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Burn it with fire
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@ -14,6 +14,7 @@ import com.gmail.nossr50.util.ItemUtils;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.skills.SecondarySkillActivationType;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import org.bukkit.Material;
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import org.bukkit.block.BlockState;
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@ -55,7 +56,7 @@ public class UnarmedManager extends SkillManager {
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}
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public boolean blockCrackerCheck(BlockState blockState) {
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if (!SkillUtils.activationSuccessful(SecondaryAbility.BLOCK_CRACKER, getPlayer())) {
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if (!SkillUtils.isActivationSuccessful(SecondarySkillActivationType.ALWAYS_FIRES, SecondaryAbility.BLOCK_CRACKER, getPlayer(), null, 0, 0)) {
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return false;
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}
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@ -81,7 +82,7 @@ public class UnarmedManager extends SkillManager {
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* @param defender The defending player
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*/
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public void disarmCheck(Player defender) {
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if (SkillUtils.activationSuccessful(SecondaryAbility.DISARM, getPlayer(), getSkillLevel(), activationChance) && !hasIronGrip(defender)) {
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if (SkillUtils.isActivationSuccessful(SecondarySkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SecondaryAbility.DISARM, getPlayer(), this.skill, getSkillLevel(), activationChance) && !hasIronGrip(defender)) {
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if (EventUtils.callDisarmEvent(defender).isCancelled()) {
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return;
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}
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@ -101,7 +102,7 @@ public class UnarmedManager extends SkillManager {
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* Check for arrow deflection.
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*/
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public boolean deflectCheck() {
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if (SkillUtils.activationSuccessful(SecondaryAbility.DEFLECT, getPlayer(), getSkillLevel(), activationChance)) {
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if (SkillUtils.isActivationSuccessful(SecondarySkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SecondaryAbility.DEFLECT, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
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getPlayer().sendMessage(LocaleLoader.getString("Combat.ArrowDeflect"));
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return true;
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}
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@ -124,10 +125,11 @@ public class UnarmedManager extends SkillManager {
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* Handle the effects of the Iron Arm ability
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*/
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public double ironArm() {
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if (!SkillUtils.activationSuccessful(SecondaryAbility.IRON_ARM, getPlayer())) {
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if (!SkillUtils.isActivationSuccessful(SecondarySkillActivationType.ALWAYS_FIRES, SecondaryAbility.IRON_ARM, getPlayer(), null, 0, 0)) {
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return 0;
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}
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//linear check no cap
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return Math.min(Unarmed.ironArmMinBonusDamage + (getSkillLevel() / Unarmed.ironArmIncreaseLevel), Unarmed.ironArmMaxBonusDamage);
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}
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@ -138,7 +140,7 @@ public class UnarmedManager extends SkillManager {
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* @return true if the defender was not disarmed, false otherwise
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*/
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private boolean hasIronGrip(Player defender) {
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if (!Misc.isNPCEntity(defender) && Permissions.secondaryAbilityEnabled(defender, SecondaryAbility.IRON_GRIP) && SkillUtils.activationSuccessful(SecondaryAbility.IRON_GRIP, defender, skill)) {
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if (!Misc.isNPCEntity(defender) && Permissions.secondaryAbilityEnabled(defender, SecondaryAbility.IRON_GRIP) && SkillUtils.isActivationSuccessful(SecondarySkillActivationType.RANDOM_LINEAR_100_SCALE_NO_CAP, SecondaryAbility.IRON_GRIP, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
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defender.sendMessage(LocaleLoader.getString("Unarmed.Ability.IronGrip.Defender"));
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getPlayer().sendMessage(LocaleLoader.getString("Unarmed.Ability.IronGrip.Attacker"));
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