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Daze now deals 4 DMG on proc to help make Archery hit harder
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@ -204,10 +204,8 @@ public class Combat {
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/* Every 100 skill levels Archery gains 20% damage bonus, set that here */
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//TODO: Work in progress for balancing out Archery, will work on it more later...
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//System.out.println("DEBUG 0: "+event.getDamage());
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int archeryBonus = (int)(event.getDamage() * dmgBonusPercent);
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event.setDamage(event.getDamage() + archeryBonus);
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//System.out.println("DEBUG 1: "+event.getDamage());
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if (mcPermissions.getInstance().trackArrows(attacker)) {
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Archery.trackArrows(pluginx, target, PPa);
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@ -8,6 +8,7 @@ import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.Combat;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.m;
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import com.gmail.nossr50.mcMMO;
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@ -62,6 +63,7 @@ public class Archery {
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if (random.nextInt(2000) <= skillCheck && mcPermissions.getInstance().daze(attacker)) {
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defender.teleport(loc);
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Combat.dealDamage(defender, 4);
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defender.sendMessage(mcLocale.getString("Combat.TouchedFuzzy"));
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attacker.sendMessage(mcLocale.getString("Combat.TargetDazed"));
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}
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