=Idealny przewrot m.EffectsAcrobatics2_0=Idealny przewrot
m.EffectsAcrobatics2_1=Dwa razy skuteczniejszy od normalnego. m.EffectsAcrobatics2_1=Dwa razy skuteczniejszy od normalnego.
m.EffectsAcrobatics3_0=Unik m.EffectsAcrobatics3_0=Unik
m.EffectsAcrobatics3_1=Redukuje obrazenia o polowe. m.EffectsAcrobatics3_1=Redukuje obrazenia o polowe.
m.AcrobaticsRollChance=[[RED]]Szansa na przewrot: [[YELLOW]]{0}% m.AcrobaticsRollChance=[[RED]]Szansa na przewrot: [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Szansa na idealny przewrot: [[YELLOW]]{0}% m.AcrobaticsGracefulRollChance=[[RED]]Szansa na idealny przewrot: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Szansa na unik: [[YELLOW]]{0}% m.AcrobaticsDodgeChance=[[RED]]Szansa na unik: [[YELLOW]]{0}%
m.SkillMining=GORNICTWO m.SkillMining=GORNICTWO
m.XPGainMining=Wykopywanie kamienia i roznych rud. m.XPGainMining=Wykopywanie kamienia i roznych rud.
m.EffectsMining1_0=Super kopacz (UMIEJETNOSC) m.EffectsMining1_0=Super kopacz (UMIEJETNOSC)
m.EffectsMining1_1=Kopiesz sybciej i marnujesz trzy razy mniej rudy. m.EffectsMining1_1=Kopiesz sybciej i marnujesz trzy razy mniej rudy.
m.EffectsMining2_0=Fachowy wykop m.EffectsMining2_0=Fachowy wykop
m.EffectsMining2_1=Pozyskujesz dwa razy wiecej rudy. Nic sie nie marnuje. m.EffectsMining2_1=Pozyskujesz dwa razy wiecej rudy. Nic sie nie marnuje.
m.MiningDoubleDropChance=[[RED]]Szansa na fachowy wykop: [[YELLOW]]{0}% m.MiningDoubleDropChance=[[RED]]Szansa na fachowy wykop: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Dlugosc super kopania: [[YELLOW]]{0} sekund m.MiningSuperBreakerLength=[[RED]]Dlugosc super kopania: [[YELLOW]]{0} sekund
m.SkillRepair=NAPRAWA m.SkillRepair=NAPRAWA
m.XPGainRepair=Naprawianie przedmiotow. m.XPGainRepair=Naprawianie przedmiotow.
m.EffectsRepair1_0=Naprawa m.EffectsRepair1_0=Naprawa
m.EffectsRepair1_1=Naprawianie zelaznych przedmiotow. m.EffectsRepair1_1=Naprawianie zelaznych przedmiotow.
m.EffectsRepair2_0=Mistrz naprawy m.EffectsRepair2_0=Mistrz naprawy
m.EffectsRepair2_1=Zwiekszona liczba napraw. m.EffectsRepair2_1=Zwiekszona liczba napraw.
m.EffectsRepair3_0=Fachowa naprawa m.EffectsRepair3_0=Fachowa naprawa
m.EffectsRepair3_1=Naprawiles przedmiot dwa razy lepiej niz zwykle. m.EffectsRepair3_1=Naprawiles przedmiot dwa razy lepiej niz zwykle.
m.EffectsRepair4_0=Diamentowa odnowa ({0}+ UMIEJETNOSC) m.EffectsRepair4_0=Diamentowa odnowa ({0}+ UMIEJETNOSC)
m.EffectsRepair4_1=Naprawia diamentowe przedmioty. m.EffectsRepair4_1=Naprawia diamentowe przedmioty.
m.RepairRepairMastery=[[RED]]Mistrz naprawy: [[YELLOW]]Dodatkowe {0}% wytrzymalosci odzyskane. m.RepairRepairMastery=[[RED]]Mistrz naprawy: [[YELLOW]]Dodatkowe {0}% wytrzymalosci odzyskane.
m.RepairSuperRepairChance=[[RED]]Szansa na fachowa naprawe: [[YELLOW]]{0}% m.RepairSuperRepairChance=[[RED]]Szansa na fachowa naprawe: [[YELLOW]]{0}%
m.SkillUnarmed=KUNG-FU m.SkillUnarmed=KUNG-FU
m.XPGainUnarmed=Atakowanie potworow bez broni. m.XPGainUnarmed=Atakowanie potworow bez broni.
m.EffectsUnarmed1_0=Wejscie Smoka (UMIEJETNOSC) m.EffectsUnarmed1_0=Wejscie Smoka (UMIEJETNOSC)
m.EffectsUnarmed1_1=Polowe wieksze obrazenia, niszczy slabe przedmioty. m.EffectsUnarmed1_1=Polowe wieksze obrazenia, niszczy slabe przedmioty.
m.EffectsUnarmed2_0=Rozbrojenie (Tylko graczy) m.EffectsUnarmed2_0=Rozbrojenie (Tylko graczy)
m.EffectsUnarmed2_1=Przeciwnik upuszcza trzymany w reku przedmiot. m.EffectsUnarmed2_1=Przeciwnik upuszcza trzymany w reku przedmiot.
m.EffectsUnarmed3_0=Wsciekle Piesci m.EffectsUnarmed3_0=Wsciekle Piesci
m.EffectsUnarmed3_1=Znaczne zwiekszenie zadawanych obrazen. m.EffectsUnarmed3_1=Znaczne zwiekszenie zadawanych obrazen.
m.EffectsUnarmed4_0=Droga Smoka m.EffectsUnarmed4_0=Droga Smoka
m.EffectsUnarmed4_1=Zwiekszenie zadawanych obrazen. m.EffectsUnarmed4_1=Zwiekszenie zadawanych obrazen.
m.EffectsUnarmed5_0=Odbicie strzaly m.EffectsUnarmed5_0=Odbicie strzaly
m.EffectsUnarmed5_1=Golymi rekoma potrafisz odbic nadlatujaca strzale. m.EffectsUnarmed5_1=Golymi rekoma potrafisz odbic nadlatujaca strzale.
m.AbilLockUnarmed1=Aby odblokowac Droge Smoka, zdobadz 250 poziom. m.AbilLockUnarmed1=Aby odblokowac Droge Smoka, zdobadz 250 poziom.
m.AbilLockUnarmed2=Aby odblokowac Wsciekle Piesci, zdobadz 500 poziom. m.AbilLockUnarmed2=Aby odblokowac Wsciekle Piesci, zdobadz 500 poziom.
m.AbilBonusUnarmed1_0=Droga Smoka m.AbilBonusUnarmed1_0=Droga Smoka
m.AbilBonusUnarmed1_1=Zadawane obrazenia zwiekszone o 2. m.AbilBonusUnarmed1_1=Zadawane obrazenia zwiekszone o 2.
m.AbilBonusUnarmed2_0=Wsciekle Piesci m.AbilBonusUnarmed2_0=Wsciekle Piesci
m.AbilBonusUnarmed2_1=Zadawane obrazenia zwiekszone o 4. m.AbilBonusUnarmed2_1=Zadawane obrazenia zwiekszone o 4.
m.UnarmedArrowDeflectChance=[[RED]]Szansa na odbicie strzaly: [[YELLOW]]{0}% m.UnarmedArrowDeflectChance=[[RED]]Szansa na odbicie strzaly: [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Szansa na rozbrojenie: [[YELLOW]]{0}% m.UnarmedDisarmChance=[[RED]]Szansa na rozbrojenie: [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Dlugosc Wejscia Smoka: [[YELLOW]]{0} sekund. m.UnarmedBerserkLength=[[RED]]Dlugosc Wejscia Smoka: [[YELLOW]]{0} sekund.
m.SkillHerbalism=ZIELARSTWO m.SkillHerbalism=ZIELARSTWO
m.XPGainHerbalism=Zbieranie ziol. m.XPGainHerbalism=Zbieranie ziol.
m.EffectsHerbalism1_0=Zielona ziemia (UMIEJETNOSC) m.EffectsHerbalism1_0=Zielona ziemia (UMIEJETNOSC)
m.EffectsHerbalism1_1=Rozprzestrzenia ziemie, potraja plony. m.EffectsHerbalism1_1=Rozprzestrzenia ziemie, potraja plony.
m.EffectsHerbalism2_0=Wprawne rece (zboze) m.EffectsHerbalism2_0=Wprawne rece (zboze)
m.EffectsHerbalism2_1=Zbierajac zboze, od razu sadzisz nasiona. m.EffectsHerbalism2_1=Zbierajac zboze, od razu sadzisz nasiona.
m.EffectsHerbalism3_0=Wprawne rece (bruk) m.EffectsHerbalism3_0=Wprawne rece (bruk)
m.EffectsHerbalism3_1=Zamienia bruk w porosniety mchem kamien z nasionami. m.EffectsHerbalism3_1=Zamienia bruk w porosniety mchem kamien z nasionami.
m.EffectsHerbalism4_0=Lepsze jedzenie m.EffectsHerbalism4_0=Lepsze jedzenie
m.EffectsHerbalism4_1=Modyfikowana genetycznie zywnosc jest zdrowsza. Chleb i zupa chlebowa regeneruja wiecej zdrowia. m.EffectsHerbalism4_1=Modyfikowana genetycznie zywnosc jest zdrowsza. Chleb i zupa chlebowa regeneruja wiecej zdrowia.
m.EffectsHerbalism5_0=Udane zbiory m.EffectsHerbalism5_0=Udane zbiory
m.EffectsHerbalism5_1=Dwa razy wieksze plony wszystkich roslin. m.EffectsHerbalism5_1=Dwa razy wieksze plony wszystkich roslin.
m.HerbalismGreenTerraLength=[[RED]]Czas trwania zielonej ziemi: [[YELLOW]]{0} sekund m.HerbalismGreenTerraLength=[[RED]]Czas trwania zielonej ziemi: [[YELLOW]]{0} sekund
m.HerbalismGreenThumbChance=[[RED]]Szansa na wprawne rece: [[YELLOW]]{0}% m.HerbalismGreenThumbChance=[[RED]]Szansa na wprawne rece: [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Poziom wprawnych rak: [[YELLOW]] Zboze rosnie na poziomie {0} m.HerbalismGreenThumbStage=[[RED]]Poziom wprawnych rak: [[YELLOW]] Zboze rosnie na poziomie {0}
m.HerbalismDoubleDropChance=[[RED]]Szansa na udane zbiory: [[YELLOW]]{0}% m.HerbalismDoubleDropChance=[[RED]]Szansa na udane zbiory: [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Lepsze jedzenie (Ranga{0}): [[YELLOW]]Dodatkowe {0} zdrowia m.HerbalismFoodPlus=[[RED]]Lepsze jedzenie (Ranga{0}): [[YELLOW]]Dodatkowe {0} zdrowia
m.SkillExcavation=WYKOPALISKA m.SkillExcavation=WYKOPALISKA
m.XPGainExcavation=Kopanie i odnajdywanie skarbow. m.XPGainExcavation=Kopanie i odnajdywanie skarbow.
m.EffectsExcavation1_0=Super Szybka Saperka (UMIEJETNOSC) m.EffectsExcavation1_0=Super Szybka Saperka (UMIEJETNOSC)
m.EffectsExcavation1_1=Zwiekszona szybkosc kopania i trzykrotnie wiekszy urobek i zdobyte doswiadczenie. m.EffectsExcavation1_1=Zwiekszona szybkosc kopania i trzykrotnie wiekszy urobek i zdobyte doswiadczenie.
m.EffectsExcavation2_0=Lowca Skarbow m.EffectsExcavation2_0=Lowca Skarbow
m.EffectsExcavation2_1=Umiejetnosc znajdywania skarbow m.EffectsExcavation2_1=Umiejetnosc znajdywania skarbow
m.ExcavationGreenTerraLength=[[RED]]Czas trwania Super Szybkiej Saperki: [[YELLOW]]{0} sekund. m.ExcavationGreenTerraLength=[[RED]]Czas trwania Super Szybkiej Saperki: [[YELLOW]]{0} sekund.
mcBlockListener.PlacedAnvil=[[DARK_RED]]Polozyles kowadlo, ktore pozwala na naprawe przedmiotow. mcBlockListener.PlacedAnvil=[[DARK_RED]]Polozyles kowadlo, ktore pozwala na naprawe przedmiotow.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Twoj wilk przybiega z powrotem. mcEntityListener.WolfComesBack=[[DARK_GRAY]]Twoj wilk przybiega z powrotem.
mcPlayerListener.AbilitiesOff=Uzywanie umiejetnosci wylaczone mcPlayerListener.AbilitiesOff=Uzywanie umiejetnosci wylaczone
mcPlayerListener.AbilitiesOn=Uzywanie umiejetnosci wlaczone mcPlayerListener.AbilitiesOn=Uzywanie umiejetnosci wlaczone
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**UMIEJETNOSCI ODSWIEZONE\!** mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**UMIEJETNOSCI ODSWIEZONE\!**
mcPlayerListener.AcrobaticsSkill=Akrobatyka: mcPlayerListener.AcrobaticsSkill=Akrobatyka:
mcPlayerListener.ArcherySkill=Lucznictwo: mcPlayerListener.ArcherySkill=Lucznictwo:
mcPlayerListener.AxesSkill=Topory: mcPlayerListener.AxesSkill=Topory:
mcPlayerListener.ExcavationSkill=Wykopaliska: mcPlayerListener.ExcavationSkill=Wykopaliska:
mcPlayerListener.GodModeDisabled=[[YELLOW]]Niesmiertelnosc wylaczona mcPlayerListener.GodModeDisabled=[[YELLOW]]Niesmiertelnosc wylaczona
mcPlayerListener.GodModeEnabled=[[YELLOW]]Niesmiertelnosc wlaczona mcPlayerListener.GodModeEnabled=[[YELLOW]]Niesmiertelnosc wlaczona
mcPlayerListener.GreenThumb=[[GREEN]]**UZYLES ZIELONEJ ZIEMI** mcPlayerListener.GreenThumb=[[GREEN]]**UZYLES ZIELONEJ ZIEMI**
mcPlayerListener.GreenThumbFail=[[RED]]**UZYWANIE ZIELONEJ ZIEMI NIE POWIODLO SIE** mcPlayerListener.GreenThumbFail=[[RED]]**UZYWANIE ZIELONEJ ZIEMI NIE POWIODLO SIE**
mcPlayerListener.HerbalismSkill=Zielarstwo: mcPlayerListener.HerbalismSkill=Zielarstwo:
mcPlayerListener.MiningSkill=Gornictwo: mcPlayerListener.MiningSkill=Gornictwo:
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Twoj spawn zostal usuniety. mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Twoj spawn zostal usuniety.
mcPlayerListener.MyspawnNotExist=[[RED]]Musisz ustawic swoj spawn za pomoca lozka. mcPlayerListener.MyspawnNotExist=[[RED]]Musisz ustawic swoj spawn za pomoca lozka.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Twoj spawn zostal ustawiony na twoje aktualne polozenie. mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Twoj spawn zostal ustawiony na twoje aktualne polozenie.
mcPlayerListener.MyspawnTimeNotice=Musisz zaczekac {0} minut i {1} sekund aby przeteleportowac sie na spawn. mcPlayerListener.MyspawnTimeNotice=Musisz zaczekac {0} minut i {1} sekund aby przeteleportowac sie na spawn.
mcPlayerListener.NoPermission=Brak mcPermissions. mcPlayerListener.NoPermission=Brak mcPermissions.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Umiejetnosci, ktorych nie mozesz uzyc nie sa wyswietlane. mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Umiejetnosci, ktorych nie mozesz uzyc nie sa wyswietlane.
mcPlayerListener.NotInParty=[[RED]]Nie jestes w grupie. mcPlayerListener.NotInParty=[[RED]]Nie jestes w grupie.
mcPlayerListener.InviteSuccess=[[GREEN]]Zaproszenie wyslane. mcPlayerListener.InviteSuccess=[[GREEN]]Zaproszenie wyslane.
mcPlayerListener.ReceivedInvite1=[[RED]]UWAGA: [[GREEN]]Dostales zaproszenie do grupy {0} od {1}. mcPlayerListener.ReceivedInvite1=[[RED]]UWAGA: [[GREEN]]Dostales zaproszenie do grupy {0} od {1}.
mcPlayerListener.ReceivedInvite2=[[YELLOW]Wpisz [[GREEN]]/{0}[[YELLOW]] aby zaakceptowac zaproszenie. mcPlayerListener.ReceivedInvite2=[[YELLOW]Wpisz [[GREEN]]/{0}[[YELLOW]] aby zaakceptowac zaproszenie.
mcPlayerListener.InviteAccepted=[[GREEN]]Zaproszenie akceptowane. Doszles do grupy {0}. mcPlayerListener.InviteAccepted=[[GREEN]]Zaproszenie akceptowane. Doszles do grupy {0}.
mcPlayerListener.NoInvites=[[RED]]Nie masz zaproszen do zadnej grupy. mcPlayerListener.NoInvites=[[RED]]Nie masz zaproszen do zadnej grupy.
mcPlayerListener.YouAreInParty=[[GREEN]]Jestes w grupie {0}. mcPlayerListener.YouAreInParty=[[GREEN]]Jestes w grupie {0}.
mcPlayerListener.PartyMembers=[[GREEN]]Czlonkowie grupy mcPlayerListener.PartyMembers=[[GREEN]]Czlonkowie grupy
mcPlayerListener.LeftParty=[[RED]]Wyszles z tej grupy. mcPlayerListener.LeftParty=[[RED]]Wyszles z tej grupy.
mcPlayerListener.JoinedParty=Doszedles do grupy: {0} mcPlayerListener.JoinedParty=Doszedles do grupy: {0}
mcPlayerListener.PartyChatOn=Chat tylko dla grupy [[GREEN]]WLACZONY mcPlayerListener.PartyChatOn=Chat tylko dla grupy [[GREEN]]WLACZONY
mcPlayerListener.PartyChatOff=Chat tylko dla grupy [[RED]]WYLACZONY mcPlayerListener.PartyChatOff=Chat tylko dla grupy [[RED]]WYLACZONY
mcPlayerListener.AdminChatOn=Chat tylko dla adminow [[GREEN]]WLACZONY mcPlayerListener.AdminChatOn=Chat tylko dla adminow [[GREEN]]WLACZONY
mcPlayerListener.AdminChatOff=Chat tylko dla adminow [[RED]]WYLACZONY mcPlayerListener.AdminChatOff=Chat tylko dla adminow [[RED]]WYLACZONY
mcPlayerListener.MOTD=[[BLUE]]Ten server uzywa plugina mcMMO {0} wpisz [[YELLOW]]/{1}[[BLUE]] aby uzyskac pomoc. mcPlayerListener.MOTD=[[BLUE]]Ten server uzywa plugina mcMMO {0} wpisz [[YELLOW]]/{1}[[BLUE]] aby uzyskac pomoc.
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Wiki
mcPlayerListener.PowerLevel=[[DARK_RED]]POZIOM MOCY: mcPlayerListener.PowerLevel=[[DARK_RED]]POZIOM MOCY:
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--Ranking [[BLUE]]poziomu mocy [[YELLOW]]mcMMO-- mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--Ranking [[BLUE]]poziomu mocy [[YELLOW]]mcMMO--
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--Ranking [[BLUE]]{0}[[YELLOW]] mcMMO-- mcPlayerListener.SkillLeaderboard=[[YELLOW]]--Ranking [[BLUE]]{0}[[YELLOW]] mcMMO--
mcPlayerListener.RepairSkill=Naprawa: mcPlayerListener.RepairSkill=Naprawa:
mcPlayerListener.SwordsSkill=Miecze: mcPlayerListener.SwordsSkill=Miecze:
mcPlayerListener.TamingSkill=Oswajanie: mcPlayerListener.TamingSkill=Oswajanie:
mcPlayerListener.UnarmedSkill=Kung-fu: mcPlayerListener.UnarmedSkill=Kung-fu:
mcPlayerListener.WoodcuttingSkill=Drwalnictwo: mcPlayerListener.WoodcuttingSkill=Drwalnictwo:
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Statystyki mcPlayerListener.YourStats=[[GREEN]][mcMMO] Statystyki
Party.InformedOnJoin={0} [[GREEN]] dolaczyl do twojej grupy. Party.InformedOnJoin={0} [[GREEN]] dolaczyl do twojej grupy.
Party.InformedOnQuit={0} [[GREEN]] wyszedl z twojej grupy. Party.InformedOnQuit={0} [[GREEN]] wyszedl z twojej grupy.
