mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-27 11:14:44 +02:00
mcMMO should no longer lose a few minutes of player data from shutting
down the server
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@ -14,7 +14,7 @@ public class SaveTimerTask extends BukkitRunnable {
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int count = 1;
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for (McMMOPlayer mcMMOPlayer : UserManager.getPlayers()) {
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new PlayerProfileSaveTask(mcMMOPlayer.getProfile()).runTaskLaterAsynchronously(mcMMO.p, count);
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new PlayerProfileSaveTask(mcMMOPlayer.getProfile(), false).runTaskLaterAsynchronously(mcMMO.p, count);
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count++;
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}
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@ -5,13 +5,15 @@ import org.bukkit.scheduler.BukkitRunnable;
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public class PlayerProfileSaveTask extends BukkitRunnable {
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private PlayerProfile playerProfile;
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private boolean isSync;
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public PlayerProfileSaveTask(PlayerProfile playerProfile) {
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public PlayerProfileSaveTask(PlayerProfile playerProfile, boolean isSync) {
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this.playerProfile = playerProfile;
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this.isSync = isSync;
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}
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@Override
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public void run() {
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playerProfile.save();
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playerProfile.save(isSync);
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}
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}
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