diff --git a/src/main/java/com/gmail/nossr50/runnables/SQLReconnect.java b/src/main/java/com/gmail/nossr50/runnables/SQLReconnect.java index 83cbc870b..f84feadd7 100644 --- a/src/main/java/com/gmail/nossr50/runnables/SQLReconnect.java +++ b/src/main/java/com/gmail/nossr50/runnables/SQLReconnect.java @@ -15,15 +15,12 @@ public class SQLReconnect implements Runnable { @Override public void run() { - if (!Database.isConnected()) { - Database.connect(); - if (Database.isConnected()) { - Users.saveAll(); //Save all profiles - Users.clearAll(); //Clear the profiles + if (Database.checkConnection()) { + Users.saveAll(); //Save all profiles + Users.clearAll(); //Clear the profiles - for (Player player : plugin.getServer().getOnlinePlayers()) { - Users.addUser(player); //Add in new profiles, forcing them to 'load' again from MySQL - } + for (Player player : plugin.getServer().getOnlinePlayers()) { + Users.addUser(player); //Add in new profiles, forcing them to 'load' again from MySQL } } } diff --git a/src/main/java/com/gmail/nossr50/util/Database.java b/src/main/java/com/gmail/nossr50/util/Database.java index 92c6dee54..400abbc0d 100644 --- a/src/main/java/com/gmail/nossr50/util/Database.java +++ b/src/main/java/com/gmail/nossr50/util/Database.java @@ -22,24 +22,28 @@ public class Database { private static String tablePrefix = configInstance.getMySQLTablePrefix(); private static Connection connection = null; private static mcMMO plugin = null; - private static long reconnectTimestamp = 0; + + // Scale waiting time by this much per failed attempt + private static final double SCALING_FACTOR = 5; + + // Minimum wait in nanoseconds (default 500ms) + private static final long MIN_WAIT = 500*100000L; + + // Maximum time to wait between reconnects (default 5 minutes) + private static final long MAX_WAIT = 5*60000000000L; + + // How long to wait when checking if connection is valid (default 3 seconds) + private static final int VALID_TIMEOUT = 3; + + // When next to try connecting to Database in nanoseconds + private static long nextReconnectTimestamp = 0L; + + // How many connection attemtps have failed + private static int reconnectAttempt = 0; public Database(mcMMO instance) { plugin = instance; - connect(); //Connect to MySQL - - // Load the driver instance - try { - Class.forName("com.mysql.jdbc.Driver"); - DriverManager.getConnection(connectionString); - } - catch (ClassNotFoundException e) { - plugin.getLogger().warning(e.getLocalizedMessage()); - } - catch (SQLException ex) { - plugin.getLogger().warning(ex.getLocalizedMessage()); - printErrors(ex); - } + checkConnected(); //Connect to MySQL } /** @@ -49,6 +53,8 @@ public class Database { try { System.out.println("[mcMMO] Attempting connection to MySQL..."); + // Force driver to load if not yet loaded + Class.forName("com.mysql.jdbc.Driver"); Properties connectionProperties = new Properties(); connectionProperties.put("autoReconnect", "false"); connectionProperties.put("maxReconnects", "0"); @@ -57,10 +63,15 @@ public class Database { System.out.println("[mcMMO] Connection to MySQL was a success!"); } catch (SQLException ex) { + connection = null; System.out.println("[mcMMO] Connection to MySQL failed!"); ex.printStackTrace(); printErrors(ex); - } + } catch (ClassNotFoundException ex) { + connection = null; + System.out.println("[mcMMO] MySQL database driver not found!"); + ex.printStackTrace(); + } } /** @@ -185,7 +196,7 @@ public class Database { * @return true if the query was successfully written, false otherwise. */ public boolean write(String sql) { - if (isConnected()) { + if (checkConnected()) { try { PreparedStatement statement = connection.prepareStatement(sql); statement.executeUpdate(); @@ -197,9 +208,6 @@ public class Database { return false; } } - else { - attemptReconnect(); - } return false; } @@ -214,7 +222,7 @@ public class Database { ResultSet resultSet; int result = 0; - if (isConnected()) { + if (checkConnected()) { try { PreparedStatement