Burn it with fire

This commit is contained in:
nossr50
2018-12-27 03:04:55 -08:00
parent 7a6b8e3156
commit 3831ca6b0f
15 changed files with 164 additions and 80 deletions

View File

@ -2,6 +2,7 @@ package com.gmail.nossr50.skills.axes;
import java.util.Map;
import com.gmail.nossr50.util.skills.SecondarySkillActivationType;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageEvent.DamageModifier;
@ -54,7 +55,7 @@ public class AxesManager extends SkillManager {
* Handle the effects of the Axe Mastery ability
*/
public double axeMastery() {
if (!SkillUtils.activationSuccessful(SecondaryAbility.AXE_MASTERY, getPlayer())) {
if (!SkillUtils.isActivationSuccessful(SecondarySkillActivationType.ALWAYS_FIRES, SecondaryAbility.AXE_MASTERY, getPlayer(), null, 0, 0)) {
return 0;
}
@ -68,7 +69,7 @@ public class AxesManager extends SkillManager {
* @param damage The amount of damage initially dealt by the event
*/
public double criticalHit(LivingEntity target, double damage) {
if (!SkillUtils.activationSuccessful(SecondaryAbility.CRITICAL_HIT, getPlayer(), getSkillLevel(), activationChance)) {
if (!SkillUtils.isActivationSuccessful(SecondarySkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SecondaryAbility.CRITICAL_HIT, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
return 0;
}
@ -104,7 +105,7 @@ public class AxesManager extends SkillManager {
for (ItemStack armor : target.getEquipment().getArmorContents()) {
if (armor != null && ItemUtils.isArmor(armor)) {
if (SkillUtils.activationSuccessful(SecondaryAbility.ARMOR_IMPACT, getPlayer(), Axes.impactChance, activationChance)) {
if (SkillUtils.isActivationSuccessful(SecondarySkillActivationType.RANDOM_STATIC_CHANCE, SecondaryAbility.ARMOR_IMPACT, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
SkillUtils.handleDurabilityChange(armor, durabilityDamage, Axes.impactMaxDurabilityModifier);
}
}
@ -117,7 +118,8 @@ public class AxesManager extends SkillManager {
* @param target The {@link LivingEntity} being affected by the ability
*/
public double greaterImpact(LivingEntity target) {
if (!SkillUtils.activationSuccessful(SecondaryAbility.GREATER_IMPACT, getPlayer(), Axes.greaterImpactChance, activationChance)) {
//static chance (3rd param)
if (!SkillUtils.isActivationSuccessful(SecondarySkillActivationType.RANDOM_STATIC_CHANCE, SecondaryAbility.GREATER_IMPACT, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
return 0;
}