Fixed possible NPE in our events, and BrewingStands now remember who last interacted with them, this allows for hoppers to be used with Alchemy Fixes #5004 Fixes #4958 Fixes #4641

This commit is contained in:
nossr50
2024-05-12 14:09:00 -07:00
parent 17052861d1
commit 3ba6b93135
80 changed files with 1137 additions and 797 deletions

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@@ -5,7 +5,6 @@ import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.axes.Axes;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.RankUtils;
@@ -38,7 +37,7 @@ public class AxesCommand extends SkillCommand {
protected void dataCalculations(Player player, float skillValue) {
// ARMOR IMPACT
if (canImpact) {
impactDamage = UserManager.getPlayer(player).getAxesManager().getImpactDurabilityDamage();
impactDamage = mmoPlayer.getAxesManager().getImpactDurabilityDamage();
}
// AXE MASTERY
@@ -48,7 +47,7 @@ public class AxesCommand extends SkillCommand {
// CRITICAL HIT
if (canCritical) {
String[] criticalHitStrings = ProbabilityUtil.getRNGDisplayValues(player, SubSkillType.AXES_CRITICAL_STRIKES);
String[] criticalHitStrings = ProbabilityUtil.getRNGDisplayValues(mmoPlayer, SubSkillType.AXES_CRITICAL_STRIKES);
critChance = criticalHitStrings[0];
critChanceLucky = criticalHitStrings[1];
}