mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-26 23:26:45 +01:00
Refactoring, removing useless variables, changing ints to doubles, etc.
This commit is contained in:
parent
8915a535c6
commit
348887f799
@ -6,6 +6,7 @@ import com.gmail.nossr50.commands.SkillCommand;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.acrobatics.Acrobatics;
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import com.gmail.nossr50.util.Permissions;
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public class AcrobaticsCommand extends SkillCommand {
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@ -18,13 +19,6 @@ public class AcrobaticsCommand extends SkillCommand {
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private String gracefulRollChance;
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private String gracefulRollChanceLucky;
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private float dodgeChanceMax = advancedConfig.getDodgeChanceMax();
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private float dodgeMaxBonusLevel = advancedConfig.getDodgeMaxBonusLevel();
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private float rollChanceMax = advancedConfig.getRollChanceMax();
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private float rollMaxBonusLevel = advancedConfig.getRollMaxBonusLevel();
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private float gracefulRollChanceMax = advancedConfig.getGracefulRollChanceMax();
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private float gracefulRollMaxBonusLevel = advancedConfig.getGracefulRollMaxBonusLevel();
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private boolean canDodge;
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private boolean canRoll;
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private boolean canGracefulRoll;
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@ -41,22 +35,22 @@ public class AcrobaticsCommand extends SkillCommand {
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float gracefulRollChanceF;
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// DODGE
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if (skillValue >= dodgeMaxBonusLevel) dodgeChanceF = dodgeChanceMax;
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else dodgeChanceF = (float) (((double) dodgeChanceMax / (double) dodgeMaxBonusLevel) * skillValue);
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if (skillValue >= Acrobatics.dodgeMaxBonusLevel) dodgeChanceF = (float) Acrobatics.dodgeMaxChance;
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else dodgeChanceF = (float) ((Acrobatics.dodgeMaxChance / Acrobatics.dodgeMaxBonusLevel) * skillValue);
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dodgeChance = percent.format(dodgeChanceF / 100D);
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if (dodgeChanceF * 1.3333D >= 100D) dodgeChanceLucky = percent.format(1D);
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else dodgeChanceLucky = percent.format(dodgeChanceF * 1.3333D / 100D);
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// ROLL
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if (skillValue >= rollMaxBonusLevel) rollChanceF = rollChanceMax;
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else rollChanceF = (float) (((double) rollChanceMax / (double) rollMaxBonusLevel) * skillValue);
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if (skillValue >= Acrobatics.rollMaxBonusLevel) rollChanceF = (float) Acrobatics.rollMaxChance;
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else rollChanceF = (float) ((Acrobatics.rollMaxChance / Acrobatics.rollMaxBonusLevel) * skillValue);
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rollChance = percent.format(rollChanceF / 100D);
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if (rollChanceF * 1.3333D >= 100D) rollChanceLucky = percent.format(1D);
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else rollChanceLucky = percent.format(rollChanceF * 1.3333D / 100D);
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// GRACEFULROLL
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if (skillValue >= gracefulRollMaxBonusLevel) gracefulRollChanceF = gracefulRollChanceMax;
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else gracefulRollChanceF = (float) (((double) gracefulRollChanceMax / (double) gracefulRollMaxBonusLevel) * skillValue);
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if (skillValue >= Acrobatics.gracefulRollMaxBonusLevel) gracefulRollChanceF = (float) Acrobatics.gracefulRollMaxChance;
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else gracefulRollChanceF = (float) ((Acrobatics.gracefulRollMaxChance / Acrobatics.gracefulRollMaxBonusLevel) * skillValue);
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gracefulRollChance = percent.format(gracefulRollChanceF / 100D);
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if (gracefulRollChanceF * 1.3333D >= 100D) gracefulRollChanceLucky = percent.format(1D);
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else gracefulRollChanceLucky = percent.format(gracefulRollChanceF * 1.3333D / 100D);
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@ -6,6 +6,7 @@ import com.gmail.nossr50.commands.SkillCommand;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.archery.Archery;
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import com.gmail.nossr50.util.Permissions;
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public class ArcheryCommand extends SkillCommand {