Skills.YourGreenTerra=[[GREEN]]Twoja umiejetnosc [[YELLOW]]zielona ziemia [[GREEN]]zostala naladowana! Skills.YourGreenTerra=[[GREEN]]Twoja umiejetnosc [[YELLOW]]zielona ziemia [[GREEN]]zostala naladowana!
Skills.YourTreeFeller=[[GREEN]]Twoja umiejetnosc [[YELLOW]]powalacz drzew [[GREEN]]zostala naladowana! Skills.YourTreeFeller=[[GREEN]]Twoja umiejetnosc [[YELLOW]]powalacz drzew [[GREEN]]zostala naladowana!
Skills.YourSuperBreaker=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Super kopacz [[GREEN]]zostala naladowana! Skills.YourSuperBreaker=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Super kopacz [[GREEN]]zostala naladowana!
Skills.YourSerratedStrikes=[[GREEN]]Twoja umiejetnosc [[YELLOW]]furia ostrzy [[GREEN]]zostala naladowana! Skills.YourSerratedStrikes=[[GREEN]]Twoja umiejetnosc [[YELLOW]]furia ostrzy [[GREEN]]zostala naladowana!
Skills.YourBerserk=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Wejscie Smoka [[GREEN]]zostala naladowana! Skills.YourBerserk=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Wejscie Smoka [[GREEN]]zostala naladowana!
Skills.YourSkullSplitter=[[GREEN]]Twoja umiejetnosc [[YELLOW]]berserk [[GREEN]]zostala naladowana! Skills.YourSkullSplitter=[[GREEN]]Twoja umiejetnosc [[YELLOW]]berserk [[GREEN]]zostala naladowana!
Skills.YourGigaDrillBreaker=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Super Szybka Saperka [[GREEN]]zostala naladowana! Skills.YourGigaDrillBreaker=[[GREEN]]Twoja umiejetnosc [[YELLOW]]Super Szybka Saperka [[GREEN]]zostala naladowana!
Skills.TooTired=[[RED]]Musisz odpoczac zanim ponownie uzyjesz tej umiejetnosci. Skills.TooTired=[[RED]]Musisz odpoczac zanim ponownie uzyjesz tej umiejetnosci.
Skills.ReadyHoe=[[GREEN]]**PODNOSISZ SWOJA MOTYKE** Skills.ReadyHoe=[[GREEN]]**PODNOSISZ SWOJA MOTYKE**
Skills.LowerHoe=[[GRAY]]**OPUSZCZASZ SWOJA MOTYKE** Skills.LowerHoe=[[GRAY]]**OPUSZCZASZ SWOJA MOTYKE**
Skills.ReadyAxe=[[GREEN]]**PODNOSISZ SWOJ TOPOR** Skills.ReadyAxe=[[GREEN]]**PODNOSISZ SWOJ TOPOR**
Skills.LowerAxe=[[GRAY]]**OPUSZCZASZ SWOJ TOPOR** Skills.LowerAxe=[[GRAY]]**OPUSZCZASZ SWOJ TOPOR**
Skills.ReadyFists=[[GREEN]]**PODNOSISZ SWOJE PIESCI** Skills.ReadyFists=[[GREEN]]**PODNOSISZ SWOJE PIESCI**
Skills.LowerFists=[[GRAY]]**OPUSZCZASZ SWOJE PIESCI** Skills.LowerFists=[[GRAY]]**OPUSZCZASZ SWOJE PIESCI**
Skills.ReadyPickAxe=[[GREEN]]**PODNOSISZ SWOJ KILOF** Skills.ReadyPickAxe=[[GREEN]]**PODNOSISZ SWOJ KILOF**
Skills.LowerPickAxe=[[GRAY]]**OPUSZCZASZ SWOJ KILOF** Skills.LowerPickAxe=[[GRAY]]**OPUSZCZASZ SWOJ KILOF**
Skills.ReadyShovel=[[GREEN]]**PODNOSISZ SWOJA LOPATE** Skills.ReadyShovel=[[GREEN]]**PODNOSISZ SWOJA LOPATE**
Skills.LowerShovel=[[GRAY]]**OPUSZCZASZ SWOJA LOPATE** Skills.LowerShovel=[[GRAY]]**OPUSZCZASZ SWOJA LOPATE**
Skills.ReadySword=[[GREEN]]**PODNOSISZ SWOJ MIECZ** Skills.ReadySword=[[GREEN]]**PODNOSISZ SWOJ MIECZ**
Skills.LowerSword=[[GRAY]]**OPUSZCZASZ SWOJ MIECZ** Skills.LowerSword=[[GRAY]]**OPUSZCZASZ SWOJ MIECZ**
Skills.BerserkOn=[[GREEN]]**ROBISZ WEJSCIE SMOKA** Skills.BerserkOn=[[GREEN]]**ROBISZ WEJSCIE SMOKA**
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] zrobil [[RED]]Wejscie Smoka! Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] zrobil [[RED]]Wejscie Smoka!
Skills.GreenTerraOn=[[GREEN]]**ZIELONA ZIEMIA** Skills.GreenTerraOn=[[GREEN]]**ZIELONA ZIEMIA**
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]zielonej ziemi! Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]zielonej ziemi!
Skills.TreeFellerOn=[[GREEN]]**POWALACZ DRZEW** Skills.TreeFellerOn=[[GREEN]]**POWALACZ DRZEW**
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]powalacza drzew! Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]powalacza drzew!
Skills.SuperBreakerOn=[[GREEN]]**SUPER KOPACZ** Skills.SuperBreakerOn=[[GREEN]]**SUPER KOPACZ**
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Super Kopacza! Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Super Kopacza!
Skills.SerratedStrikesOn=[[GREEN]]**FURIA OSTRZY** Skills.SerratedStrikesOn=[[GREEN]]**FURIA OSTRZY**
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]furii ostrzy! Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]furii ostrzy!
Skills.SkullSplitterOn=[[GREEN]]**BERSERK** Skills.SkullSplitterOn=[[GREEN]]**BERSERK**
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] wpadl w [[RED]]berserk! Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] wpadl w [[RED]]berserk!
Skills.GigaDrillBreakerOn=[[GREEN]]**SUPER SZYBKA SAPERKA** Skills.GigaDrillBreakerOn=[[GREEN]]**SUPER SZYBKA SAPERKA**
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Super Szybkiej Saperki! Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] uzyl [[RED]]Super Szybkiej Saperki!
Skills.GreenTerraOff=[[RED]]**Zielona ziemia zostala zuzyta** Skills.GreenTerraOff=[[RED]]**Zielona ziemia zostala zuzyta**
Skills.TreeFellerOff=[[RED]]**Powalacz drzew zostal zuzyty** Skills.TreeFellerOff=[[RED]]**Powalacz drzew zostal zuzyty**
Skills.SuperBreakerOff=[[RED]]**Super Kopacz zostal zuzyty** Skills.SuperBreakerOff=[[RED]]**Super Kopacz zostal zuzyty**
Skills.SerratedStrikesOff=[[RED]]**Furia ostrzy zostala zuzyta** Skills.SerratedStrikesOff=[[RED]]**Furia ostrzy zostala zuzyta**
Skills.BerserkOff=[[RED]]**Wejscie Smoka zostalo zuzyte** Skills.BerserkOff=[[RED]]**Wejscie Smoka zostalo zuzyte**
Skills.SkullSplitterOff=[[RED]]**Berserk zostal zuzyty** Skills.SkullSplitterOff=[[RED]]**Berserk zostal zuzyty**
Skills.GigaDrillBreakerOff=[[RED]]**Super Szybka Saperka zostala zuzyta** Skills.GigaDrillBreakerOff=[[RED]]**Super Szybka Saperka zostala zuzyta**
Skills.TamingUp=[[YELLOW]]Umiejetnosc oswajania wzrosla o {0}. Razem ({1}) Skills.TamingUp=[[YELLOW]]Umiejetnosc oswajania wzrosla o {0}. Razem ({1})
Skills.AcrobaticsUp=[[YELLOW]]Umiejetnosci akrobatyczne wzrosly o {0}. Razem ({1}) Skills.AcrobaticsUp=[[YELLOW]]Umiejetnosci akrobatyczne wzrosly o {0}. Razem ({1})
Skills.ArcheryUp=[[YELLOW]]Umiejetnosci lucznicze wzrosly o {0}. Razem ({1}) Skills.ArcheryUp=[[YELLOW]]Umiejetnosci lucznicze wzrosly o {0}. Razem ({1})
Skills.SwordsUp=[[YELLOW]]Umiejetnosc uzywania mieczy wzrosla o {0}. Razem ({1}) Skills.SwordsUp=[[YELLOW]]Umiejetnosc uzywania mieczy wzrosla o {0}. Razem ({1})
Skills.AxesUp=[[YELLOW]]Umiejetnosc uzywania toporow wzrosla o {0}. Razem ({1}) Skills.AxesUp=[[YELLOW]]Umiejetnosc uzywania toporow wzrosla o {0}. Razem ({1})
Skills.UnarmedUp=[[YELLOW]]Znajomosc Kung-Fu wzrosla o {0}. Razem ({1}) Skills.UnarmedUp=[[YELLOW]]Znajomosc Kung-Fu wzrosla o {0}. Razem ({1})
Skills.HerbalismUp=[[YELLOW]]Znajomosc zielarstwa wzrosla o {0}. Razem ({1}) Skills.HerbalismUp=[[YELLOW]]Znajomosc zielarstwa wzrosla o {0}. Razem ({1})
Skills.MiningUp=[[YELLOW]]Umiejetnosci gornicze wzrosly o {0}. Razem ({1}) Skills.MiningUp=[[YELLOW]]Umiejetnosci gornicze wzrosly o {0}. Razem ({1})
Skills.WoodcuttingUp=[[YELLOW]]Umiejetnosci drwalnicze wzrosly o {0}. Razem ({1}) Skills.WoodcuttingUp=[[YELLOW]]Umiejetnosci drwalnicze wzrosly o {0}. Razem ({1})
Skills.RepairUp=[[YELLOW]]Umiejetnosc naprawy wzrosla o {0}. Razem ({1}) Skills.RepairUp=[[YELLOW]]Umiejetnosc naprawy wzrosla o {0}. Razem ({1})
Skills.ExcavationUp=[[YELLOW]]Umiejetnosci wykopaliskowe wzrosly o {0}. Razem ({1}) Skills.ExcavationUp=[[YELLOW]]Umiejetnosci wykopaliskowe wzrosly o {0}. Razem ({1})
Skills.FeltEasy=[[GRAY]]To bylo proste. Skills.FeltEasy=[[GRAY]]To bylo proste.
Skills.StackedItems=[[DARK_RED]]Nie mozesz naprawiac grup przedmiotow. Skills.StackedItems=[[DARK_RED]]Nie mozesz naprawiac grup przedmiotow.
Skills.NeedMore=[[DARK_RED]]Potrzebujesz wiecej Skills.NeedMore=[[DARK_RED]]Potrzebujesz wiecej
Skills.AdeptDiamond=[[DARK_RED]]Nie potrafisz jeszcze naprawiac diamentow Skills.AdeptDiamond=[[DARK_RED]]Nie potrafisz jeszcze naprawiac diamentow
Skills.FullDurability=[[GRAY]]Ten przedmiot nie wymaga naprawy. Skills.FullDurability=[[GRAY]]Ten przedmiot nie wymaga naprawy.
Skills.Disarmed=[[DARK_RED]]Zostales rozbrojony! Skills.Disarmed=[[DARK_RED]]Zostales rozbrojony!
mcPlayerListener.SorcerySkill=Magia: mcPlayerListener.SorcerySkill=Magia:
m.SkillSorcery=MAGIA m.SkillSorcery=MAGIA
Sorcery.HasCast=[[GREEN]]**RZUCANIE ZAKLECIA**[[GOLD]] Sorcery.HasCast=[[GREEN]]**RZUCANIE ZAKLECIA**[[GOLD]]
Sorcery.Current_Mana=[[DARK_AQUA]]Mana Sorcery.Current_Mana=[[DARK_AQUA]]Mana
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]]) Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} Many Sorcery.Cost=[[RED]][COST] {0} Many
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Brak Many [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]]) Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Brak Many [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
Sorcery.Water.Thunder=PIORUN Sorcery.Water.Thunder=PIORUN
Sorcery.Curative.Self=ULECZ SIEBIE Sorcery.Curative.Self=ULECZ SIEBIE
Sorcery.Curative.Other=ULECZ INNYCH Sorcery.Curative.Other=ULECZ INNYCH
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]Doswiadczenia[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]Doswiadczenia[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Combat.BeastLore=[[GREEN]]**WIEDZA O ZWIERZETACH** Combat.BeastLore=[[GREEN]]**WIEDZA O ZWIERZETACH**
Combat.BeastLoreOwner=[[DARK_AQUA]]Wlasciciel ([[RED]]{0}[[DARK_AQUA]]) Combat.BeastLoreOwner=[[DARK_AQUA]]Wlasciciel ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/20) Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/8) Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/8)
mcMMO.Description=[[DARK_AQUA]]P: Czym jest mcMMO?,[[GOLD]]mcMMO jest [[RED]]open source'owym[[GOLD]] RPG modem korzystajacym z Bukkita, autorstwa [[BLUE]]nossr50,[[GOLD]]mcMMO dodaje wiele umiejetnosci do Minecrafta.,[[GOLD]]Mozna rowniez zbierac doswiadczenie na rozne sposoby,[[GOLD]]Najlepiej wpisac [[GREEN]]/nazwaumiejetnosci[[GOLD]] aby dowiedziec sie wiecej o niej.,[[DARK_AQUA]]P: A co robi mcMMO?,[[GOLD]]Dla przykladu, [[DARK_AQUA]]gornictwo[[GOLD]] pozwala na [[RED]]zwiekszone zyski[[GOLD]] oraz daje mozliwosc [[RED]]szybszego kopania[[GOLD]], ktore mozna [[GOLD]]aktywowac prawym przyciskiem myszy i trwa dluzej [[GOLD]]im wyzszy masz poziom. Zdobywanie poziomow w [[BLUE]]gornictwie[[GOLD]] odbywa sie przez zwyczajne wykopywanie roznych mineralow.,[[DARK_AQUA]]P: Co to wszystko daje?,[[GOLD]]Prawie wszystkie umiejetnosci w [[GREEN]]mcMMO[[GOLD]] dodaja nowe fajne rzeczy!.,[[GOLD]]Wpisujac [[GREEN]]/{0}[[GOLD]] poznasz wszystkie dostepne polecenia,[[GOLD]]Celem mcMMO jest sprawienie aby Minecraft stal sie prawie eRPeGiem.,[[DARK_AQUA]]P: Mam genialny pomysl, dodasz to!?,[[GOLD]]Napisz w temacie mcMMO na forum bukkit i zobaczymy!,[[DARK_AQUA]]Q: A jak zrobic to albo tamto?,[[RED]]CZYTAJ [[GOLD]]strone wiki moda! [[DARK_AQUA]]mcmmo.wikia.com mcMMO.Description=[[DARK_AQUA]]P: Czym jest mcMMO?,[[GOLD]]mcMMO jest [[RED]]open source'owym[[GOLD]] RPG modem korzystajacym z Bukkita, autorstwa [[BLUE]]nossr50,[[GOLD]]mcMMO dodaje wiele umiejetnosci do Minecrafta.,[[GOLD]]Mozna rowniez zbierac doswiadczenie na rozne sposoby,[[GOLD]]Najlepiej wpisac [[GREEN]]/nazwaumiejetnosci[[GOLD]] aby dowiedziec sie wiecej o niej.,[[DARK_AQUA]]P: A co robi mcMMO?,[[GOLD]]Dla przykladu, [[DARK_AQUA]]gornictwo[[GOLD]] pozwala na [[RED]]zwiekszone zyski[[GOLD]] oraz daje mozliwosc [[RED]]szybszego kopania[[GOLD]], ktore mozna [[GOLD]]aktywowac prawym przyciskiem myszy i trwa dluzej [[GOLD]]im wyzszy masz poziom. Zdobywanie poziomow w [[BLUE]]gornictwie[[GOLD]] odbywa sie przez zwyczajne wykopywanie roznych mineralow.,[[DARK_AQUA]]P: Co to wszystko daje?,[[GOLD]]Prawie wszystkie umiejetnosci w [[GREEN]]mcMMO[[GOLD]] dodaja nowe fajne rzeczy!.,[[GOLD]]Wpisujac [[GREEN]]/{0}[[GOLD]] poznasz wszystkie dostepne polecenia,[[GOLD]]Celem mcMMO jest sprawienie aby Minecraft stal sie prawie eRPeGiem.,[[DARK_AQUA]]P: Mam genialny pomysl, dodasz to!?,[[GOLD]]Napisz w temacie mcMMO na forum bukkit i zobaczymy!,[[DARK_AQUA]]Q: A jak zrobic to albo tamto?,[[RED]]CZYTAJ [[GOLD]]strone wiki moda! [[DARK_AQUA]]mcmmo.wikia.com
Party.Locked=[[RED]]Grupa jest zamknieta, tylko wlasciciel moze dodac graczy. Party.Locked=[[RED]]Grupa jest zamknieta, tylko wlasciciel moze dodac graczy.
Party.IsntLocked=[[GRAY]]Grupa jest otwarta dla wszystkich. Party.IsntLocked=[[GRAY]]Grupa jest otwarta dla wszystkich.
Party.Unlocked=[[GRAY]]Grupa jest otwarta dla wszystkich. Party.Unlocked=[[GRAY]]Grupa jest otwarta dla wszystkich.
Party.Help1=[[RED]]Prawidlowe polecenie to [[YELLOW]]/{0} [[WHITE]]<nazwa>[[YELLOW]] lub [[WHITE]]'q' [[YELLOW]]aby wyjsc. Party.Help1=[[RED]]Prawidlowe polecenie to [[YELLOW]]/{0} [[WHITE]]<nazwa>[[YELLOW]] lub [[WHITE]]'q' [[YELLOW]]aby wyjsc.
Party.Help2=[[RED]]Aby dolaczyc do grupy zabezpieczonej haslem wpisz[[YELLOW]]/{0} [[WHITE]]<nazwa> <haslo> Party.Help2=[[RED]]Aby dolaczyc do grupy zabezpieczonej haslem wpisz[[YELLOW]]/{0} [[WHITE]]<nazwa> <haslo>
Party.Help3=[[RED]]Sprawdz /{0} ? aby dowiedziec sie wiecej. Party.Help3=[[RED]]Sprawdz /{0} ? aby dowiedziec sie wiecej.
Party.Help4=[[RED]]Wpisz [[YELLOW]]/{0} [[WHITE]]<nazwa> [[YELLOW]]aby dolaczyc do grupy lub [[WHITE]]'q' [[YELLOW]]aby z niej wyjsc. Party.Help4=[[RED]]Wpisz [[YELLOW]]/{0} [[WHITE]]<nazwa> [[YELLOW]]aby dolaczyc do grupy lub [[WHITE]]'q' [[YELLOW]]aby z niej wyjsc.
Party.Help5=[[RED]]Aby zamknac grupe wpisz [[YELLOW]]/{0} [[WHITE]]lock Party.Help5=[[RED]]Aby zamknac grupe wpisz [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]Aby otworzyc zamknieta grupe wpisz [[YELLOW]]/{0} [[WHITE]]unlock Party.Help6=[[RED]]Aby otworzyc zamknieta grupe wpisz [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]Aby zabezpieczyc grupe haslem wpisz [[YELLOW]]/{0} [[WHITE]]password <haslo> Party.Help7=[[RED]]Aby zabezpieczyc grupe haslem wpisz [[YELLOW]]/{0} [[WHITE]]password <haslo>
Party.Help8=[[RED]]Aby wyrzucic gracza z grupy wpisz [[YELLOW]]/{0} [[WHITE]]kick <imiegracza> Party.Help8=[[RED]]Aby wyrzucic gracza z grupy wpisz [[YELLOW]]/{0} [[WHITE]]kick <imiegracza>
Party.Help9=[[RED]]Aby przekazac wladze w grupie innej osobie wpisz [[YELLOW]]/{0} [[WHITE]]owner <imiegracza> Party.Help9=[[RED]]Aby przekazac wladze w grupie innej osobie wpisz [[YELLOW]]/{0} [[WHITE]]owner <imiegracza>
Party.NotOwner=[[DARK_RED]]Nie jestes wlascicielem tej grupy. Party.NotOwner=[[DARK_RED]]Nie jestes wlascicielem tej grupy.
Party.InvalidName=[[DARK_RED]]To nie jest dozwolona nazwa grupy. Party.InvalidName=[[DARK_RED]]To nie jest dozwolona nazwa grupy.
