mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-09-09 22:45:34 +02:00
4 days of work and I'm still not done ;_;
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@@ -4,7 +4,7 @@ import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.List;
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import com.gmail.nossr50.datatypes.skills.SubSkill;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.util.skills.RankUtils;
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import org.bukkit.Material;
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import org.bukkit.entity.LivingEntity;
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@@ -76,7 +76,7 @@ public class Archery {
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*/
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public static double getSkillShotBonusDamage(Player player, double oldDamage)
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{
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double damageBonusPercent = ((RankUtils.getRank(player, SubSkill.ARCHERY_SKILL_SHOT)) * Archery.skillShotIncreasePercentage) / 100.0D;
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double damageBonusPercent = ((RankUtils.getRank(player, SubSkillType.ARCHERY_SKILL_SHOT)) * Archery.skillShotIncreasePercentage) / 100.0D;
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return Math.min(oldDamage * damageBonusPercent, Archery.skillShotMaxBonusDamage);
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}
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}
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@@ -1,7 +1,7 @@
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package com.gmail.nossr50.skills.archery;
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import com.gmail.nossr50.datatypes.skills.SubSkill;
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import com.gmail.nossr50.util.skills.SubSkillActivationType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.util.skills.SkillActivationType;
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import org.bukkit.Location;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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@@ -25,15 +25,15 @@ public class ArcheryManager extends SkillManager {
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}
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public boolean canDaze(LivingEntity target) {
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return target instanceof Player && Permissions.isSubSkillEnabled(getPlayer(), SubSkill.ARCHERY_DAZE);
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return target instanceof Player && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.ARCHERY_DAZE);
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}
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public boolean canSkillShot() {
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return getSkillLevel() >= Archery.skillShotIncreaseLevel && Permissions.isSubSkillEnabled(getPlayer(), SubSkill.ARCHERY_SKILL_SHOT);
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return getSkillLevel() >= Archery.skillShotIncreaseLevel && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.ARCHERY_SKILL_SHOT);
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}
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public boolean canRetrieveArrows() {
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return Permissions.isSubSkillEnabled(getPlayer(), SubSkill.ARCHERY_ARROW_RETRIEVAL);
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return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.ARCHERY_ARROW_RETRIEVAL);
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}
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/**
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@@ -59,7 +59,7 @@ public class ArcheryManager extends SkillManager {
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* @param target The {@link LivingEntity} damaged by the arrow
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*/
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public void retrieveArrows(LivingEntity target) {
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if (SkillUtils.isActivationSuccessful(SubSkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkill.ARCHERY_ARROW_RETRIEVAL, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
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if (SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.ARCHERY_ARROW_RETRIEVAL, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
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Archery.incrementTrackerValue(target);
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}
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}
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@@ -70,7 +70,7 @@ public class ArcheryManager extends SkillManager {
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* @param defender The {@link Player} being affected by the ability
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*/
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public double daze(Player defender) {
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if (!SkillUtils.isActivationSuccessful(SubSkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkill.ARCHERY_DAZE, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
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if (!SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.ARCHERY_DAZE, getPlayer(), this.skill, getSkillLevel(), activationChance)) {
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return 0;
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}
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@@ -97,7 +97,7 @@ public class ArcheryManager extends SkillManager {
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* @param oldDamage The raw damage value of this arrow before we modify it
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*/
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public double skillShot(double oldDamage) {
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if (!SkillUtils.isActivationSuccessful(SubSkillActivationType.ALWAYS_FIRES, SubSkill.ARCHERY_SKILL_SHOT, getPlayer(), null, 0, 0)) {
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if (!SkillUtils.isActivationSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.ARCHERY_SKILL_SHOT, getPlayer(), null, 0, 0)) {
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return oldDamage;
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}
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