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Fixed possible NPE in our events, and BrewingStands now remember who last interacted with them, this allows for hoppers to be used with Alchemy Fixes #5004 Fixes #4958 Fixes #4641
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@@ -67,7 +67,7 @@ public class UnarmedManager extends SkillManager {
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}
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public boolean blockCrackerCheck(@NotNull BlockState blockState) {
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if (!ProbabilityUtil.isNonRNGSkillActivationSuccessful(SubSkillType.UNARMED_BLOCK_CRACKER, getPlayer())) {
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if (!ProbabilityUtil.isNonRNGSkillActivationSuccessful(SubSkillType.UNARMED_BLOCK_CRACKER, mmoPlayer)) {
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return false;
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}
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@@ -98,7 +98,7 @@ public class UnarmedManager extends SkillManager {
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* @param defender The defending player
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*/
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public void disarmCheck(@NotNull Player defender) {
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if (ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.UNARMED_DISARM, getPlayer()) && !hasIronGrip(defender)) {
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if (ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.UNARMED_DISARM, mmoPlayer) && !hasIronGrip(defender)) {
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if (EventUtils.callDisarmEvent(defender).isCancelled()) {
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return;
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}
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@@ -121,7 +121,7 @@ public class UnarmedManager extends SkillManager {
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* Check for arrow deflection.
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*/
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public boolean deflectCheck() {
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if (ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.UNARMED_ARROW_DEFLECT, getPlayer())) {
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if (ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.UNARMED_ARROW_DEFLECT, mmoPlayer)) {
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NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Combat.ArrowDeflect");
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return true;
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}
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@@ -144,7 +144,7 @@ public class UnarmedManager extends SkillManager {
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* Handle the effects of the Iron Arm ability
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*/
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public double calculateSteelArmStyleDamage() {
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if (ProbabilityUtil.isNonRNGSkillActivationSuccessful(SubSkillType.UNARMED_STEEL_ARM_STYLE, getPlayer())) {
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if (ProbabilityUtil.isNonRNGSkillActivationSuccessful(SubSkillType.UNARMED_STEEL_ARM_STYLE, mmoPlayer)) {
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return getSteelArmStyleDamage();
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}
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@@ -178,7 +178,7 @@ public class UnarmedManager extends SkillManager {
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private boolean hasIronGrip(@NotNull Player defender) {
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if (!Misc.isNPCEntityExcludingVillagers(defender)
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&& Permissions.isSubSkillEnabled(defender, SubSkillType.UNARMED_IRON_GRIP)
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&& ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.UNARMED_IRON_GRIP, defender)) {
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&& ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.UNARMED_IRON_GRIP, UserManager.getPlayer(defender))) {
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NotificationManager.sendPlayerInformation(defender, NotificationType.SUBSKILL_MESSAGE, "Unarmed.Ability.IronGrip.Defender");
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NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Unarmed.Ability.IronGrip.Attacker");
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