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Daze now deals 4 DMG on proc to help make Archery hit harder
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@ -8,6 +8,7 @@ import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.Combat;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.m;
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import com.gmail.nossr50.mcMMO;
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@ -62,6 +63,7 @@ public class Archery {
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if (random.nextInt(2000) <= skillCheck && mcPermissions.getInstance().daze(attacker)) {
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defender.teleport(loc);
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Combat.dealDamage(defender, 4);
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defender.sendMessage(mcLocale.getString("Combat.TouchedFuzzy"));
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attacker.sendMessage(mcLocale.getString("Combat.TargetDazed"));
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}
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