Refactoring, removing useless variables, changing ints to doubles, etc.

This commit is contained in:
GJ
2013-01-14 12:41:39 -05:00
parent 8915a535c6
commit 348887f799
14 changed files with 54 additions and 69 deletions

View File

@ -22,17 +22,17 @@ Skills:
Acrobatics:
# Dodge_ChanceMax: Maximum chance of dodging when on Dodge_MaxBonusLevel or higher
# Dodge_MaxBonusLevel: On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax
Dodge_ChanceMax: 20
Dodge_ChanceMax: 20.0
Dodge_MaxBonusLevel: 800
# Roll_ChanceMax: Maximum chance of rolling when on Roll_MaxBonusLevel or higher
# Roll_MaxBonusLevel: On this level or higher, the roll chance will not go higher than Roll_ChanceMax
Roll_ChanceMax: 100
Roll_ChanceMax: 100.0
Roll_MaxBonusLevel: 1000
# GracefulRoll_ChanceMax: Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher
# GracefulRoll_MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax
GracefulRoll_ChanceMax: 100
GracefulRoll_ChanceMax: 100.0
GracefulRoll_MaxBonusLevel: 500
# Amount of experience for performing a dodge, roll or fall
@ -53,13 +53,13 @@ Skills:
# Daze_MaxChance: Maximum chance of causing daze to opponents
# Daze_MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be "Daze_MaxChance"
# Daze_Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
Daze_MaxChance: 50
Daze_MaxChance: 50.0
Daze_MaxBonusLevel: 1000
Daze_Modifier: 4
# Retrieve_MaxBonus: Maximum chance or retrieving arrows
# Retrieve_MaxChance: Maximum chance or retrieving arrows
# Retrieve_MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is Retrieve_MaxBonus
Retrieve_MaxBonus: 100
Retrieve_MaxChance: 100.0
Retrieve_MaxBonusLevel: 1000
#
# Settings for Axes
@ -82,14 +82,14 @@ Skills:
# GreaterImpact_Chance: Chance of hitting with GreaterImpact, knocksbacks mobs
# GreaterImpact_KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
# GreaterImpact_BonusDamage: Extra damage for GreaterImpact hits
GreaterImpact_Chance: 25
GreaterImpact_Chance: 25.0
GreaterImpact_KnockbackModifier: 1.5
GreaterImpact_BonusDamage: 2
# ArmorImpact_IncreaseLevel: Every "IncreaseLevel" the durability damage goes up with 1
# ArmorImpact_MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
ArmorImpact_IncreaseLevel: 50
ArmorImpact_MaxPercentageDurabilityDamage: 20
ArmorImpact_MaxPercentageDurabilityDamage: 20.0
#
# Settings for Fishing
###