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Refactoring, removing useless variables, changing ints to doubles, etc.
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@ -35,13 +35,13 @@ public class AcrobaticsManager extends SkillManager {
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randomChance = (int) (randomChance * 0.75);
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}
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float chance;
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double chance;
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if (eventHandler.isGraceful) {
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chance = ((float) Acrobatics.maxGracefulRollChance / Acrobatics.maxGracefulRollBonusLevel) * eventHandler.skillModifier;
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chance = (Acrobatics.gracefulRollMaxChance / Acrobatics.gracefulRollMaxBonusLevel) * eventHandler.skillModifier;
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}
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else {
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chance = ((float) Acrobatics.maxRollChance / Acrobatics.maxRollBonusLevel) * eventHandler.skillModifier;
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chance = (Acrobatics.rollMaxChance / Acrobatics.rollMaxBonusLevel) * eventHandler.skillModifier;
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}
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if (chance > Misc.getRandom().nextInt(randomChance) && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
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@ -71,7 +71,7 @@ public class AcrobaticsManager extends SkillManager {
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randomChance = (int) (randomChance * 0.75);
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}
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float chance = ((float) Acrobatics.maxDodgeChance / Acrobatics.maxDodgeBonusLevel) * eventHandler.skillModifier;
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double chance = (Acrobatics.dodgeMaxChance / Acrobatics.dodgeMaxBonusLevel) * eventHandler.skillModifier;
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if (chance > Misc.getRandom().nextInt(randomChance) && !eventHandler.isFatal(eventHandler.modifiedDamage)) {
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eventHandler.modifyEventDamage();
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