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https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-07-23 23:55:33 +02:00
Added some unit tests for double drops, fixed bug with bonus drops
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package com.gmail.nossr50.skills.woodcutting;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.ChatConfig;
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import com.gmail.nossr50.config.GeneralConfig;
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import com.gmail.nossr50.config.RankConfig;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.player.PlayerProfile;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.EventUtils;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.TransientEntityTracker;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillTools;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Server;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockState;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.plugin.PluginManager;
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import org.junit.jupiter.api.AfterEach;
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import org.junit.jupiter.api.BeforeEach;
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import org.junit.jupiter.api.Test;
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import org.bukkit.entity.Player;
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import org.mockito.MockedStatic;
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import org.mockito.Mockito;
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import java.util.UUID;
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import static org.mockito.ArgumentMatchers.any;
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import static org.mockito.ArgumentMatchers.eq;
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class WoodcuttingManagerTest {
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private static final java.util.logging.Logger logger = java.util.logging.Logger.getLogger(WoodcuttingManagerTest.class.getName());
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private MockedStatic<mcMMO> mockedMcMMO;
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private MockedStatic<ChatConfig> mockedChatConfig;
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private MockedStatic<Permissions> mockedPermissions;
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private MockedStatic<RankUtils> mockedRankUtils;
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private MockedStatic<UserManager> mockedUserManager;
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private MockedStatic<Misc> mockedMisc;
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private MockedStatic<SkillTools> mockedSkillTools;
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private MockedStatic<EventUtils> mockedEventUtils;
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private TransientEntityTracker transientEntityTracker;
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private AdvancedConfig advancedConfig;
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private GeneralConfig generalConfig;
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private RankConfig rankConfig;
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private SkillTools skillTools;
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private Server server;
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private PluginManager pluginManager;
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private World world;
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private WoodcuttingManager woodcuttingManager;
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/* Mocks */
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Player player;
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UUID playerUUID = UUID.randomUUID();
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ItemStack itemInMainHand;
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PlayerInventory playerInventory;
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PlayerProfile playerProfile;
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McMMOPlayer mmoPlayer;
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String playerName = "testPlayer";
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@BeforeEach
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void setUp() {
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mockedMcMMO = Mockito.mockStatic(mcMMO.class);
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mcMMO.p = Mockito.mock(mcMMO.class);
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Mockito.when(mcMMO.p.getLogger()).thenReturn(logger);
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// chat config
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mockedChatConfig = Mockito.mockStatic(ChatConfig.class);
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Mockito.when(ChatConfig.getInstance()).thenReturn(Mockito.mock(ChatConfig.class));
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// general config
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generalConfig = Mockito.mock(GeneralConfig.class);
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Mockito.when(generalConfig.getTreeFellerThreshold()).thenReturn(100);
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Mockito.when(generalConfig.getDoubleDropsEnabled(PrimarySkillType.WOODCUTTING, Material.OAK_LOG)).thenReturn(true);
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Mockito.when(generalConfig.getLocale()).thenReturn("en_US");
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Mockito.when(mcMMO.p.getGeneralConfig()).thenReturn(generalConfig);
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// rank config
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rankConfig = Mockito.mock(RankConfig.class);
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Mockito.when(rankConfig.getSubSkillUnlockLevel(SubSkillType.WOODCUTTING_HARVEST_LUMBER, 1)).thenReturn(1);
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// wire advanced config
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this.advancedConfig = Mockito.mock(AdvancedConfig.class);
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Mockito.when(advancedConfig.getMaximumProbability(SubSkillType.WOODCUTTING_HARVEST_LUMBER)).thenReturn(100D);
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Mockito.when(advancedConfig.getMaximumProbability(SubSkillType.WOODCUTTING_CLEAN_CUTS)).thenReturn(10D);
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Mockito.when(advancedConfig.getMaxBonusLevel(SubSkillType.WOODCUTTING_HARVEST_LUMBER)).thenReturn(1000);
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Mockito.when(advancedConfig.getMaxBonusLevel(SubSkillType.WOODCUTTING_CLEAN_CUTS)).thenReturn(10000);
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Mockito.when(mcMMO.p.getAdvancedConfig()).thenReturn(advancedConfig);
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// wire skill tools
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this.skillTools = new SkillTools(mcMMO.p);
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Mockito.when(mcMMO.p.getSkillTools()).thenReturn(skillTools);
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this.transientEntityTracker = new TransientEntityTracker();
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Mockito.when(mcMMO.getTransientEntityTracker()).thenReturn(transientEntityTracker);
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mockedPermissions = Mockito.mockStatic(Permissions.class);
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Mockito.when(Permissions.isSubSkillEnabled(any(Player.class), any(SubSkillType.class))).thenReturn(true);
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Mockito.when(Permissions.canUseSubSkill(any(Player.class), any(SubSkillType.class))).thenReturn(true);
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Mockito.when(Permissions.isSubSkillEnabled(any(Player.class), any(SubSkillType.class))).thenReturn(true);
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Mockito.when(Permissions.canUseSubSkill(any(Player.class), any(SubSkillType.class))).thenReturn(true);
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Mockito.when(Permissions.lucky(player, PrimarySkillType.WOODCUTTING)).thenReturn(false); // player is not lucky
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mockedRankUtils = Mockito.mockStatic(RankUtils.class);
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Mockito.when(RankUtils.getRankUnlockLevel(SubSkillType.WOODCUTTING_HARVEST_LUMBER, 1)).thenReturn(1); // needed?
