mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-29 12:14:43 +02:00
Refactoring, removing useless variables, changing ints to doubles, etc.
This commit is contained in:
@ -14,15 +14,15 @@ import com.gmail.nossr50.util.Misc;
|
||||
public class Archery {
|
||||
private static List<TrackedEntity> trackedEntities = new ArrayList<TrackedEntity>();
|
||||
|
||||
public static int arrowTrackingMaxBonusLevel = AdvancedConfig.getInstance().getRetrieveMaxBonusLevel();
|
||||
public static int arrowTrackingMaxBonus = AdvancedConfig.getInstance().getRetrieveBonusMax();
|
||||
public static int retrieveMaxBonusLevel = AdvancedConfig.getInstance().getRetrieveMaxBonusLevel();
|
||||
public static double retrieveMaxChance = AdvancedConfig.getInstance().getRetrieveChanceMax();
|
||||
|
||||
public static int skillShotIncreaseLevel = AdvancedConfig.getInstance().getSkillShotIncreaseLevel();
|
||||
public static double skillShotIncreasePercentage = AdvancedConfig.getInstance().getSkillShotIncreasePercentage();
|
||||
public static double skillShotMaxBonusPercentage = AdvancedConfig.getInstance().getSkillShotBonusMax();
|
||||
|
||||
public static int dazeMaxBonusLevel = AdvancedConfig.getInstance().getDazeMaxBonusLevel();
|
||||
public static int dazeMaxBonus = AdvancedConfig.getInstance().getDazeBonusMax();
|
||||
public static double dazeMaxBonus = AdvancedConfig.getInstance().getDazeBonusMax();
|
||||
public static int dazeModifier = AdvancedConfig.getInstance().getDazeModifier();
|
||||
|
||||
protected static void incrementTrackerValue(LivingEntity livingEntity) {
|
||||
|
@ -31,7 +31,7 @@ public class ArcheryManager extends SkillManager {
|
||||
randomChance = (int) (randomChance * 0.75);
|
||||
}
|
||||
|
||||
float chance = ((float) Archery.arrowTrackingMaxBonus / Archery.arrowTrackingMaxBonusLevel) * eventHandler.skillModifier;
|
||||
double chance = (Archery.retrieveMaxChance / Archery.retrieveMaxBonusLevel) * eventHandler.skillModifier;
|
||||
|
||||
if (chance > Misc.getRandom().nextInt(randomChance)) {
|
||||
eventHandler.addToTracker();
|
||||
@ -56,7 +56,7 @@ public class ArcheryManager extends SkillManager {
|
||||
randomChance = (int) (randomChance * 0.75);
|
||||
}
|
||||
|
||||
float chance = ((float) Archery.dazeMaxBonus / Archery.dazeMaxBonusLevel) * eventHandler.skillModifier;
|
||||
double chance = (Archery.dazeMaxBonus / Archery.dazeMaxBonusLevel) * eventHandler.skillModifier;
|
||||
|
||||
if (chance > Misc.getRandom().nextInt(randomChance)) {
|
||||
eventHandler.handleDazeEffect();
|
||||
@ -69,13 +69,13 @@ public class ArcheryManager extends SkillManager {
|
||||
*
|
||||
* @param event The event to modify.
|
||||
*/
|
||||
public void bonusDamage(EntityDamageEvent event) {
|
||||
public void skillShot(EntityDamageEvent event) {
|
||||
if (Misc.isNPC(player) || !Permissions.archeryBonus(player)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (skillLevel >= Archery.skillShotIncreaseLevel) {
|
||||
ArcheryBonusDamageEventHandler eventHandler = new ArcheryBonusDamageEventHandler(this, event);
|
||||
SkillShotEventHandler eventHandler = new SkillShotEventHandler(this, event);
|
||||
|
||||
eventHandler.calculateDamageBonus();
|
||||
eventHandler.modifyEventDamage();
|
||||
|
@ -18,7 +18,7 @@ public class ArrowTrackingEventHandler {
|
||||
}
|
||||
|
||||
protected void calculateSkillModifier() {
|
||||
this.skillModifier = Misc.skillCheck(manager.getSkillLevel(), Archery.arrowTrackingMaxBonusLevel);
|
||||
this.skillModifier = Misc.skillCheck(manager.getSkillLevel(), Archery.retrieveMaxBonusLevel);
|
||||
}
|
||||
|
||||
protected void addToTracker() {
|
||||
|
@ -2,13 +2,13 @@ package com.gmail.nossr50.skills.archery;
|
||||
|
||||
import org.bukkit.event.entity.EntityDamageEvent;
|
||||
|
||||
public class ArcheryBonusDamageEventHandler {
|
||||
public class SkillShotEventHandler {
|
||||
private ArcheryManager manager;
|
||||
private EntityDamageEvent event;
|
||||
|
||||
protected double damageBonusPercent;
|
||||
|
||||
protected ArcheryBonusDamageEventHandler(ArcheryManager manager, EntityDamageEvent event) {
|
||||
protected SkillShotEventHandler(ArcheryManager manager, EntityDamageEvent event) {
|
||||
this.manager = manager;
|
||||
this.event = event;
|
||||
}
|
Reference in New Issue
Block a user