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Added Nether Wart, Lily Pads, and Vines to Herbalism
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@ -43,7 +43,8 @@ public class LoadProperties
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berserkCooldown, serratedStrikeCooldown, skullSplitterCooldown, abilityDurabilityLoss,
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feathersConsumedByChimaeraWing, bonesConsumedByCOTW, repairdiamondlevel, rWood, rStone, rIron, rGold, rDiamond, rString, rLeather,
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downgradeRank1, downgradeRank2, downgradeRank3, downgradeRank4, keepEnchantsRank1, keepEnchantsRank2, keepEnchantsRank3, keepEnchantsRank4,
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fishingDropChanceTier1, fishingDropChanceTier2, fishingDropChanceTier3, fishingDropChanceTier4, fishingDropChanceTier5;
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fishingDropChanceTier1, fishingDropChanceTier2, fishingDropChanceTier3, fishingDropChanceTier4, fishingDropChanceTier5,
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mnetherwart, mvines, mlilypad;
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public static double xpbackground_r, xpbackground_g, xpbackground_b, xpborder_r, xpborder_g, xpborder_b, fishing_r, fishing_g, fishing_b, acrobatics_r, acrobatics_g, acrobatics_b, archery_r, archery_g, archery_b, axes_r, axes_g, axes_b,
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excavation_r, excavation_g, excavation_b, herbalism_r, herbalism_g, herbalism_b, mining_r, mining_g, mining_b,
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@ -220,6 +221,8 @@ public class LoadProperties
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write("Experience.Formula.Multiplier.Axes", 1.0);
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write("Experience.Formula.Multiplier.Sorcery", 1.0);
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write("Experience.Formula.Multiplier.Acrobatics", 1.0);
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//Mining XP values
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write("Experience.Mining.Gold", 350);
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write("Experience.Mining.Diamond", 750);
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write("Experience.Mining.Iron", 250);
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@ -231,16 +234,25 @@ public class LoadProperties
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write("Experience.Mining.Coal", 100);
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write("Experience.Mining.Stone", 30);
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write("Experience.Mining.Sandstone", 30);
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//Herbalism XP values
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write("Experience.Herbalism.Sugar_Cane", 30);
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write("Experience.Herbalism.Cactus", 30);
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write("Experience.Herbalism.Pumpkin", 550);
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write("Experience.Herbalism.Pumpkin", 20);
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write("Experience.Herbalism.Flowers", 100);
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write("Experience.Herbalism.Wheat", 50);
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write("Experience.Herbalism.Mushrooms", 150);
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write("Experience.Herbalism.Melon", 40);
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write("Experience.Herbalism.Melon", 20);
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write("Experience.Herbalism.Nether_Wart", 50);
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write("Experience.Herbalism.Lily_Pads", 100);
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write("Experience.Herbalism.Vines", 10);
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//Woodcutting XP values
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write("Experience.Woodcutting.Pine", 90);
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write("Experience.Woodcutting.Birch", 70);
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write("Experience.Woodcutting.Spruce", 80);
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//Excavation XP values
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write("Experience.Excavation.Base", 40);
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write("Experience.Excavation.Mushroom", 80);
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write("Experience.Excavation.Sulphur", 30);
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@ -258,6 +270,8 @@ public class LoadProperties
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write("Experience.Excavation.String", 200);
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write("Experience.Excavation.Bucket", 100);
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write("Experience.Excavation.Web", 150);
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//Fishing XP values
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write("Experience.Fishing.Base", 800);
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//write("Sorcery.Spells.Water.Thunder", 75);
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@ -490,10 +504,13 @@ public class LoadProperties
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msugar = readInteger("Experience.Herbalism.Sugar_Cane", 30);
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mwheat = readInteger("Experience.Herbalism.Wheat", 50);
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mcactus = readInteger("Experience.Herbalism.Cactus", 30);
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mpumpkin = readInteger("Experience.Herbalism.Pumpkin", 550);
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mpumpkin = readInteger("Experience.Herbalism.Pumpkin", 20);
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mflower = readInteger("Experience.Herbalism.Flowers", 100);
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mmushroom = readInteger("Experience.Herbalism.Mushrooms", 150);
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mmelon = readInteger("Experience.Herbalism.Melon", 20);
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mnetherwart = readInteger("Experience.Herbalism.Nether_Wart", 50);
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mlilypad = readInteger("Experience.Herbalism.Lily_Pads", 100);
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mvines = readInteger("Experience.Herbalism.Vines", 10);
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mpine = readInteger("Experience.Woodcutting.Pine", 70);
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mbirch = readInteger("Experience.Woodcutting.Birch", 80);
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@ -157,6 +157,8 @@ public class Herbalism
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{
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return;
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}
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//Wheat
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if(type == 59 && block.getData() == (byte) 0x7)
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{
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mat = Material.getMaterial(296);
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@ -199,8 +201,24 @@ public class Herbalism
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block.setData((byte) 0x4);
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}
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}
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//Nether Wart
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if(type == 115 && block.getData() == (byte) 0x3)
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{
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mat = Material.getMaterial(372);
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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PP.addXP(SkillType.HERBALISM, LoadProperties.mnetherwart, player);
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if(player != null)
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{
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if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM))
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{
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m.mcDropItem(loc, is);
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}
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}
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}
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/*
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* We need to check not-wheat stuff for if it was placed by the player or not
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* We need to check not-wheat and not-netherwart stuff for if it was placed by the player or not
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*/
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if(block.getData() != (byte) 5)
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{
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@ -298,8 +316,9 @@ public class Herbalism
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//Melon
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if(type == 103)
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{
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mat = Material.getMaterial(block.getTypeId());
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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mat = Material.getMaterial(360);
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int slices = (int) ((Math.random() + 3) + (int)(Math.random() * 4)); //drop 3-7 melon slices rather than melon blocks
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is = new ItemStack(mat, slices, (byte)0, (byte)0);
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if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM))
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{
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@ -332,6 +351,29 @@ public class Herbalism
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}
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PP.addXP(SkillType.HERBALISM, LoadProperties.mflower, player);
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}
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//Lily Pads
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if(type == 111)
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{
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mat = Material.getMaterial(block.getTypeId());
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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if(player != null){
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if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM)){
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m.mcDropItem(loc, is);
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}
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}
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PP.addXP(SkillType.HERBALISM, LoadProperties.mlilypad, player);
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}
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//Vines
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if(type == 106){
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mat = Material.getMaterial(block.getTypeId());
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is = new ItemStack(mat, 1, (byte)0, (byte)0);
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if(player != null){
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if(Math.random() * 1000 <= PP.getSkillLevel(SkillType.HERBALISM)){
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m.mcDropItem(loc, is);
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}
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}
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PP.addXP(SkillType.HERBALISM, LoadProperties.mvines, player);
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}
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}
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Skills.XpCheckSkill(SkillType.HERBALISM, player);
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}
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