mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-25 10:14:43 +02:00
@ -12,6 +12,7 @@ import com.gmail.nossr50.mcMMO;
|
||||
import com.gmail.nossr50.datatypes.MobHealthbarType;
|
||||
import com.gmail.nossr50.datatypes.skills.AbilityType;
|
||||
import com.gmail.nossr50.datatypes.skills.SkillType;
|
||||
import com.gmail.nossr50.skills.repair.RepairMaterialType;
|
||||
import com.gmail.nossr50.util.Misc;
|
||||
import com.gmail.nossr50.util.StringUtils;
|
||||
|
||||
@ -403,6 +404,11 @@ public class Config extends AutoUpdateConfigLoader {
|
||||
public int getDetonatorItemID() { return config.getInt("Skills.Mining.Detonator_ID", 259); }
|
||||
|
||||
/* Repair */
|
||||
public double getRepairXPBase() { return config.getDouble("Experience.Repair.Base", 1000.0); }
|
||||
public double getRepairXP(RepairMaterialType repairMaterialType) {
|
||||
return config.getDouble("Experience.Repair." + StringUtils.getCapitalized(repairMaterialType.toString()));
|
||||
}
|
||||
|
||||
public boolean getRepairAnvilMessagesEnabled() { return config.getBoolean("Skills.Repair.Anvil_Messages", true); }
|
||||
public int getRepairAnvilId() { return config.getInt("Skills.Repair.Anvil_ID", 42); }
|
||||
public int getSalvageAnvilId() { return config.getInt("Skills.Repair.Salvage_Anvil_ID", 41); }
|
||||
|
@ -155,7 +155,7 @@ public class RepairManager extends SkillManager {
|
||||
Repair.removeOneFrom(inventory, repairItemLocation);
|
||||
|
||||
// Give out XP like candy
|
||||
applyXpGain((int) ((startDurability - newDurability) * repairable.getXpMultiplier()) * 10);
|
||||
applyXpGain((float) ((getPercentageRepaired(startDurability, newDurability, repairable.getMaximumDurability()) * repairable.getXpMultiplier()) * Config.getInstance().getRepairXPBase() * Config.getInstance().getRepairXP(repairable.getRepairMaterialType())));
|
||||
|
||||
// BWONG BWONG BWONG
|
||||
player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
|
||||
@ -164,6 +164,10 @@ public class RepairManager extends SkillManager {
|
||||
item.setDurability(newDurability);
|
||||
}
|
||||
|
||||
private float getPercentageRepaired(short startDurability, short newDurability, short totalDurability) {
|
||||
return ((startDurability - newDurability) / (float) totalDurability);
|
||||
}
|
||||
|
||||
public void handleSalvage(Location location, ItemStack item) {
|
||||
Player player = getPlayer();
|
||||
|
||||
|
@ -53,7 +53,7 @@ public interface Repairable {
|
||||
public short getMaximumDurability();
|
||||
|
||||
/**
|
||||
* Gets the base repair durability on which to calcuate bonuses.
|
||||
* Gets the base repair durability on which to calculate bonuses.
|
||||
*
|
||||
* This is actually the maximum durability divided by the minimum quantity
|
||||
*
|
||||
|
Reference in New Issue
Block a user