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https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-07-21 06:44:44 +02:00
4 days of work and I'm still not done ;_;
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@ -4,8 +4,8 @@ import java.util.ArrayList;
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import java.util.List;
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import com.gmail.nossr50.datatypes.skills.PrimarySkill;
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import com.gmail.nossr50.datatypes.skills.SubSkill;
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import com.gmail.nossr50.util.SkillTextComponentFactory;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.util.TextComponentFactory;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.entity.Player;
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@ -45,14 +45,14 @@ public class UnarmedCommand extends SkillCommand {
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// UNARMED_DISARM
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if (canDisarm) {
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String[] disarmStrings = calculateAbilityDisplayValues(skillValue, SubSkill.UNARMED_DISARM, isLucky);
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String[] disarmStrings = calculateAbilityDisplayValues(skillValue, SubSkillType.UNARMED_DISARM, isLucky);
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disarmChance = disarmStrings[0];
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disarmChanceLucky = disarmStrings[1];
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}
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// UNARMED_ARROW_DEFLECT
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if (canDeflect) {
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String[] deflectStrings = calculateAbilityDisplayValues(skillValue, SubSkill.UNARMED_ARROW_DEFLECT, isLucky);
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String[] deflectStrings = calculateAbilityDisplayValues(skillValue, SubSkillType.UNARMED_ARROW_DEFLECT, isLucky);
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deflectChance = deflectStrings[0];
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deflectChanceLucky = deflectStrings[1];
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}
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@ -64,7 +64,7 @@ public class UnarmedCommand extends SkillCommand {
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// IRON GRIP
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if (canIronGrip) {
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String[] ironGripStrings = calculateAbilityDisplayValues(skillValue, SubSkill.UNARMED_IRON_GRIP, isLucky);
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String[] ironGripStrings = calculateAbilityDisplayValues(skillValue, SubSkillType.UNARMED_IRON_GRIP, isLucky);
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ironGripChance = ironGripStrings[0];
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ironGripChanceLucky = ironGripStrings[1];
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}
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@ -73,10 +73,10 @@ public class UnarmedCommand extends SkillCommand {
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@Override
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protected void permissionsCheck(Player player) {
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canBerserk = Permissions.berserk(player);
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canIronArm = Permissions.isSubSkillEnabled(player, SubSkill.UNARMED_IRON_ARM_STYLE);
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canDeflect = Permissions.isSubSkillEnabled(player, SubSkill.UNARMED_ARROW_DEFLECT);
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canDisarm = Permissions.isSubSkillEnabled(player, SubSkill.UNARMED_DISARM);
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canIronGrip = Permissions.isSubSkillEnabled(player, SubSkill.UNARMED_IRON_GRIP);
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canIronArm = Permissions.isSubSkillEnabled(player, SubSkillType.UNARMED_IRON_ARM_STYLE);
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canDeflect = Permissions.isSubSkillEnabled(player, SubSkillType.UNARMED_ARROW_DEFLECT);
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canDisarm = Permissions.isSubSkillEnabled(player, SubSkillType.UNARMED_DISARM);
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canIronGrip = Permissions.isSubSkillEnabled(player, SubSkillType.UNARMED_IRON_GRIP);
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// TODO: Apparently we forgot about block cracker?
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}
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@ -139,7 +139,7 @@ public class UnarmedCommand extends SkillCommand {
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protected List<TextComponent> getTextComponents(Player player) {
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List<TextComponent> textComponents = new ArrayList<>();
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SkillTextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkill.UNARMED);
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TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkill.UNARMED);
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return textComponents;
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}
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