mcMMO now checks in all places for a loaded profile before executing processing on said profile

This commit is contained in:
nossr50
2019-04-12 15:17:05 -07:00
parent 00cc5f0845
commit 33a68daa9c
62 changed files with 560 additions and 21 deletions

View File

@@ -223,6 +223,9 @@ public final class CommandUtils {
}
private static void printGroupedSkillData(Player inspect, CommandSender display, String header, List<PrimarySkillType> skillGroup) {
if(UserManager.getPlayer(inspect) == null)
return;
PlayerProfile profile = UserManager.getPlayer(inspect).getProfile();
List<String> displayData = new ArrayList<String>();