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Refactoring, removing useless variables, changing ints to doubles, etc.
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@ -46,7 +46,7 @@ public class Axes {
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/* Every 50 Skill Levels you gain 1 durability damage (default values) */
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int impactIncreaseLevel = advancedConfig.getArmorImpactIncreaseLevel();
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float impactMaxDamage = advancedConfig.getArmorImpactMaxDurabilityDamage() / 100F;
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double impactMaxDamage = advancedConfig.getArmorImpactMaxDurabilityDamage() / 100F;
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short maxDurability;
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durabilityDamage += (int) ((double) Users.getProfile(attacker).getSkillLevel(SkillType.AXES) / (double) impactIncreaseLevel);
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@ -90,7 +90,7 @@ public class Axes {
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if (attacker == null)
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return;
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final int GREATER_IMPACT_CHANCE = advancedConfig.getGreaterImpactChance();
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final double GREATER_IMPACT_CHANCE = advancedConfig.getGreaterImpactChance();
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final double GREATER_IMPACT_MULTIPLIER = advancedConfig.getGreaterImpactModifier();
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final int GREATER_IMPACT_DAMAGE = advancedConfig.getGreaterImpactBonusDamage();
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