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@ -376,7 +376,7 @@ public class PlayerListener implements Listener {
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// Cancel repairing an enchanted item
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if (repairManager.checkConfirmation(blockID, false) && Config.getInstance().getRepairConfirmRequired()) {
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UserManager.getPlayer(player).setLastAnvilUse(Repair.repairAnvilId, 0);
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player.sendMessage(LocaleLoader.getString("Skills.Cancelled", "Repair"));
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player.sendMessage(LocaleLoader.getString("Skills.Cancelled", LocaleLoader.getString("Repair.Pretty.Name")));
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}
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}
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/* SALVAGE CHECKS */
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@ -386,7 +386,7 @@ public class PlayerListener implements Listener {
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// Cancel salvaging an enchanted item
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if (repairManager.checkConfirmation(blockID, false) && Config.getInstance().getRepairConfirmRequired()) {
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UserManager.getPlayer(player).setLastAnvilUse(Repair.salvageAnvilId, 0);
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player.sendMessage(LocaleLoader.getString("Skills.Cancelled", "Salvage"));
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player.sendMessage(LocaleLoader.getString("Skills.Cancelled", LocaleLoader.getString("Salvage.Pretty.Name")));
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}
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}
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@ -218,11 +218,11 @@ public class RepairManager extends SkillManager {
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mcMMOPlayer.actualizeLastAnvilUse(anvilId);
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if (anvilId == Repair.repairAnvilId) {
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player.sendMessage(LocaleLoader.getString("Skills.ConfirmOrCancel", "Repair"));
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player.sendMessage(LocaleLoader.getString("Skills.ConfirmOrCancel", LocaleLoader.getString("Repair.Pretty.Name")));
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}
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if (anvilId == Repair.salvageAnvilId) {
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player.sendMessage(LocaleLoader.getString("Skills.ConfirmOrCancel", "Salvage"));
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player.sendMessage(LocaleLoader.getString("Skills.ConfirmOrCancel", LocaleLoader.getString("Salvage.Pretty.Name")));
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}
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return false;
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}
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@ -240,6 +240,8 @@ Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability rest
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Repair.Skills.StackedItems=[[DARK_RED]]You can't repair stacked items.
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Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
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Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
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Repair.Pretty.Name=Repair
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Salvage.Pretty.Name=Salvage
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#Arcane Forging
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Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
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