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This is completely untested but it probably works. Maybe Fixes #2966
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@ -10,10 +10,12 @@ import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.LinkedHashSet;
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import java.util.List;
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public class Herbalism {
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public static int farmersDietRankLevel1 = AdvancedConfig.getInstance().getFarmerDietRankChange();
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public static int farmersDietRankLevel2 = farmersDietRankLevel1 * 2;
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public static int farmersDietMaxLevel = farmersDietRankLevel1 * 5;
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@ -24,80 +26,94 @@ public class Herbalism {
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/**
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* Convert blocks affected by the Green Thumb & Green Terra abilities.
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*
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* @param blockState The {@link BlockState} to check ability activation for
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* @param blockState
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* The {@link BlockState} to check ability activation for
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* @return true if the ability was successful, false otherwise
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*/
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protected static boolean convertGreenTerraBlocks(BlockState blockState) {
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switch (blockState.getType()) {
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case COBBLE_WALL:
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case COBBLE_WALL :
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blockState.setRawData((byte) 0x1);
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return true;
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case SMOOTH_BRICK:
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case SMOOTH_BRICK :
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((SmoothBrick) blockState.getData()).setMaterial(Material.MOSSY_COBBLESTONE);
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return true;
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case DIRT:
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case GRASS_PATH:
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case DIRT :
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case GRASS_PATH :
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blockState.setType(Material.GRASS);
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return true;
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case COBBLESTONE:
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case COBBLESTONE :
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blockState.setType(Material.MOSSY_COBBLESTONE);
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return true;
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default:
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default :
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return false;
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}
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}
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public static List<Block> findChorusPlant(Block target) {
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return findChorusPlant(target, true);
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public static HashSet<Block> findChorusPlant(Block target) {
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return findChorusPlant(target, new HashSet<Block>());
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}
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private static List<Block> findChorusPlant(Block target, boolean origin) {
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List<Block> blocks = new ArrayList<Block>();
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if(target.getType() != Material.CHORUS_PLANT) {
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return blocks;
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private static HashSet<Block> findChorusPlant(Block target, HashSet<Block> traversed) {
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if (target.getType() != Material.CHORUS_PLANT) {
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return traversed;
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}
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// Prevent any infinite loops, who needs more than 64 chorus anyways
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if (traversed.size() > 64)
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{
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return traversed;
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}
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blocks.add(target);
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traversed.add(target);
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Block relative = target.getRelative(BlockFace.UP, 1);
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if(relative.getType() == Material.CHORUS_PLANT) {
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blocks.addAll(findChorusPlant(relative, false));
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}
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if(origin || target.getRelative(BlockFace.DOWN, 1).getType() == Material.CHORUS_PLANT) {
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relative = target.getRelative(BlockFace.NORTH, 1);
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if(relative.getType() == Material.CHORUS_PLANT) {
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blocks.addAll(findChorusPlant(relative, false));
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}
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relative = target.getRelative(BlockFace.SOUTH, 1);
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if(relative.getType() == Material.CHORUS_PLANT) {
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blocks.addAll(findChorusPlant(relative, false));
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}
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relative = target.getRelative(BlockFace.EAST, 1);
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if(relative.getType() == Material.CHORUS_PLANT) {
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blocks.addAll(findChorusPlant(relative, false));
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}
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relative = target.getRelative(BlockFace.WEST, 1);
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if(relative.getType() == Material.CHORUS_PLANT) {
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blocks.addAll(findChorusPlant(relative, false));
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if (!traversed.contains(relative)) {
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if (relative.getType() == Material.CHORUS_PLANT) {
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traversed.addAll(findChorusPlant(relative, traversed));
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}
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}
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return new ArrayList<Block>(new LinkedHashSet<Block>(blocks));
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relative = target.getRelative(BlockFace.NORTH, 1);
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if (!traversed.contains(relative)) {
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if (relative.getType() == Material.CHORUS_PLANT) {
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traversed.addAll(findChorusPlant(relative, traversed));
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}
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}
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relative = target.getRelative(BlockFace.SOUTH, 1);
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if (!traversed.contains(relative)) {
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if (relative.getType() == Material.CHORUS_PLANT) {
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traversed.addAll(findChorusPlant(relative, traversed));
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}
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}
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relative = target.getRelative(BlockFace.EAST, 1);
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if (!traversed.contains(relative)) {
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if (relative.getType() == Material.CHORUS_PLANT) {
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traversed.addAll(findChorusPlant(relative, traversed));
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}
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}
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relative = target.getRelative(BlockFace.WEST, 1);
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if (!traversed.contains(relative)) {
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if (relative.getType() == Material.CHORUS_PLANT) {
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traversed.addAll(findChorusPlant(relative, traversed));
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}
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}
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return traversed;
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}
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/**
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* Calculate the drop amounts for multi block plants based on the blocks relative to them.
