mirror of
https://github.com/mcMMO-Dev/mcMMO.git
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Fixing new merge conflicts.
This commit is contained in:
@ -1,7 +1,6 @@
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#ACROBATICS
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Acrobatics.Ability.Proc=[[GREEN]]**Atterrissage gracieux**
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Acrobatics.Combat.Proc=[[GREEN]]**Esquiv\u00e9**
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Acrobatics.DodgeChance=[[RED]]Probabilit\u00e9 d\'esquive : [[YELLOW]]{0}
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Acrobatics.DodgeChance=[[RED]]Chance d\'esquive : [[YELLOW]]{0}%
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Acrobatics.Effect.0=Roulade
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Acrobatics.Effect.1=R\u00e9duit ou annule les d\u00e9g\u00e2ts de chute
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Acrobatics.Effect.2=Roulade gracieuse
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@ -9,15 +8,13 @@ Acrobatics.Effect.3=Deux fois plus efficace qu\'une roulade classique
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Acrobatics.Effect.4=Esquive
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Acrobatics.Effect.5=R\u00e9duit de moiti\u00e9 les d\u00e9g\u00e2ts re\u00e7us
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Acrobatics.Listener=Acrobatie :
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Acrobatics.Roll.Chance=[[RED]]Probabilit\u00e9 de roulade : [[YELLOW]]{0}
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Acrobatics.Roll.GraceChance=[[RED]]Probabilit\u00e9 de roulade gracieuse : [[YELLOW]]{0}
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Acrobatics.Roll.Chance=[[RED]]Chance de roulade : [[YELLOW]]{0}%
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Acrobatics.Roll.GraceChance=[[RED]]Chance de roulade gracieuse : [[YELLOW]]{0}%
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Acrobatics.Roll.Text=**ROULADE**
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Acrobatics.SkillName=ACROBATIE
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Acrobatics.Skillup=[[YELLOW]]Le talent Acrobatie augmente de {0}. Total ({1})
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#ARCHERY
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Archery.Combat.DazeChance=[[RED]]Probabilit\u00e9 de d\u00e9sorienter : [[YELLOW]]{0}
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Archery.Combat.RetrieveChance=[[RED]]Probabilit\u00e9 de r\u00e9cup\u00e9rer des fl\u00e8ches : [[YELLOW]]{0}
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Archery.Combat.DazeChance=[[RED]]Chance de d\u00e9sorienter : [[YELLOW]]{0}%
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Archery.Combat.RetrieveChance=[[RED]]Chance de r\u00e9cup\u00e9ration de fl\u00e8che : [[YELLOW]]{0}%
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Archery.Combat.SkillshotBonus=[[RED]]Tir pr\u00e9cis, bonus de d\u00e9g\u00e2ts : [[YELLOW]]{0}
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Archery.Effect.0=Tir pr\u00e9cis
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Archery.Effect.1=Augmente les d\u00e9g\u00e2ts inflig\u00e9s
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@ -28,8 +25,6 @@ Archery.Effect.5=Probabilit\u00e9 de r\u00e9cup\u00e9rer des fl\u00e8ches sur le
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Archery.Listener=Archerie :
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Archery.SkillName=ARCHERIE
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Archery.Skillup=[[YELLOW]]Le talent Archerie augmente de {0}. Total ({1})
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#AXES
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Axes.Ability.Bonus.0=Ma\u00eetrise des haches
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Axes.Ability.Bonus.1={0} de d\u00e9g\u00e2ts en plus
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Axes.Ability.Bonus.2=Impact
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@ -63,8 +58,6 @@ Axes.Skills.SS.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Tranche-cr\u00e2
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Axes.Skills.SS.Other.Off=[[RED]]Tranche-cr\u00e2ne[[GREEN]] s\'est termin\u00e9 pour [[YELLOW]]{0}
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Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Tranche-cr\u00e2ne !
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Axes.Skillup=[[YELLOW]]Le talent Haches augmente de {0}. Total ({1})
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#EXCAVATION
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Excavation.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE PELLE**
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Excavation.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE PELLE**
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Excavation.Effect.0=Foreur (Comp\u00e9tence)
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@ -80,42 +73,38 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELL
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Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Foreur[[GREEN]] est termin\u00e9 pour [[YELLOW]]{0}
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Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Foreur !
