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Fixed possible NPE in our events, and BrewingStands now remember who last interacted with them, this allows for hoppers to be used with Alchemy Fixes #5004 Fixes #4958 Fixes #4641
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@@ -21,7 +21,6 @@ import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemFactory;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.plugin.PluginManager;
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import org.mockito.MockedStatic;
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import org.mockito.Mockito;
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@@ -62,7 +62,8 @@ class ProbabilityUtilTest extends MMOTestEnvironment {
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when(advancedConfig.getMaximumProbability(UNARMED_ARROW_DEFLECT)).thenReturn(20D);
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when(advancedConfig.getMaxBonusLevel(UNARMED_ARROW_DEFLECT)).thenReturn(0);
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final Probability probability = ProbabilityUtil.getSkillProbability(UNARMED_ARROW_DEFLECT, player);
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@SuppressWarnings("all")
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final Probability probability = ProbabilityUtil.getSkillProbability(UNARMED_ARROW_DEFLECT, mmoPlayer);
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assertEquals(0.2D, probability.getValue());
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assertProbabilityExpectations(20, probability);
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}
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