mcMMO should no longer lose a few minutes of player data from shutting

down the server
This commit is contained in:
nossr50 2019-06-05 21:11:44 -07:00
parent 4048ecc764
commit 3ce3ac5350
9 changed files with 80 additions and 31 deletions

View File

@ -1,3 +1,6 @@
Version 2.1.69
Fixed a few places where mcMMO would not save player data immediately which may cause players to lose a few minutes of progress
Version 2.1.68
Updated Japanese locale (thanks Snake)
Fixed a bug where consuming food in the off hand did not trigger the Diet abilities

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@ -2,7 +2,7 @@
<modelVersion>4.0.0</modelVersion>
<groupId>com.gmail.nossr50.mcMMO</groupId>
<artifactId>mcMMO</artifactId>
<version>2.1.68</version>
<version>2.1.69-SNAPSHOT</version>
<name>mcMMO</name>
<url>https://github.com/mcMMO-Dev/mcMMO</url>
<scm>

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@ -1102,7 +1102,7 @@ public final class ExperienceAPI {
PlayerProfile profile = getOfflineProfile(playerUniqueId);
profile.addXp(skill, XP);
profile.save();
profile.save(true);
}
@Deprecated

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@ -100,9 +100,10 @@ public class McMMOPlayer {
private boolean isUsingUnarmed;
private final FixedMetadataValue playerMetadata;
private String playerName;
public McMMOPlayer(Player player, PlayerProfile profile) {
String playerName = player.getName();
this.playerName = player.getName();
UUID uuid = player.getUniqueId();
this.player = player;
@ -140,6 +141,10 @@ public class McMMOPlayer {
experienceBarManager = new ExperienceBarManager(this);
}
public String getPlayerName() {
return playerName;
}
/*public void hideXpBar(PrimarySkillType primarySkillType)
{
experienceBarManager.hideExperienceBar(primarySkillType);
@ -995,7 +1000,7 @@ public class McMMOPlayer {
BleedTimerTask.bleedOut(thisPlayer);
if (syncSave) {
getProfile().save();
getProfile().save(true);
} else {
getProfile().scheduleAsyncSave();
}

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@ -92,14 +92,23 @@ public class PlayerProfile {
}
public void scheduleAsyncSave() {
new PlayerProfileSaveTask(this).runTaskAsynchronously(mcMMO.p);
new PlayerProfileSaveTask(this, false).runTaskAsynchronously(mcMMO.p);
}
public void scheduleSyncSave() {
new PlayerProfileSaveTask(this, true).runTask(mcMMO.p);
}
public void scheduleAsyncSaveDelay() {
new PlayerProfileSaveTask(this).runTaskLaterAsynchronously(mcMMO.p, 20);
new PlayerProfileSaveTask(this, false).runTaskLaterAsynchronously(mcMMO.p, 20);
}
public void save() {
@Deprecated
public void scheduleSyncSaveDelay() {
new PlayerProfileSaveTask(this, true).runTaskLater(mcMMO.p, 20);
}
public void save(boolean useSync) {
if (!changed || !loaded) {
saveAttempts = 0;
return;
@ -121,7 +130,12 @@ public class PlayerProfile {
if(saveAttempts < 10)
{
saveAttempts++;
if(useSync)
scheduleSyncSave(); //Execute sync saves immediately
else
scheduleAsyncSaveDelay();
return;
} else {
mcMMO.p.getLogger().severe("mcMMO has failed to save the profile for "
@ -144,7 +158,7 @@ public class PlayerProfile {
}
public void setUniqueId(UUID uuid) {
changed = true;
markProfileDirty();
this.uuid = uuid;
}
@ -162,17 +176,24 @@ public class PlayerProfile {
}
public void setMobHealthbarType(MobHealthbarType mobHealthbarType) {
changed = true;
markProfileDirty();
this.mobHealthbarType = mobHealthbarType;
}
/**
* Marks the profile as "dirty" which flags a profile to be saved in the next save operation
*/
public void markProfileDirty() {
changed = true;
}
public int getScoreboardTipsShown() {
return scoreboardTipsShown;
}
public void setScoreboardTipsShown(int scoreboardTipsShown) {
changed = true;
markProfileDirty();
this.scoreboardTipsShown = scoreboardTipsShown;
}
@ -188,12 +209,12 @@ public class PlayerProfile {
public int getChimaerWingDATS() { return uniquePlayerData.get(UniqueDataType.CHIMAERA_WING_DATS);}
protected void setChimaeraWingDATS(int DATS) {
changed = true;
markProfileDirty();
uniquePlayerData.put(UniqueDataType.CHIMAERA_WING_DATS, DATS);
}
public void setUniqueData(UniqueDataType uniqueDataType, int newData) {
changed = true;
markProfileDirty();
uniquePlayerData.put(uniqueDataType, newData);
}
@ -216,7 +237,7 @@ public class PlayerProfile {
* @param DATS the DATS of the ability
*/
protected void setAbilityDATS(SuperAbilityType ability, long DATS) {
changed = true;
markProfileDirty();
abilityDATS.put(ability, (int) (DATS * .001D));
}
@ -225,7 +246,7 @@ public class PlayerProfile {
* Reset all ability cooldowns.
*/
protected void resetCooldowns() {
changed = true;
markProfileDirty();
for (SuperAbilityType ability : abilityDATS.keySet()) {
abilityDATS.put(ability, 0);
@ -253,7 +274,7 @@ public class PlayerProfile {
return;
}
changed = true;
markProfileDirty();
skillsXp.put(skill, xpLevel);
}
@ -261,7 +282,7 @@ public class PlayerProfile {
protected float levelUp(PrimarySkillType skill) {
float xpRemoved = getXpToLevel(skill);
changed = true;
markProfileDirty();
skills.put(skill, skills.get(skill) + 1);
skillsXp.put(skill, skillsXp.get(skill) - xpRemoved);
@ -280,7 +301,7 @@ public class PlayerProfile {
return;
}
changed = true;
markProfileDirty();
skillsXp.put(skill, skillsXp.get(skill) - xp);
}
@ -290,7 +311,7 @@ public class PlayerProfile {
return;
}
changed = true;
markProfileDirty();
skillsXp.put(skill, skillsXp.get(skill) - xp);
}
@ -306,7 +327,7 @@ public class PlayerProfile {
return;
}
changed = true;
markProfileDirty();
//Don't allow levels to be negative
if(level < 0)
@ -333,7 +354,7 @@ public class PlayerProfile {
* @param xp Number of experience to add
*/
public void addXp(PrimarySkillType skill, float xp) {
changed = true;
markProfileDirty();
if (skill.isChildSkill()) {
Set<PrimarySkillType> parentSkills = FamilyTree.getParents(skill);