Party.PasswordSet=[[GREEN]]Haslo grupy zmienione na: {0} Party.PasswordSet=[[GREEN]]Haslo grupy zmienione na: {0}
Party.CouldNotKick=[[DARK_RED]]Nie mozna wyrzucic gracza {0} Party.CouldNotKick=[[DARK_RED]]Nie mozna wyrzucic gracza {0}
Party.NotInYourParty=[[DARK_RED]]{0} nie jest czlonkiem twojej grupy. Party.NotInYourParty=[[DARK_RED]]{0} nie jest czlonkiem twojej grupy.
Party.CouldNotSetOwner=[[DARK_RED]]Nie mozna przekazac grupy do {0} Party.CouldNotSetOwner=[[DARK_RED]]Nie mozna przekazac grupy do {0}
Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false] Commands.xprate.proper=[[DARK_AQUA]]Proper usage is /{0} [integer] [true:false]
Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal Commands.xprate.proper2=[[DARK_AQUA]]Also you can type /{0} reset to turn everything back to normal
Commands.xprate.proper3=[[RED]]Enter true or false for the second value Commands.xprate.proper3=[[RED]]Enter true or false for the second value
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!! Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED! Commands.xprate.started=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!! Commands.xprate.started2=[[GOLD]]mcMMO XP RATE IS NOW {0}x!!
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}! Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]! Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining Commands.xplock.invalid=[[RED]]That is not a valid skillname! Try /xplock mining
m.SkillAlchemy=ALCHEMY m.SkillAlchemy=ALCHEMY
m.SkillEnchanting=ENCHANTING m.SkillEnchanting=ENCHANTING
m.SkillFishing=FISHING m.SkillFishing=FISHING
mcPlayerListener.AlchemySkill=Alchemy: mcPlayerListener.AlchemySkill=Alchemy:
mcPlayerListener.EnchantingSkill=Enchanting: mcPlayerListener.EnchantingSkill=Enchanting:
mcPlayerListener.FishingSkill=Fishing: mcPlayerListener.FishingSkill=Fishing:
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1}) Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1}) Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments. Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item. Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Downgraded=[[RED]]Arcane power has decreased for this item. Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item. Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
m.EffectsRepair5_0=Arcane Forging m.EffectsRepair5_0=Arcane Forging
m.EffectsRepair5_1=Repair magic items m.EffectsRepair5_1=Repair magic items
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+, m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+ m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.ItemFound=[[GRAY]]Treasure found! Fishing.ItemFound=[[GRAY]]Treasure found!
m.SkillFishing=FISHING m.SkillFishing=FISHING
m.XPGainFishing=Fishing (Go figure!) m.XPGainFishing=Fishing (Go figure!)
m.EffectsFishing1_0=Treasure Hunter (Passive) m.EffectsFishing1_0=Treasure Hunter (Passive)
m.EffectsFishing1_1=Fish up misc objects m.EffectsFishing1_1=Fish up misc objects
m.EffectsFishing2_0=Magic Hunter m.EffectsFishing2_0=Magic Hunter
m.EffectsFishing2_1=Find Enchanted Items m.EffectsFishing2_1=Find Enchanted Items
m.EffectsFishing3_0=Shake (vs. Entities) m.EffectsFishing3_0=Shake (vs. Entities)
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE) m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
m.TamingSummon=[[GREEN]]Summoning complete m.TamingSummon=[[GREEN]]Summoning complete
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more. m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
m.EffectsTaming7_0=Call of the Wild m.EffectsTaming7_0=Call of the Wild
m.EffectsTaming7_1=Summon a wolf to your side m.EffectsTaming7_1=Summon a wolf to your side
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand

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@ -1,404 +1,404 @@
Combat.WolfExamine=[[GREEN]]*Você examinou um lobo usando Conhecimento de Feras* Combat.WolfExamine=[[GREEN]]*Você examinou um lobo usando Conhecimento de Feras*
Combat.WolfShowMaster=[[DARK_GREEN]]O Mestre das Feras \: {0} Combat.WolfShowMaster=[[DARK_GREEN]]O Mestre das Feras \: {0}
Combat.Ignition=[[RED]]*IGNIÇAO* Combat.Ignition=[[RED]]*IGNIÇAO*
Combat.BurningArrowHit=[[DARK_RED]]Você foi atingido por uma flecha flamejante\! Combat.BurningArrowHit=[[DARK_RED]]Você foi atingido por uma flecha flamejante\!
Combat.TouchedFuzzy=[[DARK_RED]]Visao turva. Sente Tonturas. Combat.TouchedFuzzy=[[DARK_RED]]Visao turva. Sente Tonturas.
Combat.TargetDazed=Alvo foi [[DARK_RED]]Atordoado Combat.TargetDazed=Alvo foi [[DARK_RED]]Atordoado
Combat.WolfNoMaster=[[GRAY]]Esse Animal nao tem um mestre... Combat.WolfNoMaster=[[GRAY]]Esse Animal nao tem um mestre...
Combat.WolfHealth=[[GREEN]]Esse animal tem {0} de vida Combat.WolfHealth=[[GREEN]]Esse animal tem {0} de vida
Combat.StruckByGore=[[RED]]*ATINGIDO POR MORDIDA* Combat.StruckByGore=[[RED]]*ATINGIDO POR MORDIDA*
Combat.Gore=[[GREEN]]*MORDIDA* Combat.Gore=[[GREEN]]*MORDIDA*
Combat.ArrowDeflect=[[WHITE]]*DESVIOU A FLECHA* Combat.ArrowDeflect=[[WHITE]]*DESVIOU A FLECHA*
Item.ChimaeraWingFail=*ASA QUIMERA FALHOU\!* Item.ChimaeraWingFail=*ASA QUIMERA FALHOU\!*
Item.ChimaeraWingPass=*ASA QUIMERA* Item.ChimaeraWingPass=*ASA QUIMERA*
Item.InjuredWait=Você foi ferido recentemente e tem que esperar para usar isto. [[YELLOW]]({0}s) Item.InjuredWait=Você foi ferido recentemente e tem que esperar para usar isto. [[YELLOW]]({0}s)
Item.NeedFeathers=[[GRAY]]Você precisa de mais penas... Item.NeedFeathers=[[GRAY]]Você precisa de mais penas...
m.mccPartyCommands=[[GREEN]]--COMANDOS DE EQUIPES-- m.mccPartyCommands=[[GREEN]]--COMANDOS DE EQUIPES--
m.mccParty=[party name] [[RED]]- Criar/Juntar-se a uma equipe m.mccParty=[party name] [[RED]]- Criar/Juntar-se a uma equipe
m.mccPartyQ=[[RED]]- Sair da equipe atual m.mccPartyQ=[[RED]]- Sair da equipe atual
m.mccPartyToggle=[[RED]] - Ligar/Desligar chat da equipe m.mccPartyToggle=[[RED]] - Ligar/Desligar chat da equipe
m.mccPartyInvite=[player name] [[RED]]- Enviar um convite m.mccPartyInvite=[player name] [[RED]]- Enviar um convite
m.mccPartyAccept=[[RED]]- Aceitar convite m.mccPartyAccept=[[RED]]- Aceitar convite
m.mccPartyTeleport=[party member name] [[RED]]- Teleportar para um membro de equipe m.mccPartyTeleport=[party member name] [[RED]]- Teleportar para um membro de equipe
m.mccOtherCommands=[[GREEN]]--OUTROS COMANDOS-- m.mccOtherCommands=[[GREEN]]--OUTROS COMANDOS--
m.mccStats=- Ver seus status m.mccStats=- Ver seus status
m.mccLeaderboards=- Classificaçao m.mccLeaderboards=- Classificaçao
m.mccMySpawn=- Teleportar para o spawn m.mccMySpawn=- Teleportar para o spawn
m.mccClearMySpawn=- Remove o Ponto de Spawn m.mccClearMySpawn=- Remove o Ponto de Spawn
m.mccToggleAbility=- Ativa habilidades especiais com botao direito m.mccToggleAbility=- Ativa habilidades especiais com botao direito
m.mccAdminToggle=- Ativa o chat dos admin m.mccAdminToggle=- Ativa o chat dos admin
m.mccWhois=[playername] [[RED]]- Ver informaçoes do jogador m.mccWhois=[playername] [[RED]]- Ver informaçoes do jogador
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modificar atributos do jogador m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Modificar atributos do jogador
m.mccMcGod=- Modo Deus m.mccMcGod=- Modo Deus
m.mccSkillInfo=[skillname] [[RED]]- Ver informaçoes sobre a habilidade m.mccSkillInfo=[skillname] [[RED]]- Ver informaçoes sobre a habilidade
m.mccModDescription=[[RED]]- Breve descriçao do Mod m.mccModDescription=[[RED]]- Breve descriçao do Mod
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]COMO GANHA XP: [[WHITE]]{0} m.XPGain=[[DARK_GRAY]]COMO GANHA XP: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1} m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0} m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1} m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=EFEITOS m.Effects=EFEITOS
m.YourStats=SUAS ESTATISTICAS m.YourStats=SUAS ESTATISTICAS
m.SkillTaming=DOMESTICAR m.SkillTaming=DOMESTICAR
m.XPGainTaming=Ataque com um lobo m.XPGainTaming=Ataque com um lobo
m.EffectsTaming1_0=Conhecimento de Feras m.EffectsTaming1_0=Conhecimento de Feras
m.EffectsTaming1_1=Inspeciona um lobo com um osso m.EffectsTaming1_1=Inspeciona um lobo com um osso
m.EffectsTaming2_0=Mordida m.EffectsTaming2_0=Mordida
m.EffectsTaming2_1=Ataque crítico que causa hemorragia m.EffectsTaming2_1=Ataque crítico que causa hemorragia
m.EffectsTaming3_0=Garras afiadas m.EffectsTaming3_0=Garras afiadas
m.EffectsTaming3_1=Bônus de Dano m.EffectsTaming3_1=Bônus de Dano
m.EffectsTaming4_0=Consciência do Ambiente m.EffectsTaming4_0=Consciência do Ambiente
m.EffectsTaming4_1=Medo de Cactos e Lava, Imune a Dano por queda m.EffectsTaming4_1=Medo de Cactos e Lava, Imune a Dano por queda
m.EffectsTaming5_0=Pele Grossa m.EffectsTaming5_0=Pele Grossa
m.EffectsTaming5_1=Reduçao nos Danos, Resistência ao fogo m.EffectsTaming5_1=Reduçao nos Danos, Resistência ao fogo
m.EffectsTaming6_0=A Prova de Choque m.EffectsTaming6_0=A Prova de Choque
m.EffectsTaming6_1=Reduz danos tomados com explosivos m.EffectsTaming6_1=Reduz danos tomados com explosivos
m.AbilLockTaming1=DESBLOQUEIE NO NIVEL 100 (Conciência do ambiente) m.AbilLockTaming1=DESBLOQUEIE NO NIVEL 100 (Conciência do ambiente)
m.AbilLockTaming2=DESBLOQUEIE NO NIVEL 250 (Pele grossa) m.AbilLockTaming2=DESBLOQUEIE NO NIVEL 250 (Pele grossa)
m.AbilLockTaming3=DESBLOQUEIE NO NIVEL 500 (A prova de choque) m.AbilLockTaming3=DESBLOQUEIE NO NIVEL 500 (A prova de choque)
m.AbilLockTaming4=DESBLOQUEIE NO NIVEL 750 (Garras afiadas) m.AbilLockTaming4=DESBLOQUEIE NO NIVEL 750 (Garras afiadas)
m.AbilBonusTaming1_0=Conciência do ambiente m.AbilBonusTaming1_0=Conciência do ambiente
m.AbilBonusTaming1_1=Lobos evitam perigo m.AbilBonusTaming1_1=Lobos evitam perigo
m.AbilBonusTaming2_0=Pele grossa m.AbilBonusTaming2_0=Pele grossa
m.AbilBonusTaming2_1=Danos pela metade, Resistência ao fogo m.AbilBonusTaming2_1=Danos pela metade, Resistência ao fogo
m.AbilBonusTaming3_0=A prova de choque m.AbilBonusTaming3_0=A prova de choque
m.AbilBonusTaming3_1=Explosivos causam 1/6 do dano normal m.AbilBonusTaming3_1=Explosivos causam 1/6 do dano normal
m.AbilBonusTaming4_0=Garras afiadas m.AbilBonusTaming4_0=Garras afiadas
m.AbilBonusTaming4_1=+2 Dano m.AbilBonusTaming4_1=+2 Dano
m.TamingGoreChance=[[RED]]Chance de Mordida: [[YELLOW]]{0}% m.TamingGoreChance=[[RED]]Chance de Mordida: [[YELLOW]]{0}%
m.SkillWoodCutting=LENHADOR m.SkillWoodCutting=LENHADOR
m.XPGainWoodCutting=Cortando árvores m.XPGainWoodCutting=Cortando árvores
m.EffectsWoodCutting1_0=Derrubador de árvores (HABILIDADE ESPECIAL) m.EffectsWoodCutting1_0=Derrubador de árvores (HABILIDADE ESPECIAL)
m.EffectsWoodCutting1_1=Explode árvores m.EffectsWoodCutting1_1=Explode árvores
m.EffectsWoodCutting2_0=Soprador de Folhas m.EffectsWoodCutting2_0=Soprador de Folhas
m.EffectsWoodCutting2_1=Destrói folhas rapidamente m.EffectsWoodCutting2_1=Destrói folhas rapidamente
m.EffectsWoodCutting3_0=Drop x2 m.EffectsWoodCutting3_0=Drop x2
m.EffectsWoodCutting3_1=Dobra a quantidade de item dropados m.EffectsWoodCutting3_1=Dobra a quantidade de item dropados
m.AbilLockWoodCutting1=DESBLOQUEIE NO NIVEL 100 (SOPRADOR DE FOLHAS) m.AbilLockWoodCutting1=DESBLOQUEIE NO NIVEL 100 (SOPRADOR DE FOLHAS)
m.AbilBonusWoodCutting1_0=Soprador de Folhas m.AbilBonusWoodCutting1_0=Soprador de Folhas
m.AbilBonusWoodCutting1_1=Destrói folhas rapidamente m.AbilBonusWoodCutting1_1=Destrói folhas rapidamente
m.WoodCuttingDoubleDropChance=[[RED]]Chance de Drop x2: [[YELLOW]]{0}% m.WoodCuttingDoubleDropChance=[[RED]]Chance de Drop x2: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Duraçao do Derrubador de árvores: [[YELLOW]]{0}s m.WoodCuttingTreeFellerLength=[[RED]]Duraçao do Derrubador de árvores: [[YELLOW]]{0}s
m.SkillArchery=ARCO E FLECHA m.SkillArchery=ARCO E FLECHA
m.XPGainArchery=Atacando monstros/ m.XPGainArchery=Atacando monstros/
m.EffectsArchery1_0=Igniçao m.EffectsArchery1_0=Igniçao
m.EffectsArchery1_1=25% de chance dos inimigos pegarem fogo m.EffectsArchery1_1=25% de chance dos inimigos pegarem fogo
m.EffectsArchery2_0=Atordoar (Jogadores) m.EffectsArchery2_0=Atordoar (Jogadores)
m.EffectsArchery2_1=Desorienta os adversários m.EffectsArchery2_1=Desorienta os adversários
m.EffectsArchery3_0=+Dano m.EffectsArchery3_0=+Dano
m.EffectsArchery3_1=Aumenta o Dano m.EffectsArchery3_1=Aumenta o Dano
m.EffectsArchery4_0=Recuperar Flechas m.EffectsArchery4_0=Recuperar Flechas
m.EffectsArchery4_1=Chance de recuperar flechas de corpos m.EffectsArchery4_1=Chance de recuperar flechas de corpos
m.ArcheryDazeChance=[[RED]]Chance de atordoar: [[YELLOW]]{0}% m.ArcheryDazeChance=[[RED]]Chance de atordoar: [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Chance de recuperar flechas: [[YELLOW]]{0}% m.ArcheryRetrieveChance=[[RED]]Chance de recuperar flechas: [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Duraçao da Igniçao: [[YELLOW]]{0}s m.ArcheryIgnitionLength=[[RED]]Duraçao da Igniçao: [[YELLOW]]{0}s
m.ArcheryDamagePlus=[[RED]]+Dano (Rank{0}): [[YELLOW]]Bonus de {0} dano m.ArcheryDamagePlus=[[RED]]+Dano (Rank{0}): [[YELLOW]]Bonus de {0} dano
m.SkillAxes=MACHADOS m.SkillAxes=MACHADOS
m.XPGainAxes=Atacando monstros m.XPGainAxes=Atacando monstros
m.EffectsAxes1_0=Rachador de Crânios (HABILIDADE ESPECIAL) m.EffectsAxes1_0=Rachador de Crânios (HABILIDADE ESPECIAL)
m.EffectsAxes1_1=Causa Danos em Area m.EffectsAxes1_1=Causa Danos em Area
m.EffectsAxes2_0=Ataques Críticos m.EffectsAxes2_0=Ataques Críticos
m.EffectsAxes2_1=Dobra o Dano m.EffectsAxes2_1=Dobra o Dano
m.EffectsAxes3_0=Mestre com Machados (NIVEL 500) m.EffectsAxes3_0=Mestre com Machados (NIVEL 500)
m.EffectsAxes3_1=Aumenta o Dano m.EffectsAxes3_1=Aumenta o Dano
m.AbilLockAxes1=DESBLOQUEIE NO NIVEL 500 (Mestre com Machados) m.AbilLockAxes1=DESBLOQUEIE NO NIVEL 500 (Mestre com Machados)
m.AbilBonusAxes1_0=Mestre com Machados/ m.AbilBonusAxes1_0=Mestre com Machados/
m.AbilBonusAxes1_1=Bônus de 4 de dano m.AbilBonusAxes1_1=Bônus de 4 de dano
m.AxesCritChance=[[RED]]Chance ataque crítico: [[YELLOW]]{0}% m.AxesCritChance=[[RED]]Chance ataque crítico: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Duraçao do Rachador de Crânios: [[YELLOW]]{0}s m.AxesSkullLength=[[RED]]Duraçao do Rachador de Crânios: [[YELLOW]]{0}s
m.SkillSwords=ESPADAS m.SkillSwords=ESPADAS
m.XPGainSwords=Atacando monstros m.XPGainSwords=Atacando monstros
m.EffectsSwords1_0=Contra-Ataque m.EffectsSwords1_0=Contra-Ataque
m.EffectsSwords1_1=Retorna 50% do dano tomado m.EffectsSwords1_1=Retorna 50% do dano tomado
m.EffectsSwords2_0=Ataques Cortantes (HABILIDADE ESPECIAL) m.EffectsSwords2_0=Ataques Cortantes (HABILIDADE ESPECIAL)
m.EffectsSwords2_1=25% de Danos em Area, e Efeito de Hemorraria m.EffectsSwords2_1=25% de Danos em Area, e Efeito de Hemorraria
m.EffectsSwords3_0=Ataque Cortante com Hemorragia m.EffectsSwords3_0=Ataque Cortante com Hemorragia
m.EffectsSwords3_1=5 Sangramentos m.EffectsSwords3_1=5 Sangramentos
m.EffectsSwords4_0=Desviar m.EffectsSwords4_0=Desviar
m.EffectsSwords4_1=Anula o Dano m.EffectsSwords4_1=Anula o Dano
m.EffectsSwords5_0=Hemorragia m.EffectsSwords5_0=Hemorragia
m.EffectsSwords5_1=Causa sangramentos repetidos ao longo do tempo m.EffectsSwords5_1=Causa sangramentos repetidos ao longo do tempo
m.SwordsCounterAttChance=[[RED]]Chance de Contra-Ataque: [[YELLOW]]{0}% m.SwordsCounterAttChance=[[RED]]Chance de Contra-Ataque: [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Duraçao da Hemorragia: [[YELLOW]]{0} ticks m.SwordsBleedLength=[[RED]]Duraçao da Hemorragia: [[YELLOW]]{0} ticks