statement = connection.prepareStatement(sql); resultSet = statement.executeQuery(); @@ -232,44 +240,100 @@ public class Database { printErrors(ex); } } - else { - attemptReconnect(); - } return result; } /** - * Get connection status + * Check connection status and re-establish if dead or stale. + * + * If the very first immediate attempt fails, further attempts + * will be made in progressively larger intervals up to MAX_WAIT + * intervals. + * + * This allows for MySQL to time out idle connections as needed by + * server operator, without affecting McMMO, while still providing + * protection against a database outage taking down Bukkit's tick + * processing loop due to attemping a database connection each + * time McMMO needs the database. * * @return the boolean value for whether or not we are connected */ - public static boolean isConnected() { - if (connection == null) { - return false; - } + public static boolean checkConnected() { + boolean isClosed = true; + boolean isValid = false; + boolean exists = (connection != null); - try { - return connection.isValid(3); - } - catch (SQLException e) { - return false; - } - } + // Initialized as needed later + long timestamp=0; + + // If we're waiting for server to recover then leave early + if (nextReconnectTimestamp > 0 && nextReconnectTimestamp > System.nanoTime()) { + return false; + } + + if (exists) { + try { + isClosed = connection.isClosed(); + } catch (SQLException e) { + isClosed = true; + e.printStackTrace(); + printErrors(e); + } + + if (!isClosed) { + try { + isValid = connection.isValid(VALID_TIMEOUT); + } catch (SQLException e) { + // Don't print stack trace because it's valid to lose idle connections + // to the server and have to restart them. + isValid = false; + } + } + } - /** - * Schedules a Sync Delayed Task with the Bukkit Scheduler to attempt reconnection after a minute has elapsed - * This will check for a connection being present or not to prevent unneeded reconnection attempts - */ - public static void attemptReconnect() { - final int RECONNECT_WAIT_TICKS = 60000; - final int RECONNECT_DELAY_TICKS = 1200; + // Leave if all ok + if (exists && !isClosed && isValid) { + // Housekeeping + nextReconnectTimestamp = 0; + reconnectAttempt = 0; + return true; + } + + // Cleanup after ourselves for GC and MySQL's sake + if (exists && !isClosed) { + try { + connection.close(); + } catch (SQLException ex) { + // This is a housekeeping exercise, ignore errors + } + } - if (reconnectTimestamp + RECONNECT_WAIT_TICKS < System.currentTimeMillis()) { - System.out.println("[mcMMO] Connection to MySQL was lost! Attempting to reconnect in 60 seconds..."); //Only reconnect if another attempt hasn't been made recently - reconnectTimestamp = System.currentTimeMillis(); - plugin.getServer().getScheduler().scheduleSyncDelayedTask(plugin, new SQLReconnect(plugin), RECONNECT_DELAY_TICKS); - } + // Try to connect again + connect(); + + // Leave if connection is good + try { + if (connection != null && !connection.isClosed()) { + // Schedule a database save if we really had an outage + if (reconnectAttempt > 1) { + plugin.getServer().getScheduler().scheduleSyncDelayedTask(plugin, new SQLReconnect(plugin), 5); + } + nextReconnectTimestamp = 0; + reconnectAttempt = 0; + return true; + } + } catch (SQLException e) { + // Failed to check isClosed, so presume connection is bad and attempt later + e.printStackTrace(); + printErrors(e); + } + + reconnectAttempt++; + + nextReconnectTimestamp = (long)(System.nanoTime() + Math.min(MAX_WAIT, (reconnectAttempt*SCALING_FACTOR*MIN_WAIT))); + + return false; } /** @@ -282,7 +346,7 @@ public class Database { ResultSet resultSet; HashMap> rows = new HashMap>(); - if (isConnected()) { + if (checkConnected()) { try { PreparedStatement statement = connection.prepareStatement(sql); resultSet = statement.executeQuery(); @@ -303,9 +367,6 @@ public class Database { printErrors(ex); } } - else { - attemptReconnect(); - } return rows; }