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@ -17,16 +18,6 @@ public class ArcheryCommand extends SkillCommand {
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private String retrieveChance;
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private String retrieveChanceLucky;
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private int skillShotIncreaseLevel = advancedConfig.getSkillShotIncreaseLevel();
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private double skillShotIncreasePercentage = advancedConfig.getSkillShotIncreasePercentage();
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private double skillShotBonusMax = advancedConfig.getSkillShotBonusMax();
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private float dazeBonusMax = advancedConfig.getDazeBonusMax();
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private float dazeMaxBonusLevel = advancedConfig.getDazeMaxBonusLevel();
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private float retrieveBonusMax = advancedConfig.getRetrieveBonusMax();
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private float retrieveMaxBonusLevel = advancedConfig.getRetrieveMaxBonusLevel();
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private boolean canSkillShot;
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private boolean canDaze;
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private boolean canRetrieve;
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@ -42,20 +33,20 @@ public class ArcheryCommand extends SkillCommand {
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float retrieveChanceF;
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// SkillShot
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double bonus = (int)((double) skillValue / (double) skillShotIncreaseLevel) * skillShotIncreasePercentage;
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if (bonus > skillShotBonusMax) skillShotBonus = percent.format(skillShotBonusMax);
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double bonus = (int)((double) skillValue / (double) Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage;
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if (bonus > Archery.skillShotMaxBonusPercentage) skillShotBonus = percent.format(Archery.skillShotMaxBonusPercentage);
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else skillShotBonus = percent.format(bonus);
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// Daze
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if (skillValue >= dazeMaxBonusLevel) dazeChanceF = dazeBonusMax;
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else dazeChanceF = (float) (((double) dazeBonusMax / (double) dazeMaxBonusLevel) * skillValue);
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if (skillValue >= Archery.dazeMaxBonusLevel) dazeChanceF = (float) Archery.dazeMaxBonus;
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else dazeChanceF = (float) (( Archery.dazeMaxBonus / Archery.dazeMaxBonusLevel) * skillValue);
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dazeChance = percent.format(dazeChanceF / 100D);
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if (dazeChanceF * 1.3333D >= 100D) dazeChanceLucky = percent.format(1D);
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else dazeChanceLucky = percent.format(dazeChanceF * 1.3333D / 100D);
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// Retrieve
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if (skillValue >= retrieveMaxBonusLevel) retrieveChanceF = retrieveBonusMax;
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else retrieveChanceF = (float) (((double) retrieveBonusMax / (double) retrieveMaxBonusLevel) * skillValue);
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if (skillValue >= Archery.retrieveMaxBonusLevel) retrieveChanceF = (float) Archery.retrieveMaxChance;
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else retrieveChanceF = (float) ((Archery.retrieveMaxChance / Archery.retrieveMaxBonusLevel) * skillValue);
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retrieveChance = percent.format(retrieveChanceF / 100D);
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if (retrieveChanceF * 1.3333D >= 100D) retrieveChanceLucky = percent.format(1D);
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else retrieveChanceLucky = percent.format(retrieveChanceF * 1.3333D / 100D);
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@ -22,13 +22,13 @@ public class AdvancedConfig extends ConfigLoader {
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public int getAbilityLength() { return config.getInt("Skills.General.Ability_IncreaseLevel", 50); }
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/* ACROBATICS */
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public int getDodgeChanceMax() { return config.getInt("Skills.Acrobatics.Dodge_ChanceMax", 20); }
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public double getDodgeChanceMax() { return config.getDouble("Skills.Acrobatics.Dodge_ChanceMax", 20.0D); }
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public int getDodgeMaxBonusLevel() { return config.getInt("Skills.Acrobatics.Dodge_MaxBonusLevel", 800); }
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public int getRollChanceMax() { return config.getInt("Skills.Acrobatics.Roll_ChanceMax", 100); }
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public double getRollChanceMax() { return config.getDouble("Skills.Acrobatics.Roll_ChanceMax", 100.0D); }