m.SwordsBleedChance=[[RED]]Chance de Hemorragia: [[YELLOW]]{0} % m.SwordsBleedChance=[[RED]]Chance de Hemorragia: [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Chance de Desviar: [[YELLOW]]{0} % m.SwordsParryChance=[[RED]]Chance de Desviar: [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Duraçao do Ataques Cortantes: [[YELLOW]]{0}s m.SwordsSSLength=[[RED]]Duraçao do Ataques Cortantes: [[YELLOW]]{0}s
m.SwordsTickNote=[[GRAY]]NOTA: [[YELLOW]]1 sangramento a cada 2 segundos m.SwordsTickNote=[[GRAY]]NOTA: [[YELLOW]]1 sangramento a cada 2 segundos
m.SkillAcrobatics=ACROBACIA m.SkillAcrobatics=ACROBACIA
m.XPGainAcrobatics=Caindo m.XPGainAcrobatics=Caindo
m.EffectsAcrobatics1_0=Rolar m.EffectsAcrobatics1_0=Rolar
m.EffectsAcrobatics1_1=Reduz ou anula o dano m.EffectsAcrobatics1_1=Reduz ou anula o dano
m.EffectsAcrobatics2_0=Rolar com estilo m.EffectsAcrobatics2_0=Rolar com estilo
m.EffectsAcrobatics2_1=2 vezes mais efetivo de que "Rolar" m.EffectsAcrobatics2_1=2 vezes mais efetivo de que "Rolar"
m.EffectsAcrobatics3_0=Esquivar m.EffectsAcrobatics3_0=Esquivar
m.EffectsAcrobatics3_1=Reduz o dano pela metade m.EffectsAcrobatics3_1=Reduz o dano pela metade
m.AcrobaticsRollChance=[[RED]]Chance de Rolar: [[YELLOW]]{0}% m.AcrobaticsRollChance=[[RED]]Chance de Rolar: [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Chance de Rolar com estilo: [[YELLOW]]{0}% m.AcrobaticsGracefulRollChance=[[RED]]Chance de Rolar com estilo: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Chance de Esquivar: [[YELLOW]]{0}% m.AcrobaticsDodgeChance=[[RED]]Chance de Esquivar: [[YELLOW]]{0}%
m.SkillMining=MINERAÇAO m.SkillMining=MINERAÇAO
m.XPGainMining=Minerando Pedras e Minérios m.XPGainMining=Minerando Pedras e Minérios
m.EffectsMining1_0=Super Britadeira (HABILIDADE ESPECIAL) m.EffectsMining1_0=Super Britadeira (HABILIDADE ESPECIAL)
m.EffectsMining1_1=+ Velocidade, Chance de Drop x3 m.EffectsMining1_1=+ Velocidade, Chance de Drop x3
m.EffectsMining2_0=Drop x2 m.EffectsMining2_0=Drop x2
m.EffectsMining2_1=Dobra a quantia de itens obtidos minerando m.EffectsMining2_1=Dobra a quantia de itens obtidos minerando
m.MiningDoubleDropChance=[[RED]]Chance de D/rop x2: [[YELLOW]]{0}% m.MiningDoubleDropChance=[[RED]]Chance de D/rop x2: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Duraçao da Super Britadeira: [[YELLOW]]{0}s m.MiningSuperBreakerLength=[[RED]]Duraçao da Super Britadeira: [[YELLOW]]{0}s
m.SkillRepair=REPARAÇAO m.SkillRepair=REPARAÇAO
m.XPGainRepair=Reparando itens m.XPGainRepair=Reparando itens
m.EffectsRepair1_0=Reparar m.EffectsRepair1_0=Reparar
m.EffectsRepair1_1=Reparando Ferramentas e Armaduras de Ferro m.EffectsRepair1_1=Reparando Ferramentas e Armaduras de Ferro
m.EffectsRepair2_0=Mestre em Raparaçao m.EffectsRepair2_0=Mestre em Raparaçao
m.EffectsRepair2_1=Aumenta a quantia reparada m.EffectsRepair2_1=Aumenta a quantia reparada
m.EffectsRepair3_0=Super Reparaçao m.EffectsRepair3_0=Super Reparaçao
m.EffectsRepair3_1=Dobra a efetividade da Reparaçao m.EffectsRepair3_1=Dobra a efetividade da Reparaçao
m.EffectsRepair4_0=Reparaçao de diamantes (Nível {0}) m.EffectsRepair4_0=Reparaçao de diamantes (Nível {0})
m.EffectsRepair4_1=Rapara Ferramentas e Armaduras de Diamante m.EffectsRepair4_1=Rapara Ferramentas e Armaduras de Diamante
m.RepairRepairMastery=[[RED]]Mestre em Raparaçao: [[YELLOW]]{0}% extra restaurado m.RepairRepairMastery=[[RED]]Mestre em Raparaçao: [[YELLOW]]{0}% extra restaurado
m.RepairSuperRepairChance=[[RED]]Chance de Super Reparaçao: [[YELLOW]]{0}% m.RepairSuperRepairChance=[[RED]]Chance de Super Reparaçao: [[YELLOW]]{0}%
m.SkillUnarmed=DESARMADO m.SkillUnarmed=DESARMADO
m.XPGainUnarmed=Atacando monstros m.XPGainUnarmed=Atacando monstros
m.EffectsUnarmed1_0=Fúria (HABILIDADE ESPECIAL) m.EffectsUnarmed1_0=Fúria (HABILIDADE ESPECIAL)
m.EffectsUnarmed1_1=+50% de Dano, Quebra materiais frágeis m.EffectsUnarmed1_1=+50% de Dano, Quebra materiais frágeis
m.EffectsUnarmed2_0=Desarmar (Jogadores) m.EffectsUnarmed2_0=Desarmar (Jogadores)
m.EffectsUnarmed2_1=Derruba a arma que o adversário está segurando m.EffectsUnarmed2_1=Derruba a arma que o adversário está segurando
m.EffectsUnarmed3_0=Mestre do Desarmamento m.EffectsUnarmed3_0=Mestre do Desarmamento
m.EffectsUnarmed3_1=Aumenta muito o Dano m.EffectsUnarmed3_1=Aumenta muito o Dano
m.EffectsUnarmed4_0=Aprendiz do Desarmamento m.EffectsUnarmed4_0=Aprendiz do Desarmamento
m.EffectsUnarmed4_1=Aumenta o Dano m.EffectsUnarmed4_1=Aumenta o Dano
m.EffectsUnarmed5_0=Desviar Flechas m.EffectsUnarmed5_0=Desviar Flechas
m.EffectsUnarmed5_1=Desvia Flechas jogadas em você m.EffectsUnarmed5_1=Desvia Flechas jogadas em você
m.AbilLockUnarmed1=DESBLOQUEIE NO NIVEL 250 (APRENDIZ DE DESARMAMENTO) m.AbilLockUnarmed1=DESBLOQUEIE NO NIVEL 250 (APRENDIZ DE DESARMAMENTO)
m.AbilLockUnarmed2=DESBLOQUEIE NO NIVEL 500 (MESTRE DE DESARMAMENTO) m.AbilLockUnarmed2=DESBLOQUEIE NO NIVEL 500 (MESTRE DE DESARMAMENTO)
m.AbilBonusUnarmed1_0=Aprendiz do Desarmamento m.AbilBonusUnarmed1_0=Aprendiz do Desarmamento
m.AbilBonusUnarmed1_1=+2 de Danos m.AbilBonusUnarmed1_1=+2 de Danos
m.AbilBonusUnarmed2_0=Mestre do Desarmamento m.AbilBonusUnarmed2_0=Mestre do Desarmamento
m.AbilBonusUnarmed2_1=+4 de Danos m.AbilBonusUnarmed2_1=+4 de Danos
m.UnarmedArrowDeflectChance=[[RED]]Chance de Desviar Flechas: [[YELLOW]]{0}% m.UnarmedArrowDeflectChance=[[RED]]Chance de Desviar Flechas: [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Chance de Desarmar: [[YELLOW]]{0}% m.UnarmedDisarmChance=[[RED]]Chance de Desarmar: [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Duraçao da Fúria: [[YELLOW]]{0}s m.UnarmedBerserkLength=[[RED]]Duraçao da Fúria: [[YELLOW]]{0}s
m.SkillHerbalism=HERBALISMO m.SkillHerbalism=HERBALISMO
m.XPGainHerbalism=Colhendo Ervas m.XPGainHerbalism=Colhendo Ervas
m.EffectsHerbalism1_0=Green Terra (HABILIDADE ESPECIAL) m.EffectsHerbalism1_0=Green Terra (HABILIDADE ESPECIAL)
m.EffectsHerbalism1_1=EXP x3, Drop x3 m.EffectsHerbalism1_1=EXP x3, Drop x3
m.EffectsHerbalism2_0=Dedos Verdes (Trigo) m.EffectsHerbalism2_0=Dedos Verdes (Trigo)
m.EffectsHerbalism2_1=Planta automaticamente, ao colher trigo m.EffectsHerbalism2_1=Planta automaticamente, ao colher trigo
m.EffectsHerbalism3_0=Dedos Verdes (Pedras) m.EffectsHerbalism3_0=Dedos Verdes (Pedras)
m.EffectsHerbalism3_1=Transforma Cobblestone em Moss Stone (usa sementes) m.EffectsHerbalism3_1=Transforma Cobblestone em Moss Stone (usa sementes)
m.EffectsHerbalism4_0=Comida+ m.EffectsHerbalism4_0=Comida+
m.EffectsHerbalism4_1=Aumenta a vida recebida comendo pao ou sopa m.EffectsHerbalism4_1=Aumenta a vida recebida comendo pao ou sopa
m.EffectsHerbalism5_0=Drop x2 (Todas Ervas) m.EffectsHerbalism5_0=Drop x2 (Todas Ervas)
m.EffectsHerbalism5_1=Dobra a quantia de itens obtidos colhendo m.EffectsHerbalism5_1=Dobra a quantia de itens obtidos colhendo
m.HerbalismGreenTerraLength=[[RED]]Duraçao do Green Terra: [[YELLOW]]{0}s m.HerbalismGreenTerraLength=[[RED]]Duraçao do Green Terra: [[YELLOW]]{0}s
m.HerbalismGreenThumbChance=[[RED]]Chance do Dedos Verdes: [[YELLOW]]{0}% m.HerbalismGreenThumbChance=[[RED]]Chance do Dedos Verdes: [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Nível do Dedos Verdes: [[YELLOW]] Trigo Cresce no Nível {0} m.HerbalismGreenThumbStage=[[RED]]Nível do Dedos Verdes: [[YELLOW]] Trigo Cresce no Nível {0}
m.HerbalismDoubleDropChance=[[RED]]Chance de Drop x2: [[YELLOW]]{0}% m.HerbalismDoubleDropChance=[[RED]]Chance de Drop x2: [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Comida+ (Rank{0}): [[YELLOW]]Bônus de {0} de vida m.HerbalismFoodPlus=[[RED]]Comida+ (Rank{0}): [[YELLOW]]Bônus de {0} de vida
m.SkillExcavation=ESCAVAÇAO m.SkillExcavation=ESCAVAÇAO
m.XPGainExcavation=Cavando e encontrando tesouros m.XPGainExcavation=Cavando e encontrando tesouros
m.EffectsExcavation1_0=Super Broca (HABILIDADE ESPECIAL) m.EffectsExcavation1_0=Super Broca (HABILIDADE ESPECIAL)
m.EffectsExcavation1_1=Drop x3, EXP x3, mais velocidade m.EffectsExcavation1_1=Drop x3, EXP x3, mais velocidade
m.EffectsExcavation2_0=Caçad/or de Tesouros m.EffectsExcavation2_0=Caçad/or de Tesouros
m.EffectsExcavation2_1=Encontra itens raros enquanto cava m.EffectsExcavation2_1=Encontra itens raros enquanto cava
m.ExcavationGreenTerraLength=[[RED]]Duraçao da Super Broca: [[YELLOW]]{0}s m.ExcavationGreenTerraLength=[[RED]]Duraçao da Super Broca: [[YELLOW]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_RED]] Você colocou uma bigorna, a bigorna pode reparar ferramentas e armaduras. mcBlockListener.PlacedAnvil=[[DARK_RED]] Você colocou uma bigorna, a bigorna pode reparar ferramentas e armaduras.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Seu lobo voltou para você... mcEntityListener.WolfComesBack=[[DARK_GRAY]]Seu lobo voltou para você...
mcPlayerListener.AbilitiesOff=Habilidade especial desabilitada mcPlayerListener.AbilitiesOff=Habilidade especial desabilitada
mcPlayerListener.AbilitiesOn=Habilidade especial ativada mcPlayerListener.AbilitiesOn=Habilidade especial ativada
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]*HABILIDAE DISPONIVEL\!* mcPlayerListener.AbilitiesRefreshed=[[GREEN]]*HABILIDAE DISPONIVEL\!*
mcPlayerListener.AcrobaticsSkill=Acrobacia (Acrobatics): mcPlayerListener.AcrobaticsSkill=Acrobacia (Acrobatics):
mcPlayerListener.ArcherySkill=Arqueiro (Archery): mcPlayerListener.ArcherySkill=Arqueiro (Archery):
mcPlayerListener.AxesSkill=Machado (Axes): mcPlayerListener.AxesSkill=Machado (Axes):
mcPlayerListener.ExcavationSkill=Escavaçao (Excavation): mcPlayerListener.ExcavationSkill=Escavaçao (Excavation):
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Modo Deus Desabilitado mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO Modo Deus Desabilitado
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Modo Deus Ativo mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO Modo Deus Ativo
mcPlayerListener.GreenThumb=[[GREEN]]*DEDOS VERDES* mcPlayerListener.GreenThumb=[[GREEN]]*DEDOS VERDES*
mcPlayerListener.GreenThumbFail=[[RED]]*DEDOS VERDES FALHOU* mcPlayerListener.GreenThumbFail=[[RED]]*DEDOS VERDES FALHOU*
mcPlayerListener.HerbalismSkill=Herbalismo (Herbalism): mcPlayerListener.HerbalismSkill=Herbalismo (Herbalism):
mcPlayerListener.MiningSkill=Mineraçao (Mining): mcPlayerListener.MiningSkill=Mineraçao (Mining):
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Ponto de Spawn foi apagado. mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Ponto de Spawn foi apagado.
mcPlayerListener.MyspawnNotExist=[[RED]]Primeiro crie um spawn durmindo na cama. mcPlayerListener.MyspawnNotExist=[[RED]]Primeiro crie um spawn durmindo na cama.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Spawn foi gravado neste local. mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Spawn foi gravado neste local.
mcPlayerListener.MyspawnTimeNotice=Você precisa esperar {0}m {1}s para usar "myspawn" mcPlayerListener.MyspawnTimeNotice=Você precisa esperar {0}m {1}s para usar "myspawn"
mcPlayerListener.NoPermission=Nao tem permissao para realizar esta açao. mcPlayerListener.NoPermission=Nao tem permissao para realizar esta açao.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Se você nao tem acesso a uma habilidade, ela nao será exibida aqui. mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Se você nao tem acesso a uma habilidade, ela nao será exibida aqui.
mcPlayerListener.NotInParty=[[RED]]Você nao está em nenhuma equipe. mcPlayerListener.NotInParty=[[RED]]Você nao está em nenhuma equipe.
mcPlayerListener.InviteSuccess=[[GREEN]]Convite enviado. mcPlayerListener.InviteSuccess=[[GREEN]]Convite enviado.
mcPlayerListener.ReceivedInvite1=[[RED]]ALERTA: [[GREEN]]Você recebeu um convite do {1} para a equipe {0}. mcPlayerListener.ReceivedInvite1=[[RED]]ALERTA: [[GREEN]]Você recebeu um convite do {1} para a equipe {0}.
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Digite [[GREEN]]/{0}[[YELLOW]] para aceitar o convite mcPlayerListener.ReceivedInvite2=[[YELLOW]]Digite [[GREEN]]/{0}[[YELLOW]] para aceitar o convite
mcPlayerListener.InviteAccepted=[[GREEN]]Convite aceito. Você se juntou a equipe {0} mcPlayerListener.InviteAccepted=[[GREEN]]Convite aceito. Você se juntou a equipe {0}
mcPlayerListener.NoInvites=[[RED]]Você nao tem convites pendentes. mcPlayerListener.NoInvites=[[RED]]Você nao tem convites pendentes.
mcPlayerListener.YouAreInParty=[[GREEN]]Você está na equipe {0} mcPlayerListener.YouAreInParty=[[GREEN]]Você está na equipe {0}
mcPlayerListener.PartyMembers=[[GREEN]]Membros da Equipe mcPlayerListener.PartyMembers=[[GREEN]]Membros da Equipe
mcPlayerListener.LeftParty=[[RED]]Você saiu da equipe mcPlayerListener.LeftParty=[[RED]]Você saiu da equipe
mcPlayerListener.JoinedParty=Sua Equipe: {0} mcPlayerListener.JoinedParty=Sua Equipe: {0}
mcPlayerListener.PartyChatOn=Chat da Equipe [[GREEN]]On mcPlayerListener.PartyChatOn=Chat da Equipe [[GREEN]]On
mcPlayerListener.PartyChatOff=Chat da Equipe [[RED]]Off mcPlayerListener.PartyChatOff=Chat da Equipe [[RED]]Off
mcPlayerListener.AdminChatOn=Chat do Admin [[GREEN]]On mcPlayerListener.AdminChatOn=Chat do Admin [[GREEN]]On
mcPlayerListener.AdminChatOff=Chat do Admin [[RED]]Off mcPlayerListener.AdminChatOff=Chat do Admin [[RED]]Off
mcPlayerListener.MOTD=[[BLUE]]Esse Server está rodando o mcMMO {0} digite [[YELLOW]]/{1}[[BLUE]] para obter ajuda. mcPlayerListener.MOTD=[[BLUE]]Esse Server está rodando o mcMMO {0} digite [[YELLOW]]/{1}[[BLUE]] para obter ajuda.
mcPlayerListener.WIKI=[[BLUE]]Para mais informaçoes - [[GREEN]]http://mcmmo.wikia.com mcPlayerListener.WIKI=[[BLUE]]Para mais informaçoes - [[GREEN]]http://mcmmo.wikia.com
mcPlayerListener.PowerLevel=[[RED]]NIVEL TOTAL: mcPlayerListener.PowerLevel=[[RED]]NIVEL TOTAL:
mcPlayerListener.PowerLevelLeaderboard=[[BLUE]]-Classificaçao - [[GREEN]]Nível - [[WHITE]]Jogador- mcPlayerListener.PowerLevelLeaderboard=[[BLUE]]-Classificaçao - [[GREEN]]Nível - [[WHITE]]Jogador-
mcPlayerListener.SkillLeaderboard=[[BLUE]]-Classificaçao em [[GREEN]]{0} mcPlayerListener.SkillLeaderboard=[[BLUE]]-Classificaçao em [[GREEN]]{0}
mcPlayerListener.RepairSkill=Reparaçao (Repair): mcPlayerListener.RepairSkill=Reparaçao (Repair):
mcPlayerListener.SwordsSkill=Espadas (Swords): mcPlayerListener.SwordsSkill=Espadas (Swords):
mcPlayerListener.TamingSkill=Domar (Taming): mcPlayerListener.TamingSkill=Domar (Taming):
mcPlayerListener.UnarmedSkill=Desarmado (Unarmed): mcPlayerListener.UnarmedSkill=Desarmado (Unarmed):
mcPlayerListener.WoodcuttingSkill=Lenhador (Woodcutting): mcPlayerListener.WoodcuttingSkill=Lenhador (Woodcutting):
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Estatísticas mcPlayerListener.YourStats=[[GREEN]][mcMMO] Estatísticas
Party.InformedOnJoin={0} [[GREEN]] entrou na equipe Party.InformedOnJoin={0} [[GREEN]] entrou na equipe
Party.InformedOnQuit={0} [[GREEN]] saiu da equipe Party.InformedOnQuit={0} [[GREEN]] saiu da equipe
Skills.YourGreenTerra=[[GREEN]]Sua habilidade [[YELLOW]]Green Terra [[GREEN]]está disponível! Skills.YourGreenTerra=[[GREEN]]Sua habilidade [[YELLOW]]Green Terra [[GREEN]]está disponível!
Skills.YourTreeFeller=[[GREEN]]Sua habilidade [[YELLOW]]Derrubador de Arvores [[GREEN]]está disponível! Skills.YourTreeFeller=[[GREEN]]Sua habilidade [[YELLOW]]Derrubador de Arvores [[GREEN]]está disponível!
Skills.YourSuperBreaker=[[GREEN]]Sua habilidade [[YELLOW]]Super Britadeira [[GREEN]]está disponível! Skills.YourSuperBreaker=[[GREEN]]Sua habilidade [[YELLOW]]Super Britadeira [[GREEN]]está disponível!
Skills.YourSerratedStrikes=[[GREEN]]Sua habilidade [[YELLOW]]Ataques Cortantes [[GREEN]]está disponível! Skills.YourSerratedStrikes=[[GREEN]]Sua habilidade [[YELLOW]]Ataques Cortantes [[GREEN]]está disponível!
Skills.YourBerserk=[[GREEN]]Sua habilidade [[YELLOW]]Fúria [[GREEN]]está disponível! Skills.YourBerserk=[[GREEN]]Sua habilidade [[YELLOW]]Fúria [[GREEN]]está disponível!