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Excavation.Skillup=[[YELLOW]]Le talent Excavation augmente de {0}. Total ({1})
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#FISHING
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Fishing.Ability.Info=[[RED]]P\u00eache magique : [[GRAY]] **S\'am\u00e9liore via Chasseur de tr\u00e9sors**
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Fishing.Ability.Locked.0=VERROUILL\u00c9 AVANT 150+ (Secousse)
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Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
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Fishing.Ability.Rank=[[RED]]Chasseur de tr\u00e9sors : [[YELLOW]] Rang {0}/5
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Fishing.Ability.Shake=[[RED]]Secousse : [[YELLOW]]Arrache des objets des monstres, les mutilant par la m\u00eame occasion ;_;
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Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
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Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
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Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
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Fishing.Effect.0=Chasseur de tr\u00e9sors
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Fishing.Effect.1=Remonte des objets inhabituels
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Fishing.Effect.2=P\u00eache magique
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Fishing.Effect.3=Remonte des objets magiques
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Fishing.Effect.4=Secousse (sur monstres)
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Fishing.Effect.5=Fait tomber des objets des monstres avec une canne \u00e0 p\u00eache
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Fishing.Effect.6=Fisherman's Diet
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Fishing.Effect.6=Fisherman\'s Diet
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Fishing.Effect.7=Improves hunger restored from fished foods
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Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
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Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}%
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Fishing.ItemFound=[[GRAY]]Tr\u00e9sor d\u00e9couvert !
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Fishing.Listener=P\u00eache :
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Fishing.MagicFound=[[GRAY]]Vous ressentez quelque chose de magique dans cette prise...
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Fishing.SkillName=P\u00caCHE
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Fishing.Skillup=[[YELLOW]]Le talent p\u00eache augmente de {0}. Total ({1})
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#HERBALISM
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Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
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Herbalism.Ability.DoubleDropChance=[[RED]]Chance de double drop : [[YELLOW]]{0}%
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Herbalism.Ability.FD=[[RED]]R\u00e9gime de fermier : [[YELLOW]]Rang {0}
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Herbalism.Ability.GTe.Length=[[RED]]Dur\u00e9e de Main verte : [[YELLOW]]{0}s
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Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
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Herbalism.Ability.GTh.Chance=[[RED]]Probabilit\u00e9 de Doigts verts : [[YELLOW]]{0}%
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Herbalism.Ability.GTh.Fail=[[RED]]**DOIGTS VERTS \u00c9CHOU\u00c9**
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Herbalism.Ability.GTh.Stage=[[RED]]Doigts verts : [[YELLOW]] Le bl\u00e9 passe directement \u00e0 l\'\u00e9tape {0}
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Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
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Herbalism.Ability.GTh=[[GREEN]]**DOIGTS VERTS**
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Herbalism.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE HOUE**
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Herbalism.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE HOUE**
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Herbalism.Effect.0=Main verte (Comp\u00e9tence)
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Herbalism.Effect.1=Propage les plantes / triple drops
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Herbalism.Effect.2=Doigts verts (Wheat)
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Herbalism.Effect.3=Replante le bl\u00e9 lors de la r\u00e9colte
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Herbalism.Effect.3=Auto-Plants crops when harvesting
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Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
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Herbalism.Effect.5=Make bricks mossy, or make grass grow
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Herbalism.Effect.6=R\u00e9gime de fermier
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@ -130,12 +119,10 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Main verte
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Herbalism.Skills.GTe.Other.Off=[[RED]]Main verte[[GREEN]] est termin\u00e9 pour [[YELLOW]]{0}
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Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Main verte !
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Herbalism.Skillup=[[YELLOW]]Le talent Herboristerie augmente de {0}. Total ({1})
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#MINING
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Mining.Ability.Length=[[RED]]Dur\u00e9e de Broyeur : [[YELLOW]]{0}s
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Mining.Ability.Locked.0=VERROUILL\u00c9 AVANT 250+ (Minage explosif)
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Mining.Ability.Locked.1=VERROUILL\u00c9 AVANT 250+ (Grosses explosions)
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Mining.Ability.Locked.2=VERROUILL\u00c9 AVANT 500+ (Expert en d\u00e9molition)
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Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING)
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Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
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Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
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Mining.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE PIOCHE**
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Mining.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE PIOCHE**
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Mining.Effect.0=Broyeur (Comp\u00e9tence)
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@ -149,7 +136,7 @@ Mining.Effect.7=Augmente le rayon d\'explosion de la TNT
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Mining.Effect.8=Expert en d\u00e9molition
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Mining.Effect.9=R\u00e9duit les d\u00e9g\u00e2ts provenant de la TNT
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Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
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Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
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Mining.Effect.DropChance=[[RED]]Chance de double drop : [[YELLOW]]{0}%
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Mining.Listener=Minage :
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Mining.SkillName=MINAGE
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Mining.Skills.SuperBreaker.Off=[[RED]]**Votre comp\u00e9tence Broyeur est termin\u00e9e**
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@ -158,8 +145,6 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Broyeur[[GREEN]] est termin\u00e9 po
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Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Broyeur !