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public int getRollMaxBonusLevel() { return config.getInt("Skills.Acrobatics.Roll_MaxBonusLevel", 1000); }
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public int getGracefulRollChanceMax() { return config.getInt("Skills.Acrobatics.GracefulRoll_ChanceMax", 100); }
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public double getGracefulRollChanceMax() { return config.getDouble("Skills.Acrobatics.GracefulRoll_ChanceMax", 100.0D); }
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public int getGracefulRollMaxBonusLevel() { return config.getInt("Skills.Acrobatics.GracefulRoll_MaxBonusLevel", 500); }
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public int getDodgeXPModifier() { return config.getInt("Skills.Acrobatics.Dodge_XP_Modifier", 120); }
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@ -40,11 +40,11 @@ public class AdvancedConfig extends ConfigLoader {
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public double getSkillShotIncreasePercentage() { return config.getDouble("Skills.Archery.SkillShot_IncreasePercentage", 0.1D); }
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public double getSkillShotBonusMax() { return config.getDouble("Skills.Archery.SkillShot_MaxBonus", 2.0D); }
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public int getDazeBonusMax() { return config.getInt("Skills.Archery.Daze_MaxChance", 50); }
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public double getDazeBonusMax() { return config.getDouble("Skills.Archery.Daze_MaxChance", 50.0D); }
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public int getDazeMaxBonusLevel() { return config.getInt("Skills.Archery.Daze_MaxBonusLevel", 1000); }
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public int getDazeModifier() { return config.getInt("Skills.Archery.Daze_BonusDamage", 4); }
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public int getRetrieveBonusMax() { return config.getInt("Skills.Archery.Retrieve_MaxBonus", 100); }
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public double getRetrieveChanceMax() { return config.getDouble("Skills.Archery.Retrieve_MaxBonus", 100.0D); }
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public int getRetrieveMaxBonusLevel() { return config.getInt("Skills.Archery.Retrieve_MaxBonusLevel", 1000); }
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/* AXES */
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@ -56,12 +56,12 @@ public class AdvancedConfig extends ConfigLoader {
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public double getAxesCriticalPVPModifier() { return config.getDouble("Skills.Axes.AxesCritical_PVP_Modifier", 1.5D); }
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public double getAxesCriticalPVEModifier() { return config.getDouble("Skills.Axes.AxesCritical_PVE_Modifier", 2.0D); }
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public int getGreaterImpactChance() { return config.getInt("Skills.Axes.GreaterImpact_Chance", 25); }
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public double getGreaterImpactChance() { return config.getDouble("Skills.Axes.GreaterImpact_Chance", 25.0D); }
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public double getGreaterImpactModifier() { return config.getDouble("Skills.Axes.GreaterImpact_KnockbackModifier", 1.5); }
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public int getGreaterImpactBonusDamage() { return config.getInt("Skills.Axes.GreaterImpact_BonusDamage", 2); }
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public int getArmorImpactIncreaseLevel() { return config.getInt("Skills.Axes.ArmorImpact_IncreaseLevel", 50); }
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public int getArmorImpactMaxDurabilityDamage() { return config.getInt("Skills.Axes.ArmorImpact_MaxPercentageDurabilityDamage", 20); }
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public double getArmorImpactMaxDurabilityDamage() { return config.getDouble("Skills.Axes.ArmorImpact_MaxPercentageDurabilityDamage", 20.0D); }
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/* EXCAVATION */
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//Nothing to configure, everything is already configurable in config.yml
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@ -3,14 +3,14 @@ package com.gmail.nossr50.skills.acrobatics;
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import com.gmail.nossr50.config.AdvancedConfig;
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public class Acrobatics {
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public static int maxDodgeChance = AdvancedConfig.getInstance().getDodgeChanceMax();
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public static int maxDodgeBonusLevel = AdvancedConfig.getInstance().getDodgeMaxBonusLevel();
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public static double dodgeMaxChance = AdvancedConfig.getInstance().getDodgeChanceMax();
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public static int dodgeMaxBonusLevel = AdvancedConfig.getInstance().getDodgeMaxBonusLevel();
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public static int dodgeXpModifier = AdvancedConfig.getInstance().getDodgeXPModifier();
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public static int maxRollChance = AdvancedConfig.getInstance().getRollChanceMax();
