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	Minor JD fixes.
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		| @@ -72,9 +72,9 @@ public class ArcheryManager extends SkillManager { | |||||||
|     /** |     /** | ||||||
|      * Handle the effects of the Daze ability |      * Handle the effects of the Daze ability | ||||||
|      * |      * | ||||||
|      * @param defender The player being affected by Daze |      * @param defender The player being affected by the ability | ||||||
|      * @param damage The amount of damage initially dealt by the event |      * @param damage The amount of damage initially dealt by the event | ||||||
|      * @return the modified event damage if the dodge was successful, the original event damage otherwise |      * @return the modified event damage if the ability was successful, the original event damage otherwise | ||||||
|      */ |      */ | ||||||
|     public int dazeCheck(Player defender, int damage) { |     public int dazeCheck(Player defender, int damage) { | ||||||
|         Player attacker = getPlayer(); |         Player attacker = getPlayer(); | ||||||
|   | |||||||
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