Burn it with fire

This commit is contained in:
nossr50
2018-12-27 03:04:55 -08:00
parent 7a6b8e3156
commit 3831ca6b0f
15 changed files with 164 additions and 80 deletions

View File

@ -29,7 +29,7 @@ Skills:
# MaxBonusLevel: On this level or higher, the dodge chance will not go higher than <ChanceMax>
# DamageModifier: Dodge damage will be divided by this modifier
ChanceMax: 20.0
MaxBonusLevel: 800
MaxBonusLevel: 80
DamageModifier: 2.0
Roll:
@ -37,7 +37,7 @@ Skills:
# MaxBonusLevel: On this level or higher, the roll chance will not go higher than <ChanceMax>
# DamageThreshold: The max damage a player can negate with a roll
ChanceMax: 100.0
MaxBonusLevel: 1000
MaxBonusLevel: 100
DamageThreshold: 7.0
GracefulRoll:
@ -45,7 +45,7 @@ Skills:
# MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than <ChanceMax>
# DamageThreshold: The max damage a player can negate with a graceful roll
ChanceMax: 100.0
MaxBonusLevel: 500
MaxBonusLevel: 50
DamageThreshold: 14.0
#
# Settings for Alchemy
@ -57,7 +57,7 @@ Skills:
# MinSpeed: Minimum brewing speed allowed when at <UnlockLevel> or lower
# MaxSpeed: Maximum brewing speed allowed when at <MaxBonusLevel> or higher
UnlockLevel: 100
MaxBonusLevel: 1000
MaxBonusLevel: 100
MinSpeed: 1.0
MaxSpeed: 4.0
@ -89,14 +89,14 @@ Skills:
# MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be <ChanceMax>
# Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
ChanceMax: 50.0
MaxBonusLevel: 1000
MaxBonusLevel: 100
BonusDamage: 4.0
Retrieve:
# ChanceMax: Maximum chance of retrieving arrows when on <MaxBonusLevel> or higher
# MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is <ChanceMax>
ChanceMax: 100.0
MaxBonusLevel: 1000
MaxBonusLevel: 100
# ForceMultiplier: Multiply the force of the bow by this for an XP boost.
ForceMultiplier: 2.0
@ -108,7 +108,7 @@ Skills:
# MaxBonus: Maximum bonus damage when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level where <MaxBonus> is reached
MaxBonus: 4.0
MaxBonusLevel: 200
MaxBonusLevel: 20
CriticalHit:
# ChanceMax: Maximum chance of causing a critical hit when on <MaxBonusLevel> or higher
@ -203,25 +203,25 @@ Skills:
# MaxBonusLevel: On this level, GreenThumb chance will be <ChanceMax>
StageChange: 200
ChanceMax: 100.0
MaxBonusLevel: 1500
MaxBonusLevel: 150
DoubleDrops:
# ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
ChanceMax: 100.0
MaxBonusLevel: 1000
MaxBonusLevel: 100
HylianLuck:
# ChanceMax: Maximum chance of Hylian Luck when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, Hylian Luck chance will be <ChanceMax>
ChanceMax: 10.0
MaxBonusLevel: 1000
MaxBonusLevel: 100
ShroomThumb:
# ChanceMax: Maximum chance of ShroomThumb when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, ShroomThumb chance will be <ChanceMax>
ChanceMax: 50.0
MaxBonusLevel: 1500
MaxBonusLevel: 100
#
# Settings for Mining
###
@ -230,7 +230,7 @@ Skills:
# ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
ChanceMax: 100.0
MaxBonusLevel: 1000
MaxBonusLevel: 100
# BlastMining_Rank: BlastMining rank unlocks
BlastMining:
@ -306,13 +306,13 @@ Skills:
# MaxBonusPercentage: Maximum bonus percentage for Repair Mastery
# MaxBonusLevel: On this level, the maximum bonus is reached
MaxBonusPercentage: 200.0
MaxBonusLevel: 1000
MaxBonusLevel: 100
SuperRepair:
# ChanceMax: Maximum chance of Super Repair when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, Super Repair chance will be <ChanceMax>
ChanceMax: 100.0
MaxBonusLevel: 1000
MaxBonusLevel: 100
ArcaneForging:
May_Lose_Enchants: true
@ -351,7 +351,7 @@ Skills:
# MaxPercentage: Maximum percentage of materials to be returned when Salvaging
# MaxPercentageLevel: On this level, the Salvage percentage will be <MaxPercentage>
MaxPercentage: 100.0
MaxPercentageLevel: 1000
MaxPercentageLevel: 100
# AdvancedSalvage_UnlockLevel: The level at which Advance Salvage become available
AdvancedSalvage:
@ -401,13 +401,13 @@ Skills:
# Multiplier: The furnace burn time will be multiplied by this value.
# MaxBonusLevel: On this level, the efficiency multiplier will stop increasing
Multiplier: 3.0
MaxBonusLevel: 1000
MaxBonusLevel: 100
SecondSmelt:
# ChanceMax: Maximum chance of triggering Second Smelt
# MaxBonusLevel: On this level, the chance to cause Second Smelt will be <ChanceMax>
ChanceMax: 100.0
MaxBonusLevel: 1000
MaxBonusLevel: 100
FluxMining:
# UnlockLevel: Level when Flux Mining becomes available
@ -445,7 +445,7 @@ Skills:
# ChanceMax: Maximum chance of triggering bleeding
# MaxBonusLevel: On this level, the chance to cause Bleeding will be <ChanceMax>
ChanceMax: 75.0
MaxBonusLevel: 750
MaxBonusLevel: 75
# DamagePlayer: Bleeding damage dealt to players
# DamageMobs: Bleeding damage dealt to mobs
@ -463,7 +463,7 @@ Skills:
# ChanceMax: Maximum chance of triggering a counter attack
# MaxBonusLevel: On this level, the chance to Counter will be <ChanceMax>
ChanceMax: 30.0
MaxBonusLevel: 600
MaxBonusLevel: 60
# DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
DamageModifier: 2.0
@ -481,7 +481,7 @@ Skills:
# ChanceMax: Maximum chance of triggering gore
# MaxBonusLevel: On this level, the chance to cause Gore will be <ChanceMax>
ChanceMax: 100.0
MaxBonusLevel: 1000
MaxBonusLevel: 100
# BleedTicks: Determines the length of the bleeding effect
# Modifier: Damage will get multiplied by this modifier
@ -538,20 +538,20 @@ Skills:
# MaxBonusLevel: Level when the maximum chance to disarm is reached
# AntiTheft: Determines if only the disarmed player can retrieve disarmed items
ChanceMax: 33.0
MaxBonusLevel: 1000
MaxBonusLevel: 100
AntiTheft: false
Deflect:
# ChanceMax: Maximum chance of deflecting arrows
# MaxBonusLevel: Level when the maximum chance to deflect is reached
ChanceMax: 50.0
MaxBonusLevel: 1000
MaxBonusLevel: 100
IronGrip:
# ChanceMax: Maximum chance of preventing being disarmed
# MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
ChanceMax: 100.0
MaxBonusLevel: 1000
MaxBonusLevel: 100
IronArm:
# BonusMin: Minimum bonus damage for unarmed
@ -572,7 +572,7 @@ Skills:
# ChanceMax: Maximum chance of receiving double drops
# MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
ChanceMax: 100.0
MaxBonusLevel: 1000
MaxBonusLevel: 100
#
# Customize the kraken!
###