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Getting project ready for Maven
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package com.gmail.nossr50.commands.skills;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.mcPermissions;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.mcLocale;
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public class UnarmedCommand implements CommandExecutor {
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@Override
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public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
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if (!(sender instanceof Player)) {
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sender.sendMessage("This command does not support console useage.");
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return true;
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}
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Player player = (Player) sender;
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PlayerProfile PP = Users.getProfile(player);
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String percentage, arrowpercentage;
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float skillvalue = (float) PP.getSkillLevel(SkillType.UNARMED);
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if (PP.getSkillLevel(SkillType.UNARMED) < 1000)
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percentage = String.valueOf((skillvalue / 4000) * 100);
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else
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percentage = "25";
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if (PP.getSkillLevel(SkillType.UNARMED) < 1000)
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arrowpercentage = String.valueOf(((skillvalue / 1000) * 100) / 2);
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else
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arrowpercentage = "50";
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int ticks = 2;
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int x = PP.getSkillLevel(SkillType.UNARMED);
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while (x >= 50) {
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x -= 50;
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ticks++;
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}
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player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.SkillUnarmed") }));
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player.sendMessage(mcLocale.getString("m.XPGain", new Object[] { mcLocale.getString("m.XPGainUnarmed") }));
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if (mcPermissions.getInstance().unarmed(player))
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player.sendMessage(mcLocale.getString("m.LVL", new Object[] { PP.getSkillLevel(SkillType.UNARMED), PP.getSkillXpLevel(SkillType.UNARMED), PP.getXpToLevel(SkillType.UNARMED) }));
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player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.Effects") }));
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed1_0"), mcLocale.getString("m.EffectsUnarmed1_1") }));
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed2_0"), mcLocale.getString("m.EffectsUnarmed2_1") }));
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed3_0"), mcLocale.getString("m.EffectsUnarmed3_1") }));
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed4_0"), mcLocale.getString("m.EffectsUnarmed4_1") }));
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player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed5_0"), mcLocale.getString("m.EffectsUnarmed5_1") }));
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player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.YourStats") }));
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player.sendMessage(mcLocale.getString("m.UnarmedArrowDeflectChance", new Object[] { arrowpercentage }));
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player.sendMessage(mcLocale.getString("m.UnarmedDisarmChance", new Object[] { percentage }));
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if (PP.getSkillLevel(SkillType.UNARMED) < 250) {
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player.sendMessage(mcLocale.getString("m.AbilityLockTemplate", new Object[] { mcLocale.getString("m.AbilLockUnarmed1") }));
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} else if (PP.getSkillLevel(SkillType.UNARMED) >= 250 && PP.getSkillLevel(SkillType.UNARMED) < 500) {
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player.sendMessage(mcLocale.getString("m.AbilityBonusTemplate", new Object[] { mcLocale.getString("m.AbilBonusUnarmed1_0"), mcLocale.getString("m.AbilBonusUnarmed1_1") }));
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player.sendMessage(mcLocale.getString("m.AbilityLockTemplate", new Object[] { mcLocale.getString("m.AbilLockUnarmed2") }));
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} else {
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player.sendMessage(mcLocale.getString("m.AbilityBonusTemplate", new Object[] { mcLocale.getString("m.AbilBonusUnarmed2_0"), mcLocale.getString("m.AbilBonusUnarmed2_1") }));
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}
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player.sendMessage(mcLocale.getString("m.UnarmedBerserkLength", new Object[] { ticks }));
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return true;
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}
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}
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