Skills.YourSkullSplitter=[[GREEN]]Sua habilidade [[YELLOW]]Rachador de Crânios [[GREEN]]está disponível! Skills.YourSkullSplitter=[[GREEN]]Sua habilidade [[YELLOW]]Rachador de Crânios [[GREEN]]está disponível!
Skills.YourGigaDrillBreaker=[[GREEN]]Sua habilidade [[YELLOW]]Super Broca [[GREEN]]está disponível! Skills.YourGigaDrillBreaker=[[GREEN]]Sua habilidade [[YELLOW]]Super Broca [[GREEN]]está disponível!
Skills.TooTired=[[RED]]Você está cansado pra usar essa habilidade. Skills.TooTired=[[RED]]Você está cansado pra usar essa habilidade.
Skills.ReadyHoe=[[GREEN]]*ENXADA PRONTA PARA USAR GREEN TERRA* Skills.ReadyHoe=[[GREEN]]*ENXADA PRONTA PARA USAR GREEN TERRA*
Skills.LowerHoe=[[GRAY]]*DESCARREGOU A ENXADA* Skills.LowerHoe=[[GRAY]]*DESCARREGOU A ENXADA*
Skills.ReadyAxe=[[GREEN]]*MACHADO PRONTO PARA USAR DERRUBADOR DE ARVORES* Skills.ReadyAxe=[[GREEN]]*MACHADO PRONTO PARA USAR DERRUBADOR DE ARVORES*
Skills.LowerAxe=[[GRAY]]*DESCARREGOU O MACHADO* Skills.LowerAxe=[[GRAY]]*DESCARREGOU O MACHADO*
Skills.ReadyFists=[[GREEN]]*PUNHO PRONTO PARA USAR FURIA* Skills.ReadyFists=[[GREEN]]*PUNHO PRONTO PARA USAR FURIA*
Skills.LowerFists=[[GRAY]]*DESCARREGOU O PUNHO* Skills.LowerFists=[[GRAY]]*DESCARREGOU O PUNHO*
Skills.ReadyPickAxe=[[GREEN]]*PICARETA PRONTA PARA USAR SUPER BRITADEIRA* Skills.ReadyPickAxe=[[GREEN]]*PICARETA PRONTA PARA USAR SUPER BRITADEIRA*
Skills.LowerPickAxe=[[GRAY]]*DESCARREGOU A PICARETA* Skills.LowerPickAxe=[[GRAY]]*DESCARREGOU A PICARETA*
Skills.ReadyShovel=[[GREEN]]*PA PRONTA PARA USAR SUPER BROCA* Skills.ReadyShovel=[[GREEN]]*PA PRONTA PARA USAR SUPER BROCA*
Skills.LowerShovel=[[GRAY]]*DESCARREGOU A PA* Skills.LowerShovel=[[GRAY]]*DESCARREGOU A PA*
Skills.ReadySword=[[GREEN]]*ESPADA PRONTA PARA USAR ATAQUES CORTANTES* Skills.ReadySword=[[GREEN]]*ESPADA PRONTA PARA USAR ATAQUES CORTANTES*
Skills.LowerSword=[[GRAY]]*DESCARREGOU A ESPADA* Skills.LowerSword=[[GRAY]]*DESCARREGOU A ESPADA*
Skills.BerserkOn=[[GREEN]]*FURIA ATIVADA* Skills.BerserkOn=[[GREEN]]*FURIA ATIVADA*
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] Usou a [[RED]]Fúria! Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] Usou a [[RED]]Fúria!
Skills.GreenTerraOn=[[GREEN]]*GREEN TERRA ATIVADO* Skills.GreenTerraOn=[[GREEN]]*GREEN TERRA ATIVADO*
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Green Terra! Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Green Terra!
Skills.TreeFellerOn=[[GREEN]]*DERRUBADOR E ARVORES ATIVADO* Skills.TreeFellerOn=[[GREEN]]*DERRUBADOR E ARVORES ATIVADO*
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Tree Feller! Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Tree Feller!
Skills.SuperBreakerOn=[[GREEN]]*SUPER BRITADEIRA ATIVADA* Skills.SuperBreakerOn=[[GREEN]]*SUPER BRITADEIRA ATIVADA*
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Britadeira! Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Britadeira!
Skills.SerratedStrikesOn=[[GREEN]]*ATAQUES CORTANTES ATIVADO* Skills.SerratedStrikesOn=[[GREEN]]*ATAQUES CORTANTES ATIVADO*
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Ataques Cortantes! Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Ataques Cortantes!
Skills.SkullSplitterOn=[[GREEN]]*RACHADOR DE CRANIOS ATIVADO* Skills.SkullSplitterOn=[[GREEN]]*RACHADOR DE CRANIOS ATIVADO*
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Rachador de Crânios! Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Rachador de Crânios!
Skills.GigaDrillBreakerOn=[[GREEN]]*SUPER BROCA ATIVADO* Skills.GigaDrillBreakerOn=[[GREEN]]*SUPER BROCA ATIVADO*
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Broca! Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] usou [[RED]]Super Broca!
Skills.GreenTerraOff=[[RED]]*Green Terra acabou* Skills.GreenTerraOff=[[RED]]*Green Terra acabou*
Skills.TreeFellerOff=[[RED]]*Derrubador de Arvores acabou* Skills.TreeFellerOff=[[RED]]*Derrubador de Arvores acabou*
Skills.SuperBreakerOff=[[RED]]*Super Britadeira acabou* Skills.SuperBreakerOff=[[RED]]*Super Britadeira acabou*
Skills.SerratedStrikesOff=[[RED]]*Ataques Cortantes acabou* Skills.SerratedStrikesOff=[[RED]]*Ataques Cortantes acabou*
Skills.BerserkOff=[[RED]]*Fúria acabou* Skills.BerserkOff=[[RED]]*Fúria acabou*
Skills.SkullSplitterOff=[[RED]]*Rachador de Crânios acabou* Skills.SkullSplitterOff=[[RED]]*Rachador de Crânios acabou*
Skills.GigaDrillBreakerOff=[[RED]]*Super Broca acabou* Skills.GigaDrillBreakerOff=[[RED]]*Super Broca acabou*
Skills.TamingUp=[[YELLOW]]Habilidade de Domar aumentada em {0}. Total ({1}) Skills.TamingUp=[[YELLOW]]Habilidade de Domar aumentada em {0}. Total ({1})
Skills.AcrobaticsUp=[[YELLOW]]Habilidade Acrobacia aumentada em {0}. Total ({1}) Skills.AcrobaticsUp=[[YELLOW]]Habilidade Acrobacia aumentada em {0}. Total ({1})
Skills.ArcheryUp=[[YELLOW]]Habilidade de Arqueiro aumentada em {0}. Total ({1}) Skills.ArcheryUp=[[YELLOW]]Habilidade de Arqueiro aumentada em {0}. Total ({1})
Skills.SwordsUp=[[YELLOW]]Habilidade com Espadas aumentada em {0}. Total ({1}) Skills.SwordsUp=[[YELLOW]]Habilidade com Espadas aumentada em {0}. Total ({1})
Skills.AxesUp=[[YELLOW]]Habilidade com Machados aumentada em {0}. Total ({1}) Skills.AxesUp=[[YELLOW]]Habilidade com Machados aumentada em {0}. Total ({1})
Skills.UnarmedUp=[[YELLOW]]Habilidade Desarmado aumentada em {0}. Total ({1}) Skills.UnarmedUp=[[YELLOW]]Habilidade Desarmado aumentada em {0}. Total ({1})
Skills.HerbalismUp=[[YELLOW]]Habilidade Herbalismo aumentada em {0}. Total ({1}) Skills.HerbalismUp=[[YELLOW]]Habilidade Herbalismo aumentada em {0}. Total ({1})
Skills.MiningUp=[[YELLOW]]Habilidade de Mineraçao aumentada em {0}. Total ({1}) Skills.MiningUp=[[YELLOW]]Habilidade de Mineraçao aumentada em {0}. Total ({1})
Skills.WoodcuttingUp=[[YELLOW]]Habilidade de Lenhador aumentada em {0}. Total ({1}) Skills.WoodcuttingUp=[[YELLOW]]Habilidade de Lenhador aumentada em {0}. Total ({1})
Skills.RepairUp=[[YELLOW]]Habilidade de Reparaçao aumentada em {0}. Total ({1}) Skills.RepairUp=[[YELLOW]]Habilidade de Reparaçao aumentada em {0}. Total ({1})
Skills.ExcavationUp=[[YELLOW]]Habilidade de Escavaçao aumentada em {0}. Total ({1}) Skills.ExcavationUp=[[YELLOW]]Habilidade de Escavaçao aumentada em {0}. Total ({1})
Skills.FeltEasy=[[GRAY]]Essa foi fácil. Skills.FeltEasy=[[GRAY]]Essa foi fácil.
Skills.StackedItems=[[DARK_RED]]Nao pode reparar itens empilhados juntos. Skills.StackedItems=[[DARK_RED]]Nao pode reparar itens empilhados juntos.
Skills.NeedMore=[[DARK_RED]]Você precisa de mais Skills.NeedMore=[[DARK_RED]]Você precisa de mais
Skills.AdeptDiamond=[[DARK_RED]]Você nao tem o nível necessário para reparar Diamante Skills.AdeptDiamond=[[DARK_RED]]Você nao tem o nível necessário para reparar Diamante
Skills.FullDurability=[[GRAY]]Já está com Durabilidade cheia. Skills.FullDurability=[[GRAY]]Já está com Durabilidade cheia.
Skills.Disarmed=[[DARK_RED]]Você foi Desarmado! Skills.Disarmed=[[DARK_RED]]Você foi Desarmado!
mcPlayerListener.SorcerySkill=Feitiçaria (Sorcery): mcPlayerListener.SorcerySkill=Feitiçaria (Sorcery):
m.SkillSorcery=FEITIÇARIA m.SkillSorcery=FEITIÇARIA
Sorcery.HasCast=[[GREEN]]*CASTING*[[GOLD]] Sorcery.HasCast=[[GREEN]]*CASTING*[[GOLD]]
Sorcery.Current_Mana=[[DARK_AQUA]]MP Sorcery.Current_Mana=[[DARK_AQUA]]MP
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]]) Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} MP Sorcery.Cost=[[RED]][COST] {0} MP
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Sem Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]]) Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Sem Mana [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
Sorcery.Water.Thunder=TROVAO Sorcery.Water.Thunder=TROVAO
Sorcery.Curative.Self=CURAR-SE Sorcery.Curative.Self=CURAR-SE
Sorcery.Curative.Other=CURAR AMIGOS Sorcery.Curative.Other=CURAR AMIGOS
m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) m.LVL=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Combat.BeastLore=[[GREEN]]*CONHECIMENTO DE FERAS* Combat.BeastLore=[[GREEN]]*CONHECIMENTO DE FERAS*
Combat.BeastLoreOwner=[[DARK_AQUA]]Dono ([[RED]]{0}[[DARK_AQUA]]) Combat.BeastLoreOwner=[[DARK_AQUA]]Dono ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/20) Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Vida ([[GREEN]]{0}[[DARK_AQUA]]/8) Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Vida ([[GREEN]]{0}[[DARK_AQUA]]/8)
mcMMO.Description=[[DARK_AQUA]]Q: O QUE E? [[GOLD]]mcMMO é um mod [[RED]]OPEN SOURCE[[GOLD]] de RPG para a plataforma "Bukkit" feito por [[BLUE]]nossr50.[[GOLD]] Ele acresenta uma série de habilidades ao Minecraft. [[GOLD]]Você pode ganhar experiência de muitas maneiras.,[[GOLD]]Digite [[GREEN]]/NOME_DA_HABILIDADE[[GOLD]] para obter informaçoes sobre a habilidade.,[[DARK_AQUA]]Q: O QUE ELE FAZ? [[GOLD]]Por exemplo... em [[DARK_AQUA]]Mineraçao[[GOLD]] você receberá benefícios tais como [[RED]]Drop x2[[GOLD]] ou a habilidade [[RED]]Super Esmagador.[[GOLD]] que quando ativada com o clique direito permite minerar rapidamente durante sua duraçao. [[GOLD]]que depende do nível da sua habilidade. Aumentar o nível de [[BLUE]]Mineraçao[[GOLD]] é simples. basta minerar pedras ou minérios!,[[GOLD]]O objetivo do mcMMO é criar uma experiência de RPG de qualidade.,[[GOLD]]Digite [[GREEN]]/{0}[[GOLD]] para uma lista de comandos possíveis.,[[DARK_AQUA]]Q: ONDE POSSO SUGERIR IDEIAS!?,[[GOLD]]No tópico do mcMMO no fórum bukkit! (www.bit.ly/MCmmoIDEA),[[DARK_AQUA]]Q: Para mais informaçoes. leia a wiki do McMMO: [[RED]]mcmmo.wikia.com mcMMO.Description=[[DARK_AQUA]]Q: O QUE E? [[GOLD]]mcMMO é um mod [[RED]]OPEN SOURCE[[GOLD]] de RPG para a plataforma "Bukkit" feito por [[BLUE]]nossr50.[[GOLD]] Ele acresenta uma série de habilidades ao Minecraft. [[GOLD]]Você pode ganhar experiência de muitas maneiras.,[[GOLD]]Digite [[GREEN]]/NOME_DA_HABILIDADE[[GOLD]] para obter informaçoes sobre a habilidade.,[[DARK_AQUA]]Q: O QUE ELE FAZ? [[GOLD]]Por exemplo... em [[DARK_AQUA]]Mineraçao[[GOLD]] você receberá benefícios tais como [[RED]]Drop x2[[GOLD]] ou a habilidade [[RED]]Super Esmagador.[[GOLD]] que quando ativada com o clique direito permite minerar rapidamente durante sua duraçao. [[GOLD]]que depende do nível da sua habilidade. Aumentar o nível de [[BLUE]]Mineraçao[[GOLD]] é simples. basta minerar pedras ou minérios!,[[GOLD]]O objetivo do mcMMO é criar uma experiência de RPG de qualidade.,[[GOLD]]Digite [[GREEN]]/{0}[[GOLD]] para uma lista de comandos possíveis.,[[DARK_AQUA]]Q: ONDE POSSO SUGERIR IDEIAS!?,[[GOLD]]No tópico do mcMMO no fórum bukkit! (www.bit.ly/MCmmoIDEA),[[DARK_AQUA]]Q: Para mais informaçoes. leia a wiki do McMMO: [[RED]]mcmmo.wikia.com
Party.Locked=[[RED]]Equipe está trancada, só o líder pode convidar. Party.Locked=[[RED]]Equipe está trancada, só o líder pode convidar.
Party.IsntLocked=[[GRAY]]Equipe nao está trancada Party.IsntLocked=[[GRAY]]Equipe nao está trancada
Party.Unlocked=[[GRAY]]Equipe foi Destrancada Party.Unlocked=[[GRAY]]Equipe foi Destrancada
Party.Help1=[[RED]]O uso certo é [[YELLOW]]/{0} [[WHITE]]<nome>[[YELLOW]] ou [[WHITE]]'q' [[YELLOW]]para sair Party.Help1=[[RED]]O uso certo é [[YELLOW]]/{0} [[WHITE]]<nome>[[YELLOW]] ou [[WHITE]]'q' [[YELLOW]]para sair
Party.Help2=[[RED]]Para entrar em uma equipe com senha use [[YELLOW]]/{0} [[WHITE]]<nome> <senha> Party.Help2=[[RED]]Para entrar em uma equipe com senha use [[YELLOW]]/{0} [[WHITE]]<nome> <senha>
Party.Help3=[[RED]]Consulte /{0} ? para mais informaçoes Party.Help3=[[RED]]Consulte /{0} ? para mais informaçoes
Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<nome> [[YELLOW]]para entrar em uma equipe ou [[WHITE]]'q' [[YELLOW]]para sair Party.Help4=[[RED]]Use [[YELLOW]]/{0} [[WHITE]]<nome> [[YELLOW]]para entrar em uma equipe ou [[WHITE]]'q' [[YELLOW]]para sair
Party.Help5=[[RED]]Para trancar sua equipe use [[YELLOW]]/{0} [[WHITE]]lock Party.Help5=[[RED]]Para trancar sua equipe use [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]Para destrancar sua equipe use [[YELLOW]]/{0} [[WHITE]]unlock Party.Help6=[[RED]]Para destrancar sua equipe use [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]Para colocar senha na sua equipe use [[YELLOW]]/{0} [[WHITE]]password <password> Party.Help7=[[RED]]Para colocar senha na sua equipe use [[YELLOW]]/{0} [[WHITE]]password <password>
Party.Help8=[[RED]]Para excluir um jogador da equipe use [[YELLOW]]/{0} [[WHITE]]kick <player> Party.Help8=[[RED]]Para excluir um jogador da equipe use [[YELLOW]]/{0} [[WHITE]]kick <player>
Party.Help9=[[RED]]Para transferir a liderança da equipe use [[YELLOW]]/{0} [[WHITE]]owner <player> Party.Help9=[[RED]]Para transferir a liderança da equipe use [[YELLOW]]/{0} [[WHITE]]owner <player>
Party.NotOwner=[[DARK_RED]]Você nao é o líder da equipe Party.NotOwner=[[DARK_RED]]Você nao é o líder da equipe
Party.InvalidName=[[DARK_RED]]Este nome nao é valido Party.InvalidName=[[DARK_RED]]Este nome nao é valido
Party.PasswordSet=[[GREEN]]Senha da equipe: {0} Party.PasswordSet=[[GREEN]]Senha da equipe: {0}
Party.CouldNotKick=[[DARK_RED]]Nao foi possível excluir o jogador {0} Party.CouldNotKick=[[DARK_RED]]Nao foi possível excluir o jogador {0}
Party.NotInYourParty=[[DARK_RED]]{0} nao está na sua equipe Party.NotInYourParty=[[DARK_RED]]{0} nao está na sua equipe
Party.CouldNotSetOwner=[[DARK_RED]]Nao foi possível passar a liderança para {0} Party.CouldNotSetOwner=[[DARK_RED]]Nao foi possível passar a liderança para {0}
Commands.xprate.proper=[[DARK_AQUA]]Uso certo é /{0} [integer] [true:false] Commands.xprate.proper=[[DARK_AQUA]]Uso certo é /{0} [integer] [true:false]
Commands.xprate.proper2=[[DARK_AQUA]]Também pode digitar /{0} reset para voltar tudo ao padrao Commands.xprate.proper2=[[DARK_AQUA]]Também pode digitar /{0} reset para voltar tudo ao padrao
Commands.xprate.proper3=[[RED]]Enter true or false for the second value Commands.xprate.proper3=[[RED]]Enter true or false for the second value
Commands.xprate.over=[[RED]]Evento de XP Rate acabou!! Commands.xprate.over=[[RED]]Evento de XP Rate acabou!!
Commands.xprate.started=[[GOLD]]EVENTO DE XP COMEÇOU! Commands.xprate.started=[[GOLD]]EVENTO DE XP COMEÇOU!
Commands.xprate.started2=[[GOLD]]XP RATE AGORA é {0}x!! Commands.xprate.started2=[[GOLD]]XP RATE AGORA é {0}x!!
Commands.xplock.locked=[[GOLD]]Sua barra de XP BAR está travada em {0}! Commands.xplock.locked=[[GOLD]]Sua barra de XP BAR está travada em {0}!
Commands.xplock.unlocked=[[GOLD]]Sua barra de XP foi [[GREEN]]DESTRAVADA[[GOLD]]! Commands.xplock.unlocked=[[GOLD]]Sua barra de XP foi [[GREEN]]DESTRAVADA[[GOLD]]!