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Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Broyeur [[GREEN]]est pr\u00eate !
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Mining.Skillup=[[YELLOW]]Le talent Minage augmente de {0}. Total ({1})
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#Blast Mining
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Mining.Blast.Boom=[[GRAY]]**BOUM**
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Mining.Blast.Effect.0=+35% de rendement
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Mining.Blast.Effect.1=+40% de rendement
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@ -173,8 +158,6 @@ Mining.Blast.Radius.Increase=[[RED]]Rayon d\'explosion : [[YELLOW]]+{0}
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Mining.Blast.Rank=[[RED]]Minage explosif : [[YELLOW]]Rang {0}/8 [[GRAY]]({1})
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Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Minage explosif !
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Mining.Blast.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Minage Explosif[[GREEN]] est pr\u00eate !
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#REPAIR
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Repair.Effect.0=R\u00e9paration
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Repair.Effect.1=Repair Tools & Armor
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Repair.Effect.10=Gold Repair ({0}+ SKILL)
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@ -197,7 +180,7 @@ Repair.Listener.Anvil=[[DARK_RED]]Vous venez de poser une enclume, elle peut \u0
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Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
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Repair.Listener=R\u00e9paration :
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Repair.SkillName=R\u00c9PARATION
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Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
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Repair.Skills.AdeptSalvage=[[DARK_RED]]You\'re not skilled enough to Salvage items.
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Repair.Skills.AdeptDiamond=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer le diamant.
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Repair.Skills.AdeptGold=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer l\'or.
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Repair.Skills.AdeptIron=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer le fer.
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@ -206,31 +189,27 @@ Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YE
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Repair.Skills.FeltEasy=[[GRAY]]Plut\u00f4t facile.
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Repair.Skills.FullDurability=[[GRAY]]C\'est d\u00e9j\u00e0 r\u00e9par\u00e9.
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Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
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Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
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Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
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Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
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Repair.Skills.Mastery=[[RED]]Ma\u00eetrise du forgeage : [[YELLOW]]Durabilit\u00e9 restaur\u00e9e augment\u00e9e de {0}%
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Repair.Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas r\u00e9parer les objets empil\u00e9s.
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Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
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Repair.Skills.Super.Chance=[[RED]]Probabilit\u00e9 de superbe r\u00e9paration : [[YELLOW]]{0}%
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Repair.Skillup=[[YELLOW]]Le talent R\u00e9paration augmente de {0}. Total ({1})
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#Arcane Forging
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Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
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Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
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Repair.Arcane.Chance.Downgrade=[[GRAY]]Forge arcanique, chance de d\u00e9gradation : [[YELLOW]]{0}%
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Repair.Arcane.Chance.Success=[[GRAY]]Forge arcanique, taux de succ\u00e8s : [[YELLOW]]{0}%
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Repair.Arcane.Downgrade=[[RED]]Les \u00e9nergies arcaniques ont \u00e9t\u00e9 affaiblies sur cet objet.
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Repair.Arcane.Fail=[[RED]]Les \u00e9nergies arcaniques ont quitt\u00e9 cet objet.
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Repair.Arcane.Lost=[[RED]]Vous n\'\u00e9tiez pas suffisamment comp\u00e9tent pour pr\u00e9server les enchantements.
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Repair.Arcane.Perfect=[[GREEN]]Vous avez pr\u00e9serv\u00e9 les \u00e9nergies arcaniques de cet objet.
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Repair.Arcane.Rank=[[RED]]Forge arcanique : [[YELLOW]]Rang {0}/4
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#SWORDS
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Swords.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE \u00c9P\u00c9E**
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Swords.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE \u00c9P\u00c9E**
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Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
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Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
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Swords.Combat.Bleed.Length=[[RED]]Dur\u00e9e de saignement : [[YELLOW]]{0} ticks
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Swords.Combat.Bleed.Note=[[GRAY]]NOTE : [[YELLOW]]1 tick toutes les 2 secondes
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Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
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Swords.Combat.Bleeding.Stopped=[[GRAY]]Le saignement s\'est [[GREEN]]arr\u00eat\u00e9[[GRAY]] !