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* Calculate the drop amounts for multi block plants based on the blocks
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* relative to them.
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*
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* @param blockState The {@link BlockState} of the bottom block of the plant
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* @param blockState
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* The {@link BlockState} of the bottom block of the plant
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* @return the number of bonus drops to award from the blocks in this plant
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*/
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protected static int calculateMultiBlockPlantDrops(BlockState blockState) {
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@ -105,20 +121,21 @@ public class Herbalism {
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Material blockType = blockState.getType();
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int dropAmount = mcMMO.getPlaceStore().isTrue(block) ? 0 : 1;
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if(blockType == Material.CHORUS_PLANT) {
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if (blockType == Material.CHORUS_PLANT) {
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dropAmount = 1;
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if(block.getRelative(BlockFace.DOWN, 1).getType() == Material.ENDER_STONE) {
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List<Block> blocks = findChorusPlant(block);
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if (block.getRelative(BlockFace.DOWN, 1).getType() == Material.ENDER_STONE) {
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HashSet<Block> blocks = findChorusPlant(block);
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dropAmount = blocks.size();
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/*for(Block b : blocks) {
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b.breakNaturally();
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}*/
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/*
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* for(Block b : blocks) {
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* b.breakNaturally();
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* }
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*/
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}
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}
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else {
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} else {
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// Handle the two blocks above it - cacti & sugar cane can only grow 3 high naturally
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for (int y = 1; y < 3; y++) {
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Block relativeBlock = block.getRelative(BlockFace.UP, y);
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@ -129,8 +146,7 @@ public class Herbalism {
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if (mcMMO.getPlaceStore().isTrue(relativeBlock)) {
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mcMMO.getPlaceStore().setFalse(relativeBlock);
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}
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else {
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} else {
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dropAmount++;
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}
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}
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@ -142,18 +158,19 @@ public class Herbalism {
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/**
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* Convert blocks affected by the Green Thumb & Green Terra abilities.
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*
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* @param blockState The {@link BlockState} to check ability activation for
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* @param blockState
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* The {@link BlockState} to check ability activation for
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* @return true if the ability was successful, false otherwise
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*/
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protected static boolean convertShroomThumb(BlockState blockState) {
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switch (blockState.getType()) {
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case DIRT:
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case GRASS:
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case GRASS_PATH:
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case DIRT :
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case GRASS :
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case GRASS_PATH :
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blockState.setType(Material.MYCEL);
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return true;
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default:
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default :
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return false;
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}
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}
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@ -161,7 +178,8 @@ public class Herbalism {
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/**
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* Check if the block has a recently grown crop from Green Thumb
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*
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* @param blockState The {@link BlockState} to check green thumb regrown for
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* @param blockState
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* The {@link BlockState} to check green thumb regrown for
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* @return true if the block is recently regrown, false otherwise
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*/
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public static boolean isRecentlyRegrown(BlockState blockState) {
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