Fixed Arcobatics & Archery ignoring ChanceMax settings from advanced config

This commit is contained in:
TfT_02 2013-01-02 00:34:32 +01:00
parent 6d76a14ed0
commit 3aee334fbd
4 changed files with 28 additions and 8 deletions

View File

@ -6,12 +6,17 @@ import com.gmail.nossr50.config.AdvancedConfig;
public class Acrobatics {
static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
public static final int DODGE_MAX_CHANCE = advancedConfig.getDodgeChanceMax();
public static final int DODGE_MAX_BONUS_LEVEL = advancedConfig.getDodgeMaxBonusLevel();
public static final int DODGE_XP_MODIFIER = advancedConfig.getDodgeXPModifier();
public static final int FALL_XP_MODIFIER = advancedConfig.getFallXPModifier();
public static final int ROLL_MAX_CHANCE = advancedConfig.getRollChanceMax();
public static final int ROLL_MAX_BONUS_LEVEL = advancedConfig.getRollMaxBonusLevel();
public static final int GRACEFUL_MAX_CHANCE = advancedConfig.getGracefulRollChanceMax();
public static final int GRACEFUL_MAX_BONUS_LEVEL = advancedConfig.getGracefulRollMaxBonusLevel();
public static final int ROLL_XP_MODIFIER = advancedConfig.getRollXPModifier();
public static final int FALL_XP_MODIFIER = advancedConfig.getFallXPModifier();
private static Random random = new Random();

View File

@ -40,13 +40,20 @@ public class AcrobaticsManager {
RollEventHandler eventHandler = new RollEventHandler(this, event);
int randomChance = 1000;
int randomChance = 100;
if (player.hasPermission("mcmmo.perks.lucky.acrobatics")) {
randomChance = (int) (randomChance * 0.75);
}
if (Acrobatics.getRandom().nextInt(randomChance) <= eventHandler.skillModifier && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
float chance = (float) (((double) Acrobatics.ROLL_MAX_CHANCE / (double) Acrobatics.ROLL_MAX_BONUS_LEVEL) * skillLevel);
if (chance > Acrobatics.ROLL_MAX_CHANCE) chance = Acrobatics.ROLL_MAX_CHANCE;
if (eventHandler.isGraceful) {
chance = (float) (((double) Acrobatics.GRACEFUL_MAX_CHANCE / (double) Acrobatics.GRACEFUL_MAX_BONUS_LEVEL) * skillLevel);
if (chance > Acrobatics.GRACEFUL_MAX_CHANCE) chance = Acrobatics.GRACEFUL_MAX_CHANCE;
}
if (chance > Acrobatics.getRandom().nextInt(randomChance) && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
eventHandler.modifyEventDamage();
eventHandler.sendAbilityMessage();
eventHandler.processXPGain(eventHandler.damage * Acrobatics.ROLL_XP_MODIFIER);
@ -71,13 +78,16 @@ public class AcrobaticsManager {
DodgeEventHandler eventHandler = new DodgeEventHandler(this, event);
int randomChance = 4000;
int randomChance = 100;
if (player.hasPermission("mcmmo.perks.lucky.acrobatics")) {
randomChance = (int) (randomChance * 0.75);
}
if (Acrobatics.getRandom().nextInt(randomChance) <= eventHandler.skillModifier && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
float chance = (float) (((double) Acrobatics.DODGE_MAX_CHANCE / (double) Acrobatics.DODGE_MAX_BONUS_LEVEL) * skillLevel);
if (chance > Acrobatics.DODGE_MAX_CHANCE) chance = Acrobatics.DODGE_MAX_CHANCE;
if (chance > Acrobatics.getRandom().nextInt(randomChance) && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
eventHandler.modifyEventDamage();
eventHandler.sendAbilityMessage();
eventHandler.processXPGain(eventHandler.damage * Acrobatics.DODGE_XP_MODIFIER);

View File

@ -9,7 +9,7 @@ import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Skills;
public class RollEventHandler extends AcrobaticsEventHandler {
private boolean isGraceful;
public boolean isGraceful;
private int damageThreshold;
protected RollEventHandler(AcrobaticsManager manager, EntityDamageEvent event) {

View File

@ -49,7 +49,10 @@ public class ArcheryManager {
if (player.hasPermission("mcmmo.perks.lucky.archery")) {
randomChance = (int) (randomChance * 0.75);
}
final float chance = (float) (((double) Archery.ARROW_TRACKING_MAX_BONUS / (double) Archery.ARROW_TRACKING_MAX_BONUS_LEVEL) * skillLevel);
float chance = (float) (((double) Archery.ARROW_TRACKING_MAX_BONUS / (double) Archery.ARROW_TRACKING_MAX_BONUS_LEVEL) * skillLevel);
if (chance > Archery.ARROW_TRACKING_MAX_BONUS) chance = Archery.ARROW_TRACKING_MAX_BONUS;
if (chance > Archery.getRandom().nextInt(randomChance)) {
eventHandler.addToTracker();
}
@ -80,7 +83,9 @@ public class ArcheryManager {
randomChance = (int) (randomChance * 0.75);
}
final float chance = (float) (((double) Archery.DAZE_MAX_BONUS / (double) Archery.DAZE_MAX_BONUS_LEVEL) * skillLevel);
float chance = (float) (((double) Archery.DAZE_MAX_BONUS / (double) Archery.DAZE_MAX_BONUS_LEVEL) * skillLevel);
if (chance > Archery.DAZE_MAX_BONUS) chance = Archery.DAZE_MAX_BONUS;
if (chance > Archery.getRandom().nextInt(randomChance)) {
eventHandler.handleDazeEffect();
eventHandler.sendAbilityMessages();