mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-08-03 04:55:28 +02:00
Refactor all our repairable stuff into a special package.
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@@ -0,0 +1,33 @@
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package com.gmail.nossr50.skills.repair.repairables;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.util.Permissions;
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public enum RepairItemType {
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ARMOR,
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TOOL,
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OTHER;
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/**
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* Get the base permissions associated with this RepairItemType.
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*
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* @param player The player to check the permissions for
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* @return true if the player has permissions, false otherwise
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*/
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public boolean getPermissions(Player player) {
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switch (this) {
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case ARMOR:
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return Permissions.repairArmor(player);
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case TOOL:
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return Permissions.repairTools(player);
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case OTHER:
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return Permissions.repairOtherItems(player);
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default:
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return false;
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}
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}
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}
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@@ -0,0 +1,84 @@
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package com.gmail.nossr50.skills.repair.repairables;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.util.Permissions;
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public enum RepairMaterialType {
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STRING,
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LEATHER,
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WOOD,
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STONE,
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IRON,
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GOLD,
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DIAMOND,
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OTHER;
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/**
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* Get the base permissions associated with this RepairMaterialType.
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*
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* @param player The player to check the permissions for
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*
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* @return true if the player has permissions, false otherwise
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*/
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public boolean getPermissions(Player player) {
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switch (this) {
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case STRING:
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return Permissions.repairString(player);
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case LEATHER:
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return Permissions.repairLeather(player);
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case WOOD:
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return Permissions.repairWood(player);
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case STONE:
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return Permissions.repairStone(player);
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case IRON:
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return Permissions.repairIron(player);
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case GOLD:
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return Permissions.repairGold(player);
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case DIAMOND:
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return Permissions.repairDiamond(player);
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case OTHER:
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return Permissions.repairOtherMaterials(player);
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default:
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return false;
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}
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}
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public Material getDefaultRepairMaterial() {
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switch (this) {
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case STRING:
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return Material.STRING;
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case LEATHER:
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return Material.LEATHER;
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case WOOD:
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return Material.WOOD;
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case STONE:
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return Material.COBBLESTONE;
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case IRON:
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return Material.IRON_INGOT;
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case GOLD:
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return Material.GOLD_INGOT;
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case DIAMOND:
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return Material.DIAMOND;
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case OTHER:
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default:
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return null;
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}
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}
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}
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@@ -0,0 +1,80 @@
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package com.gmail.nossr50.skills.repair.repairables;
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import org.bukkit.Material;
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public interface Repairable {
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/**
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* Gets the type of this repairable item
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*
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* @return the type of this repairable
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*/
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public Material getItemMaterial();
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/**
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* Gets the id of the material used to repair this item
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*
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* @return the id of the repair material
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*/
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public Material getRepairMaterial();
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/**
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* Gets the metadata byte value of the material used to repair this item
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*
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* @return the byte metadata of the repair material
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*/
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public byte getRepairMaterialMetadata();
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/**
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* Gets the RepairItemType value for this repairable item
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*
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* @return the RepairItemType for this repairable
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*/
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public RepairItemType getRepairItemType();
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/**
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* Gets the RepairMaterialType value for this repairable item
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*
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* @return the RepairMaterialType for this repairable
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*/
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public RepairMaterialType getRepairMaterialType();
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/**
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* Gets the minimum quantity of repair materials ignoring all other repair bonuses
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*
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* This is typically set to the number of items needed to create that item, for example 5 for helmets or 2 for swords
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*
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* @return the minimum number of items
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*/
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public int getMinimumQuantity();
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/**
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* Gets the maximum durability of this item before it breaks
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*
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* @return the maximum durability
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*/
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public short getMaximumDurability();
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/**
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* Gets the base repair durability on which to calculate bonuses.
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*
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* This is actually the maximum durability divided by the minimum quantity
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*
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* @return the base repair durability
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*/
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public short getBaseRepairDurability();
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/**
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* Gets the minimum repair level needed to repair this item
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*
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* @return the minimum level to repair this item, or 0 for no minimum
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*/
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public int getMinimumLevel();
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/**
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* Gets the xpMultiplier for this repairable
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*
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* @return the xpMultiplier of this repairable
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*/
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public double getXpMultiplier();
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}
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@@ -0,0 +1,15 @@
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package com.gmail.nossr50.skills.repair.repairables;
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import org.bukkit.Material;
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public class RepairableFactory {
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public static Repairable getRepairable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int minimumQuantity, short maximumDurability) {
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return getRepairable(itemMaterial, repairMaterial, repairMetadata, 0, minimumQuantity, maximumDurability, RepairItemType.OTHER, RepairMaterialType.OTHER, 1);
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}
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public static Repairable getRepairable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int minimumLevel, int minimumQuantity, short maximumDurability, RepairItemType repairItemType, RepairMaterialType repairMaterialType, double xpMultiplier) {
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// TODO: Add in loading from config what type of repairable we want.
