Tree Feller non-wood drop rate reduced by 90%

This commit is contained in:
nossr50 2024-01-15 10:47:45 -08:00
parent dda5b45bb1
commit 377bf1be4d
4 changed files with 36 additions and 30 deletions

View File

@ -10,6 +10,7 @@ Version 2.2.000
TODO: Add unit test to determine crossbow or bow skill
TODO: Add unit test for trident xp processing
TODO: Add missing entries to changelog
Tree Feller now drops 90% less non-wood blocks (leaves/etc) on average
Replaced 'Experience_Formula.Modifier' in experience.yml with 'Experience_Formula.Skill_Multiplier' which is easier to understand and less prone to divide by zero bugs
Treasure drop rate from Shake, Fishing, Hylian, and Excavation now benefit from the Luck perk
Added 'Send_To_Console' settings to chat.yml to toggle sending party or admin chat messages to console

View File

@ -2,7 +2,7 @@
<modelVersion>4.0.0</modelVersion>
<groupId>com.gmail.nossr50.mcMMO</groupId>
<artifactId>mcMMO</artifactId>
<version>2.2.000-BETA-02-SNAPSHOT</version>
<version>2.2.000-BETA-04-SNAPSHOT</version>
<name>mcMMO</name>
<url>https://github.com/mcMMO-Dev/mcMMO</url>
<scm>

View File

@ -34,6 +34,7 @@ import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.concurrent.ThreadLocalRandom;
//TODO: Seems to not be using the item drop event for bonus drops, may want to change that.. or may not be able to be changed?
public class WoodcuttingManager extends SkillManager {
@ -323,10 +324,7 @@ public class WoodcuttingManager extends SkillManager {
processBonusDropCheck(blockState);
} else if (BlockUtils.isNonWoodPartOfTree(blockState)) {
//Drop displaced non-woodcutting XP blocks
if(RankUtils.hasUnlockedSubskill(player, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) {
Misc.spawnItemsFromCollection(getPlayer(), Misc.getBlockCenter(blockState), block.getDrops(itemStack), ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK);
if(RankUtils.hasReachedRank(2, player, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) {
if(mcMMO.p.getAdvancedConfig().isKnockOnWoodXPOrbEnabled()) {
//TODO: Test the results of this RNG, should be 10%
@ -336,8 +334,10 @@ public class WoodcuttingManager extends SkillManager {
}
}
}
}
} else {
// 90% of the time do not drop leaf blocks
if (ThreadLocalRandom.current().nextInt(100) > 90) {
Misc.spawnItemsFromCollection(getPlayer(), Misc.getBlockCenter(blockState), block.getDrops(itemStack), ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK, 1);
}
}