Commands.xplock.invalid=[[RED]]Nao existe habilidade com esse nome! Tente /xplock mining Commands.xplock.invalid=[[RED]]Nao existe habilidade com esse nome! Tente /xplock mining
m.SkillAlchemy=ALCHEMY m.SkillAlchemy=ALCHEMY
m.SkillEnchanting=ENCHANTING m.SkillEnchanting=ENCHANTING
m.SkillFishing=FISHING m.SkillFishing=FISHING
mcPlayerListener.AlchemySkill=Alchemy: mcPlayerListener.AlchemySkill=Alchemy:
mcPlayerListener.EnchantingSkill=Enchanting: mcPlayerListener.EnchantingSkill=Enchanting:
mcPlayerListener.FishingSkill=Fishing: mcPlayerListener.FishingSkill=Fishing:
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1}) Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1}) Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments. Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item. Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Downgraded=[[RED]]Arcane power has decreased for this item. Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item. Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
m.EffectsRepair5_0=Arcane Forging m.EffectsRepair5_0=Arcane Forging
m.EffectsRepair5_1=Repair magic items m.EffectsRepair5_1=Repair magic items
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+, m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+ m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.ItemFound=[[GRAY]]Treasure found! Fishing.ItemFound=[[GRAY]]Treasure found!
m.SkillFishing=FISHING m.SkillFishing=FISHING
m.XPGainFishing=Fishing (Go figure!) m.XPGainFishing=Fishing (Go figure!)
m.EffectsFishing1_0=Treasure Hunter (Passive) m.EffectsFishing1_0=Treasure Hunter (Passive)
m.EffectsFishing1_1=Fish up misc objects m.EffectsFishing1_1=Fish up misc objects
m.EffectsFishing2_0=Magic Hunter m.EffectsFishing2_0=Magic Hunter
m.EffectsFishing2_1=Find Enchanted Items m.EffectsFishing2_1=Find Enchanted Items
m.EffectsFishing3_0=Shake (vs. Entities) m.EffectsFishing3_0=Shake (vs. Entities)
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE) m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
m.TamingSummon=[[GREEN]]Summoning complete m.TamingSummon=[[GREEN]]Summoning complete
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more. m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
m.EffectsTaming7_0=Call of the Wild m.EffectsTaming7_0=Call of the Wild
m.EffectsTaming7_1=Summon a wolf to your side m.EffectsTaming7_1=Summon a wolf to your side
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand

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@ -1,382 +1,382 @@
Combat.WolfExamine=[[GREEN]]**Вы научили Волка использованию "Удара волка"** Combat.WolfExamine=[[GREEN]]**Вы научили Волка использованию "Удара волка"**
Combat.WolfExamine=[[GREEN]]**Вы научили Волка использованию "Удара волка"** Combat.WolfExamine=[[GREEN]]**Вы научили Волка использованию "Удара волка"**
Combat.WolfShowMaster=[[DARK_GREEN]]Мастер по приручению Волков \: {0} Combat.WolfShowMaster=[[DARK_GREEN]]Мастер по приручению Волков \: {0}
Combat.Ignition=[[RED]]**Вы подожгли противника стрелой!!** Combat.Ignition=[[RED]]**Вы подожгли противника стрелой!!**
Combat.BurningArrowHit=[[DARK_RED]]Вы были поражены горящей стрелой\! Combat.BurningArrowHit=[[DARK_RED]]Вы были поражены горящей стрелой\!
Combat.TouchedFuzzy=[[DARK_RED]]Вы истекаете кровью. Кружится голова. Combat.TouchedFuzzy=[[DARK_RED]]Вы истекаете кровью. Кружится голова.
Combat.TargetDazed=Ваша цель [[DARK_RED]]Шокирована Combat.TargetDazed=Ваша цель [[DARK_RED]]Шокирована
Combat.WolfNoMaster=[[GRAY]]У этого Волка нет хозяина Combat.WolfNoMaster=[[GRAY]]У этого Волка нет хозяина
Combat.WolfHealth=[[GREEN]]У этого Волка {0} Здоровья Combat.WolfHealth=[[GREEN]]У этого Волка {0} Здоровья
Combat.StruckByGore=[[RED]]**Окравление неудачно** Combat.StruckByGore=[[RED]]**Окравление неудачно**
Combat.Gore=[[GREEN]]**Окравление** Combat.Gore=[[GREEN]]**Окравление**
Combat.ArrowDeflect=[[WHITE]]**Стрела отскочила** Combat.ArrowDeflect=[[WHITE]]**Стрела отскочила**
Item.ChimaeraWingFail=**Крылья Химеры не смогли вас унести\!** Item.ChimaeraWingFail=**Крылья Химеры не смогли вас унести\!**
Item.ChimaeraWingPass=**Крылья Химеры уносят вас...** Item.ChimaeraWingPass=**Крылья Химеры уносят вас...**
Item.InjuredWait=Вы ранены и не сможете пока использовать это. [[YELLOW]]({0}s) Item.InjuredWait=Вы ранены и не сможете пока использовать это. [[YELLOW]]({0}s)
Item.NeedFeathers=[[GRAY]]Вам нужно больше перьев.. Item.NeedFeathers=[[GRAY]]Вам нужно больше перьев..
m.mccPartyCommands=[[GREEN]]--Групповые команды-- m.mccPartyCommands=[[GREEN]]--Групповые команды--
m.mccParty=[party name] [[RED]]- Создание группы m.mccParty=[party name] [[RED]]- Создание группы
m.mccPartyQ=[[RED]]- Покиньте текущую группу m.mccPartyQ=[[RED]]- Покиньте текущую группу
m.mccPartyToggle=[[RED]] - Включить групповой чат m.mccPartyToggle=[[RED]] - Включить групповой чат
m.mccPartyInvite=[player name] [[RED]]- Прислать приглашение в группу m.mccPartyInvite=[player name] [[RED]]- Прислать приглашение в группу
m.mccPartyAccept=[[RED]]- Подтвердить приглашение в группу m.mccPartyAccept=[[RED]]- Подтвердить приглашение в группу
m.mccPartyTeleport=[party member name] [[RED]]- Телепортироваться к члену группы m.mccPartyTeleport=[party member name] [[RED]]- Телепортироваться к члену группы
m.mccOtherCommands=[[GREEN]]--Другие команды-- m.mccOtherCommands=[[GREEN]]--Другие команды--
m.mccStats=- Посмотреть ваши McMMo характеристики m.mccStats=- Посмотреть ваши McMMo характеристики
m.mccLeaderboards=- Доска Лидеров m.mccLeaderboards=- Доска Лидеров
m.mccMySpawn=- Телепортирует к вашей кровати m.mccMySpawn=- Телепортирует к вашей кровати
m.mccClearMySpawn=- Убирает вашу кровать m.mccClearMySpawn=- Убирает вашу кровать
m.mccToggleAbility=- Активировать возможность правым кликом мыши m.mccToggleAbility=- Активировать возможность правым кликом мыши
m.mccAdminToggle=- Включить админский чат m.mccAdminToggle=- Включить админский чат
m.mccWhois=[playername] [[RED]]- Посмотреть детальную информацию m.mccWhois=[playername] [[RED]]- Посмотреть детальную информацию
m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Изменить цель m.mccMmoedit=[playername] [skill] [newvalue] [[RED]]- Изменить цель
m.mccMcGod=- Режим Бога m.mccMcGod=- Режим Бога
m.mccSkillInfo=[skillname] [[RED]]- Посмотреть детальную информацию о умении m.mccSkillInfo=[skillname] [[RED]]- Посмотреть детальную информацию о умении
m.mccModDescription=[[RED]]- Прочитать информацию о моде McMMo m.mccModDescription=[[RED]]- Прочитать информацию о моде McMMo
m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- m.SkillHeader=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
m.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0} m.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1} m.EffectsTemplate=[[DARK_AQUA]]{0}: [[GREEN]]{1}
m.AbilityLockTemplate=[[GRAY]]{0} m.AbilityLockTemplate=[[GRAY]]{0}
m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1} m.AbilityBonusTemplate=[[RED]]{0}: [[YELLOW]]{1}
m.Effects=ЭФФЕКТЫ m.Effects=ЭФФЕКТЫ
m.YourStats=ВАШИ ХАРАКТЕРИСТИКИ m.YourStats=ВАШИ ХАРАКТЕРИСТИКИ
m.SkillTaming=Приручение m.SkillTaming=Приручение
m.XPGainTaming=Волки причиняют ущерб m.XPGainTaming=Волки причиняют ущерб
m.EffectsTaming1_0=Удар Волка m.EffectsTaming1_0=Удар Волка
m.EffectsTaming1_1=Уменьшение количества костей m.EffectsTaming1_1=Уменьшение количества костей
m.EffectsTaming2_0=Окравление m.EffectsTaming2_0=Окравление
m.EffectsTaming2_1=Критический удар во время истекания кровью m.EffectsTaming2_1=Критический удар во время истекания кровью
m.EffectsTaming3_0=Острые Когти m.EffectsTaming3_0=Острые Когти
m.EffectsTaming3_1=Бонус к урону m.EffectsTaming3_1=Бонус к урону
m.EffectsTaming4_0=Независимость от экологии m.EffectsTaming4_0=Независимость от экологии
m.EffectsTaming4_1=Имунитет к падению, боязнь лавы/кактусов m.EffectsTaming4_1=Имунитет к падению, боязнь лавы/кактусов
m.EffectsTaming5_0=Густой мех m.EffectsTaming5_0=Густой мех
m.EffectsTaming5_1=Сокращение урона, огнеустойчивость m.EffectsTaming5_1=Сокращение урона, огнеустойчивость
m.EffectsTaming6_0=Надежная защита от повреждений m.EffectsTaming6_0=Надежная защита от повреждений
m.EffectsTaming6_1=Снижение урона от взрывов m.EffectsTaming6_1=Снижение урона от взрывов
m.AbilLockTaming1=Блокируется до 100+ уровня(Независимость от экологии) m.AbilLockTaming1=Блокируется до 100+ уровня(Независимость от экологии)
m.AbilLockTaming2=Блокируется до 250+ уровня (Густой мех) m.AbilLockTaming2=Блокируется до 250+ уровня (Густой мех)
m.AbilLockTaming3=Блокируется до 500+ уровня (Надежная защита от повреждений) m.AbilLockTaming3=Блокируется до 500+ уровня (Надежная защита от повреждений)
m.AbilLockTaming4=Блокируется до 700+ уровня (Острые Когти) m.AbilLockTaming4=Блокируется до 700+ уровня (Острые Когти)
m.AbilBonusTaming1_0=Независимость от экологии m.AbilBonusTaming1_0=Независимость от экологии
m.AbilBonusTaming1_1=Волки избегают опасностей m.AbilBonusTaming1_1=Волки избегают опасностей
m.AbilBonusTaming2_0=Густой мех m.AbilBonusTaming2_0=Густой мех
m.AbilBonusTaming2_1=Урон наполовину, Огнеустойчивость m.AbilBonusTaming2_1=Урон наполовину, Огнеустойчивость
m.AbilBonusTaming3_0=Надежная защита от повреждений m.AbilBonusTaming3_0=Надежная защита от повреждений
m.AbilBonusTaming3_1=Взрывы причиняют 1/6 нормального урона m.AbilBonusTaming3_1=Взрывы причиняют 1/6 нормального урона
m.AbilBonusTaming4_0=Острые Когти m.AbilBonusTaming4_0=Острые Когти
m.AbilBonusTaming4_1=+2 Урона m.AbilBonusTaming4_1=+2 Урона
m.TamingGoreChance=[[RED]]Шанс окравления: [[YELLOW]]{0}% m.TamingGoreChance=[[RED]]Шанс окравления: [[YELLOW]]{0}%
m.SkillWoodCutting=Деревообработка m.SkillWoodCutting=Деревообработка
m.XPGainWoodCutting=Рубить деревья m.XPGainWoodCutting=Рубить деревья
m.EffectsWoodCutting1_0=Любитель деревьев(способность) m.EffectsWoodCutting1_0=Любитель деревьев(способность)
m.EffectsWoodCutting1_1=Делать взрывы деревьев m.EffectsWoodCutting1_1=Делать взрывы деревьев
m.EffectsWoodCutting2_0=Быстрое срезание листьев m.EffectsWoodCutting2_0=Быстрое срезание листьев
m.EffectsWoodCutting2_1=Сдувать листья m.EffectsWoodCutting2_1=Сдувать листья
m.EffectsWoodCutting3_0=Двойной дроп m.EffectsWoodCutting3_0=Двойной дроп
m.EffectsWoodCutting3_1=Нормальный двойной дроп m.EffectsWoodCutting3_1=Нормальный двойной дроп
m.AbilLockWoodCutting1=Блокируется до 100+ уровня(Быстрое срезание листьев) m.AbilLockWoodCutting1=Блокируется до 100+ уровня(Быстрое срезание листьев)
m.AbilBonusWoodCutting1_0=Быстрое срезание листьев m.AbilBonusWoodCutting1_0=Быстрое срезание листьев
m.AbilBonusWoodCutting1_1=Сдувать листья m.AbilBonusWoodCutting1_1=Сдувать листья
m.WoodCuttingDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}% m.WoodCuttingDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}%
m.WoodCuttingTreeFellerLength=[[RED]]Продолжительность Любителя деревьев: [[YELLOW]]{0}s m.WoodCuttingTreeFellerLength=[[RED]]Продолжительность Любителя деревьев: [[YELLOW]]{0}s
m.SkillArchery=Стрельба из лука m.SkillArchery=Стрельба из лука
m.XPGainArchery=Атаковать монстров из лука m.XPGainArchery=Атаковать монстров из лука
m.EffectsArchery1_0=Поджёг m.EffectsArchery1_0=Поджёг
m.EffectsArchery1_1=25% шанс, что цель подожгётся m.EffectsArchery1_1=25% шанс, что цель подожгётся
m.EffectsArchery2_0=Шокирование(Игроков) m.EffectsArchery2_0=Шокирование(Игроков)
m.EffectsArchery2_1=Дезориентирует врагов m.EffectsArchery2_1=Дезориентирует врагов
m.EffectsArchery3_0=Урон+ m.EffectsArchery3_0=Урон+
m.EffectsArchery3_1=Улучшает Урон m.EffectsArchery3_1=Улучшает Урон
m.EffectsArchery4_0=Получение стрел m.EffectsArchery4_0=Получение стрел
m.EffectsArchery4_1=Шанс получить стрелы из трупов m.EffectsArchery4_1=Шанс получить стрелы из трупов
m.ArcheryDazeChance=[[RED]]Шанс шокировать: [[YELLOW]]{0}% m.ArcheryDazeChance=[[RED]]Шанс шокировать: [[YELLOW]]{0}%
m.ArcheryRetrieveChance=[[RED]]Шанс получить стрелы: [[YELLOW]]{0}% m.ArcheryRetrieveChance=[[RED]]Шанс получить стрелы: [[YELLOW]]{0}%
m.ArcheryIgnitionLength=[[RED]]Длительность поджёга: [[YELLOW]]{0} секунд m.ArcheryIgnitionLength=[[RED]]Длительность поджёга: [[YELLOW]]{0} секунд
m.ArcheryDamagePlus=[[RED]]Урон+ (Rank{0}): [[YELLOW]]Bonus {0} damage m.ArcheryDamagePlus=[[RED]]Урон+ (Rank{0}): [[YELLOW]]Bonus {0} damage
m.SkillAxes=Топоры m.SkillAxes=Топоры
m.XPGainAxes=Атаковать монстров топором m.XPGainAxes=Атаковать монстров топором
m.EffectsAxes1_0=Разрушитель черепов(способность) m.EffectsAxes1_0=Разрушитель черепов(способность)
m.EffectsAxes1_1=Увеличение урона от топора m.EffectsAxes1_1=Увеличение урона от топора
m.EffectsAxes2_0=Критические удары m.EffectsAxes2_0=Критические удары
m.EffectsAxes2_1=Двойной урон m.EffectsAxes2_1=Двойной урон
m.EffectsAxes3_0=Мастерство топора(500 уровень) m.EffectsAxes3_0=Мастерство топора(500 уровень)
m.EffectsAxes3_1=Улучшение урона m.EffectsAxes3_1=Улучшение урона
m.AbilLockAxes1=Блокируется до 500+ уровня(Мастерство топора) m.AbilLockAxes1=Блокируется до 500+ уровня(Мастерство топора)
m.AbilBonusAxes1_0=Мастерство топора m.AbilBonusAxes1_0=Мастерство топора
m.AbilBonusAxes1_1=Дает бонус в 4 урона m.AbilBonusAxes1_1=Дает бонус в 4 урона
m.AxesCritChance=[[RED]]Шанс критического удара: [[YELLOW]]{0}% m.AxesCritChance=[[RED]]Шанс критического удара: [[YELLOW]]{0}%
m.AxesSkullLength=[[RED]]Продолжительность Разрушителя Черепов: [[YELLOW]]{0}s m.AxesSkullLength=[[RED]]Продолжительность Разрушителя Черепов: [[YELLOW]]{0}s
m.SkillSwords=Мечи m.SkillSwords=Мечи
m.XPGainSwords=Атаковать монстров мечом m.XPGainSwords=Атаковать монстров мечом
m.EffectsSwords1_0=Контр-Атака m.EffectsSwords1_0=Контр-Атака
m.EffectsSwords1_1=Отражает 50% полученного урона m.EffectsSwords1_1=Отражает 50% полученного урона
m.EffectsSwords2_0=Зазубренные мечи(способность) m.EffectsSwords2_0=Зазубренные мечи(способность)
m.EffectsSwords2_1=25% Урона+ и кровотечение от удара m.EffectsSwords2_1=25% Урона+ и кровотечение от удара
m.EffectsSwords3_0=Увелечение длительности способности "Зазубренные мечи" m.EffectsSwords3_0=Увелечение длительности способности "Зазубренные мечи"
m.EffectsSwords3_1=Кровотечение 5 раз m.EffectsSwords3_1=Кровотечение 5 раз
m.EffectsSwords4_0=Парирование m.EffectsSwords4_0=Парирование
m.EffectsSwords4_1=Отрицательный урон m.EffectsSwords4_1=Отрицательный урон
m.EffectsSwords5_0=Кровотечение m.EffectsSwords5_0=Кровотечение
m.EffectsSwords5_1=Заставляет врага кровоточить m.EffectsSwords5_1=Заставляет врага кровоточить
m.SwordsCounterAttChance=[[RED]]Шанс Контр-Атаки: [[YELLOW]]{0}% m.SwordsCounterAttChance=[[RED]]Шанс Контр-Атаки: [[YELLOW]]{0}%
m.SwordsBleedLength=[[RED]]Длительность кровотечения: [[YELLOW]]{0} раз m.SwordsBleedLength=[[RED]]Длительность кровотечения: [[YELLOW]]{0} раз
m.SwordsBleedChance=[[RED]]Шанс кровотечения: [[YELLOW]]{0} % m.SwordsBleedChance=[[RED]]Шанс кровотечения: [[YELLOW]]{0} %
m.SwordsParryChance=[[RED]]Шанс парирования: [[YELLOW]]{0} % m.SwordsParryChance=[[RED]]Шанс парирования: [[YELLOW]]{0} %
m.SwordsSSLength=[[RED]]Длительность "Зазубренныx мечей": [[YELLOW]]{0}s m.SwordsSSLength=[[RED]]Длительность "Зазубренныx мечей": [[YELLOW]]{0}s
m.SwordsTickNote=[[GRAY]]Заметка: [[YELLOW]]1 раз длиться 2 секунды m.SwordsTickNote=[[GRAY]]Заметка: [[YELLOW]]1 раз длиться 2 секунды
m.SkillAcrobatics=Акробатика m.SkillAcrobatics=Акробатика
m.XPGainAcrobatics=Нужно Падать с гор m.XPGainAcrobatics=Нужно Падать с гор
m.EffectsAcrobatics1_0=Переворот m.EffectsAcrobatics1_0=Переворот
m.EffectsAcrobatics1_1=Поглощает или уменьшает урон m.EffectsAcrobatics1_1=Поглощает или уменьшает урон
m.EffectsAcrobatics2_0=Превосходный переворот m.EffectsAcrobatics2_0=Превосходный переворот
m.EffectsAcrobatics2_1=Дважды эффективнее переворота m.EffectsAcrobatics2_1=Дважды эффективнее переворота
m.EffectsAcrobatics3_0=Уворот m.EffectsAcrobatics3_0=Уворот
m.EffectsAcrobatics3_1=Уменьшает урон наполовину от стрелы m.EffectsAcrobatics3_1=Уменьшает урон наполовину от стрелы
m.AcrobaticsRollChance=[[RED]]Шанс переворота: [[YELLOW]]{0}% m.AcrobaticsRollChance=[[RED]]Шанс переворота: [[YELLOW]]{0}%
m.AcrobaticsGracefulRollChance=[[RED]]Шанс превосходного переворота: [[YELLOW]]{0}% m.AcrobaticsGracefulRollChance=[[RED]]Шанс превосходного переворота: [[YELLOW]]{0}%
m.AcrobaticsDodgeChance=[[RED]]Шанс уворота: [[YELLOW]]{0}% m.AcrobaticsDodgeChance=[[RED]]Шанс уворота: [[YELLOW]]{0}%
m.SkillMining=Шахтёрство m.SkillMining=Шахтёрство
m.XPGainMining=Добывать руду и камни в шахтах m.XPGainMining=Добывать руду и камни в шахтах
m.EffectsMining1_0=Супер разрушитель(способность) m.EffectsMining1_0=Супер разрушитель(способность)
m.EffectsMining1_1=Увеличение скорости, Шанс тройного дропа m.EffectsMining1_1=Увеличение скорости, Шанс тройного дропа
m.EffectsMining2_0=Двойной дроп m.EffectsMining2_0=Двойной дроп
m.EffectsMining2_1=Двойной дроп становится нормальным m.EffectsMining2_1=Двойной дроп становится нормальным
m.MiningDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}% m.MiningDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}%
m.MiningSuperBreakerLength=[[RED]]Длительность способности "Супер Разрушитель": [[YELLOW]]{0}s m.MiningSuperBreakerLength=[[RED]]Длительность способности "Супер Разрушитель": [[YELLOW]]{0}s
m.SkillRepair=Починка m.SkillRepair=Починка
m.XPGainRepair=Чинить вещи m.XPGainRepair=Чинить вещи
m.EffectsRepair1_0=Починка m.EffectsRepair1_0=Починка
m.EffectsRepair1_1=Чинит Железные инструменты и броню m.EffectsRepair1_1=Чинит Железные инструменты и броню
m.EffectsRepair2_0=Мастерство починки m.EffectsRepair2_0=Мастерство починки
m.EffectsRepair2_1=Увеличивает качество ремонта m.EffectsRepair2_1=Увеличивает качество ремонта
m.EffectsRepair3_0=Супер починка m.EffectsRepair3_0=Супер починка
m.EffectsRepair3_1=Двойная эффективность вещей m.EffectsRepair3_1=Двойная эффективность вещей
m.EffectsRepair4_0=Починка Алмазных вещей ({0}+ уровень) m.EffectsRepair4_0=Починка Алмазных вещей ({0}+ уровень)
m.EffectsRepair4_1=Чинить Алмазные инструменты и броню m.EffectsRepair4_1=Чинить Алмазные инструменты и броню
m.RepairRepairMastery=[[RED]]Мастерство починки: [[YELLOW]]Дополнительно {0}% долговечности восстановлено m.RepairRepairMastery=[[RED]]Мастерство починки: [[YELLOW]]Дополнительно {0}% долговечности восстановлено
m.RepairSuperRepairChance=[[RED]]Шанс Супер починки: [[YELLOW]]{0}% m.RepairSuperRepairChance=[[RED]]Шанс Супер починки: [[YELLOW]]{0}%
m.SkillUnarmed=Рукопашный бой m.SkillUnarmed=Рукопашный бой
m.XPGainUnarmed=Атаковать монстров голыми руками m.XPGainUnarmed=Атаковать монстров голыми руками
m.EffectsUnarmed1_0=Берсерк(способность) m.EffectsUnarmed1_0=Берсерк(способность)
m.EffectsUnarmed1_1=+50% Урона, Ломать слабые материалы m.EffectsUnarmed1_1=+50% Урона, Ломать слабые материалы
m.EffectsUnarmed2_0=Обезоружение(Игроки) m.EffectsUnarmed2_0=Обезоружение(Игроки)
m.EffectsUnarmed2_1=Падает оружие противника на землю, которое находится в руках у него. m.EffectsUnarmed2_1=Падает оружие противника на землю, которое находится в руках у него.
