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https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-07-01 21:24:43 +02:00
4 days of work and I'm still not done ;_;
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@ -1,7 +1,6 @@
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package com.gmail.nossr50.skills.axes;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.SubSkill;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.util.skills.RankUtils;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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@ -43,6 +42,6 @@ public class Axes {
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*/
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public static double getAxeMasteryBonusDamage(Player player)
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{
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return RankUtils.getRank(player, SubSkill.AXES_AXE_MASTERY) * Axes.axeMasteryRankDamageMultiplier;
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return RankUtils.getRank(player, SubSkillType.AXES_AXE_MASTERY) * Axes.axeMasteryRankDamageMultiplier;
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}
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}
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@ -2,7 +2,7 @@ package com.gmail.nossr50.skills.axes;
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import java.util.Map;
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import com.gmail.nossr50.datatypes.skills.SubSkill;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.util.skills.*;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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@ -25,19 +25,19 @@ public class AxesManager extends SkillManager {
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}
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public boolean canUseAxeMastery() {
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return Permissions.isSubSkillEnabled(getPlayer(), SubSkill.AXES_AXE_MASTERY);
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return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.AXES_AXE_MASTERY);
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}
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public boolean canCriticalHit(LivingEntity target) {
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return target.isValid() && Permissions.isSubSkillEnabled(getPlayer(), SubSkill.AXES_CRITICAL_STRIKES);
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return target.isValid() && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.AXES_CRITICAL_STRIKES);
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}
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public boolean canImpact(LivingEntity target) {
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return target.isValid() && Permissions.isSubSkillEnabled(getPlayer(), SubSkill.AXES_ARMOR_IMPACT) && Axes.hasArmor(target);
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return target.isValid() && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.AXES_ARMOR_IMPACT) && Axes.hasArmor(target);
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}
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public boolean canGreaterImpact(LivingEntity target) {
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return target.isValid() && Permissions.isSubSkillEnabled(getPlayer(), SubSkill.AXES_GREATER_IMPACT) && !Axes.hasArmor(target);
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return target.isValid() && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.AXES_GREATER_IMPACT) && !Axes.hasArmor(target);
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}
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public boolean canUseSkullSplitter(LivingEntity target) {
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@ -52,7 +52,7 @@ public class AxesManager extends SkillManager {
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* Handle the effects of the Axe Mastery ability
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*/
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public double axeMastery() {
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if (!SkillUtils.isActivationSuccessful(SubSkillActivationType.ALWAYS_FIRES, SubSkill.AXES_AXE_MASTERY, getPlayer(), null, 0, 0)) {
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if (!SkillUtils.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.AXES_AXE_MASTERY, getPlayer(), null, 0, 0)) {
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return 0;
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}
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@ -66,7 +66,7 @@ public class AxesManager extends SkillManager {
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* @param damage The amount of damage initially dealt by the event
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*/
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public double criticalHit(LivingEntity target, double damage) {
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if (!SkillUtils.isActivationSuccessful(SubSkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkill.AXES_CRITICAL_STRIKES, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
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if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.AXES_CRITICAL_STRIKES, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
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return 0;
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}
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@ -102,7 +102,7 @@ public class AxesManager extends SkillManager {
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for (ItemStack armor : target.getEquipment().getArmorContents()) {
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if (armor != null && ItemUtils.isArmor(armor)) {
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if (SkillUtils.isActivationSuccessful(SubSkillActivationType.RANDOM_STATIC_CHANCE, SubSkill.AXES_ARMOR_IMPACT, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
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if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_STATIC_CHANCE, SubSkillType.AXES_ARMOR_IMPACT, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
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SkillUtils.handleDurabilityChange(armor, durabilityDamage, Axes.impactMaxDurabilityModifier);
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}
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}
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@ -116,7 +116,7 @@ public class AxesManager extends SkillManager {
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*/
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public double greaterImpact(LivingEntity target) {
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//static chance (3rd param)
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if (!SkillUtils.isActivationSuccessful(SubSkillActivationType.RANDOM_STATIC_CHANCE, SubSkill.AXES_GREATER_IMPACT, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
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if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_STATIC_CHANCE, SubSkillType.AXES_GREATER_IMPACT, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
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return 0;
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}
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