Refactoring, removing useless variables, changing ints to doubles, etc.

This commit is contained in:
GJ
2013-01-14 12:41:39 -05:00
parent 8915a535c6
commit 348887f799
14 changed files with 54 additions and 69 deletions

View File

@ -31,7 +31,7 @@ public class ArcheryManager extends SkillManager {
randomChance = (int) (randomChance * 0.75);
}
float chance = ((float) Archery.arrowTrackingMaxBonus / Archery.arrowTrackingMaxBonusLevel) * eventHandler.skillModifier;
double chance = (Archery.retrieveMaxChance / Archery.retrieveMaxBonusLevel) * eventHandler.skillModifier;
if (chance > Misc.getRandom().nextInt(randomChance)) {
eventHandler.addToTracker();
@ -56,7 +56,7 @@ public class ArcheryManager extends SkillManager {
randomChance = (int) (randomChance * 0.75);
}
float chance = ((float) Archery.dazeMaxBonus / Archery.dazeMaxBonusLevel) * eventHandler.skillModifier;
double chance = (Archery.dazeMaxBonus / Archery.dazeMaxBonusLevel) * eventHandler.skillModifier;
if (chance > Misc.getRandom().nextInt(randomChance)) {
eventHandler.handleDazeEffect();
@ -69,13 +69,13 @@ public class ArcheryManager extends SkillManager {
*
* @param event The event to modify.
*/
public void bonusDamage(EntityDamageEvent event) {
public void skillShot(EntityDamageEvent event) {
if (Misc.isNPC(player) || !Permissions.archeryBonus(player)) {
return;
}
if (skillLevel >= Archery.skillShotIncreaseLevel) {
ArcheryBonusDamageEventHandler eventHandler = new ArcheryBonusDamageEventHandler(this, event);
SkillShotEventHandler eventHandler = new SkillShotEventHandler(this, event);
eventHandler.calculateDamageBonus();
eventHandler.modifyEventDamage();