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@ -318,9 +318,9 @@ public class mcMMO extends JavaPlugin {
@Override
public void onDisable() {
try {
Alchemy.finishAllBrews(); // Finish all partially complete AlchemyBrewTasks to prevent vanilla brewing continuation on restart
UserManager.saveAll(); // Make sure to save player information if the server shuts down
UserManager.clearAll();
Alchemy.finishAllBrews(); // Finish all partially complete AlchemyBrewTasks to prevent vanilla brewing continuation on restart
PartyManager.saveParties(); // Save our parties
//TODO: Needed?

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@ -14,7 +14,7 @@ public class SaveTimerTask extends BukkitRunnable {
int count = 1;
for (McMMOPlayer mcMMOPlayer : UserManager.getPlayers()) {
new PlayerProfileSaveTask(mcMMOPlayer.getProfile()).runTaskLaterAsynchronously(mcMMO.p, count);
new PlayerProfileSaveTask(mcMMOPlayer.getProfile(), false).runTaskLaterAsynchronously(mcMMO.p, count);
count++;
}

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@ -5,13 +5,15 @@ import org.bukkit.scheduler.BukkitRunnable;
public class PlayerProfileSaveTask extends BukkitRunnable {
private PlayerProfile playerProfile;
private boolean isSync;
public PlayerProfileSaveTask(PlayerProfile playerProfile) {
public PlayerProfileSaveTask(PlayerProfile playerProfile, boolean isSync) {
this.playerProfile = playerProfile;
this.isSync = isSync;
}
@Override
public void run() {
playerProfile.save();
playerProfile.save(isSync);
}
}

View File

@ -10,10 +10,15 @@ import org.bukkit.metadata.FixedMetadataValue;
import java.util.ArrayList;
import java.util.Collection;
import java.util.HashSet;
public final class UserManager {
private UserManager() {}
private static HashSet<McMMOPlayer> playerDataSet; //Used to track players for sync saves on shutdown
private UserManager() {
playerDataSet = new HashSet<>();
}
/**
* Track a new user.
@ -22,6 +27,11 @@ public final class UserManager {
*/
public static void track(McMMOPlayer mcMMOPlayer) {
mcMMOPlayer.getPlayer().setMetadata(mcMMO.playerDataKey, new FixedMetadataValue(mcMMO.p, mcMMOPlayer));
playerDataSet.add(mcMMOPlayer); //for sync saves on shutdown
}
public static void cleanupPlayer(McMMOPlayer mcMMOPlayer) {
playerDataSet.remove(mcMMOPlayer);
}
/**
@ -30,7 +40,9 @@ public final class UserManager {
* @param player The Player object
*/
public static void remove(Player player) {
McMMOPlayer mcMMOPlayer = getPlayer(player);
player.removeMetadata(mcMMO.playerDataKey, mcMMO.p);
playerDataSet.remove(mcMMOPlayer); //Clear sync save tracking
}
/**
@ -40,25 +52,31 @@ public final class UserManager {
for (Player player : mcMMO.p.getServer().getOnlinePlayers()) {
remove(player);
}
playerDataSet.clear(); //Clear sync save tracking
}
/**
* Save all users ON THIS THREAD.
*/
public static void saveAll() {
ImmutableList<Player> onlinePlayers = ImmutableList.copyOf(mcMMO.p.getServer().getOnlinePlayers());
mcMMO.p.debug("Saving mcMMOPlayers... (" + onlinePlayers.size() + ")");
ImmutableList<McMMOPlayer> trackedSyncData = ImmutableList.copyOf(playerDataSet);
for (Player player : onlinePlayers) {
mcMMO.p.getLogger().info("Saving mcMMOPlayers... (" + trackedSyncData.size() + ")");
for (McMMOPlayer playerData : trackedSyncData) {
try
{
getPlayer(player).getProfile().save();
mcMMO.p.getLogger().info("Saving data for player: "+playerData.getPlayerName());
playerData.getProfile().save(true);
}
catch (Exception e)
{
mcMMO.p.getLogger().warning("Could not save mcMMO player data for player: " + player.getName());
mcMMO.p.getLogger().warning("Could not save mcMMO player data for player: " + playerData.getPlayerName());
}
}
mcMMO.p.getLogger().info("Finished save operation for "+trackedSyncData.size()+" players!");
}
public static Collection<McMMOPlayer> getPlayers() {