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mcMMO now checks in all places for a loaded profile before executing processing on said profile
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@@ -70,7 +70,7 @@ public class SwordsManager extends SkillManager {
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if(defender.isBlocking())
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return;
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if (UserManager.getPlayer(defender).useChatNotifications()) {
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if (NotificationManager.doesPlayerUseNotifications(defender)) {
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if(!BleedTimerTask.isBleeding(defender))
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NotificationManager.sendPlayerInformation(defender, NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Bleeding.Started");
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}
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