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Mockito.when(RankUtils.getRankUnlockLevel(SubSkillType.WOODCUTTING_CLEAN_CUTS, 1)).thenReturn(1000); // needed?
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Mockito.when(RankUtils.hasReachedRank(eq(1), any(Player.class), eq(SubSkillType.WOODCUTTING_HARVEST_LUMBER))).thenReturn(true);
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Mockito.when(RankUtils.hasReachedRank(eq(1), any(Player.class), eq(SubSkillType.WOODCUTTING_CLEAN_CUTS))).thenReturn(true);
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// wire server
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this.server = Mockito.mock(Server.class);
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Mockito.when(mcMMO.p.getServer()).thenReturn(server);
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// wire plugin manager
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this.pluginManager = Mockito.mock(PluginManager.class);
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Mockito.when(server.getPluginManager()).thenReturn(pluginManager);
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// wire world
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this.world = Mockito.mock(World.class);
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// wire Misc
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this.mockedMisc = Mockito.mockStatic(Misc.class);
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Mockito.when(Misc.getBlockCenter(any())).thenReturn(new Location(world, 0, 0, 0));
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// setup player and player related mocks after everything else
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this.player = Mockito.mock(Player.class);
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Mockito.when(player.getUniqueId()).thenReturn(playerUUID);
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// wire inventory
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this.playerInventory = Mockito.mock(PlayerInventory.class);
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this.itemInMainHand = new ItemStack(Material.DIAMOND_AXE);
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Mockito.when(player.getInventory()).thenReturn(playerInventory);
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Mockito.when(playerInventory.getItemInMainHand()).thenReturn(itemInMainHand);
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// PlayerProfile and McMMOPlayer are partially mocked
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playerProfile = new PlayerProfile("testPlayer", player.getUniqueId(), 0);
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mmoPlayer = Mockito.spy(new McMMOPlayer(player, playerProfile));
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// wire user manager
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this.mockedUserManager = Mockito.mockStatic(UserManager.class);
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Mockito.when(UserManager.getPlayer(player)).thenReturn(mmoPlayer);
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// Set up spy for WoodcuttingManager
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woodcuttingManager = Mockito.spy(new WoodcuttingManager(mmoPlayer));
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}
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@AfterEach
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void tearDown() {
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// Clean up resources here if needed.
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if (mockedMcMMO != null) {
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mockedMcMMO.close();
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}
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if (mockedChatConfig != null) {
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mockedChatConfig.close();
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}
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if (mockedPermissions != null) {
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mockedPermissions.close();
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}
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if (mockedRankUtils != null) {
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mockedRankUtils.close();
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}
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if (mockedUserManager != null) {
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mockedUserManager.close();
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}
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if (mockedMisc != null) {
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mockedMisc.close();
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}
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if (mockedEventUtils != null) {
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mockedEventUtils.close();
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}
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}
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@Test
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void harvestLumberShouldDoubleDrop() {
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mmoPlayer.modifySkill(PrimarySkillType.WOODCUTTING, 1000);
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BlockState blockState = Mockito.mock(BlockState.class);
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Block block = Mockito.mock(Block.class);
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// wire block
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Mockito.when(blockState.getBlock()).thenReturn(block);
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Mockito.when(blockState.getBlock().getDrops(any())).thenReturn(null);
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Mockito.when(blockState.getType()).thenReturn(Material.OAK_LOG);
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woodcuttingManager.processBonusDropCheck(blockState);
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// verify bonus drops were spawned
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Mockito.verify(woodcuttingManager, Mockito.times(1)).spawnHarvestLumberBonusDrops(blockState);
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}
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@Test
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void harvestLumberShouldNotDoubleDrop() {
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mmoPlayer.modifySkill(PrimarySkillType.WOODCUTTING, 0);
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BlockState blockState = Mockito.mock(BlockState.class);
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Block block = Mockito.mock(Block.class);
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// wire block
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Mockito.when(blockState.getBlock()).thenReturn(block);
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Mockito.when(blockState.getBlock().getDrops(any())).thenReturn(null);
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Mockito.when(blockState.getType()).thenReturn(Material.OAK_LOG);
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woodcuttingManager.processBonusDropCheck(blockState);
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// verify bonus drops were not spawned
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Mockito.verify(woodcuttingManager, Mockito.times(0)).spawnHarvestLumberBonusDrops(blockState);
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}
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}
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