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||||
Swords.Combat.Bleeding=[[GREEN]]**L\'ENNEMI SAIGNE**
|
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Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Chance=[[RED]]Chance de contre-attaque : [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Touch\u00e9 par une contre-attaque !
|
||||
Swords.Combat.Countered=[[GREEN]]**CONTRE-ATTAQUE**
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Swords.Combat.SS.Struck=[[DARK_RED]]Frapp\u00e9 par ATTAQUE D\u00c9CHIRANTE !
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||||
@ -251,8 +230,6 @@ Swords.Skills.SS.Other.Off=[[RED]]Attaque d\u00e9chirante[[GREEN]] s\'est termin
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Attaque d\u00e9chirante !
|
||||
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Swords.SS.Length=[[RED]]Dur\u00e9e d\'Attaque d\u00e9chirante : [[YELLOW]]{0}s
|
||||
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||||
#TAMING
|
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Taming.Ability.Bonus.0=Attentif \u00e0 l\'environnement
|
||||
Taming.Ability.Bonus.1=Les loups \u00e9vitent les dangers
|
||||
Taming.Ability.Bonus.2=Fourrure \u00e9paisse
|
||||
@ -262,13 +239,13 @@ Taming.Ability.Bonus.5=Les explosifs font 1/6\u00e8me de leurs d\u00e9g\u00e2ts
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||||
Taming.Ability.Bonus.6=Griffes ac\u00e9r\u00e9es
|
||||
Taming.Ability.Bonus.7=+2 de d\u00e9g\u00e2ts
|
||||
Taming.Ability.Bonus.8=Fast food
|
||||
Taming.Ability.Bonus.9=50% de chance de voler la vie
|
||||
Taming.Ability.Locked.0=VERROUILL\u00c9 AVANT 100+ (Attentif \u00e0 l\'environnement)
|
||||
Taming.Ability.Locked.1=VERROUILL\u00c9 AVANT 250+ (Fourrure \u00e9paisse)
|
||||
Taming.Ability.Locked.2=VERROUILL\u00c9 AVANT 500+ (R\u00e9sistance aux chocs)
|
||||
Taming.Ability.Locked.3=VERROUILL\u00c9 AVANT 750+ (Griffes ac\u00e9r\u00e9es)
|
||||
Taming.Ability.Locked.4=VERROUILL\u00c9 AVANT 50+ (Fast food)
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||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Chance de morsure : [[YELLOW]]{0}%
|
||||
Taming.Effect.0=Connaissances des b\u00eates
|
||||
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||
Taming.Effect.10=R\u00e9sistance aux chocs
|
||||
@ -294,13 +271,11 @@ Taming.Skillup=[[YELLOW]]Le talent Apprivoisement augmente de {0}. Total ({1})
|
||||
Taming.Summon.Complete=[[GREEN]]Appel r\u00e9ussi
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]Il y a d\u00e9j\u00e0 trop d\'ocelots dans les environs.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]Il y a d\u00e9j\u00e0 trop de loups dans les environs.
|
||||
|
||||
#UNARMED
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Dur\u00e9e de Berserk : [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Poings de fer
|
||||
Unarmed.Ability.Bonus.1=+{0} de d\u00e9g\u00e2ts
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Chance de d\u00e9viation de fl\u00e8che : [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Chance de d\u00e9sarmement : [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOS POINGS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOS POINGS**
|
||||
Unarmed.Effect.0=Berserk (Comp\u00e9tence)
|
||||
@ -319,13 +294,11 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] s\'est termin\u00e9 pou
|
||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Berserk !
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Berserk [[GREEN]]est pr\u00eate !
|
||||
Unarmed.Skillup=[[YELLOW]]Le talent Poings augmente de {0}. Total ({1})
|
||||
|
||||
#WOODCUTTING
|
||||
Woodcutting.Ability.0=Soufflage
|
||||
Woodcutting.Ability.1=Cong\u00e9s de coup
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Chance de double drop : [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Length=[[RED]]Dur\u00e9e d\'Abbateur : [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=VERROUILL\u00c9 AVANT 100+ (Soufflage)
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Abatteur (Comp\u00e9tence)
|
||||
Woodcutting.Effect.1=Fait exploser les arbres
|
||||
Woodcutting.Effect.2=Soufflage
|
||||
@ -342,14 +315,9 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]VOTRE HACHE SE BRISE EN MILLE MORCEAUX !
