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Don't need to .save() for online players
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parent
ede08ce5ac
commit
3702495038
@ -88,6 +88,7 @@ public class MmoeditCommand implements CommandExecutor {
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if (mcmmoPlayer != null) {
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if (mcmmoPlayer != null) {
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profile = mcmmoPlayer.getProfile();
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profile = mcmmoPlayer.getProfile();
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profile.modifySkill(skill, newValue);
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mcmmoPlayer.getPlayer().sendMessage(ChatColor.GREEN + "Your level in " + skillName + " was set to " + newValue + "!"); //TODO: Needs more locale.
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mcmmoPlayer.getPlayer().sendMessage(ChatColor.GREEN + "Your level in " + skillName + " was set to " + newValue + "!"); //TODO: Needs more locale.
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sender.sendMessage(ChatColor.RED + skillName + " has been modified for " + args[0] + "."); //TODO: Use locale
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sender.sendMessage(ChatColor.RED + skillName + " has been modified for " + args[0] + "."); //TODO: Use locale
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}
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}
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@ -98,10 +99,9 @@ public class MmoeditCommand implements CommandExecutor {
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sender.sendMessage(LocaleLoader.getString("Commands.DoesNotExist"));
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sender.sendMessage(LocaleLoader.getString("Commands.DoesNotExist"));
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return true;
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return true;
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}
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}
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}
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profile.modifySkill(skill, newValue);
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profile.save();
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profile.save();
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}
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return true;
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return true;
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default:
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default:
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