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https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-26 07:06:45 +01:00
Changes to MySQL reconnection stuff and OnDisable()
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@ -30,6 +30,8 @@ Version 2.0.00-dev
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= Fixed exploit where falling sand & gravel weren't tracked
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= Fixed exploit where Acrobatics could be leveled via Dodge on party members.
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= Fixed exploit where you could gain combat XP on animals summoned by Call of the Wild
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! Changed MySQL to try to reconnect every 60 seconds rather than infinitely which caused server hangs
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! Changed mcMMO to be better about saving player information on server shutdown
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! Changed PTP to prevent teleporting if you've been hurt in the last 30 seconds (configurable)
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! Changed Chimera Wing failure check to use the maxWorldHeight.
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! Changed inspect failed message to say inspect rather than whois
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@ -17,10 +17,12 @@ import com.gmail.nossr50.datatypes.DatabaseUpdate;
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public class Database {
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private String connectionString = "jdbc:mysql://" + LoadProperties.MySQLserverName + ":" + LoadProperties.MySQLport + "/" + LoadProperties.MySQLdbName + "?user=" + LoadProperties.MySQLuserName + "&password=" + LoadProperties.MySQLdbPass;
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private boolean isConnected;
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private Connection conn = null;
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private mcMMO plugin = null;
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private long reconnectTimestamp = 0;
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public Database(mcMMO instance) {
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plugin = instance;
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connect(); //Connect to MySQL
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// Load the driver instance
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@ -44,14 +46,13 @@ public class Database {
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try {
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System.out.println("[mcMMO] Attempting connection to MySQL...");
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Properties conProperties = new Properties();
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conProperties.put("autoReconnect", "true");
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conProperties.put("maxReconnects", "3");
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conProperties.put("autoReconnect", "false");
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conProperties.put("maxReconnects", "0");
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conn = DriverManager.getConnection(connectionString, conProperties);
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isConnected = true;
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System.out.println("[mcMMO] Connection to MySQL established!");
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System.out.println("[mcMMO] Connection to MySQL was a success!");
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}
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catch (SQLException ex) {
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isConnected = false;
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System.out.println("[mcMMO] Connection to MySQL failed!");
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ex.printStackTrace();
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printErrors(ex);
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}
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@ -111,10 +112,6 @@ public class Database {
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+ "`acrobatics` int(10) unsigned NOT NULL DEFAULT '0',"
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+ "PRIMARY KEY (`user_id`)) ENGINE=MyISAM DEFAULT CHARSET=latin1;");
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write("DROP TABLE IF EXISTS `"+LoadProperties.MySQLtablePrefix+"skills2`");
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write("DROP TABLE IF EXISTS `"+LoadProperties.MySQLtablePrefix+"experience2`");
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write("DROP TABLE IF EXISTS `"+LoadProperties.MySQLtablePrefix+"spawn`");
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checkDatabaseStructure(DatabaseUpdate.FISHING);
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checkDatabaseStructure(DatabaseUpdate.BLAST_MINING);
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}
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@ -174,7 +171,7 @@ public class Database {
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* @return true if the query was successfully written, false otherwise.
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*/
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public boolean write(String sql) {
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if (conn != null) {
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if (isConnected()) {
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try {
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PreparedStatement stmt = conn.prepareStatement(sql);
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stmt.executeUpdate();
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@ -186,14 +183,7 @@ public class Database {
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}
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}
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else {
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isConnected = false;
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connect(); //Attempt to reconnect
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if (isConnected) {
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write(sql); //Try the same operation again now that we are connected
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}
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else {
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System.out.println("[mcMMO] Unable to connect to MySQL! Make sure the SQL server is online!");
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}
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attemptReconnect();
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}
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return false;
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}
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@ -208,7 +198,7 @@ public class Database {
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ResultSet rs = null;
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Integer result = 0;
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if (conn != null) {
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if (isConnected()) {
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try {
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PreparedStatement stmt = conn.prepareStatement(sql);
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stmt = conn.prepareStatement(sql);
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@ -228,18 +218,47 @@ public class Database {
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}
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}
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else {
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isConnected = false;
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connect(); //Attempt to reconnect
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if (isConnected) {
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getInt(sql); //Try the same operation again now that we are connected
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}
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else {
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System.out.println("[mcMMO] Unable to connect to MySQL! Make sure the SQL server is online!");
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}
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attemptReconnect();
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}
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return result;
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}
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/**
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* Get connection status
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*
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* @return the boolean value for whether or not we are connected
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*/
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public boolean isConnected() {
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if(conn == null)
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return false;
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try {
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return conn.isValid(3);
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} catch (SQLException e) {
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return false;
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}
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}
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/**
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* Schedules a Sync Delayed Task with the Bukkit Scheduler to attempt reconnection after a minute has elapsed
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* This will check for a connection being present or not to prevent unneeded reconnection attempts
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*/
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public void attemptReconnect() {
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if(reconnectTimestamp+60000 < System.currentTimeMillis()) //Only reconnect if another attempt hasn't been made recently
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{
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System.out.println("[mcMMO] Connection to MySQL was lost! Attempting to reconnect in 60 seconds...");
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reconnectTimestamp = System.currentTimeMillis();
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Bukkit.getScheduler().scheduleSyncDelayedTask(plugin,
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new Runnable() {
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public void run() {
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if (!isConnected()) {
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connect();
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}
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}
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}, 20*60);
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}
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}
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/**
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* Read SQL query.
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*
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@ -250,7 +269,7 @@ public class Database {
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ResultSet rs = null;
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HashMap<Integer, ArrayList<String>> Rows = new HashMap<Integer, ArrayList<String>>();
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if (conn != null) {
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if (isConnected()) {
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try {
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PreparedStatement stmt = conn.prepareStatement(sql);
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if (stmt.executeQuery() != null) {
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@ -270,14 +289,7 @@ public class Database {
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}
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}
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else {
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isConnected = false;
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connect(); //Attempt to reconnect
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if (isConnected) {
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read(sql); //Attempt the same operation again now that we are connected
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}
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else {
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System.out.println("[mcMMO] Unable to connect to MySQL! Make sure the SQL server is online!");
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}
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attemptReconnect();
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}
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return Rows;
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}
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@ -6,6 +6,7 @@ import org.getspout.spoutapi.event.spout.SpoutCraftEnableEvent;
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import org.getspout.spoutapi.player.SpoutPlayer;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.m;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.datatypes.HUDmmo;
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import com.gmail.nossr50.spout.SpoutStuff;
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@ -30,6 +31,7 @@ public class mcSpoutListener implements Listener {
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if (sPlayer.isSpoutCraftEnabled()) {
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SpoutStuff.playerHUDs.put(sPlayer, new HUDmmo(sPlayer)); //Setup Party HUD stuff
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Users.getProfile(sPlayer).toggleSpoutEnabled();
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sPlayer.setTitle(String.valueOf(m.getPowerLevel(sPlayer, Users.getProfile(sPlayer))));
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}
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}
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}
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@ -301,8 +301,8 @@ public class mcMMO extends JavaPlugin {
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public void onDisable() {
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//Make sure to save player information if the server shuts down
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for (Player x : Bukkit.getOnlinePlayers()) {
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Users.getProfile(x).save();
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for (PlayerProfile x : Users.getProfiles().values()) {
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x.save();
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}
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Bukkit.getServer().getScheduler().cancelTasks(this); //This removes our tasks
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