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]Cet arbre est trop grand !
|
||||
Woodcutting.Skillup=[[YELLOW]]Le talent B\u00fbcheronnage augmente de {0}. Total ({1})
|
||||
|
||||
#ABILITY
|
||||
##generic
|
||||
Ability.Generic.Refresh=[[GREEN]]**COMP\u00c9TENCES RAFRA\u00ceCHIES !**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
Ability.Generic.Template=[[RED]]{0} : [[YELLOW]]{1}
|
||||
|
||||
#COMBAT
|
||||
Combat.ArrowDeflect=[[WHITE]]**FL\u00c8CHE DEVI\u00c9E**
|
||||
Combat.BeastLore=[[GREEN]]**CONNAISSANCE DES B\u00caTES**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
@ -360,9 +328,6 @@ Combat.Ignition=[[RED]]**ALLUMAGE**
|
||||
Combat.StruckByGore=[[RED]]**FRAPP\u00c9 JUSQU\'AU SANG**
|
||||
Combat.TargetDazed=La cible a \u00e9t\u00e9 [[DARK_RED]]\u00c9tourdi
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Vous \u00eates \u00e9tourdi.
|
||||
|
||||
#COMMANDS
|
||||
##generic
|
||||
mcMMO.Description=[[DARK_AQUA]]A propos de [[YELLOW]]mcMMO :,[[GOLD]]mcMMO est un mod orient\u00e9 RPG et [[RED]]open source[[GOLD]] cr\u00e9e par [[BLUE]]nossr50[[GOLD]] en f\u00e9vrier 2011. Son but est d\'offrir aux joueurs une exp\u00e9rience RPG de qualit\u00e9.,[[DARK_AQUA]]Infos :,[[GOLD]] - [[GREEN]]Faites [[RED]]/mcc[[GREEN]] pour afficher la liste des commandes,[[GOLD]] - [[GREEN]]Faites [[RED]]/[Talent][[GREEN]] pour afficher une description d\u00e9taill\u00e9es de ce talent,[[DARK_AQUA]]D\u00e9veloppeurs :,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Liens :,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug tracker,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] Canal IRC,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Thread sur Bukkit.org
|
||||
Commands.Ability.Off=Utilisation des comp\u00e9tences [[RED]]Off
|
||||
Commands.Ability.On=Utilisation des comp\u00e9tences [[GREEN]]On
|
||||
@ -402,6 +367,9 @@ Commands.Party=<nom> [[RED]]- Cr\u00e9e ou rejoint ce groupe
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--Classement mcMMO ([[BLUE]]Niveau Global[[YELLOW]])--
|
||||
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||
Commands.PowerLevel=[[DARK_RED]]NIVEAU GLOBAL : [[GREEN]]{0}
|
||||
Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully.
|
||||
Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully.
|
||||
Commands.Reset=[[RED]]Reset a skill\'s level to 0
|
||||
Commands.Skill.Invalid=[[RED]]Ce talent n\'existe pas !
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--Classement mcMMO ([[BLUE]]{0}[[YELLOW]])--
|
||||
Commands.SkillInfo=/<talent> [[RED]]- Affiche des informations d\u00e9taill\u00e9es sur ce talent
|
||||
@ -413,8 +381,6 @@ mcMMO.NoInvites=[[RED]]Vous n\'avez pas \u00e9t\u00e9 invit\u00e9
|
||||
mcMMO.NoPermission=[[DARK_RED]]Vous n\'avez pas les droits.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]Si vous n\'avez pas les droits pour un talent, il n\'appara\u00eetra pas ici.
|
||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||
|
||||
##party
|
||||
Commands.Party.InParty=[[GREEN]]Joueurs dans le groupe : {0}
|
||||
Party.Forbidden=[mcMMO] Les groupes ne sont pas permis dans ce monde (voir les permissions)
|
||||
Party.Help.0=[[RED]]L\'usage correct est /party <nom> pour rejoindre, et /party q pour quitter
|
||||
@ -432,7 +398,7 @@ Party.IsLocked=[[RED]]Ce groupe est d\u00e9j\u00e0 verrouill\u00e9 !
|
||||
Party.IsntLocked=[[RED]]Ce groupe n\'est pas verrouill\u00e9 !
|
||||
Party.Locked=[[RED]]Le groupe est verrouill\u00e9, seul le chef de groupe peut inviter.
