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mcMMO now checks in all places for a loaded profile before executing processing on said profile
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@ -172,6 +172,9 @@ public class RankUtils {
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//Get our rank map
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HashMap<Integer, Integer> rankMap = subSkillRanks.get(skillName);
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if(UserManager.getPlayer(player) == null)
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return 0;
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//Skill level of parent skill
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int currentSkillLevel = UserManager.getPlayer(player).getSkillLevel(subSkillType.getParentSkill());
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@ -216,6 +219,9 @@ public class RankUtils {
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//Get our rank map
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HashMap<Integer, Integer> rankMap = subSkillRanks.get(skillName);
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if(UserManager.getPlayer(player) == null)
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return 0;
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//Skill level of parent skill
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int currentSkillLevel = UserManager.getPlayer(player).getSkillLevel(abstractSubSkill.getPrimarySkill());
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