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return new SimpleRepairable(itemMaterial, repairMaterial, repairMetadata, minimumLevel, minimumQuantity, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
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}
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}
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@@ -0,0 +1,49 @@
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package com.gmail.nossr50.skills.repair.repairables;
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import java.util.List;
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import org.bukkit.Material;
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import org.bukkit.inventory.ItemStack;
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public interface RepairableManager {
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/**
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* Register a repairable with the RepairManager
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*
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* @param repairable Repairable to register
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*/
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public void registerRepairable(Repairable repairable);
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/**
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* Register a list of repairables with the RepairManager
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*
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* @param repairables List<Repairable> to register
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*/
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public void registerRepairables(List<Repairable> repairables);
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/**
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* Checks if an item is repairable
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*
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* @param type Material to check if repairable
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*
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* @return true if repairable, false if not
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*/
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public boolean isRepairable(Material type);
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/**
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* Checks if an item is repairable
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*
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* @param itemStack Item to check if repairable
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*
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* @return true if repairable, false if not
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*/
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public boolean isRepairable(ItemStack itemStack);
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/**
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* Gets the repairable with this type
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*
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* @param type Material of the repairable to look for
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*
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* @return the repairable, can be null
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*/
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public Repairable getRepairable(Material type);
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}
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@@ -0,0 +1,14 @@
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package com.gmail.nossr50.skills.repair.repairables;
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public class RepairableManagerFactory {
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public static RepairableManager getRepairManager() {
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// TODO: Add in loading from config what type of manager we want.
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return new SimpleRepairableManager();
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}
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public static RepairableManager getRepairManager(int repairablesSize) {
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// TODO: Add in loading from config what type of manager we want.
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return new SimpleRepairableManager(repairablesSize);
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}
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}
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@@ -0,0 +1,77 @@
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package com.gmail.nossr50.skills.repair.repairables;
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import org.bukkit.Material;
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public class SimpleRepairable implements Repairable {
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private final Material itemMaterial, repairMaterial;
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private final int minimumQuantity, minimumLevel;
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private final short maximumDurability, baseRepairDurability;
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private final byte repairMetadata;
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private final RepairItemType repairItemType;
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private final RepairMaterialType repairMaterialType;
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private final double xpMultiplier;
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protected SimpleRepairable(Material type, Material repairMaterial, byte repairMetadata, int minimumLevel, int minimumQuantity, short maximumDurability, RepairItemType repairItemType, RepairMaterialType repairMaterialType, double xpMultiplier) {
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this.itemMaterial = type;
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this.repairMaterial = repairMaterial;
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this.repairMetadata = repairMetadata;
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this.repairItemType = repairItemType;
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this.repairMaterialType = repairMaterialType;
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this.minimumLevel = minimumLevel;
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this.minimumQuantity = minimumQuantity;
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this.maximumDurability = maximumDurability;
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this.baseRepairDurability = (short) (maximumDurability / minimumQuantity);
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this.xpMultiplier = xpMultiplier;
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}
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@Override
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public Material getItemMaterial() {
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return itemMaterial;
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}
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@Override
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public Material getRepairMaterial() {
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return repairMaterial;
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}
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@Override
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public byte getRepairMaterialMetadata() {
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return repairMetadata;
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}
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@Override
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public RepairItemType getRepairItemType() {
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return repairItemType;
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}
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@Override
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public RepairMaterialType getRepairMaterialType() {
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return repairMaterialType;
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}
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@Override
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public int getMinimumQuantity() {
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return minimumQuantity;
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}
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@Override
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public short getMaximumDurability() {
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return maximumDurability;
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}
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@Override
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public short getBaseRepairDurability() {
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return baseRepairDurability;
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}
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@Override
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public int getMinimumLevel() {
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return minimumLevel;
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}
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@Override
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public double getXpMultiplier() {
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return xpMultiplier;
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}
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}
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@@ -0,0 +1,48 @@
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package com.gmail.nossr50.skills.repair.repairables;
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import java.util.HashMap;
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import java.util.List;
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import org.bukkit.Material;
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import org.bukkit.inventory.ItemStack;
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public class SimpleRepairableManager implements RepairableManager {
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private HashMap<Material, Repairable> repairables;
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protected SimpleRepairableManager() {
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this(55);
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}
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protected SimpleRepairableManager(int repairablesSize) {
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this.repairables = new HashMap<Material, Repairable>(repairablesSize);
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}
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@Override
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public void registerRepairable(Repairable repairable) {
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Material item = repairable.getItemMaterial();
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repairables.put(item, repairable);
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}
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@Override
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public void registerRepairables(List<Repairable> repairables) {
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for (Repairable repairable : repairables) {
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registerRepairable(repairable);
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}
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}
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@Override
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public boolean isRepairable(Material type) {
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return repairables.containsKey(type);
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}
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@Override
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public boolean isRepairable(ItemStack itemStack) {
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return isRepairable(itemStack.getType());
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}
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@Override
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public Repairable getRepairable(Material type) {
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return repairables.get(type);
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}
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}
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