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https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-27 19:24:44 +02:00
4 days of work and I'm still not done ;_;
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@ -3,7 +3,7 @@ package com.gmail.nossr50.skills.repair;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.config.experience.ExperienceConfig;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.SubSkill;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.datatypes.skills.PrimarySkill;
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import com.gmail.nossr50.datatypes.skills.XPGainReason;
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import com.gmail.nossr50.locale.LocaleLoader;
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@ -15,7 +15,7 @@ import com.gmail.nossr50.util.EventUtils;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.StringUtils;
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import com.gmail.nossr50.util.skills.SubSkillActivationType;
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import com.gmail.nossr50.util.skills.SkillActivationType;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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@ -244,12 +244,12 @@ public class RepairManager extends SkillManager {
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private short repairCalculate(short durability, int repairAmount) {
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Player player = getPlayer();
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if (Permissions.isSubSkillEnabled(player, SubSkill.REPAIR_REPAIR_MASTERY)) {
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if (Permissions.isSubSkillEnabled(player, SubSkillType.REPAIR_REPAIR_MASTERY)) {
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double bonus = repairAmount * Math.min((((Repair.repairMasteryMaxBonus / Repair.repairMasteryMaxBonusLevel) * getSkillLevel()) / 100.0D), Repair.repairMasteryMaxBonus / 100.0D);
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repairAmount += bonus;
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}
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if (Permissions.isSubSkillEnabled(player, SubSkill.REPAIR_SUPER_REPAIR) && checkPlayerProcRepair()) {
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if (Permissions.isSubSkillEnabled(player, SubSkillType.REPAIR_SUPER_REPAIR) && checkPlayerProcRepair()) {
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repairAmount *= 2.0D;
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}
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@ -266,7 +266,7 @@ public class RepairManager extends SkillManager {
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* @return true if bonus granted, false otherwise
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*/
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private boolean checkPlayerProcRepair() {
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if (SkillUtils.isActivationSuccessful(SubSkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkill.REPAIR_SUPER_REPAIR, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
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if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.REPAIR_SUPER_REPAIR, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
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getPlayer().sendMessage(LocaleLoader.getString("Repair.Skills.FeltEasy"));
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return true;
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}
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@ -293,7 +293,7 @@ public class RepairManager extends SkillManager {
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return;
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}
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if (getArcaneForgingRank() == 0 || !Permissions.isSubSkillEnabled(player, SubSkill.REPAIR_ARCANE_FORGING)) {
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if (getArcaneForgingRank() == 0 || !Permissions.isSubSkillEnabled(player, SubSkillType.REPAIR_ARCANE_FORGING)) {
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for (Enchantment enchant : enchants.keySet()) {
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item.removeEnchantment(enchant);
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}
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