m.EffectsUnarmed3_0=Мастер Рукопашного боя m.EffectsUnarmed3_0=Мастер Рукопашного боя
m.EffectsUnarmed3_1=Улучшение урона от кулаков m.EffectsUnarmed3_1=Улучшение урона от кулаков
m.EffectsUnarmed4_0=Ученик рукопашного боя m.EffectsUnarmed4_0=Ученик рукопашного боя
m.EffectsUnarmed4_1=Увеличение урона от кулаков m.EffectsUnarmed4_1=Увеличение урона от кулаков
m.EffectsUnarmed5_0=Отражение стрел m.EffectsUnarmed5_0=Отражение стрел
m.EffectsUnarmed5_1=Стрелы отражаются m.EffectsUnarmed5_1=Стрелы отражаются
m.AbilLockUnarmed1=Блокируется до 250+ уровня(Ученик рукопашного боя) m.AbilLockUnarmed1=Блокируется до 250+ уровня(Ученик рукопашного боя)
m.AbilLockUnarmed2=Блокируется до 500+ уровня(Мастер Рукопашного боя) m.AbilLockUnarmed2=Блокируется до 500+ уровня(Мастер Рукопашного боя)
m.AbilBonusUnarmed1_0=Ученик рукопашного боя m.AbilBonusUnarmed1_0=Ученик рукопашного боя
m.AbilBonusUnarmed1_1=+2 бонус к урону m.AbilBonusUnarmed1_1=+2 бонус к урону
m.AbilBonusUnarmed2_0=Мастер Рукопашного боя m.AbilBonusUnarmed2_0=Мастер Рукопашного боя
m.AbilBonusUnarmed2_1=+4 бонус к урону m.AbilBonusUnarmed2_1=+4 бонус к урону
m.UnarmedArrowDeflectChance=[[RED]]Шанс отразить стрелы: [[YELLOW]]{0}% m.UnarmedArrowDeflectChance=[[RED]]Шанс отразить стрелы: [[YELLOW]]{0}%
m.UnarmedDisarmChance=[[RED]]Шанс обезоружить: [[YELLOW]]{0}% m.UnarmedDisarmChance=[[RED]]Шанс обезоружить: [[YELLOW]]{0}%
m.UnarmedBerserkLength=[[RED]]Длительность "Берсерка": [[YELLOW]]{0}s m.UnarmedBerserkLength=[[RED]]Длительность "Берсерка": [[YELLOW]]{0}s
m.SkillHerbalism=Травоведение m.SkillHerbalism=Травоведение
m.XPGainHerbalism=Выращивать растения m.XPGainHerbalism=Выращивать растения
m.EffectsHerbalism1_0=Озеленитель(способность) m.EffectsHerbalism1_0=Озеленитель(способность)
m.EffectsHerbalism1_1=Распростронение озеленений, 3-ой дроп m.EffectsHerbalism1_1=Распростронение озеленений, 3-ой дроп
m.EffectsHerbalism2_0="Зеленый фермер"(Пщеница) m.EffectsHerbalism2_0="Зеленый фермер"(Пщеница)
m.EffectsHerbalism2_1=Авто выращивание пщеницы после посадки m.EffectsHerbalism2_1=Авто выращивание пщеницы после посадки
m.EffectsHerbalism3_0="Зеленый фермер"(Мох) m.EffectsHerbalism3_0="Зеленый фермер"(Мох)
m.EffectsHerbalism3_1=Камень -> Замшелый камень + семена m.EffectsHerbalism3_1=Камень -> Замшелый камень + семена
m.EffectsHerbalism4_0=Улучшение еды m.EffectsHerbalism4_0=Улучшение еды
m.EffectsHerbalism4_1=Улучшает количество здоровья от хлеба и грибного супа m.EffectsHerbalism4_1=Улучшает количество здоровья от хлеба и грибного супа
m.EffectsHerbalism5_0=Дройной дроп(Все растения) m.EffectsHerbalism5_0=Дройной дроп(Все растения)
m.EffectsHerbalism5_1=Двойной дроп становится нормальным m.EffectsHerbalism5_1=Двойной дроп становится нормальным
m.HerbalismGreenTerraLength=[[RED]]Продолжительность "Озеленителя": [[YELLOW]]{0}s m.HerbalismGreenTerraLength=[[RED]]Продолжительность "Озеленителя": [[YELLOW]]{0}s
m.HerbalismGreenThumbChance=[[RED]]Шанс "Зеленого фермера": [[YELLOW]]{0}% m.HerbalismGreenThumbChance=[[RED]]Шанс "Зеленого фермера": [[YELLOW]]{0}%
m.HerbalismGreenThumbStage=[[RED]]Уровень "Зеленого фермера": [[YELLOW]] Пщеница растет по-уровнево {0} m.HerbalismGreenThumbStage=[[RED]]Уровень "Зеленого фермера": [[YELLOW]] Пщеница растет по-уровнево {0}
m.HerbalismDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}% m.HerbalismDoubleDropChance=[[RED]]Шанс двойного дропа: [[YELLOW]]{0}%
m.HerbalismFoodPlus=[[RED]]Еда+ (Rank{0}): [[YELLOW]]Бонус {0} лечения m.HerbalismFoodPlus=[[RED]]Еда+ (Rank{0}): [[YELLOW]]Бонус {0} лечения
m.SkillExcavation=Раскопка m.SkillExcavation=Раскопка
m.XPGainExcavation=Раскапывать и искать сокровища m.XPGainExcavation=Раскапывать и искать сокровища
m.EffectsExcavation1_0=Мега дрель(способность) m.EffectsExcavation1_0=Мега дрель(способность)
m.EffectsExcavation1_1=3-ой дроп, 3-ой опыт, Увеличение скорости m.EffectsExcavation1_1=3-ой дроп, 3-ой опыт, Увеличение скорости
m.EffectsExcavation2_0=Охотник за сокровищами m.EffectsExcavation2_0=Охотник за сокровищами
m.EffectsExcavation2_1=Способность копать сокровища m.EffectsExcavation2_1=Способность копать сокровища
m.ExcavationGreenTerraLength=[[RED]]Продолжительность "Мега дрели": [[YELLOW]]{0}s m.ExcavationGreenTerraLength=[[RED]]Продолжительность "Мега дрели": [[YELLOW]]{0}s
mcBlockListener.PlacedAnvil=[[DARK_RED]]Вы разместили наковальни и теперь можете чинить вещи. mcBlockListener.PlacedAnvil=[[DARK_RED]]Вы разместили наковальни и теперь можете чинить вещи.
mcEntityListener.WolfComesBack=[[DARK_GRAY]]Ваш волк хочет вернуться к вам mcEntityListener.WolfComesBack=[[DARK_GRAY]]Ваш волк хочет вернуться к вам
mcPlayerListener.AbilitiesOff=Использование способностей выключено mcPlayerListener.AbilitiesOff=Использование способностей выключено
mcPlayerListener.AbilitiesOn=Использование способностей включено mcPlayerListener.AbilitiesOn=Использование способностей включено
mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**Способности восстановлены\!** mcPlayerListener.AbilitiesRefreshed=[[GREEN]]**Способности восстановлены\!**
mcPlayerListener.AcrobaticsSkill=Акробатика: mcPlayerListener.AcrobaticsSkill=Акробатика:
mcPlayerListener.ArcherySkill=Стрельба из лука: mcPlayerListener.ArcherySkill=Стрельба из лука:
mcPlayerListener.AxesSkill=Топоры: mcPlayerListener.AxesSkill=Топоры:
mcPlayerListener.ExcavationSkill=Раскопка: mcPlayerListener.ExcavationSkill=Раскопка:
mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO режим бога выключен mcPlayerListener.GodModeDisabled=[[YELLOW]]mcMMO режим бога выключен
mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO режим бога включён mcPlayerListener.GodModeEnabled=[[YELLOW]]mcMMO режим бога включён
mcPlayerListener.GreenThumb=[[GREEN]]**"Зеленый фермер"** mcPlayerListener.GreenThumb=[[GREEN]]**"Зеленый фермер"**
mcPlayerListener.GreenThumbFail=[[RED]]**"Зеленый фермер" неудался** mcPlayerListener.GreenThumbFail=[[RED]]**"Зеленый фермер" неудался**
mcPlayerListener.HerbalismSkill=Травоведение: mcPlayerListener.HerbalismSkill=Травоведение:
mcPlayerListener.MiningSkill=Шахтёрство: mcPlayerListener.MiningSkill=Шахтёрство:
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Ваша кровать убрана. mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Ваша кровать убрана.
mcPlayerListener.MyspawnNotExist=[[RED]]Сделайте вашу точку появления возле кровати, поспав на кровати. mcPlayerListener.MyspawnNotExist=[[RED]]Сделайте вашу точку появления возле кровати, поспав на кровати.
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Моя точка появления сохранена в этой локации. mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Моя точка появления сохранена в этой локации.
mcPlayerListener.MyspawnTimeNotice=Вы должны подождать {0}m {1}s чтобы использовать появление около кровати mcPlayerListener.MyspawnTimeNotice=Вы должны подождать {0}m {1}s чтобы использовать появление около кровати
mcPlayerListener.NoPermission=Недостаточные права. mcPlayerListener.NoPermission=Недостаточные права.
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Если у вас нет доступа к умению, то оно здесь не отобразится. mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Если у вас нет доступа к умению, то оно здесь не отобразится.
mcPlayerListener.NotInParty=[[RED]]Вы не в группе! mcPlayerListener.NotInParty=[[RED]]Вы не в группе!
mcPlayerListener.InviteSuccess=[[GREEN]]Приглашение успешно послано. mcPlayerListener.InviteSuccess=[[GREEN]]Приглашение успешно послано.
mcPlayerListener.ReceivedInvite1=[[RED]]ТРЕВОГА: [[GREEN]]Вы получили приглашение на вступление в группу {0} от {1} mcPlayerListener.ReceivedInvite1=[[RED]]ТРЕВОГА: [[GREEN]]Вы получили приглашение на вступление в группу {0} от {1}
mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] чтобы одобрить вступление mcPlayerListener.ReceivedInvite2=[[YELLOW]]Type [[GREEN]]/{0}[[YELLOW]] чтобы одобрить вступление
mcPlayerListener.InviteAccepted=[[GREEN]]Приглашение одобрено. Вы вступили в группу {0} mcPlayerListener.InviteAccepted=[[GREEN]]Приглашение одобрено. Вы вступили в группу {0}
mcPlayerListener.NoInvites=[[RED]]У вас нет приглашений в группу сейчас mcPlayerListener.NoInvites=[[RED]]У вас нет приглашений в группу сейчас
mcPlayerListener.YouAreInParty=[[GREEN]]Вы уже в группе {0} mcPlayerListener.YouAreInParty=[[GREEN]]Вы уже в группе {0}
mcPlayerListener.PartyMembers=[[GREEN]]Члены группы mcPlayerListener.PartyMembers=[[GREEN]]Члены группы
mcPlayerListener.LeftParty=[[RED]]Вы вышли из группы mcPlayerListener.LeftParty=[[RED]]Вы вышли из группы
mcPlayerListener.JoinedParty=Присоединные группы: {0} mcPlayerListener.JoinedParty=Присоединные группы: {0}
mcPlayerListener.PartyChatOn=Только чат группы [[GREEN]]Включено mcPlayerListener.PartyChatOn=Только чат группы [[GREEN]]Включено
mcPlayerListener.PartyChatOff=Только чат группы [[RED]]Выключено mcPlayerListener.PartyChatOff=Только чат группы [[RED]]Выключено
mcPlayerListener.AdminChatOn=Только админ чат [[GREEN]]Включено mcPlayerListener.AdminChatOn=Только админ чат [[GREEN]]Включено
mcPlayerListener.AdminChatOff=Только админ чат [[RED]]Выключено mcPlayerListener.AdminChatOff=Только админ чат [[RED]]Выключено
mcPlayerListener.MOTD=[[BLUE]]На этом сервере установлен плагин McMMO {0} type [[YELLOW]]/{1}[[BLUE]] для помощи. mcPlayerListener.MOTD=[[BLUE]]На этом сервере установлен плагин McMMO {0} type [[YELLOW]]/{1}[[BLUE]] для помощи.
mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Википедия mcPlayerListener.WIKI=[[GREEN]]http://mcmmo.wikia.com[[BLUE]] - mcMMO Википедия
mcPlayerListener.PowerLevel=[[DARK_RED]]Уровень умений: mcPlayerListener.PowerLevel=[[DARK_RED]]Уровень умений:
mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Уровень умений [[YELLOW]]Доска Лидеров-- mcPlayerListener.PowerLevelLeaderboard=[[YELLOW]]--mcMMO[[BLUE]] Уровень умений [[YELLOW]]Доска Лидеров--
mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Доска Лидеров-- mcPlayerListener.SkillLeaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Доска Лидеров--
mcPlayerListener.RepairSkill=Починка: mcPlayerListener.RepairSkill=Починка:
mcPlayerListener.SwordsSkill=Мечи: mcPlayerListener.SwordsSkill=Мечи:
mcPlayerListener.TamingSkill=Приручение волков: mcPlayerListener.TamingSkill=Приручение волков:
mcPlayerListener.UnarmedSkill=Рукопашный бой: mcPlayerListener.UnarmedSkill=Рукопашный бой:
mcPlayerListener.WoodcuttingSkill=Деревообработка: mcPlayerListener.WoodcuttingSkill=Деревообработка:
mcPlayerListener.YourStats=[[GREEN]][mcMMO] Характеристики mcPlayerListener.YourStats=[[GREEN]][mcMMO] Характеристики
Party.InformedOnJoin={0} [[GREEN]] присоединился к группе Party.InformedOnJoin={0} [[GREEN]] присоединился к группе
Party.InformedOnQuit={0} [[GREEN]] ушёл из группы Party.InformedOnQuit={0} [[GREEN]] ушёл из группы
Skills.YourGreenTerra=[[GREEN]]Ваша способность[[YELLOW]]"Озеленение" [[GREEN]]восстановлена! Skills.YourGreenTerra=[[GREEN]]Ваша способность[[YELLOW]]"Озеленение" [[GREEN]]восстановлена!
Skills.YourTreeFeller=[[GREEN]]Ваша способность [[YELLOW]]"Любитель деревьев" [[GREEN]]восстановлена! Skills.YourTreeFeller=[[GREEN]]Ваша способность [[YELLOW]]"Любитель деревьев" [[GREEN]]восстановлена!
Skills.YourSuperBreaker=[[GREEN]]Ваша способность [[YELLOW]]"Супер разрушитель" [[GREEN]]восстановлена! Skills.YourSuperBreaker=[[GREEN]]Ваша способность [[YELLOW]]"Супер разрушитель" [[GREEN]]восстановлена!
Skills.YourSerratedStrikes=[[GREEN]]Ваша способность [[YELLOW]]"Зазубренные мечи" [[GREEN]]восстановлена! Skills.YourSerratedStrikes=[[GREEN]]Ваша способность [[YELLOW]]"Зазубренные мечи" [[GREEN]]восстановлена!
Skills.YourBerserk=[[GREEN]]Ваша способность [[YELLOW]]"Берсерк" [[GREEN]]восстановлена! Skills.YourBerserk=[[GREEN]]Ваша способность [[YELLOW]]"Берсерк" [[GREEN]]восстановлена!
Skills.YourSkullSplitter=[[GREEN]]Ваша способность [[YELLOW]]"Разрушитель черепов" [[GREEN]]восстановлена! Skills.YourSkullSplitter=[[GREEN]]Ваша способность [[YELLOW]]"Разрушитель черепов" [[GREEN]]восстановлена!
Skills.YourGigaDrillBreaker=[[GREEN]]Ваша способность [[YELLOW]]"Мега дрель" [[GREEN]]восстановлена! Skills.YourGigaDrillBreaker=[[GREEN]]Ваша способность [[YELLOW]]"Мега дрель" [[GREEN]]восстановлена!
Skills.TooTired=[[RED]]Вы слишком устали, чтобы использовать способность ещё раз. Skills.TooTired=[[RED]]Вы слишком устали, чтобы использовать способность ещё раз.
Skills.ReadyHoe=[[GREEN]]**Приготовьте вашу Мотыгу** Skills.ReadyHoe=[[GREEN]]**Приготовьте вашу Мотыгу**
Skills.LowerHoe=[[GRAY]]**Опустите вашу Мотыгу** Skills.LowerHoe=[[GRAY]]**Опустите вашу Мотыгу**
Skills.ReadyAxe=[[GREEN]]**Приготовьте ваш Топор** Skills.ReadyAxe=[[GREEN]]**Приготовьте ваш Топор**
Skills.LowerAxe=[[GRAY]]**Опустите ваш Топор** Skills.LowerAxe=[[GRAY]]**Опустите ваш Топор**
Skills.ReadyFists=[[GREEN]]**Приготовьте ваши Кулаки** Skills.ReadyFists=[[GREEN]]**Приготовьте ваши Кулаки**
Skills.LowerFists=[[GRAY]]**Опустите ваши Кулаки** Skills.LowerFists=[[GRAY]]**Опустите ваши Кулаки**
Skills.ReadyPickAxe=[[GREEN]]**Приготовьте вашу Кирку** Skills.ReadyPickAxe=[[GREEN]]**Приготовьте вашу Кирку**
Skills.LowerPickAxe=[[GRAY]]**Опустите вашу Кирку** Skills.LowerPickAxe=[[GRAY]]**Опустите вашу Кирку**
Skills.ReadyShovel=[[GREEN]]**Приготовьте вашу Лопату** Skills.ReadyShovel=[[GREEN]]**Приготовьте вашу Лопату**
Skills.LowerShovel=[[GRAY]]**Опустите вашу Лопату** Skills.LowerShovel=[[GRAY]]**Опустите вашу Лопату**
Skills.ReadySword=[[GREEN]]**Приготовьте ваш Меч** Skills.ReadySword=[[GREEN]]**Приготовьте ваш Меч**
Skills.LowerSword=[[GRAY]]**Опустите ваш Меч** Skills.LowerSword=[[GRAY]]**Опустите ваш Меч**
Skills.BerserkOn=[[GREEN]]**Способность "Берсерк" активирована** Skills.BerserkOn=[[GREEN]]**Способность "Берсерк" активирована**
Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Берсерк"! Skills.BerserkPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Берсерк"!