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public static int maxRollBonusLevel = AdvancedConfig.getInstance().getRollMaxBonusLevel();
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public static int maxGracefulRollChance = AdvancedConfig.getInstance().getGracefulRollChanceMax();
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public static int maxGracefulRollBonusLevel = AdvancedConfig.getInstance().getGracefulRollMaxBonusLevel();
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public static double rollMaxChance = AdvancedConfig.getInstance().getRollChanceMax();
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public static int rollMaxBonusLevel = AdvancedConfig.getInstance().getRollMaxBonusLevel();
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public static double gracefulRollMaxChance = AdvancedConfig.getInstance().getGracefulRollChanceMax();
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public static int gracefulRollMaxBonusLevel = AdvancedConfig.getInstance().getGracefulRollMaxBonusLevel();
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public static int rollXpModifier = AdvancedConfig.getInstance().getRollXPModifier();
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public static int fallXpModifier = AdvancedConfig.getInstance().getFallXPModifier();
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@ -35,13 +35,13 @@ public class AcrobaticsManager extends SkillManager {
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randomChance = (int) (randomChance * 0.75);
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}
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float chance;
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double chance;
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if (eventHandler.isGraceful) {
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chance = ((float) Acrobatics.maxGracefulRollChance / Acrobatics.maxGracefulRollBonusLevel) * eventHandler.skillModifier;
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chance = (Acrobatics.gracefulRollMaxChance / Acrobatics.gracefulRollMaxBonusLevel) * eventHandler.skillModifier;
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}
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else {
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chance = ((float) Acrobatics.maxRollChance / Acrobatics.maxRollBonusLevel) * eventHandler.skillModifier;
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chance = (Acrobatics.rollMaxChance / Acrobatics.rollMaxBonusLevel) * eventHandler.skillModifier;
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}
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if (chance > Misc.getRandom().nextInt(randomChance) && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
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@ -71,7 +71,7 @@ public class AcrobaticsManager extends SkillManager {
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randomChance = (int) (randomChance * 0.75);
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}
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float chance = ((float) Acrobatics.maxDodgeChance / Acrobatics.maxDodgeBonusLevel) * eventHandler.skillModifier;
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double chance = (Acrobatics.dodgeMaxChance / Acrobatics.dodgeMaxBonusLevel) * eventHandler.skillModifier;
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if (chance > Misc.getRandom().nextInt(randomChance) && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
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eventHandler.modifyEventDamage();
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@ -18,7 +18,7 @@ public class DodgeEventHandler extends AcrobaticsEventHandler {
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@Override
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protected void calculateSkillModifier() {
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this.skillModifier = Misc.skillCheck(manager.getSkillLevel(), Acrobatics.maxDodgeBonusLevel);
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this.skillModifier = Misc.skillCheck(manager.getSkillLevel(), Acrobatics.dodgeMaxBonusLevel);
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}
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@Override
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@ -29,7 +29,7 @@ public class RollEventHandler extends AcrobaticsEventHandler {
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skillModifer = skillModifer * 2;
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}
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skillModifer = Misc.skillCheck(skillModifer, Acrobatics.maxRollBonusLevel);
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skillModifer = Misc.skillCheck(skillModifer, Acrobatics.rollMaxBonusLevel);
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this.skillModifier = skillModifer;
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}
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@ -14,15 +14,15 @@ import com.gmail.nossr50.util.Misc;
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public class Archery {
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private static List<TrackedEntity> trackedEntities = new ArrayList<TrackedEntity>();
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public static int arrowTrackingMaxBonusLevel = AdvancedConfig.getInstance().getRetrieveMaxBonusLevel();
