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https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-25 10:14:43 +02:00
Daze now deals 4 DMG on proc to help make Archery hit harder
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@ -204,10 +204,8 @@ public class Combat {
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/* Every 100 skill levels Archery gains 20% damage bonus, set that here */
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//TODO: Work in progress for balancing out Archery, will work on it more later...
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//System.out.println("DEBUG 0: "+event.getDamage());
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int archeryBonus = (int)(event.getDamage() * dmgBonusPercent);
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event.setDamage(event.getDamage() + archeryBonus);
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//System.out.println("DEBUG 1: "+event.getDamage());
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if (mcPermissions.getInstance().trackArrows(attacker)) {
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Archery.trackArrows(pluginx, target, PPa);
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@ -8,6 +8,7 @@ import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.Combat;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.m;
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import com.gmail.nossr50.mcMMO;
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@ -62,6 +63,7 @@ public class Archery {
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if (random.nextInt(2000) <= skillCheck && mcPermissions.getInstance().daze(attacker)) {
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defender.teleport(loc);
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Combat.dealDamage(defender, 4);
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defender.sendMessage(mcLocale.getString("Combat.TouchedFuzzy"));
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attacker.sendMessage(mcLocale.getString("Combat.TargetDazed"));
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}
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@ -76,7 +76,7 @@ m.XPGainArchery=[[YELLOW]]Monster/Spieler angreifen
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m.EffectsArchery1_0=[[YELLOW]]Entzuenden
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m.EffectsArchery1_1=[[AQUA]]25% Chance das Feind Feuer faengt
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m.EffectsArchery2_0=[[YELLOW]]Blenden (Spieler)
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m.EffectsArchery2_1=[[AQUA]]Disorientiert Feinde
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m.EffectsArchery2_1=Disorients foes and deals 4 DMG
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m.EffectsArchery3_0=[[YELLOW]]Schaden+
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m.EffectsArchery3_1=[[AQUA]]Modifiziert Schaden
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m.EffectsArchery4_0=[[YELLOW]]Pfeil Rueckgewinnung
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@ -76,7 +76,7 @@ m.XPGainArchery=Attacking Monsters
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m.EffectsArchery1_0=Skill Shot
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m.EffectsArchery1_1=Increases damage done by Bows
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m.EffectsArchery2_0=Daze (Players)
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m.EffectsArchery2_1=Disorients foes
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m.EffectsArchery2_1=Disorients foes and deals 4 DMG
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m.EffectsArchery3_0=Damage+
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m.EffectsArchery3_1=Modifies Damage
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m.EffectsArchery4_0=Arrow Retrieval
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@ -77,7 +77,7 @@ m.XPGainArchery=Ataque a monstruos
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m.EffectsArchery1_0=Ignicion
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m.EffectsArchery1_1=25% de posibilidades de que un enemigo arda en llamas
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m.EffectsArchery2_0=Aturdir (Jugadores)
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m.EffectsArchery2_1=Desorienta a los enemigos
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m.EffectsArchery2_1=Disorients foes and deals 4 DMG
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m.EffectsArchery3_0=+ Da<44>o
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m.EffectsArchery3_1=Modifica el da<64>o
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m.EffectsArchery4_0=Recuperaci<EFBFBD>n de flecha
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@ -77,7 +77,7 @@ m.XPGainArchery=Hy
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m.EffectsArchery1_0=Sytytys
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m.EffectsArchery1_1=25% Todenn<6E>k<EFBFBD>isyys ett<74> vihollinen syttyy tuleen
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m.EffectsArchery2_0=P<EFBFBD>kerrys (Pelaajat)
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m.EffectsArchery2_1=Saa viholliset pois tolaltaan
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m.EffectsArchery2_1=Disorients foes and deals 4 DMG
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m.EffectsArchery3_0=Vahinko+
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m.EffectsArchery3_1=Muokkaa vahinkoa
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m.EffectsArchery4_0=Nuolenker<EFBFBD>ys
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@ -77,7 +77,7 @@ m.XPGainArchery=Attaquer les monstres
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m.EffectsArchery1_0=Allumage
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m.EffectsArchery1_1=25% de chances que l'ennemi s'enflamme
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m.EffectsArchery2_0=<EFBFBD>tourdir (les joueurs)
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m.EffectsArchery2_1=<EFBFBD>tourdi les joueurs
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m.EffectsArchery2_1=Disorients foes and deals 4 DMG
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m.EffectsArchery3_0=D<EFBFBD>g<EFBFBD>ts+
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m.EffectsArchery3_1=Augmente les d<>g<EFBFBD>ts
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m.EffectsArchery4_0=R<EFBFBD>cup<EFBFBD>ration de fl<66>ches
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@ -77,7 +77,7 @@ m.XPGainArchery=Attacca mostri
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m.EffectsArchery1_0=Accensione
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m.EffectsArchery1_1=25% La chance contro i nemici si accende
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m.EffectsArchery2_0=Stordimento (Giocatori)
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m.EffectsArchery2_1=Disorienta i nemici
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m.EffectsArchery2_1=Disorients foes and deals 4 DMG
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m.EffectsArchery3_0=Danno+
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m.EffectsArchery3_1=Danni modificati
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m.EffectsArchery4_0=Richiamo della freccia
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@ -83,7 +83,7 @@ m.XPGainArchery=Schiet op vijanden
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m.EffectsArchery1_0=Brandende pijl
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m.EffectsArchery1_1=25% kans dat een vijand verbrand
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m.EffectsArchery2_0=Verdoof (Players)
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m.EffectsArchery2_1=Gedesorienteerde vijanden
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m.EffectsArchery2_1=Disorients foes and deals 4 DMG
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m.EffectsArchery3_0=Schade+
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m.EffectsArchery3_1=Verhoogt schade
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m.EffectsArchery4_0=Pijlen terugkrijgen
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@ -77,7 +77,7 @@ m.XPGainArchery=Atakowanie potworow przy uzyciu luku.
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m.EffectsArchery1_0=Podpalenie
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m.EffectsArchery1_1=25% szansa na podpalenie wroga.
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m.EffectsArchery2_0=Oszolomienie(Tylko na graczy)
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m.EffectsArchery2_1=Dezorientuje przeciwnika.
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m.EffectsArchery2_1=Disorients foes and deals 4 DMG
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m.EffectsArchery3_0=Wieksze obrazenia
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m.EffectsArchery3_1=Zwieksza obrazenia zadawane lukiem.
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m.EffectsArchery4_0=Odzyskiwanie strzal
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@ -79,7 +79,7 @@ m.XPGainArchery=Atacando monstros/
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m.EffectsArchery1_0=Igni<EFBFBD>ao
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m.EffectsArchery1_1=25% de chance dos inimigos pegarem fogo
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m.EffectsArchery2_0=Atordoar (Jogadores)
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m.EffectsArchery2_1=Desorienta os advers<72>rios
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m.EffectsArchery2_1=Disorients foes and deals 4 DMG
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m.EffectsArchery3_0=+Dano
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m.EffectsArchery3_1=Aumenta o Dano
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m.EffectsArchery4_0=Recuperar Flechas
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@ -77,7 +77,7 @@ m.XPGainArchery=
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m.EffectsArchery1_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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m.EffectsArchery1_1=25% <20><><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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m.EffectsArchery2_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
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m.EffectsArchery2_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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m.EffectsArchery2_1=Disorients foes and deals 4 DMG
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m.EffectsArchery3_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD>+
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m.EffectsArchery3_1=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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m.EffectsArchery4_0=<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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