Daze now deals 4 DMG on proc to help make Archery hit harder

This commit is contained in:
nossr50
2012-04-04 07:59:37 -07:00
parent 06c3a588bf
commit 398f8c4318
13 changed files with 13 additions and 12 deletions

View File

@ -204,10 +204,8 @@ public class Combat {
/* Every 100 skill levels Archery gains 20% damage bonus, set that here */
//TODO: Work in progress for balancing out Archery, will work on it more later...
//System.out.println("DEBUG 0: "+event.getDamage());
int archeryBonus = (int)(event.getDamage() * dmgBonusPercent);
event.setDamage(event.getDamage() + archeryBonus);
//System.out.println("DEBUG 1: "+event.getDamage());
if (mcPermissions.getInstance().trackArrows(attacker)) {
Archery.trackArrows(pluginx, target, PPa);

View File

@ -8,6 +8,7 @@ import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.Combat;
import com.gmail.nossr50.Users;
import com.gmail.nossr50.m;
import com.gmail.nossr50.mcMMO;
@ -62,6 +63,7 @@ public class Archery {
if (random.nextInt(2000) <= skillCheck && mcPermissions.getInstance().daze(attacker)) {
defender.teleport(loc);
Combat.dealDamage(defender, 4);
defender.sendMessage(mcLocale.getString("Combat.TouchedFuzzy"));
attacker.sendMessage(mcLocale.getString("Combat.TargetDazed"));
}