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public static int arrowTrackingMaxBonus = AdvancedConfig.getInstance().getRetrieveBonusMax();
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public static int retrieveMaxBonusLevel = AdvancedConfig.getInstance().getRetrieveMaxBonusLevel();
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public static double retrieveMaxChance = AdvancedConfig.getInstance().getRetrieveChanceMax();
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public static int skillShotIncreaseLevel = AdvancedConfig.getInstance().getSkillShotIncreaseLevel();
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public static double skillShotIncreasePercentage = AdvancedConfig.getInstance().getSkillShotIncreasePercentage();
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public static double skillShotMaxBonusPercentage = AdvancedConfig.getInstance().getSkillShotBonusMax();
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public static int dazeMaxBonusLevel = AdvancedConfig.getInstance().getDazeMaxBonusLevel();
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public static int dazeMaxBonus = AdvancedConfig.getInstance().getDazeBonusMax();
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public static double dazeMaxBonus = AdvancedConfig.getInstance().getDazeBonusMax();
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public static int dazeModifier = AdvancedConfig.getInstance().getDazeModifier();
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protected static void incrementTrackerValue(LivingEntity livingEntity) {
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@ -31,7 +31,7 @@ public class ArcheryManager extends SkillManager {
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randomChance = (int) (randomChance * 0.75);
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}
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float chance = ((float) Archery.arrowTrackingMaxBonus / Archery.arrowTrackingMaxBonusLevel) * eventHandler.skillModifier;
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double chance = (Archery.retrieveMaxChance / Archery.retrieveMaxBonusLevel) * eventHandler.skillModifier;
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if (chance > Misc.getRandom().nextInt(randomChance)) {
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eventHandler.addToTracker();
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@ -56,7 +56,7 @@ public class ArcheryManager extends SkillManager {
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randomChance = (int) (randomChance * 0.75);
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}
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float chance = ((float) Archery.dazeMaxBonus / Archery.dazeMaxBonusLevel) * eventHandler.skillModifier;
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double chance = (Archery.dazeMaxBonus / Archery.dazeMaxBonusLevel) * eventHandler.skillModifier;
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if (chance > Misc.getRandom().nextInt(randomChance)) {
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eventHandler.handleDazeEffect();
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@ -69,13 +69,13 @@ public class ArcheryManager extends SkillManager {
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*
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* @param event The event to modify.
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*/
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public void bonusDamage(EntityDamageEvent event) {
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public void skillShot(EntityDamageEvent event) {
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if (Misc.isNPC(player) || !Permissions.archeryBonus(player)) {
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return;
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}
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if (skillLevel >= Archery.skillShotIncreaseLevel) {
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ArcheryBonusDamageEventHandler eventHandler = new ArcheryBonusDamageEventHandler(this, event);
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SkillShotEventHandler eventHandler = new SkillShotEventHandler(this, event);
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eventHandler.calculateDamageBonus();
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eventHandler.modifyEventDamage();
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@ -18,7 +18,7 @@ public class ArrowTrackingEventHandler {
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}
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protected void calculateSkillModifier() {
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this.skillModifier = Misc.skillCheck(manager.getSkillLevel(), Archery.arrowTrackingMaxBonusLevel);
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this.skillModifier = Misc.skillCheck(manager.getSkillLevel(), Archery.retrieveMaxBonusLevel);
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}
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protected void addToTracker() {
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@ -2,13 +2,13 @@ package com.gmail.nossr50.skills.archery;
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import org.bukkit.event.entity.EntityDamageEvent;
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public class ArcheryBonusDamageEventHandler {
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public class SkillShotEventHandler {
