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	4 days of work and I'm still not done ;_;
This commit is contained in:
		@@ -1,9 +1,13 @@
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#They are literally charging me by linecount so I'm reducing the # of lines
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#I'm going to try to normalize our locale file, forgive the mess for now.
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#DO NOT USE COLOR CODES IN THE JSON KEYS
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#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM
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JSON.Rank=Rank
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JSON.RankPossesive=of
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JSON.DescriptionHeader=Description
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JSON.Activation=How to use
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JSON.JWrapper.Header=Details
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JSON.JWrapper.Activation=Activation:
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JSON.JWrapper.Activation.Type.RightClick=Right Click
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JSON.Type.Passive=Passive
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JSON.Type.Active=Active
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JSON.Type.SuperAbility=Super Ability
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@@ -11,19 +15,40 @@ JSON.SuperAbility.Charges=Charges
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JSON.SuperAbility.Duration=Duration
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JSON.Locked=-=[LOCKED]=-
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JSON.LevelRequirement=Level Requirement
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JSON.JWrapper.Random.ActivationChance=Activation Chance:
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JSON.JWrapper.Random.MaxChance=Max Bonus:
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JSON.JWrapper.Duration=Duration:
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JSON.JWrapper.Target.Type=Target Type:
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JSON.JWrapper.Target.Block=Block
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JSON.JWrapper.Target.Player=Player
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JSON.JWrapper.Target.Mobs=Mobs
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JSON.JWrapper.Perks.Header=[[GOLD]]Lucky Perks
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JSON.JWrapper.Perks.Lucky={0}% Better Odds
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JSON.Hover.Tips=Tips
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#This is the message sent to players when an ability is activated
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JSON.Notification.SuperAbility={0}
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#These are the JSON Strings used for SubSkills
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JSON.Acrobatics.Roll.Interaction.Activated=Test [[RED]]Rolled Test
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JSON.Acrobatics.SubSkill.Roll.Details.Tips=If you hold sneak while falling you can prevent up to twice the damage that you would normally take!
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#DO NOT USE COLOR CODES IN THE JSON KEYS
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#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM
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#ACROBATICS
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Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
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Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
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Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
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Acrobatics.SubSkill.Roll.Name=Roll
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Acrobatics.SubSkill.Roll.Description=Reduces or Negates fall damage
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Acrobatics.SubSkill.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
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Acrobatics.SubSkill.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
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Acrobatics.SubSkill.GracefulRoll.Name=Graceful Roll
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Acrobatics.SubSkill.GracefulRoll.Description=Twice as effective as a normal Roll
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Acrobatics.SubSkill.Dodge.Name=Dodge
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Acrobatics.SubSkill.Dodge.Description=Reduce attack damage by half
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Acrobatics.Listener=Acrobatics:
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Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
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Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
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Acrobatics.Roll.Text=**Rolled**
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Acrobatics.SkillName=ACROBATICS
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Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
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@@ -566,7 +591,7 @@ Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
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Commands.Skill.ChildSkill=[[RED]]Child skills are not valid for this command!
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Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
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Commands.SkillInfo=[[GREEN]]- View detailed information about a skill
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Commands.Stats.Self=YOUR STATS
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Commands.Stats.Self.Overhaul=Stats
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Commands.Stats=[[GREEN]]- View your mcMMO stats
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Commands.ToggleAbility=[[GREEN]]- Toggle ability activation with right click
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Commands.Usage.0=[[RED]]Proper usage is /{0}
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@@ -678,6 +703,7 @@ Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
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Commands.XPGain.Unarmed=Attacking Monsters
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Commands.XPGain.Woodcutting=Chopping down trees
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Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
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Commands.XPGain.Overhaul=[[YELLOW]]XP GAIN: [[WHITE]]{0}
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Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
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Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
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Commands.xprate.modified=[[RED]]The XP RATE was modified to {0}
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@@ -691,13 +717,14 @@ XPRate.Event= [[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
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#EFFECTS
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##generic
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Effects.Effects=EFFECTS
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Effects.SubSkills=SUB-SKILLS
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Effects.SubSkills.Overhaul=Sub-Skills
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Effects.Child=[[DARK_GRAY]]LVL: [[GREEN]]{0}
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Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
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Effects.Level.Overhaul=[[RED]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
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Effects.Parent = [[GOLD]]{0} -
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Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
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#GUIDES
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Guides.Available=[[DARK_AQUA]]Guide for {0} available - type /{1} ? [page]
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Guides.Available=[[GRAY]]Guide for {0} available - type /{1} ? [page]
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Guides.Header=[[GOLD]]-=[[GREEN]]{0} Guide[[GOLD]]=-
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Guides.Page.Invalid=Not a valid page number!
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Guides.Page.OutOfRange=That page does not exist, there are only {0} total pages.
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@@ -820,6 +847,7 @@ Teleport.Cancelled=[[DARK_RED]]Teleportation canceled!
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Skills.Child=[[GOLD]](CHILD SKILL)
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Skills.Disarmed=[[DARK_RED]]You have been disarmed!
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Skills.Header=[[RED]]-----[] [[GREEN]]{0}[[RED]] []-----
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Skills.Overhaul.Header=[[DARK_AQUA]][]=====[][[GOLD]] {0} [[DARK_AQUA]][]=====[]
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Skills.NeedMore=[[DARK_RED]]You need more [[GRAY]]{0}
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Skills.Parents = PARENTS
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Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
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