Swords stab damage is now config-driven

Fixes #5164
This commit is contained in:
nossr50 2025-03-29 14:31:42 -07:00
parent 7e1e4c8305
commit 35785283ee
6 changed files with 26 additions and 52 deletions

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@ -1,3 +1,11 @@
Version 2.2.035
Swords subskill Stab is now configurable in advanced.yml
Added 'Skills.Swords.Stab.Base_Damage' to advanced.yml
Added 'Skills.Swords.Stab.Per_Rank_Multiplier' to advanced.yml
NOTES:
The new config settings will be added automatically to advanced.yml
Version 2.2.034
Fixed bug where mcMMO would drop items in such a way that they get stuck in an adjacent block and float to the surface
Fixed a rare edge case where null entities during chunk unload would cause a NullPointerException and potentially lead to server instability

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@ -2,7 +2,7 @@
<modelVersion>4.0.0</modelVersion>
<groupId>com.gmail.nossr50.mcMMO</groupId>
<artifactId>mcMMO</artifactId>
<version>2.2.034</version>
<version>2.2.035-SNAPSHOT</version>
<name>mcMMO</name>
<url>https://github.com/mcMMO-Dev/mcMMO</url>
<scm>

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@ -575,35 +575,6 @@ public class AdvancedConfig extends BukkitConfig {
return ChatColor.WHITE;
}
/*public boolean isJSONStatHoverElementBold(StatType statType, boolean isPrefix) {
String keyAddress = isPrefix ? "Prefix" : "Value";
String keyLocation = "Style.JSON.Hover.Details." + StringUtils.getCapitalized(statType.toString()) +"."+keyAddress+".Bold";
return config.getBoolean(keyLocation);
}
public boolean isJSONStatHoverElementItalic(StatType statType, boolean isPrefix) {
String keyAddress = isPrefix ? "Prefix" : "Value";
String keyLocation = "Style.JSON.Hover.Details." + StringUtils.getCapitalized(statType.toString()) +"."+keyAddress+".Italics";
return config.getBoolean(keyLocation);
}
public boolean isJSONStatHoverElementUnderlined(StatType statType, boolean isPrefix) {
String keyAddress = isPrefix ? "Prefix" : "Value";
String keyLocation = "Style.JSON.Hover.Details." + StringUtils.getCapitalized(statType.toString()) +"."+keyAddress+".Underline";
return config.getBoolean(keyLocation);
}*/
/**
* Some SubSkills have the ability to retain classic functionality
*
* @param subSkillType SubSkillType with classic functionality
*
* @return true if the subskill is in classic mode
*/
public boolean isSubSkillClassic(SubSkillType subSkillType) {
return config.getBoolean(subSkillType.getAdvConfigAddress() + ".Classic");
}
/* ACROBATICS */
public double getDodgeDamageModifier() {
return config.getDouble("Skills.Acrobatics.Dodge.DamageModifier", 2.0D);
@ -851,6 +822,14 @@ public class AdvancedConfig extends BukkitConfig {
}
/* SWORDS */
public double getStabBaseDamage() {
return config.getDouble("Skills.Swords.Stab.Base_Damage", 1.0D);
}
public double getStabPerRankMultiplier() {
return config.getDouble("Skills.Swords.Stab.Per_Rank_Multiplier", 1.5D);
}
public double getRuptureTickDamage(boolean isTargetPlayer, int rank) {
String root = "Skills.Swords.Rupture.Rupture_Mechanics.Tick_Interval_Damage.Against_";
String targetType = isTargetPlayer ? "Players" : "Mobs";

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@ -90,17 +90,13 @@ public class SwordsManager extends SkillManager {
}
}
RuptureTask ruptureTask = new RuptureTask(mmoPlayer, target,
final RuptureTask ruptureTask = new RuptureTask(mmoPlayer, target,
mcMMO.p.getAdvancedConfig().getRuptureTickDamage(target instanceof Player, getRuptureRank()));
RuptureTaskMeta ruptureTaskMeta = new RuptureTaskMeta(mcMMO.p, ruptureTask);
final RuptureTaskMeta ruptureTaskMeta = new RuptureTaskMeta(mcMMO.p, ruptureTask);
mcMMO.p.getFoliaLib().getScheduler().runAtEntityTimer(target, ruptureTask, 1, 1);
target.setMetadata(MetadataConstants.METADATA_KEY_RUPTURE, ruptureTaskMeta);
// if (mmoPlayer.useChatNotifications()) {
// NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Bleeding");
// }
}
}
@ -112,25 +108,14 @@ public class SwordsManager extends SkillManager {
int rank = RankUtils.getRank(getPlayer(), SubSkillType.SWORDS_STAB);
if (rank > 0) {
return (1.0D + (rank * 1.5));
double baseDamage = mcMMO.p.getAdvancedConfig().getStabBaseDamage();
double rankMultiplier = mcMMO.p.getAdvancedConfig().getStabPerRankMultiplier();
return (baseDamage + (rank * rankMultiplier));
}
return 0;
}
public int getToolTier(@NotNull ItemStack itemStack) {
if (ItemUtils.isNetheriteTool(itemStack))
return 5;
if (ItemUtils.isDiamondTool(itemStack))
return 4;
else if (ItemUtils.isIronTool(itemStack) || ItemUtils.isGoldTool(itemStack))
return 3;
else if (ItemUtils.isStoneTool(itemStack))
return 2;
else
return 1;
}
/**
* Handle the effects of the Counter Attack ability
*
@ -138,7 +123,6 @@ public class SwordsManager extends SkillManager {
* @param damage The amount of damage initially dealt by the event
*/
public void counterAttackChecks(@NotNull LivingEntity attacker, double damage) {
if (ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.SWORDS_COUNTER_ATTACK, mmoPlayer)) {
CombatUtils.dealDamage(attacker, damage / Swords.counterAttackModifier, getPlayer());

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@ -473,6 +473,9 @@ Skills:
# Settings for Swords
###
Swords:
Stab:
Base_Damage: 1.0
Per_Rank_Multiplier: 1.5
Rupture:
Rupture_Mechanics:
# This is % chance, 15 would mean 15% percent of the time