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private ArcheryManager manager;
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private EntityDamageEvent event;
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protected double damageBonusPercent;
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protected ArcheryBonusDamageEventHandler(ArcheryManager manager, EntityDamageEvent event) {
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protected SkillShotEventHandler(ArcheryManager manager, EntityDamageEvent event) {
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this.manager = manager;
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this.event = event;
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}
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@ -46,7 +46,7 @@ public class Axes {
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/* Every 50 Skill Levels you gain 1 durability damage (default values) */
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int impactIncreaseLevel = advancedConfig.getArmorImpactIncreaseLevel();
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float impactMaxDamage = advancedConfig.getArmorImpactMaxDurabilityDamage() / 100F;
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double impactMaxDamage = advancedConfig.getArmorImpactMaxDurabilityDamage() / 100F;
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short maxDurability;
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durabilityDamage += (int) ((double) Users.getProfile(attacker).getSkillLevel(SkillType.AXES) / (double) impactIncreaseLevel);
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@ -90,7 +90,7 @@ public class Axes {
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if (attacker == null)
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return;
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final int GREATER_IMPACT_CHANCE = advancedConfig.getGreaterImpactChance();
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final double GREATER_IMPACT_CHANCE = advancedConfig.getGreaterImpactChance();
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final double GREATER_IMPACT_MULTIPLIER = advancedConfig.getGreaterImpactModifier();
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final int GREATER_IMPACT_DAMAGE = advancedConfig.getGreaterImpactBonusDamage();
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@ -247,7 +247,7 @@ public class Combat {
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ArcheryManager archeryManager = new ArcheryManager(shooter);
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archeryManager.bonusDamage(event);
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archeryManager.skillShot(event);
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if (target instanceof Player) {
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archeryManager.dazeCheck((Player) target, event);
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||||
|
@ -22,17 +22,17 @@ Skills:
|
||||
Acrobatics:
|
||||
# Dodge_ChanceMax: Maximum chance of dodging when on Dodge_MaxBonusLevel or higher
|
||||
# Dodge_MaxBonusLevel: On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax
|
||||
Dodge_ChanceMax: 20
|
||||
Dodge_ChanceMax: 20.0
|
||||
Dodge_MaxBonusLevel: 800
|
||||
|
||||
# Roll_ChanceMax: Maximum chance of rolling when on Roll_MaxBonusLevel or higher
|
||||
# Roll_MaxBonusLevel: On this level or higher, the roll chance will not go higher than Roll_ChanceMax
|
||||
Roll_ChanceMax: 100
|
||||
Roll_ChanceMax: 100.0
|
||||
Roll_MaxBonusLevel: 1000
|
||||
|
||||
# GracefulRoll_ChanceMax: Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher
|
||||
# GracefulRoll_MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax
|
||||
GracefulRoll_ChanceMax: 100
|
||||
GracefulRoll_ChanceMax: 100.0
|
||||
GracefulRoll_MaxBonusLevel: 500
|
||||
|
||||
# Amount of experience for performing a dodge, roll or fall
|
||||
@ -53,13 +53,13 @@ Skills:
|
||||
# Daze_MaxChance: Maximum chance of causing daze to opponents
|
||||
# Daze_MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be "Daze_MaxChance"
|
||||
# Daze_Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
|
||||
Daze_MaxChance: 50
|
||||
Daze_MaxChance: 50.0
|
||||
Daze_MaxBonusLevel: 1000
|
||||
Daze_Modifier: 4
|
||||
|
||||
# Retrieve_MaxBonus: Maximum chance or retrieving arrows
|
||||
# Retrieve_MaxChance: Maximum chance or retrieving arrows
|
||||
# Retrieve_MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is Retrieve_MaxBonus
|
||||
Retrieve_MaxBonus: 100
|
||||
Retrieve_MaxChance: 100.0
|
||||
Retrieve_MaxBonusLevel: 1000
|
||||
#
|
||||
# Settings for Axes
|
||||
@ -82,14 +82,14 @@ Skills:
|
||||
# GreaterImpact_Chance: Chance of hitting with GreaterImpact, knocksbacks mobs
|
||||
# GreaterImpact_KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
|
||||
# GreaterImpact_BonusDamage: Extra damage for GreaterImpact hits
|
||||
GreaterImpact_Chance: 25
|
||||
GreaterImpact_Chance: 25.0
|
||||
GreaterImpact_KnockbackModifier: 1.5
|
||||
GreaterImpact_BonusDamage: 2
|
||||
|
||||
# ArmorImpact_IncreaseLevel: Every "IncreaseLevel" the durability damage goes up with 1
|
||||
# ArmorImpact_MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
|
||||
ArmorImpact_IncreaseLevel: 50
|
||||
ArmorImpact_MaxPercentageDurabilityDamage: 20
|
||||
ArmorImpact_MaxPercentageDurabilityDamage: 20.0
|
||||
#
|
||||
# Settings for Fishing
|
||||
###
|
||||
|
Loading…
Reference in New Issue
Block a user