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Refactoring, removing useless variables, changing ints to doubles, etc.
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@ -22,17 +22,17 @@ Skills:
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Acrobatics:
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# Dodge_ChanceMax: Maximum chance of dodging when on Dodge_MaxBonusLevel or higher
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# Dodge_MaxBonusLevel: On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax
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Dodge_ChanceMax: 20
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Dodge_ChanceMax: 20.0
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Dodge_MaxBonusLevel: 800
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# Roll_ChanceMax: Maximum chance of rolling when on Roll_MaxBonusLevel or higher
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# Roll_MaxBonusLevel: On this level or higher, the roll chance will not go higher than Roll_ChanceMax
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Roll_ChanceMax: 100
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Roll_ChanceMax: 100.0
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Roll_MaxBonusLevel: 1000
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# GracefulRoll_ChanceMax: Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher
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# GracefulRoll_MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax
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GracefulRoll_ChanceMax: 100
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GracefulRoll_ChanceMax: 100.0
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GracefulRoll_MaxBonusLevel: 500
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# Amount of experience for performing a dodge, roll or fall
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@ -53,13 +53,13 @@ Skills:
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# Daze_MaxChance: Maximum chance of causing daze to opponents
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# Daze_MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be "Daze_MaxChance"
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# Daze_Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
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Daze_MaxChance: 50
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Daze_MaxChance: 50.0
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Daze_MaxBonusLevel: 1000
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Daze_Modifier: 4
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# Retrieve_MaxBonus: Maximum chance or retrieving arrows
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# Retrieve_MaxChance: Maximum chance or retrieving arrows
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# Retrieve_MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is Retrieve_MaxBonus
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Retrieve_MaxBonus: 100
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Retrieve_MaxChance: 100.0
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Retrieve_MaxBonusLevel: 1000
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#
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# Settings for Axes
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@ -82,14 +82,14 @@ Skills:
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# GreaterImpact_Chance: Chance of hitting with GreaterImpact, knocksbacks mobs
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# GreaterImpact_KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
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# GreaterImpact_BonusDamage: Extra damage for GreaterImpact hits
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GreaterImpact_Chance: 25
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GreaterImpact_Chance: 25.0
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GreaterImpact_KnockbackModifier: 1.5
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GreaterImpact_BonusDamage: 2
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# ArmorImpact_IncreaseLevel: Every "IncreaseLevel" the durability damage goes up with 1
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# ArmorImpact_MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
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ArmorImpact_IncreaseLevel: 50
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ArmorImpact_MaxPercentageDurabilityDamage: 20
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ArmorImpact_MaxPercentageDurabilityDamage: 20.0
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#
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# Settings for Fishing
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###
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