Fixed possible NPE in our events, and BrewingStands now remember who last interacted with them, this allows for hoppers to be used with Alchemy Fixes #5004 Fixes #4958 Fixes #4641

This commit is contained in:
nossr50
2024-05-12 14:09:00 -07:00
parent 17052861d1
commit 3ba6b93135
80 changed files with 1137 additions and 797 deletions

View File

@ -4,7 +4,6 @@ import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.RankUtils;
@ -40,7 +39,7 @@ public class UnarmedCommand extends SkillCommand {
protected void dataCalculations(Player player, float skillValue) {
// UNARMED_ARROW_DEFLECT
if (canDeflect) {
String[] deflectStrings = ProbabilityUtil.getRNGDisplayValues(player, SubSkillType.UNARMED_ARROW_DEFLECT);
String[] deflectStrings = ProbabilityUtil.getRNGDisplayValues(mmoPlayer, SubSkillType.UNARMED_ARROW_DEFLECT);
deflectChance = deflectStrings[0];
deflectChanceLucky = deflectStrings[1];
}
@ -54,19 +53,19 @@ public class UnarmedCommand extends SkillCommand {
// UNARMED_DISARM
if (canDisarm) {
String[] disarmStrings = ProbabilityUtil.getRNGDisplayValues(player, SubSkillType.UNARMED_DISARM);
String[] disarmStrings = ProbabilityUtil.getRNGDisplayValues(mmoPlayer, SubSkillType.UNARMED_DISARM);
disarmChance = disarmStrings[0];
disarmChanceLucky = disarmStrings[1];
}
// IRON ARM
if (canIronArm) {
ironArmBonus = UserManager.getPlayer(player).getUnarmedManager().getSteelArmStyleDamage();
ironArmBonus = mmoPlayer.getUnarmedManager().getSteelArmStyleDamage();
}
// IRON GRIP
if (canIronGrip) {
String[] ironGripStrings = ProbabilityUtil.getRNGDisplayValues(player, SubSkillType.UNARMED_IRON_GRIP);
String[] ironGripStrings = ProbabilityUtil.getRNGDisplayValues(mmoPlayer, SubSkillType.UNARMED_IRON_GRIP);
ironGripChance = ironGripStrings[0];
ironGripChanceLucky = ironGripStrings[1];
}