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||
Party.NotOwner=[[DARK_RED]]Vous n\'\u00eates pas chef de groupe
|
||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||
Party.PasswordSet=[[GREEN]]Mot de passe d\u00e9fini : {0}
|
||||
Party.Player.Invalid=[[RED]]Ce joueur n\'existe pas.
|
||||
Party.Teleport.Dead=[[RED]]Vous ne pouvez pas vous t\u00e9l\u00e9porter sur un joueur mort.
|
||||
@ -440,8 +406,6 @@ Party.Teleport.Hurt=[[RED]]Vous avez \u00e9t\u00e9 bless\u00e9 durant les {0} de
|
||||
Party.Teleport.Player=[[GREEN]]Vous vous \u00eates t\u00e9l\u00e9port\u00e9 sur {0}.
|
||||
Party.Teleport.Target=[[GREEN]]{0} s\'est t\u00e9l\u00e9port\u00e9 sur vous.
|
||||
Party.Unlocked=[[GRAY]]Le groupe est d\u00e9verrouill\u00e9.
|
||||
|
||||
##xp
|
||||
Commands.XPGain.Acrobatics=Chuter
|
||||
Commands.XPGain.Archery=Attaquer des monstres
|
||||
Commands.XPGain.Axes=Attaquer des monstres
|
||||
@ -463,15 +427,10 @@ Commands.xprate.proper.1=[[RED]]L\'usage correct pour restaurer le taux d\'XP es
|
||||
Commands.xprate.proper.2=[[RED]]Veuillez sp\u00e9cifier true ou false pour indiquer si il s\'agit ou pas d\'un \u00e9v\u00e9nement temporaire
|
||||
Commands.xprate.started.0=[[GOLD]]L\u2019\u00c9V\u00c9NEMENT BONUS D\'XP mcMMO VIENT DE COMMENCER !
|
||||
Commands.xprate.started.1=[[GOLD]]Le bonus d\'XP mcMMO est maintenant de {0}x !
|
||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
|
||||
#EFFECTS
|
||||
##generic
|
||||
XPRate.Event=[[GOLD]]Un \u00e9v\u00e9nement bonus d\'XP mcMMO est actuellement lanc\u00e9 ! Le bonus est de {0}x !
|
||||
Effects.Effects=EFFETS
|
||||
Effects.Level=[[DARK_GRAY]]NIV : [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0} : [[GREEN]]{1}
|
||||
|
||||
#GUIDES
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Guide coming soon...
|
||||
Guides.Axes=Guide coming soon...
|
||||
@ -484,32 +443,22 @@ Guides.Swords=Guide coming soon...
|
||||
Guides.Taming=Guide coming soon...
|
||||
Guides.Unarmed=Guide coming soon...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
|
||||
#INSPECT
|
||||
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]Vous \u00eates trop \u00e9loign\u00e9 de ce joueur pour l\'inspecter !
|
||||
|
||||
#ITEM
|
||||
Item.ChimaeraWing.Fail=**\u00c9CHEC D\'AILE DE CHIM\u00c8RE !**
|
||||
Item.ChimaeraWing.Pass=**AILE DE CHIM\u00c8RE**
|
||||
Item.Injured.Wait=Vous avez \u00e9t\u00e9 bless\u00e9 r\u00e9cemment et devez attendre pour utiliser cela. [[YELLOW]]({0}s)
|
||||
|
||||
#SKILLS
|
||||
Skills.Disarmed=[[DARK_RED]]Vous avez \u00e9t\u00e9 d\u00e9sarm\u00e9 !
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
Skills.NeedMore=[[DARK_RED]]Vous devez en avoir plus
|
||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP ([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.TooTired=[[RED]]Vous \u00eates trop fatigu\u00e9 pour r\u00e9utiliser cette comp\u00e9tence maintenant.
|
||||
|
||||
#STATISTICS
|
||||
Stats.Header.Combat=[[GOLD]]-=TALENTS DE COMBAT=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=COMP\u00c9TENCES DE R\u00c9COLTE=-
|
||||
Stats.Header.Misc=[[GOLD]]-=AUTRES TALENTS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Statistiques
|
||||
|
||||
#PERKS
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
|
Reference in New Issue
Block a user