4 days of work and I'm still not done ;_;

This commit is contained in:
nossr50
2019-01-08 19:52:52 -08:00
parent ee765a0d30
commit 362d036b16
95 changed files with 2781 additions and 908 deletions

View File

@ -1,7 +1,6 @@
package com.gmail.nossr50.skills.axes;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.SubSkill;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.util.skills.RankUtils;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
@ -43,6 +42,6 @@ public class Axes {
*/
public static double getAxeMasteryBonusDamage(Player player)
{
return RankUtils.getRank(player, SubSkill.AXES_AXE_MASTERY) * Axes.axeMasteryRankDamageMultiplier;
return RankUtils.getRank(player, SubSkillType.AXES_AXE_MASTERY) * Axes.axeMasteryRankDamageMultiplier;
}
}

View File

@ -2,7 +2,7 @@ package com.gmail.nossr50.skills.axes;
import java.util.Map;
import com.gmail.nossr50.datatypes.skills.SubSkill;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.util.skills.*;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
@ -25,19 +25,19 @@ public class AxesManager extends SkillManager {
}
public boolean canUseAxeMastery() {
return Permissions.isSubSkillEnabled(getPlayer(), SubSkill.AXES_AXE_MASTERY);
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.AXES_AXE_MASTERY);
}
public boolean canCriticalHit(LivingEntity target) {
return target.isValid() && Permissions.isSubSkillEnabled(getPlayer(), SubSkill.AXES_CRITICAL_STRIKES);
return target.isValid() && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.AXES_CRITICAL_STRIKES);
}
public boolean canImpact(LivingEntity target) {
return target.isValid() && Permissions.isSubSkillEnabled(getPlayer(), SubSkill.AXES_ARMOR_IMPACT) && Axes.hasArmor(target);
return target.isValid() && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.AXES_ARMOR_IMPACT) && Axes.hasArmor(target);
}
public boolean canGreaterImpact(LivingEntity target) {
return target.isValid() && Permissions.isSubSkillEnabled(getPlayer(), SubSkill.AXES_GREATER_IMPACT) && !Axes.hasArmor(target);
return target.isValid() && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.AXES_GREATER_IMPACT) && !Axes.hasArmor(target);
}
public boolean canUseSkullSplitter(LivingEntity target) {
@ -52,7 +52,7 @@ public class AxesManager extends SkillManager {
* Handle the effects of the Axe Mastery ability
*/
public double axeMastery() {
if (!SkillUtils.isActivationSuccessful(SubSkillActivationType.ALWAYS_FIRES, SubSkill.AXES_AXE_MASTERY, getPlayer(), null, 0, 0)) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.AXES_AXE_MASTERY, getPlayer(), null, 0, 0)) {
return 0;
}
@ -66,7 +66,7 @@ public class AxesManager extends SkillManager {
* @param damage The amount of damage initially dealt by the event
*/
public double criticalHit(LivingEntity target, double damage) {
if (!SkillUtils.isActivationSuccessful(SubSkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkill.AXES_CRITICAL_STRIKES, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.AXES_CRITICAL_STRIKES, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
return 0;
}
@ -102,7 +102,7 @@ public class AxesManager extends SkillManager {
for (ItemStack armor : target.getEquipment().getArmorContents()) {
if (armor != null && ItemUtils.isArmor(armor)) {
if (SkillUtils.isActivationSuccessful(SubSkillActivationType.RANDOM_STATIC_CHANCE, SubSkill.AXES_ARMOR_IMPACT, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_STATIC_CHANCE, SubSkillType.AXES_ARMOR_IMPACT, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
SkillUtils.handleDurabilityChange(armor, durabilityDamage, Axes.impactMaxDurabilityModifier);
}
}
@ -116,7 +116,7 @@ public class AxesManager extends SkillManager {
*/
public double greaterImpact(LivingEntity target) {
//static chance (3rd param)
if (!SkillUtils.isActivationSuccessful(SubSkillActivationType.RANDOM_STATIC_CHANCE, SubSkill.AXES_GREATER_IMPACT, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_STATIC_CHANCE, SubSkillType.AXES_GREATER_IMPACT, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
return 0;
}