View File

@ -30,6 +30,7 @@ import java.util.UUID;
import java.util.logging.Logger;
import static org.mockito.ArgumentMatchers.any;
import static org.mockito.Mockito.when;
public abstract class MMOTestEnvironment {
protected MockedStatic<mcMMO> mockedMcMMO;
@ -62,23 +63,24 @@ public abstract class MMOTestEnvironment {
protected String playerName = "testPlayer";
protected ChunkManager chunkManager;
protected MaterialMapStore materialMapStore;
protected void mockBaseEnvironment(Logger logger) throws InvalidSkillException {
mockedMcMMO = Mockito.mockStatic(mcMMO.class);
mcMMO.p = Mockito.mock(mcMMO.class);
Mockito.when(mcMMO.p.getLogger()).thenReturn(logger);
when(mcMMO.p.getLogger()).thenReturn(logger);
// place store
chunkManager = Mockito.mock(ChunkManager.class);
Mockito.when(mcMMO.getPlaceStore()).thenReturn(chunkManager);
when(mcMMO.getPlaceStore()).thenReturn(chunkManager);
// shut off mod manager for woodcutting
Mockito.when(mcMMO.getModManager()).thenReturn(Mockito.mock(ModManager.class));
Mockito.when(mcMMO.getModManager().isCustomLog(any())).thenReturn(false);
when(mcMMO.getModManager()).thenReturn(Mockito.mock(ModManager.class));
when(mcMMO.getModManager().isCustomLog(any())).thenReturn(false);
// chat config
mockedChatConfig = Mockito.mockStatic(ChatConfig.class);
Mockito.when(ChatConfig.getInstance()).thenReturn(Mockito.mock(ChatConfig.class));
when(ChatConfig.getInstance()).thenReturn(Mockito.mock(ChatConfig.class));
// general config
mockGeneralConfig();
@ -94,10 +96,10 @@ public abstract class MMOTestEnvironment {
// wire skill tools
this.skillTools = new SkillTools(mcMMO.p);
Mockito.when(mcMMO.p.getSkillTools()).thenReturn(skillTools);
when(mcMMO.p.getSkillTools()).thenReturn(skillTools);
this.transientEntityTracker = new TransientEntityTracker();
Mockito.when(mcMMO.getTransientEntityTracker()).thenReturn(transientEntityTracker);
when(mcMMO.getTransientEntityTracker()).thenReturn(transientEntityTracker);
mockPermissions();
@ -105,26 +107,26 @@ public abstract class MMOTestEnvironment {
// wire server
this.server = Mockito.mock(Server.class);
Mockito.when(mcMMO.p.getServer()).thenReturn(server);
when(mcMMO.p.getServer()).thenReturn(server);
// wire plugin manager
this.pluginManager = Mockito.mock(PluginManager.class);
Mockito.when(server.getPluginManager()).thenReturn(pluginManager);
when(server.getPluginManager()).thenReturn(pluginManager);
// wire world
this.world = Mockito.mock(World.class);
// wire Misc
this.mockedMisc = Mockito.mockStatic(Misc.class);
Mockito.when(Misc.getBlockCenter(any())).thenReturn(new Location(world, 0, 0, 0));
when(Misc.getBlockCenter(any())).thenReturn(new Location(world, 0, 0, 0));
// setup player and player related mocks after everything else
this.player = Mockito.mock(Player.class);
Mockito.when(player.getUniqueId()).thenReturn(playerUUID);
when(player.getUniqueId()).thenReturn(playerUUID);
// wire inventory
this.playerInventory = Mockito.mock(PlayerInventory.class);
Mockito.when(player.getInventory()).thenReturn(playerInventory);
when(player.getInventory()).thenReturn(playerInventory);
// PlayerProfile and McMMOPlayer are partially mocked
playerProfile = new PlayerProfile("testPlayer", player.getUniqueId(), 0);
@ -132,16 +134,19 @@ public abstract class MMOTestEnvironment {
// wire user manager
this.mockedUserManager = Mockito.mockStatic(UserManager.class);
Mockito.when(UserManager.getPlayer(player)).thenReturn(mmoPlayer);
when(UserManager.getPlayer(player)).thenReturn(mmoPlayer);
this.materialMapStore = new MaterialMapStore();
when(mcMMO.getMaterialMapStore()).thenReturn(materialMapStore);
}
private void mockPermissions() {
mockedPermissions = Mockito.mockStatic(Permissions.class);
Mockito.when(Permissions.isSubSkillEnabled(any(Player.class), any(SubSkillType.class))).thenReturn(true);
Mockito.when(Permissions.canUseSubSkill(any(Player.class), any(SubSkillType.class))).thenReturn(true);
Mockito.when(Permissions.isSubSkillEnabled(any(Player.class), any(SubSkillType.class))).thenReturn(true);
Mockito.when(Permissions.canUseSubSkill(any(Player.class), any(SubSkillType.class))).thenReturn(true);
Mockito.when(Permissions.lucky(player, PrimarySkillType.WOODCUTTING)).thenReturn(false); // player is not lucky
when(Permissions.isSubSkillEnabled(any(Player.class), any(SubSkillType.class))).thenReturn(true);
when(Permissions.canUseSubSkill(any(Player.class), any(SubSkillType.class))).thenReturn(true);
when(Permissions.isSubSkillEnabled(any(Player.class), any(SubSkillType.class))).thenReturn(true);
when(Permissions.canUseSubSkill(any(Player.class), any(SubSkillType.class))).thenReturn(true);
when(Permissions.lucky(player, PrimarySkillType.WOODCUTTING)).thenReturn(false); // player is not lucky
}
private void mockRankConfig() {
@ -150,24 +155,24 @@ public abstract class MMOTestEnvironment {
private void mockAdvancedConfig() {
this.advancedConfig = Mockito.mock(AdvancedConfig.class);
Mockito.when(mcMMO.p.getAdvancedConfig()).thenReturn(advancedConfig);
when(mcMMO.p.getAdvancedConfig()).thenReturn(advancedConfig);
}
private void mockGeneralConfig() {
generalConfig = Mockito.mock(GeneralConfig.class);
Mockito.when(generalConfig.getTreeFellerThreshold()).thenReturn(100);
Mockito.when(generalConfig.getDoubleDropsEnabled(PrimarySkillType.WOODCUTTING, Material.OAK_LOG)).thenReturn(true);
Mockito.when(generalConfig.getLocale()).thenReturn("en_US");
Mockito.when(mcMMO.p.getGeneralConfig()).thenReturn(generalConfig);
when(generalConfig.getTreeFellerThreshold()).thenReturn(100);
when(generalConfig.getDoubleDropsEnabled(PrimarySkillType.WOODCUTTING, Material.OAK_LOG)).thenReturn(true);
when(generalConfig.getLocale()).thenReturn("en_US");
when(mcMMO.p.getGeneralConfig()).thenReturn(generalConfig);
}
private void mockExperienceConfig() {
experienceConfig = Mockito.mockStatic(ExperienceConfig.class);
Mockito.when(ExperienceConfig.getInstance()).thenReturn(Mockito.mock(ExperienceConfig.class));
when(ExperienceConfig.getInstance()).thenReturn(Mockito.mock(ExperienceConfig.class));
// Combat
Mockito.when(ExperienceConfig.getInstance().getCombatXP("Cow")).thenReturn(1D);
when(ExperienceConfig.getInstance().getCombatXP("Cow")).thenReturn(1D);
}
protected void cleanupBaseEnvironment() {