Refactoring, removing useless variables, changing ints to doubles, etc.

This commit is contained in:
GJ
2013-01-14 12:41:39 -05:00
parent 8915a535c6
commit 348887f799
14 changed files with 54 additions and 69 deletions

View File

@ -14,15 +14,15 @@ import com.gmail.nossr50.util.Misc;
public class Archery {
private static List<TrackedEntity> trackedEntities = new ArrayList<TrackedEntity>();
public static int arrowTrackingMaxBonusLevel = AdvancedConfig.getInstance().getRetrieveMaxBonusLevel();
public static int arrowTrackingMaxBonus = AdvancedConfig.getInstance().getRetrieveBonusMax();
public static int retrieveMaxBonusLevel = AdvancedConfig.getInstance().getRetrieveMaxBonusLevel();
public static double retrieveMaxChance = AdvancedConfig.getInstance().getRetrieveChanceMax();
public static int skillShotIncreaseLevel = AdvancedConfig.getInstance().getSkillShotIncreaseLevel();
public static double skillShotIncreasePercentage = AdvancedConfig.getInstance().getSkillShotIncreasePercentage();
public static double skillShotMaxBonusPercentage = AdvancedConfig.getInstance().getSkillShotBonusMax();
public static int dazeMaxBonusLevel = AdvancedConfig.getInstance().getDazeMaxBonusLevel();
public static int dazeMaxBonus = AdvancedConfig.getInstance().getDazeBonusMax();
public static double dazeMaxBonus = AdvancedConfig.getInstance().getDazeBonusMax();
public static int dazeModifier = AdvancedConfig.getInstance().getDazeModifier();
protected static void incrementTrackerValue(LivingEntity livingEntity) {

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@ -31,7 +31,7 @@ public class ArcheryManager extends SkillManager {
randomChance = (int) (randomChance * 0.75);
}
float chance = ((float) Archery.arrowTrackingMaxBonus / Archery.arrowTrackingMaxBonusLevel) * eventHandler.skillModifier;
double chance = (Archery.retrieveMaxChance / Archery.retrieveMaxBonusLevel) * eventHandler.skillModifier;
if (chance > Misc.getRandom().nextInt(randomChance)) {
eventHandler.addToTracker();
@ -56,7 +56,7 @@ public class ArcheryManager extends SkillManager {
randomChance = (int) (randomChance * 0.75);
}
float chance = ((float) Archery.dazeMaxBonus / Archery.dazeMaxBonusLevel) * eventHandler.skillModifier;
double chance = (Archery.dazeMaxBonus / Archery.dazeMaxBonusLevel) * eventHandler.skillModifier;
if (chance > Misc.getRandom().nextInt(randomChance)) {
eventHandler.handleDazeEffect();
@ -69,13 +69,13 @@ public class ArcheryManager extends SkillManager {
*
* @param event The event to modify.
*/
public void bonusDamage(EntityDamageEvent event) {
public void skillShot(EntityDamageEvent event) {
if (Misc.isNPC(player) || !Permissions.archeryBonus(player)) {
return;
}
if (skillLevel >= Archery.skillShotIncreaseLevel) {
ArcheryBonusDamageEventHandler eventHandler = new ArcheryBonusDamageEventHandler(this, event);
SkillShotEventHandler eventHandler = new SkillShotEventHandler(this, event);
eventHandler.calculateDamageBonus();
eventHandler.modifyEventDamage();

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@ -18,7 +18,7 @@ public class ArrowTrackingEventHandler {
}
protected void calculateSkillModifier() {
this.skillModifier = Misc.skillCheck(manager.getSkillLevel(), Archery.arrowTrackingMaxBonusLevel);
this.skillModifier = Misc.skillCheck(manager.getSkillLevel(), Archery.retrieveMaxBonusLevel);
}
protected void addToTracker() {

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@ -2,13 +2,13 @@ package com.gmail.nossr50.skills.archery;
import org.bukkit.event.entity.EntityDamageEvent;
public class ArcheryBonusDamageEventHandler {
public class SkillShotEventHandler {
private ArcheryManager manager;
private EntityDamageEvent event;
protected double damageBonusPercent;
protected ArcheryBonusDamageEventHandler(ArcheryManager manager, EntityDamageEvent event) {
protected SkillShotEventHandler(ArcheryManager manager, EntityDamageEvent event) {
this.manager = manager;
this.event = event;
}