Skills.GreenTerraOn=[[GREEN]]**Способность "Озеленение" активирована** Skills.GreenTerraOn=[[GREEN]]**Способность "Озеленение" активирована**
Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Озеленение"! Skills.GreenTerraPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Озеленение"!
Skills.TreeFellerOn=[[GREEN]]**Способность "Любитель Деревьев" активирована** Skills.TreeFellerOn=[[GREEN]]**Способность "Любитель Деревьев" активирована**
Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Любитель Деревьев"! Skills.TreeFellerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Любитель Деревьев"!
Skills.SuperBreakerOn=[[GREEN]]**Способность "Супер Разрушитель" активирована** Skills.SuperBreakerOn=[[GREEN]]**Способность "Супер Разрушитель" активирована**
Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Супер Разрушитель"! Skills.SuperBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Супер Разрушитель"!
Skills.SerratedStrikesOn=[[GREEN]]**Способность "Зазубренные мечи" активирована** Skills.SerratedStrikesOn=[[GREEN]]**Способность "Зазубренные мечи" активирована**
Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Зазубренные мечи"! Skills.SerratedStrikesPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Зазубренные мечи"!
Skills.SkullSplitterOn=[[GREEN]]**Способность "Разрешитель черепов" активирована** Skills.SkullSplitterOn=[[GREEN]]**Способность "Разрешитель черепов" активирована**
Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Разрушитель черепов"! Skills.SkullSplitterPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Разрушитель черепов"!
Skills.GigaDrillBreakerOn=[[GREEN]]**Способность "Мега дрель" активирована** Skills.GigaDrillBreakerOn=[[GREEN]]**Способность "Мега дрель" активирована**
Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Мега дрель"! Skills.GigaDrillBreakerPlayer=[[GREEN]]{0}[[DARK_GREEN]] использовал способность [[RED]]"Мега дрель"!
Skills.GreenTerraOff=[[RED]]**Способность "Озеленение" деактивирована** Skills.GreenTerraOff=[[RED]]**Способность "Озеленение" деактивирована**
Skills.TreeFellerOff=[[RED]]**Способность "Любитель Деревьев" деактивирована** Skills.TreeFellerOff=[[RED]]**Способность "Любитель Деревьев" деактивирована**
Skills.SuperBreakerOff=[[RED]]**Способность "Супер Разрушитель" деактивирована** Skills.SuperBreakerOff=[[RED]]**Способность "Супер Разрушитель" деактивирована**
Skills.SerratedStrikesOff=[[RED]]**Способность "Зазубренные мечи" деактивирована** Skills.SerratedStrikesOff=[[RED]]**Способность "Зазубренные мечи" деактивирована**
Skills.BerserkOff=[[RED]]**Способность "Берсерк" деактивирована** Skills.BerserkOff=[[RED]]**Способность "Берсерк" деактивирована**
Skills.SkullSplitterOff=[[RED]]**Способность "Разрешитель черепов" деактивирована** Skills.SkullSplitterOff=[[RED]]**Способность "Разрешитель черепов" деактивирована**
Skills.GigaDrillBreakerOff=[[RED]]**Способность "Мега дрель" деактивирована** Skills.GigaDrillBreakerOff=[[RED]]**Способность "Мега дрель" деактивирована**
Skills.TamingUp=[[YELLOW]]Умение "Приручение волков" повышено на {0}. Всего ({1}) Skills.TamingUp=[[YELLOW]]Умение "Приручение волков" повышено на {0}. Всего ({1})
Skills.AcrobaticsUp=[[YELLOW]]Умение "Акробатика" повышено на {0}. Всего ({1}) Skills.AcrobaticsUp=[[YELLOW]]Умение "Акробатика" повышено на {0}. Всего ({1})
Skills.ArcheryUp=[[YELLOW]]Умение "Стрельба из лука" повышено на {0}. Всего ({1}) Skills.ArcheryUp=[[YELLOW]]Умение "Стрельба из лука" повышено на {0}. Всего ({1})
Skills.SwordsUp=[[YELLOW]]Умение "Мечи" повышено на {0}. Всего ({1}) Skills.SwordsUp=[[YELLOW]]Умение "Мечи" повышено на {0}. Всего ({1})
Skills.AxesUp=[[YELLOW]]Умение "Топоры" повышено на {0}. Всего ({1}) Skills.AxesUp=[[YELLOW]]Умение "Топоры" повышено на {0}. Всего ({1})
Skills.UnarmedUp=[[YELLOW]]Умение "Рукопашный бой" повышено на {0}. Всего ({1}) Skills.UnarmedUp=[[YELLOW]]Умение "Рукопашный бой" повышено на {0}. Всего ({1})
Skills.HerbalismUp=[[YELLOW]]Умение "Травоведение" повышено на {0}. Всего ({1}) Skills.HerbalismUp=[[YELLOW]]Умение "Травоведение" повышено на {0}. Всего ({1})
Skills.MiningUp=[[YELLOW]]Умение "Шахтёрство" повышено на {0}. Всего ({1}) Skills.MiningUp=[[YELLOW]]Умение "Шахтёрство" повышено на {0}. Всего ({1})
Skills.WoodcuttingUp=[[YELLOW]]Умение "Деревообработка" повышено на {0}. Всего ({1}) Skills.WoodcuttingUp=[[YELLOW]]Умение "Деревообработка" повышено на {0}. Всего ({1})
Skills.RepairUp=[[YELLOW]]Умение "Починка" повышено на {0}. Всего ({1}) Skills.RepairUp=[[YELLOW]]Умение "Починка" повышено на {0}. Всего ({1})
Skills.ExcavationUp=[[YELLOW]]Умение "Раскопка" повышено на {0}. Всего ({1}) Skills.ExcavationUp=[[YELLOW]]Умение "Раскопка" повышено на {0}. Всего ({1})
Skills.FeltEasy=[[GRAY]]Это было легко. Skills.FeltEasy=[[GRAY]]Это было легко.
Skills.StackedItems=[[DARK_RED]]Вы не можете чинить стакующиеся предметы Skills.StackedItems=[[DARK_RED]]Вы не можете чинить стакующиеся предметы
Skills.NeedMore=[[DARK_RED]]Нужно больше материала Skills.NeedMore=[[DARK_RED]]Нужно больше материала
Skills.AdeptDiamond=[[DARK_RED]]Вы не обучены чинить алмазные инструменты и броню Skills.AdeptDiamond=[[DARK_RED]]Вы не обучены чинить алмазные инструменты и броню
Skills.FullDurability=[[GRAY]]Вещь не нуждается в починке. Skills.FullDurability=[[GRAY]]Вещь не нуждается в починке.
Skills.Disarmed=[[DARK_RED]]Вы обезоружены! Skills.Disarmed=[[DARK_RED]]Вы обезоружены!
mcPlayerListener.SorcerySkill=Колдовство: mcPlayerListener.SorcerySkill=Колдовство:
m.SkillSorcery=Колдовство m.SkillSorcery=Колдовство
Sorcery.HasCast=[[GREEN]]**Использую "Колдовство"**[[GOLD]] Sorcery.HasCast=[[GREEN]]**Использую "Колдовство"**[[GOLD]]
Sorcery.Current_Mana=[[DARK_AQUA]] Маны Sorcery.Current_Mana=[[DARK_AQUA]] Маны
Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]]) Sorcery.SpellSelected=[[GREEN]]-=([[GOLD]]{0}[[GREEN]])=- [[RED]]([[GRAY]]{1}[[RED]])
Sorcery.Cost=[[RED]][COST] {0} Маны Sorcery.Cost=[[RED]][COST] {0} Маны
Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Не хватает маны [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]]) Sorcery.OOM=[[DARK_AQUA]][[[GOLD]]{2}[[DARK_AQUA]]][[DARK_GRAY]] Не хватает маны [[YELLOW]]([[RED]]{0}[[YELLOW]]/[[GRAY]]{1}[[YELLOW]])
Sorcery.Water.Thunder=Гром Sorcery.Water.Thunder=Гром
Sorcery.Curative.Self=Вылечить себя Sorcery.Curative.Self=Вылечить себя
Sorcery.Curative.Other=Вылечить других Sorcery.Curative.Other=Вылечить других
m.LVL=[[DARK_GRAY]]Уровень: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) m.LVL=[[DARK_GRAY]]Уровень: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
Combat.BeastLore=[[GREEN]]**Умение "Удар волка" активировано** Combat.BeastLore=[[GREEN]]**Умение "Удар волка" активировано**
Combat.BeastLoreOwner=[[DARK_AQUA]]Владелец ([[RED]]{0}[[DARK_AQUA]]) Combat.BeastLoreOwner=[[DARK_AQUA]]Владелец ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Здоровья ([[GREEN]]{0}[[DARK_AQUA]]/20) Combat.BeastLoreHealthWolfTamed=[[DARK_AQUA]]Здоровья ([[GREEN]]{0}[[DARK_AQUA]]/20)
Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Здоровья ([[GREEN]]{0}[[DARK_AQUA]]/8) Combat.BeastLoreHealthWolf=[[DARK_AQUA]]Здоровья ([[GREEN]]{0}[[DARK_AQUA]]/8)
Party.Locked=[[RED]]Группа запаролена, только лидер группы может приглашать. Party.Locked=[[RED]]Группа запаролена, только лидер группы может приглашать.
Party.IsntLocked=[[GRAY]]Группа разблокирована Party.IsntLocked=[[GRAY]]Группа разблокирована
Party.Unlocked=[[GRAY]]Группа разблокирована Party.Unlocked=[[GRAY]]Группа разблокирована
Party.Help1=[[RED]]Использование [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] или [[WHITE]]'q' [[YELLOW]]для выхода Party.Help1=[[RED]]Использование [[YELLOW]]/{0} [[WHITE]]<name>[[YELLOW]] или [[WHITE]]'q' [[YELLOW]]для выхода
Party.Help2=[[RED]]Чтобы присоединится к запароленной группе введите [[YELLOW]]/{0} [[WHITE]]<имя> <пароль> Party.Help2=[[RED]]Чтобы присоединится к запароленной группе введите [[YELLOW]]/{0} [[WHITE]]<имя> <пароль>
Party.Help3=[[RED]]Введите /{0} ? для большей информации Party.Help3=[[RED]]Введите /{0} ? для большей информации
Party.Help4=[[RED]]Используйте [[YELLOW]]/{0} [[WHITE]]<имя> [[YELLOW]]чтобы присоединится к группе или [[WHITE]]'q' [[YELLOW]]для выхода Party.Help4=[[RED]]Используйте [[YELLOW]]/{0} [[WHITE]]<имя> [[YELLOW]]чтобы присоединится к группе или [[WHITE]]'q' [[YELLOW]]для выхода
Party.Help5=[[RED]]Чтобы заблокировать группу введите [[YELLOW]]/{0} [[WHITE]]lock Party.Help5=[[RED]]Чтобы заблокировать группу введите [[YELLOW]]/{0} [[WHITE]]lock
Party.Help6=[[RED]]Чтобы разблокировать группу введите [[YELLOW]]/{0} [[WHITE]]unlock Party.Help6=[[RED]]Чтобы разблокировать группу введите [[YELLOW]]/{0} [[WHITE]]unlock
Party.Help7=[[RED]]Чтобы запаролить группу введите [[YELLOW]]/{0} [[WHITE]]password <пароль> Party.Help7=[[RED]]Чтобы запаролить группу введите [[YELLOW]]/{0} [[WHITE]]password <пароль>
Party.Help8=[[RED]]Чтобы выкинуть игрока из группы введите [[YELLOW]]/{0} [[WHITE]]kick <игрок> Party.Help8=[[RED]]Чтобы выкинуть игрока из группы введите [[YELLOW]]/{0} [[WHITE]]kick <игрок>
Party.Help9=[[RED]]Чтобы отдать лидерство группы введите [[YELLOW]]/{0} [[WHITE]]owner <игрок> Party.Help9=[[RED]]Чтобы отдать лидерство группы введите [[YELLOW]]/{0} [[WHITE]]owner <игрок>
Party.NotOwner=[[DARK_RED]]Вы теперь не лидер группы Party.NotOwner=[[DARK_RED]]Вы теперь не лидер группы
Party.InvalidName=[[DARK_RED]]Некорректное имя группы Party.InvalidName=[[DARK_RED]]Некорректное имя группы
Party.PasswordSet=[[GREEN]]Пароль группы назначен {0} Party.PasswordSet=[[GREEN]]Пароль группы назначен {0}
Party.CouldNotKick=[[DARK_RED]]Вы не можете убрать игрока из группы {0} Party.CouldNotKick=[[DARK_RED]]Вы не можете убрать игрока из группы {0}
Party.NotInYourParty=[[DARK_RED]]{0} не в группе Party.NotInYourParty=[[DARK_RED]]{0} не в группе
Party.CouldNotSetOwner=[[DARK_RED]]Вы не можете отдать лидерство игроку {0} Party.CouldNotSetOwner=[[DARK_RED]]Вы не можете отдать лидерство игроку {0}
mcMMO.Description=[[DARK_AQUA]]Q: Что это?,[[GOLD]]mcMMO это [[RED]]ОПЕН СУРС[[GOLD]] RPG мод для сервера Bukkit от пользователя [[BLUE]]nossr50,[[GOLD]]Здесь было добавлено много умений для Minecraft сервера.,[[GOLD]]Вы можете прокачать их разными способами,[[GOLD]]Вы хотите найти больше информации о умении [[GREEN]]/SKILLNAME[[GOLD]] ?,[[DARK_AQUA]]Q: Что я должен сделать?,[[GOLD]]Для примера... in [[DARK_AQUA]]Шахтёрство[[GOLD]] вы получите [[RED]]2-ой дроп[[GOLD]] или способность [[RED]]"Супер разрушитель"[[GOLD]] ,которая активируется [[GOLD]]нажатием правой кнопки мыши на некоторое время,[[GOLD]]связанное с вашим уровнем умения. Поднять уровень [[BLUE]]Шахтёрства,[[GOLD]]легко просто копайте руды и камни! mcMMO.Description=[[DARK_AQUA]]Q: Что это?,[[GOLD]]mcMMO это [[RED]]ОПЕН СУРС[[GOLD]] RPG мод для сервера Bukkit от пользователя [[BLUE]]nossr50,[[GOLD]]Здесь было добавлено много умений для Minecraft сервера.,[[GOLD]]Вы можете прокачать их разными способами,[[GOLD]]Вы хотите найти больше информации о умении [[GREEN]]/SKILLNAME[[GOLD]] ?,[[DARK_AQUA]]Q: Что я должен сделать?,[[GOLD]]Для примера... in [[DARK_AQUA]]Шахтёрство[[GOLD]] вы получите [[RED]]2-ой дроп[[GOLD]] или способность [[RED]]"Супер разрушитель"[[GOLD]] ,которая активируется [[GOLD]]нажатием правой кнопки мыши на некоторое время,[[GOLD]]связанное с вашим уровнем умения. Поднять уровень [[BLUE]]Шахтёрства,[[GOLD]]легко просто копайте руды и камни!
m.SkillAlchemy=ALCHEMY m.SkillAlchemy=ALCHEMY
m.SkillEnchanting=ENCHANTING m.SkillEnchanting=ENCHANTING
m.SkillFishing=FISHING m.SkillFishing=FISHING
mcPlayerListener.AlchemySkill=Alchemy: mcPlayerListener.AlchemySkill=Alchemy:
mcPlayerListener.EnchantingSkill=Enchanting: mcPlayerListener.EnchantingSkill=Enchanting:
mcPlayerListener.FishingSkill=Fishing: mcPlayerListener.FishingSkill=Fishing:
Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1}) Skills.AlchemyUp=[[YELLOW]]Alchemy skill increased by {0}. Total ({1})
Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1}) Skills.EnchantingUp=[[YELLOW]]Enchanting skill increased by {0}. Total ({1})
Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1}) Skills.FishingUp=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments. Repair.LostEnchants=[[RED]]You were not skilled enough to keep any enchantments.
Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item. Repair.ArcanePerfect=[[GREEN]]You have sustained the arcane energies in this item.
Repair.Downgraded=[[RED]]Arcane power has decreased for this item. Repair.Downgraded=[[RED]]Arcane power has decreased for this item.
Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item. Repair.ArcaneFailed=[[RED]]Arcane power has permanently left the item.
m.EffectsRepair5_0=Arcane Forging m.EffectsRepair5_0=Arcane Forging
m.EffectsRepair5_1=Repair magic items m.EffectsRepair5_1=Repair magic items
m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4 m.ArcaneForgingRank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}% m.ArcaneEnchantKeepChance=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}% m.ArcaneEnchantDowngradeChance=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+, m.ArcaneForgingMilestones=[[GOLD]][TIP] AF Rank Ups: [[GRAY]]Rank 1 = 100+, Rank 2 = 250+,
m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+ m.ArcaneForgingMilestones2=[[GRAY]] Rank 3 = 500+, Rank 4 = 750+
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch... Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
Fishing.ItemFound=[[GRAY]]Treasure found! Fishing.ItemFound=[[GRAY]]Treasure found!
m.SkillFishing=FISHING m.SkillFishing=FISHING
m.XPGainFishing=Fishing (Go figure!) m.XPGainFishing=Fishing (Go figure!)
m.EffectsFishing1_0=Treasure Hunter (Passive) m.EffectsFishing1_0=Treasure Hunter (Passive)
m.EffectsFishing1_1=Fish up misc objects m.EffectsFishing1_1=Fish up misc objects
m.EffectsFishing2_0=Magic Hunter m.EffectsFishing2_0=Magic Hunter
m.EffectsFishing2_1=Find Enchanted Items m.EffectsFishing2_1=Find Enchanted Items
m.EffectsFishing3_0=Shake (vs. Entities) m.EffectsFishing3_0=Shake (vs. Entities)
m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole m.EffectsFishing3_1=Shake items off of mobs w/ fishing pole
m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5 m.FishingRank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank** m.FishingMagicInfo=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_; m.ShakeInfo=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE) m.AbilLockFishing1=LOCKED UNTIL 150+ SKILL (SHAKE)
m.TamingSummon=[[GREEN]]Summoning complete m.TamingSummon=[[GREEN]]Summoning complete
m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more. m.TamingSummonFailed=[[RED]]You have too many wolves nearby to summon any more.
m.EffectsTaming7_0=Call of the Wild m.EffectsTaming7_0=Call of the Wild
m.EffectsTaming7_1=Summon a wolf to your side m.EffectsTaming7_1=Summon a wolf to your side
m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand m.EffectsTaming7_2=[[GRAY]]COTW HOW-TO: Crouch and right click with {0} Bones in hand

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@ -1,8 +1,8 @@
name: mcMMO name: mcMMO
main: com.gmail.nossr50.mcMMO main: com.gmail.nossr50.mcMMO
version: 1.2.08-dev version: 1.2.08-dev-2
softdepend: [Spout] softdepend: [Spout]
author: nossr50 author: TheYeti
description: mcMMO takes core Minecraft game mechanics and expands them to add an extensive RPG experience, the goal of the project has always been a quality RPG experience. Everything in mcMMO is carefully thought out and is constantly improving. mcMMO adds eleven skills to train in and level in, while also offering a high level of customization for server admins. There are countless features, including custom sounds, graphical elements, and more added when running mcMMO in conjunction with Spout. I carefully read feedback and evaluate the mechanics of mcMMO in every update to provide an ever-evolving experience. description: mcMMO takes core Minecraft game mechanics and expands them to add an extensive RPG experience, the goal of the project has always been a quality RPG experience. Everything in mcMMO is carefully thought out and is constantly improving. mcMMO adds eleven skills to train in and level in, while also offering a high level of customization for server admins. There are countless features, including custom sounds, graphical elements, and more added when running mcMMO in conjunction with Spout. I carefully read feedback and evaluate the mechanics of mcMMO in every update to provide an ever-evolving experience.
commands: commands:
mchud: mchud:

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